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A Boy And His X is when they form a bond with the "X" that "changes them forever, usually starting them down the path to adulthood."


* ABoyAndHisX: [[VideoGame/SamuraiShodown Nakoruru and her hawk Mamahaha]].
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[[caption-width-right:300:"Now, it's time to have the REAL answer. Who is...THE STRONGEST?!"]]
'''''Capcom vs. SNK: Millennium Fight 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the VideoGame/CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast.

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[[caption-width-right:300:"Now, it's time to have the REAL answer. Who is... THE STRONGEST?!"]]
'''''Capcom
STRONGEST?!"]]

''Capcom
vs. SNK: Millennium Fight 2000''''' 2000'' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the VideoGame/CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast.
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The gameplay features the use of the Ratio, which gives all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contains two grooves: {{SNK}}'s ''The King of Fighters'' ''[='94=]''-''[='98=]'' groove, and Capcom's ''Street Fighter Alpha'' one.

to:

The gameplay features the use of the Ratio, which gives all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contains two grooves: {{SNK}}'s {{Creator/SNK}}'s ''The King of Fighters'' ''[='94=]''-''[='98=]'' groove, and Capcom's ''Street Fighter Alpha'' one.
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* BonusBoss: Morrigan and Nakoruru need special conditions to be fought as hidden sub-bosses. Ditto Akuma, the TrueFinalBoss.
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* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. For example, moves with "[[WouldBeRudeToSayGenocide Genocide]]" in them (Tiger Genocide and Genocide Cutter) were replaced with "Destroyer." Furthermore, [[CallingYourAttacks Rugal calling out his Genocide Cutter]] is replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, is replaced with a generic grunt.

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* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. For example, moves with "[[WouldBeRudeToSayGenocide Genocide]]" in them (Tiger Genocide and Genocide Cutter) were replaced with "Destroyer." Furthermore, [[CallingYourAttacks Rugal calling out his Genocide Cutter]] is replaced with a generic grunt, and while Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, is replaced with a generic grunt.

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* BadassBoast: Geese before you fight him.[[note]]Unless you're using Bison or Terry.[[/note]]

to:

* BadassBoast: Geese before you fight him.[[note]]Unless him:[[note]]Unless you're using Bison or Terry.[[/note]]


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* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. For example, moves with "[[WouldBeRudeToSayGenocide Genocide]]" in them (Tiger Genocide and Genocide Cutter) were replaced with "Destroyer." Furthermore, [[CallingYourAttacks Rugal calling out his Genocide Cutter]] is replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, is replaced with a generic grunt.
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Minor contribution.

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* MythologyGag: One of Sagat's victory poses has him declaring "Try again, kid!", a reference to the enemy's quote back in ''VideoGame/StreetFighterI''.

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* ArtShift: Reuse of ''Street Fighter Alpha'' sprites (with Ryu, Ken, Bison and Akuma as exceptions), and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles.

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* ArtShift: ArtShift:
**
Reuse of ''Street Fighter Alpha'' sprites (with Ryu, Ken, Bison and Akuma as exceptions), and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles.circles.
** All of the SNK characters received newly-drawn sprites to match the more anime-styled Capcom fighters.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/capcom_vs_snk_pro.jpg]]
[[caption-width-right:300:"Now, it's time to have the REAL answer. Who is...THE STRONGEST?!"]]
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'''''Capcom vs. SNK: Millennium Fight 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast.

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'''''Capcom vs. SNK: Millennium Fight 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever VideoGame/CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast.
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'''''Capcom vs. SNK: Millennium Fight 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[UsefulNotes/ArcadeGame arcades]], PlayStation and the UsefulNotes/SegaDreamcast.

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'''''Capcom vs. SNK: Millennium Fight 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[UsefulNotes/ArcadeGame arcades]], PlayStation UsefulNotes/PlayStation and the UsefulNotes/SegaDreamcast.

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* CrossCounter: One piece of promotional art features Ryu and Kyo, the main designated rivals of this crossover, trading blows. ''Pro'' does the same, this time with Dan and Joe instead.



