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In 1995, ''[[Creator/BandaiNamcoEntertainment Bandai]]'' was given the rights to make two Captain Tsubasa J, which ends up with horrible quality. On the other hand, ''{{Konami}}'' establish serveral of its own games based on the manga with better quality, albiet with mixed opinions among each game. Throughout 2000s, several games were created to cover both original manga, ''Road to 2002'', and ''Golden 23'' arc. The most recent ''Captain Tsubsasa'' game was a Japanese web social game called ''Captain Tsubasa - Tsukurou Dream Team'' in 2011, using the basic concept of Tecmo's system with an ability to customize your team to compate with other users online, or participate in a single player campaign mode.

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In 1995, ''[[Creator/BandaiNamcoEntertainment Bandai]]'' was given the rights to make two Captain Tsubasa J, which ends up with horrible quality. On the other hand, ''{{Konami}}'' ''{{Creator/Konami}}'' establish serveral several of its own games based on the manga with better quality, albiet albeit with mixed opinions among each game. Throughout 2000s, several games were created to cover both original manga, ''Road to 2002'', and ''Golden 23'' arc. The most recent ''Captain Tsubsasa'' game was a Japanese web social game called ''Captain Tsubasa - Tsukurou Dream Team'' in 2011, using the basic concept of Tecmo's system with an ability to customize your team to compate with other users online, or participate in a single player campaign mode.
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In 1995, ''{{Bandai}}'' was given the rights to make two Captain Tsubasa J, which ends up with horrible quality. On the other hand, ''{{Konami}}'' establish serveral of its own games based on the manga with better quality, albiet with mixed opinions among each game. Throughout 2000s, several games were created to cover both original manga, ''Road to 2002'', and ''Golden 23'' arc. The most recent ''Captain Tsubsasa'' game was a Japanese web social game called ''Captain Tsubasa - Tsukurou Dream Team'' in 2011, using the basic concept of Tecmo's system with an ability to customize your team to compate with other users online, or participate in a single player campaign mode.

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In 1995, ''{{Bandai}}'' ''[[Creator/BandaiNamcoEntertainment Bandai]]'' was given the rights to make two Captain Tsubasa J, which ends up with horrible quality. On the other hand, ''{{Konami}}'' establish serveral of its own games based on the manga with better quality, albiet with mixed opinions among each game. Throughout 2000s, several games were created to cover both original manga, ''Road to 2002'', and ''Golden 23'' arc. The most recent ''Captain Tsubsasa'' game was a Japanese web social game called ''Captain Tsubasa - Tsukurou Dream Team'' in 2011, using the basic concept of Tecmo's system with an ability to customize your team to compate with other users online, or participate in a single player campaign mode.
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** Suvberted, but later played straight with Wakashimazu's Abiseregui. In the 3rd and 4th game is a very powerful technique that can save a lot of ocassions, however on the 5th game this technique es dangerous.

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* AlternateUniverse

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* AlternateUniverseAlternateUniverse: Subverted on the first game which was according to the manga. However played straight from CT2 onwards.
** However in the Sega version AND the Konami version, this goes according to the manga.
Willbyr MOD

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{{Touhou}} fandom also made an AffectionateParody video game based on Captain Tsubasa 2, entitled: [[VideoGame/TouhouSoccer Touhou Soccer Moushuuden]] on PC.

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{{Touhou}} ''VideoGame/{{Touhou}}'' fandom also made an AffectionateParody video game based on Captain Tsubasa 2, entitled: [[VideoGame/TouhouSoccer Touhou Soccer Moushuuden]] on PC.

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** Adverted sighly on Captain Tsubasa from Sega CD where he actually can stop regular shots and some weak special shots, however he can't stop any special shots from the main characters.

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** Adverted Averted sighly on Captain Tsubasa from Sega CD where he actually can stop regular shots and some weak special shots, however he can't stop any special shots from the main characters.



** Wakashimazu suffers from this on Captain Tsubasa V.



** Actually before Captain Tsubasa V there is a chance (which seems 5%) where any player can do an critical move like: dribble, pass, shot, head shot, volley shot, tackle or block.

