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Three years have passed since Roman Barkov's death. As the years passed, Al-Qatala has turned into a formidable army, supplied with advanced military hardware by Iran. After a mission to assassinate Iranian General Ghorbrani, the search for his second-in-command, [[UsefulNotes/PersiansWithPistols Quds Force]] Major Hassan Zyani, reveals that Iran, and now Al-Qatala, have long-range missiles.

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Three years have passed since the special forces unit that would become Task Force 141 eliminated Russian despot Roman Barkov's death.Barkov, and put an end to his occupation of Urzikstan. As the years passed, Al-Qatala has turned into a formidable army, supplied with advanced military hardware by Iran. After a mission to assassinate Iranian General Ghorbrani, the search for his second-in-command, [[UsefulNotes/PersiansWithPistols Quds Force]] Major Hassan Zyani, reveals that Iran, and now Al-Qatala, have long-range missiles.
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updated wicks with new namespace


The game was released on October 28, 2022 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC, marking the series' triumphant return to {{UsefulNotes/Steam}} after [[VideoGame/CallOfDutyBlackOps4 the]] [[VideoGame/CallOfDutyModernWarfare2019 previous]] [[VideoGame/CallOfDutyBlackOpsColdWar four]] [[VideoGame/CallOfDutyVanguard titles]] released exclusively through [[Creator/BlizzardEntertainment Blizzard]]'s Battle.net service.

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The game was released on October 28, 2022 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, and PC, marking the series' triumphant return to {{UsefulNotes/Steam}} Platform/{{Steam}} after [[VideoGame/CallOfDutyBlackOps4 the]] [[VideoGame/CallOfDutyModernWarfare2019 previous]] [[VideoGame/CallOfDutyBlackOpsColdWar four]] [[VideoGame/CallOfDutyVanguard titles]] released exclusively through [[Creator/BlizzardEntertainment Blizzard]]'s Battle.net service.
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!! This page assumes you have played ''VideoGame/CallOfDutyModernWarfare2019'', all spoilers for that game's singleplayer campaign and Spec Ops missions may have been left unmarked. Administrivia/YouHaveBeenWarned!

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!! This page assumes you have played ''VideoGame/CallOfDutyModernWarfare2019'', all spoilers for that game's singleplayer campaign and Spec Ops missions may have been will be left unmarked. Administrivia/YouHaveBeenWarned!
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! Spoilers for ''VideoGame/CallOfDutyModernWarfare2019'' are unmarked. Administrivia/YouHaveBeenWarned!

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! Spoilers !! This page assumes you have played ''VideoGame/CallOfDutyModernWarfare2019'', all spoilers for ''VideoGame/CallOfDutyModernWarfare2019'' are that game's singleplayer campaign and Spec Ops missions may have been left unmarked. Administrivia/YouHaveBeenWarned!
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There is nothing inherently incorrect about calling football "soccer".


* InsistentTerminology: In one of the dialogues in "Recon By Fire", the British Price corrects the American Laswell every time she calls the sport "soccer". This is actually TruthInTelevision--British find it very annoying when Americans refer to the sport as Soccer due to how inaccurate it is.

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* InsistentTerminology: In one of the dialogues in "Recon By Fire", the British Price corrects the American Laswell every time she calls the sport "soccer". This is actually TruthInTelevision--British find it very annoying when Americans refer to the sport as Soccer due to how inaccurate it is.

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* InsistentTerminology: In one of the dialogues in "Recon By Fire", the British Price corrects the American Laswell every time she calls the sport "soccer".

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* InsistentTerminology: In one of the dialogues in "Recon By Fire", the British Price corrects the American Laswell every time she calls the sport "soccer". This is actually TruthInTelevision--British find it very annoying when Americans refer to the sport as Soccer due to how inaccurate it is.
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** The Lockwood Mk2 (Marlin Model 336) can accept any type of ammunition the other marksman weapons can and this includes AP rounds, which are spitzer-tipped. In a weapon like this that uses a tube mag it's not ideal to load such rounds because the sharp point on such rounds can trigger the primer on the next round in the tube if it's jostled (which, being something that generates recoil, isn't unrealistic). If this happens the bullet in front will fire off, which then fires into the next bullet's primer and so on, blowing apart the entire tube.

