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* HypocriticalHumor: The Sumo Wrestler and the Shirtless Guy both show up to your restaurant topless, but people will only get angry at the latter. [[AvertedTrope The Sumo Wrestler, however, won't get angry at him.]]
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* MissionPackSequel: The second game adds new customers and has three types of menus instead of just one: breakfast, lunch, and dinner. While the breakfast and dinner menus are completely new, the lunch menu is the exact same as the first game's menu. Gameplay-wise, almost nothing is different from the first game.

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* MissionPackSequel: The second game adds new customers and has three types of menus instead of just one: breakfast, lunch, and dinner. While the breakfast and dinner menus are completely new, the lunch menu is the exact same as the first game's menu. Gameplay-wise, almost nothing is different from the first game.game, aside from a small overhaul for the power-ups.
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-->''Summer says, "Every time you give a dog a biscuit, an angel gets its wings."

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-->''Summer --->''Summer says, "Every time you give a dog a biscuit, an angel gets its wings."
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* ExcusePlot: The plot of the first game is pretty bare bones: you made a burger-making robot, so you decide to start a restaurant chain with it; later in the Expert Mode's storyline, the aliens you entrusted with your restaurants while you were away turned out to suck at the job, so you have to fix their problems. The second game, on the other hand, has a more elaborate story.

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* ExcusePlot: The plot of the first game is pretty bare bones: you made a burger-making robot, so you decide to start a restaurant chain with it; it, the only variation being the circumstances surrounding each restaurant you open; later in the Expert Mode's storyline, the aliens you entrusted with your restaurants while you were away turned out to suck at the job, so you have to fix their problems. The second game, on the other hand, has a more elaborate story.
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* ExcusePlot: The plot of the first game is pretty bare bones: You made a burger-making robot, so you decide to start a restaurant chain with it; later in the Expert Mode's storyline, the aliens you entrusted with your restaurants while you were away turned out to suck at the job, so you have to fix their problems. The second game, on the other hand, has a more elaborate story.

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* ExcusePlot: The plot of the first game is pretty bare bones: You you made a burger-making robot, so you decide to start a restaurant chain with it; later in the Expert Mode's storyline, the aliens you entrusted with your restaurants while you were away turned out to suck at the job, so you have to fix their problems. The second game, on the other hand, has a more elaborate story.
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* ExcusePlot: The plot of the first game is pretty bare bones: You made a burger-making robot, now go serve customers and open more restaurants. The Expert Mode also has an excuse plot: the aliens you entrusted with your restaurants while you were away turned out to suck at the job, so you have to fix their problems. The second game has a more elaborate story.

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* ExcusePlot: The plot of the first game is pretty bare bones: You made a burger-making robot, now go serve customers and open more restaurants. The so you decide to start a restaurant chain with it; later in the Expert Mode also has an excuse plot: Mode's storyline, the aliens you entrusted with your restaurants while you were away turned out to suck at the job, so you have to fix their problems. The second game game, on the other hand, has a more elaborate story.
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* NonIronicClown: The Clown (named Mr. Giggles in the end credits), who, weird food preferences aside, is perfectly happy with his job. In both games, the restaurants where you first encounter him (Boardwalk in first game, Circus in second) are also where child customers first appear, implying he is well-liked by children.

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* NonIronicClown: The Clown (named Mr. Giggles in the end credits), who, [[BizarreTasteInFood weird food preferences preferences]] aside, is perfectly happy with his job. In both games, the restaurants where you first encounter him (Boardwalk in first game, Circus in second) are also where child customers first appear, implying he is well-liked by children.

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* AllThereInTheManual: Each customer has a name, but they're only revealed in the credits after you finish the game. In gameplay, they're only referred to with monikers like "Businesswoman", "Cowboy", "Surfer", and so on.

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* AllThereInTheManual: Each customer has a name, but they're only revealed in the end credits after you finish the Story Mode of either game. In gameplay, they're only referred to with monikers like "Businesswoman", "Cowboy", "Surfer", and so on.



* HairTriggerTemper: The Punk is the most impatient costumer type, with only two patience bars.[[note]]While the Dog Lover from the second game also starts out with the same patience as the Punk, her description states that it's simply because she's "in a hurry", and the player has a means of increasing her patience.[[/note]]

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* HairTriggerTemper: HairTriggerTemper:
**
The Punk is the most impatient costumer type, with only two patience bars.[[note]]While bars.
** Subverted with
the Dog Lover from the second game also game, who starts out with the same patience as the Punk, but her description states that it's simply because she's "in a hurry", and the player has a means of increasing her patience.[[/note]]patience.
* HiddenDepths:
** It's mentioned in the first game's WhereAreTheyNowEpilogue that the Businessman, who presents himself as a simple-minded {{Workaholic}}, likes to grow roses in his spare time, and seeks to win a flower contest with them.
** The Clown's blurb in the second game's credits mentions that he'd like to start his own restaurant business, although might not be able to use his BizarreTasteInFood as part of the menu.



* MathematiciansAnswer: The Businessman's entry in the second game's ending credits.
-->''When asked what his business consists of, Bob says, "Making money." Queried for details on how he makes this money he says, "By having revenues exceed expenditures."''



* WhereAreTheyNowEpilogue: After you beat the game's Story Mode, the credit roll also includes a short humorous blurb for each customer. This is also where you learn their names. You also get a different epilogue upon beating Expert Mode.

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* WhereAreTheyNowEpilogue: After WhereAreTheyNowEpilogue:
** In the credit roll after
you beat the first game's Story Mode, the credit roll also includes there's a short humorous blurb for each customer. This customer, describing what happened to them since the game's events; this is also where you learn their actual names. You also get a different epilogue upon beating Expert Mode.Mode.
** Subverted in the second game, which, while having credits with identical blurbs to the first, simply gives further information for every costumer without explaining what they did in the story's aftermath.

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