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* FakeShemp: Pirate Yosemite Sam, boss of the Pirate Years era is voiced entirely by archival recordings of his original voice actor, Creator/MelBlanc, a full decade after his death in 1989
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* MedievalEuropeanFantasy: The Medieval Period is this in a nutshell, albiet a lot sillier. With wizards, warlocks, dragons, and brightly colored.
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* UnEvilLaugh:

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* UnEvilLaugh:UnevilLaugh:
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* HubLevel: There is a general area where you can enter any era you've unlocked so far, accessible through the TimeMachine, as well as one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as yo've unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.

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* HubLevel: There is a general area where you can enter any era you've unlocked so far, accessible through the TimeMachine, as well as one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as yo've you've unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.

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* CatchAndReturn: Some of the recurring pirate enemies in The Pirate Years, as well as Rocky and Mugsy in The 1930s, attack you using bombs, but you can retaliate by catching the bombs and throwing them back.

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* CatchAndReturn: Some of the recurring pirate enemies in The Pirate Years, Years (and Sam himself in the boss fight of "Hey... What's Up, Dock?"), as well as Rocky and Mugsy in The 1930s, attack you using bombs, but you can retaliate by catching the bombs and throwing them back.back. Similarly, you can throw the Instant Martian seeds back at Marvin in "Vort "X" Room"



* HoistByHisOwnPetard: In "Vort "X" Room", Marvin attacks you with Instant Martians, but you defeat him by throwing them back at him before they hatch.

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* HoistByHisOwnPetard: HoistByHisOwnPetard:
**
In "Vort "X" Room", Marvin attacks you with Instant Martians, but you defeat him by [[CatchAndReturn throwing them back back]] at him before they hatch.hatch.
** In The Pirate Years, you can beat multiple pirates, including Yosemite Sam in "Hey... What's Up, Dock?", by throwing back the explosives they attack you with. You can also do this to defeat Rocky and Mugsy in some levels of the 1930s.
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* CatchAndReturn: Some of the recurring pirate enemies in The Pirate Years, as well as Rocky and Mugsy in The 1930s, attack you using bombs, but you can retaliate by catching the bombs and throwing them back.


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* HoistByHisOwnPetard: In "Vort "X" Room", Marvin attacks you with Instant Martians, but you defeat him by throwing them back at him before they hatch.

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* BossOnlyLevel: There are a few. Usually there's only one clock in them.

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* BossOnlyLevel: There are BossOnlyLevel:
** In "Guess Who Needs
a few. Usually there's only one clock Kick Start", you fight Elmer Fudd in them.a restricted area with multiple rabbit holes.
** In "When Sam Met Bunny", you battle against Yosemite Sam, with both trying to destroy each other's ships.
** The bonus level "La Corrida" consists of a literal BullfightBoss.
** In "Vort "X" Room", you fight Marvin the Martian, who attacks you with his Instant Martians.



** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots, so that they hit the aliens instead, allowing you to shatter them afterwards.

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** There are also parts in Dimension X where the way is blocked by bird-like aliens, Instant Martians, and you have to dodge the robots' freezing shots, so that they hit the aliens instead, allowing you to shatter them afterwards.



* LiterallyShatteredLives: How you get rid of the bird-like aliens in Dimension X that are blocking your way.

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* LiterallyShatteredLives: How you To get rid of the bird-like aliens Instant Martians in Dimension X that are blocking block your way.way, you have to make the robot shoot its freezing beam at them and then shatter them by rolling at or kicking them.



* YouAllLookFamiliar: Most of the mooks. Applies to pirates, knights, cavemen, security guards, and the bird-like aliens (Instant Martians).

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* YouAllLookFamiliar: Most of the mooks. Applies to pirates, knights, cavemen, security guards, and the bird-like aliens (Instant Martians).Instant Martians.
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WesternAnimation/BugsBunny, once again [[WrongTurnAtAlbuquerque taking a wrong turn at Albuquerque]], stumbles into a warehouse where he mistakes a TimeMachine for a carrot juice dispenser. He accidentally activates it, putting him in a time era known as Nowhere. There, he meets a [[MrExposition sorcerer named Merlin]] where he is guided to collect clock symbols and golden carrots to go back to the present.

