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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/untitled_729.png]]
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* MeaningfulName: ''Calendula'' is a type of marigold. [[spoiler:Marigolds are the birth flower for October.]]

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* MeaningfulName: ''Calendula'' is a type of marigold. [[spoiler:Marigolds are the birth ''birth'' flower for October.October, and the baby protagonist receives this name upon being born.]]
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* InterfaceScrew: Quite a bit of the glitches interfere with the menu screen, in particular one that [[spoiler:separates the screen into small squares and scatters them around]].

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* InterfaceScrew: Quite a bit Half of the glitches interfere game is spent in the menus, screwed up in many ways. The other half is walking through changing short corridors dominated with the menu screen, in particular one that [[spoiler:separates the screen into small squares colors red, white, and scatters them around]].black.
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* MeaningfulName: ''Calendula'' is a type of marigold. [[spoiler:Marigolds are the birth flower for October.]]
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* EnvironmentalNarrativeGame: An odd example in that only about half the game is this. The InUniverse game of Calendula is a first-person walking sim where you only have the option to walk forward, and pressing any other button does nothing. The first-person segments are short and only require you to walk forward for about a minute. The main gameplay is actually in the main menu itself, which is riddled with {{Ominous Visual Glitch}}es that must be fixed so you can find passwords to access the files of the game.
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* WombLevel: The first-person segments of the game take place in a strange place with womb-like walls. [[spoiler:Considering the ending, it is likely that this literally is, or represents, the womb that the baby Calendula leaves]].

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* WombLevel: The first-person segments of the game take place in a strange place with womb-like walls. [[spoiler:Considering the ending, it is likely that this literally is, or represents, the womb that the baby Calendula leaves]].leaves]].
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* TheEndingChangesEverything: For most of the game, the narrative is incredibly vague. All that is known is that you are someone traveling in a strange WombLevel with corridors and disturbing visions. The ending [[spoiler:reveals that Calendula is the name of the protagonist, who is a baby going through the process of birth]].
* {{Foreshadowing}}: One of the passwords needed to progress is [[spoiler:NPTM, but the game screws with your keyboard so you have to type in BORN instead. As it turns out, you play as a baby who is trying to be born]].
* InterfaceScrew: Quite a bit of the glitches interfere with the menu screen, in particular one that [[spoiler:separates the screen into small squares and scatters them around]].



* RewardingInactivity: One of the achievements, “Sorry”, requires the player to not solve a puzzle for fifteen to thirty minutes.

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* RewardingInactivity: One of the achievements, “Sorry”, requires the player to not solve a puzzle for fifteen to thirty minutes.minutes.
* WombLevel: The first-person segments of the game take place in a strange place with womb-like walls. [[spoiler:Considering the ending, it is likely that this literally is, or represents, the womb that the baby Calendula leaves]].
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''Calendula'' is a short, indie meta puzzle horror game. It plays in first person view and is an EnvironmentalNarrativeGame with a strange, ambiguous story and not much in the way of gameplay besides walking to the next destination.

That is, assuming you can actually get the game to work. The primary gimmick of the game is that the main menu itself is riddled with [[OminousVisualGlitch strange and disturbing glitches]] preventing you from accessing the game. You must use the main menu to fix them and find various passwords to access the save files; the process of doing so becomes a series of puzzles. And all throughout is a dark, unnerving atmosphere as you try to figure out who you are and what you are doing here.
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!This game contains examples of:
* NoAntagonist: Unusually for a horror game, the antagonist is simply a series of non-sentient glitches that are messing with the game menu and preventing you from playing the game. The story itself is also rather vague, but despite the scary apparitions that appear, none of them actively hurt the player, and ultimately the conflict is [[spoiler:a baby trying to be born]].
* NoFourthWall: The entire gimmick is that the main menu itself is the primary game, as you must navigate it to fix glitches and find passwords so that you can play the actual, InUniverse game.
* OminousVisualGlitch: The game has this visual effect as its core gameplay mechanic. It essentially consists of a series of creepy and bizarre glitches that you have to fix by fiddling around with the game's menu settings.
* RewardingInactivity: One of the achievements, “Sorry”, requires the player to not solve a puzzle for fifteen to thirty minutes.

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