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** Rush City Run is based on ''VideoGame/SanFranciscoRush''.
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* WritingAroundTrademarks: The tracks originally from ''VideoGame/MarioKart7'' all use different names to avoid potential legal issues. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market".
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* WritingAroundTrademarks: The tracks originally from ''VideoGame/MarioKart7'' all use different names to avoid potential legal issues. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market". Alternate names for the courses from ''VideoGame/MarioKart8'' and ''VideoGame/MarioKartTour'' were once documented on the Custom Mario Kart Wiiki, but as it was decided that no tracks new to either game would be added for similar legal concerns, they were eventually removed due to being unnecessary.
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** Luncheon Tour is set in the Luncheon Kingdom from ''VideoGame/SuperMarioOdyssey''.
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* '''[[WeirdWeather Item Rain]]''': Items rain down from the sky. What will you get?
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* '''[[WeirdWeather Item Rain]]''': [[ExactlyWhatItSaysOnTheTin Items rain down from the sky.sky]]. What will you get?
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News about the Mod's development can be followed with the [[https://twitter.com/ctgpupdates CTGP Updates]] account (officially endorsed by the makers, ran by a fan). [=Bean=] and Chadderz frequently stream CTGP updates and gameplay [[https://www.twitch.tv/mrbean35000vr on Twitch too]].
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News about the Mod's mod's development can be followed with the [[https://twitter.com/ctgpupdates CTGP Updates]] account (officially endorsed by the makers, ran by a fan). [=Bean=] and Chadderz frequently stream CTGP updates and gameplay [[https://www.twitch.tv/mrbean35000vr on Twitch too]].
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Tropes specific [[VideoGame/MarioKartWii to the base game]] are best left on that page.
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Tropes specific [[VideoGame/MarioKartWii to the base game]] are best left on that page.
page. See also ''VideoGame/CTGP7'', a mod for ''VideoGame/MarioKart7'' which is based off of this one.
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*** Big Blue and White Land I from ''VideoGame/FZero'', as well as Cloud Carpet from ''F-Zero: Maximum Velocity''.
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** Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N. Gin Labs]] and [[VideoGame/SonicAdventure SADX Twinkle Circuit]], for example.
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** Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR franchises. Examples, counting since-deleted tracks, include:
*** Cortex Castle, Blizzard Bluff and N. GinLabs]] Labs from ''VideoGame/CrashTeamRacing''.
*** Ancient Lake, Haunted Woods, Jungle Falls and[[VideoGame/SonicAdventure SADX Star City from ''VideoGame/DiddyKongRacing''.
*** Bob-omb Battlefield, Whomp's Fortress and Peach's Castle Grounds from ''VideoGame/SuperMario64''.
*** TwinkleCircuit]], for example.Circuit from ''[[VideoGame/SonicAdventure Sonic Adventure DX]]''.
*** Cortex Castle, Blizzard Bluff and N. Gin
*** Ancient Lake, Haunted Woods, Jungle Falls and
*** Bob-omb Battlefield, Whomp's Fortress and Peach's Castle Grounds from ''VideoGame/SuperMario64''.
*** Twinkle
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* '''24 Player Mode''': ExactlyWhatItSaysOnTheTin; 24 players are pitted against one another in one lobby. Currently in invite-only closed beta, with Twitch Subscribers only being given access.
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* '''24 Player Mode''': ExactlyWhatItSaysOnTheTin; 24 players are pitted against one another in one lobby. Currently in invite-only closed beta, with Twitch Subscribers only being given access.access, but is set to release to the public sometime in 2023.
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* CopyProtection: The installation process is designed to not work on ''Mario Kart Wii'' outside of an actual console, preventing it from being emulated. However, this is less to prevent unauthorized distribution and more to protect against cheaters online.
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* CopyProtection: The installation process is designed to not work on illegitimate copies of ''Mario Kart Wii'' outside Wii''; you ''need'' a physical copy of the game and an actual console, preventing it from being emulated. console; emulation is largely out of the question. However, the reasons for this is less to prevent unauthorized distribution distribution, and more to protect against cheaters online.online (something that was very much a problem back before [=Wiimmfi=] bolstered its security), not to mention messing with online leaderboard results. [[https://dolphin-emu.org/blog/2023/02/12/dolphin-progress-report-december-2022-january-2023/ While it is possible to emulate it now via Dolphin]], as the blogpost mentions, it's basically inaccessible to anyone but those with the beefiest of gaming rigs.