* DialogueTree: The games are full of this, with stuff like Geese throwing a Reppuuken at Bison to blow his cape away.

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* DialogueTree: The games are full of this, with stuff like Geese throwing a Reppuuken Reppuken at Bison to blow his cape away.



* {{Stripperific}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes.]]

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* {{Stripperific}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes.]]clothes]].
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'''''Capcom vs. SNK: Millennium Fight 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[ArcadeGame arcades]], PlayStation and the UsefulNotes/SegaDreamcast.

to:

'''''Capcom vs. SNK: Millennium Fight 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[ArcadeGame [[UsefulNotes/ArcadeGame arcades]], PlayStation and the UsefulNotes/SegaDreamcast.
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None


'''''Capcom vs. SNK: Millennium Fight 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[ArcadeGame arcades]], PlayStation and the SegaDreamcast.

to:

'''''Capcom vs. SNK: Millennium Fight 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[ArcadeGame arcades]], PlayStation and the SegaDreamcast.
UsefulNotes/SegaDreamcast.
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* BadassBoast: Geese before you fight him:[[note]]Unless you're using Bison or Terry.[[/note]]

to:

* BadassBoast: Geese before you fight him:[[note]]Unless him.[[note]]Unless you're using Bison or Terry.[[/note]]

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* BadassBoast:Geese before you fight him(Unless you're using Bison or Terry):

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* BadassBoast:Geese BadassBoast: Geese before you fight him(Unless him:[[note]]Unless you're using Bison or Terry):Terry.[[/note]]
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* BadassBoast:Geese before you fight him(Unless you're using Bison or Terry):
-->"Well... Well... Well... You are either very strong or very lucky...You had better hope that you are strong because your luck [[SNKBoss has just run out]]...It doesn't matter what you have accomplished...Now! Let's see who is the strong and who is the weak!"
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* ArtShift: Reuse of ''Street Fighter Alpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles.

to:

* ArtShift: Reuse of ''Street Fighter Alpha'' sprites, sprites (with Ryu, Ken, Bison and Akuma as exceptions), and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles.

Changed: 23

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None


An UpdatedRerelease of this game would follow, called ''Capcom vs. SNK: Millennium Fight 2000 Pro'' would contain all these characters unlocked from the start, plus the inclusion of [[VideoGame/StreetFighterAlpha Dan Hibiki]] and [[VideoGame/FatalFury Joe Higashi]].

to:

An UpdatedRerelease of this game would follow, called ''Capcom vs. SNK: Millennium Fight 2000 SNK Pro'' would contain all these characters unlocked from the start, plus the inclusion of [[VideoGame/StreetFighterAlpha Dan Hibiki]] and [[VideoGame/FatalFury Joe Higashi]].

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'''Capcom vs. SNK: Millennium Fight 2000''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[ArcadeGame arcades]], SonyPlaystation and the SegaDreamcast.

This game was notorious for containing almost only ''Franchise/StreetFighter'' and ''KOF'' characters:

to:

'''Capcom '''''Capcom vs. SNK: Millennium Fight 2000''' 2000''''' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by Creator/{{Capcom}} and released in 2000 for [[ArcadeGame arcades]], SonyPlaystation PlayStation and the SegaDreamcast.

This game was is notorious for containing almost only ''Franchise/StreetFighter'' and ''KOF'' ''[[VideoGame/TheKingOfFighters The King of Fighters]]'' characters:



* From ''VideoGame/StreetFighter'': Ryu, Ken, Sagat.

to:

* From ''VideoGame/StreetFighter'': ''[[VideoGame/StreetFighterI Street Fighter]]'': Ryu, Ken, Sagat.



* From ''VideoGame/TheKingOfFighters'': Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, and Iori (plus his Orochi SuperpoweredEvilSide).

to:

* From ''VideoGame/TheKingOfFighters'': ''[[VideoGame/TheKingOfFighters The King of Fighters]]'': Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, and Iori (plus his Orochi SuperpoweredEvilSide).



* From ''VideoGame/ArtOfFighting'': Ryo, King, and Yuri.

to:

* From ''VideoGame/ArtOfFighting'': ''[[VideoGame/ArtOfFighting Art of Fighting]]'': Ryo, King, and Yuri.



