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* VehicularTurnabout: How Davis, Price, and [=MacGregor=] manage to escape Toujane in "Outnumbered and Outgunned", by capturing a Sdkfz 222 armored car and driving it through German lines.
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* TankGoodness: When Allied tanks are accompanying you and your squad, almost always expect them to help you out of a difficult situation.
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* HistoricalDomainCharacter: Several important historical figures are mentioned or shown giving speeches during the various mission briefings, including UsefulNotes/DwightDEisenhower, UsefulNotes/RonaldReagan, UsefulNotes/ErwinRommel, and UsefulNotes/BernardMontgomerey.

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* HistoricalDomainCharacter: Several important historical figures are mentioned or shown giving speeches during the various mission briefings, including UsefulNotes/DwightDEisenhower, UsefulNotes/RonaldReagan, UsefulNotes/ErwinRommel, and UsefulNotes/BernardMontgomerey.UsefulNotes/BernardLawMontgomery.
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* AndThisIsFor: Lt. Volsky during the final portion of the Soviet campaign rants this to the Germans during a brief RoaringRampageOfRevenge.

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* AndThisIsFor: Lt. Volsky during the final portion of the Soviet campaign rants gives a long rant full of this to the Germans during a brief RoaringRampageOfRevenge.



* HistoricalDomainCharacter: Several important historical figures are mentioned or shown giving speeches during the various mission briefings, including UsefulNotes/DwightDEisenhower, UsefulNotes/RonaldReagan, UsefulNotes/ErwinRommel, and UsefulNotes/BernardLawMontgomerey.

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* HistoricalDomainCharacter: Several important historical figures are mentioned or shown giving speeches during the various mission briefings, including UsefulNotes/DwightDEisenhower, UsefulNotes/RonaldReagan, UsefulNotes/ErwinRommel, and UsefulNotes/BernardLawMontgomerey.UsefulNotes/BernardMontgomerey.
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* HistoricalDomainCharacter: Several important historical figures are mentioned or shown giving speeches during the various mission briefings, including UsefulNotes/DwightDEisenhower, UsefulNotes/RonaldReagan, UsefulNotes/ErwinRommel, and UsefulNotes/BernardLawMontgomerey.
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* AntiAir: The Flavierling 38 returns from the first game. And like before, it's often placed when German planes are about to attack your position.
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* CommunicationsOfficer: [=MacGregor=] from the British campaign and Braeburn from the American campaign are your squad's radiomen, and as such they're often providing vital intel during a mission.

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* CommunicationsOfficer: [=MacGregor=] from the British campaign and Braeburn from the American campaign are your squad's squads' respective radiomen, and as such they're often providing vital intel during a mission.

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* ElitesAreMoreGlamorous: The entire American campaign focuses solely on the 2nd Ranger Battalion, one of the US Army's most elite units.

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* ElitesAreMoreGlamorous: The American and Soviet campaigns focus on elite units of the Red Army and US Army. Only the British campaign averts this, focusing on a regular Armored Division of the British Army rather than a paratroop or SAS unit.
** The Soviet campaign focuses on the 13th Guards Rifle Division, an elite infantry division that served with distinction during the the Battle of Stalingrad.
**
The entire American campaign focuses solely on the 2nd Ranger Battalion, one of the US Army's most elite units.
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* ElitesAreMoreGlamorous: The entire American campaign focuses solely on the 2nd Ranger Battalion, one of the US Army's most elite units.
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* ChummyCommies: Compared to the first game, which depicted the Red Army as a mix of this and DirtyCommunists, ''2'' depicts them in a much more positive light.

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* AwesomePersonnelCarrier: The Germans have the Sdkfz 251, which can be a pain to deal with thanks to its mounted MG42. The British, meanwhile, have the Universal Carrier which, while not as glamorous as its German counterpart, is certainly useful for bringing in reinforcements quickly.

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* AwesomePersonnelCarrier: The Germans have the Sdkfz 251, which can be a pain to deal with thanks to its mounted MG42.[=MG42=]. The British, meanwhile, have the Universal Carrier which, while not as glamorous as its German counterpart, is certainly useful for bringing in reinforcements quickly.


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* OldSchoolDogfight: During certain missions in North Africa, British Spitfires can be seen engaging and shooting down German Stuka dive bombers in the sky.
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* AwesomePersonnelCarrier: The Germans have the Sdkfz 251, which can be a pain to deal with thanks to its mounted MG42. The British, meanwhile, have the Universal Carrier which, while not as glamorous as its German counterpart, is certainly useful for bringing in reinforcements quickly.
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* CommunicationsOfficer: [=MacGregor=] from the British campaign and Braeburn from the American campaign are your squad's radiomen, and as such they're often providing vital intel during a mission.
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* SnipingMission: Several missions require you to snipe certain targets.
** The Soviet campaign has "Comrade Sniper", where Vassili is tasked with taking out German snipers and machine-gun nests with a scoped Mosin-Nagant.
** The American campaign has "The Silo", where Taylor is tasked with providing sniper cover for his squadmates at the beginning, and is later tasked with taking out German mortar teams when the latter counterattack the town the Rangers just took.
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* AndThisIsFor: Lt. Volsky during the final portion of the Soviet campaign rants this to the Germans during a brief RoaringRampageOfRevenge.
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* EpicTankOnTankAction: The missions where you play as Commander David Welsh have you fight Rommel's Panzers as the commander of a Crusader Tank in the 7th Armored Division.
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* TanksForNothing: The British Sherman tanks in "The Tiger" are practically useless against the much larger and more heavily armored German tank of the same name, and are {{SittingDuck}}s to the latter's 88mm gun.
* UrbanWarfare: The vast majority of levels in all 3 campaigns take place in an urban environment of some sort. The Soviet campaign, however, takes the cake as it focuses on the Battle of Stalingrad, one of ''the'' {{TropeCodifier}}s of this trope.