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* WritingAroundTrademarks: The tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market".
to:
* WritingAroundTrademarks: The tracks originally from ''VideoGame/MarioKart7'' all use different names.names to avoid potential legal issues. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market".
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Tracks from Mario Kart 8 aren't allowed to be added into CTGP
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* WritingAroundTrademarks: The tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market". This also applies to the tracks taken from ''VideoGame/MarioKart8''.
to:
* WritingAroundTrademarks: The tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market". This also applies to the tracks taken from ''VideoGame/MarioKart8''.
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* WritingAroundTrademarks: The tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market".
to:
* WritingAroundTrademarks: The tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market". This also applies to the tracks taken from ''VideoGame/MarioKart8''.
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Not an example, and averting some of base MKWii's Game Breakers isn't enough for a rewrite.
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* GameBreakingBug: Wiimmfi actively enforces several bug fixes for official tracks when [=CTGP-R=] is active, so certain ultra-shortcuts do not work on [=CTGP-R's=] online multiplayer.
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* CopyProtection: The installation process is designed to not work on ''Mario Kart Wii'' outside of an actual console, preventing it from being emulated. However, this is less to prevent unauthorized distribution and more to protect against cheaters online.
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[[folder:Games Modes included in CTGP]]
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Released as a sequel to the Riivolution-based [=CTGP=] pack, it is complete with custom game modes. It contains the aforementioned custom tracks, and the ability to play online and LAN via Wimmfi, a custom server to connect to other Wii consoles, even after Nintendo's [=WFC=] shut down. It comes with the "Ignorance is Bliss" anti-cheat, to prevent online cheaters, and for the same reasoning, the mod is also not open source, although [=CTGP-R's=] predecessor is.
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Released as a sequel to the Riivolution-based [=CTGP=] pack, it is complete with custom game modes. It contains the aforementioned custom tracks, and the ability to play online and LAN via Wimmfi, a custom server to connect to other Wii consoles, even after Nintendo's [=WFC=] [[DefunctOnlineVideoGames shut down.down]]. It comes with the "Ignorance is Bliss" anti-cheat, to prevent online cheaters, and for the same reasoning, the mod is also not open source, although [=CTGP-R's=] predecessor is.
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Possibly the most famous and ambitious mod pack on the Wii bar none; [[https://chadsoft.co.uk/ CTGP Revolution]] (CTGP-R for short) is a GameMod for ''VideoGame/MarioKartWii'' by "[=MrBean35000vr=]" and "Chadderz" who curate and packs in several hundred custom tracks over 50 new cups from [[https://www.chadsoft.co.uk/credits.html hundreds of dedicated fans]] that are not present in the original copy of Mario Kart Wii. Released as a sequel to the Riivolution-based [=CTGP=] pack, it is complete with custom game modes. It contains the aforementioned custom tracks, and the ability to play online and LAN via Wimmfi, a custom server to connect to other Wii consoles, even after Nintendo's [=WFC=] shut down. It also comes with the "Ignorance is Bliss" anti-cheat, to prevent online cheaters.
to:
Possibly the most famous and ambitious mod pack on the Wii bar none; [[https://chadsoft.co.uk/ CTGP Revolution]] (CTGP-R for short) is a GameMod for ''VideoGame/MarioKartWii'' by "[=MrBean35000vr=]" and "Chadderz" who curate and packs in several hundred custom tracks over 50 new cups from [[https://www.chadsoft.co.uk/credits.html hundreds of dedicated fans]] that are not present in the original copy of Mario Kart Wii. \\
\\
Released as a sequel to the Riivolution-based [=CTGP=] pack, it is complete with custom game modes. It contains the aforementioned custom tracks, and the ability to play online and LAN via Wimmfi, a custom server to connect to other Wii consoles, even after Nintendo's [=WFC=] shut down. Italso comes with the "Ignorance is Bliss" anti-cheat, to prevent online cheaters.cheaters, and for the same reasoning, the mod is also not open source, although [=CTGP-R's=] predecessor is.
