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A WideOpenSandbox racing game.
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Do you guys know what year we\'re in again?


Three installments were eventually released, although by the time of the third one, games of this specific genre were already [[FollowTheLeader quite prolific]]. A fourth installment, ''[[http://www.carmageddon.com/reincarnation Carmageddon: Reincarnation]]'', will be released in 2012 after a SequelGap of 12 years.

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Three installments were eventually released, although by the time of the third one, games of this specific genre were already [[FollowTheLeader quite prolific]]. A fourth installment, ''[[http://www.carmageddon.com/reincarnation Carmageddon: Reincarnation]]'', will be released in 2012 2013 after a SequelGap of 12 13 years.
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* Spoonerism: Cunning Stunt Bonus
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* KickTheDog: More like run over it at 200mph+...
* LawyerFriendlyCameo: ''C2'' has the Mach 13, which is obviously the [[SpeedRacer Mach 5]] [[PaletteSwap in different colours]].
** One of the criticism ''TDR 2000'' received was how a number of cars were outright ripped out from movies, TV shows, even custom cars in RealLife. The Enforcer and the SXE Blackhatch are the most prominent ones; they're none other than the Yellow and Black Interceptors from MadMax respectively (Torus Games had the MadMax license at the time). Others include Knave ([[KnightRider KITT]]), Husky ([[StarskyAndHutch Red Tomato]], but in reversed colours), Drag-Ghoul ([[TheMunsters Dragula]]), The Boss ([[http://www.garymyers.com.au/#!gallery/vstc3=the-burnout-mustang/photostackergallery0=3 Gary Myers' 1964 Mustang]]). The expansion adds in Pogo ([[MrBean Mr Bean's Mini Cooper]], but as a cabriolet) and Jaws ([[http://px6.streetfire.net/0001/02/93/1442039_600.jpg this truck]]). [[WhatCouldHaveBeen They also intended]] to add in The Monster, Frankenstein's car from ''DeathRace2000'' while they still had the license. It was eventually scrapped.
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''Carmageddon'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from [[MediaWatchdog Media Watchdogs]]; controversy which probably spurred an entire genre of violent driving games such as VideoGame/GrandTheftAuto.

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''Carmageddon'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians (aka zombies) that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from [[MediaWatchdog Media Watchdogs]]; controversy which probably spurred an entire genre of violent driving games such as VideoGame/GrandTheftAuto.
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* BannedInChina: Was banned in Brazil, and only released with censoring in some countries.


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* IdiosyncraticDifficultyLevels: With many BlackComedy jokes on them.


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* SlasherSmile: The box covers.
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* HurricaneOfPuns: See PunnyTitle.

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* HurricaneOfPuns: See PunnyTitle.PunnyName.
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* SequelGap: ''Carmageddon: TDR 2000'' was released in 2000. ''Carmageddon: Reincarnation'' is currently on for a 2013 release (though whether it counts as a sequel or a remake of the first game is unclear).
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The game is usually regarded as a SpiritualLicensee of the infamous cult film ''DeathRace2000''.

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The game is usually regarded as a SpiritualLicensee of the infamous cult film ''DeathRace2000''.''Film/DeathRace2000''.
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''{{Carmageddon}}'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from [[MediaWatchdog Media Watchdogs]]; controversy which probably spurred an entire genre of violent driving games such as VideoGame/GrandTheftAuto.

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''{{Carmageddon}}'' ''Carmageddon'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from [[MediaWatchdog Media Watchdogs]]; controversy which probably spurred an entire genre of violent driving games such as VideoGame/GrandTheftAuto.



* FollowTheLeader: A russian game, Armageddon Riders, tries this but with more emphasis on racing.
** And then we have ZombieDriver, which is Crazy Taxi [[EverythingsDeaderWithZombies with zombies]]!

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* FollowTheLeader: A russian Russian game, Armageddon Riders, tries this but with more emphasis on racing.
** And then we have ZombieDriver, VideoGame/ZombieDriver, which is Crazy Taxi [[EverythingsDeaderWithZombies with zombies]]!
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** The first game has no intentional joke characters, but the developers appear to have been so eager to show off their physics engine that many cars are undriveable in hilarious ways. Vlad's dragster is insanely fast but has no brakes and terrible understeer; Mech Maniac's souped up go-kart will spin in circles upon hitting ''anything''; OK Stimpson's SUV has ridiculously soft suspension and rarely has more than two wheels on the ground at any time; and then there is Firestorm's industrial tanker which has four wheel steering and enough torque to pull wheelies, meaning when you turn left and accelerate you will go sideways to the right... Later games have a higher ratio of ''useful'' cars.
** Then the expansion added a mostly stock Mini and lightly modified Citroen 2CV for the express purpose of having fun crushing them into a cube in one hit.


