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** The games also feature the Mother Truckers (I and II in the respective games), the Abba Cabs I & II, which are semi-trucks, and the Deathcruiser in ''Carmageddon 2'', which is a street bus fitted with what it seems like a jet engine occupying the passengers' space.



** The Copcar from the same game isn't as awesome looking as its predecessor, being a dowdy 80's sedan instead of a futuristic armoured car. It still has the good top speed, damage output and durability that made the Squad Cars the deadly foes they are. Then there's that special race where you had to go up [[EverythingTryingToKillYou against]] ''[[OhCrap 12 of them]]''. Even with the Big Dump it's still no easy task.

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** The Copcar from the same game isn't as awesome looking as its predecessor, being a dowdy 80's sedan instead of a futuristic armoured car.riot-control vehicle like in the first one. It still has the good top speed, damage output and durability that made the Squad Cars the deadly foes they are. Then there's that special race where you had to go up [[EverythingTryingToKillYou against]] ''[[OhCrap 12 of them]]''. Even with the Big Dump it's still no easy task.



** In ''Carmageddon 2'', the pedestrians' body parts are more solid, and albeit they don't produce damage upon, they can support the car's weight and lift the tires from the ground, forcing the player to respawn to get unstuck.

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** In ''Carmageddon 2'', the pedestrians' body parts are more solid, and albeit they don't produce damage upon, upon collision, they can support the car's weight and lift the tires from the ground, forcing the player to respawn to get unstuck.
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* {{Bowdlerise}}: The first game saw versions replacing pedestrians with [[WhatMeasureIsANonHuman robots or zombies]]. A censored version of the UsefulNotes/{{Nintendo 64}} port even has ''[[EverythingsBetterWithDinosaurs dinosaurs]]''!

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* {{Bowdlerise}}: The first game saw versions replacing pedestrians with [[WhatMeasureIsANonHuman robots or zombies]]. [[TropesAreTools This had the effect of giving the game a pretty neat]] AfterTheEnd [[TropesAreTools setting, and justified why the pedestrians all shamble around like lemmings.]] A censored version of the UsefulNotes/{{Nintendo 64}} port even has ''[[EverythingsBetterWithDinosaurs dinosaurs]]''!
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[[caption-width-right:350:''[[https://www.imdb.com/title/tt0395493/mediaviewer/rm2376669696 "The Racing Game For The Chemically Imbalanced"]]'']]

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* MadeOfPlasticine: The pedestrians splatter gruesomely if you so much as touch them. It is ''just barely'' possible to drive slowly enough to merely injure one. No pedestrian collision deals any damage to your car.

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* MadeOfPlasticine: MadeOfPlasticine:
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The pedestrians splatter gruesomely if you so much as touch them. It is ''just barely'' possible to drive slowly enough to merely injure one. No pedestrian collision deals any damage to your car.car.
** In ''Carmageddon 2'', the pedestrians' body parts are more solid, and albeit they don't produce damage upon, they can support the car's weight and lift the tires from the ground, forcing the player to respawn to get unstuck.



* NoCelebritiesWereHarmed: The series is notable for parodying real-life people and characters from other fiction but perhaps the most blatant of them is O.K Stimpson, driver of the Fraud Broko. He is obviously a thinly-veiled parody of [[http://en.wikipedia.org/wiki/O._J._Simpson O.J Simpson]] and his vehicle is a Ford Bronco (albeit a modified one), the same vehicle O.J droved during police's low-speed pursuit of him. His description even references the incident, coupled with a small TakeThat.

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* NoCelebritiesWereHarmed: The series is notable for parodying real-life people and characters from other fiction but perhaps the most blatant of them is O.K Stimpson, driver of the Fraud Broko. He is obviously a thinly-veiled parody of [[http://en.wikipedia.org/wiki/O._J._Simpson O.J Simpson]] and his vehicle is a Ford Bronco (albeit a modified one), the same vehicle O.J droved drove during police's low-speed pursuit of him. His description even references the incident, coupled with a small TakeThat.



* SequelDifficultySpike: The Missions on the second game, which [[http://www.carmageddon.com/history/carmageddon-2 the lead artist]] admit that they were late additions which he didn't test enough for people that unlike him hadn't become experts - "[[CreatorBacklash And so I stand before you, guilty of making a game too challenging for most mere mortals. It's a guilt I'll carry with me to my grave.]]"

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* SequelDifficultySpike: The Missions on the second game, which [[http://www.carmageddon.com/history/carmageddon-2 the lead artist]] admit that they were late additions which he didn't test enough for people that unlike him hadn't become experts - "[[CreatorBacklash And so I stand before you, guilty of making a game too challenging for most mere mortals. It's a guilt I'll carry with me to my grave.]]"]]" There are cars that can't be used to clear missions; for instance, the mountain course missions are almost impossible in cars that aren't off-road because those don't have enough grip on slopes and can barely be maneuvered in snow; the snowplow mission can barely be cleared in a slightly smaller vehicle because one's driving against a tank; one has to use a tank-like vehicle to clear the Big Dump, or have the cheat code that solidifies one's car (albeit it's fair to say that the Big Dump can be cleared if they waste themselves).
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Four instalments were eventually released, although by the time of the third one, games of this specific genre were already [[FollowTheLeader quite prolific]]. The latest game in the series, ''[[http://www.carmageddon.com/reincarnation Carmageddon: Reincarnation]]'', was released in April 2015 after a SequelGap of over a decade.

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Four instalments installments were eventually released, although by the time of the third one, games of this specific genre were already [[FollowTheLeader quite prolific]]. The latest game in the series, ''[[http://www.carmageddon.com/reincarnation Carmageddon: Reincarnation]]'', was released in April 2015 after a SequelGap of over a decade.

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For extra [[VideoGameCrueltyPotential sadism value]], races may also be won by killing all civilians on the map. It should, however, be noted that until you get access to the post-completion-only cars, this is extremely difficult. It helps if you can find the ''Pedestrians Shown on Map'' power-up, of course.

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For extra [[VideoGameCrueltyPotential sadism value]], races may also be won by killing all civilians on the map. It should, however, be noted that until you get access to the post-completion-only cars, this is extremely difficult. It helps if you can find the ''Pedestrians f''Pedestrians Shown on Map'' power-up, of course.



* FollowTheLeader: A Russian game, Armageddon Riders, tries this but with more emphasis on racing.
** And then we have VideoGame/ZombieDriver, which is Crazy Taxi [[EverythingsDeaderWithZombies with zombies]]!
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* TooDumbToLive: All the civilians still out on the race course, who failed to heed the 1-minute warning to reach safe distance.
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* VideogameCaringPotential: You can actually choose not to mow down any pedestrians, and simply go after the pyschopathic racers who do. Not an easy challenge though, because of the time limit.