\\
Released as a sequel to the Riivolution-based [=CTGP=] pack, it is complete with custom game modes. It contains the aforementioned custom tracks, and the ability to play online and LAN via Wimmfi, a custom server to connect to other Wii consoles, even after Nintendo's [=WFC=] shut down. It
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** [[VideoGame/MarioKart7 Rainbow Road: Solar Edition]] features a ''VideoGame/{{Minecraft}}''-styled island shortly before the moon segment.
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* WeirdWeather: The Item Rain game mode has various items falling from the sky onto the tracks. There are two variations of it, one where only items that can be dropped in regular gameplay will appear (including Mushrooms and Stars), and another where every item except for Thunder Clouds can land, including Blue Shells that explode upon contact.
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* ShoutOut: Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N. Gin Labs]] and [[VideoGame/SonicAdventure SADX Twinkle Circuit]], for example.
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* ShoutOut: ShoutOut:
** Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N. Gin Labs]] and [[VideoGame/SonicAdventure SADX Twinkle Circuit]], forexample.example.
** The Rabbit Hole is one giant nod to ''Literature/AliceInWonderland''.
** Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N. Gin Labs]] and [[VideoGame/SonicAdventure SADX Twinkle Circuit]], for
** The Rabbit Hole is one giant nod to ''Literature/AliceInWonderland''.
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* TheCameo: '''So Many'''. There's a good chance you could randomly pick a custom track, and some previous Mario Character would be in there somewhere on a billboard or in-game banner ad.
* TheComputerIsACheatingBastard: Same as the vanilla game, and much more merciless than before on [=200CC=].
* DistinctionWithoutADifference: To prevent legal issues, the names of the tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market".
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses the music used for Galaxy Colosseum (which was exclusive to the tournaments in the base game). However due to how the game handles track sorting, the final lap music isn't a sped up version of its music, instead being the music for being victorious at the end of a cup, leading to a lot of SoundtrackDissonance on your final lap.
* ForestOfPerpetualAutumn: Autumn Leavesway has this as the tracks' theme, essentially looking like an expanded Maple Treeway.
* FourSeasonsLevel: The appropriately named (and now removed) "Seasonal Circuit", which has you drive through Spring to Winter.
* TheComputerIsACheatingBastard: Same as the vanilla game, and much more merciless than before on [=200CC=].
* DistinctionWithoutADifference: To prevent legal issues, the names of the tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market".
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses the music used for Galaxy Colosseum (which was exclusive to the tournaments in the base game). However due to how the game handles track sorting, the final lap music isn't a sped up version of its music, instead being the music for being victorious at the end of a cup, leading to a lot of SoundtrackDissonance on your final lap.
* ForestOfPerpetualAutumn: Autumn Leavesway has this as the tracks' theme, essentially looking like an expanded Maple Treeway.
* FourSeasonsLevel: The appropriately named (and now removed) "Seasonal Circuit", which has you drive through Spring to Winter.
to:
* TheCameo: '''So Many'''. There's a good chance you could randomly pick a custom track, and some previous character from the Mario Character franchise would be in there somewhere on a billboard or in-game banner ad.
*TheComputerIsACheatingBastard: Same as the vanilla game, and much more merciless than before on [=200CC=].
* DistinctionWithoutADifference: To prevent legal issues, the names of the tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market".
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses the music used for Galaxy Colosseum (which was exclusive to the tournaments in the base game). However due to how the game handles track sorting, the final lap music isn't a sped up version of its music, instead being the music for being victorious at the end of a cup, leading to a lot of SoundtrackDissonance on your final lap.
*ForestOfPerpetualAutumn: Autumn Leavesway has this as the tracks' track's theme, essentially looking like an expanded Maple Treeway.
* FourSeasonsLevel: The appropriately named (andnow later removed) "Seasonal Circuit", which has you drive through Spring to Winter.
*
* DistinctionWithoutADifference: To prevent legal issues, the names of the tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market".
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses the music used for Galaxy Colosseum (which was exclusive to the tournaments in the base game). However due to how the game handles track sorting, the final lap music isn't a sped up version of its music, instead being the music for being victorious at the end of a cup, leading to a lot of SoundtrackDissonance on your final lap.