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** Actually before Captain Tsubasa V there is a chance (which seems 5%) where any player can do an critical move like: dribble, pass, shot, head shot, volley shot, tackle or block.block and is being notified. In Captain Tsubasa V it got ''lowered'' to 3%, but shows impressive animations and even better stats boost (while previously a critical shot can be as strong as a Banana Shot, in Captain Tsubasa V is as strong as a Drive Shot).


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** And this just get worse in the Bonus Match against Canarias Stars from CT5.
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* ''Captain Tsubasa (2006 - PlayStation2)

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* ''Captain Tsubasa (2006 - PlayStation2)
UsefulNotes/PlayStation2)



* ''Captain Tsubasa J: Get In The Tomorrow'' (1995 - PlayStation)

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* ''Captain Tsubasa J: Get In The Tomorrow'' (1995 - PlayStation)UsefulNotes/PlayStation)



* ''Captain Tsubasa: Aratanaru Densetsu Josho'' (2002 - PlayStation)
* ''Captain Tsubasa: Eikō no Kiseki'' (2002 - GameBoyAdvance)
* ''Captain Tsubasa: New Kick Off'' (2010 - NintendoDS)

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* ''Captain Tsubasa: Aratanaru Densetsu Josho'' (2002 - PlayStation)
UsefulNotes/PlayStation)
* ''Captain Tsubasa: Eikō no Kiseki'' (2002 - GameBoyAdvance)
UsefulNotes/GameBoyAdvance)
* ''Captain Tsubasa: New Kick Off'' (2010 - NintendoDS)
UsefulNotes/NintendoDS)
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The first video game adaptaion of ''CaptainTsubasa'' was made by ''{{Tecmo}}''' for [[NintendoEntertainmentSystem Nintendo Famicom]] in 1988. The game adapts the second part of the original Manga, as the titular Tsubasa Ozora leads his Nankatsu Middle School's soccer club through a National Tournament against Hyuga Kojiro's Toho FC, toward the finale of U-16 World Cup division in France against West Germany Youth Jr. The American adaptation of the game is made in 1992 under the name ''Tecmo Cup: Soccer Game'', which was heavily altered and censored because of an [[CulturalTranslation Americanization policy]].

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The first video game adaptaion of ''CaptainTsubasa'' ''Manga/CaptainTsubasa'' was made by ''{{Tecmo}}''' for [[NintendoEntertainmentSystem Nintendo Famicom]] in 1988. The game adapts the second part of the original Manga, as the titular Tsubasa Ozora leads his Nankatsu Middle School's soccer club through a National Tournament against Hyuga Kojiro's Toho FC, toward the finale of U-16 World Cup division in France against West Germany Youth Jr. The American adaptation of the game is made in 1992 under the name ''Tecmo Cup: Soccer Game'', which was heavily altered and censored because of an [[CulturalTranslation Americanization policy]].
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* ''Tecmo Cup: Football Game'' (1993 - SegaGenesis)
* ''Captain Tsubasa (1994 - [[SegaCD Mega CD]])

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* ''Tecmo Cup: Football Game'' (1993 - SegaGenesis)
UsefulNotes/SegaGenesis)
* ''Captain Tsubasa (1994 - [[SegaCD [[UsefulNotes/SegaCD Mega CD]])
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.


* TheDevTeamThinksOfEverything: If you idle at the beginning of a match, [[CombatCommentator the commentator]] will start complaining or falling asleep.
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* ''Captain Tsubasa: Ōgon Sedai no Chōsen'' (2002 - NintendoGamecube)

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* ''Captain Tsubasa: Ōgon Sedai no Chōsen'' (2002 - NintendoGamecube)UsefulNotes/NintendoGameCube)

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* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game the team present. Even more, Gill is the best attacker in Captain Tsubasa V if we don't consider the special techniques. However Renato... is more like Morisaki by that moment.

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* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game the team present.
**
Even more, Gill is the best attacker on their team (and one of the best overall) in Captain Tsubasa V if we don't consider the special techniques.techniques, beating ''even Nitta!!!''. However Renato... is more like Morisaki by that moment.
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** And Captain Tsubasa V took this to a literal extreme with [[spoiler: Canarias Stars, the BonusBoss from this game]]. They seems to be normal players... but just check their stats... there are 3 players who can defeat ''ANY'' GK (including Muller and [[spoiler: Savievic]]) without any effort: [[spoiler: No.2 Leonidas]] with his Overhead Kick, [[spoiler: No.15 Garrincha]] with just ''dribbling'' your GK and the most dangerous, [[spoiler: No.10 ''Arantes'']] with just shooting inside the PK area... outside the area, only Wakabayashi can resist this.