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* VideogameCaringPotential: You can actually choose not to mow down any pedestrians, and simply go after the pyschopathic racers who do. Not [[SelfImposedChallenge an easy challenge though, though]], because of the time limit.
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* VideogameCaringPotential: You can actually choose not to mow down any pedestrians, and simply go after the pyschopathic racers who do. Not an easy challenge though, because of the time limit.
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* EarlyGameHell: The timer in the first game is probably your worst enemy. On some levels you have barely more than a minute to quickly find some pedestrians or power-ups to reap the rewards of extra playing-time.
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* HollywoodAcid: In the first game the entire pacific ocean was transformed into ''sulfuric acid'' thanks to a chemical experiment gone awry. It doesn't damage your car, so it in no way affects the game-play (no more than driving off [[BottomlessPitRescueService into regular deep-water]]).
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* HyperDestructiveBouncingBall: One of ''Carmageddon'''s infamous powerups is called "Pinball Mode", which causes every movable 3D object in the game to ricochet off other 3D objects (including the ground) upon impact, usually at a significantly higher speed. This can result in [[TrashTheSet trashing the set]] as things like vehicles, lamp-posts and traffic lights in [[https://www.youtube.com/watch?v=ero_TjVfcDk the original game]] and, from ''Carmageddon 2'' onwards, [[https://www.youtube.com/watch?v=lRGTP97A1_U other miscellaneous 3D objects such as peds, fences, containers]], and even '''''[[https://www.youtube.com/watch?v=9ebVJ8TcXOY F-14 Tomcats]]''''' get knocked off and sent bouncing and flying in all directions at speeds high enough to send ''other'' objects bouncing and flying around likewise.

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* HyperDestructiveBouncingBall: One of ''Carmageddon'''s infamous powerups is called "Pinball Mode", which causes every movable 3D object in the game to ricochet off other 3D objects (including the ground) upon impact, usually at a significantly higher speed. This can result in [[TrashTheSet trashing the set]] as things like vehicles, lamp-posts and traffic lights in [[https://www.youtube.com/watch?v=ero_TjVfcDk the original game]] and, from ''Carmageddon 2'' onwards, [[https://www.youtube.com/watch?v=lRGTP97A1_U com/watch?v=Ykq3QR1L8z8 other miscellaneous 3D objects such as peds, fences, containers]], vehicle parts]] and even '''''[[https://www.youtube.com/watch?v=9ebVJ8TcXOY F-14 Tomcats]]''''' get knocked off and sent bouncing and flying in all directions at speeds high enough to send ''other'' objects bouncing and flying around likewise.
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* TheJuggernaut: ''Carmageddon 2'''s Big Dump is the apotheosis of this trope. It's a gigantic dump truck several times the size of most of the other vehicles, capable of plowing through everything else in the game... usually without losing speed. And in order to unlock it, you have to kill it. It even starts the level driving right at you, and will kill you outright if it connects.

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* TheJuggernaut: ''Carmageddon 2'''s Big Dump is the apotheosis of this trope. It's a gigantic dump truck several times the size of most of the other vehicles, capable of plowing through everything else in the game... usually without losing speed. And in order to unlock it, you have to kill it. It even starts the level driving right at you, and will kill you outright if it connects. When you do unlock it, it's so big that it takes up ''the entire screen'' in third person view.

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* AwesomeYetImpractical: Most supercar- or speed-based vehicles are this, either being very [[FragileSpeedster frail]] or hard to control, sometimes even both, although they usually look much better than sturdier, more practical counterparts. Considering the fact that ''Carmageddon'' is primarily a vechicular combat game with a lot of CarFu, it is ''much'' more practical to use or save up and then purchase one of the slower but stronger vehicles and spend races wrecking other drivers instead of completing time-consuming laps with something that gets wrecked easily.

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* AwesomeYetImpractical: AwesomeYetImpractical:
**
Most supercar- or speed-based vehicles are this, either being very [[FragileSpeedster frail]] or hard to control, sometimes even both, although they usually look much better than sturdier, more practical counterparts. Considering the fact that ''Carmageddon'' is primarily a vechicular combat game with a lot of CarFu, it is ''much'' more practical to use or save up and then purchase one of the slower but stronger vehicles and spend races wrecking other drivers instead of completing time-consuming laps with something that gets wrecked easily.easily.
** The Big Dump from the second game. It's [[TheJuggernaut bloody huge]] and will wreck anything in its path. However, it's slow, hard to manoeuvre, and is so big that it takes up ''the entire screen'' in third person view, meaning that you can't see a thing unless you switch to first person.
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* BloodyHilarious: Running over pedestrians can be downright hilarious, especially given the variety of ways it can be done. And that's without getting into some of the powerups, such as exploding pedestrians, drunk pedestrians, giant pedestrians, ''helium filled'' pedestrians....
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Carmageddon 2 introduced buying your opponents' cars, CARMA 1 required beating the game or cheating to use non-stealworthy vehicles.


Four installments were eventually released, although by the time of the third one, games of this specific genre were already [[FollowTheLeader quite prolific]]. The latest game in the series, ''[[http://www.carmageddon.com/reincarnation Carmageddon: Reincarnation]]'', was released in April 2015 after a SequelGap of over a decade.

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Four installments instalments were eventually released, although by the time of the third one, games of this specific genre were already [[FollowTheLeader quite prolific]]. The latest game in the series, ''[[http://www.carmageddon.com/reincarnation Carmageddon: Reincarnation]]'', was released in April 2015 after a SequelGap of over a decade.



* {{Animesque}}: What sets ''TDR 2000'' apart from the previous games is how it seems to be inspired by CyberPunk animes. The game takes place in a Dystopian CyberPunk future, the residence all appear rather {{Animesque}} in terms of fashion sense ([[YouGottaHaveBlueHair even sporting eccentric hair colours]]), and this is further evident in two playable vehicles: The Mecha, a [[WeaponizedCar weaponized]] {{Itasha}}, and The Machine, a [[CyberneticsEatYourSoul vehicular cyborg body]] 'driven' by a man named [[Manga/{{Akira}} Tetsuo]].

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* {{Animesque}}: What sets ''TDR 2000'' apart from the previous games is how it seems to be inspired by CyberPunk animes. The game takes place in a Dystopian CyberPunk future, the residence all appear rather {{Animesque}} animesque in terms of fashion sense ([[YouGottaHaveBlueHair even sporting eccentric hair colours]]), and this is further evident in two playable vehicles: The Mecha, a [[WeaponizedCar weaponized]] {{Itasha}}, and The Machine, a [[CyberneticsEatYourSoul vehicular cyborg body]] 'driven' by a man named [[Manga/{{Akira}} Tetsuo]].



* AutobotsRockOut: The original game's Redbook Audio features instrumental versions of several Music/FearFactory songs, played by Fear Factory themselves, while ''Carmageddon 2'' features music from Music/IronMaiden and Sentience. ''TDR 2000'' features a blend of hip-hop, rock and metal songs, and ''Reincarnation'' brings back a few of Fear Factory's songs from the first game, but a vast majority of its soundtrack is a combination of hard rock and heavy metal songs composed by Maximum Sexy Pigeon and Morgue. The community generally agrees that ''Carmageddon''[='=]s music greatly enhances the gameplay experience regardless of whichever game in the series is being referred to, which, considering the almost-universally negative reception of ''TDR 2000'', speaks volumes about how suitable ThePowerOfRock accompanies a vehicular slayfest.

