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''Capcom vs. SNK 2: Mark of the Millennium 2001'' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and the UsefulNotes/{{PlayStation Network}}.

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''Capcom vs. SNK 2: Mark of the Millennium 2001'' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube Platform/SegaDreamcast, Platform/PlayStation2, [[Platform/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, Platform/{{Xbox}}, and the UsefulNotes/{{PlayStation Platform/{{PlayStation Network}}.
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* MultiSlotCharacter: The game has both Rugal Bernstein and Omega Rugal (also known as "Satsui No Hadou Rugal"), as well as Akuma and Shin Akuma (also known as "Orochi Akuma"). Unlike their source series, both superpowered incarnations are the result of one absorbing the other's power, leading to them having moves of their rival (such as Rugal being able to inflict a Shun Goku Satsu).

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* MultiSlotCharacter: The game has both Rugal Bernstein and Omega God/Ultimate Rugal (also known as "Satsui No Hadou Rugal"), as well as Akuma and Shin Akuma (also known as "Orochi Akuma"). Unlike their source series, both superpowered incarnations are the result of one absorbing the other's power, leading to them having moves of their rival (such as Rugal being able to inflict a Shun Goku Satsu).
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* PressureSensitiveInterface: In the ''[[UpdatedRerelease EO]]'' versions. The strength of punches and kicks is determined by the pressure exerted on the L and R buttons in an attempt to simplify the controls for the [=GameCube=] and the [=XBox=].
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* DoWellButNotPerfect: If you want to unlock Groove Edit and the Osaka temple stage you need to defeat Rugal or Akuma, not their final forms. So you need to complete the game within the constraints to fight a boss but not the {{True Final Boss}}es.
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Added DiffLines:

* MultiSlotCharacter: The game has both Rugal Bernstein and Omega Rugal (also known as "Satsui No Hadou Rugal"), as well as Akuma and Shin Akuma (also known as "Orochi Akuma"). Unlike their source series, both superpowered incarnations are the result of one absorbing the other's power, leading to them having moves of their rival (such as Rugal being able to inflict a Shun Goku Satsu).

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* ArrangeMode: In addition to the game's signature Free Ratio fights, the game can also be configured to have more traditional 1v1 "best ''x'' out of 2''x''-1" and ''VideoGame/TheKingOfFighters''-style 3v3 fights that don't use the ratio system.

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* ArrangeMode: In addition to the game's signature Free Ratio fights, the game can also be configured to have more traditional 1v1 "best ''x'' out of 2''x''-1" and ''VideoGame/TheKingOfFighters''-style ''Franchise/TheKingOfFighters''-style 3v3 fights that don't use the ratio system.



* BattleIntro: [[https://www.youtube.com/watch?v=uwJI8xD7UPo Loads of them,]] probably the most out of Capcom's 2D stable, though a majority are reused from the original ''Capcom vs. SNK''. Many of these play homage to iconic scenes in previous games (Kyo and Iori recreate their ''KOF '98'' [[FingerSnapLighter match intro]], for instance), play up [[AlternateCompanyEquivalent the similarities between certain fighters]] (Ken and Terry's intro, as American heroes of their respective games, became iconic among fans), or are simply there for [[RuleOfCool cool factor]] (like Geese blowing away Bison's cape with a Reppuken).
* BonusBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene. [[note]]Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.[[/note]] Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.

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* BattleIntro: [[https://www.youtube.com/watch?v=uwJI8xD7UPo Loads of them,]] probably the most out of Capcom's 2D stable, though a majority are reused from [[VideoGame/CapcomVsSNKMillenniumFight2000 the original original]] ''Capcom vs. SNK''. Many of these play homage to iconic scenes in previous games (Kyo and Iori recreate their ''KOF '98'' ''[[VideoGame/TheKingOfFighters98 KOF '98]]'' [[FingerSnapLighter match intro]], for instance), play up [[AlternateCompanyEquivalent the similarities between certain fighters]] (Ken and Terry's intro, as American heroes of their respective games, became iconic among fans), or are simply there for [[RuleOfCool cool factor]] (like Geese blowing away Bison's cape with a Reppuken).
* BonusBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene. [[note]]Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.[[/note]] Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.
Reppuken).