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** The harvester in ''C2'': rear wheel steering and extreme width make it almost impossible to get around the first corner let alone complete a race with it.
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* {{Portmantitle}}

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* TookALevelInBadass / BadassDecay: In between games, some drivers has since got themselves new cars with varying degrees of Badass. This is most noticeable in ''C1/SP'' with the "stealworthy" system. For example, Stig-o-Sore drove the Volkswrecker (a non-stealworthy car) in ''C1'' but then promoted to driving the Carrerasaur (a stealworthy vehicle) in ''Splat Pack''. Vlad's case is the direct opposite, with his car being stealworthy in ''C1'' but not in ''Splat Pack''.

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* TookALevelInBadass BadassDecay / BadassDecay: TookALevelInBadass: In between games, some drivers has since got themselves new cars with varying degrees of Badass. This is most noticeable in ''C1/SP'' with the "stealworthy" system. For example, Stig-o-Sore drove the Volkswrecker (a non-stealworthy car) in ''C1'' but then promoted to driving the Carrerasaur (a stealworthy vehicle) in ''Splat Pack''. Vlad's case is the direct opposite, with his car being stealworthy in ''C1'' but not in ''Splat Pack''.



* CarFu



* CarFu



* MonowheelMayhem: The Wheel from the third game. It is a cage-like monowheel armed with two giant axes.
* PoliceState: The last levels of the third game take place in such a place. Everywhere you look is just SceneryPorn.


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* MonowheelMayhem: The Wheel from the third game. It is a cage-like monowheel armed with two giant axes.


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* PoliceState: The last levels of the third game take place in such a place. Everywhere you look is just SceneryPorn.
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* BaldOfAwesome / BaldOfEvil: Max Damage.
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''{{Carmageddon}}'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from MediaWatchdogs; controversy which probably spurred an entire genre of violent driving games such as VideoGame/GrandTheftAuto.

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''{{Carmageddon}}'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from MediaWatchdogs; [[MediaWatchdog Media Watchdogs]]; controversy which probably spurred an entire genre of violent driving games such as VideoGame/GrandTheftAuto.
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* HurricaneOfPuns: See PunnyTitle.
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* CouchGag: Inverted. In the first game, a different, humorous message, usually on the subject of the difference between this game and reality, appears every time you choose to quit the game.
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Compared to the strict linearity of most racing games, the ability to drive ''anywhere'' in the city (as long as you were causing havoc along the way) combined with the wacky-literal cartoon physics (the Instant Handbrake will stop you ''in mid-air'' and suspend you there) make ''Carmageddon'' quite memorable.

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Compared to the strict linearity of most racing games, the ability to drive ''anywhere'' anywhere in the city (as long as - power-ups like Pinball Car, Ultra Grip Tires and Moon Gravity pushing the definition of "anywhere" further than you were causing havoc along the way) might imagine - combined with the wacky-literal cartoon cartoony but consistent physics engine (the Instant Handbrake even works in mid-air and the [[MadeOfDiamond Solid Granite Car]] will stop save you ''in mid-air'' and suspend you there) a lot of repair costs) make ''Carmageddon'' quite memorable.
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da namespace stuff


A WideOpenSandbox racing game.

''{{Carmageddon}}'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from MediaWatchdogs; controversy which probably spurred an entire genre of violent driving games such as GrandTheftAuto.

Each race takes place in a different scene: The countryside, a bustling metropolis, a series of mine shafts and so on. Each race is timed, and the only way you can complete it on time is to run through [[CheckPoint Check Points]].

That is - if you choose to complete the race at all.

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A WideOpenSandbox racing game.

game.

''{{Carmageddon}}'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from MediaWatchdogs; controversy which probably spurred an entire genre of violent driving games such as GrandTheftAuto.

VideoGame/GrandTheftAuto.

Each race takes place in a different scene: The countryside, a bustling metropolis, a series of mine shafts and so on. Each race is timed, and the only way you can complete it on time is to run through [[CheckPoint Check Points]].

Points]].

That is - if you choose to complete the race at all.
all.



** At least two cars are [[ShoutOut references]] to anime/manga: The Mecha and The Machine. The Mecha is a RiceBurner with an anime girl vinyl and is driven by a purple haired [[{{Animesque}} animesque]] girl. The Machine, while it is a hot rod crossed with an SUV, is driven by a cyborg who is merely a head with his body being ''the entire car itself''. His name? [[Manga/{{Akira}} Tetsuo]].

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** At least two cars are [[ShoutOut references]] to anime/manga: The Mecha and The Machine. The Mecha is a RiceBurner with an anime girl vinyl and is driven by a purple haired [[{{Animesque}} animesque]] {{Animesque}} girl. The Machine, while it is a hot rod crossed with an SUV, is driven by a cyborg who is merely a head with his body being ''the entire car itself''. His name? [[Manga/{{Akira}} Tetsuo]].



