Follow TV Tropes

Following

History VideoGame / CallOfDuty1

Go To

OR

Is there an issue? Send a MessageReason:
None


**

to:

** Pvt. Yuri Petrenko's first mission involves repelling a massive German infantry and armored attack at Kursk, followed several missions later by defending the Kharkov train station against a massive German attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoldTheLine: Several cases in both the original game and ''United Offensive''.
** Pvt. Martin is tasked with defending a drop zone on the night of the D-Day paratroop landings, and is later part of a force tasked with capturing and holding St. Mere Eglise from nearby German forces.
** Sgt. Evans is tasked with capturing and later defending an important bridge on the Caen Canal from German infantry and tanks.
** Pvt. Voronin must capture and hold an apartment building from a superior German force as part of Sgt. Pavlov's squad until they can be relieved by Soviet tanks and infantry.
** Cpl. Scott Riley must hold back an attack by the German 9th Panzer Division at Bastogne, and later defend a recently captured Chateau from German infantry and armor.
**
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiAir: The German Flakvierling 38 anti-aircraft gun, which is often either an objective to be destroyed, or to be used to shoot down enemy planes attacking your position.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UrbanWarfare:
** The American campaign in the original game features St. Mere Eglise, while the Soviet campaign centers on urban fighting in Stalingrad, and later Warsaw and Berlin.
** ''United Offensive'' featured the Battle of Foy for the new American campaign, while the new Soviet campaign featured the Battle of Kharkov.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InsertGrenadeHere: During the German counterattack at St. Mere Eglise, a couple of US paratroopers drop a few grenades into a German tank, blowing it up before any of the German crew members can escape.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EpicTankOnTankAction:
** The original game has two levels where Sgt. Voronin is assigned as the commander of a T-34 tank during the Vistula-Oder Offensive. Needless to say, he and his crew and up destroying dozens of German tanks, AntiAir guns, and artillery pieces, taking a town along the way.
** ''United Offensive'' takes this UpToEleven with the Battle of Kursk, which has T-34 tanks go up against Panzers, Tigers, and even the mighty Ferdinand tank destroyer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CapitalOffensive: The final level of the original game is set during the Battle of Berlin, just as the Soviets are capturing the Reichstag and raising the Red banner over the German capital.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuyInBack: Sgt. Doyle from ''United Offensive'' starts out as a gunner onboard a B-17 Flying Fortress, before being shot down over the Netherlands and forced to fight as an infantryman.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThePoliticalOfficer: Several commissars are featured in the early Stalingrad campaign levels, and they have no regard for the soldiers under their command, opting to shoot ''anyone'' caught retreating.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WinterWarfare:
** Most of the later levels in the original game's campaign are set during winter, with American, British, and Soviet forces making headway through deep snow against determined German forces.
** ''United Offensive's'' American campaign focuses solely on the 101st Airborne's exploits in and around Bastogne.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AssholeVictim: Absolutely no one mourned a commissar being shot by a Soviet sniper without second thought, not even the officer serving directly under him.


Added DiffLines:

* BadBoss: The Commissars during the early Stalingrad levels will shoot any soldier that tries to retreat, even when the odds are stacked heavily against the Soviets.


Added DiffLines:

* ChummyCommies: The Soviet Sergeants and officers are actually far more competent than the commissars with regards to actually fighting the Germans, and are also much friendlier to Voronin as well, with the latter even promoting him once he proves himself in battle.


Added DiffLines:

* DirtyCommunists: The Soviet campaign has the various commissars, who take Stalin's orders to the letter. Rather than competently lead troops into battle, they instead herd them onto the frontlines like cattle, equip them poorly, and force them to rush heavily defended German positions with little ammunition or weaponry. In fact, one of Voronin's superiors, having been fed up with their tactics, decides to simply shoot a commissar under the guise of him being killed by the Germans.
* EliteMooks: Two of them. The first are the Fallschirmjager, who are German paratroopers equipped with the rare FG-42 rifle. The second are the Waffen-SS, elite mechanized infantry armed with STG-44 assault rifles and more MP-40 submachine guns than regular Heer Infantry.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsRainingMen: The American and British campaigns of the first game both feature Airborne units, albeit depicting different landing methods. The paratroopers of the 101st Airborne drop in by parachute, while the 6th Airborne paras drop in by glider.
Is there an issue? Send a MessageReason:
None