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** The Lockwood Mk2 [=Mk2=] (Marlin Model 336) can accept any type of ammunition the other marksman weapons can and this includes AP rounds, which are spitzer-tipped. In a weapon like this that uses a tube mag it's not ideal to load such rounds because the sharp point on such rounds can trigger the primer on the next round in the tube if it's jostled (which, being something that generates recoil, isn't unrealistic). If this happens the bullet in front will fire off, which then fires into the next bullet's primer and so on, blowing apart the entire tube.
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** The Lockwood Mk2 (Marlin Model 336) can accept any type of ammunition the other marksman weapons can and this includes AP rounds, which are spitzer-tipped. In a weapon like this that uses a tube mag it's not ideal to load such rounds because the sharp point on such rounds can trigger the primer on the next round in the tube if it's jostled (which, being something that generates recoil, isn't unrealistic). If this happens the bullet in front will fire off, which then fires into the next bullet's primer and so on, blowing apart the entire tube.
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* CombatPragmatist: Knowing that TF 141 are well-trained soldiers and have him cornered [[spoiler:he decides to jumps in a tank to give himself a greater advantage over the team. It doesn't save him from being immolated as Soap blows up the tank with C4 scattered around the arena.]][[note]] Season 5's reveal trailer shows Graves having survived, although it is unclear how outside of Graves stating he was not in the tank.[[/note]]

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* CombatPragmatist: Knowing that TF 141 are well-trained soldiers and have him cornered [[spoiler:he decides to jumps in a tank to give himself a greater advantage over the team. It doesn't save him from being immolated as Soap blows up the tank with C4 scattered around the arena.]][[note]] Season 5's reveal trailer shows Graves having survived, although it is unclear how outside of Graves stating he was not in the tank. Come MWIII, it is still not cler.[[/note]]
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The one where the Mexican cartel allies with terrorists.
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* QuickDraw: Modding a pistol with any grip attachment that has the "Pistol Fastdraw" benefit affixed will allow that pistol to be quickly drawn and wielded with one hand while the long gun is held to the side with the off-hand, an action that takes approximately half the time that it would normally take even just to let the long gun drop on its sling and draw the pistol to hold with two hands. Switching back to the primary is also faster this way, unless you reload the pistol, at which point your character lets the primary drop and takes the usual two-hand grip upon finishing the reload.

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* QuickDraw: Modding a pistol with any grip attachment that has the "Pistol Fastdraw" benefit affixed will allow that pistol to be quickly drawn and wielded with one hand while the long gun is held to the side with the off-hand, an action that takes approximately half the time that it would normally take even just to let the long gun drop on its sling and draw the pistol to hold with two hands. Switching back to the primary is also faster this way, unless you reload reload, sprint with, or inspect the pistol, at which point your character lets the primary drop and takes to play out the usual animation and take the pistol into its normal two-hand grip upon finishing the reload.grip.
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* AKA47: Played straighter than usual for the franchise, to the point where even iconic weapons, ones whose names were unmodified in previous games, or are in the public domain aren't safe; it would be shorter to list all the guns that weren't renamed. At least in the week 1 multiplayer beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=]. Some even ended up with different fake names between the multiplayer beta and release, like the SIG P220 being the "Bruen .45" in the beta and then changing to the "P980". The fake manufacturers are about half related to their real manufacturers (e.g. Tactique Defense is analogous to Fabrique Nationale as they're attributed to both the SCAR and P90, XRK is essentially Glock) and half not related to their constituent weapons (e.g. Bruen gets the SIG guns but also the Steyr AUG and AAC/Q Honey Badger, Bryson is attributed both Mossberg shotguns and Remington rifles).

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* AKA47: Played straighter than usual for the franchise, to the point where even iconic weapons, ones whose names were unmodified in previous games, or are in the public domain aren't safe; it would be shorter to list all the guns that weren't renamed. At least in the week 1 multiplayer beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=]. Some even ended up with different fake names between the multiplayer beta and release, like the SIG P220 being the "Bruen .45" in the beta and then changing to the "P980"."P890". The fake manufacturers are about half related to their real manufacturers (e.g. Tactique Defense is analogous to Fabrique Nationale as they're attributed to both the SCAR and P90, XRK is essentially Glock) and half not related to their constituent weapons (e.g. Bruen gets the SIG guns but also the Steyr AUG and AAC/Q Honey Badger, Bryson is attributed both Mossberg shotguns and Remington rifles).
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** The .50 GS on Tier-1 is also very devastating. Holding 7 rounds by default and having pretty impressive damage, your opponents are going to catch a load of crap trying to deal with you.

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** The .50 GS (a .50 [=AE=] Desert Eagle) on Tier-1 is also very devastating. Holding 7 rounds by default and having pretty impressive damage, your opponents are going to catch a load of crap trying to deal with you. In the campaign, it's capable of one-shotting armored enemies with a single headshot, something only bolt-action sniper rifles can otherwise do.
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! Spoilers for ''VideoGame/CallOfDutyModernWarfare2019'' are unmarked. Administrivia/YouHaveBeenWarnes!

