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* TemporaryPlatforms: Dark grey-ish ones that appear and disappear regularly. How regularly varies from level to level.

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* TemporaryPlatforms: TemporaryPlatform: Dark grey-ish ones that appear and disappear regularly. How regularly varies from level to level.
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* TemporaryPlatforms: Dark grey-ish ones that appear and disappear regularly. How regularly varies from level to level.
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* ConvectionSchmonvection: There are plenty of exposed lava pits in the game. The skeleton won't burst into flame if he gets near them.[[note]]Then again, [=CAN=] a skeleton burst into flame?[[/note]] Still, do [=NOT=] fall into them.


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* SpikesOfDoom: Yep. Touch them and die instantly. The game even has [=MOVING=] spikes of doom.

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Removed: 89

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* LevelGoal: To clear the level, the skeleton needs to get to the door with the blue rug.



* SpikesOfDoom: Plenty. Touch them, and die. The game even has [=MOVING=] spikes of doom.
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The game casts you as a skeleton on a mission: get through all the levels in the castle in one piece. This won't be easy, as each level is designed for the most hardcore of platform gamers to get through. You'll have to keep your trigger fingers itchy and dexterous if you want to get through all of them without dying.

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The game casts you as a skeleton on a mission: get through all the levels in the castle in one piece. This won't be easy, as each level is designed for the most hardcore of platform gamers to get through. through. You'll have to keep your trigger fingers itchy and dexterous if you want to get through all of them without dying.



* {{Checkpoint}}: Torches serve this purpose. The one that's lit is the one the skeleton respawns at after he dies. Also, when a new one is lit, the previous one goes out.

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* {{Checkpoint}}: Torches serve this purpose. The one that's lit is the one the skeleton respawns at after he dies. dies. Also, when a new one is lit, the previous one goes out.



* SpikesOfDoom: Plenty. Touch them, and die. The game even has [=MOVING=] spikes of doom.

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* SpikesOfDoom: Plenty. Touch them, and die. die. The game even has [=MOVING=] spikes of doom.

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--->'''

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--->'''--->'''Game Trailer'''

''Castle Of Pixel Skulls'' is a PlatformGame by Josep Monzonis Hernandez.

The game casts you as a skeleton on a mission: get through all the levels in the castle in one piece. This won't be easy, as each level is designed for the most hardcore of platform gamers to get through. You'll have to keep your trigger fingers itchy and dexterous if you want to get through all of them without dying.

The game was released on April the 19th, 2019.

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!!''Castle Of Pixel Skulls'' contains examples of:
* {{Checkpoint}}: Torches serve this purpose. The one that's lit is the one the skeleton respawns at after he dies. Also, when a new one is lit, the previous one goes out.
* DemBones: The PlayerCharacter, and enemies, are all skeletons.
* OneHitPointWonder: All it takes is one hit, and that's it for the skeleton.
* SideView: How the game is viewed.
* SpikesOfDoom: Plenty. Touch them, and die. The game even has [=MOVING=] spikes of doom.
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-->''The Hardest Game you will ever play.''
-->''Are you ready?''
--->'''

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