* [[AutobotsRockOut Autobots, Rock Out!]]: The "Red Book Audio" (CD music that can be played in conjunction with the game) features instrumental versions of several FearFactory songs, played by FearFactory themselves. You don't really play much of a hero in this game, though.

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* [[AutobotsRockOut Autobots, Rock Out!]]: AutobotsRockOut!: The "Red Book Audio" (CD music that can be played in conjunction with the game) features instrumental versions of several FearFactory songs, played by FearFactory themselves. You don't really play much of a hero in this game, though.



* CoolCar: The whole lot of them, although this ranges across different types. There are those [[BoringButPractical mundane cars which are reasonably priced and works well]], [[FragileSpeedster supercars which are pretty good racers but get squished easily]], [[MightyGlacier SUVs and the later big trucks which can take a beating and inflict pain, although that's what they're good at only]], [[JokeCharacter and the numerous interesting cars which serve no real purpose other than looking pretty interesting]].

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* CoolCar: The whole lot of them, although this ranges across different types. There are those [[BoringButPractical mundane cars which are reasonably priced and works well]], [[FragileSpeedster supercars which are pretty good racers but get squished easily]], [[MightyGlacier SUVs and the later big trucks which can take a beating and inflict pain, although that's what they're good at only]], [[JokeCharacter and the numerous interesting cars which serve no real purpose other than looking pretty interesting]].



** And then we have {{Zombie Driver}}, which is Crazy Taxi [[EverythingsDeaderWithZombies with zombies]]!
*** And then we have {{Blood Drive}}.

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** And then we have {{Zombie Driver}}, ZombieDriver, which is Crazy Taxi [[EverythingsDeaderWithZombies with zombies]]!
*** And then we have {{Blood Drive}}. BloodDrive.



* GiantSpaceFleaFromNowhere: The "Trucking Hell" mission in ''C2'', where Psycho Pitbull has followed you out from the quarry in the Big Dump with the intent of killing you for who knows why. [[spoiler: Fortunately there's a Solid Granite Car power up right next to the lamp post thats in front of your starting position.]]

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* GiantSpaceFleaFromNowhere: The "Trucking Hell" mission in ''C2'', where Psycho Pitbull has followed you out from the quarry in the Big Dump with the intent of killing you for who knows why. [[spoiler: Fortunately there's a Solid Granite Car power up right next to the lamp post thats in front of your starting position.]] ]]



* HotPursuit: In the first and third games, police cars will be parked in certain spots and will proceed to chase and ram you if they notice you doing anything reckless. This includes driving past them at 80 M.P.H. (60 is fine), running over pedestrians, or striking their vehicle. [[{{TheComputerIsACheatingBastard}} Naturally they don't care]] if it's an AI car causing the mayhem though. In the second game, the special race in the last group, [[{{TheBluesBrothers}} Bruise Brothers]], 12 Copcars will be chasing you. You have to wreck them all before the timer runs out in order to win.

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* HotPursuit: In the first and third games, police cars will be parked in certain spots and will proceed to chase and ram you if they notice you doing anything reckless. This includes driving past them at 80 M.P.H. (60 is fine), running over pedestrians, or striking their vehicle. [[{{TheComputerIsACheatingBastard}} [[TheComputerIsACheatingBastard Naturally they don't care]] if it's an AI car causing the mayhem though. In the second game, the special race in the last group, [[{{TheBluesBrothers}} [[TheBluesBrothers Bruise Brothers]], 12 Copcars will be chasing you. You have to wreck them all before the timer runs out in order to win.



*** And The Specter in ''TDR 2000''? Take the Bugga, give it a speed boost and a trike configuration and 100 times the frustration of driving the damn thing.
* MonowheelMayhem: The Wheel from the third game. It is a cage-like monowheel armed with two giant axes.

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*** And The Specter in ''TDR 2000''? Take the Bugga, give it a speed boost and a trike configuration and 100 times the frustration of driving the damn thing.
thing.
* MonowheelMayhem: The Wheel from the third game. It is a cage-like monowheel armed with two giant axes.



*** The Loggerhead is a cheaper version of the Big Dump which also appears as a regular opponent in the later stages.
*** There's also the Master Mine in ''TDR 2000'', Big Dump's {{Expy}}. Unfortunately its a JokeCharacter, being very slow and having very high ground clearance that even small cars can drive underneath it unscathed.

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*** The Loggerhead is a cheaper version of the Big Dump which also appears as a regular opponent in the later stages.
stages.
*** There's also the Master Mine in ''TDR 2000'', Big Dump's {{Expy}}. Unfortunately its a JokeCharacter, being very slow and having very high ground clearance that even small cars can drive underneath it unscathed.



* RiceBurner: The afore mentioned 'The Mecha' which is actually a Ford Ka town car. Not a very good performance car since it is slow but does handle well.
** The Street Machine form the second game is a wacky example. It has speakers in the boot so large that the boot lid can't close. Driving the car is also like driving with the 'Grip-o-matic Tires' powerup permanently active. It gets worse when you actually have that powerup active.

