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* PoisonMushroom: The bad superflags, which do something detrimental to your tank. (Fortunately, these can be disabled in the server options).

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* PoisonMushroom: The bad superflags, which do something detrimental to your tank. (Fortunately, these can be disabled in the server options).options).
* RocketTagGameplay: Tanks are destroyed in one hit, can easily take out other tanks. Rapid death is only somewhat slowed because most weapons are slow projectiles that could be dodged.
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now definition-only


* PoisonMushroom: The bad superflags, which do something detrimental to your tank. (Fortunately, these can be disabled in the server options).
* TheWikiRule: [[http://wiki.bzflag.org/Main_Page Right here.]]

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* PoisonMushroom: The bad superflags, which do something detrimental to your tank. (Fortunately, these can be disabled in the server options).
* TheWikiRule: [[http://wiki.bzflag.org/Main_Page Right here.]]
options).

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Rewrote this to read a bit better.


''[=BZFlag=]'', short for "Battle Zone Capture the Flag", is a free, open-source, first-person multiplayer tank game, inspired by Atari's classic 1980 arcade game ''VideoGame/Battlezone1980''.

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''[=BZFlag=]'', short for "Battle Zone Capture the Flag", is a free, open-source, first-person multiplayer tank combat game, inspired by Atari's classic 1980 arcade game ''VideoGame/Battlezone1980''.
''VideoGame/Battlezone1980''.

Players are spawned into a large battlefield in the control of a simplistic tank - essentially a slow, mobile box which can turn, move forward, and move backward (no strafing). Your one and only weapon is a fixed cannon that fires a large projectile in the direction you are facing, and takes a long time to reload. (If you're lucky, the server might allow you to fire more than one shot at a time). Any single hit on your tank will destroy it.

To add variety to the gameplay, the game also randomly places power-up flags called "superflags", which can give your tank a power to mess with your opponents. All superflags look identical, so there is no way of knowing which power you will get until you have picked it up (unless you've already picked up the superflag which gives you the Identify power). There is also an option to enable 'bad' superflags, which do something bad to tanks which pick them up.

The player is also equipped with a radar map, to tell them the positions of other tanks - this is often vital, as the tank's view will often be obstructed by tall obstacles. The battlefield is generally very large, and just like in real tank warfare, battles can take place over very long distances.



The tanks are highly simplistic; essentially, you are a slow, mobile box which can turn, move forward, and move backward (no strafing). Your one and only weapon is a fixed cannon that fires a large projectile in the direction you are facing, without ability to aim up or down, and takes a long time to reload. (If you're lucky, the server might allow you to fire more than one shot at a time). Any single hit on your tank will destroy it.

Adding to the fun of the game are randomly-placed power ups, called 'superflags', which can give your tank one of a variety of different powers to mess with your opponents. All superflags look identical, so there is no way of knowing which power you will get until you have picked it up (unless you've already picked up the superflag which gives you the Identify power). There is also an option to enable 'bad' superflags, which do something bad to tanks which pick them up.

The player is also equipped with a radar map, to tell them the positions of other tanks - often vital, as the tank's view will often be obstructed by tall obstacles. The combat arena is generally very large, and just like in real tank warfare, battles can take place over long distances (the projectiles travel a very long way).



* GlassCannon: Every tank is one; capable of destroying any opponent in a single hit, but also only able to withstand one hit itself.

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* GlassCannon: Every tank is one; capable of destroying any opponent in a single hit, but also only able to withstand one hit itself.



* HostageSpiritLink: More of a Team Spirit Link, but if you shoot a teammate, you hear a donkey bray and immediately explode.

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* HostageSpiritLink: More of a Team Spirit Link, but if you shoot a teammate, you will hear a donkey bray and immediately explode. explode.



* JumpPhysics: Unlike in many first person games, tanks are completely unable to alter their momentum whilst in the air. This isn't a problem most of the time, as tanks are generally on the ground, but it becomes relevant when falling, or if your tank gains the Jumping power, or if the server has granted tanks the ability to jump.

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* JumpPhysics: Unlike in many first person first-person games, tanks are completely unable to alter their momentum whilst in the air. This isn't a problem most of the time, as tanks are generally on the ground, but it becomes relevant when falling, or if your tank gains the Jumping power, or if the server has granted tanks the ability to jump.
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!!''VideoGame/BZFlag'' provides examples of:

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!!''VideoGame/BZFlag'' !!'[=BZFlag=]'' provides examples of:
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''{{BZFlag}}'', short for "Battle Zone Capture the Flag", is a free, open-source, first-person multiplayer tank game, inspired by Atari's classic 1980 arcade game ''VideoGame/Battlezone1980''.

