Follow TV Tropes

Following

History VideoGame / CallOfDutyModernWarfareII

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: Apart from the many [[MythologyGag mythology gags]] towards previous ''Call of Duty'' titles, ''[=MWII=]'' also has one to the film ''{{Film/Sicario}}'', which involves a military taskforce fighting TheCartel, right down to having a map set in a US-Mexico border town, as well as having a character named Alejandro.
Is there an issue? Send a MessageReason:
[Spell my name with an "S"] It's named "Lachmann Meer", not "Meir". The menu text has confirmed it, don't change it back to "Meir".


** [=H&K=] is [[BlandNameProduct bland-named]] to "Lachmann", with the [=G3=] battle rifle and all its derivatives consolidated under a singular platform called the "Lachmann Meir" platform. With the exception of the [=HK21=]/Rapp H, each receiver in the platform has a naming scheme that is usually prefixed with Lachmann and suffixed with either the receiver's caliber or purpose. A few examples:

to:

** [=H&K=] is [[BlandNameProduct bland-named]] to "Lachmann", with the [=G3=] battle rifle and all its derivatives consolidated under a singular platform called the "Lachmann Meir" Meer" platform. With the exception of the [=HK21=]/Rapp H, each receiver in the platform has a naming scheme that is usually prefixed with Lachmann and suffixed with either the receiver's caliber or purpose. A few examples:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TechTree: Several weapons are now unlocked through "Platform Mastery", e.g. making kills with related weapons, such as the Lachmann-762 battle rifle leading to the LM-S sniper rifle and Lachmann-556 assault rifle, which in turn leads to the Rapp H machine gun and Lachmann Sub SMG.

Added: 462

Changed: 533

Is there an issue? Send a MessageReason:
None


* AKA47: Played straighter than usual for the franchise, to the point where even iconic weapons and weapons whose names were unmodified in previous games or are in the public domain aren't safe. At least in the week 1 multiplayer beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=].

to:

* AKA47: Played straighter than usual for the franchise, to the point where even iconic weapons and weapons ones whose names were unmodified in previous games or are in the public domain aren't safe. At least in the week 1 multiplayer beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=].



*** The [=MP7=] is included in the scheme as well despite not being based on the G3 platform, named as the "LMP".



* GeoEffects: In the same demo, Task Force 141 has to assault a moving ship in order to stop a missile launch (the missile is on an oil rig, but the ship has the launch controls). The ship rocks back and forth, causing its cargo to careen with it, and unlucky players or enemies can be crushed if they are sandwiched between two containers.

to:

* GeoEffects: In the same demo, Task Force 141 has to assault a moving ship in order to stop a missile launch (the missile is on an oil rig, but the ship has the launch controls). The ship rocks back and forth, causing its cargo to careen with it, and unlucky players or enemies can be crushed if they are sandwiched between two containers.



* QuickDraw: A feature added in this game is the ability to, while holding a primary weapon, quickly draw and wield a sidearm with one hand while still off-handing the long gun. It is not known, at least in the Multiplayer beta, what exactly grants this ability, as the ability is not universal, being available in only one of the pre-made classes.

to:

** The Desert Eagle model shown has an extremely similar two-tone finish like that of the original ''[=MW2=]'' Deagle, but with the colors reversed - whereas the original model had a black barrel and slide riding on a chrome frame, the current one has a chrome barrel and slide over a black frame.
* QuickDraw: A feature added in this game is the ability to, while holding a primary weapon, quickly draw and wield a sidearm with one hand while still off-handing the long gun. It is not known, at least in the Multiplayer beta, what exactly grants this ability, as the ability is not universal, only being available in only one of the "Phantom" pre-made classes.class.
Is there an issue? Send a MessageReason:
oh wait