*
* FourSeasonsLevel: The appropriately named (and
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* HarderThanHard: 200CC on custom tracks are quite a bit harder, in part due to the often confusing layouts, but other times due to the AI being extremely good.
* LethalLavaLand: This mod adds a few tracks with this setting, most notably most of the Bowser's Castles from ''VideoGame/MarioKartSuperCircuit'', and many more custom tracks beside.
* LethalLavaLand: This mod adds a few tracks with this setting, most notably most of the Bowser's Castles from ''VideoGame/MarioKartSuperCircuit'', and many more custom tracks beside.
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* HarderThanHard: 200CC 200cc difficulty on custom tracks are quite a bit harder, tends to be extremely hard, in part due to the often confusing layouts, but other times due to the AI being extremely good.
* LethalLavaLand: This mod adds a few tracks with this setting, most notably most of theBowser's Bowser Castles from ''VideoGame/MarioKartSuperCircuit'', and many more custom tracks beside.
* LethalLavaLand: This mod adds a few tracks with this setting, most notably most of the
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* WritingAroundTrademarks: The tracks originally from ''VideoGame/MarioKart7'' all use different names. For example; Bowser's Castle is called "Bowser's Fiery Fortress", and Shy Guy Bazaar is called "Shy Guy's Market".
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Just as we don't trope mods on their base game's page, we don't trope modmods on the original mod's page.
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* TheBusCameBack: The mod itself has no new characters, but it does allow for custom files, so if one were prepared enough, they could install any number of custom characters.
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* GuestFighter: As mentioned with TheBusCameBack, the mod allows you to import [=SZS=] files that contain custom characters, including ones from past games.
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* MindScrew: Many track layouts, such as Aquadrom Stage and Incendia Castle are very confusing to navigate, especially the latter as it funnels you through three seperate chambers to the outside on every lap.
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* MindScrew: Many track layouts, such as Aquadrom Stage and Incendia Castle are very confusing to navigate, especially the latter as it funnels you through three seperate separate chambers to the outside on every lap.
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* BootstrappedTheme: [[https://www.youtube.com/watch?v=q4K_tYVtnFU "Fleeting Ecstacy"]], a remix of the Invincible tune in Super Mario 64 is used on the CTGP Channels' menu, and thus is known as the "CTGP theme" more than anything.
* BigBoosHaunt: Haunted Gardens, Spectral Station, N64 Banshee Boardwalk, Unnamed Valley, just to name a few.
* BigBoosHaunt: Haunted Gardens, Spectral Station, N64 Banshee Boardwalk, Unnamed Valley, just to name a few.
to:
* BootstrappedTheme: [[https://www.youtube.com/watch?v=q4K_tYVtnFU "Fleeting Ecstacy"]], a remix of the Invincible tune in Super Mario 64 ''VideoGame/SuperMario64'' is used on the CTGP Channels' menu, and thus is known as the "CTGP theme" more than anything.
* BigBoosHaunt: Haunted Gardens, Spectral Station,N64 [[VideoGame/MarioKart64 N64]] Banshee Boardwalk, Unnamed Valley, just to name a few.
* BigBoosHaunt: Haunted Gardens, Spectral Station,
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* DistinctionWithoutADifference: To prevent legal issues, the names of later-released tracks in the ''Mario Kart'' series, all use different names. For example; 3DS Bowsers Castle is called "Bowsers Fiery Fortress", and 3DS Shy Guy Bazaar is called "Shy Guys' Market".
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses the DummiedOut music for one of the battles in the Wii contests. However due to how the game handles track sorting, the developer of the track didn't account for the final lap music, and thus it uses the music for being victorious at the end of a cup, leading to a lot of musical dissonance on your final lap.
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses the DummiedOut music for one of the battles in the Wii contests. However due to how the game handles track sorting, the developer of the track didn't account for the final lap music, and thus it uses the music for being victorious at the end of a cup, leading to a lot of musical dissonance on your final lap.
to:
* DistinctionWithoutADifference: To prevent legal issues, the names of later-released the tracks in the ''Mario Kart'' series, originally from ''VideoGame/MarioKart7'' all use different names. For example; 3DS Bowsers Bowser's Castle is called "Bowsers "Bowser's Fiery Fortress", and 3DS Shy Guy Bazaar is called "Shy Guys' Guy's Market".
