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* AdvertisedExtra: The US Army Rangers. While they're featured heavily on the boxart as well as in promotional material and even on the main menu and loading screen, they only have about 7 missions total. The Allied faction with the most focus is in fact the British, with a total of 13 campaign missions.

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* AdvertisedExtra: The US Army Rangers. While they're featured heavily on the boxart as well as in promotional material and even on the main menu and loading screen, they only have about 7 missions total. total, the same as the Russian campaign, and two of the three campaigns involving them - one of which is a single-mission epilogue - can't be played until every other campaign is completed. The Allied faction with the most focus is in fact the British, with a total of 13 campaign missions.missions across four campaigns.



* BadassDriver: ZigZaggedTrope for [=MacGregor=] in the two times you ride captured German vehicles with him. On one hand, he's terrible at handling German vehicles because he can't read the (German) controls, but he ''does'' manage to drive competently enough to actually get you and Price through German lines alive in one piece both times.

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* BadassDriver: ZigZaggedTrope ZigZaggingTrope for [=MacGregor=] in the two times you ride captured German vehicles with him. On one hand, he's terrible at handling German vehicles because he can't read the (German) controls, but he ''does'' manage to drive competently enough to actually get you and Price through German lines alive in one piece both times.
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''Call of Duty 2'' is the second entry in the ''VideoGame/CallOfDuty'' series, developed by Infinity Ward and released on October 25, 2005 for UsefulNotes/MicrosoftWindows and UsefulNotes/Xbox360, the latter notable for being a launch title. It is a loose sequel to the first ''Call of Duty'', sharing little beyond the basic premise of fighting the Nazis across several fronts.

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''Call of Duty 2'' is the second entry in the ''VideoGame/CallOfDuty'' series, developed by Infinity Ward and released on October 25, 2005 for UsefulNotes/MicrosoftWindows and UsefulNotes/Xbox360, the latter notable for being a launch title. It is a loose sequel to the first ''Call of Duty'', ''VideoGame/CallOfDuty1'', sharing little beyond the basic premise of fighting the Nazis across several fronts.
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* AirVentPassageway: "The Pipeline" has Pvt. Koslov and a few other Soviet soldiers using an old, damaged pipeline to advance through German lines in order to rendezvous with a larger Soviet force intent on capturing a nearby train station.

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* ChummyCommies: Compared to the first game, which depicted the Red Army as a mix of this and DirtyCommunists, ''2'' depicts them in a much more positive light.

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* ChummyCommies: Compared to the first game, which depicted the Red Army as a mix of this and DirtyCommunists, ''2'' depicts them in a much more positive light.light; even the commissars never get much worse than implied execution of prisoners and a single semi-disparaging comment about Vasili's "peasant's luck".



* EarlyInstallmentWeirdness: ''Call of Duty 2'' brought the ''Call of Duty'' gameplay style more in line with what's now familiar to longtime players, with things like {{regenerating health}}, a [[LimitedLoadout two-weapon limit]] with separate caches of frag and "special" grenades that are tossed at the press of a button rather than given separate slots, and a proper mission select with console-style checkpoint saves, but there's still a few oddities. Chief among them is that you ''still'' can't sprint, which wouldn't be standardized until ''Call of Duty 4'', but there's also that it's the last game in the series to heavily avert BagOfSpilling: if you drop one of your starting weapons for a new one at any point during a mission, you can keep it with you throughout an entire campaign. This would be dropped from later games after that freedom conflicted with the game's [[{{Railroading}} heavier attempts at scripting]], particularly allowing you to bring the game [[UnwinnableByMistake to a screeching halt]] in the last Russian mission by accomplishing an objective before it's given to you.



* SelectiveHistoricalArmoury: When coming up against German armored vehicles, you must either run up to them and attach a sticky bomb, or in some levels find a Panzershreck reusable rocket launcher [fewer than 300,000 made] lying about. You and your British or American AI teammates will never have [=PIAT=]s or M9 "Bazookas" available, nor will the opposition ever have any disposable Panzerfaust rockets [more than 6 million made] lying about. In the first ''Call of Duty'' the Panzerfaust was a common sight, but so many complained that it was a single use weapon that forced them to go back and grab a new one entirely after every shot. On the other side, the M1 Carbine is far more rare than it was in the first game, and while the M3 Grease Gun is actually included this time it can only be used in multiplayer. The only German machine gun seen is the MG 42, never the older and slightly more prolific MG 34.