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WesternAnimation/BugsBunny, once again ''again'' [[WrongTurnAtAlbuquerque taking a wrong turn at Albuquerque]], Albuquerque]] - this is becoming a running habit, Bugs - stumbles into a warehouse where he mistakes a TimeMachine for a carrot juice dispenser. He accidentally activates it, putting him in a time era known as Nowhere. There, he meets a [[MrExposition sorcerer named Merlin]] where he is guided to collect clock symbols and golden carrots to go back to the present.
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* DarkIsNotEvil: Merlin might be a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, teaching him some magical tricks in the way.

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* DarkIsNotEvil: Merlin might be a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, teaching him some magical tricks in along the way.
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* AdaptationalHeroism: In his debut cartoon, Merlin is jerk who messes with Bugs for no real reason, but here, while a bit mischievous, he's amazingly selfless and really goes out of his way to help Bugs.

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* AdaptationalHeroism: In his debut cartoon, Merlin is a jerk who messes with Bugs for no real reason, but here, while a bit mischievous, he's amazingly selfless and really goes out of his way to help Bugs.
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* InSeriesNickname: Bugs only refers to Merlin as "Moyle". In return, he refers to Bugs as "travel hare", "time traveler", or, just like almost every other talking NPC, "rabbit".

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* InSeriesNickname: Bugs only refers to Merlin as "Moyle". "Merl", pronounced "Moyle" in Bugs' accent. In return, he Merlin refers to Bugs as "travel hare", "time traveler", or, just like almost every other talking NPC, "rabbit".

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* AbandonedWarehouse: The warehouses in "The Carrot Factory", where you chase a mouse to retrieve a key it stole, have trolleys that move around on their own, and the second one has water pits with piranhas in them and security guards that try to shoot you from manholes.



* EternalEngine: "The Carrot Factory" in the 1930s, and probably the most difficult level in the entire game.

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* EternalEngine: "The Carrot Factory" in the 1930s, is loaded with nightmarish machinery, including compressors, flamethrowers, erupting waterspouts, many kinds of blades, and probably the most difficult level in the entire game.electrical hazards.



* SimonSaysMiniGame: There are a few across the game. One of them requires you to watch the cutscene intro in which Yosemite Sam performs the combination first.

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* SimonSaysMiniGame: There are a few across the game. One of them game, such as in "The Big Bank Withdrawal", "Train Your Brain!", and "Follow the Red Pirate Road". The latter requires you to watch the cutscene intro in which Yosemite Sam performs the combination first.
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Crabs do not have stinger tails.


** Some of the crabs in "Follow the Red Pirate Road".

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** Some of the crabs scorpions in "Follow the Red Pirate Road".
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--> '''Merlin:''' Nice try, but you haven't found any clocks! How do you expect to go home this way?

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--> '''Merlin:''' Nice try, but you haven't found any clocks! How do can you expect to go return home this way?

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* AnimateInanimateObject: Some of the enemies in "What's Cookin', Doc?" are magic brooms.



* HubLevel: There is general area where you can enter any era you've unlocked so far, accessible through the TimeMachine, as well as one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as yo've unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.
* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a lightweight item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.

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* HubLevel: There is a general area where you can enter any era you've unlocked so far, accessible through the TimeMachine, as well as one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as yo've unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.
* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a lightweight item, like a pearl or an apple, he will play with it while stepping his left foot. Averted for when he's climbing a pole/chain.



** Question/exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.

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** Question/exclamation marks appear when the game want wants you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.



* OffscreenTeleportation: Bugs does this in a cutscene where Witch Hazel (thinks she) catches him in a bowl. Many objects do this too if you dispose them to avoid the game from becoming {{Unwinnable}}, but in some cases [[{{AvertedTrope}} you can actually see them falling from the ground or reappearing in a cloud of smoke]].