The gameplay featured the use of the Ratio, which gave all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contained two grooves: {{SNK}}'s ''The King of Fighters'' ''[='94=]''-''[='98=]'' groove, and Capcom's ''Street Fighter Alpha'' one.

An UpdatedRerelease of this game would follow, called ''Capcom vs. SNK: Millennium Fight 2000 Pro'' would contain ALL these characters unlocked from the start, plus the inclusion of [[VideoGame/StreetFighterAlpha Dan Hibiki]] and [[VideoGame/FatalFury Joe Higashi]].

to:

The gameplay featured features the use of the Ratio, which gave gives all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contained contains two grooves: {{SNK}}'s ''The King of Fighters'' ''[='94=]''-''[='98=]'' groove, and Capcom's ''Street Fighter Alpha'' one.

An UpdatedRerelease of this game would follow, called ''Capcom vs. SNK: Millennium Fight 2000 Pro'' would contain ALL all these characters unlocked from the start, plus the inclusion of [[VideoGame/StreetFighterAlpha Dan Hibiki]] and [[VideoGame/FatalFury Joe Higashi]].



* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of '''''her very first sprite''''' is still a vivid running joke in many circles.

to:

* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' ''Street Fighter Alpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of '''''her ''her very first sprite''''' sprite'' is still a vivid running joke in many circles.



* CompositeCharacter: [[{{Heel}} Raiden]], based on his depiction in ''Fatal Fury: Wild Ambition'', incorporates elements from his [[{{Face}} Big Bear]] persona from ''Fatal Fury 2/Special'': he keeps the wrestling mask, but retains Big Bear's mustache and full beard. This would carry on to ''[=CvS2=]'' as well.

to:

* CompositeCharacter: [[{{Heel}} Raiden]], based on his depiction in ''Fatal Fury: Wild Ambition'', incorporates elements from his [[{{Face}} Big Bear]] persona from ''Fatal Fury 2/Special'': 2''/''Special'': he keeps the wrestling mask, but retains Big Bear's mustache and full beard. This would carry on to ''[=CvS2=]'' as well.



* DepartmentOfRedundancyDepartment: "Millennium Fight [[{{Trope 2000}} 2000]]." We can probably figure the right millennium for ourselves.

to:

* DepartmentOfRedundancyDepartment: "Millennium ''Millennium Fight [[{{Trope 2000}} 2000]]." We can probably figure the right millennium for ourselves.2000]]''.



* {{Stripperific}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes!]]

to:

* {{Stripperific}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes!]]clothes.]]



* UnexpectedCharacter: In-universe; when you beat the game (at least before the rerelease) the ending cutscene shows that [[spoiler:Dan Hibiki and Joe Higashi]] won the tournament while you were off beating the final boss.
* UpdatedRerelease: ''Capcom vs. SNK Pro'', which was basically ''Capcom vs. SNK'' with all the unlockables available from the start and the addition of [[VideoGame/FatalFury Joe Higashi]] and [[Franchise/StreetFighter Dan Hibiki]] to the roster.

to:

* UnexpectedCharacter: In-universe; when you beat the game (at least before the rerelease) re-release), the ending cutscene shows that [[spoiler:Dan Hibiki and Joe Higashi]] won the tournament while you were off beating the final boss.
* UpdatedRerelease: ''Capcom vs. SNK Pro'', which was basically ''Capcom vs. SNK'' with all the unlockables available from the start and the addition of [[VideoGame/FatalFury Joe Higashi]] Higashi and [[Franchise/StreetFighter Dan Hibiki]] Hibiki to the roster.
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* ComebackMechanic: In the ''Millennium Fight 2000'' series, the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) and K-Groove (attacks do more damage and they receive access to a Super Move) but only lasts a limited amount of time and ends the moment the Super Move is used.
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* DepartmentOfRedundancyDepartment: "Millennium Fight [[{{Trope 2000}} 2000]]". We can probably figure the right millennium for ourselves.

to:

* DepartmentOfRedundancyDepartment: "Millennium Fight [[{{Trope 2000}} 2000]]". 2000]]." We can probably figure the right millennium for ourselves.