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* RiceBurner: The afore mentioned 'The Mecha' which is actually a Ford Ka town car. Not a very good performance car since it is slow but does handle well.
well.
** The Street Machine form the second game is a wacky example. It has speakers in the boot so large that the boot lid can't close. Driving the car is also like driving with the 'Grip-o-matic Tires' powerup permanently active. It gets worse when you actually have that powerup active.

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* DemotedToExtra: Die Anna. She starts off as one of the two selectable [[PlayerCharacter player characters]] in C1/SP, returns as a mid-game opponent in C2 and never returned in TDR2000. Hopefully the reboot will see her return as a PlayerCharacter.

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* DemotedToExtra: Die Anna. She starts off as one of the two selectable [[PlayerCharacter player characters]] in C1/SP, ''C1/SP'', returns as a mid-game opponent in C2 ''C2'' and never returned in TDR2000.''TDR 2000''. Hopefully the reboot will see her return as a PlayerCharacter.


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** A lot of the cars in ''TDR 2000'' are [[{{Expy}} expies]] of cars from past games.


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*** There's also the Master Mine in ''TDR 2000'', Big Dump's {{Expy}}. Unfortunately its a JokeCharacter, being very slow and having very high ground clearance that even small cars can drive underneath it unscathed.

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* AwesomeYetImpractical: Most of the time any sort of supercar will be this. They're bound to be [[FragileSpeedster frail]], hard to control, get eaten up by anything heavier than them and pretty expensive. Considering the fact that game mainly focuses on CarFu, you'll most likely save the money in order to buy one of the higher end trucks and go wreaking everyone instead of completing time consuming laps with something you can get wrecked in easily.

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* AwesomeYetImpractical: Most of the time any sort of a supercar will be this. They're bound to be [[FragileSpeedster frail]], hard to control, get eaten up by anything heavier than them and are pretty expensive. Considering the fact that the game mainly focuses on CarFu, you'll most likely save the money in order to buy one of the higher end trucks and go wreaking everyone instead of completing time consuming laps with something you can get wrecked in easily.



* BoringButPractical: C2 featured many rather uninteresting cars from the 60's towards the 80's but most of them can help you a lot without spending too much cash. For example, the [[RealManWearPink Slam Sedan]] may not be as badass as Otis' Caddy FatCat from C1 but its easy to drive, is pretty robust and can dish out hurt.

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* TookALevelInBadass / BadassDecay: In between games, some drivers has since got themselves new cars with varying degrees of Badass. This is most noticeable in ''C1/SP'' with the "stealworthy" system. For example, Stig-o-Sore drove the Volkswrecker (a non-stealworthy car) in ''C1'' but then promoted to driving the Carrerasaur (a stealworthy vehicle) in ''Splat Pack''. Vlad's case is the direct opposite, with his car being stealworthy in ''C1'' but not in ''Splat Pack''.
* BoringButPractical: C2 featured many rather uninteresting cars from the 60's towards the 80's but most of them can help you a lot without spending too much cash. For example, the [[RealManWearPink [[RealMenWearPink Slam Sedan]] may not be as badass as Otis' Caddy FatCat CaddyFatCat from C1 ''C1'' but its easy to drive, is pretty robust and can dish out hurt.



* GiantSpaceFleaFromNowhere: The "Trucking Hell" mission in C2, where Psycho Pitbull has followed you out from the quarry in the Big Dump with the intent of killing you for who knows why. [[spoiler: Fortunately there's a Solid Granite Car power up right next to the lamp post thats in front of your starting position.]]

to:

* GiantSpaceFleaFromNowhere: The "Trucking Hell" mission in C2, ''C2'', where Psycho Pitbull has followed you out from the quarry in the Big Dump with the intent of killing you for who knows why. [[spoiler: Fortunately there's a Solid Granite Car power up right next to the lamp post thats in front of your starting position.]] ]]
* GlassCannon: Some cars can be this, being able to waste opponents easily but can also get itself wasted just as easily. The Big Dump in ''C2'' is a good example, being capable of wasting every other car in the game but even a small collision with a wall can waste it.



* JokeCharacter: There are tons of them. Most of them appear as early game opponents which can get wasted very easily. They're mainly just there for comedic value.
** The Bugga in ''C2'' is the game's resident JokeCharacter. Can't hit hard, gets wasted very easily, most of time it ''[[WhatAnIdiot wastes itself]]'' and [[ArsonMurderandJaywalking its pink]]. Its also superb for racing, if it was a little faster and tougher...
*** And The Specter in ''TDR 2000''? Take the Bugga, give it a speed boost and a trike configuration and 100 times the frustration of driving the damn thing.