Unlike games such as ''VideoGame/MedalOfHonor'', which focused exclusively on lone American soldiers TrappedBehindEnemyLines during the WorldWarII/WarInEuropeAndAfrica, ''Call Of Duty'' focuses instead on 3 different campaigns set in different parts of Europe, with players each being accompanied by numerous AI-controlled companions. The first, the American campaign, focuses on Pvt. Martin of the [=101st=] Airborne Division, who mis-drops into Normandy on D-Day alongside his superiors Captain Foley and Sgt. Moody, as well as [=82nd=] Airborne Division member Pvt. Elder. Following a successful action at Brecourt Manor, Martin, Moody and Foley are then tasked with rescuing captured British officers in a daring mission behind German lines. The second, the British campaign, focuses on Sgt. Evans, a member of the 6th Airborne Division tasked with securing a vital bridge over the Caen Canal alongside his superior Captain Price. Following this successful action, Evans and Price would be reassigned to the SAS, serving alongside Sgt. Waters for top-secret sabotage missions in Germany and occupied territories. And finally, the Soviet campaign focuses on Pvt. Vasili Ivanovich Voronin, a NewMeat soldier trying to survive the brutal Battle of Stalingrad.

to:

Unlike games such as ''VideoGame/MedalOfHonor'', which focused exclusively on lone American soldiers TrappedBehindEnemyLines during the WorldWarII/WarInEuropeAndAfrica, ''Call Of Duty'' focuses instead on 3 different campaigns set in different parts of Europe, with players each being accompanied by numerous AI-controlled companions. The first, the American campaign, focuses on Pvt. Martin of the [=101st=] Airborne Division, who mis-drops into Normandy on D-Day alongside his superiors Captain Foley and Sgt. Moody, as well as [=82nd=] Airborne Division member Pvt. Elder. Following a successful action at Brecourt Manor, Martin, Moody and Foley are then tasked with rescuing captured British officers in a daring mission behind German lines. The second, the British campaign, focuses on Sgt. Evans, a member of the 6th Airborne Division tasked with securing a vital bridge over the Caen Canal alongside his superior Captain Price. Following this successful action, Evans and Price would be reassigned to the SAS, serving alongside Sgt. Waters for top-secret sabotage missions in Germany and occupied territories. And finally, the Soviet campaign focuses on Pvt. Vasili Alexei Ivanovich Voronin, a NewMeat soldier trying to survive the brutal Battle of Stalingrad.
Is there an issue? Send a MessageReason:
None


* RecurringLocation: Stalingrad in particular. Normandy in general is pretty common as well, though no one location within appears in more than one game.

to:

* RecurringLocation: Stalingrad in particular. Normandy in general is pretty common as well, though no one location within appears in more than one game.game.
* RousingSpeech: Plenty in the Soviet campaign, courtesy of various [[ThePoliticalOfficer Commissars]].
** "For Mother Russia, comrades!"
** "Victory or Death!"
* SprintMeter: Present in the ''United Offensive'' ExpansionPack for the first game. However, it's so short it might as well not even be an option.
* TheUnfought: [[UsefulNotes/AdolfHitler Hitler]], obviously, though [[ForegoneConclusion he has]] [[DrivenToSuicide an excuse]].
* WeHaveReserves: Basically happens in any map or campaign that has Russians involved. They may even be the protagonists of it and win, but they'll be dying left and right the way there. This can also happen in game since your RedShirtArmy allies will respawn infinitely and you are not penalized for killing them like you would be in other missions.
Is there an issue? Send a MessageReason:
None


* ParachuteInATree: In the first game, this is what happens to Sgt. Heath, Pvt. Martin's initial immediate superior. Unfortunately for him, he dies via NeckSnap from the force of the landing, forcing Martin to continue his pathfinder mission alone until he can call in reinforcements.

to:

* ParachuteInATree: In the first game, this is what happens to Sgt. Heath, Pvt. Martin's initial immediate superior. Unfortunately for him, he dies via NeckSnap from the force of the landing, forcing Martin to continue his pathfinder mission alone until he can call in reinforcements.reinforcements.
* RealityIsUnrealistic: Remember Pavlov's House in the first game? Seems silly, that one house holding out against a whole German army complete with tanks... Except that it really happened. And a realistic version of the mission would be three ''months'' long.
* RecurringLocation: Stalingrad in particular. Normandy in general is pretty common as well, though no one location within appears in more than one game.
Is there an issue? Send a MessageReason:
None


* NoCampaignForTheWicked: Unless you count campaigns for the Stalinist Soviets who brutally kill their enemies and even their own allies, despite any notions of surrendering or retreat.

to:

* NoCampaignForTheWicked: Unless you count campaigns for the Stalinist Soviets who brutally kill their enemies and even their own allies, despite any notions of surrendering or retreat.retreat.
* [[OminousLatinChanting Ominous German Chanting]]: Going into the German Parliament building causes this. First you start hearing German propaganda, then you hearing ghostly moans, then you can finally hear the running music that was drowned out by combat, and, finally, you hear the chanting. The whole level is designed to leave a huge impact whether it's fear, awe, or elation.
* ParachuteInATree: In the first game, this is what happens to Sgt. Heath, Pvt. Martin's initial immediate superior. Unfortunately for him, he dies via NeckSnap from the force of the landing, forcing Martin to continue his pathfinder mission alone until he can call in reinforcements.
Is there an issue? Send a MessageReason:
None


* NoAnimalsWereHarmed: "No cows were harmed in the making of this game" at the end of this game and its expansion, due to all the dead cattle that popped up everywhere, particularly in the first game's American campaign.

to:

* NoAnimalsWereHarmed: "No cows were harmed in the making of this game" at the end of this game and its expansion, due to all the dead cattle that popped up everywhere, particularly in the first game's American campaign.campaign.
* NoCampaignForTheWicked: Unless you count campaigns for the Stalinist Soviets who brutally kill their enemies and even their own allies, despite any notions of surrendering or retreat.
Is there an issue? Send a MessageReason:
None


* HealThyself: Medkits in the first game and expansion, variously healing 10, 25, or 50 hit points.

to:

* HealThyself: Medkits in the first game and expansion, variously healing 10, 25, or 50 hit points.points.
* NoAnimalsWereHarmed: "No cows were harmed in the making of this game" at the end of this game and its expansion, due to all the dead cattle that popped up everywhere, particularly in the first game's American campaign.
Is there an issue? Send a MessageReason:
None


* DeathIsDramatic: Averted with [[spoiler:Captain Price]]'s death in the first game. He dies defending a chokepoint while you're in another room, and the game does absolutely nothing to draw your attention to his death. The only indicator is his body on the floor, which is really easy to miss since his corpse is usually buried under a pile of dead Germans. It's entirely possible to get to the end of the mission without realizing he's been killed, until the exfil driver mentions his death.

to:

* DeathIsDramatic: Averted with [[spoiler:Captain Price]]'s death in the first game. He dies defending a chokepoint while you're in another room, and the game does absolutely nothing to draw your attention to his death. The only indicator is his body on the floor, which is really easy to miss since his corpse is usually buried under a pile of dead Germans. It's entirely possible to get to the end of the mission without realizing he's been killed, until the exfil driver mentions his death.death.
* HealThyself: Medkits in the first game and expansion, variously healing 10, 25, or 50 hit points.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: As nasty as the Axis war machine was, it's doubtful five Nazis could just teleport in from all directions, in a room with only one door. It says a lot when multiplayer is ''easier'' than Veteran mode.

to:

* TheComputerIsACheatingBastard: As nasty as the Axis war machine was, it's doubtful five Nazis could just teleport in from all directions, in a room with only one door. It says a lot when multiplayer is ''easier'' than Veteran mode.mode.
* DeathIsDramatic: Averted with [[spoiler:Captain Price]]'s death in the first game. He dies defending a chokepoint while you're in another room, and the game does absolutely nothing to draw your attention to his death. The only indicator is his body on the floor, which is really easy to miss since his corpse is usually buried under a pile of dead Germans. It's entirely possible to get to the end of the mission without realizing he's been killed, until the exfil driver mentions his death.
Is there an issue? Send a MessageReason:
None


* BlatantLies: In the first game, when the Germans start broadcasting propaganda inciting the Russians to surrender, all the while it's clear that the German forces will just shoot you on sight without question.