* {{Stripperific}}: Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes!]]

to:

* {{Stripperific}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes!]]
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Renamed trope


* TheUnexpected: In-universe; when you beat the game (at least before the rerelease) the ending cutscene shows that [[spoiler:Dan Hibiki and Joe Higashi]] won the tournament while you were off beating the final boss.

to:

* TheUnexpected: UnexpectedCharacter: In-universe; when you beat the game (at least before the rerelease) the ending cutscene shows that [[spoiler:Dan Hibiki and Joe Higashi]] won the tournament while you were off beating the final boss.
Is there an issue? Send a MessageReason:
None


* CompositeCharacter: [[{{Heel}} Raiden]], based on his depiction in ''Fatal Fury: Wild Ambition'', incorporates elements from his [[{{Face}} Big Bear]] persona from ''Fatal Fury 2/Special'': he keeps the wrestling mask, but retains Big Bear's mustached and full beard. This would carry on to ''[=CvS2=]'' as well.

to:

* CompositeCharacter: [[{{Heel}} Raiden]], based on his depiction in ''Fatal Fury: Wild Ambition'', incorporates elements from his [[{{Face}} Big Bear]] persona from ''Fatal Fury 2/Special'': he keeps the wrestling mask, but retains Big Bear's mustached mustache and full beard. This would carry on to ''[=CvS2=]'' as well.

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'''Capcom vs. SNK: Millennium Fight 2000''' is the second entry in the SNKVsCapcom series, part as well of the CapcomVsWhatever series. It was developed by {{Capcom}} and released in 2000 for [[ArcadeGame arcades]], SonyPlaystation and the SegaDreamcast.

This game was notorious for containing almost only ''{{Street Fighter}}'' and ''KOF'' characters:

to:

'''Capcom vs. SNK: Millennium Fight 2000''' is the second entry in the SNKVsCapcom ''VideoGame/SNKVsCapcom'' series, part as well of the CapcomVsWhatever series. It was developed by {{Capcom}} Creator/{{Capcom}} and released in 2000 for [[ArcadeGame arcades]], SonyPlaystation and the SegaDreamcast.

This game was notorious for containing almost only ''{{Street Fighter}}'' ''Franchise/StreetFighter'' and ''KOF'' characters:



* From ''VideoGame/TheKingOfFighters'': Benimaru Nikaido, Kyo, Vice, Rugal Bernstein and Iori. (Plus his Orochi EvilCounterpart)
* From ''FatalFury'': Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, and Geese Howard.
* From ''ArtOfFighting'': Ryo, King, and Yuri.
* From ''SamuraiShodown'': Nakoruru.

The gameplay featured the use of the Ratio, which gave all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contained two grooves: SNK's ''[[VideoGame/TheKingOfFighters The King of Fighters]]'' ''[='94=]''-''[='98=]'' groove, and Capcom's ''StreetFighter Alpha'' one.

An UpdatedRerelease of this game would follow, called ''Capcom vs. SNK: Millennium Fight 2000 Pro'' would contain ALL these characters unlocked from the start, plus the inclusion of [[StreetFighter Dan Hibiki]] and [[FatalFury Joe Higashi]].

to:

* From ''VideoGame/TheKingOfFighters'': Benimaru Nikaido, Kyo, Vice, Rugal Bernstein Bernstein, and Iori. (Plus Iori (plus his Orochi EvilCounterpart)
SuperpoweredEvilSide).
* From ''FatalFury'': ''VideoGame/FatalFury'': Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, and Geese Howard.
* From ''ArtOfFighting'': ''VideoGame/ArtOfFighting'': Ryo, King, and Yuri.
* From ''SamuraiShodown'': ''VideoGame/SamuraiShodown'': Nakoruru.

The gameplay featured the use of the Ratio, which gave all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contained two grooves: SNK's ''[[VideoGame/TheKingOfFighters The {{SNK}}'s ''The King of Fighters]]'' Fighters'' ''[='94=]''-''[='98=]'' groove, and Capcom's ''StreetFighter ''Street Fighter Alpha'' one.