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** And Captain Tsubasa V took this to a literal extreme with [[spoiler: Canarias Stars, the BonusBoss from this game]]. They seems to be normal players... but just check their stats... there are 3 players who can defeat ''ANY'' GK (including Muller and [[spoiler: Savievic]]) without any effort: [[spoiler: No.2 Leonidas]] with his Overhead Kick, [[spoiler: No.15 Garrincha]] with just ''dribbling'' your GK and the most dangerous, [[spoiler: No.10 ''Arantes'']] with just shooting doing a ''normal shot'' inside the PK area... outside the area, only Wakabayashi can resist this.this, but as for the rest... good luck. Oh and I forgot someone extremely important: their GK [[spoiler: Gylmar]] can ''catch most of the shots even specials ones!!!''
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* SNKBoss: Milan Team from Captain Tsubasa IV Scenario II. The WHOLE Team is extremely strong, they have 2 players with ''unstopable'' special shots (Stratto and Pipin) and the rest of the team, ''including the defense'' are extremely strong and can defeat your GK. On the other side, you have only Tsubasa and Ishizaki who can beat their GK.
** And Captain Tsubasa V took this to a literal extreme with [[spoiler: Canarias Stars, the BonusBoss from this game]]. They seems to be normal players... but just check their stats... there are 3 players who can defeat ''ANY'' GK (including Muller and [[spoiler: Savievic]]) without any effort: [[spoiler: No.2 Leonidas]] with his Overhead Kick, [[spoiler: No.15 Garrincha]] with just ''dribbling'' your GK and the most dangerous, [[spoiler: No.10 ''Arantes'']] with just shooting inside the PK area... outside the area, only Wakabayashi can resist this.
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{{Touhou}} fandom also made an AffectionateParody video game based on Captain Tsubasa 2, entitled: [[TouhouSoccer Touhou Soccer Moushuuden]] on PC.

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{{Touhou}} fandom also made an AffectionateParody video game based on Captain Tsubasa 2, entitled: [[TouhouSoccer [[VideoGame/TouhouSoccer Touhou Soccer Moushuuden]] on PC.
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** Taken to a literal extreme in the match between Sao Paulo vs Milan in Captain Tsubasa IV. Only 2 players can beat the GK (Tsubasa and Ishizaki), while the rest of the team, ''including the defense' can beat your GK!

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** Taken to a literal extreme in the match between Sao Paulo vs Milan in Captain Tsubasa IV. Only 2 players can beat the GK (Tsubasa and Ishizaki), while the rest of the team, ''including the defense' defense'' can beat your GK!



* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game the team present. Even more, Gill is the best attacker in Captain Tsubasa V is we don't consider the special techniques. However Renato... is more like Morisaki by that moment.

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* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game the team present. Even more, Gill is the best attacker in Captain Tsubasa V is if we don't consider the special techniques. However Renato... is more like Morisaki by that moment.

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** Adverted sighly on Captain Tsubasa from Sega CD where he actually can stop regular shots and some weak special shots, however he can't stop any special shots from the main characters.



** Actually before Captain Tsubasa V there is a chance (which seems 5%) where any player can do an critical move like: dribble, pass, shot, head shot, volley shot, tackle or block.



** However this is inverted in Captain Tsubasa V: the CPU team does consume guts, but at 50% of the real cost. Also the player can now use the offside trap against the CPU team. However that doesn't work well with some character like Scheneider, Alexion or Arantes.



** Inverted to the hell with Ramcane from Belgium in Captain Tsubasa III. He becames so weak that ''even Morisaki'' has better stats than him!



** Taken to a literal extreme in the match between Sao Paulo vs Milan in Captain Tsubasa IV. Only 2 players can beat the GK (Tsubasa and Ishizaki), while the rest of the team, ''including the defense' can beat your GK!



* NintendoHard

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* NintendoHardNintendoHard: Nearly ALL the games from the series are really infamous for this. The difficulty spike is so big that most of the matches after the 1st one will be harder than expected.



* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game the team present.