*** [=MP7=] -> LMP

Added: 18

Changed: 48

Is there an issue? Send a MessageReason:
None


* AKA47: Played straighter than usual for the franchise, to the point where iconic weapons and weapon's whose names are in the public domain aren't safe. At least in the week 1 multiplayer beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=].
** [=H&K=] is [[BlandNameProduct bland-named]] to "Lachmann", with the [=G3=] battle rifle and all its derivatives consolidated under a singular platform called the "Lachmann Meer" platform. With the exception of the [=HK21=]/Rapp H each receiver in the platform has a naming scheme that is usually prefixed with Lachmann and suffixed with either the receiver's caliber or purpose. A few examples:

to:

* AKA47: Played straighter than usual for the franchise, to the point where even iconic weapons and weapon's weapons whose names were unmodified in previous games or are in the public domain aren't safe. At least in the week 1 multiplayer beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=].
** [=H&K=] is [[BlandNameProduct bland-named]] to "Lachmann", with the [=G3=] battle rifle and all its derivatives consolidated under a singular platform called the "Lachmann Meer" Meir" platform. With the exception of the [=HK21=]/Rapp H H, each receiver in the platform has a naming scheme that is usually prefixed with Lachmann and suffixed with either the receiver's caliber or purpose. A few examples:



*** [=MP5=] -> Lachmann-Sub

to:

*** [=MP5=] -> Lachmann-SubLachmann Sub
*** [=MP7=] -> LMP

Added: 800

Changed: 625

Is there an issue? Send a MessageReason:
None


!! ''Modern Warfare II'' contains examples of following tropes:

to:

!! ''Modern Warfare II'' contains examples of following tropes:"We need tropes." "What I can get are tropes.":



** [=H&K=] is [[BlandNameProduct bland-named]] to "Lachmann", with the [=G3=] battle rifle and all its derivatives consolidated under a singular platform called the "Lachmann Meir" platform. Each receiver in the platform has a naming scheme that is usually prefixed with Lachmann and suffixed with either the receiver's caliber or purpose. A few examples:

to:

** [=H&K=] is [[BlandNameProduct bland-named]] to "Lachmann", with the [=G3=] battle rifle and all its derivatives consolidated under a singular platform called the "Lachmann Meir" Meer" platform. Each With the exception of the [=HK21=]/Rapp H each receiver in the platform has a naming scheme that is usually prefixed with Lachmann and suffixed with either the receiver's caliber or purpose. A few examples:



*** [=PSG1=] -> [=LM-S=]



* MythologyGag: "Dark Waters" takes inspiration from the missions "[[VideoGame/CallOfDutyModernWarfare2 The only easy day, was yesterday]]" and "[[VideoGame/CallOfDuty4ModernWarfare Crew Expendable]]". Task Force 141 has to infiltrate an oil rig carrying missiles, though here, it's a nuke as opposed to a SAM site. Later in the mission, they transfer over to and assault a nearby ship containing the launch hardware for said nuke, with the on-deck gunfight segments taking a couple of pages from the latter mission.

to:

* MythologyGag: MythologyGag:
**
"Dark Waters" takes inspiration from the missions "[[VideoGame/CallOfDutyModernWarfare2 The only easy day, was yesterday]]" Only Easy Day... Was Yesterday]]" and "[[VideoGame/CallOfDuty4ModernWarfare Crew Expendable]]". Task Force 141 has to infiltrate an oil rig carrying missiles, though here, it's a nuke as opposed to a SAM site. Later in the mission, they transfer over to and assault a nearby ship containing the launch hardware for said nuke, with the on-deck gunfight segments taking a couple of pages from the latter mission.mission.
** A building in the Farm 18 map resembles Pavlov's House from the very first ''Call of Duty'' game.
** The "Kastov" naming for Kalashnikov rifles is a reference to the fictional country of Kastovia from 2019's ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]''.
Is there an issue? Send a MessageReason:
None


* AKA47: Played straighter than usual for the franchise, to the point where iconic weapons and weapon's whose names are in the public domain aren't safe. At least in the beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=].

to:

* AKA47: Played straighter than usual for the franchise, to the point where iconic weapons and weapon's whose names are in the public domain aren't safe. At least in the week 1 multiplayer beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=].