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* AutobotsRockOut: The original firs game's Redbook Audio features instrumental versions of several Music/FearFactory songs, played by Fear Factory themselves, while ''Carmageddon 2'' features music from Music/IronMaiden and Sentience. ''TDR 2000'' features a blend of hip-hop, rock and metal songs, and ''Reincarnation'' brings & ''Max Damage'' bring back a few of Fear Factory's songs from the first game, but a vast majority of its soundtrack is a combination of hard rock and heavy metal songs composed by Maximum Sexy Pigeon and Morgue. The community generally agrees that ''Carmageddon''[='=]s music greatly enhances the gameplay experience regardless of whichever game in the series is being referred to, which, considering the almost-universally negative reception of ''TDR 2000'', speaks volumes about how suitable ThePowerOfRock accompanies a vehicular slayfest.



* CoolPlane: The Supastuka in the second game, although its AwesomeButImpractical. The beta used to have "Birdy" -- a Cessna with clipped wings and a large bloodied propellor to drive into people. It was scrapped in the release version.

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* CoolPlane: The Supastuka in the second game, although its it's AwesomeButImpractical. The beta used to have "Birdy" -- a Cessna with clipped wings and a large bloodied propellor to drive into people. It was scrapped in the release version.before release.



* CyberPunk: The third game seems to be this. In The Slums and Hi Rise levels, cyber punk features such as holographic billboards are an abundance. Even the pedestrians seem to be all cyber punk'd.
** Two characters from the first game and it's expansion seem to be fans of this: Mech Maniac (driver of Grunge Buster) and Su Borg (driver of Doozer).

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* CyberPunk: The third game seems to be this. In The Slums and Hi Rise HiRise levels, cyber punk features such as holographic billboards are an abundance. Even the pedestrians seem to be all cyber punk'd.
** Two characters from the first game and it's its expansion seem to be fans of this: Mech Maniac (driver of Grunge Buster) and Su Borg (driver of Doozer).



* {{Expy}}: Max Damage is clearly the game's counterpart of [[VideoGame/TwistedMetal Needles Kane a.k.a Sweet Tooth]]. While not a MonsterClown, he's equally AxCrazy, is a RecurringCharacter (so as his car) and is also the game's {{Mascot}}.

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* {{Expy}}: Max Damage is clearly the game's counterpart of [[VideoGame/TwistedMetal Needles Kane a.k.a Sweet Tooth]]. While not a MonsterClown, he's equally AxCrazy, is a RecurringCharacter (so as his car) and is also the game's {{Mascot}}.{{mascot}}.



* GiantSpaceFleaFromNowhere: The "Trucking Hell" mission in ''C2'', where Psycho Pitbull has followed you out from the quarry in the Big Dump with the intent of killing you for who knows why. [[spoiler: Fortunately there's a Solid Granite Car power up right next to the lamp post that's in front of your starting position.]]

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* GiantSpaceFleaFromNowhere: The "Trucking Hell" mission in ''C2'', where Psycho Pitbull has followed you out from the quarry in the Big Dump with the intent of killing you for who knows why. [[spoiler: Fortunately [[spoiler:Fortunately there's a Solid Granite Car power up right next to the lamp post that's in front of your starting position.]]



* HotPursuit: In the first and third games, police cars will be parked in certain spots and will proceed to chase and ram you if they notice you doing anything reckless. This includes driving past them at 80 M.P.H. (60 is fine), running over pedestrians, or striking their vehicle. [[TheComputerIsACheatingBastard Naturally they don't care]] if it's an AI car causing the mayhem though. In the second game, the special race in the last group, [[Film/TheBluesBrothers Bruise Brothers]], 12 Copcars will be chasing you. You have to wreck them all before the timer runs out in order to win.

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* HotPursuit: In the first and third games, police cars will be parked in certain spots and will proceed to chase and ram you if they notice you doing anything reckless. This includes driving past them at 80 M.P.H. (60 is fine), running over pedestrians, or striking their vehicle. [[TheComputerIsACheatingBastard [[GangUpOnTheHuman Naturally they don't care]] care if it's an AI car causing the mayhem though.though]]. In the second game, the special race in the last group, [[Film/TheBluesBrothers Bruise Brothers]], 12 Copcars will be chasing you. You have to wreck them all before the timer runs out in order to win.



** The Wheel. It's very poor center of gravity causes it to constantly bob about, making it impossible to gain speed. It also tends to veer to one side and end up spinning out of control.
** ''Carmageddon: Reincarnation'' and ''Carmageddon: Max Damage'' gives us the CU:NT. Seen in the first few races, this tiny armored city car is what the cops will use in the first few races, where they are barely a threat to the player and ''extremely'' fun to push around and smash into.

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** The Wheel. It's Its very poor center of gravity causes it to constantly bob about, making it impossible to gain speed. It also tends to veer to one side and end up spinning out of control.
** ''Carmageddon: Reincarnation'' and ''Carmageddon: Max Damage'' gives us the CU:NT. Seen in the first few races, this tiny armored city car is what the cops will use in the first few races, where they are barely a threat to the player and ''extremely'' fun to push around and smash into.



** Although the cost of it is more than the entire game would cost you to play. It costs 8,800,000 credits. You could spend that on upgrades and snatch one of the best vehicles in the game, Abba Cab for about 1,750,000. Beat the game and unlock everything anyway. You'll spend more time ''earning'' it, than just beating the game as the game doesn't take long. Unless you cheat. Even then a fully upgraded top tier car is likely better as they are faster, kill just fine (even Big Dump will get squashed in a direct confrontation), also they are stronger against wall collisions and can move the level better. Still fun to play as Big Dump though.

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** Although the cost of it is more than the entire game would cost you to play. It costs 8,800,000 credits. You could spend that on upgrades and snatch one of the best vehicles in the game, Abba Cab for about 1,750,000. Beat the game and unlock everything anyway. You'll spend more time ''earning'' it, than just beating the game as the game doesn't take long. Unless you cheat. Even then a fully upgraded top tier top-tier car is likely better as they are faster, kill just fine (even Big Dump will get squashed in a direct confrontation), also they are stronger against wall collisions and can move the level better. Still fun to play as Big Dump though.



*** There's also the Master Mine in ''TDR 2000'', Big Dump's {{Expy}}. Unfortunately its a JokeCharacter, being very slow and having very high ground clearance that even small cars can drive underneath it unscathed.

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*** There's also the Master Mine in ''TDR 2000'', Big Dump's {{Expy}}. {{expy}}. Unfortunately its it's a JokeCharacter, being very slow and having very high ground clearance that even small cars can drive underneath it unscathed.



** The Mad Morris from the second game deserves a mention. Its a race modified Morris, looks rather stupid, and its a tiny hot hatch. It appears late in the game for a reason: its ridiculously resilient, hits just as hard as some of the heavier cars, is reasonably fast, and if used right can even [[PintSizedPowerhouse takedown trucks many times it's size without using any offensive powerups whatsoever]]. [[DifficultButAwesome Its twitchy handling and tendency to spin all over the place in midair are two things you should look out for]].
** The Copcar from the same game isn't as awesome looking as it's predecessor, being a dowdy 80's sedan instead of a futuristic armoured car. It still has the good top speed, damage output and durability that made the Squad Cars the deadly foes they are. Then there's that special race where you had to go up [[EverythingTryingToKillYou against]] ''[[OhCrap 12 of them]]''. Even with the Big Dump its still no easy task.