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* SelectiveHistoricalArmoury: When coming up against German armored vehicles, you must either run up to them and attach a sticky bomb, or in some levels find a Panzershreck reusable rocket launcher [fewer than 300,000 made] lying about. You and your British or American AI teammates will never have [=PIAT=]s or M9 "Bazookas" available, nor will the opposition ever have any disposable Panzerfaust rockets [more than 6 million made] lying about. In the first ''Call of Duty'' the Panzerfaust was a common sight, but so many complained that it was a single use weapon that forced them to go back and grab a new one entirely after every shot.shot, especially since even from the beginning of the series [[ATeamFiring explosives were wildly inaccurate]] and you'd invariably need more than one anyway. On the other side, the M1 Carbine is far more rare than it was in the first game, and while the M3 Grease Gun is actually included this time it can only be used in multiplayer. The only German machine gun seen is the MG 42, never the older and slightly more prolific MG 34. Amusingly, a lot of the first game's issues with this trope were fixed with its expansion ''United Offensive'', which added semi-auto rifles for the Russians and Germans, more pistols than just the 1911 and Luger, the Bazooka as an alternate launcher, and several portable machine guns to take over for the pre-placed MG 42s used in the first game - but only some of them (namely, the new pistols and rifles) were carried over to ''Call of Duty 2''.
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* InsertGrenadeHere: Twice. During the middle of the Soviet campaign and the final American campaign mission, knocking out German tanks with explosives to their tracks will have your fellow soldiers go on top of the tanks, shoot any German crew members in the turret, then drop a grenade and run away, with the damaged tank exploding seconds later.
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* ForegoneConclusion: Anyone who's read up on the Battle of Caen will know that the city will only fall a month into the Normandy campaign, meaning that the actions of Price, Davis, and [=MacGregor=] will be ultimately for naught. In-universe, this also befalls Captain Price; on the one hand, he's not going to die in this game because all of the British missions take place before those of the first game, but on the other, he's not going to survive the whole war because we already saw him die late in the first game.

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* ForegoneConclusion: Anyone who's read up on the Battle of Caen will know that the city will only fall a month into the Normandy campaign, meaning that the actions of Price, Davis, and [=MacGregor=] will be ultimately for naught. In-universe, this This also befalls Captain Price; on the one hand, he's not going to die in this game because all of the British missions take place before those of the first game, but on the other, he's not going to survive the whole war because we already saw him die late in the first game.

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''Call of Duty 2'' is the second entry in the ''VideoGame/CallOfDuty'' series, developed by Infinity Ward and released on October 25, 2005 for UsefulNotes/MicrosoftWindows and UsefulNotes/Xbox360, the latter notable for being a launch title. It is a loose sequel to ''VideoGame/CallOfDuty1''.

to:

''Call of Duty 2'' is the second entry in the ''VideoGame/CallOfDuty'' series, developed by Infinity Ward and released on October 25, 2005 for UsefulNotes/MicrosoftWindows and UsefulNotes/Xbox360, the latter notable for being a launch title. It is a loose sequel to ''VideoGame/CallOfDuty1''.
the first ''Call of Duty'', sharing little beyond the basic premise of fighting the Nazis across several fronts.



!''Call Of Duty 2'' provides examples of:

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!''Call Of of Duty 2'' provides examples of:



* AntiArmor: The 88mm flak gun returns from the first game. And like before, it's placed where German tanks or armored vehicles are going to be used against you and your squad.
** Some levels give the player access to the German Panzershreck rocket launcher to destroy tanks and half-tracks.

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* AntiArmor: The 88mm flak gun also returns from the first game. And like before, it's placed game, and is also frequently positioned in places where German tanks or armored vehicles are going to be used against you and your squad.
**
the player can make good use of it. Some levels also give the player access to the German Panzershreck rocket launcher to destroy tanks and half-tracks.



* BadassDriver: ZigZaggedTrope for [=MacGregor=] in the two times you ride captured German vehicles with him. On one hand, he's terrible at handling German vehicles and reading their controls, but he ''does'' manage to drive competently enough to actually get you and Price through German lines alive in one piece both times.

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* BadassDriver: ZigZaggedTrope for [=MacGregor=] in the two times you ride captured German vehicles with him. On one hand, he's terrible at handling German vehicles and reading their because he can't read the (German) controls, but he ''does'' manage to drive competently enough to actually get you and Price through German lines alive in one piece both times.



** The British campaign ends with Price, Davis, [=MacGregor=], and the other British soldiers of the 7th Armored successful in holding back a German armored attack on their positions, but their attempts to push into Caen [[AllForNothing are for naught]], as the division has suffered heavy casualties and must regroup and reorganize.