** AK platform weapons are prefixed "Kastov" and suffixed with either caliber or the latter part of the real weapon's model name.

to:

** AK platform weapons in the assault rifle class are prefixed "Kastov" and suffixed with either caliber or the latter part of the real weapon's model name.name. The two AK-derived submachine guns, the Bizon and Vityaz-SN, have a different naming scheme, while the RPK is still the RPK.
Is there an issue? Send a MessageReason:
And that should do it for now.


* QuickDraw: A feature added in this game is the ability to, while holding a primary weapon, quickly draw and wield a sidearm with one hand while still holding onto the long gun with one hand. It is not known, at least in the Multiplayer beta, what exactly grants this ability, as the ability is not universal, being available in only one of the pre-made classes.

to:

* QuickDraw: A feature added in this game is the ability to, while holding a primary weapon, quickly draw and wield a sidearm with one hand while still holding onto off-handing the long gun with one hand.gun. It is not known, at least in the Multiplayer beta, what exactly grants this ability, as the ability is not universal, being available in only one of the pre-made classes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* QuickDraw: A feature added in this game is the ability to, while holding a primary weapon, quickly draw and wield a sidearm with one hand while still holding onto the long gun with one hand. It is not known, at least in the Multiplayer beta, what exactly grants this ability, as the ability is not universal, being available in only one of the pre-made classes.

Added: 640

Changed: 1052

Is there an issue? Send a MessageReason:
None


* AKA47: Played straighter than usual for the franchise, to the point where iconic weapons and weapon's whose names are in the public domain aren't safe. The [=MP5=] is known as the "Lachmann Sub", while the [=AKS-74U=] is known as the "Kastov-74u". Of all the weapons featured in the beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=].
* GeoEffects: In the same demo, Task Froce 141 has to assault a moving ship in order to stop a missile launch (the missile is on an oil rig, but the ship has the launch controls). The ship rocks back and forth, causing its cargo to careen with it, and unlucky players or enemies can be crushed if they are sandwiched between two containers.

to:

* AKA47: Played straighter than usual for the franchise, to the point where iconic weapons and weapon's whose names are in the public domain aren't safe. The [=MP5=] is known as the "Lachmann Sub", while the [=AKS-74U=] is known as the "Kastov-74u". Of all the weapons featured At least in the beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=].
** [=H&K=] is [[BlandNameProduct bland-named]] to "Lachmann", with the [=G3=] battle rifle and all its derivatives consolidated under a singular platform called the "Lachmann Meir" platform. Each receiver in the platform has a naming scheme that is usually prefixed with Lachmann and suffixed with either the receiver's caliber or purpose. A few examples:
*** [=G3=] -> Lachmann-762
*** [=HK33=] -> Lachmann-556
*** [=MP5=] -> Lachmann-Sub
** AK platform weapons are prefixed "Kastov" and suffixed with either caliber or the latter part of the real weapon's model name.
*** [=AK-103=] -> Kastov-762
*** [=AK-105=] -> Kastov-545
*** [=AKS-74UN=] -> Kastov-[=74u=]
* GeoEffects: In the same demo, Task Froce Force 141 has to assault a moving ship in order to stop a missile launch (the missile is on an oil rig, but the ship has the launch controls). The ship rocks back and forth, causing its cargo to careen with it, and unlucky players or enemies can be crushed if they are sandwiched between two containers.



* MythologyGag: Just like in ''VideoGame/CallOfDutyModernWarfare2'', Task Force 141 has to infiltrate an oil rig carrying missiles, though here, it's a nuke as opposed to a SAM site.%%seen in demo
* YourPrincessIsInAnotherCastle: The demo shows Task Force 141 assaulting an oil rig to stop a missile launch. When they finally get to the missile, they find out that it doesn't have any launch equipment onboard, and realize that the nearby ship contains that hardware.

to:

* MythologyGag: Just like in ''VideoGame/CallOfDutyModernWarfare2'', "Dark Waters" takes inspiration from the missions "[[VideoGame/CallOfDutyModernWarfare2 The only easy day, was yesterday]]" and "[[VideoGame/CallOfDuty4ModernWarfare Crew Expendable]]". Task Force 141 has to infiltrate an oil rig carrying missiles, though here, it's a nuke as opposed to a SAM site.%%seen site. Later in demo
the mission, they transfer over to and assault a nearby ship containing the launch hardware for said nuke, with the on-deck gunfight segments taking a couple of pages from the latter mission.
* YourPrincessIsInAnotherCastle: The demo shows mission "Dark Waters" sees Task Force 141 assaulting an oil rig to stop a missile launch. When they finally get to the missile, they find out that it doesn't have any launch equipment onboard, and realize that the nearby ship contains that hardware.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AKA47: Played straighter than usual for the franchise, to the point where iconic weapons and weapon's whose names are in the public domain aren't safe. The [=MP5=] is known as the "Lachmann Sub", while the [=AKS-74U=] is known as the "Kastov-74u". Of all the weapons featured in the beta, the only weapons that have a somewhat correct name are the classic [=M4=] and [=M16=].
Is there an issue? Send a MessageReason:
Changed Fender's nationality from Mexico to Hungary


* MultinationalTeam: Just like in previous games, Multiplayer playable characters (now divided into SPECGRU and KORTAC factions) are comprised of operatives from various countries and military units. In addition to the returning Price, Ghost, Soap (all Brits) and Farah (Urzikstani) as well as American and Russian Mil-Sims, we also got new operatives from countries like Austria (Koenig), Costa Rica (Gus), China (Zimo), Greece (Kleo), Japan (Oni), Mexico (Fender), and South Korea (Horangi).

to:

* MultinationalTeam: Just like in previous games, Multiplayer playable characters (now divided into SPECGRU and KORTAC factions) are comprised of operatives from various countries and military units. In So far, in addition to the returning Price, Ghost, Soap (all Brits) and Farah (Urzikstani) as well as American and Russian Mil-Sims, we also got new operatives from countries like Austria (Koenig), Costa Rica (Gus), China (Zimo), Greece (Kleo), Japan (Oni), Mexico Hungary (Fender), and South Korea (Horangi).
Is there an issue? Send a MessageReason:
None


* MultinationalTeam: Just like in previous games, Multiplayer playable characters (now divided into SPECGRU and KORTAC factions) are comprised of operatives from various countries and military units. In addition to the returning Price, Ghost, Soap (all Brits) and Farah (Urzikstani) as well as American and Russian Mil-Sims, we also got new operatives from countries like Austria (Koenig), Costa Rica (Gus), China (Zimo), Greece (Kleo), Mexico (Fender), and South Korea (Horangi).

to:

* MultinationalTeam: Just like in previous games, Multiplayer playable characters (now divided into SPECGRU and KORTAC factions) are comprised of operatives from various countries and military units. In addition to the returning Price, Ghost, Soap (all Brits) and Farah (Urzikstani) as well as American and Russian Mil-Sims, we also got new operatives from countries like Austria (Koenig), Costa Rica (Gus), China (Zimo), Greece (Kleo), Japan (Oni), Mexico (Fender), and South Korea (Horangi).
Is there an issue? Send a MessageReason:
None


* MultinationalTeam: Just like in previous games, Multiplayer playable characters (now divided into SPECGRU and KORTAC factions) are comprised of operatives from various countries and military units. In addition to the returning Price, Ghost, Soap (all Brits) and Farah (Urzikstani), we also got new operatives from countries like Austria (Koenig), Costa Rica (Gus), China (Zimo), Greece (Kleo), Mexico (Fender), United States (Hutch) and South Korea (Horangi).

to:

* MultinationalTeam: Just like in previous games, Multiplayer playable characters (now divided into SPECGRU and KORTAC factions) are comprised of operatives from various countries and military units. In addition to the returning Price, Ghost, Soap (all Brits) and Farah (Urzikstani), (Urzikstani) as well as American and Russian Mil-Sims, we also got new operatives from countries like Austria (Koenig), Costa Rica (Gus), China (Zimo), Greece (Kleo), Mexico (Fender), United States (Hutch) and South Korea (Horangi).
Is there an issue? Send a MessageReason:
None