The first version of ''{{BZFlag}}'' was released in 1992, and accumulated a fanbase as more and more features were added over the years. The 3D graphics are deliberately simple, which is part of its charm; the main focus is on the gameplay and providing a fun, balanced tank battle for up to dozens of players at once.

to:

''{{BZFlag}}'', ''[=BZFlag=]'', short for "Battle Zone Capture the Flag", is a free, open-source, first-person multiplayer tank game, inspired by Atari's classic 1980 arcade game ''VideoGame/Battlezone1980''.

The first version of ''{{BZFlag}}'' ''[=BZFlag=]'' was released in 1992, and accumulated a fanbase as more and more features were added over the years. The 3D graphics are deliberately simple, which is part of its charm; the main focus is on the gameplay and providing a fun, balanced tank battle for up to dozens of players at once.
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''{{BZFlag}}'', short for "Battle Zone Capture the Flag", is a free, open-source, first-person multiplayer tank game, inspired by Atari's classic 1980 arcade game ''{{Battlezone}}''.

to:

''{{BZFlag}}'', short for "Battle Zone Capture the Flag", is a free, open-source, first-person multiplayer tank game, inspired by Atari's classic 1980 arcade game ''{{Battlezone}}''.
''VideoGame/Battlezone1980''.
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The tanks are highly simplistic; essentially, you are a slow, mobile box which can turn, move forward, and move backward (no strafing). Your one and only weapon is a fixed cannon that fires a large projectile in the direction you are facing, and takes a long time to reload. (If you're lucky, the server might allow you to fire more than one shot at a time). Any single hit on your tank will destroy it.

to:

The tanks are highly simplistic; essentially, you are a slow, mobile box which can turn, move forward, and move backward (no strafing). Your one and only weapon is a fixed cannon that fires a large projectile in the direction you are facing, without ability to aim up or down, and takes a long time to reload. (If you're lucky, the server might allow you to fire more than one shot at a time). Any single hit on your tank will destroy it.

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* DenialOfDiagonalAttack: deliberately invoked. Tanks cannot fire in any direction other than dead ahead, and cannot look up or down. The only way to make a diagonal attack is to have the Guided Missile power (which will allow shots to lock on to things that aren't in the same horizontal plane) or use the Ricochet power to bounce a shot off an angled surface (which is extremely unlikely to hit anything).
* DressingAsTheEnemy: the Masquerade power gives your tank the team color of the opposing team. The radar will still show your true color however, and firing your cannon will give you away (as tank shots are color-coded).
* EnergyBall: tank shots have the appearance of a glowing ball of energy.
* GlassCannon: every tank is one, capable of destroying any opponent in a single hit, but also only able to withstand one hit itself.
* {{Hitscan}}: the Laser weapon can kill ''instantly'', but takes a long time to recharge.
* HomingProjectile: the Guided Missile superflag gives you these. God help you if your opponent has one and you're not on the same height as them; they'll happily rain homing missiles down on you while you can do nothing to hit them.
* HostageSpiritLink: more of a Team Spirit Link, but if you shoot a teammate, you hear a donkey bray and immediately explode.
* InterfaceScrew: many of the bad superflags do this.

to:

* DenialOfDiagonalAttack: deliberately Deliberately invoked. Tanks cannot fire in any direction other than dead ahead, and cannot look up or down. The only way to make a diagonal attack is to have the Guided Missile power (which will allow shots to lock on to things that aren't in the same horizontal plane) or use the Ricochet power to bounce a shot off an angled surface (which is extremely unlikely to hit anything).
anyone).
* DressingAsTheEnemy: the The Masquerade power gives your tank the team color of the opposing team. The radar will still show your true color however, and firing your cannon will give you away (as tank shots are color-coded).
* EnergyBall: tank Tank shots have the appearance of a glowing ball of energy.
* GlassCannon: every Every tank is one, one; capable of destroying any opponent in a single hit, but also only able to withstand one hit itself.
* {{Hitscan}}: the The Laser weapon can kill ''instantly'', but takes a long time to recharge.
* HomingProjectile: the The Guided Missile superflag gives you these. God help you if your opponent has one and you're not has also managed to get on the same height as them; top of a building; they'll happily rain homing missiles down on you while you can do nothing to hit them.
* HostageSpiritLink: more More of a Team Spirit Link, but if you shoot a teammate, you hear a donkey bray and immediately explode.
* InterfaceScrew: many Many of the bad superflags do this.