* TheCameo: Quite a number of them, in both the battle intros and in the background. [[labelnote:For example...]]Goro Daimon, the third member of ''KOF''[='s=] Japan Team, appears during a Kyo vs. Benimaru match, observing the fight from the background much like teammates would do from ''KOF '94'' to ''[='98=]''.[[/labelnote]] Would probably require its own page to go into specifics.

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* TheCameo: Quite a number of them, in both the battle intros and in the background. [[labelnote:For example...]]Goro Daimon, the third member of ''KOF''[='s=] Japan Team, appears during a Kyo vs. Benimaru match, observing the fight from the background much like teammates would do from ''KOF '94'' ''[[VideoGame/TheKingOfFighters94 KOF '94]]'' to ''[='98=]''.''[[VideoGame/TheKingOfFighters98 '98]]''.[[/labelnote]] Would probably require its own page to go into specifics.



* CompositeCharacter: In the sense of gameplay, most of the ''[=CvS1=]'' vets play like a fusion of their Normal and Extra versions, incorporating specials and Supers from both move lists.

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* CompositeCharacter: In the sense of gameplay, most of the ''[=CvS1=]'' vets play like a fusion of their Normal and Extra versions, incorporating specials and Supers from both move lists. As a result, this makes ''[=CvS2=]'' the only ''KOF''-related game to date where Kyo has access to his 101 Shiki Oboro Guruma and his R.E.D. Kick/707 Shiki Komahofuri at the same time; the latter replaced the former as part of Kyo's moveset overhaul in ''VideoGame/TheKingOfFighters96'' and -- aside of EX Kyo in ''[=CvS1=]'' and Kyo Kusanagi Classic in ''[[VideoGame/KOFMaximumImpact2 Maximum Impact 2]]'' -- Kyo would only regain the Oboro Guruma when briefly reverted back to his original moves in ''[[VideoGame/TheKingOfFightersXII XII]]'' and ''[[VideoGame/TheKingOfFightersXIII XIII]]''.



** Guile and Rugal have a special intro referencing ''The King of Fighters '94'', where a statue of Guile could be seen amidst the various other statues in Rugal's collection. It can also double as a visual gag based on the infamous "Handcuffs" glitch from ''Street Fighter II'', where it was also known as "Guile's Statue."

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** Guile and Rugal have a special intro referencing ''The King of Fighters '94'', ''VideoGame/TheKingOfFighters94'', where a statue of Guile could be seen amidst the various other statues in Rugal's collection. It can also double as a visual gag based on the infamous "Handcuffs" glitch from ''Street Fighter II'', ''VideoGame/StreetFighterII'', where it was also known as "Guile's Statue."



* OptionalBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene. [[note]]Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.[[/note]] Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.



* SpectacularSpinning: Zangief. Eagle less so. [[note]]They even have a special intro solely on the basis that Double Lariat and Manchester Black [[SpinAttack are essentially the same move]].[[/note]]

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* SpectacularSpinning: Zangief. Eagle less so. [[note]]They They even have a special intro solely on the basis that Double Lariat and Manchester Black [[SpinAttack are essentially the same move]].[[/note]]



* StockAudioClip: Most characters were re-recorded, but others reuse voice samples from older games (e.g. King from ''The King of Fighters '96'', Yun and Akuma from ''3rd Strike'').

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* StockAudioClip: Most characters were re-recorded, but others reuse voice samples from older games (e.g. King from ''The King of Fighters '96'', ''VideoGame/TheKingOfFighters96'', Yun and Akuma from ''3rd Strike'').''[[VideoGame/StreetFighterIII 3rd Strike]]'').

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