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Mmh, just link to the game page directly...


The original game is available for download on [[http://www.gog.com/en/catalogue Good Old Games]].

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The original game is and its sequel are available for download on Good Old Games [[http://www.gog.com/en/catalogue Good Old Games]].com/game/cannon_fodder here]] and [[http://www.gog.com/game/cannon_fodder_2 here]].
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Added two tropes that, surprisingly, are not in this article yet.

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** DramaticallyMissingThePoint / {{Irony}}: These two tropes come into play when this game's attempt at averting DoNotDoThisCoolThing is factored in.
-->''"I thought it'd be interesting to relate the story of Sensible Software's classic Cannon Fodder, and how it was rewarded for taking perhaps the most sensitive and mature attitude ever to war and death in a videogame by being vilified across the tabloid press, threatened, injuncted and censored (all in the name of "freedom") by the very people who the game's name was a sincere tribute to and commemoration of."''--Stoo
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* BananaRepublic: The enemy leader is "El Presidente", a dictator of a fictitious South American Country whose name is never mentioned.
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* LyricalDissonance:The main theme o has a very cheerful and energetic tone to the music and singing, and yet the chorus goes "WAR! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform Dying in the sun!". This is in keeping with the games satire of the futility of war.

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* LyricalDissonance:The main theme o has a very cheerful and energetic tone to the music and singing, and yet the chorus goes "WAR! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform Dying in the sun!". This is in keeping with the games satire of the futility of war.
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* LyricalDissonance:The main theme o has a very cheerful and energetic tone to the music and singing, and yet the chorus goes "WAR! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform Dying in the sun!". This is in keeping with the games satire of the futility of war.
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Parenthesis make this sentence actually readable.


* GameBreakingBug: Not totally game-breaking, but certain levels on the PC version are made far more difficult by a porting bug where enemy helicopters that in other versions can be destroyed on their helipad shortly after the level begins if you know where they are instantly take off and start attacking your soldiers. There are also occasional problems where helicopters constantly hover over inaccessible areas making levels unwinnable.

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* GameBreakingBug: Not totally game-breaking, but certain levels on the PC version are made far more difficult by a porting bug where enemy helicopters that (that in other versions can be destroyed on their helipad shortly after the level begins if you know where they are are) instantly take off and start attacking your soldiers. There are also occasional problems where helicopters constantly hover over inaccessible areas making levels unwinnable.
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X Meets Y is a Just For Fun page and shouldn\'t be put on work pages. See this thread.


* XMeetsY: "''VideoGame/{{Lemmings}}'' crossed with ''Film/{{Commando}}'' crossed with ''VideoGame/{{Dune II}}''," as amazon.com describes it.
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* XMeetsY: "VideoGame/{{Lemmings}} crossed with Film/{{Commando}} crossed with {{Dune}} 2," as amazon.com describes it.

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* XMeetsY: "VideoGame/{{Lemmings}} "''VideoGame/{{Lemmings}}'' crossed with Film/{{Commando}} ''Film/{{Commando}}'' crossed with {{Dune}} 2," ''VideoGame/{{Dune II}}''," as amazon.com describes it.
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A video game from Sensible Software, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert DoNotDoThisCoolThing -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources."

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A video game from Sensible Software, Creator/SensibleSoftware, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert DoNotDoThisCoolThing -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources."



In January 2010, Codemasters [[http://www.gfi.su/news.php?id=772&langid=2&menu_id=0&page=1 announced licensing third game]] to be made by Russian developer GFI for PC and Xbox 360. It was released in different parts of the world in 2011-2, but was not generally well-received.

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In January 2010, Codemasters Creator/{{Codemasters}} (which acquired Sensible Software in 1999) [[http://www.gfi.su/news.php?id=772&langid=2&menu_id=0&page=1 announced licensing third game]] to be made by Russian developer GFI for PC and Xbox 360. It was released in different parts of the world in 2011-2, but was not generally well-received.
2011-2.



* VaporWare: {{Codemasters}} (which bought SensibleSoftware in 1999) planned to remake this game for the PlaystationPortable, but reconsidered. The third game in the series was repeatedly begun and cancelled.

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* VaporWare: {{Codemasters}} (which bought SensibleSoftware in 1999) Codemasters planned to remake this game for the PlaystationPortable, but reconsidered. The third game in the series was repeatedly begun and cancelled.
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* AWinnerIsYou

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* AWinnerIsYouAWinnerIsYou: [[spoiler:You don't even get a final "Home:Away" score!]]
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** There are two soldiers in your army named [[VideoGame/SuperMarioBros ''Mario'' and ''Luigi'']].