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*** However this is inverted in Captain Tsubasa V where Wakashimazu is really weaker than Wakabayashi in most of the ocassions and even Wakabayashi can stop the Star Boost from Alexion. And to make it better he can stop ALL THE SHOTS outside the Penalty area!!!
* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game the team present. Even more, Gill is the best attacker in Captain Tsubasa V is we don't consider the special techniques. However Renato... is more like Morisaki by that moment.


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** Sadly they didn't managed to appear in Captain Tsubasa V.

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* TheAce: Team captains have a lot better stats than regular players.



* CuteSportsClubManager: Katagiri's younger sister Youko.



* EvilCostumeSwitch: Like in the manga, Roberto wears black eyeglasses when he manages the Brazillian Youth team.

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* EvilCostumeSwitch: Like in the manga, Roberto wears black eyeglasses when he manages the Brazillian Brazilian Youth team.



* OverratedAndUnderLeveled: Wakabayashi, while his stats are indeed better than Wakashimazu, the difficulty and his gameplay style which relies on critical catches make him somewhat less reliable during the middle of the game, when Wakashimazu's [[WallJump Sankoku Tobi]] is still an effective method to catch things.

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* HarderThanHard: By the ''2'''s midgame, Sao Paolo FC is pit against All Japan Youth. Sao Paolo has only Tsubasa, while Japan are made of every best player of Japan except Wakabayashi.
* MarriedToTheJob: The main angst involving Sanae is that, unlike in ''Road to 2002'' manga, Tsubasa leaves her behind in Japan while he continues playing soccer in Brazil and Italy. (Though this is taken from the original manga, when Tsubasa left after graduating from junior high.)
* NintendoHard
* OverratedAndUnderLeveled: Wakabayashi, while Wakabayashi. While his stats are indeed better than Wakashimazu, the difficulty and his gameplay style which relies on critical catches make him somewhat less reliable during the middle of the game, when Wakashimazu's [[WallJump Sankoku Tobi]] is still an effective method to catch things.



* TheAce: Team captains have a lot better stats than regular players.

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* TheAce: Team captains have a lot better stats than regular players.RecurringCharacter: Gill and Renato stay with Sao Paolo in every game the team present.



* MarriedToTheJob: The main angst involving Sanae is, unlike in ''Road to 2002'' manga, Tsubasa leaves her behind in Japan while he continues playing soccer in Brazil and Italy.
* NintendoHard
* HarderThanHard: By the ''2'''s midgame, Sao Paolo FC is pit against All Japan Youth. Sao Paolo has only Tsubasa, while Japan are made of every best player of Japan except Wakabayashi.
* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game the team present.
* [[CombatCommentator Soccer Commentator]]: Who is totally biased against your team.

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* MarriedToTheJob: The main angst involving Sanae is, unlike in ''Road to 2002'' manga, Tsubasa leaves her behind in Japan while he continues playing soccer in Brazil and Italy.
* NintendoHard
* HarderThanHard: By the ''2'''s midgame, Sao Paolo FC is pit against All Japan Youth. Sao Paolo has only Tsubasa, while Japan are made of every best player of Japan except Wakabayashi.
* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game the team present.
* [[CombatCommentator Soccer Commentator]]: Who is totally biased against ''against'' your team.
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* OverratedAndUnderLeveled: Wakabayashi, while his stats are indeed better than Wakashimazu, the difficulty and his gameplay style which relies on critical catches makes him somewhat less reliable during the middle of the game, when Wakashimazu's [[WallJump Sankoku Tobi]] is still an effective method to catch things.

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* OverratedAndUnderLeveled: Wakabayashi, while his stats are indeed better than Wakashimazu, the difficulty and his gameplay style which relies on critical catches makes make him somewhat less reliable during the middle of the game, when Wakashimazu's [[WallJump Sankoku Tobi]] is still an effective method to catch things.
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* OverratedAndUnderLeveled: Wakabayashi, while his stats are indeed better than Wakashimazu, the difficulty and his gameplay style which relies on critical catch makes him somewhat less reliable during the middle of the game, when Wakashimazu's [[WallJump Sankoku Tobi]] is still an effective method to catch things.
** By the time he is the preferred keeper in the last portions of the games, Wakabayashi also tend to get overwheimed by powerful shots to the point a player have to rely more on punching, and even then an unlucky shot made by a {{Mook}} may get pass him. So much for the SGGK.