* RPGElements: In C1/SP, you first had to select your PlayerCharacter who both drive cars that suit different play styles (Max's Eagle is good for [[CarFu thrashing opponents]] while Die's Hawk is better at racing). As you race and cause general mayhem, you rack up credits which can then be used to buy non-stealworthy cars and universal upgrades that help to improve armor, power and offense (APO). You can also earn some of the better stealworthy cars if you wreck them a couple of times.

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* RPGElements: In C1/SP, ''C1/SP'', you first had to select your PlayerCharacter who both drive cars that suit different play styles (Max's Eagle is good for [[CarFu thrashing opponents]] while Die's Hawk is better at racing). As you race and cause general mayhem, you rack up credits which can then be used to buy non-stealworthy cars and universal upgrades that help to improve armor, power and offense (APO). You can also earn some of the better stealworthy cars if you wreck them a couple of times.



* TankGoodness: The King Merc in C1 and TDR2000 which was a Mercedes coupe fitted with tank armor and tank treads. Not fast but very hard. The Flower Plower, the bonus car in C2, leans more towards JokeCharacter though. And there's the Squad Cars and the [[LightningBruiser Suppressor]] in the C1.

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* TankGoodness: The King Merc in C1 and TDR2000 which was a Mercedes coupe fitted with tank armor and tank treads. Not fast but very hard. The Flower Plower, the bonus car in C2, leans more towards JokeCharacter though. And there's the Squad Cars and the [[LightningBruiser Suppressor]] in ''C1'' and ''TDR 2000''. The Flower Plower, the C1.bonus car in ''C2'', leans more towards JokeCharacter though. The Squad Cars in ''C1'' may count, being ''standard issue'' APCs which are nearly as good as the Suppressor. Da Panzer in ''TDR 2000'' is the series' most literal example. [[spoiler: You even get to gather tank shells and shoot them in the last Military Zone mission.]]
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* AwesomeYetPractical: Some trucks in C2 such as the Abba Cab and The Plow Mk2 are reasonably large enough to fit through spaces, are ''very'' durable, have pretty decent price tags for their class and will crush damn near everyone flat, including Big Dump. Combined with improved APO, they can be some of the most powerful vehicles you can get. All you have to do is [[LevelGrinding gather enough cash]] to buy them.
* AwesomeYetImpractical: Most of the time any sort of supercar will be this. They're bound to be [[FragileSpeedster frail]], hard to control, get eaten up by anything heavier than them and pretty expensive. Considering the fact that game mainly focuses on CarFu, you'll most likely save the money in order to buy one of the higher end trucks and go wreaking everyone instead of completing time consuming laps with something you can get wrecked in easily.


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* BoringButPractical: C2 featured many rather uninteresting cars from the 60's towards the 80's but most of them can help you a lot without spending too much cash. For example, the [[RealManWearPink Slam Sedan]] may not be as badass as Otis' Caddy FatCat from C1 but its easy to drive, is pretty robust and can dish out hurt.


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* RPGElements: In C1/SP, you first had to select your PlayerCharacter who both drive cars that suit different play styles (Max's Eagle is good for [[CarFu thrashing opponents]] while Die's Hawk is better at racing). As you race and cause general mayhem, you rack up credits which can then be used to buy non-stealworthy cars and universal upgrades that help to improve armor, power and offense (APO). You can also earn some of the better stealworthy cars if you wreck them a couple of times.


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* TankGoodness: The King Merc in C1 and TDR2000 which was a Mercedes coupe fitted with tank armor and tank treads. Not fast but very hard. The Flower Plower, the bonus car in C2, leans more towards JokeCharacter though. And there's the Squad Cars and the [[LightningBruiser Suppressor]] in the C1.

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* DawsonCasting: [[InvertedTrope Inverted]]. Then 14 years old Faye Morey was casted as Die Anna after being picked out from an audition in highschools.
* DemotedToExtra: Die Anna. She starts off as one of the two selectable [[PlayerCharacter player characters]] in C1/SP, returns as a mid-game opponent in C2 and never returned in TDR2000. Hopefully the reboot will see her return as a PlayerCharacter.



* {{Expy}}: Max Damage is clearly the game's counterpart of [[TwistedMetal Needles Kane a.k.a Sweet Tooth]]. While not a MonsterClown, he's equally AxCrazy, is a LegacyCharacter (so as his car) and is also the game's {{Mascot}}.

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* {{Expy}}: Max Damage is clearly the game's counterpart of [[TwistedMetal Needles Kane a.k.a Sweet Tooth]]. While not a MonsterClown, he's equally AxCrazy, is a LegacyCharacter RecurringCharacter (so as his car) and is also the game's {{Mascot}}.


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* GiantSpaceFleaFromNowhere: The "Trucking Hell" mission in C2, where Psycho Pitbull has followed you out from the quarry in the Big Dump with the intent of killing you for who knows why. [[spoiler: Fortunately there's a Solid Granite Car power up right next to the lamp post thats in front of your starting position.]]
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** At least two cars are [[ShoutOut references]] to anime/manga: The Mecha and The Machine. The Mecha is a RiceBurner with an anime girl vinyl and is driven by a purple haired [[{{Animesque}} animesque]] girl. The Machine, while it is a hot rod crossed with an SUV, is driven by a cyborg who is merely a head with his body being ''the entire car itself''. His name? [[{{Akira}} Tetsuo]].