An UpdatedRerelease of this game would follow, called ''Capcom vs. SNK: Millennium Fight 2000 Pro'' would contain ALL these characters unlocked from the start, plus the inclusion of [[StreetFighter [[VideoGame/StreetFighterAlpha Dan Hibiki]] and [[FatalFury [[VideoGame/FatalFury Joe Higashi]].



* ABoyAndHisX: [[SamuraiShodown Nakoruru and her hawk Mamahaha]].

to:

* ABoyAndHisX: [[SamuraiShodown [[VideoGame/SamuraiShodown Nakoruru and her hawk Mamahaha]].



* TheCameo: [[FatalFury Hon-Fu]] makes a cameo in the intro to Chun-Li vs. Yamazaki matches.

to:

* TheCameo: [[FatalFury [[VideoGame/FatalFury Hon-Fu]] makes a cameo in the intro to Chun-Li vs. Yamazaki matches.



* CompositeCharacter: [[{{Heel}} Raiden]], based on his depiction in ''Fatal Fury: Wild Ambition'', incorporates elements from his [[{{Face}} Big Bear]] persona from ''Fatal Fury 2/Special'': he keeps the wrestling mask, but retains Big Bear's mustached and full beard. This would carry on to ''[=CvS2=]'' as well.



* UpdatedRerelease: ''Capcom vs. SNK Pro'', which was basically ''Capcom vs. SNK'' with all the unlockables available from the start and the addition of [[FatalFury Joe Higashi]] and [[StreetFighter Dan Hibiki]] to the roster.

to:

* UpdatedRerelease: ''Capcom vs. SNK Pro'', which was basically ''Capcom vs. SNK'' with all the unlockables available from the start and the addition of [[FatalFury [[VideoGame/FatalFury Joe Higashi]] and [[StreetFighter [[Franchise/StreetFighter Dan Hibiki]] to the roster.
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None


'''Capcom vs. SNK: Millennium Fight 2000''' is the second entry in the SNKVsCapcom series, part as well of the CapcomVsWhatever series. It was developed by {{Capcom}} and released in 2000 for [[ArcadeGame arcades]] and the SegaDreamcast.

to:

'''Capcom vs. SNK: Millennium Fight 2000''' is the second entry in the SNKVsCapcom series, part as well of the CapcomVsWhatever series. It was developed by {{Capcom}} and released in 2000 for [[ArcadeGame arcades]] arcades]], SonyPlaystation and the SegaDreamcast.
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* TheJimmyHartVersion: [[http://www.youtube.com/watch?v=AqDbz7EmKSI Worth of My Fist]], the boss theme for Akuma, is remarkably similar to the [[http://www.youtube.com/watch?v=3ktaQPVBsUk Spaceway]] theme from the first ''{{Timesplitters}}''.
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Added DiffLines:

* ComebackMechanic: In the ''Millennium Fight 2000'' series, the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) and K-Groove (attacks do more damage and they receive access to a Super Move) but only lasts a limited amount of time and ends the moment the Super Move is used.
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* From ''StreetFighterAlpha'': Sakura and Evil Ryu.

to:

* From ''StreetFighterAlpha'': ''VideoGame/StreetFighterAlpha'': Sakura and Evil Ryu.



* ArtShift: Reuse of ''StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of '''''her very first sprite''''' is still a vivid running joke in many circles.

to:

* ArtShift: Reuse of ''StreetFighterAlpha'' ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of '''''her very first sprite''''' is still a vivid running joke in many circles.
Is there an issue? Send a MessageReason:
None


The gameplay featured the use of the Ratio, which gave all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contained two grooves: SNK's ''[[TheKingOfFighters The King of Fighters]]'' ''[='94=]''-''[='98=]'' groove, and Capcom's ''StreetFighter Alpha'' one.

to:

The gameplay featured the use of the Ratio, which gave all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contained two grooves: SNK's ''[[TheKingOfFighters ''[[VideoGame/TheKingOfFighters The King of Fighters]]'' ''[='94=]''-''[='98=]'' groove, and Capcom's ''StreetFighter Alpha'' one.

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