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** The Mad Morris from the second game deserves a mention. Its a race modified Morris, looks rather stupid, and its a tiny hot hatch. It appears late in the game for a reason: its ridiculously resilient, hits just as hard as some of the heavier cars, is reasonably fast, and if used right can even [[PintSizedPowerhouse takedown trucks many times it's its size without using any offensive powerups whatsoever]]. [[DifficultButAwesome Its twitchy handling and tendency to spin all over the place in midair are two things you should look out for]].
for]].
** The Copcar from the same game isn't as awesome looking as it's its predecessor, being a dowdy 80's sedan instead of a futuristic armoured car. It still has the good top speed, damage output and durability that made the Squad Cars the deadly foes they are. Then there's that special race where you had to go up [[EverythingTryingToKillYou against]] ''[[OhCrap 12 of them]]''. Even with the Big Dump its it's still no easy task.



* NoCelebritiesWereHarmed: The series is notable for parodying real life people and characters from other fiction but perhaps the most blatant of them is O.K Stimpson, driver of the Fraud Broko. He is obviously a thinly-veiled parody of [[http://en.wikipedia.org/wiki/O._J._Simpson O.J Simpson]] and his vehicle is a Ford Bronco (albeit a modified one), the same vehicle O.J droved during police's low-speed pursuit of him. His description even references the incident, coupled with a small TakeThat.

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* NoCelebritiesWereHarmed: The series is notable for parodying real life real-life people and characters from other fiction but perhaps the most blatant of them is O.K Stimpson, driver of the Fraud Broko. He is obviously a thinly-veiled parody of [[http://en.wikipedia.org/wiki/O._J._Simpson O.J Simpson]] and his vehicle is a Ford Bronco (albeit a modified one), the same vehicle O.J droved during police's low-speed pursuit of him. His description even references the incident, coupled with a small TakeThat.



** He was [[{{Bowdlerise}} Bowdlerised]] in the US version and in the UpdatedRerelease, where he was renamed to Juicy Jones and his description has been changed to [[ItMakesSenseInContext him having a liking for orange juice but kept spilling it all over the place due to his SUV's super soft suspension]]. His name is still a reference to O.J (he was called "The Juice back in his sporting days).

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** He was [[{{Bowdlerise}} Bowdlerised]] {{bowdlerise}}d in the US version and in the UpdatedRerelease, where he was renamed to Juicy Jones '''Juicy Jones''' and his description has been changed to [[ItMakesSenseInContext him having a liking for orange juice but kept spilling it all over the place due to his SUV's super soft over-the-top suspension]]. His name is still a reference to O.J (he was called "The Juice back in his sporting days).



** Also, if you push an opponent into deep water it wrecks him, but if he drives into it himself, he teleports back to solid ground just like the player would. Giving the opponent a little nudge on his way to Davy Jones' locker can make all the difference.

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** Also, if you push an opponent into deep water it wrecks him, them, but if he drives they drive into it himself, he teleports themself, they teleport back to solid ground just like the player would. Giving the opponent a little nudge on his their way to Davy Jones' locker can make all the difference.



* RPGElements: In the first game, you first had to select your PlayerCharacter who both drive cars that suit different play styles (Max's Eagle is good for [[CarFu thrashing opponents]] while Die's Hawk is better at racing). As you race and cause general mayhem, you rack up credits which can then be used to buy non-stealworthy cars and universal upgrades that help to improve armor, power and offense (APO). You can also earn some of the better stealworthy cars if you wreck them a couple of times.
* SeriesMascot: Max Damage, who is the most notable character to appear in every Carmageddon game and appears on the box covers.

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* RPGElements: In the first game, you first had to select your PlayerCharacter who both drive cars that suit different play styles (Max's Eagle is good for [[CarFu thrashing opponents]] while Die's Anna's Hawk is better at racing). As you race and cause general mayhem, you rack up credits which can then be used to buy non-stealworthy cars and universal upgrades that help to improve armor, power and offense (APO). You can also earn some of the better stealworthy cars if you wreck them a couple of times.
* SeriesMascot: Max Damage, who is the most notable character to appear in every Carmageddon ''Carmageddon'' game and appears on the box covers.



* SequelDifficultySpike: The Missions on the second game, which [[http://www.carmageddon.com/history/carmageddon-2 the lead artist]] admit that were late additions which he didn't test enough for people that unlike him hadn't become experts - "[[CreatorBacklash And so I stand before you, guilty of making a game too challenging for most mere mortals. It's a guilt I'll carry with me to my grave.]]"

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* SequelDifficultySpike: The Missions on the second game, which [[http://www.carmageddon.com/history/carmageddon-2 the lead artist]] admit that they were late additions which he didn't test enough for people that unlike him hadn't become experts - "[[CreatorBacklash And so I stand before you, guilty of making a game too challenging for most mere mortals. It's a guilt I'll carry with me to my grave.]]"



* SuperNotDrowningSkills: Zig-zagged. Cars can still be driven underwater, albeit with changes to physics to emulate water resistance, unless they fall off the edge of the map, in which they recover at around the last spot they were at before they went under (or get wasted, if they were pushed off the map by the player in the original game). However, peds in ''Carmgeddon: Reincarnation'' will drown after a short period of time if they are pushed into bodies of water.
* TakenForGranite: Actually not a negative power-up by any standard means, the appropriately named Solid Granite Car power-up turns the player's vehicle into an unyielding mass of death. Does not significantly increase your own defense, but even the biggest trucks will bounce right off you. You however will be able to uproot trees, take out street lamps, and swat away any other vehicle. Even the slightest pressure created by pushing a car between you and a wall typically means instant death for the unlucky racer. In single player modes, your car model does not change, so it's difficult to tell if your wheels also become granite, but you are able to drive as unhindered as you were before the power-up.
* TankGoodness: The King Merc and the [[LightningBruiser Suppressor]] in ''C1'' and ''TDR 2000''. The Flower Plower, the bonus car in ''C2'', leans more towards JokeCharacter though. The Squad Cars in ''C1'' may count, being ''standard issue'' APCs which are nearly as good as the Suppressor. Da Panzer in ''TDR 2000'' is the series' most literal example. [[spoiler: You even get to gather tank shells and shoot them in the last Military Zone mission.]]
* VideoGameCrueltyPotential: Cripple a car, then push it into a field of ExplodingBarrels. Grab a Dismemberfest powerup, gently nudge pedestrians to remove their limbs, then watch the torsos flop around pathetically. Trap an opponent in a confined space, enable Pinball Mode, and allow him to smash himself to bits against the walls. Pin an opponent against a freeway divider, get the upgrades for stone car and gripped tires (by cheating, unless you're really lucky), turn the map on so the don't go anywhere, then ram them at top speed. They'll literally fly off the map. The opportunities are only limited by the player's sociopathy.