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* TanksForNothing: The British Sherman tanks in "The Tiger" are practically useless against the much larger and more heavily armored German tank of the same name, and are {{SittingDuck}}s {{Sitting Duck}}s to the latter's 88mm gun.
* UrbanWarfare: The vast majority of levels in all 3 campaigns take place in an urban environment of some sort. The Soviet campaign, however, takes the cake as it focuses on the Battle of Stalingrad, one of ''the'' {{TropeCodifier}}s {{Trope Codifier}}s of this trope.
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* TanksForNothing: The British Sherman tanks in "The Tiger" are practically useless against the much larger and more heavily armored German tank of the same name, and are SittingDuck/s to the latter's 88mm gun.
* UrbanWarfare: The vast majority of levels in all 3 campaigns take place in an urban environment of some sort. The Soviet campaign, however, takes the cake as it focuses on the Battle of Stalingrad, one of ''the'' TropeCodifier/s of this trope.

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* TanksForNothing: The British Sherman tanks in "The Tiger" are practically useless against the much larger and more heavily armored German tank of the same name, and are SittingDuck/s {{SittingDuck}}s to the latter's 88mm gun.
* UrbanWarfare: The vast majority of levels in all 3 campaigns take place in an urban environment of some sort. The Soviet campaign, however, takes the cake as it focuses on the Battle of Stalingrad, one of ''the'' TropeCodifier/s {{TropeCodifier}}s of this trope.
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* TanksForNothing: The British Sherman tanks in "The Tiger" are practically useless against the much larger and more heavily armored German tank of the same name, and are SittingDucks to the latter's 88mm gun.

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* TanksForNothing: The British Sherman tanks in "The Tiger" are practically useless against the much larger and more heavily armored German tank of the same name, and are SittingDucks SittingDuck/s to the latter's 88mm gun.
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* TanksForNothing: The British Sherman tanks in "The Tiger" are practically useless against the much larger and more heavily armored German tank of the same name, and are SittingDucks to the latter's 88mm gun.
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* DesertWarfare: 3/4th of the British campaign focuses on the North African campaign from Egypt all the way to Tunisia.


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* StormingTheBeaches: The first American mission has the 2nd Ranger battalion storming the cliffs at Pointe du Hoc, complete with heavy German opposition.
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* {{Ranger}}: The 2nd Ranger Battalion is the prime focus of the American campaign. As such, all of the characters there are this by default.
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* ThePoliticalCommissar: Commissar Letlev from the first Soviet campaign mission, who tries his best to motivate the troops under his command with enthusiastic speeches, and will also threaten execution for anyone guilty of insubordination.

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* ThePoliticalCommissar: ThePoliticalOfficer: Commissar Letlev from the first Soviet campaign mission, who tries his best to motivate the troops under his command with enthusiastic speeches, and will also threaten execution for anyone guilty of insubordination.

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* ThePoliticalCommissar: Commissar Letlev from the first Soviet campaign mission, who tries his best to motivate the troops under his command with enthusiastic speeches, and will also threaten execution for anyone guilty of insubordination.
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* ShoutOut: Quite a few.
** Many of the actors who worked on ''Series/BandOfBrothers'' had major voice acting roles in the game.
** The Soviet campaign is, at least visually, heavily inspired by ''Film/Stalingrad1993''. The real difference is that the focus is on the Soviets instead of the Germans.

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* RegeneratingHealth: The first ''Call of Duty'' game to introduce this mechanic, in fact.
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!''Call Of Duty 2'' provides examples of:

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!''Call Of Duty 2'' provides examples of:of:
* UrbanWarfare: The vast majority of levels in all 3 campaigns take place in an urban environment of some sort. The Soviet campaign, however, takes the cake as it focuses on the Battle of Stalingrad, one of ''the'' TropeCodifier/s of this trope.
* WinterWarfare: All of the Soviet campaign levels take place in the freezing cold of the Russian Winter. As such, both they and the Wehrmacht are shown wearing thick winter clothing while struggling to continue amidst supply, ammunition, and fuel shortages.

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[[redirect:VideoGame/CallOfDuty]]

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[[redirect:VideoGame/CallOfDuty]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_1_37.jpg]]
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''Call of Duty 2'' is the second entry in the ''VideoGame/CallOfDuty'' series, developed by Infinity Ward and released on October 25,2005 for UsefulNotes/MicrosoftWindows and UsefulNotes/Xbox360, the latter notable for being a launch title. It is a direct sequel to ''VideoGame/CallOfDuty1''.

Like its predecessor, the game features 3 single-player campaigns set during the WorldWarII/WarInEuropeAndAfrica. For the Red Army portion, you play as Pvt. Vasili Ivanovich Koslov of the 13th Guards Rifle Division during the Battles of Moscow and Stalingrad. The British campaign is divided into two stories. The first focuses on the exploits of Sgt. John Davis, an infantryman attached to the 7th Armored Division from El Alamein all the way to Normandy. The second, meanwhile, tells the story of Tank Commander David Welsh, the commander of a Crusader Mk. III tank during the advance into Libya in 1943. And finally, the American campaign focuses on Cpl. Bill Taylor of the [[{{Ranger}} 2nd Ranger Battalion]], during the Normandy campaign as well as the Battle of Germany.

Of special note is that this is the first ''Call of Duty'' game to introduce the RegeneratingHealth mechanic that would be a staple of later entries in the series.

!''Call Of Duty 2'' provides examples of:
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[[redirect:VideoGame/CallOfDuty]]

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