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** At least two cars are [[ShoutOut references]] to anime/manga: The Mecha and The Machine. The Mecha is a RiceBurner with an anime girl vinyl and is driven by a purple haired [[{{Animesque}} animesque]] girl. The Machine, while it is a hot rod crossed with an SUV, is driven by a cyborg who is merely a head with his body being ''the entire car itself''. His name? [[{{Akira}} [[Manga/{{Akira}} Tetsuo]].
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''{{Carmageddon}}'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from MediaWatchdogs, and probably pioneered an entire genre of violent driving games such as GrandTheftAuto.

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''{{Carmageddon}}'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from MediaWatchdogs, and MediaWatchdogs; controversy which probably pioneered spurred an entire genre of violent driving games such as GrandTheftAuto.
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fixed a link


** Or the [[http://www.carmageddon.com/history/carmageddon-tdr-2000/nosebleed-pack Nosebleed Pack]] for that matter.

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** Or the [[http://www.carmageddon.com/history/carmageddon-tdr-2000/nosebleed-pack com/nosebleed-pack Nosebleed Pack]] for that matter.
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Updated to meet new Nightmare Fuel criteria.


** At least two cars are [[ShoutOut references]] to anime/manga: The Mecha and The Machine. The Mecha is a RiceBurner with an anime girl vinyl and is driven by a purple haired [[{{Animesque}} animesque]] girl. The Machine, while it is a hot rod crossed with an SUV, is driven by a cyborg who is merely a head with his body being [[HighOctaneNightmareFuel THE ENTIRE CAR ITSELF]]. His name? [[{{Akira}} Tetsuo]].

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** At least two cars are [[ShoutOut references]] to anime/manga: The Mecha and The Machine. The Mecha is a RiceBurner with an anime girl vinyl and is driven by a purple haired [[{{Animesque}} animesque]] girl. The Machine, while it is a hot rod crossed with an SUV, is driven by a cyborg who is merely a head with his body being [[HighOctaneNightmareFuel THE ENTIRE CAR ITSELF]].''the entire car itself''. His name? [[{{Akira}} Tetsuo]].
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if i recall correctly, anyway


* ZombieApocalypse: The censored version of the first game revolves on this. Solar flares have turned 80% of the world's population into zombies...and [[BloodSport Carmageddon]] is mankind's solution against this threat.

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* ZombieApocalypse: The censored version of the first game revolves on this.this, which carried into the rest of the series. Solar flares have turned 80% of the world's population into zombies...and [[BloodSport Carmageddon]] is mankind's solution against this threat.
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* SoBadItsGood: Some cars handle ''hilariously'' poorly.
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A WideOpenSandbox racing game.

''{{Carmageddon}}'' was released in 1997. The game revolves around a series of car races held in a WideOpenSandBox, although racing is really not this game's selling-point. You can race [[TheAIIsACheatingBastard your opponents]] around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally ''encouraged'' to do so! It garnered a lot of controversy from MediaWatchdogs, and probably pioneered an entire genre of violent driving games such as GrandTheftAuto.

Each race takes place in a different scene: The countryside, a bustling metropolis, a series of mine shafts and so on. Each race is timed, and the only way you can complete it on time is to run through [[CheckPoint Check Points]].

That is - if you choose to complete the race at all.

The other option is to kill as many civilians as you can, and attempt to destroy your competitors by repeatedly ramming into them at high speed. They, of course, are constantly trying to do this to YOU. Although it is based on the earlier ''DestructionDerby'', ''Carmageddon'''s improved collision physics (not to mention aerial and underwater physics!) means that hitting both opponents and civilians in different ways (particularly at different strength and with a different side of your car) gives bonus points and extra time on the clock. The race can thus be won by demolishing all other competitors' cars and earning a lot more points than you would just by racing through the checkpoints. The points you gain can then be used to unlock upgrades to your car, making it even more dangerous.

For extra [[VideoGameCrueltyPotential sadism value]], races may also be won by killing all civilians on the map. It should however be noted that until you get access to the post-completion-only cars, this is extremely difficult. It helps if you can find the ''Pedestrians Shown on Map'' power-up, of course.

Destroying your opponents is also encouraged because you might win the car they were driving. Each car in the game is unique --enabling a completely different playing style-- so destroying more enemies means improving your arsenal and repertoire. There are well over two-dozen different cars available to drive in the original game.

Compared to the strict linearity of most racing games, the ability to drive ''anywhere'' in the city (as long as you were causing havoc along the way) combined with the wacky-literal cartoon physics (the Instant Handbrake will stop you ''in mid-air'' and suspend you there) make ''Carmageddon'' quite memorable.

