Is there an issue? Send a MessageReason:
None
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/2139_front.jpg]]
'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and UsefulNotes/PlayStation.
'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and UsefulNotes/PlayStation.
Deleted line(s) 4,6 (click to see context) :
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/2139_front.jpg]]
'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and UsefulNotes/PlayStation.
'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and UsefulNotes/PlayStation.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
->''"[[GottaCatchEmAll Collecting symbols]]... well, why not? After all, they laughed at the man when he discovered the penicillin."''
-->--'''Bugs Bunny ruminating on his Collect-a-thon objective.'''
-->--'''Bugs Bunny ruminating on his Collect-a-thon objective.'''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HellHotel: "The Greatest Escape" involves Bugs following Rocky and Mugsy into an old, condemned hotel.
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
** The Medieval Age features call backs to ''WesternAnimation/RabbitHood'', ''Knighty Knight Bugs'', ''Knight-Mare Hare'', as well as Bugs' shorts involving Witch Hazel, like ''Broomstick Bunny'' and ''A Witch's Tangled Hare''. Robin Hood Daffy also appears, from [[WesternAnimation/RobinHoodDaffy his own cartoon]].
to:
** The Medieval Age features call backs to ''WesternAnimation/RabbitHood'', ''Knighty Knight Bugs'', ''Knight-Mare Hare'', as well as Bugs' shorts involving Witch Hazel, like ''Broomstick Bunny'' and ''A Witch's Tangled Hare''. Robin Hood Daffy Duck also appears, from [[WesternAnimation/RobinHoodDaffy his own cartoon]].''WesternAnimation/RobinHoodDaffy''.
Changed line(s) 37,38 (click to see context) from:
** The level "La Corrida" is clearly a level based on ''WesternAnimation/BullyForBugs''.
** The Dimension X levels are a call back to some shorts like ''Hare Way To The Stars'', one of the levels features Planet X from ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''.
** The Dimension X levels are a call back to some shorts like ''Hare Way To The Stars'', one of the levels features Planet X from ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''.
to:
** The level "La Corrida" is clearly a level obviously based on ''WesternAnimation/BullyForBugs''.
** The Dimension X levels are a call back to some Bugs/Marvin shorts like ''Hare Way To TheStars'', one Stars''. One of the levels features Planet X from ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''.
** The Dimension X levels are a call back to some Bugs/Marvin shorts like ''Hare Way To The
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CallBack: ''Many'' references to the classic Looney Tunes shorts.
** The Stone Age era is a reference to 1958's ''Pre-Hysterical Hare'' which featured a Caveman Elmer Fudd.
** The Pirate Years is a call back to Yosemite Sam's roles as a pirate in shorts like ''Buccaneer Bunny'' and ''Captain Hareblower''.
** The Medieval Age features call backs to ''WesternAnimation/RabbitHood'', ''Knighty Knight Bugs'', ''Knight-Mare Hare'', as well as Bugs' shorts involving Witch Hazel, like ''Broomstick Bunny'' and ''A Witch's Tangled Hare''. Robin Hood Daffy also appears, from [[WesternAnimation/RobinHoodDaffy his own cartoon]].
** The 1930's features call back to shorts like ''Bugs N Thugs'', ''Bugsy And Mugsy'', and ''The Unmentionables''.
** The level "La Corrida" is clearly a level based on ''WesternAnimation/BullyForBugs''.
** The Dimension X levels are a call back to some shorts like ''Hare Way To The Stars'', one of the levels features Planet X from ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''.
** The Stone Age era is a reference to 1958's ''Pre-Hysterical Hare'' which featured a Caveman Elmer Fudd.
** The Pirate Years is a call back to Yosemite Sam's roles as a pirate in shorts like ''Buccaneer Bunny'' and ''Captain Hareblower''.
** The Medieval Age features call backs to ''WesternAnimation/RabbitHood'', ''Knighty Knight Bugs'', ''Knight-Mare Hare'', as well as Bugs' shorts involving Witch Hazel, like ''Broomstick Bunny'' and ''A Witch's Tangled Hare''. Robin Hood Daffy also appears, from [[WesternAnimation/RobinHoodDaffy his own cartoon]].