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* SuperNotDrowningSkills: Zig-zagged. Cars can still be driven underwater, albeit with changes to physics to emulate water resistance, unless they fall off the edge of the map, in which they recover at around the last spot they were at before they went under (or get wasted, if they were pushed off the map by the player in the original game). However, [[SuperDrowningSkills peds in ''Carmgeddon: Reincarnation'' ''Carmgeddon 2'' and onward will drown after a short period of time if they are pushed into bodies of water.
water]].
* TakenForGranite: Actually not a negative power-up by any standard means, the appropriately named Solid Granite Car power-up turns the player's vehicle into an unyielding mass of death. Does It does not significantly increase your own defense, but even the biggest trucks will bounce right off you. You however will be able to uproot trees, take out street lamps, and swat away any other vehicle. Even the slightest pressure created by pushing a car between you and a wall typically means instant death for the unlucky racer. In single player modes, your car model does not change, so it's difficult to tell if your wheels also become granite, but you are able to drive as unhindered as you were before the power-up.
* TankGoodness: The King Merc and the [[LightningBruiser Suppressor]] in ''C1'' and ''TDR 2000''. The Flower Plower, the bonus car in ''C2'', leans more towards JokeCharacter though. The Squad Cars in ''C1'' may count, being ''standard issue'' APCs which are nearly as good as the Suppressor. Da Panzer in ''TDR 2000'' is the series' most literal example. [[spoiler: You [[spoiler:You even get to gather tank shells and shoot them in the last Military Zone mission.]]
* VideoGameCrueltyPotential: Cripple a car, then push it into a field of ExplodingBarrels. Grab a Dismemberfest powerup, gently nudge pedestrians to remove their limbs, then watch the torsos flop around pathetically. Trap an opponent in a confined space, enable Pinball Mode, and allow him them to smash himself themselves to bits against the walls. Pin an opponent against a freeway divider, get the upgrades for stone solid granite car and gripped tires (by cheating, unless you're really lucky), turn the map on so the don't go anywhere, then ram them at top speed. They'll literally fly off the map. The opportunities are only limited by the player's sociopathy.

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Added some examples from Reincarnation and Max Damage.


* InfinityPlusOneSword: The original ''Carmageddon'' gives us the Suppressor on the Rank 9 race, Blood on the Rooftops. This is a one-of-a-kind armoured APC that only appears in this race and is ''exceedingly'' difficult to waste and immensely powerful—it is described in the manual as [[spoiler:"something with the dimensions and weight of a small house but which has the performance of a fighter plane"]] and can easily ragdoll any other unlockable vehicle the player can get, even with all Level 5 APO upgrades equipped, and NoSell nearly any impact on it bar collisions when the Pinball Mode powerup is active or driving into enough mines to waste any other vehicle several times over. However, if the player is able to waste the Suppressor, [[spoiler:such as via high-speed collisions while the Solid Granite Car powerup is active,]] it is automatically unlocked for the player to use, and it will thereafter become the player's answer to ''everything'' they want to wreck or kill for the very same reasons that make it a nightmare to waste.

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* InfinityPlusOneSword: InfinityPlusOneSword:
**
The original ''Carmageddon'' gives us the Suppressor on the Rank 9 race, Blood on the Rooftops. This is a one-of-a-kind armoured APC that only appears in this race and is ''exceedingly'' difficult to waste and immensely powerful—it is described in the manual as [[spoiler:"something with the dimensions and weight of a small house but which has the performance of a fighter plane"]] and can easily ragdoll any other unlockable vehicle the player can get, even with all Level 5 APO upgrades equipped, and NoSell nearly any impact on it bar collisions when the Pinball Mode powerup is active or driving into enough mines to waste any other vehicle several times over. However, if the player is able to waste the Suppressor, [[spoiler:such as via high-speed collisions while the Solid Granite Car powerup is active,]] it is automatically unlocked for the player to use, and it will thereafter become the player's answer to ''everything'' they want to wreck or kill for the very same reasons that make it a nightmare to waste.waste.
** ''Carmageddon 2'' has the Big Dump, which has a strength rating of ''[[ReadingsAreOffTheScale 80 out of 5]]''. The only real problems it has are getting under a checkpoint and its exorbitant price tag.
** ''Carmageddon: Max Damage'' has ''two'' of these. The first one is the Subpressor, which is a four-wheeled version of the original Suppressor and still hits just as hard, although it is a bit more susceptible to damage due to the game's difficulty scaling as well as its wheels being easy prey for stingers. The second one is the Super Suppressor, which is essentially a tank-train hybrid for the road, along with the stopping power (and agility) you would expect from a vehicle of its size. Just like the original Suppressor, it only appears in one race near the end and can take a ridiculous amount of punishment while dishing equal amounts out, and if the player wrecks it, they can use it for subsequent races. The Subpressor and Super Suppressor are tied for having the highest strength rating of all vehicles in the game, at 10.



** ''Carmageddon: Reincarnation'' and ''Carmageddon: Max Damage'' gives us the CU:NT. Seen in the first few races, this tiny armored city car is what the cops will use in the first few races, where they are barely a threat to the player and ''extremely'' fun to push around and smash into.



* PsychoElectro: Stella Stunna, who connects herself to the battery of her car for an "extra buzz". More annoyingly, in the first game her sportscar comes with a built-in Electro Bastard Ray that automatically kills pedestrians in a wide radius, which would be great if you could steal her car during the campaign but you can't. She will however gladly zap every pedestrian you are about to run over in the first thirty seconds of the race, causing you to run out of time and lose. Cue throwing your mouse through the monitor.

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* PsychoElectro: Stella Stunna, who connects herself to the battery of her car for an "extra buzz". More annoyingly, in the first game her sportscar Her vehicle, Electric Blue, comes with a built-in Electro Bastard Electro-Bastard Ray that automatically kills pedestrians in a wide radius, which would be great if you could steal her car during the campaign but you can't. She radius. An AI-controlled Electric Blue will however gladly zap every pedestrian you are about to run over in the first thirty seconds of the race, causing you to run out of time and lose. Cue throwing your mouse through controller at the monitor.



* SuperNotDrowningSkills: A rare racing game example.

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* SuperNotDrowningSkills: A rare racing game example.Zig-zagged. Cars can still be driven underwater, albeit with changes to physics to emulate water resistance, unless they fall off the edge of the map, in which they recover at around the last spot they were at before they went under (or get wasted, if they were pushed off the map by the player in the original game). However, peds in ''Carmgeddon: Reincarnation'' will drown after a short period of time if they are pushed into bodies of water.
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* DemotedToExtra: Die Anna. She starts off as one of the two selectable [[PlayerCharacter player characters]] in ''C1/SP'', returns as a mid-game opponent in ''C2'' and never returned in ''TDR 2000''. Hopefully the reboot will see her return as a PlayerCharacter.

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* DemotedToExtra: Die Anna. She starts off as one of the two selectable [[PlayerCharacter player characters]] in ''C1/SP'', returns as a mid-game opponent in ''C2'' and never returned in ''TDR 2000''. Hopefully the The reboot will see sees her return as a PlayerCharacter.
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* HotPursuit: In the first and third games, police cars will be parked in certain spots and will proceed to chase and ram you if they notice you doing anything reckless. This includes driving past them at 80 M.P.H. (60 is fine), running over pedestrians, or striking their vehicle. [[TheComputerIsACheatingBastard Naturally they don't care]] if it's an AI car causing the mayhem though. In the second game, the special race in the last group, [[TheBluesBrothers Bruise Brothers]], 12 Copcars will be chasing you. You have to wreck them all before the timer runs out in order to win.