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* OverratedAndUnderLeveled: Wakabayashi, while his stats are indeed better than Wakashimazu, the difficulty and his gameplay style which relies on critical catch catches makes him somewhat less reliable during the middle of the game, when Wakashimazu's [[WallJump Sankoku Tobi]] is still an effective method to catch things.
** By the time he is the preferred keeper in the last portions portion of the games, game, Wakabayashi also tend tends to get overwheimed by powerful shots to the point a player have to rely more on punching, and even then an unlucky shot shoot made by a {{Mook}} may get pass him. So much for the SGGK.
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** By the time he is the preferred keeper in the last portions of the games, Wakabayashi also tend to get overwheimed by powerful shots a player have to rely more on punching, and even then an unlucky shot made by a {{Mook}} may get pass him. So much for the SGGK.

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** By the time he is the preferred keeper in the last portions of the games, Wakabayashi also tend to get overwheimed by powerful shots to the point a player have to rely more on punching, and even then an unlucky shot made by a {{Mook}} may get pass him. So much for the SGGK.
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* OverratedAndUnderLeveled: Wakabayashi, while his stats are indeed better than Wakashimazu, the difficulty of the games and his gameplay style which relies on critical catch makes him somewhat less reliable during the middle of the games, when Wakashimazu's [[WallJump Sankoku Tobi]] is still an effective method to catch things.
** By the time he is the preferred keeper in the last portions of the games, Wakabayashi also tend to get ovewheimed by powerful shots, and even unlucky shots made by z {{Mook}} can get pass him. So much for the SGGK.

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* OverratedAndUnderLeveled: Wakabayashi, while his stats are indeed better than Wakashimazu, the difficulty of the games and his gameplay style which relies on critical catch makes him somewhat less reliable during the middle of the games, game, when Wakashimazu's [[WallJump Sankoku Tobi]] is still an effective method to catch things.
** By the time he is the preferred keeper in the last portions of the games, Wakabayashi also tend to get ovewheimed overwheimed by powerful shots, shots a player have to rely more on punching, and even then an unlucky shots shot made by z a {{Mook}} can may get pass him. So much for the SGGK.
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* OverratedAndUnderLeveled: Wakabayashi, while his stats are indeed better than Wakashimazu, the difficulty of the games and his gameplay style which relies on critical catch makes him somewhat less reliable during the middle of the games, when Wakashimazu's [[WallJump Sankoku Tobi]] is still an effective method to catch things.
** By the time he is the preferred keeper in the last portions of the games, Wakabayashi also tend to get ovewheimed by powerful shots, and even unlucky shots made by z {{Mook}} can get pass him. So much for the SGGK.

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* AchillesHeel: Meo is weak against air balls, leading Tsubasa into developping Drive Overhead Shoot.

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* AchillesHeel: Meo Meon is weak against air balls, leading Tsubasa into developping Drive Overhead Shoot.



* BadassBoast: Schneider in ''3'' boasts of his team members being top ranked at the kickoff against Germany Youth... then he blasts you with his Neo-Fire Shoot.



* TheDevTeamThinksOfEverything: If you idle at the beginning of a match, [[CombatCommentator the commentator]] will start complaining or falling asleep.



* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game.

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* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game.game the team present.
* [[CombatCommentator Soccer Commentator]]: Who is totally biased against your team.

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!! ''Captain Tsubasa'' contains examples of the following tropes:

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!! Tecmo's ''Captain Tsubasa'' series contains examples of the following tropes:



* AwesomeButImpractical: Cyclone costs 500 Guts, and heavily injures Tsubasa's leg in ''3''.

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* AwesomeButImpractical: Cyclone costs 500 400 Guts, and heavily injures Tsubasa's leg in ''3''.



* BoringButPractical, one-two passes combinations, particularly Tsubasa-Misaki's Golden Combi and Tachibana Bros' Gemini Attack. They can be exectute from anwhere (in opposed to normal 1-2s that require two players close to each other) and cost low guts, allowing you sip pass the opponent's lines easily.



* CriticalHitClass: Wakabayashi in Tecmo's games. Since he doesn't have a special save, he has high critical rate instead. Averted in others.