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses theDummiedOut music used for one of Galaxy Colosseum (which was exclusive to the battles tournaments in the Wii contests. base game). However due to how the game handles track sorting, the developer of the track didn't account for the final lap music isn't a sped up version of its music, and thus it uses instead being the music for being victorious at the end of a cup, leading to a lot of musical dissonance SoundtrackDissonance on your final lap.
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses the
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* GameBreakingBug: Wimmfi actively enforces several bug fixes for official tracks when [=CTGP-R=] is active, so certain ultra-shortcuts do not work on [=CTGP-R's=] online multiplayer.
to:
* GameBreakingBug: Wimmfi Wiimmfi actively enforces several bug fixes for official tracks when [=CTGP-R=] is active, so certain ultra-shortcuts do not work on [=CTGP-R's=] online multiplayer.
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* ShiftingSandLand: DS Desert Hills and Spike Desert, to name a few.
* ShoutOut: Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N. Gine Labs]] and [[VideoGame/SonicAdventure SADX Twinkle Circuit]], for example.
* ShoutOut: Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N. Gine Labs]] and [[VideoGame/SonicAdventure SADX Twinkle Circuit]], for example.
to:
* ShiftingSandLand: DS [[VideoGame/MarioKartDoubleDash GCN]] Dry Dry Desert Hills and Spike Desert, to name a few.
* ShoutOut: Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N.Gine Gin Labs]] and [[VideoGame/SonicAdventure SADX Twinkle Circuit]], for example.
* ShoutOut: Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N.
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* '''Item Rain''': Items rain down from the sky. What will you get?
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* '''Item Rain''': '''[[WeirdWeather Item Rain]]''': Items rain down from the sky. What will you get?
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* FourSeasonsLevel: The appropriately named "Seasonal Circuit", which has you drive through Spring to Winter.
to:
* FourSeasonsLevel: The appropriately named (and now removed) "Seasonal Circuit", which has you drive through Spring to Winter.
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* BootstrappedTheme: [[https://www.youtube.com/watch?v=q4K_tYVtnFU "Fleeting Ecstacy"]], a remix of the Invincible tune in Super Mario 64 is used on the CTGP Channels' menu, and thus is known as the "CTGP theme" more than anything.
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None
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* ForestOfPerpetualAutumn: Autumn Leavesway has this as the tracks' theme.
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* GameBreakingBug: The mod pack actively enforces several bug fixes via the server, so certain ultra-shortcuts do not work on [=CTGP=].
to:
* ForestOfPerpetualAutumn: Autumn Leavesway has this as the tracks' theme, essentially looking like an expanded Maple Treeway.
* FourSeasonsLevel: The appropriately named "Seasonal Circuit", which has you drive through Spring to Winter.
* GameBreakingBug:The mod pack Wimmfi actively enforces several bug fixes via the server, for official tracks when [=CTGP-R=] is active, so certain ultra-shortcuts do not work on [=CTGP=].[=CTGP-R's=] online multiplayer.
* FourSeasonsLevel: The appropriately named "Seasonal Circuit", which has you drive through Spring to Winter.
* GameBreakingBug:
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New Game Mod page!
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ctgp_title.png]]
[[caption-width-right:350:[[https://www.youtube.com/watch?v=q4K_tYVtnFU Let's play some CTGP!]]]]
Possibly the most famous and ambitious mod pack on the Wii bar none; [[https://chadsoft.co.uk/ CTGP Revolution]] (CTGP-R for short) is a GameMod for ''VideoGame/MarioKartWii'' by "[=MrBean35000vr=]" and "Chadderz" who curate and packs in several hundred custom tracks over 50 new cups from [[https://www.chadsoft.co.uk/credits.html hundreds of dedicated fans]] that are not present in the original copy of Mario Kart Wii. Released as a sequel to the Riivolution-based [=CTGP=] pack, it is complete with custom game modes. It contains the aforementioned custom tracks, and the ability to play online and LAN via Wimmfi, a custom server to connect to other Wii consoles, even after Nintendo's [=WFC=] shut down. It also comes with the "Ignorance is Bliss" anti-cheat, to prevent online cheaters.