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** The British campaign ends with Price, Davis, [=MacGregor=], and the other British soldiers of the 7th Armored successful in holding back a German armored attack on their positions, but their attempts to push into Caen [[AllForNothing are for naught]], as the division has suffered heavy casualties and must regroup and reorganize. Moreover, thanks to AnachronicOrder, players coming from the first game know that Price will eventually be killed attempting to cripple the ''Tirpitz''.



* BottomlessMagazines: MG 42 turrets never run out of ammunition, overheat, or need to be reloaded.

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* BottomlessMagazines: MG 42 turrets never run out of ammunition, overheat, or need to be reloaded.even overheat.



** Averted with Welsh, where you can clearly hear other tank crew members doing their jobs over the radio.

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** Averted with Welsh, where you can clearly hear other tank crew members doing their jobs over the radio.radio, though in gameplay you still control every function save the fore-mounted machine gun, which automatically fires when enemy infantry are in range.



** "Crossing the Rhine" for the American campaign. Taylor, Randall, and [=McCloskey=] capture an important German strongold in the town of Wallendar, Germany, and take out two German Tiger I Heavy tanks.
* ForegoneConclusion: Anyone who's read up on the Battle of Caen will know that the city will only fall a month into the Normandy campaign, meaning that the actions of Price, Davis, and [=MacGregor=] will be ultimately for naught.
* FragileSpeedster: The British Mk. VI Crusader tank is this. While capable of driving at extremely fast speeds in the North African desert, it achieves this thanks to having far less armor and a smaller gun compared to its German counterparts.

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** "Crossing the Rhine" for the American campaign. Taylor, Randall, and [=McCloskey=] capture an important German strongold stronghold in the town of Wallendar, Germany, and take out two German Tiger I Heavy heavy tanks.
* ForegoneConclusion: Anyone who's read up on the Battle of Caen will know that the city will only fall a month into the Normandy campaign, meaning that the actions of Price, Davis, and [=MacGregor=] will be ultimately for naught.
naught. In-universe, this also befalls Captain Price; on the one hand, he's not going to die in this game because all of the British missions take place before those of the first game, but on the other, he's not going to survive the whole war because we already saw him die late in the first game.
* FragileSpeedster: The British Mk. VI Crusader tank is this. While capable of driving at extremely fast speeds in the North African desert, it achieves this thanks to having far less armor and a smaller gun compared to its German counterparts.counterparts, forcing a nigh-suicidal strategy where a column of them rushes as close as possible to enemy tanks so they can actually make hits that will count.



** Sgt. Davis gets a chance to shoot down Stukas with a ''[[AntiAir Flakvierling]]''.

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** Sgt. Davis gets a chance to shoot down Stukas with a captured ''[[AntiAir Flakvierling]]''.



* MisidentifiedWeapons: This game would set a standard of sorts for the WWII ''Call of Duty'' games, by remodeling the [=M1A1=] Carbine into an original, full-stocked M1, and then refusing to delete the "A1" from its name. Due to poor coding, the scoped Gewehr 43 in the campaign is also called a Springfield.



** Defied in the British level "Prisoners of War", where one of your squadmates wanting to shoot at two surrendering Germans before Captain Price tells him to back down.

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** Defied in the British level "Prisoners of War", where one of your squadmates wanting wants to shoot at two surrendering Germans before Captain Price tells him to back down.



* PistolWhipping: Your QuickMelee attack takes the form of bashing the enemy with your weapon.

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* PistolWhipping: Your As in the first game, your QuickMelee attack takes the form of bashing the enemy with your weapon.



* SelectiveHistoricalArmoury: When coming up against German armored vehicles, you must either run up to them and attach a sticky bomb, or in some levels find a Panzershreck reusable rocket launcher [fewer than 300,000 made] lying about. You and your British or American AI teammates will never have [=PIAT=]s or M9 "Bazookas" available, nor will the opposition ever have any disposable Panzerfaust rockets [more than 6 million made] lying about. In the first Call of Duty the Panzerfaust was a common sight, but so many complained that it was a single use weapon that forced them to go back and grab a new one entirely after every shot. On the other side, the M1 Carbine is far more rare than it was in the first game, and while the M3 Grease Gun is actually included this time it can only be used in multiplayer. The only German machinegun seen is the MG 42 and never the older and slightly more prolific MG 34.

to:

* SelectiveHistoricalArmoury: When coming up against German armored vehicles, you must either run up to them and attach a sticky bomb, or in some levels find a Panzershreck reusable rocket launcher [fewer than 300,000 made] lying about. You and your British or American AI teammates will never have [=PIAT=]s or M9 "Bazookas" available, nor will the opposition ever have any disposable Panzerfaust rockets [more than 6 million made] lying about. In the first Call ''Call of Duty Duty'' the Panzerfaust was a common sight, but so many complained that it was a single use weapon that forced them to go back and grab a new one entirely after every shot. On the other side, the M1 Carbine is far more rare than it was in the first game, and while the M3 Grease Gun is actually included this time it can only be used in multiplayer. The only German machinegun machine gun seen is the MG 42 and 42, never the older and slightly more prolific MG 34.



* SniperRifle: The Soviets have the scoped Mosin-Nagant, the Germans have the scoped Kar 98 k and the scoped Gewehr 43, the British the scoped Lee-Enfield, and finally the Americans get the Springfield.

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* SniperRifle: The Soviets have the scoped Mosin-Nagant, the Germans have the scoped Kar 98 k 98k and the scoped Gewehr 43, the British the scoped Lee-Enfield, and finally the Americans get the Springfield.
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''Call of Duty 2'' is the second entry in the ''VideoGame/CallOfDuty'' series, developed by Infinity Ward and released on October 25,2005 for UsefulNotes/MicrosoftWindows and UsefulNotes/Xbox360, the latter notable for being a launch title. It is a direct sequel to ''VideoGame/CallOfDuty1''.

to:

''Call of Duty 2'' is the second entry in the ''VideoGame/CallOfDuty'' series, developed by Infinity Ward and released on October 25,2005 25, 2005 for UsefulNotes/MicrosoftWindows and UsefulNotes/Xbox360, the latter notable for being a launch title. It is a direct loose sequel to ''VideoGame/CallOfDuty1''.
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* HappilyEverBefore: The game portrays the battle for Hill 400 as ending in American victory. Historically the Rangers did manage to capture the peak and hold it while under intense assault, but, on the last day of the Battle of Hürtgen Forest, Germany recaptured the hill and held it until February 1945.
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* FatBastard: Variants of the Wehrmacht soldier model are visibly overweight.
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* InsurmountableWaistHeightFence: Near the end of the first level, your squad encounters a Panzerwerfer on the other side of a small iron fence and gate. Instead of climbing the fence or trying to ShootOutTheLock, your comrades suggest fighting through a destroyed building to get to the other side.


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* LockedDoor: The player is completely incapable of interacting with doors in any way, relying on an AI ally, such as Captain Price to do it for you and move the level along.
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according to this source, the Panzerschreck was delivered October '43, https://www.bergflak.com/pshistory.html

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* ImproperlyPlacedFirearms: A minor example, the Panzerschreck rocket launcher is present in the mission "Comrade Sniper" set January 15, 1943 during the Battle of Stalingrad. The weapons wouldn't be delivered for service until later that year.
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** Some levels give the player access to the German Panzershreck rocket launcher to destroy tanks and half-tracks.


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* BottomlessMagazines: MG 42 turrets never run out of ammunition, overheat, or need to be reloaded.


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* SelectiveHistoricalArmoury: When coming up against German armored vehicles, you must either run up to them and attach a sticky bomb, or in some levels find a Panzershreck reusable rocket launcher [fewer than 300,000 made] lying about. You and your British or American AI teammates will never have [=PIAT=]s or M9 "Bazookas" available, nor will the opposition ever have any disposable Panzerfaust rockets [more than 6 million made] lying about. In the first Call of Duty the Panzerfaust was a common sight, but so many complained that it was a single use weapon that forced them to go back and grab a new one entirely after every shot. On the other side, the M1 Carbine is far more rare than it was in the first game, and while the M3 Grease Gun is actually included this time it can only be used in multiplayer. The only German machinegun seen is the MG 42 and never the older and slightly more prolific MG 34.
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* GrenadeHotPotato: AI soldiers can grab grenades that land near them and throw them back. The player cannot, meaning you have to scramble out of there or hope your comrades will do you a favor. Mechanics for the player throwing back grenades were incorporated into sequels in the franchise.


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* TakingYouWithMe: Heavily wounded Germans will sometimes draw a Luger pistol and fire off a few shots before dying.
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* AttackItsWeakPoint: Tanks which you are meant to destroy using {{Sticky Bomb}}s have bright yellow glowing icons on the points where you can attach the explosives.