* IntangibleMan: the Oscillation Overthruster power allows your tank to drive through solid objects. While inside a solid object, normal shots can't hit you, but someone with the Super Bullet power can.
* {{Invisibility}}: the Cloaking power makes your tank completely invisible to the eye, although you can still be seen on the radar.
* JumpPhysics: unlike in many first person games, tanks are completely unable to alter their momentum whilst in the air. This isn't a problem most of the time, as tanks are generally on the ground, but it becomes relevant when falling, or if your tank gains the Jumping power, or if the server has granted tanks the ability to jump.

to:

* IntangibleMan: the The Oscillation Overthruster power allows your tank to drive through solid objects. While inside a solid object, normal shots can't hit you, but someone with the Super Bullet power can.
* {{Invisibility}}: the The Cloaking power makes your tank completely invisible to the eye, although you can still be seen on the radar.
* JumpPhysics: unlike Unlike in many first person games, tanks are completely unable to alter their momentum whilst in the air. This isn't a problem most of the time, as tanks are generally on the ground, but it becomes relevant when falling, or if your tank gains the Jumping power, or if the server has granted tanks the ability to jump.



* OneHitPointWonder: every tank is one.
* PowerUpLetDown: the Useless superflag (technically a 'good' superflag, but does absolutely nothing)
* PoisonMushroom: the bad superflags, which do something detrimental to your tank. (Fortunately, these can be disabled in the server options).
* TheWikiRule: [[http://wiki.bzflag.org/Main_Page Right here.]]
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to:

* OneHitPointWonder: every Every tank is one.
* PowerUpLetDown: the The Useless superflag (technically a 'good' superflag, but does absolutely nothing)
* PoisonMushroom: the The bad superflags, which do something detrimental to your tank. (Fortunately, these can be disabled in the server options).
* TheWikiRule: [[http://wiki.bzflag.org/Main_Page Right here.]]
----
]]
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* HitScan: the Laser weapon can kill ''instantly'', but takes a long time to recharge.

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* HitScan: {{Hitscan}}: the Laser weapon can kill ''instantly'', but takes a long time to recharge.

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The first version of ''{{BZFlag}}'' was released in 1992, and slowly accumulated a fanbase as more and more features were added over the years. The 3D graphics are deliberately simplistic, which is part of its charm; the main focus is on the gameplay and providing a fun, balanced tank battle for up to dozens of players at once. As of 2012, it is still in active development by its devteam.

to:

The first version of ''{{BZFlag}}'' was released in 1992, and slowly accumulated a fanbase as more and more features were added over the years. The 3D graphics are deliberately simplistic, simple, which is part of its charm; the main focus is on the gameplay and providing a fun, balanced tank battle for up to dozens of players at once. As of 2012, it is still in active development by its devteam.
once.



Adding to the fun of the game are randomly-placed power ups, called 'superflags', which can give your tank one of a variety of different powers to mess with your opponents. All superflags look identical, so there is no way of knowing which power you will get until you have picked it up (unless you've already picked up the superflag which gives you the Identify power). There is also an option to enable 'negative' superflags, which do something bad to tanks which pick them up.

to:

Adding to the fun of the game are randomly-placed power ups, called 'superflags', which can give your tank one of a variety of different powers to mess with your opponents. All superflags look identical, so there is no way of knowing which power you will get until you have picked it up (unless you've already picked up the superflag which gives you the Identify power). There is also an option to enable 'negative' 'bad' superflags, which do something bad to tanks which pick them up.