Three installments were eventually released, although by the time of the third one, games of this specific genre were already [[FollowTheLeader quite prolific]]. A fourth installment, ''[[http://www.carmageddon.com/reincarnation Carmageddon: Reincarnation]]'', will be released in 2012 after a SequelGap of 12 years.

The game is usually regarded as a SpiritualLicensee of the infamous cult film ''DeathRace2000''.
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!!This series has examples of the following tropes:

* AchillesHeel: Many larger cars (or other vehicles) have certain weak points which can destroy the car instantly when hit.
* AIIsACrapshoot: ED 101. He blew a fuse and went psycho...
* {{Animesque}}: In TDR 2000, almost all of the pedestrians, especially the women, have anime hair colour. Pink, blue, green, purple, they've got it.
** At least two cars are [[ShoutOut references]] to anime/manga: The Mecha and The Machine. The Mecha is a RiceBurner with an anime girl vinyl and is driven by a purple haired [[{{Animesque}} animesque]] girl. The Machine, while it is a hot rod crossed with an SUV, is driven by a cyborg who is merely a head with his body being [[HighOctaneNightmareFuel THE ENTIRE CAR ITSELF]]. His name? [[{{Akira}} Tetsuo]].
*** There has been [[ShoutOut references]] to anime/manga in the older games. The most noticeable is the Mach 13 from the second game, which is just the [[Anime/SpeedRacer Mach 5]] with a dull paintjob and without the cool gadgets. For such a violent racing game, I'm surprised they left out the buzzsaws...
* ArtificialStupidity: The opponents aren't very bright.
* [[AutobotsRockOut Autobots, Rock Out!]]: The "Red Book Audio" (CD music that can be played in conjunction with the game) features instrumental versions of several FearFactory songs, played by FearFactory themselves. You don't really play much of a hero in this game, though.
* AxCrazy: The entire cast.
* CarFu
* CanonDiscontinuity: The official site for the reboot has a history section. Under the entry for ''Carmageddon 3: TDR 2000'' is [[http://www.carmageddon.com/history/carmageddon-tdr-2000 "We don't talk about this"]] accompanied by a picture of a flaming poo.
** Or the [[http://www.carmageddon.com/history/carmageddon-tdr-2000/nosebleed-pack Nosebleed Pack]] for that matter.
* TheComputerIsACheatingBastard: Most noticeable when you try to finish the race by actually driving through the checkpoints. Opponents which should've been directly behind you may suddenly appear ahead of you on a head-on collision course. It's actually more helpful than it sounds, assuming you're looking to trash them (which you should).
** This teleportation ability can get annoying though, because once most opponents have been eliminated, the remaining car will be trying to ''avoid'' you. At least it can't teleport when you're near enough to it.
* CoolCar: The whole lot of them, although this ranges across different types. There are those [[BoringButPractical mundane cars which are reasonably priced and works well]], [[FragileSpeedster supercars which are pretty good racers but get squished easily]], [[MightyGlacier SUVs and the later big trucks which can take a beating and inflict pain, although that's what they're good at only]], [[JokeCharacter and the numerous interesting cars which serve no real purpose other than looking pretty interesting]].
* CoolPlane: The Supastuka in the second game, although its AwesomeButImpractical.
** The beta used to have "Birdy" - a Cessna with clipped wings and a large bloodied propellor to drive into people. It was scrapped in the release version.
* CrapSackWorld: Most possibly the main theme of the games. Most noticeable in the third game.
* TheCreepyUndertaker: A pair of undertaker twins as one of the opponents.
* CyberPunk: The third game seems to be this. In The Slums and Hi Rise levels, cyber punk features such as holographic billboards are an abundance. Even the pedestrians seem to be all cyber punk'd.
** Two characters from the first game and it's expansion seem to be fans of this: Mech Maniac (driver of Grunge Buster) and Su Borg (driver of Doozer).
* DrivesLikeCrazy: The entire point of the series.
* {{Expy}}: Max Damage is clearly the game's counterpart of [[TwistedMetal Needles Kane a.k.a Sweet Tooth]]. While not a MonsterClown, he's equally AxCrazy, is a LegacyCharacter (so as his car) and is also the game's {{Mascot}}.
* FollowTheLeader: A russian game, Armageddon Riders, tries this but with more emphasis on racing.
** And then we have {{Zombie Driver}}, which is Crazy Taxi [[EverythingsDeaderWithZombies with zombies]]!
*** And then we have {{Blood Drive}}.
* FragileSpeedster: Throughout the series, Vlad's cars tend to be the fastest, although they're frail and terrible at cornering.
* HotPursuit: In the first and third games, police cars will be parked in certain spots and will proceed to chase and ram you if they notice you doing anything reckless. This includes driving past them at 80 M.P.H. (60 is fine), running over pedestrians, or striking their vehicle. [[{{TheComputerIsACheatingBastard}} Naturally they don't care]] if it's an AI car causing the mayhem though. In the second game, the special race in the last group, [[{{TheBluesBrothers}} Bruise Brothers]], 12 Copcars will be chasing you. You have to wreck them all before the timer runs out in order to win.