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** There are two soldiers in your army named [[VideoGame/SuperMarioBros ''Mario'' and ''Luigi'']].''Luigi'']], and as you start getting towards the end you will come across Music/TheBeatles, {{Music/U2}}, Music/CrosbyStillsAndNash, the Four Evangelists, the sons of Noah...
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* SchizophrenicDifficulty: After the Mission Eight difficulty spike, the first game stays at about the same level of average difficulty with isolated fearsomely-hard phases dropped in at random. [[spoiler:12:6, 14:2, 19:1, and 22:2-4.]]
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* TheManBehindTheCurtain: [[spoiler:The penultimate phase of the first game orders you to capture the enemy leader. He turns out to be a [[MyBrainIsBig big-brained]] but powerless mad scientist who, once you've destroyed the anti-aircraft guns guarding him, gets meekly into your helicopter without making any attempt to shoot you or run. The allegedly-neutral civilians you have to escort in some phases are less co-operative and more of a threat to your troops!]]
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* NationalStereotypes: All the civilians are cartoon stereotypes: grass-skirted "natives" in the jungle levels, Inuit in the ice levels, {{Bandito}}s in the desert leves, stereotypical shotgun-wielding [[TheWestCountry farmers]] (one phase is even called "Get Orff Moi Laaand!") in the moorland levels, and robed Arabs, for some reason, in the tunnel base levels.
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* MadeOfExplodium: Just about anything sent flying by an explosion with explode when it hits the ground. Roofs. Snowmen (OK, maybe they're boobytrapped). Trees?
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* FriendlyFireproof: With guns and only guns -- grenades and rockets can kill your soldiers. You also have the option of giving your own soldiers a MercyKill when they're mortally wounded and groaning.

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* FriendlyFireproof: With guns and only guns -- grenades and rockets can kill your soldiers. You also have the option of giving your own soldiers a MercyKill when they're mortally wounded and groaning. Also, it's possible to trick enemy turrets and vehicles into firing on their own side, and in some phases this is the only way to destroy certain targets.

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In January 2010, Codemasters [[http://www.gfi.su/news.php?id=772&langid=2&menu_id=0&page=1 announced licensing third game]] to be made by Russian developer GFI for PC and Xbox 360.

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In January 2010, Codemasters [[http://www.gfi.su/news.php?id=772&langid=2&menu_id=0&page=1 announced licensing third game]] to be made by Russian developer GFI for PC and Xbox 360.
360. It was released in different parts of the world in 2011-2, but was not generally well-received.



* VaporWare: {{Codemasters}} (which bought SensibleSoftware in 1999) planned to remake this game for the PlaystationPortable, but reconsidered. Also, a proper third game in the series has been repeatedly begun and cancelled.

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* TimedMission: Mission 22 phase 3 requires you to beat an enemy vehicle to a civilian village before the enemy start killing people. The final phase of the final mission has a straight time limit.
* VaporWare: {{Codemasters}} (which bought SensibleSoftware in 1999) planned to remake this game for the PlaystationPortable, but reconsidered. Also, a proper The third game in the series has been was repeatedly begun and cancelled.
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None

Added DiffLines:

* GameBreakingBug: Not totally game-breaking, but certain levels on the PC version are made far more difficult by a porting bug where enemy helicopters that in other versions can be destroyed on their helipad shortly after the level begins if you know where they are instantly take off and start attacking your soldiers. There are also occasional problems where helicopters constantly hover over inaccessible areas making levels unwinnable.
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None

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An impressive Game Boy Color port, with entirely recorded audio and FMV-based menus, was released at the end of the 20th century.
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* XMeetsY: "VideoGame/{{Lemmings}} crossed with {{Commando}} crossed with {{Dune}} 2," as amazon.com describes it.

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* XMeetsY: "VideoGame/{{Lemmings}} crossed with {{Commando}} Film/{{Commando}} crossed with {{Dune}} 2," as amazon.com describes it.
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** There are two soldiers in your army named ''Mario'' and ''Luigi''.

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** There are two soldiers in your army named [[VideoGame/SuperMarioBros ''Mario'' and ''Luigi''.''Luigi'']].
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None

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** There are two soldiers in your army named ''Mario'' and ''Luigi''.
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* FriendlyFireproof: With guns and only guns -- grenades and rockets can kill your soldiers.

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* FriendlyFireproof: With guns and only guns -- grenades and rockets can kill your soldiers. You also have the option of giving your own soldiers a MercyKill when they're mortally wounded and groaning.
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* EscortMission: A couple. They're less irritating than usual, though, as you usually have the chance to clear the map of threats before you start the civilian/prisoner moving.
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* NintendoHard: The second game is significantly harder than the first, although Stoo did a lot to try and smooth the difficulty curve (the first suffers from [[DifficultySpike an infamous spike]] at mission 7).

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* NintendoHard: The second game is significantly harder than the first, although Stoo did a lot to try and smooth the difficulty curve (the first suffers from [[DifficultySpike an infamous spike]] at mission 7).the second phase of level eight).
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namespace stuff, yo


* FriendlyFireproof: With guns and only guns -- grenades and rockets can kill your soldiers.

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* FriendlyFireproof: With guns and only guns -- grenades and rockets can kill your soldiers.