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! Spoilers for ''VideoGame/CallOfDutyModernWarfare2019'' are unmarked. Administrivia/YouHaveBeenWarnes! Administrivia/YouHaveBeenWarned!
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! Spoilers for ''VideoGame/CallOfDutyModernWarfare2019'' are unmarked. Administrivia/YouHaveBeenWarnes!
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* GunAccessories: ''II'' employs a new weapon attachment system that interconnects attachment unlocks to "weapon platforms" (meaning weapons in the same platform "family" can share attachments so long as one weapon in the platform has it unlocked -- these unlock trees also unlock the weapon receivers themselves). Some attachments (such as sniper scopes) can even cross weapon platforms (so it's possible to use the stock LA-B scope on the MCPR, for instance).

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* GunAccessories: ''II'' employs a new weapon attachment system that interconnects attachment unlocks to "weapon platforms" (meaning weapons in wherein any one attachment, once unlocked, can be used by any compatible weapon once the same platform "family" can share weapon in question has unlocked the appropriate slot. For the most part attachments so long are universal, whether between weapons in a platform (barrels, stocks, rear grips and magazines) or across all weapons (optics, underbarrels, lasers, and the like), some of which have their own distinctions but nowhere near as strict (most grenade launchers are unlocked in one weapon family but can be used by weapons in the platform has it unlocked -- these unlock trees also unlock another one or two, muzzle devices and ammo types depend on your weapon's caliber, and lasers have three different sets depending on the weapon receivers themselves). Some attachments (such in question but which are functionally identical to one another). New to this game as sniper scopes) well, once a weapon has been leveled to the max (or near to it, in some cases) you can even cross weapon platforms (so it's possible to use tune the stock LA-B scope on attachments, changing something about the MCPR, attachment in question to increase one attribute but decrease another (e.g. adjusting the weight of a suppressor, making it slightly heavier for instance).smoother recoil or slightly lighter for faster aiming).
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* ScaramangaSpecial: The pistols used by the terrorists on the airplane in the after-credits scene are assembled from pieces concealed in flashlights, in their safety belts, on necklaces, and 3D-printed plastic pieces simply hidden on their persons. The magazines are hidden in the in-flight meals.

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* ScaramangaSpecial: The pistols used by the terrorists on the airplane in the after-credits scene are assembled from pieces metal components concealed in flashlights, in their safety belts, on necklaces, and 3D-printed plastic pieces simply hidden on their persons. The magazines are hidden in the in-flight meals.

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** In "Prison Break", if you do something that gets the attention of even ''one'' Shadow Company PMC and you're playing on Veteran or Realism difficulty, you'll be dead before Ghost even begins to ream you for blowing everyone's cover.
** In Tier-1 Multiplayer modes, mainly TDM, all it takes is ''one'' tiny fuck up and your team can end up being screwed by the enemy team.


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* ScaramangaSpecial: The pistols used by the terrorists on the airplane in the after-credits scene are assembled from pieces concealed in flashlights, in their safety belts, on necklaces, and 3D-printed plastic pieces simply hidden on their persons. The magazines are hidden in the in-flight meals.
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** The latter case is even carried over to the multiplayer, where activating the Chopper Gunner and AC-130 will now switch you over to the dedicated gunship pilot/gunner crew in a short cutscene. There's even new cutscenes for when the killstreaks are shot down, [[WhatMeasureIsAMook allowing you to experience the horrifying deaths of the aviators firsthand]]. Strangely, the chopper pilot is always shown in the third-person, while the AC-130 operator's perspective is the standard first-person viewpoint.
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** For the first time in the series since the original ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' in 2009, a third-person viewpoint playlist is available for online multiplayer.[[note]]''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' also had a third-person option for multiplayer, but this was restricted to local splitscreen and private matches only.[[/note]]
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* GunsAkimbo: All handguns can be dual-wielded but the FTAC Siege wasn't able to until Season 4, the season after its release.
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* MoreDakka: Besides the usual assortment of full-auto rifles three weapons in the handgun class are full-auto: the X13 Auto (Glock 18), [=FTac=] Siege (TEC-9), and most surprisingly the GS Magna -- a full-auto Desert Eagle shooting .50 AE rounds (with as much muzzle climb as such a thing would imply). There is also a full-auto shotgun (the MX Guardian -- a ficitonalized IWI Tavor [=TS12=] with a removable magazine, even though the real [=TS12=] isn't full-auto). All of the weapons in the Battle Rifle class can be fired full-auto but only the TAQ-V (FN SCAR-L) and Cronen Squall ([=LoneStar Future Weapons RM277=]) are set to full-auto by default.