* MonowheelMayhem: The Wheel from the third game. It is a cage-like monowheel armed with two giant axes.
* PoliceState: The last levels of the third game take place in such a place. Everywhere you look is just SceneryPorn.
* TheJuggernaut: ''Carmageddon 2'''s Big Dump is the apotheosis of this trope. It's a gigantic dump truck several times the size of most of the other vehicles, capable of plowing through everything else in the game... usually without losing speed. And in order to unlock it, you have to kill it. It even starts the level driving right at you, and will kill you outright if it connects.
** Although the cost of it is more than the entire game would cost you to play. It costs 8,800,000 credits. You could spend that on upgrades and snatch one of the best vehicles in the game, Abba Cab for about 1,750,000. Beat the game and unlock everything anyway. You'll spend more time ''earning'' it, than just beating the game as the game doesn't take long. Unless you cheat. Even then a fully upgraded top tier car is likely better as they are faster, kill just fine (even Big Dump will get squashed in a direct confrontation), also they are stronger against wall collisions and can move the level better. Still fun to play as Big Dump though.
*** The Loggerhead is a cheaper version of the Big Dump which also appears as a regular opponent in the later stages.
* NinjaPirateZombieRobot: Screwie Lewie's car is a "Supercar/Monster Truck/Light Aircraft/Mole Machine" vehicle - for the discerning psycho.
* OffscreenTeleportation: Opponents will warp around to random places on the map... but not if you have the map screen open. On some mazelike levels driving with the map open (using the tiny viewport at the top) is the only way to catch that last cowardly opponent in a reasonable amount of time.
** Also, if you push an opponent into deep water it wrecks him, but if he drives into it himself, he teleports back to solid ground just like the player would. Giving the opponent a little nudge on his way to Davy Jones' locker can make all the difference.
* PsychoElectro: Stella Stunna, who connects herself to the battery of her car for an "extra buzz". More annoyingly, in the first game her sportscar comes with a built-in Electro Bastard Ray that automatically kills pedestrians in a wide radius, which would be great if you could steal her car during the campaign but you can't. She will however gladly zap every pedestrian you are about to run over in the first thirty seconds of the race, causing you to run out of time and lose. Cue throwing your mouse through the monitor.
* PunnyName: Damn near '''everyone'''.
** More like '''everything'''. Opponent names, their cars, the level's names. Almost everything is a [[ShoutOut reference]] to something/someone.
** According the the [[TheWikiRule Wikia]], there are at least [[http://carmageddon.wikia.com/wiki/Category:Puns 130 puns]] in the series.
* RammingAlwaysWorks: You will most likely finish the game in this manner than by racing.
* RiceBurner: The afore mentioned 'The Mecha' which is actually a Ford Ka town car. Not a very good performance car since it is slow but does handle well.
** The Street Machine form the second game is a wacky example. It has speakers in the boot so large that the boot lid can't close. Driving the car is also like driving with the 'Grip-o-matic Tires' powerup permanently active. It gets worse when you actually have that powerup active.
* SoBadItsGood: Some cars handle ''hilariously'' poorly.
* SuperNotDrowningSkills: A rare racing game example.
* TakenForGranite: Actually not a negative power-up by any standard means, the appropriately named Solid Granite Car power-up turns the player's vehicle into an unyielding mass of death. Does not significantly increase your own defense, but even the biggest trucks will bounce right off you. You however will be able to uproot trees, take out street lamps, and swat away any other vehicle. Even the slightest pressure created by pushing a car between you and a wall typically means instant death for the unlucky racer. In single player modes, your car model does not change, so it's difficult to tell if your wheels also become granite, but you are able to drive as unhindered as you were before the power-up.
* VideoGameCrueltyPotential: Cripple a car, then push it into a field of ExplodingBarrels. Grab a Dismemberfest powerup, gently nudge pedestrians to remove their limbs, then watch the torsos flop around pathetically. Trap an opponent in a confined space, enable Pinball Mode, and allow him to smash himself to bits against the walls. Pin an opponent against a freeway divider, get the upgrades for stone car and gripped tires (by cheating, unless you're really lucky), turn the map on so the don't go anywhere, then ram them at top speed. They'll literally fly off the map. The opportunities are only limited by the player's sociopathy.
* WeaponizedCar: Majority of the cars are armed with countless melee weapons such as spike bumpers, wheel blades, buzzsaws, drill bits, etc.
* ZombieApocalypse: The censored version of the first game revolves on this. Solar flares have turned 80% of the world's population into zombies...and [[BloodSport Carmageddon]] is mankind's solution against this threat.
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