* RecycledInSpace: Cannon Fodder 2 has you fighting aliens.
* RPGElements: Soldiers who survive a mission are "promoted," essentially levelling up.
* SavePoint: At the end of every mission.
* SelfInsertFic: The first four soldiers are named after the development team.

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* RecycledInSpace: Cannon Fodder 2 has you fighting aliens.
aliens.
* RPGElements: Soldiers who survive a mission are "promoted," essentially levelling up.
up.
* SavePoint: At the end of every mission.
mission.
* SelfInsertFic: The first four soldiers are named after the development team.



* VideoGameCaringPotential: Each soldier has a name, and players often become quite attached to individual soldiers, trying to keep them alive as long as possible. It helps/[[LoveHurts hurts]] that at the end of each mission you're reminded of the names of the soldiers who died.

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* VideoGameCaringPotential: Each soldier has a name, and players often become quite attached to individual soldiers, trying to keep them alive as long as possible. It helps/[[LoveHurts hurts]] that at the end of each mission you're reminded of the names of the soldiers who died.



* XMeetsY: "{{Lemmings}} crossed with {{Commando}} crossed with {{Dune}} 2," as amazon.com describes it.

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* XMeetsY: "{{Lemmings}} "VideoGame/{{Lemmings}} crossed with {{Commando}} crossed with {{Dune}} 2," as amazon.com describes it.
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Critical reception cruft


A video game from Sensible Software, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert DoNotDoThisCoolThing -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources." Electronic Gaming Monthly proclaimed it the best Atari Jaguar game of 1995.

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A video game from Sensible Software, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert DoNotDoThisCoolThing -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources." Electronic Gaming Monthly proclaimed it the best Atari Jaguar game of 1995.
"
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* ThePoppy: Its use on the game's box art was a source of controversy (see SeriousBusiness).

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* CannonFodder: of course. They're also essentially PlayerMooks, and when freshly recruited they're NewMeat.

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* CannonFodder: of Of course. They're also essentially PlayerMooks, and when freshly recruited they're NewMeat.



* DeconstructorFleet: targeting most of the MilitaryAndWarfareTropes.

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* DeconstructorFleet: targeting Targeting most of the MilitaryAndWarfareTropes.



* FamilyUnfriendlyViolence: for which it was [[BannedInChina banned in Germany]]. To be fair, it's fairly {{Gorn}}ographic to watch your soldiers bleeding to death in agony.
* FriendlyFireproof: with guns and only guns -- grenades and rockets can kill your soldiers.

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* FamilyUnfriendlyViolence: for For which it was [[BannedInChina banned in Germany]]. To be fair, it's fairly {{Gorn}}ographic to watch your soldiers bleeding to death in agony.
* FriendlyFireproof: with With guns and only guns -- grenades and rockets can kill your soldiers.



* MoodDissonance: this is basically the video game equivalent to ''{{Erfworld}}''.

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* MercyKill: An option for bleeding soldiers.
* MoodDissonance: this This is basically the video game equivalent to ''{{Erfworld}}''.



* RPGElements: soldiers who survive a mission are "promoted," essentially levelling up.
* SavePoint: at the end of every mission.
* SelfInsertFic: the first four soldiers are named after the development team.

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* RPGElements: soldiers Soldiers who survive a mission are "promoted," essentially levelling up.
* SavePoint: at At the end of every mission.
* SelfInsertFic: the The first four soldiers are named after the development team.



* VideoGameCaringPotential: each soldier has a name, and players often become quite attached to individual soldiers, trying to keep them alive as long as possible. It helps/[[LoveHurts hurts]] that at the end of each mission you're reminded of the names of the soldiers who died.

to:

* VideoGameCaringPotential: each Each soldier has a name, and players often become quite attached to individual soldiers, trying to keep them alive as long as possible. It helps/[[LoveHurts hurts]] that at the end of each mission you're reminded of the names of the soldiers who died.

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Removed: 186

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A video game from Sensible Software, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert TruffautWasRight -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources." Electronic Gaming Monthly proclaimed it the best Atari Jaguar game of 1995.

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A video game from Sensible Software, in which the player commands between 1 and 8 soldiers on a series of missions like "kill all enemies." It is remembered for attempting to avert TruffautWasRight DoNotDoThisCoolThing -- your soldiers die horribly and in droves, each adding a tombstone to the pre-mission screen, and the game manual [[AuthorFilibuster openly states]] that "war is a senseless waste of lives and resources." Electronic Gaming Monthly proclaimed it the best Atari Jaguar game of 1995.



* DoNotDoThisCoolThing: This game was an experiment to see if it was possible to avert this in regards to war. But it ends up as a fun, challenging, yet unique game that enjoyed until today.



* TruffautWasRight: This game was an experiment to see if it was possible to avert this in regards to war. But it ends up as a fun, challenging, yet unique game that enjoyed until today.

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