----
[[folder:Games Modes included in CTGP]]
* '''Countdown''': The goal of this is not to be first around the track after the laps have ended, but you have a three minute countdown that you can extend with every person you hit by a few seconds. The goal is to get as far as possible within that time limit, hence placing first by being running down the clock normally does not guarantee victory.
* '''Knockout''': Each race has one player knocked out of the race if they do not finish in time.
* '''24 Player Mode''': ExactlyWhatItSaysOnTheTin; 24 players are pitted against one another in one lobby. Currently in invite-only closed beta, with Twitch Subscribers only being given access.
* '''Item Rain''': Items rain down from the sky. What will you get?
[[/folder]]
----
News about the Mod's development can be followed with the [[https://twitter.com/ctgpupdates CTGP Updates]] account (officially endorsed by the makers, ran by a fan). [=Bean=] and Chadderz frequently stream CTGP updates and gameplay [[https://www.twitch.tv/mrbean35000vr on Twitch too]].
Tropes specific [[VideoGame/MarioKartWii to the base game]] are best left on that page.
!!Grrreeting Tropers! This CTGP-R Modpack provides trope examples of:
* ArtificialStupidity: Usually averted, as the ghosts packed into the tracks when a new update are curated and judged by Bean and Chadderz themselves.
* AstralFinale: This mod adds all of the Rainbow Road tracks from past games, and several more custom tracks that take cues from Rainbow Road.
* BigBoosHaunt: Haunted Gardens, Spectral Station, N64 Banshee Boardwalk, Unnamed Valley, just to name a few.
* TheBusCameBack: The mod itself has no new characters, but it does allow for custom files, so if one were prepared enough, they could install any number of custom characters.
* TheCameo: '''So Many'''. There's a good chance you could randomly pick a custom track, and some previous Mario Character would be in there somewhere on a billboard or in-game banner ad.
* TheComputerIsACheatingBastard: Same as the vanilla game, and much more merciless than before on [=200CC=].
* ForestOfPerpetualAutumn: Autumn Leavesway has this as the tracks' theme.
* DistinctionWithoutADifference: To prevent legal issues, the names of later-released tracks in the ''Mario Kart'' series, all use different names. For example; 3DS Bowsers Castle is called "Bowsers Fiery Fortress", and 3DS Shy Guy Bazaar is called "Shy Guys' Market".
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses the DummiedOut music for one of the battles in the Wii contests. However due to how the game handles track sorting, the developer of the track didn't account for the final lap music, and thus it uses the music for being victorious at the end of a cup, leading to a lot of musical dissonance on your final lap.
* GameBreakingBug: The mod pack actively enforces several bug fixes via the server, so certain ultra-shortcuts do not work on [=CTGP=].
* GuestFighter: As mentioned with TheBusCameBack, the mod allows you to import [=SZS=] files that contain custom characters, including ones from past games.
* HarderThanHard: 200CC on custom tracks are quite a bit harder, in part due to the often confusing layouts, but other times due to the AI being extremely good.
* LethalLavaLand: This mod adds a few tracks with this setting, most notably most of the Bowser's Castles from ''VideoGame/MarioKartSuperCircuit'', and many more custom tracks beside.
* MindScrew: Many track layouts, such as Aquadrom Stage and Incendia Castle are very confusing to navigate, especially the latter as it funnels you through three seperate chambers to the outside on every lap.
* ShiftingSandLand: DS Desert Hills and Spike Desert, to name a few.
* ShoutOut: Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N. Gine Labs]] and [[VideoGame/SonicAdventure SADX Twinkle Circuit]], for example.
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[[caption-width-right:350:[[https://www.youtube.com/watch?v=q4K_tYVtnFU Let's play some CTGP!]]]]
