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''Caladrius'' is a VerticalScrollingShooter developed by MOSS, the same team behind the ''VideoGame/{{Raiden}}'' series from ''Raiden III'' onwards. It was originally released for UsefulNotes/Xbox360 in 2013 in Japan and in 2015 in North America and Europe.

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''Caladrius'' is a VerticalScrollingShooter developed by MOSS, the same team behind the ''VideoGame/{{Raiden}}'' series from ''Raiden III'' onwards. It was originally released for UsefulNotes/Xbox360 Platform/Xbox360 in 2013 in Japan and in 2015 in North America and Europe.



* ''Caladrius Blaze'' ([[UsefulNotes/PlayStation3 PS3]] (2013) / [[UsefulNotes/PlayStation4 PS4]] (2016) / PC (UsefulNotes/{{Steam}}) (2017) / [[UsefulNotes/NintendoSwitch Switch]] (2019)) -- The most complete version of the game, this one includes the Original and Arcade modes, as well as a new Evolution mode with an additonal stage and more revisions to the game mechanics. Two additional characters have been introduced, and are available in all modes.

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* ''Caladrius Blaze'' ([[UsefulNotes/PlayStation3 ([[Platform/PlayStation3 PS3]] (2013) / [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] (2016) / PC (UsefulNotes/{{Steam}}) (Platform/{{Steam}}) (2017) / [[UsefulNotes/NintendoSwitch [[Platform/NintendoSwitch Switch]] (2019)) -- The most complete version of the game, this one includes the Original and Arcade modes, as well as a new Evolution mode with an additonal stage and more revisions to the game mechanics. Two additional characters have been introduced, and are available in all modes.

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** In Original Mode, once you level up an Element Shot, the upgrade is permanent for the rest of the run. Arcade Mode, introduced in ''Caladrius AC'', allows you to level down one Element Shot and reallocate the stat points to another Element Shot. However, Evolution Mode, which was released later as part of ''Caladrius Blaze'', walks back on this mechanic, with Element Shot upgrades once again being final.



** Arcade Mode (''AC''): Makes the multiplier system a bit more tolerant towards dying in mid-stage (multiplier gain for killing enemies with Element Shots is raised from 0.02 to 0.05, max multiplier of x10.00), replaces the Element Burst LimitBreak with Fusion, which grants unlimited Element Shot use for a period of time, and adds two extra stages that revolve around specific objectives.

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** Arcade Mode (''AC''): Makes the multiplier system a bit more tolerant towards dying in mid-stage (multiplier gain for killing enemies with Element Shots is raised from 0.02 to 0.05, max multiplier of x10.00), replaces the Element Burst LimitBreak with Fusion, which grants unlimited Element Shot use for a period of time, and adds two extra stages that revolve around specific objectives. It is the only mode out of the three that allows the player to un-level their Element Shots and reallocate those level points towards other weapons.
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* DroughtLevelOfDoom: Stage 4 has no mana-restoration towers whatsoever, effectively mandating efficient use of your Element Shots.

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* DroughtLevelOfDoom: Stage 4 has no mana-restoration towers whatsoever, as the stage is set high in the sky and mana towers are only found on the ground, effectively mandating efficient use of your Element Shots.
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* DroughtLevelOfDoom: Stage 4 has no mana-restoration towers whatsoever, effectively mandating efficient use of your Element Shots.
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* AxCrazy: Nightmare of Lilith is the most psychotic of the cast.

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%% zero context * AxCrazy: Nightmare of Lilith is the most psychotic of the cast.



* BigGood: Caladrius.

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%% zero context * BigGood: Caladrius.
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** All {{Updated Rerelease}}s allow the previously-[[InvincibleMinorMinion indestructible]] blue bit enemies to be destroyed.

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** All {{Updated Rerelease}}s allow the previously-[[InvincibleMinorMinion indestructible]] blue bit enemies in Stage 6 to be destroyed.
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* ''Caladrius AC'' (UsefulNotes/{{Arcade|Game}} (Creator/{{SEGA}} ALL.Net), 2013) -- This version brings the game to arcades in Japan, and features two modes: Original Mode which is based on the 360 version with some tweaks, and Arcade Mode which is an ArrangeMode with some tweaks to the game's scoring system, a new LimitBreak system, and two "External" Stages with unique objectives. This version also tones down the fanservice, providing alternate, much safer-for-families artwork for no-deathing a stage.

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* ''Caladrius AC'' (UsefulNotes/{{Arcade|Game}} (Creator/{{SEGA}} ALL.Net), 2013) -- This version brings the game to arcades in Japan, and features two modes: Original Mode which is based on the 360 version with some tweaks, and Arcade Mode which is an ArrangeMode with some tweaks to the game's scoring system, a new LimitBreak system, and two "External" Stages new stages with unique objectives. This version also tones down the fanservice, providing alternate, much safer-for-families artwork for no-deathing a stage.
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* ProductionThrowback: Sophia's Mercuric Bind attack, a twisting laser attack that locks onto and twists through targets, is ''VideoGame/{{Raiden}}''[='=]s Bend Plasma in all but name. MOSS had previously developed ''Raiden III'' and ''IV''.

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* ProductionThrowback: Sophia's Mercuric Bind attack, a twisting laser attack that locks onto and twists through targets, is ''VideoGame/{{Raiden}}''[='=]s Bend Plasma in all but name. MOSS had previously developed ''Raiden III'' and ''IV''.[[note]]''VideoGame/RaidenV'' in turn would import some of ''Caladrius''[='=]s weapons, like Layis's swinging main shot (Swing Vulcan) and Noah's Life Stalker (Catch Plasma).[[/note]]
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* MaleGaze: While the male characters ''do'' suffer ClothingDamage, the female ones get more of it. Kei gets a few small holes on his clothing at best, while many of the female characters have to actively cover themselves up.

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* MaleGaze: While the male characters ''do'' suffer ClothingDamage, the female ones get more of it. Kei gets a few small holes of minor inconvenience on his clothing at best, while many of the female characters have to actively cover themselves up.

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