* MultinationalTeam: Just like in previous games, Multiplayer playable characters (now divided into SPECGRU and KORTAC factions) are comprised of operatives from various countries and military units. In addition to the returning Price, Ghost, Soap (all Brits) and Farah (Urzikstani), we also got new operatives from countries like Austria (Koenig), Costa Rica (Gus), China (Zimo), Greece (Kleo), Mexico (Fender) and South Korea (Horangi).

to:

* MultinationalTeam: Just like in previous games, Multiplayer playable characters (now divided into SPECGRU and KORTAC factions) are comprised of operatives from various countries and military units. In addition to the returning Price, Ghost, Soap (all Brits) and Farah (Urzikstani), we also got new operatives from countries like Austria (Koenig), Costa Rica (Gus), China (Zimo), Greece (Kleo), Mexico (Fender) (Fender), United States (Hutch) and South Korea (Horangi).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MultinationalTeam: Just like in previous games, Multiplayer playable characters (now divided into SPECGRU and KORTAC factions) are comprised of operatives from various countries and military units. In addition to the returning Price, Ghost, Soap (all Brits) and Farah (Urzikstani), we also got new operatives from countries like Austria (Koenig), Costa Rica (Gus), China (Zimo), Greece (Kleo), Mexico (Fender) and South Korea (Horangi).
Is there an issue? Send a MessageReason:
None


* AdaptationalHeroism: The Dark Water mission demo shown at Summer Games Fest 2022 sees operatives of Shadow Company, who were [[BigBad Shepherd's]] [[EliteMook personal troops]] in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', as friendly forces working alongside Soap, Ghost and Vargas, and they’re not led by Shepherd even if he does exist in this game. Though it remains to be seen whether they would turn on Task Force 141 later on in the game.

to:

* AdaptationalHeroism: The Dark Water mission demo shown at Summer Games Fest 2022 sees operatives of Shadow Company, who were [[BigBad Shepherd's]] [[EliteMook personal troops]] in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', as friendly forces working alongside Soap, Ghost and Vargas, and they’re not led by Shepherd nor have any ties to him even if he does exist in this game.universe. Though it remains to be seen whether they would turn on Task Force 141 later on in the game.
Is there an issue? Send a MessageReason:
None


The game is set to release on October 28, 2022 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and PC, making its triumphant return to {{UsefulNotes/Steam}}.

to:

The game is set to release on October 28, 2022 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and PC, making its marking the series' triumphant return to {{UsefulNotes/Steam}}.



* AdaptationalHeroism: The Dark Water mission demo shown at the Game Awards sees operatives of Shadow Company, who were [[BigBad Shepherd's]] [[EliteMook personal troops]] in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', as friendly forces working alongside Soap, Ghost and Vargas, and they’re not led by Shepherd even if he does exist in this game. Though it remains to be seen whether they would turn on Task Force 141 later on in the game.

to:

* AdaptationalHeroism: The Dark Water mission demo shown at the Game Awards Summer Games Fest 2022 sees operatives of Shadow Company, who were [[BigBad Shepherd's]] [[EliteMook personal troops]] in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', as friendly forces working alongside Soap, Ghost and Vargas, and they’re not led by Shepherd even if he does exist in this game. Though it remains to be seen whether they would turn on Task Force 141 later on in the game.
Is there an issue? Send a MessageReason:
None


* NamesTheSame: Alejandro Vargas, the Mexican Special Forces guy, shares the same given name as ''VideoGame/CallOfDutyModernWarfare2'''s Alejandro Rojas, a Brazilian arms dealer who supplied Makarov with weapons the latter used in the "No Russian" attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NamesTheSame: Alejandro Vargas, the Mexican Special Forces guy, shares the same given name as ''VideoGame/CallOfDutyModernWarfare2'''s Alejandro Rojas, a Brazilian arms dealer who supplied Makarov with weapons the latter used in the "No Russian" attack.
Is there an issue? Send a MessageReason:
None