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* HotPursuit: In the first and third games, police cars will be parked in certain spots and will proceed to chase and ram you if they notice you doing anything reckless. This includes driving past them at 80 M.P.H. (60 is fine), running over pedestrians, or striking their vehicle. [[TheComputerIsACheatingBastard Naturally they don't care]] if it's an AI car causing the mayhem though. In the second game, the special race in the last group, [[TheBluesBrothers [[Film/TheBluesBrothers Bruise Brothers]], 12 Copcars will be chasing you. You have to wreck them all before the timer runs out in order to win.

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* BoringButPractical: ''Carmageddon 2'' featured many rather unremarkable cars based on real-life 60's to 80's cars, but most of them are quite serviceable in a race despite costing fewer credits than the flashier, souped-up stuff. For example, the [[RealMenWearPink Slam Sedan]] may not be as badass as Otis' Caddy Fat Cat from the first game but it is easy to drive, pretty robust and can dish out hurt.

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* BoringButPractical: BoringButPractical:
**
''Carmageddon 2'' featured many rather unremarkable cars based on real-life 60's to 80's cars, but most of them are quite serviceable in a race despite costing fewer credits than the flashier, souped-up stuff. For example, the [[RealMenWearPink Slam Sedan]] may not be as badass as Otis' Caddy Fat Cat from the first game but it is easy to drive, pretty robust and can dish out hurt.hurt.
** Max's Red Eagle is [[JackOfAllStats pretty well balanced]] and can serve a player well for the majority of the game, especially when most of the vehicles that are more likely to unlock aren't generally worth using.
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The other option is to kill as many civilians as you can, and attempt to destroy your competitors by repeatedly ramming into them at high speed. They, of course, are constantly trying to do this to ''you''. Although it is based on the earlier ''VideoGame/DestructionDerby'', ''Carmageddon''[='=>s improved collision physics (not to mention aerial and underwater physics!) means that hitting both opponents and civilians in different ways (particularly at different strength and with a different side of your car) gives bonus points and extra time on the clock. The race can thus be won by demolishing all other competitors' cars and earning a lot more points than you would just by racing through the checkpoints. The points you gain can then be used to unlock upgrades to your car, making it even more dangerous.

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The other option is to kill as many civilians as you can, and attempt to destroy your competitors by repeatedly ramming into them at high speed. They, of course, are constantly trying to do this to ''you''. Although it is based on the earlier ''VideoGame/DestructionDerby'', ''Carmageddon''[='=>s ''Carmageddon'''s improved collision physics (not to mention aerial and underwater physics!) means that hitting both opponents and civilians in different ways (particularly at different strength and with a different side of your car) gives bonus points and extra time on the clock. The race can thus be won by demolishing all other competitors' cars and earning a lot more points than you would just by racing through the checkpoints. The points you gain can then be used to unlock upgrades to your car, making it even more dangerous.
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Each race takes place in a different scene: the countryside, a bustling metropolis, a series of mine shafts and so on. Each race is timed, and requires the player to pass through {{Check Point}}s placed along the course to win.

That is - if you choose to complete the race at all.

The other option is to kill as many civilians as you can, and attempt to destroy your competitors by repeatedly ramming into them at high speed. They, of course, are constantly trying to do this to YOU. Although it is based on the earlier ''VideoGame/DestructionDerby'', ''Carmageddon'''s improved collision physics (not to mention aerial and underwater physics!) means that hitting both opponents and civilians in different ways (particularly at different strength and with a different side of your car) gives bonus points and extra time on the clock. The race can thus be won by demolishing all other competitors' cars and earning a lot more points than you would just by racing through the checkpoints. The points you gain can then be used to unlock upgrades to your car, making it even more dangerous.

For extra [[VideoGameCrueltyPotential sadism value]], races may also be won by killing all civilians on the map. It should however be noted that until you get access to the post-completion-only cars, this is extremely difficult. It helps if you can find the ''Pedestrians Shown on Map'' power-up, of course.

Destroying your opponents is also encouraged because you might win the car they were driving. Each car in the game is unique --enabling a completely different playing style-- so destroying more enemies means improving your arsenal and repertoire. There are well over two-dozen different cars available to drive in the original game.

Compared to the strict linearity of most racing games, the ability to drive anywhere in the city - power-ups like Pinball Car, Ultra Grip Tires and Moon Gravity pushing the definition of "anywhere" further than you might imagine - combined with the cartoony but consistent physics engine (the Instant Handbrake even works in mid-air and the [[MadeOfDiamond Solid Granite Car]] will save you a lot of repair costs) make ''Carmageddon'' quite memorable.

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Each race takes place in a different scene: the countryside, a bustling metropolis, a series of mine shafts shafts, and so on. Each race is timed, and requires the player to pass through {{Check Point}}s placed along the course to win.

That is - -- if you choose to complete the race at all.

The other option is to kill as many civilians as you can, and attempt to destroy your competitors by repeatedly ramming into them at high speed. They, of course, are constantly trying to do this to YOU. ''you''. Although it is based on the earlier ''VideoGame/DestructionDerby'', ''Carmageddon'''s ''Carmageddon''[='=>s improved collision physics (not to mention aerial and underwater physics!) means that hitting both opponents and civilians in different ways (particularly at different strength and with a different side of your car) gives bonus points and extra time on the clock. The race can thus be won by demolishing all other competitors' cars and earning a lot more points than you would just by racing through the checkpoints. The points you gain can then be used to unlock upgrades to your car, making it even more dangerous.

For extra [[VideoGameCrueltyPotential sadism value]], races may also be won by killing all civilians on the map. It should however should, however, be noted that until you get access to the post-completion-only cars, this is extremely difficult. It helps if you can find the ''Pedestrians Shown on Map'' power-up, of course.

Destroying your opponents is also encouraged because you might win the car they were driving. Each car in the game is unique --enabling a completely different playing style-- style -- so destroying more enemies means improving your arsenal and repertoire. There are well over two-dozen different cars available to drive in the original game.

Compared to the strict linearity of most racing games, the ability to drive anywhere in the city - -- power-ups like Pinball Car, Ultra Grip Tires Tires, and Moon Gravity pushing the definition of "anywhere" further than you might imagine - -- combined with the cartoony but consistent physics engine (the Instant Handbrake even works in mid-air and the [[MadeOfDiamond Solid Granite Car]] will save you a lot of repair costs) make ''Carmageddon'' quite memorable.



* {{Animesque}}: What sets ''TDR 2000'' apart from the previous games is how it seems to be inspired by CyberPunk animes. The game takes place in a Dystopian CyberPunk future, the residence all appear rather {{Animesque}} in terms of fashion sense ([[YouGottaHaveBlueHair even sporting eccentric hair colours]]) and this is further evident in two playable vehicles: The Mecha, a [[WeaponizedCar weaponized]] {{Itasha}}, and The Machine, a [[CyberneticsEatYourSoul vehicular cyborg body]] 'driven' by a man named [[Manga/{{Akira}} Tetsuo]].