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* CriticalHitClass: Wakabayashi in Tecmo's games. Since Wakabayashi, since he doesn't have a special save, he has high critical rate instead. Averted in others.instead.


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* FaceHeelTurn: [[spoiler: Nitta in ''5'']]
* FastBallSpecial: Aside from the Tachibana Bros, China Youth have the Li Brothers that can do powerful air shot in a similar acrobatic fashion.


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* ThoseTwoGuys: Doutor and Amaral, the featureless defenders in your team who actually become the members of the FinalBoss squad.


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* RecurringCharacter: Gill and Renato stay with Sao Paolo in every game.
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The first video game adaptaion of ''CaptainTsubasa'' was made by ''{{Tecmo}}''' for [[NintendoEntertainmentSystem Nintendo Famicom]] in 1988. The game adapts the second part of the original Manga, as the titular Tsubasa Ozora leads his Nankatsu Middle School's soccer club through a National Tournament against Hyuga Kojiro's Toho FC, toward the finale with U-15 division of the World Cup in France against West Germany Youth Jr. The American adaptation of the game is made in 1992 under the name ''Tecmo Cup: Soccer Game'', which was heavily altered and censored because of an [[CulturalTranslation Americanization policy]].

to:

The first video game adaptaion of ''CaptainTsubasa'' was made by ''{{Tecmo}}''' for [[NintendoEntertainmentSystem Nintendo Famicom]] in 1988. The game adapts the second part of the original Manga, as the titular Tsubasa Ozora leads his Nankatsu Middle School's soccer club through a National Tournament against Hyuga Kojiro's Toho FC, toward the finale with U-15 division of the U-16 World Cup division in France against West Germany Youth Jr. The American adaptation of the game is made in 1992 under the name ''Tecmo Cup: Soccer Game'', which was heavily altered and censored because of an [[CulturalTranslation Americanization policy]].
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* BlindIdiotTranslation: An incompleted Captain Tsubasa V's patch "Boys Soccer Team" has an incredibly amount of {{Engrish}}, mistakes Misugi for Misaki, and calls Shun Nitta "Shinta".

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* BlindIdiotTranslation: An incompleted Captain Tsubasa V's patch "Boys "Boy's Soccer Team" Team 5" has an incredibly amount of {{Engrish}}, mistakes Misugi for Misaki, and calls Shun Nitta "Shinta".
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* AwesomeButImpractical: Cyclone costs 500 guts, and heavily injures Tsubasa's leg.

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* AwesomeButImpractical: Cyclone costs 500 guts, Guts, and heavily injures Tsubasa's leg.leg in ''3''.

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* AwesomeButImpractical: Cyclone costs 500 guts, and heavily injures Tsubasa's leg.



* CantCatchUp: While regular players do have chances against the opponents, those chances wear thinner and thinner as DifficultySpike starts telling you only a few key players can score effectively.



* EleventhHourSuperpower: Musashi FC's Misugi plays only in the second half, though he's powerful enough to makes things even worse for ''you''. Same goes with Brazil Youth's Coimbra.

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* EleventhHourSuperpower: Musashi FC's Misugi plays only in the second half, though he's powerful enough to makes things even worse for ''you''. Same goes with Brazil Youth's Coimbra.TheComputerIsACheatingBastard: AI has infinite Guts



* CantCatchUp: While regular players do have chances against the opponents, those chances wear thinner and thinner as DifficultySpike starts telling you only a few key players can score effectively.



* CulturalTranslation: The two ''Tecmo Cup'' games.
* EleventhHourSuperpower: Musashi FC's Misugi plays only in the second half, though he's powerful enough to makes things even worse for ''you''. Same goes with Brazil Youth's Coimbra.



* CulturalTranslation: The two ''Tecmo Cup'' games.
* AwesomeButImpractical: Cyclone costs 500 guts, and heavily injures Tsubasa's leg.
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* BlindIdiotTranslation: An incomplete Captain Tsubasa V's patch "Boy Soccer Team" has an incredibly amount of {{Engrish}}, mistakes Misugi for Misaki, and calls Shun Nitta "Shinta".

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* BlindIdiotTranslation: An incomplete incompleted Captain Tsubasa V's patch "Boy "Boys Soccer Team" has an incredibly amount of {{Engrish}}, mistakes Misugi for Misaki, and calls Shun Nitta "Shinta".

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