to:

* BlatantLies: In the first game, when the Germans start broadcasting propaganda inciting the Russians to surrender, all the while it's clear that the German forces will just shoot you on sight without question.question.
* TheComputerIsACheatingBastard: As nasty as the Axis war machine was, it's doubtful five Nazis could just teleport in from all directions, in a room with only one door. It says a lot when multiplayer is ''easier'' than Veteran mode.
Is there an issue? Send a MessageReason:
None


* BattleshipRaid: One of the original game's most ignored achievements was recreating the entire 830-foot ''Tirpitz'' in the [=iD=] Tech 3 engine.

to:

* BattleshipRaid: One of the original game's most ignored achievements was recreating the entire 830-foot ''Tirpitz'' in the [=iD=] Tech 3 engine.engine.
* BlatantLies: In the first game, when the Germans start broadcasting propaganda inciting the Russians to surrender, all the while it's clear that the German forces will just shoot you on sight without question.
Is there an issue? Send a MessageReason:
None


* BadassDriver: Sgt. Moody and Pvt. Elder both do a little of this in first game, first with a french sedan and later a Kubelwagen.

to:

* BadassDriver: Sgt. Moody and Pvt. Elder both do a little of this in first game, first with a french sedan and later a Kubelwagen.Kubelwagen.
* BagOfSpilling: Compared to the later games, the original games very rarely indulged in this - missions that took place one after another let you keep what you previously had.
* BattleshipRaid: One of the original game's most ignored achievements was recreating the entire 830-foot ''Tirpitz'' in the [=iD=] Tech 3 engine.
Is there an issue? Send a MessageReason:
None


* AttackAttackAttack: Literally posted on a sign in the FIRST scene in the first game; it's a sneaky way to tell the player "always move forward or the RespawningEnemies will overrun you".

to:

* AttackAttackAttack: Literally posted on a sign in the FIRST scene in the first game; it's a sneaky way to tell the player "always move forward or the RespawningEnemies will overrun you".you".
* BadassDriver: Sgt. Moody and Pvt. Elder both do a little of this in first game, first with a french sedan and later a Kubelwagen.
Is there an issue? Send a MessageReason:
None


* ArtisticLicenceGeography: ''[=CoD=]: United Offensive:'' Your bomber is shot down after a raid on Rotterdam. In the Netherlands, a country known for its nearly completely flat terrain. You then go on to help LaResistance blow up a railway bridge which spans a deep chasm between two rocky mountainsides, with tunnels through the mountains on both ends. That sort of geography is more closely associated with Switzerland.

to:

* ArtisticLicenceGeography: ''[=CoD=]: United Offensive:'' Your bomber is shot down after a raid on Rotterdam. In the Netherlands, a country known for its nearly completely flat terrain. You then go on to help LaResistance blow up a railway bridge which spans a deep chasm between two rocky mountainsides, with tunnels through the mountains on both ends. That sort of geography is more closely associated with Switzerland.Switzerland.
* AttackAttackAttack: Literally posted on a sign in the FIRST scene in the first game; it's a sneaky way to tell the player "always move forward or the RespawningEnemies will overrun you".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnachronicOrder: The missions with each character will generally be in chronological order, but once you switch protagonists you're likely to go back in time, possibly to a point further back than when the previous one's missions started. This in particular is what allows Price to continue being a major character in ''Call of Duty 2'' after he died at the end of the British campaign in the first game, since the British missions in ''2'' are all primarily set in the African campaign, two years before the D-Day and beyond setting of the British missions in ''1''.
Is there an issue? Send a MessageReason:
None


* AmericaWonWorldWarII: Averted for a change. While there is an American campaign focusing on the 101st Airborne, there are two other campaigns which heavily feature the British 6th Airborne Division as well as the SAS, and a Soviet campaign focusing on several notable Soviet rifle divisions such as the 13th Guards Rifle Division and 150th Rifle Division.

to:

* AmericaWonWorldWarII: Averted for a change. While there is an American campaign focusing on the 101st Airborne, there are two other campaigns which heavily feature the British 6th Airborne Division as well as the SAS, and a Soviet campaign focusing on several notable Soviet rifle divisions such as the 13th Guards Rifle Division and 150th Rifle Division.Division.
* ArtisticLicenceGeography: ''[=CoD=]: United Offensive:'' Your bomber is shot down after a raid on Rotterdam. In the Netherlands, a country known for its nearly completely flat terrain. You then go on to help LaResistance blow up a railway bridge which spans a deep chasm between two rocky mountainsides, with tunnels through the mountains on both ends. That sort of geography is more closely associated with Switzerland.
Is there an issue? Send a MessageReason:
None


!''VideoGame/CallOfDuty1'' and its ''United Offensive'' expansion provide examples of:

to:

!''VideoGame/CallOfDuty1'' and its ''United Offensive'' expansion provide examples of:of:

* AmericaWonWorldWarII: Averted for a change. While there is an American campaign focusing on the 101st Airborne, there are two other campaigns which heavily feature the British 6th Airborne Division as well as the SAS, and a Soviet campaign focusing on several notable Soviet rifle divisions such as the 13th Guards Rifle Division and 150th Rifle Division.

Added: 2974

Changed: 109

Is there an issue? Send a MessageReason:
None


[[redirect:VideoGame/CallOfDuty]]

to:

[[redirect:VideoGame/CallOfDuty]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/call_of_duty_pc_cover_wwwovagamescom.jpg]]
[[caption-width-right:350: The UsefulNotes/WorldWarII FirstPersonShooter that started it all.]]

''Call Of Duty'' is the first entry in the ''VideoGame/CallOfDuty'' series, developed by Infinity Ward and released on October 29, 2003 for UsefulNotes/MicrosoftWindows.

Unlike games such as ''VideoGame/MedalOfHonor'', which focused exclusively on lone American soldiers TrappedBehindEnemyLines during the WorldWarII/WarInEuropeAndAfrica, ''Call Of Duty'' focuses instead on 3 different campaigns set in different parts of Europe, with players each being accompanied by numerous AI-controlled companions. The first, the American campaign, focuses on Pvt. Martin of the [=101st=] Airborne Division, who mis-drops into Normandy on D-Day alongside his superiors Captain Foley and Sgt. Moody, as well as [=82nd=] Airborne Division member Pvt. Elder. Following a successful action at Brecourt Manor, Martin, Moody and Foley are then tasked with rescuing captured British officers in a daring mission behind German lines. The second, the British campaign, focuses on Sgt. Evans, a member of the 6th Airborne Division tasked with securing a vital bridge over the Caen Canal alongside his superior Captain Price. Following this successful action, Evans and Price would be reassigned to the SAS, serving alongside Sgt. Waters for top-secret sabotage missions in Germany and occupied territories. And finally, the Soviet campaign focuses on Pvt. Vasili Ivanovich Voronin, a NewMeat soldier trying to survive the brutal Battle of Stalingrad.

In September 2004, an ExpansionPack, called ''Call of Duty: United Offensive'', was released, developed by Gray Matter Interactive. This expansion added additional weapons and vehicles for all factions, new playable characters and [=NPCs=] as well as expanding the role of returning ones, and added new missions set in new locations. The multiplayer was also heavily expanded, which now featured driveable vehicles for both the Allies and Axis. The new American campaign, set exclusively during the Battle of the Bulge, focuses on Cpl. Scott Riley, who takes orders from Cpt. Foley and Sgt. Moody as they drive the Germans out of Bastogne. The new British campaign tells the story of Sgt. James Doyle, an RAF recruit who gets shot down over the Netherlands, gets rescued by SAS Major Ingram, and later joins the SAS himself as the Allies advance into Sicily. And finally, the new Soviet campaign, with Pvt. Yuri Petrenko, focuses on the Battle of Kursk and Third Battle of Kharkov, as the Soviets repel and later crush the last major German offensive on the Eastern Front.

Of special note is that many of Infinity Ward's members had previously worked on ''VideoGame/MedalOfHonorAlliedAssault'', while Gray Matter Interactive would later be merged with Treyarch, the other major developer of later ''Call of Duty'' titles such as ''VideoGame/CallOfDutyWorldAtWar''.

!''VideoGame/CallOfDuty1'' and its ''United Offensive'' expansion provide examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[redirect:VideoGame/CallOfDuty]]

Top