** The 1930's features call back to shorts like ''Bugs N Thugs'', ''Bugsy And Mugsy'', and ''The Unmentionables''.
** The level "La Corrida" is clearly a level based on ''WesternAnimation/BullyForBugs''.
** The Dimension X levels are a call back to some shorts like ''Hare Way To The Stars'', one of the levels features Planet X from ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
It received a 2000 follow-up in the form of ''[[VideoGame/BugsBunnyAndTazTimeBusters Bugs Bunny & Taz: Time Busters]]''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and PlayStation.
to:
'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and PlayStation.
UsefulNotes/PlayStation.
Is there an issue? Send a MessageReason:
None
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/2139_front.jpg]]
Changed line(s) 42 (click to see context) from:
* EternalEngine: "The Carrot Factory" in the 1930s, and probably the most difficult level in the entire game.k
to:
* EternalEngine: "The Carrot Factory" in the 1930s, and probably the most difficult level in the entire game.k
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
* EternalEngine: "The Carrot Factory" in the 1930s.
to:
* EternalEngine: "The Carrot Factory" in the 1930s.1930s, and probably the most difficult level in the entire game.k
Changed line(s) 46 (click to see context) from:
* FingerSnapLighter: Bugs does this trick in front of Merlin, who unsucessfully tries to copy it.
to:
* FingerSnapLighter: Bugs does this trick in front of Merlin, who unsucessfully tries to copy it. (A ShoutOut to the short "Knight-mare Hare".)
Changed line(s) 52 (click to see context) from:
* HeliCritter: The "ears action". You can make Bugs' ears [[EverythingIsBetterWithSpinning spin really fast]], so you can land softly on something fragile or explosive without getting hurt. [[{{Downplayed}} But you can't fly.]]
to:
* HeliCritter: The "ears action"."Ear-copter move". You can make Bugs' ears [[EverythingIsBetterWithSpinning spin really fast]], so you can land softly on something fragile or explosive without getting hurt. [[{{Downplayed}} But you can't fly.]]
Changed line(s) 122 (click to see context) from:
* TimeTravel: As expected from the [[CaptainObvious title]], Bugs travels through Nowhere, the Stone Age, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.
to:
* TimeTravel: As expected from the [[CaptainObvious title]], Bugs travels through Nowhere, the Stone Age, the Pirate Years, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.
Changed line(s) 133 (click to see context) from:
* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and bird-like aliens.
to:
* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and the bird-like aliens.aliens(Instant Martians).
Is there an issue? Send a MessageReason:
None
* MacGuffin: The Alarm Clock symbols.
Changed line(s) 121 (click to see context) from:
* TimeTravel: Bugs travels through Nowhere, the Stone Age, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.
to:
* TimeTravel: As expected from the [[CaptainObvious title]], Bugs travels through Nowhere, the Stone Age, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
Bugs Bunny, once again taking a wrong turn at Albuquerque, stumbles into a warehouse where he mistakes a time machine for a carrot juice dispenser. He accidentally activates it, putting him in a time era known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
to:
Bugs Bunny, once again [[WrongTurnAtAlbuquerque taking a wrong turn at Albuquerque, Albuquerque]], stumbles into a warehouse where he mistakes a time machine for a carrot juice dispenser. He accidentally activates it, putting him in a time era known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too, such as the safes, the vacuum, electric gates, and carrot juice.
to:
* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too, such as the safes, the a vacuum, electric gates, and carrot juice.
Changed line(s) 9 (click to see context) from:
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall. Also happens with safes, carrot juice cans or anchors, depending on the level you're in. Although technically an obstacle, sometimes they can be used to reach high objects or to defeat some enemies.
to:
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil Anvil's shadows appear occasionally, and stepping on them obviously promps them to fall. Also happens with safes, carrot juice cans or anchors, depending on the level you're in. Although technically an obstacle, sometimes obstacles, they can be used to reach high objects or to defeat some enemies.
Changed line(s) 14 (click to see context) from:
* BatmanCanBreatheInSpace: Bugs doesn't have any trouble breathing in [[SpaceZone Dimension X]].
to:
* BatmanCanBreatheInSpace: Bugs doesn't have any trouble breathing in [[SpaceZone Dimension X]].X.
Changed line(s) 18 (click to see context) from:
** This is {{downplayed}} for clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made)
to:
** This is {{downplayed}} for {{Downplayed}} with clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made)
Changed line(s) 28 (click to see context) from:
* BullfightBoss: You get to fight an actual bull in the [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.
to:
* BullfightBoss: You get to fight an actual bull in the [[BossOnlyLevel level]] ''La Corrida'' "La Corrida" in the 1930s.