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* OffscreenTeleportation: OffscreenTeleportation:
**
Bugs does this in a cutscene where Witch Hazel (thinks she) catches him in a bowl. Many bowl.
** To avoid the game becoming {{Unwinnable}}, many
objects do this too if you dispose them to avoid the game from becoming {{Unwinnable}}, them, but in some cases [[{{AvertedTrope}} you can actually see them falling from the ground or reappearing in a cloud of smoke]].
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* GuiltBasedGaming: If you exit a level without collecting any clocks or golden carrots, Merlin will scold you:
--> '''Merlin:''' Nice try, but you haven't found any clocks! How do you expect to go home this way?

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* AdaptationalHeroism: In his debut cartoon Merlin was jerk who messes with Bugs for no real reason, here he is bit mischievous but is otherwise amazingly selfless and really goes out of his way to help Bugs.

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* AdaptationalHeroism: In his debut cartoon cartoon, Merlin was is jerk who messes with Bugs for no real reason, here he is but here, while a bit mischievous but is otherwise mischievous, he's amazingly selfless and really goes out of his way to help Bugs.



* ColourCodedForYourConvenience: Done with chest in the Pirate Years. Usually, orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks. Averted for pirates, wheels and torches, which can be in any chest.

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* ColourCodedForYourConvenience: Done with chest the treasure chests in the Pirate Years. Usually, orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks. Averted for pirates, wheels and torches, which can be in any chest.



* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.

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* ForcedTutorial: The function of Nowhere, the first Era in the game (and game, is to teach the only one with no levels). It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part you the basic mechanics of the plot. It's where Bugs meets Merlin, where game, and it can't be skipped.
* TheGhost: The guard enemies in
the first clock symbol is obtained, Medieval Period tell you to "halt in the name of the king", and where the {{exposition}} takes place.king is mentioned in several signs in the era, but the king himself never appears.


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* JustifiedTutorial: Gameplay-wise, Nowhere is simply a tutorial that teaches you the basic mechanics of the game, but it's integrated as part of the plot. It's where Bugs ends up after activating the time machine, where he meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.

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* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states you are zero kilometers away from "here".

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* CaptainObvious: In the level selecting area HubLevel of the Pirate Years, there is a sign that states you are zero kilometers away from "here".



* HubLevel: There is general area where you can enter any era you've unlocked so far, accessible through the time machine, as well as one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as yo've unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.

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* HubLevel: There is general area where you can enter any era you've unlocked so far, accessible through the time machine, TimeMachine, as well as one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as yo've unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.


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* SavePoint: The {{Checkpoint}}s that look like Merlin's hat can be used to summon Merlin, who will offer to save your position.


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* TimeMachine: The plot of the game begins when Bugs mistakes a TimeMachine for a carrot juice dispenser and ends up in Nowhere. Later, the machine can be found in any HubLevel, and you use it to travel between the game's five eras.


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* WarpWhistle: The TimeMachine, which is accessible from any HubLevel, allows you to travel to any era in the game.
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** While not as ubiquitous, golden carrots can also be found floating in places for no apparent reason.
** {{Downplayed}} with clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made)
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* DevelopersForesight: Got thrown into the garbage in ''The Planet X File'' and dumped at the beginning of the level? Thought you could just kill yourself and roughly end up where you got caught? Nope, there is another checkpoint just underneath where the garbage chute ends.
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* CameraScrew: Good luck dealing with the camera in this game.

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* CameraScrew: Good luck dealing with Despite you having full control of it, the camera in this game.is constantly trying to recenter itself behind Bugs, which combined with its tendency of getting stuck on things makes most platforming way more difficult then what they should have been otherwise
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-->'''Merlin:''' Bounce on some enemies to reach inaccessible objects or ground!

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-->'''Merlin:''' --->'''Merlin:''' Bounce on some enemies to reach inaccessible objects or ground!

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* HubLevel: There is general area where you can enter any era you've unlocked so far, accessible through the time machine, as well as one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as yo've unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.



* WarpWhistle: There is one for the eras, accessible through the time machine, and another one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as you have unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.
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* TemporaryPlatform: Bugs needs to tiptoe through several kinds of platforms in order to cross them, otherwise they crumble. They might made of planks, unstable rocks, or [[ACrackInTheIce ice]].