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* {{Animesque}}: What sets ''TDR 2000'' apart from the previous games is how it seems to be inspired by CyberPunk animes. The game takes place in a Dystopian CyberPunk future, the residence all appear rather {{Animesque}} in terms of fashion sense ([[YouGottaHaveBlueHair even sporting eccentric hair colours]]) colours]]), and this is further evident in two playable vehicles: The Mecha, a [[WeaponizedCar weaponized]] {{Itasha}}, and The Machine, a [[CyberneticsEatYourSoul vehicular cyborg body]] 'driven' by a man named [[Manga/{{Akira}} Tetsuo]].



* AutobotsRockOut: The original game's Redbook Audio features instrumental versions of several Music/FearFactory songs, played by Fear Factory themselves, while ''Carmageddon 2'' features music from Music/IronMaiden and Sentience. ''TDR 2000'' features a blend of hip-hop, rock and metal songs, and ''Reincarnation'' brings back a few of Fear Factory's songs from the first game, but a vast majority of its soundtrack is a combination of hard rock and heavy metal songs composed by Maximum Sexy Pigeon and Morgue. The community generally agrees that ''Carmageddon'''s music greatly enhances the gameplay experience regardless of whichever game in the series is being referred to which, considering the almost-universally negative reception of ''TDR 2000'', speaks volumes about how suitable ThePowerOfRock accompanies a vehicular slayfest.
* AwesomeYetImpractical: Most supercar- or speed-based vehicles are this, either being very [[FragileSpeedster frail]] or hard to control, sometimes even both, although they usually look much better than sturdier, more practical counterparts. Considering the fact that ''Carmageddon'' is primarily a vechicular combat game with a lot of CarFu, it is ''much'' more practical to use or save up and then purchase one of the slower but stronger vehicles and spend races wrecking other drivers instead of completing time consuming laps with something that gets wrecked easily.
* AxCrazy: The entire cast. In-game, ''any'' cop that sees the player breaking a "rule" (ie. driving above the speed limit, hitting a ped or hitting another cop) will ''go nuts'' trying to waste the player even if they run over peds or into other cops themselves.
* BaldOfAwesome / BaldOfEvil: A member of Auto Scum, ED-101, Max Damage and Psycho Pitbull. All awesome, all bad to the bone.

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* AutobotsRockOut: The original game's Redbook Audio features instrumental versions of several Music/FearFactory songs, played by Fear Factory themselves, while ''Carmageddon 2'' features music from Music/IronMaiden and Sentience. ''TDR 2000'' features a blend of hip-hop, rock and metal songs, and ''Reincarnation'' brings back a few of Fear Factory's songs from the first game, but a vast majority of its soundtrack is a combination of hard rock and heavy metal songs composed by Maximum Sexy Pigeon and Morgue. The community generally agrees that ''Carmageddon'''s ''Carmageddon''[='=]s music greatly enhances the gameplay experience regardless of whichever game in the series is being referred to to, which, considering the almost-universally negative reception of ''TDR 2000'', speaks volumes about how suitable ThePowerOfRock accompanies a vehicular slayfest.
* AwesomeYetImpractical: Most supercar- or speed-based vehicles are this, either being very [[FragileSpeedster frail]] or hard to control, sometimes even both, although they usually look much better than sturdier, more practical counterparts. Considering the fact that ''Carmageddon'' is primarily a vechicular combat game with a lot of CarFu, it is ''much'' more practical to use or save up and then purchase one of the slower but stronger vehicles and spend races wrecking other drivers instead of completing time consuming time-consuming laps with something that gets wrecked easily.
* AxCrazy: The entire cast. In-game, ''any'' cop that sees the player breaking a "rule" (ie. driving above the speed limit, hitting a ped ped, or hitting another cop) will ''go nuts'' trying to waste the player player, even if they run over peds or into other cops themselves.
* BaldOfAwesome / BaldOfEvil: A member of Auto Scum, ED-101, Max Damage Damage, and Psycho Pitbull. All awesome, all bad to the bone.
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* BlackComedy: The games run on this. The player is given hilariously titled bonuses for killing pedestrians in unusual ways. For example, slamming into a road sign and squishing a random bystander with it in the first game nets the player a "Nice shot, sir!" bonus.
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* {{Expy}}: Max Damage is clearly the game's counterpart of [[TwistedMetal Needles Kane a.k.a Sweet Tooth]]. While not a MonsterClown, he's equally AxCrazy, is a RecurringCharacter (so as his car) and is also the game's {{Mascot}}.

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* {{Expy}}: Max Damage is clearly the game's counterpart of [[TwistedMetal [[VideoGame/TwistedMetal Needles Kane a.k.a Sweet Tooth]]. While not a MonsterClown, he's equally AxCrazy, is a RecurringCharacter (so as his car) and is also the game's {{Mascot}}.
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* {{Bowdlerise}}: The first game saw versions replacing pedestrians with [[WhatMeasureIsANonHuman robots or zombies]]. A censored version of the {{Nintendo 64}} port even has ''[[EverythingsBetterWithDinosaurs dinosaurs]]''!

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* {{Bowdlerise}}: The first game saw versions replacing pedestrians with [[WhatMeasureIsANonHuman robots or zombies]]. A censored version of the {{Nintendo UsefulNotes/{{Nintendo 64}} port even has ''[[EverythingsBetterWithDinosaurs dinosaurs]]''!
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** [[http://store.steampowered.com/app/331650/ The Steam page]] confirms the original developers' dislike for the game even further.

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More rewrites...


* ChunkySalsaRule: In ''II'', if your car gets a piece cut off it, you lose. Instantly. To make it worse, ''armor points '''do not protect you''' from this '''in any way'''''. A little ways into the game, as you amass power points for more speed and acceleration, it's easy to all of a sudden run into a sharp corner in the level geometry and die even without being overconfident on how "sturdy" your car is.
* TheComputerIsACheatingBastard: Most noticeable when you try to finish the race by actually driving through the checkpoints. Opponents which should've been directly behind you may suddenly appear ahead of you on a head-on collision course. It's actually more helpful than it sounds, assuming you're looking to trash them (which you should).
** This teleportation ability can get annoying though, because once most opponents have been eliminated, the remaining car will be trying to ''avoid'' you. At least it can't teleport when you're near enough to it.

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* ChunkySalsaRule: In ''II'', ''Carmageddon 2'', if your car gets bifurcated from hitting a piece cut off it, sharp edge, you lose. Instantly.lose the race instantly. To make it worse, ''armor points '''do not protect you''' from this '''in any way'''''. A little ways into Given the game, as you amass power points for more speed number of buildings and acceleration, it's road barricades in each race, it is quite easy to all of a sudden run drive (or get driven) into a sharp corner edge in the level geometry and die lose even without being overconfident on how "sturdy" your car the player's selected vehicle is.
* TheComputerIsACheatingBastard: Most AI-driven vehicles do not always drive; as long as they are out of the player's visual range, they are randomly moved around the map. This is quite noticeable when you try to finish the race by actually driving through the checkpoints. Opponents racing, as AI opponents which should've been directly should supposedly be some distance behind you may suddenly appear ahead of you on a head-on collision course. It's actually more helpful than it sounds, assuming you're looking [[LampshadeHanging The manual even justifies this as an excuse to trash them (which you should).
** This teleportation ability can get annoying though, because once most opponents have been eliminated, the remaining car will be trying to ''avoid'' you. At least it can't teleport when you're near enough to it.
waste them.]]