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* StickyBomb: The main method of destroying tanks during the campaign is by running over to them and pressing the interact button to slap explosives onto them which detonate after a short delay.
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* CannedOrdersOverLoudspeaker: During the Stalingrad missions, German propaganda broadcasts can be heard, encouraging the Soviet soldiers to abandon Stalin and surrender.
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* ExplodingBarrels: They are peppered throughout levels, and destroying them is the objective of the first segment of The Battle of El Alamein level, in a nighttime raid on a German fuel depot.


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* ReplayMode: You can select previously completed missions to replay from the main menu.
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* LimitedLoadout: In the singleplayer campaign, you can carry two guns, four frag grenades, and four smoke grenades.


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* PistolWhipping: Your QuickMelee attack takes the form of bashing the enemy with your weapon.

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* HoldTheLine: Several missions have you and your squad hold back massive German attacks and counterattacks, usually to buy time for friendly reinforcements to arrive.

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* HoldTheLine: Several missions have you and your squad hold back massive German attacks and counterattacks, usually to buy time for friendly reinforcements to arrive. A level early in the British Campaign is literally named "Hold the Line".


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* MidSeasonUpgrade: Most of the British Campaign had the Thompson as their sub-machine gun of choice. When they've moved from Africa to France, it's been traded in for the Sten gun with a larger magazine.


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** Defied in the British level "Prisoners of War", where one of your squadmates wanting to shoot at two surrendering Germans before Captain Price tells him to back down.
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* NonstandardGameOver: "FriendlyFire will not be tolerated!"

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* NonstandardGameOver: "FriendlyFire will not be tolerated!"tolerated!", or in the case of the Soviet missions, "You are a Traitor to the Motherland!"
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** During an American mission, a few German soldiers surrender, and Sgt. Randall orders his men to hold their fire. Failure to do so results in this.

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** During an American a British mission, a few German soldiers surrender, and Sgt. Randall Captain Price orders his men to hold their fire. Failure to do so results in this.
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* LeeroyJenkins: "Hill 400" starts with the American soldiers breaking cover and charging the German position without even being ordered to, and it ''[[CrazyEnoughToWork actually]] [[RefugeInAudacity works!]]''
--> ''LET'S GO GET THE BASTARDS!''
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* NonstandardGameOver: "FriendlyFire will not be tolerated!"
** During an American mission, a few German soldiers surrender, and Sgt. Randall orders his men to hold their fire. Failure to do so results in this.
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* DistressedDude: The credits scene shows an American attack on a German-held town, where Captain Price is held captive.

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* HoistByHisOwnPetard: In the final American mission, you can go [[TankGoodness Tiger hunting]] with a German 88mm gun, instead of running up to the tank with a satchel charge.
** Sgt. Davis gets a chance to shoot down Stukas with a ''[[AntiAir Flakvierling]]''.



* ProductPlacement: The documentary snippets for the start of each nation's campaign has the Military Channel (now known asthe American Heroes Channel) logo plastered on it. Makes sense, since they provided the footage and additional research for the game.

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* ProductPlacement: The documentary snippets for the start of each nation's campaign has the Military Channel (now known asthe as the American Heroes Channel) logo plastered on it. Makes sense, since they provided the footage and additional research for the game.
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->''"Those who have enjoyed long such privileges as we enjoy forget in time that men have died to win them."''
-->-- '''UsefulNotes/FranklinDRoosevelt'''

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* BlastingItOutOfTheirHands: A rare action is when you or your allies manage to shoot the primary weapon off of a German soldier. When this happens, they'll immediately pull out a Luger and continue firing back at you.
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* TheSquadette: Some of your ally soldiers during the Soviet campaign are women. This is accurate, since the Red Army was the only army during WWII to employ female soldiers on the frontline.
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* AdvertisedExtra: The US Army Rangers. While they're featured heavily on the boxart as well as in promotional material and even on the main menu and loading screen, they only have about 7 missions total. The Allied faction with the most focus is in fact the British, with a total of 13 campaign missions.

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* ObligatoryWarCrimeScene: In the first level, no less, where Soviet soldiers torture a German prisoner for intel, and later, execute him on the spot.

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* ObligatoryWarCrimeScene: In ObligatoryWarCrimeScene:
** One in
the first level, no less, where Soviet soldiers torture a German prisoner for intel, and later, execute him on the spot.spot.
** The German defenders at Pointe du Hoc are shown gunning down a US medic, the latter of whom are supposed to be protected under the Geneva convention.

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