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* Licorice Locks: Some candies are locked in cages made of licorice stripes. You must make a match that includes the candy in the cage to free them. In later levels, blockers, including chocolate spawners, are also locked in licorice.

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* Licorice Locks: Some candies are locked in cages made of licorice stripes. You must make a match that includes the candy in the cage to free them. In later levels, blockers, including chocolate spawners, fountains, are also locked in licorice.



* Chocolate Spawner: Makes chocolate blocks, but cannot be destroyed like normal chocolate blocks. If locked in licorice locks (see above), they will not spawn chocolate while locked. Dark chocolate spawners are almost the same, except they spawn the harder to clear dark chocolate. Regular chocolate spawners were released in the second half of 2012, dark chocolate spawners weren't released until April 2021.

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* Chocolate Spawner: Fountain: Makes chocolate blocks, but cannot be destroyed like normal chocolate blocks. If locked in licorice locks (see above), they will not spawn chocolate while locked. Dark chocolate spawners fountains are almost the same, except they spawn the harder to clear dark chocolate. Regular chocolate spawners fountains were released in the second half of 2012, dark chocolate spawners fountains weren't released until April 2021.



** This also applies if you somehow end up in a position where you can't make any more moves, even after the board has been shuffled. This usually happens when the magic mixers spawn blockers that cover the entire screen.

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** This also applies if you somehow end up in a position where you can't make any more moves, even after the board has been shuffled. This usually happens when the magic mixers spawn blockers that cover every, or almost every tile on the entire screen.board.



* TheWallsAreClosingIn: Chocolate blocks will feel like this unless if you can destroy them fast. If your move destroyed one, then it won't grow the following move. Later, chocolate spawners will create more automatically, meaning you can never be fully rid of it. Some Magic Mixers spawn chocolate as well, which if left unchecked can quickly take over the board, as they spawn up to four chocolates at a time and many levels have multiple mixers.

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* TheWallsAreClosingIn: Chocolate blocks will feel like this unless if you can destroy them fast. If your move destroyed one, then it won't grow the following move. Later, chocolate spawners fountains will create more automatically, meaning you can never be fully rid of it. Some Magic Mixers spawn chocolate as well, which if left unchecked can quickly take over the board, as they spawn up to four chocolates at a time and many levels have multiple mixers.



* {{Unicorn}}: There's one in Lollipop Forest.

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* {{Unicorn}}: There's one Misty, who first appears in the Lollipop Forest.Forest. When Tiffi first sees her, she has to help her get a new horn.



** For example, Level 380 once had a jelly under an indestructible chocolate spawner, meaning it was only possible to beat with the jelly fish powerup.

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** For example, Level 380 once had a jelly under an indestructible chocolate spawner, fountain, meaning it was only possible to beat with the jelly fish powerup.
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-->-- '''Tagline, from splash screen. [[NintendoHard Unfortunately, this is something you probably won't do while playing this game.]]'''

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-->-- '''Tagline, from splash screen. [[NintendoHard Unfortunately, Unfortunately]], [[Main/{{Irony}} this is something you probably won't do while playing this game.]]'''



* {{Expy}}: The dragon in Lemonade Lake looks like [[WesternAnimation/MyLittlePonyFriendshipIsMagic Steven Magnet]], but such dragons were later revealed [[https://i.redd.it/6xi129smymo81.png to have legs that are rarely seen]].

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* {{Expy}}: The dragon in Lemonade Lake looks like [[WesternAnimation/MyLittlePonyFriendshipIsMagic Steven Magnet]], but such dragons were later revealed [[https://i.redd.it/6xi129smymo81.[[https://us.v-cdn.net/6030983/uploads/SB6JKYWEGYY9/denize-with-and-without-legs.png to have legs that are rarely seen]].

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Put these under a folder to make the page a bit less huge than it already is


[[folder:Obstacles]]




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[[/folder]]
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* EscortMission: Levels like [[https://www.youtube.com/watch?v=EvTI-ho7Q5w 6627]] become this with the ingredients changed to gummi dragons, in which the number of moves you're given is the same as the number of gummi dragons to rescue, and all of them are on a conveyor belt that will automatically move one gummi dragon to freedom with every move you make. The only thing stopping you from saving them all in levels like these turn out to be dangerous candy bombs. Allow even a single one to detonate before all the gummi dragons get off the belt and every gummi dragon on the board will killed by the ensuing explosion(s) in a GameOver scenario, if you do not buy a continue then and there. Your job is thus to escort the gummi dragons to freedom by eliminating all candy bombs and allowing none to detonate until all the dragons are free.

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* EscortMission: Levels like [[https://www.youtube.com/watch?v=EvTI-ho7Q5w 6627]] become this with the ingredients changed to gummi dragons, in which the number of moves you're given is the same as the number of gummi dragons to rescue, and all of them are on a conveyor belt that will automatically move one gummi dragon to freedom with every move you make. The only thing stopping you from saving them all in levels like these turn out to be dangerous candy bombs. Allow even a single one to detonate before all the gummi dragons get off the belt and every gummi dragon on the board will be killed by the ensuing explosion(s) in a GameOver scenario, if you do not buy a continue then and there. Your job is thus to escort the gummi dragons to freedom by eliminating all candy bombs and allowing none to detonate until all the dragons are free.

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* CriticalAnnoyance: Odus will start dancing when he's about to fall off the moon scale.

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* CriticalAnnoyance: Odus CriticalAnnoyance:
**White circles will flash on your move counter, and/or the fuses of candy bombs about to blow, when you only have a few moves left before a GameOver situation occurs.
**Odus
will start dancing when he's about to fall off the moon scale.


Added DiffLines:

* EscortMission: Levels like [[https://www.youtube.com/watch?v=EvTI-ho7Q5w 6627]] become this with the ingredients changed to gummi dragons, in which the number of moves you're given is the same as the number of gummi dragons to rescue, and all of them are on a conveyor belt that will automatically move one gummi dragon to freedom with every move you make. The only thing stopping you from saving them all in levels like these turn out to be dangerous candy bombs. Allow even a single one to detonate before all the gummi dragons get off the belt and every gummi dragon on the board will killed by the ensuing explosion(s) in a GameOver scenario, if you do not buy a continue then and there. Your job is thus to escort the gummi dragons to freedom by eliminating all candy bombs and allowing none to detonate until all the dragons are free.
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-->-- '''Tagline, from splash screen''' [[NintendoHard Unfortunately, this is something you probably won't do while playing this game.]]

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-->-- '''Tagline, from splash screen''' screen. [[NintendoHard Unfortunately, this is something you probably won't do while playing this game.]]
]]'''

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