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* TemporaryPlatform: Bugs needs to tiptoe through several kinds of platforms in order to cross them, otherwise they crumble. They might be made of planks, unstable rocks, or [[ACrackInTheIce ice]].

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* BigBad: 5 in each era:

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* BigBad: 5 There are five major enemies in the game, one in each era:



** Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around.

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** Carrots are everywhere, either planted (even inside buldings buildings or in space!) or just casually floating around.



-->'''Merlin:''' "Bounce on some enemies to reach inaccessible objects or ground!".

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** As explained by Merlin, you can use some enemies to access places.
-->'''Merlin:''' "Bounce Bounce on some enemies to reach inaccessible objects or ground!".ground!



** Destroy a snowman, and you might get carrots, golden carrots, and/or Daffy Duck.

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** Destroy a snowman, and you might get carrots, golden carrots, [[BreadEggsMilkSquick and/or Daffy Duck.Duck]].



* InvisibleWall: Don't even think of jumping inside Merlin's counter in his castles. Although he ''is'' a sorcerer.

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* InvisibleWall: Don't even think of jumping It's impossible to jump inside Merlin's counter in his castles. Although castles (though he ''is'' a sorcerer.sorcerer).



* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from your life bar. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as getting shot by a bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.

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* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from your life bar. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as getting shot by a bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing Any of those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.



* PortalNetwork: This is how levels in Dimension X work. To some extent, the entire game can be seen as this.

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* PortalNetwork: This is how You navigate through most of the levels in Dimension X work. using teleporters. To some extent, the entire game can be seen as this.this, as all of the eras and levels are connected through [[CoolGate portals]].
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'''Announcer''': Bugs Bunny, on PlayStation. ''(Bugs presses a button on the controller, activating an anvil)''\\

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'''Announcer''': Bugs Bunny, on PlayStation.UsefulNotes/PlayStation. ''(Bugs presses a button on the controller, activating an anvil)''\\
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* TitleDrop:

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* TitleDrop:TitleDrop: Merlin drops the title of the game when he meets Bugs for the first time.
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** Explosive barrels are conveniently placed close torches, and to whatever enemy/treasure chest/rock you have to explode to proceed.

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** Explosive barrels are conveniently placed close to torches, and to whatever enemy/treasure chest/rock you have to explode to proceed.



* IncrediblyObviousBomb: Rocky, Mugsy, and the pirates the Pirate Age use very obvious explosives. The same aplies to the time bombs in "The Big Bank Withdrawal".

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* IncrediblyObviousBomb: Rocky, Mugsy, and the pirates from the Pirate Age Years use very obvious explosives. The same aplies applies to the time bombs in "The Big Bank Withdrawal".

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* TemporaryPlatform: Bugs needs to tiptoe through several kinds of platforms in order to cross them, otherwise they crumble. They might made of planks, unstable rocks, or [[ACrackInTheIce ice]].


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* TemporaryPlatform: Bugs needs to tiptoe through several kinds of platforms in order to cross them, otherwise they crumble. They might made of planks, unstable rocks, or [[ACrackInTheIce ice]].
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** Explosive barrels are conveniently placed close to a torch, and to whatever enemy/treasure chest/rock you have to explode to proceed.

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** Explosive barrels are conveniently placed close to a torch, torches, and to whatever enemy/treasure chest/rock you have to explode to proceed.



* IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of the pirates want to waste their precious time disguising any explosives. The same aplies to the time bombs in "The Big Bank Withdrawal".

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* IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of Mugsy, and the pirates want to waste their precious time disguising any the Pirate Age use very obvious explosives. The same aplies to the time bombs in "The Big Bank Withdrawal".



* RopeBridge: While there are no bridges literally made of ropes, many of them require you to tiptoe for you to cross them. They might made of planks, unstable rocks, or [[ACrackInTheIce ice]].

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* RopeBridge: While there are no bridges literally made of ropes, many of them require you TemporaryPlatform: Bugs needs to tiptoe for you through several kinds of platforms in order to cross them.them, otherwise they crumble. They might made of planks, unstable rocks, or [[ACrackInTheIce ice]].

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