* JumpPhysics: unlike in many first person games, tanks are completely unable to alter their momentum whilst in the air. This isn't a problem most of the time, as tanks are generally on the ground, but it becomes relevant when falling, or if your tank gains the Jumping power, or if the server has granted tanks the ability to jump.
** The Wings powerup specifically ''does'' give you the ability to change your direction in the air.

to:

* JumpPhysics: unlike DenialOfDiagonalAttack: deliberately invoked. Tanks cannot fire in many first person games, tanks are completely unable any direction other than dead ahead, and cannot look up or down. The only way to alter their momentum whilst make a diagonal attack is to have the Guided Missile power (which will allow shots to lock on to things that aren't in the air. This isn't a problem most of same horizontal plane) or use the time, as tanks are generally on Ricochet power to bounce a shot off an angled surface (which is extremely unlikely to hit anything).
* DressingAsTheEnemy:
the ground, but it becomes relevant when falling, or if Masquerade power gives your tank gains the Jumping power, or if team color of the server has granted tanks the ability to jump.
**
opposing team. The Wings powerup specifically ''does'' radar will still show your true color however, and firing your cannon will give you away (as tank shots are color-coded).
* EnergyBall: tank shots have
the ability to change your direction in the air.appearance of a glowing ball of energy.



* HostageSpiritLink: More of a Team Spirit Link, but if you shoot a teammate, you hear a donkey bray and immediately explode.
* InterfaceScrew: There are two power-ups that do this. One that increases your FOV, causing a disorienting wide-angle effect, and the other reverses controls.

to:

* HostageSpiritLink: More more of a Team Spirit Link, but if you shoot a teammate, you hear a donkey bray and immediately explode.
* InterfaceScrew: There are two power-ups that many of the bad superflags do this. One that this.
** Blindness completely blanks your view. You can't see anything and have to rely on your radar to tell you what's nearby (and if an opponent has a stealth power, you're in trouble...)
** Colorblindness makes all tanks appear the same color on the radar, preventing you from distinguishing teammates from opponents.
** Jamming disables your radar.
** Reverse Controls reverses your tank's driving controls.
** Wide angle
increases your FOV, field of view, causing a disorienting wide-angle effect, and fish-eye effect.
** Several of
the other reverses controls.bad superflags also disable parts of your tank controls (for example, preventing you from turning left), but this could be a screw on the tank itself rather than the interface.
* IntangibleMan: the Oscillation Overthruster power allows your tank to drive through solid objects. While inside a solid object, normal shots can't hit you, but someone with the Super Bullet power can.
* {{Invisibility}}: the Cloaking power makes your tank completely invisible to the eye, although you can still be seen on the radar.
* JumpPhysics: unlike in many first person games, tanks are completely unable to alter their momentum whilst in the air. This isn't a problem most of the time, as tanks are generally on the ground, but it becomes relevant when falling, or if your tank gains the Jumping power, or if the server has granted tanks the ability to jump.
** The Wings powerup specifically does give you the ability to change your direction in the air.



* PoisonMushroom: the 'bad' superflags, which do something detrimental to your tank. (Luckily, these can be disabled in the server options).

to:

* PowerUpLetDown: the Useless superflag (technically a 'good' superflag, but does absolutely nothing)
* PoisonMushroom: the 'bad' bad superflags, which do something detrimental to your tank. (Luckily, (Fortunately, these can be disabled in the server options).
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* AirControl: tanks deliberately don't have any and are completely unable to alter their momentum whilst in the air. This isn't a problem most of the time, as tanks are generally on the ground, but it becomes relevant when falling, or if your tank gains the Jumping power, or if the server has granted tanks the ability to jump.
** The Wings powerup specifically ''does'' give you AirControl.

to:

* AirControl: JumpPhysics: unlike in many first person games, tanks deliberately don't have any and are completely unable to alter their momentum whilst in the air. This isn't a problem most of the time, as tanks are generally on the ground, but it becomes relevant when falling, or if your tank gains the Jumping power, or if the server has granted tanks the ability to jump.
** The Wings powerup specifically ''does'' give you AirControl.the ability to change your direction in the air.

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* AirControl: tanks deliberately don't have any and are completely unable to alter their momentum whilst in the air. This isn't a problem most of the time, as tanks are generally on the ground, but it becomes relevant when falling, or if your tank gains the Jumping power, or if the server has granted tanks the ability to jump.
** The Wings powerup specifically ''does'' give you AirControl.



* HomingProjectile: the Guided Missile flag gives you these. God help you if your opponent has one and you're not on the same height as them; they'll happily rain homing missiles down on you while you can do nothing to hit them.

to:

* HomingProjectile: the Guided Missile flag superflag gives you these. God help you if your opponent has one and you're not on the same height as them; they'll happily rain homing missiles down on you while you can do nothing to hit them.
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* PoisonMushroom: the 'bad' superflags, which do something detrimental to your tank. (Luckily, these can be disabled in the server options).