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* MoreDakka: Besides the usual assortment of full-auto rifles three weapons in the handgun class are full-auto: the X13 Auto (Glock 18), [=FTac=] Siege (TEC-9), and most surprisingly the GS Magna -- a full-auto Desert Eagle shooting .50 AE rounds (with as much muzzle climb as such a thing would imply). There is also a full-auto shotgun (the MX Guardian -- a ficitonalized IWI Tavor [=TS12=] with a removable magazine, even though the real [=TS12=] isn't full-auto). All of the weapons in the Battle Rifle class can be fired full-auto but only the TAQ-V (FN SCAR-L) SCAR-H) and Cronen Squall ([=LoneStar Future Weapons RM277=]) are set to full-auto by default.
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* MoreDakka: Besides the usual assortment of full-auto rifles three weapons in the handgun class are full-auto: the X13 Auto (Glock 18), [=FTac=] Siege (TEC-9), and most surprisingly the GS Magna -- a full-auto Desert Eagle shooting .50 AE rounds (with as much muzzle climb as such a thing would imply). There is also a full-auto shotgun (the MX Guardian -- a ficitonalized IWI Tavor [=TS12=] with a removable magazine, even though the real [=TS12=] isn't full-auto). All of the weapons in the Battle Rifle class can be fired full-auto but only the TAQ-V (FN SCAR-L) and Cronen Squall ([=LoneStar Future Weapons RM277=]) are set to full-auto by default.
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*** [=MP5SD=] -> Lachmann Shroud
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** All the shotguns can use Dragon's Breath rounds but for the shotguns that support automatic rechambering (the Expedite-12, KV Broadside, and MX Guardian) this could be problematic in real life as Dragon's Breath shells do not usually posess enough explosive energy to properly work the automatic rechamber mechanism of a shotgun and would need to be manually cycled (essentially reducing the weapon to pump action like the Bryson 890).

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** All the shotguns can use Dragon's Breath rounds but for the shotguns that support automatic rechambering shotguns (the Expedite-12, KV Broadside, and MX Guardian) this could be problematic in real life life, as specialty shells like Dragon's Breath shells do not usually posess possess enough explosive energy to properly work the automatic rechamber mechanism bolt of a shotgun an auto-shotgun and would need to be manually cycled (essentially reducing the weapon to pump action like the Bryson 800 and 890).
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** The handgun added with Season 5 Reloaded has an empty inspect animation wherein the player character, after looking over the empty magazine, holds it in a reverse grip under their firing hand's wrist and mimes stabbing someone with it, mirroring the animations for the tactical knife from the original ''[=MW2=]''. The melee weapon added with the update is likewise an ice-climbing pick much like the one used in "Cliffhanger".
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** All the shotguns can use Dragon's Breath rounds but for the shotguns that support automatic rechambering (the Expedite-12, KV Broadside, and MX Guardian) this could be problematic in real life as Dragon's Breath shells do not usually posess enough explosive energy to properly work the automatic rechamber mechanism of a shotgun and would need to be manually cycled (essentially reducing the weapon to pump action like the Bryson 890).
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* GunAccessories: ''II'' employs a new weapon attachment system that inteconnects certain unlocks to "weapon platforms" (meaning weapons in the same platform "family" can share attachments so long as one weapon in the platform has it unlocked). Some attachments (such as sniper scopes) can even cross weapon platforms.

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* GunAccessories: ''II'' employs a new weapon attachment system that inteconnects certain interconnects attachment unlocks to "weapon platforms" (meaning weapons in the same platform "family" can share attachments so long as one weapon in the platform has it unlocked). unlocked -- these unlock trees also unlock the weapon receivers themselves). Some attachments (such as sniper scopes) can even cross weapon platforms.platforms (so it's possible to use the stock LA-B scope on the MCPR, for instance).
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* NostalgiaLevel: Like ''MW'' before it, ''MW II'' was given classic ''Modern Warfare'' multiplayer maps over its lifespan. Showdown, Shipment, and Strike originate from ''[[Videogame/CallofDuty4ModernWarfare Call of Duty 4]]'', Dome is from ''Modern Warfare 3'', and Shoot House from the 2019 game. Also, while it's subtle, Taraq is actually a cleverly disguised remake of Neuville from the very first ''Call of Duty''.
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* GunAccessories: ''II'' employs a new weapon attachment system that inteconnects certain unlocks to "weapon platforms" (meaning weapons in the same platform "family" can share attachments so long as one weapon in the platform has it unlocked). Some attachments (such as sniper scopes) can even cross weapon platforms.

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