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* EpicFlail: The "Wow! A Mutant Tail Thing!" powerup from ''Carmageddon 2'' spawns a large spiked ball attached to the back of the player's vehicle by a short chain. It is primarily used for hitting peds (which would cause a special message to appear every time you kill a ped with it), but it also has a nasty side-effect of affecting the handling of the car in addition to being a self-waste option if the player runs over it while Pinball Mode is active.


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* DummiedOut: The "Timer Frozen!" and "Timer Thaw!" are explicitly labelled as powerups in the first game's manual, and they still exist in ''Carmageddon 2'', but they never spawn on maps and are only accessible via Cheat Mode. Given this, it is possible that they were dummied out just before the game went gold.
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That sounded wrong...


* InfinityPlusOneSword: The original ''Carmageddon'' gives us the Suppressor on the Rank 9 race, Blood on the Rooftops. This is a one-of-a-kind armoured APC that only appears in this race and is ''exceedingly'' difficult to waste and immensely powerful—it is described in the manual as [[spoiler:"something with the dimensions and weight of a small house but which has the performance of a fighter plane"]] and can easily ragdoll any other unlockable vehicle the player can get, even with all Level 5 APO upgrades equipped, and NoSell nearly any impact on it bar collisions when the Pinball Mode powerup is active, or enough mines to total any other vehicle several times over. However, if the player is able to waste the Suppressor, [[spoiler:such as via high-speed collisions while the Solid Granite Car powerup is active,]] it is automatically unlocked for the player to use, and it will thereafter become the player's answer to ''everything'' they want to wreck or kill for the very same reasons that make it a nightmare to waste.

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* InfinityPlusOneSword: The original ''Carmageddon'' gives us the Suppressor on the Rank 9 race, Blood on the Rooftops. This is a one-of-a-kind armoured APC that only appears in this race and is ''exceedingly'' difficult to waste and immensely powerful—it is described in the manual as [[spoiler:"something with the dimensions and weight of a small house but which has the performance of a fighter plane"]] and can easily ragdoll any other unlockable vehicle the player can get, even with all Level 5 APO upgrades equipped, and NoSell nearly any impact on it bar collisions when the Pinball Mode powerup is active, active or driving into enough mines to total waste any other vehicle several times over. However, if the player is able to waste the Suppressor, [[spoiler:such as via high-speed collisions while the Solid Granite Car powerup is active,]] it is automatically unlocked for the player to use, and it will thereafter become the player's answer to ''everything'' they want to wreck or kill for the very same reasons that make it a nightmare to waste.
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* HyperDestructiveBouncingBall: One of ''Carmageddon'''s infamous powerups is called "Pinball Mode", which causes every movable 3D object in the game to ricochet off other 3D objects (including the ground), usually at a significantly higher speed. This can result in [[TrashTheSet trashing the set]] as things like vehicles, lamp-posts and traffic lights in [[https://www.youtube.com/watch?v=ero_TjVfcDk the original game]] and, from ''Carmageddon 2'' onwards, [[https://www.youtube.com/watch?v=lRGTP97A1_U other miscellaneous 3D objects such as peds, fences, containers]], and even '''''[[https://www.youtube.com/watch?v=9ebVJ8TcXOY F-14 Tomcats]]''''' get knocked off and sent bouncing and flying in all directions.

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* HyperDestructiveBouncingBall: One of ''Carmageddon'''s infamous powerups is called "Pinball Mode", which causes every movable 3D object in the game to ricochet off other 3D objects (including the ground), ground) upon impact, usually at a significantly higher speed. This can result in [[TrashTheSet trashing the set]] as things like vehicles, lamp-posts and traffic lights in [[https://www.youtube.com/watch?v=ero_TjVfcDk the original game]] and, from ''Carmageddon 2'' onwards, [[https://www.youtube.com/watch?v=lRGTP97A1_U other miscellaneous 3D objects such as peds, fences, containers]], and even '''''[[https://www.youtube.com/watch?v=9ebVJ8TcXOY F-14 Tomcats]]''''' get knocked off and sent bouncing and flying in all directions.directions at speeds high enough to send ''other'' objects bouncing and flying around likewise.



* InfinityPlusOneSword: The original ''Carmageddon'' gives us the Suppressor on the Rank 9 race, Blood on the Rooftops. This is a one-of-a-kind armoured APC that is ''exceedingly'' difficult to waste and immensely powerful—it can easily ragdoll any other unlockable vehicle the player can get without taking so much as a modicum of damage in return. However, if the player is able to waste it, [[spoiler:such as via high-speed collisions while the Solid Granite Car powerup is active,]] it is automatically unlocked for the player to use, and it will thereafter become the player's answer to ''everything'' they want to hit for the very same reasons that make it a nightmare to waste.

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* InfinityPlusOneSword: The original ''Carmageddon'' gives us the Suppressor on the Rank 9 race, Blood on the Rooftops. This is a one-of-a-kind armoured APC that only appears in this race and is ''exceedingly'' difficult to waste and immensely powerful—it is described in the manual as [[spoiler:"something with the dimensions and weight of a small house but which has the performance of a fighter plane"]] and can easily ragdoll any other unlockable vehicle the player can get without taking so much as a modicum of damage in return. get, even with all Level 5 APO upgrades equipped, and NoSell nearly any impact on it bar collisions when the Pinball Mode powerup is active, or enough mines to total any other vehicle several times over. However, if the player is able to waste it, the Suppressor, [[spoiler:such as via high-speed collisions while the Solid Granite Car powerup is active,]] it is automatically unlocked for the player to use, and it will thereafter become the player's answer to ''everything'' they want to hit wreck or kill for the very same reasons that make it a nightmare to waste.
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** From ''Carmageddon 2'', there's the Bugga, Harvester, Jetcar and Supastuka. The Bugga can't hit hard, gets wasted very easily—most of time it ''[[WhatAnIdiot wastes itself]]''—is not fast enough to be a proper racing vehicle, and [[ArsonMurderandJaywalking is pink]]. The Harvester, despite being strong, has ''rear wheel steering'' and an obscenely wide front that makes it impossible to turn tight and narrow corners. The Jetcar suffers the same cornering issues as the Annihilator, but complements it with a sloped front that tends to send every vehicle trying to ram it head-on flying into the air. The Supastuka is a plane on the ground. To scale. Complete with wings. Which tend to clip lamp-posts due to their width and tangle the entire vehicle up in ''one of the puniest, most avoidable objects in the entire game''.

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** From ''Carmageddon 2'', there's the Bugga, Harvester, Jetcar and Supastuka. The Bugga can't hit hard, gets wasted very easily—most of time time, it ''[[WhatAnIdiot wastes itself]]''—is ''wastes itself''—is not fast enough to be a proper racing vehicle, and [[ArsonMurderandJaywalking is pink]]. The Harvester, despite being strong, has ''rear wheel steering'' and an obscenely wide front that makes it impossible to turn tight and narrow corners. The Jetcar suffers the same cornering issues as the Annihilator, but complements it with a sloped front that tends to send every vehicle trying to ram it head-on flying into the air. The Supastuka is a plane on the ground. To scale. Complete with wings. Which tend to clip lamp-posts due to their width and tangle the entire vehicle up in ''one of the puniest, most avoidable objects in the entire game''.

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