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[[http://bzflag.org/ BZFlag]], short for Battle Zone Capture the Flag, is an open-source multiplayer first-person tank game, inspired by Atari's classic 1980 arcade game ''{{Battlezone}}''.

The first version of ''BZFlag'' was released in 1992, and slowly accumulated a fanbase as more and more features were added over the years. The 3D graphics are deliberately simplistic, which is part of its charm; the main focus is on the gameplay and providing a fun, balanced tank battle for up to dozens of players at once. As of 2012, it is still in active development by its devteam.

to:

[[http://bzflag.org/ BZFlag]], ''{{BZFlag}}'', short for Battle "Battle Zone Capture the Flag, Flag", is an open-source multiplayer a free, open-source, first-person multiplayer tank game, inspired by Atari's classic 1980 arcade game ''{{Battlezone}}''.

The first version of ''BZFlag'' ''{{BZFlag}}'' was released in 1992, and slowly accumulated a fanbase as more and more features were added over the years. The 3D graphics are deliberately simplistic, which is part of its charm; the main focus is on the gameplay and providing a fun, balanced tank battle for up to dozens of players at once. As of 2012, it is still in active development by its devteam.


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You can download the game [[http://bzflag.org/ here.]]

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rewrote this page


[[http://bzflag.org/ BZFlag]], short for BattlefieldZone Flag ,is a open-source freeware multiplayer first-person tank action game.
* Tanks can jump. But they cannot change direction midair as they retain momentum before jumping.
* Every tank have fixed forward gun and have ''OneHitPointWonder''. How much you can shoot at one time depend on server setting.
* On default server setting, bullets ricochet off walls. This can lead to hilarious suicide.

[[PowerUp Power up items]] called "[[ExactlyWhatItSaysOnTheTin Flag]]" are scattered around the map. Either beneficial one like [[HitScan Laser]],Guided Missile, ability to change direction midair or [[PoisonMushroom nasty one]] like reversing your turning control, forcing you to change side temporary or even [[InterfaceScrew blacking out your screen.]] It helps that this game have a radar/minimap.

to:

[[http://bzflag.org/ BZFlag]], short for BattlefieldZone Flag ,is a Battle Zone Capture the Flag, is an open-source freeware multiplayer first-person tank action game.
* Tanks
game, inspired by Atari's classic 1980 arcade game ''{{Battlezone}}''.

The first version of ''BZFlag'' was released in 1992, and slowly accumulated a fanbase as more and more features were added over the years. The 3D graphics are deliberately simplistic, which is part of its charm; the main focus is on the gameplay and providing a fun, balanced tank battle for up to dozens of players at once. As of 2012, it is still in active development by its devteam.

The tanks are highly simplistic; essentially, you are a slow, mobile box which
can jump. But they cannot change turn, move forward, and move backward (no strafing). Your one and only weapon is a fixed cannon that fires a large projectile in the direction midair as they retain momentum before jumping.
* Every tank have fixed forward gun
you are facing, and have ''OneHitPointWonder''. How much you can shoot at one takes a long time depend on to reload. (If you're lucky, the server setting.
* On default server setting, bullets ricochet off walls. This can lead
might allow you to hilarious suicide.

[[PowerUp Power up items]]
fire more than one shot at a time). Any single hit on your tank will destroy it.

Adding to the fun of the game are randomly-placed power ups,
called "[[ExactlyWhatItSaysOnTheTin Flag]]" are scattered around 'superflags', which can give your tank one of a variety of different powers to mess with your opponents. All superflags look identical, so there is no way of knowing which power you will get until you have picked it up (unless you've already picked up the map. Either beneficial one superflag which gives you the Identify power). There is also an option to enable 'negative' superflags, which do something bad to tanks which pick them up.

The player is also equipped with a radar map, to tell them the positions of other tanks - often vital, as the tank's view will often be obstructed by tall obstacles. The combat arena is generally very large, and just
like [[HitScan Laser]],Guided Missile, ability to change direction midair or [[PoisonMushroom nasty one]] like reversing your turning control, forcing you to change side temporary or even [[InterfaceScrew blacking out your screen.]] It helps that this game have in real tank warfare, battles can take place over long distances (the projectiles travel a radar/minimap.
very long way).