* AdaptationalHeroism: The Dark Water mission demo shown at the Game Awards sees operatives of Shadow Company, who were [[BigBad Shepherd's]] [[EliteMook personal troops]] in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', as friendly forces working alongside Soap, Ghost and Vargas. Though it remains to be seen whether they would turn on Task Force 141 later on in the game.

to:

* AdaptationalHeroism: The Dark Water mission demo shown at the Game Awards sees operatives of Shadow Company, who were [[BigBad Shepherd's]] [[EliteMook personal troops]] in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', as friendly forces working alongside Soap, Ghost and Vargas.Vargas, and they’re not led by Shepherd even if he does exist in this game. Though it remains to be seen whether they would turn on Task Force 141 later on in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!! ''Modern Warfare II'' contains examples of following tropes:
Is there an issue? Send a MessageReason:
None

Added: 340

Changed: 605

Is there an issue? Send a MessageReason:
None


* GeoEffects: In the demo shown at the Game Awards, Task Froce 141 has to assault a moving ship in order to stop a missile launch (the missile is on an oil rig, but the ship has the launch controls). The ship rocks back and forth, causing its cargo to careen with it, and unlucky players or enemies can be crushed if they are sandwiched between two containers.

to:

* GeoEffects: In the AdaptationalHeroism: The Dark Water mission demo shown at the Game Awards, Awards sees operatives of Shadow Company, who were [[BigBad Shepherd's]] [[EliteMook personal troops]] in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', as friendly forces working alongside Soap, Ghost and Vargas. Though it remains to be seen whether they would turn on Task Force 141 later on in the game.
* GeoEffects: In the same demo,
Task Froce 141 has to assault a moving ship in order to stop a missile launch (the missile is on an oil rig, but the ship has the launch controls). The ship rocks back and forth, causing its cargo to careen with it, and unlucky players or enemies can be crushed if they are sandwiched between two containers.
Is there an issue? Send a MessageReason:
None


----

to:

--------
* GeoEffects: In the demo shown at the Game Awards, Task Froce 141 has to assault a moving ship in order to stop a missile launch (the missile is on an oil rig, but the ship has the launch controls). The ship rocks back and forth, causing its cargo to careen with it, and unlucky players or enemies can be crushed if they are sandwiched between two containers.
* MythologyGag: Just like in ''VideoGame/CallOfDutyModernWarfare2'', Task Force 141 has to infiltrate an oil rig carrying missiles, though here, it's a nuke as opposed to a SAM site.%%seen in demo
* YourPrincessIsInAnotherCastle: The demo shows Task Force 141 assaulting an oil rig to stop a missile launch. When they finally get to the missile, they find out that it doesn't have any launch equipment onboard, and realize that the nearby ship contains that hardware.
Is there an issue? Send a MessageReason:
None


The game is set to release on October 28, 2022 for UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and PC, making its triumphant return to {{UsefulNotes/Steam}}.

to:

The game is set to release on October 28, 2022 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and PC, making its triumphant return to {{UsefulNotes/Steam}}.
Is there an issue? Send a MessageReason:
Added the game’s official tagline

Added DiffLines:


->"''The ultimate weapon is team.''"

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''"Mexican Special Forces, 141, they are your'' '''brothers''' ''now!'']]

to:

[[caption-width-right:350:''"Mexican [[caption-width-right:350:''"[[UsefulNotes/MexicansWithMachineGuns Mexican Special Forces, Forces]], 141, they are your'' '''brothers''' ''now!'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mwii_002_reveal_tout.jpg]]
[[caption-width-right:350:''"Mexican Special Forces, 141, they are your'' '''brothers''' ''now!'']]
''Call of Duty: Modern Warfare II'' is the 2022 sequel to the ContinuityReboot of Infinity Ward's ''VideoGame/ModernWarfare'' series, ''VideoGame/CallOfDutyModernWarfare2019''.
The game is set to release on October 28, 2022 for UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and PC, making its triumphant return to {{UsefulNotes/Steam}}.
----

Top