Possibly the most famous and ambitious mod pack on the Wii bar none; [[https://chadsoft.co.uk/ CTGP Revolution]] (CTGP-R for short) is a GameMod for ''VideoGame/MarioKartWii'' by "[=MrBean35000vr=]" and "Chadderz" who curate and packs in several hundred custom tracks over 50 new cups from [[https://www.chadsoft.co.uk/credits.html hundreds of dedicated fans]] that are not present in the original copy of Mario Kart Wii. Released as a sequel to the Riivolution-based [=CTGP=] pack, it is complete with custom game modes. It contains the aforementioned custom tracks, and the ability to play online and LAN via Wimmfi, a custom server to connect to other Wii consoles, even after Nintendo's [=WFC=] shut down. It also comes with the "Ignorance is Bliss" anti-cheat, to prevent online cheaters.
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[[folder:Games Modes included in CTGP]]
* '''Countdown''': The goal of this is not to be first around the track after the laps have ended, but you have a three minute countdown that you can extend with every person you hit by a few seconds. The goal is to get as far as possible within that time limit, hence placing first by being running down the clock normally does not guarantee victory.
* '''Knockout''': Each race has one player knocked out of the race if they do not finish in time.
* '''24 Player Mode''': ExactlyWhatItSaysOnTheTin; 24 players are pitted against one another in one lobby. Currently in invite-only closed beta, with Twitch Subscribers only being given access.
* '''Item Rain''': Items rain down from the sky. What will you get?
[[/folder]]
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News about the Mod's development can be followed with the [[https://twitter.com/ctgpupdates CTGP Updates]] account (officially endorsed by the makers, ran by a fan). [=Bean=] and Chadderz frequently stream CTGP updates and gameplay [[https://www.twitch.tv/mrbean35000vr on Twitch too]].
Tropes specific [[VideoGame/MarioKartWii to the base game]] are best left on that page.
!!Grrreeting Tropers! This CTGP-R Modpack provides trope examples of:
* ArtificialStupidity: Usually averted, as the ghosts packed into the tracks when a new update are curated and judged by Bean and Chadderz themselves.
* AstralFinale: This mod adds all of the Rainbow Road tracks from past games, and several more custom tracks that take cues from Rainbow Road.
* BigBoosHaunt: Haunted Gardens, Spectral Station, N64 Banshee Boardwalk, Unnamed Valley, just to name a few.
* TheBusCameBack: The mod itself has no new characters, but it does allow for custom files, so if one were prepared enough, they could install any number of custom characters.
* TheCameo: '''So Many'''. There's a good chance you could randomly pick a custom track, and some previous Mario Character would be in there somewhere on a billboard or in-game banner ad.
* TheComputerIsACheatingBastard: Same as the vanilla game, and much more merciless than before on [=200CC=].
* ForestOfPerpetualAutumn: Autumn Leavesway has this as the tracks' theme.
* DistinctionWithoutADifference: To prevent legal issues, the names of later-released tracks in the ''Mario Kart'' series, all use different names. For example; 3DS Bowsers Castle is called "Bowsers Fiery Fortress", and 3DS Shy Guy Bazaar is called "Shy Guys' Market".
* DidNotThinkThisThrough: [=SADX=] Twinkle Circuit usually uses the DummiedOut music for one of the battles in the Wii contests. However due to how the game handles track sorting, the developer of the track didn't account for the final lap music, and thus it uses the music for being victorious at the end of a cup, leading to a lot of musical dissonance on your final lap.
* GameBreakingBug: The mod pack actively enforces several bug fixes via the server, so certain ultra-shortcuts do not work on [=CTGP=].
* GuestFighter: As mentioned with TheBusCameBack, the mod allows you to import [=SZS=] files that contain custom characters, including ones from past games.
* HarderThanHard: 200CC on custom tracks are quite a bit harder, in part due to the often confusing layouts, but other times due to the AI being extremely good.
* LethalLavaLand: This mod adds a few tracks with this setting, most notably most of the Bowser's Castles from ''VideoGame/MarioKartSuperCircuit'', and many more custom tracks beside.
* MindScrew: Many track layouts, such as Aquadrom Stage and Incendia Castle are very confusing to navigate, especially the latter as it funnels you through three seperate chambers to the outside on every lap.
* ShiftingSandLand: DS Desert Hills and Spike Desert, to name a few.
* ShoutOut: Many tracks are directly imported from past game entries, but others are from entirely different game franchises: [[VideoGame/CrashTeamRacing CTR N. Gine Labs]] and [[VideoGame/SonicAdventure SADX Twinkle Circuit]], for example.
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