* HitScan: Laser flag.
* HomingProjectile: Guided Missile flag. God help you if you're on different height than it's user.

to:

* GlassCannon: every tank is one, capable of destroying any opponent in a single hit, but also only able to withstand one hit itself.
* HitScan: the Laser flag.
weapon can kill ''instantly'', but takes a long time to recharge.
* HomingProjectile: the Guided Missile flag. flag gives you these. God help you if your opponent has one and you're not on different the same height than it's user.as them; they'll happily rain homing missiles down on you while you can do nothing to hit them.



* InterfaceScrew: There is are two power-ups that do this. One that increases your FOV, causing a disorienting wide-angle effect, and the other reverses controls.
* OneHitKill: Rampant.

to:

* InterfaceScrew: There is are two power-ups that do this. One that increases your FOV, causing a disorienting wide-angle effect, and the other reverses controls.
* OneHitKill: Rampant.OneHitPointWonder: every tank is one.
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!!''BZFlag'' provides examples of:

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!!''BZFlag'' !!''VideoGame/BZFlag'' provides examples of:

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[[PowerUp Power up items]] called "[[ExactlyWhatItSaysOnTheTin Flag]]" are scattered around the map. Either beneficial one like [[HitScan Laser]],Guided Missile,ability to change direction midair or [[PoisonMushroom nasty one]] like reversing your turning control, forcing you to change side temporary or even [[InterfaceScrew blacking out your screen.]] It helps that this game have a radar/minimap.

to:

[[PowerUp Power up items]] called "[[ExactlyWhatItSaysOnTheTin Flag]]" are scattered around the map. Either beneficial one like [[HitScan Laser]],Guided Missile,ability Missile, ability to change direction midair or [[PoisonMushroom nasty one]] like reversing your turning control, forcing you to change side temporary or even [[InterfaceScrew blacking out your screen.]] It helps that this game have a radar/minimap.



* HostageSpiritLink: More of a Team Spirit Link, but if you shoot a teammate, you hear a donkey bray and immediately explode.
* InterfaceScrew: There is are two power-ups that do this. One that increases your FOV, causing a disorienting wide-angle effect, and the other reverses controls.



* TheWikiRule: [[http://wiki.bzflag.org/Main_Page Right here.]]

to:

* TheWikiRule: [[http://wiki.bzflag.org/Main_Page Right here.]]]]
----
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Added DiffLines:

* HomingProjectile: Guided Missile flag. God help you if you're on different height than it's user.
* OneHitKill: Rampant.
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[[PowerUp Power up items]] called "[[ExactlyWhatItSaysOnTheTin Flag]]" are scattered around the map. Either beneficial one like [[HitScan Laser]],Guided Missile,ability to change direction midair or nasty one like reversing your turning control, forcing you to change side temporary or even [[InterfaceScrew blacking out your screen.]]

to:

[[PowerUp Power up items]] called "[[ExactlyWhatItSaysOnTheTin Flag]]" are scattered around the map. Either beneficial one like [[HitScan Laser]],Guided Missile,ability to change direction midair or [[PoisonMushroom nasty one one]] like reversing your turning control, forcing you to change side temporary or even [[InterfaceScrew blacking out your screen.]]
]] It helps that this game have a radar/minimap.
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* Every tank shoot [[OnehitKill insta-kill bullet]]. How much you can shoot at one time depend on server setting.

to:

* Every tank shoot [[OnehitKill insta-kill bullet]].have fixed forward gun and have ''OneHitPointWonder''. How much you can shoot at one time depend on server setting.



Power up items called "[[ExactlyWhatItSaysOnTheTin Flag]]" are scattered around the map. Either beneficial one like [[HitScan Laser]],Guided Missile,ability to change direction midair or nasty one like reversing your turning control, forcing you to change side temporary or even [[InterfaceScrew blacking out your screen.]]

to:

[[PowerUp Power up items items]] called "[[ExactlyWhatItSaysOnTheTin Flag]]" are scattered around the map. Either beneficial one like [[HitScan Laser]],Guided Missile,ability to change direction midair or nasty one like reversing your turning control, forcing you to change side temporary or even [[InterfaceScrew blacking out your screen.]]

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to:

* On default server setting, bullets ricochet off walls. This can lead to hilarious suicide.



* HitScan: Laser flag.

to:

* HitScan: Laser flag.flag.
* TheWikiRule: [[http://wiki.bzflag.org/Main_Page Right here.]]
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----
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!!''BrutalLegend'' provides examples of:

to:

!!''BrutalLegend'' !!''BZFlag'' provides examples of:

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