Changed line(s) 36 (click to see context) from:
* ACrackInTheIce: In [[SlippySlideyIceWorld ''The Carrot-Henge Mystery'']], there are icy platforms in the water that already have cracks, so you have to use the [[HeliCritter "ears action"]] to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. There are also a few [[RopeBridge ice bridges]].
to:
* ACrackInTheIce: In [[SlippySlideyIceWorld ''The "The Carrot-Henge Mystery'']], Mystery"]], there are icy platforms in the water that already have cracks, so you have to use the [[HeliCritter "ears action"]] action" to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. die. There are also a few [[RopeBridge ice bridges]].bridges.
Changed line(s) 41,42 (click to see context) from:
* DieChairDie: [[CrateExpectations Crates]] tend to hide many items, and so do other objects. Special mention to the [[AcmeProducts ACME boxes]], which ONLY exist to be destroyed by you.
* EternalEngine: ''The Carrot Factory'' in the 1930s.
* EternalEngine: ''The Carrot Factory'' in the 1930s.
to:
* DieChairDie: [[CrateExpectations Crates]] tend to hide many items, and so do other objects. Special mention to the [[AcmeProducts ACME boxes]], boxes, which ONLY only exist to be destroyed by you.
* EternalEngine:''The "The Carrot Factory'' Factory" in the 1930s.
* EternalEngine:
Changed line(s) 47,48 (click to see context) from:
* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
* GreatEscape: Implied. There's a level called ''The Greatest Escape'' in the 1930s. Even though there are criminals (Rocky and Mugsy) involved, the level takes place in the hotel they are hiding in instead of a prison.
* GreatEscape: Implied. There's a level called ''The Greatest Escape'' in the 1930s. Even though there are criminals (Rocky and Mugsy) involved, the level takes place in the hotel they are hiding in instead of a prison.
to:
* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
* GreatEscape: Implied. There's a level called''The "The Greatest Escape'' Escape" in the 1930s. Even though there are criminals (Rocky and Mugsy) involved, the level takes place in the hotel they are hiding in instead of a prison.
* GreatEscape: Implied. There's a level called
Changed line(s) 55 (click to see context) from:
** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots, so that they hit the aliens instead, allowing you to [[LiterallyShatteredLives shatter them]] afterwards.
to:
** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots, so that they hit the aliens instead, allowing you to [[LiterallyShatteredLives shatter them]] them afterwards.
Changed line(s) 61 (click to see context) from:
* IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of the pirates want to waste their precious time disguising any explosives.
to:
* IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of the pirates want to waste their precious time disguising any explosives. The same aplies to the time bombs in "The Big Bank Withdrawal".
Changed line(s) 65 (click to see context) from:
* InvisibleWall: Don't even think of jumping inside Merlin's counter in his castles. Although he is a sorcerer, [[FridgeLogic so maybe that's where the walls come from]].
to:
* InvisibleWall: Don't even think of jumping inside Merlin's counter in his castles. Although he is ''is'' a sorcerer, [[FridgeLogic so maybe that's where the walls come from]].sorcerer.
Changed line(s) 72 (click to see context) from:
* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from your [[LifeMeter life bar]]. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as getting shot by a bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.
to:
* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from your [[LifeMeter life bar]].bar. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as getting shot by a bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.
Changed line(s) 83,87 (click to see context) from:
** ''Hey... What's Up, Dock?''
** ''Mine or Mine?''
** ''Guess Who Needs a Kick Start''
** ''"Witch" Way to Albuquerque?''
** ''Magic Hare Blower''
** ''Mine or Mine?''
** ''Guess Who Needs a Kick Start''
** ''"Witch" Way to Albuquerque?''
** ''Magic Hare Blower''
to:
** ''Hey... "Hey... What's Up, Dock?''
Dock?"
**''Mine "Mine or Mine?''
Mine?"
**''Guess "Guess Who Needs a Kick Start''
Start"
**''"Witch" "Witch" Way to Albuquerque?''
Albuquerque?"
**''Magic "Magic Hare Blower''Blower"
**
**
**
**
Changed line(s) 89,94 (click to see context) from:
** ''Wabbit or Duck Season?''
** ''Hey... What's Up, Dock?''
** ''What's Cookin', Doc?''
** ''"Witch" Way to Albuquerque?''
** ''Mine or Mine?''
* RemixedLevel: In the Stone Age era, ''Magic Hare Blower'' is a remake of ''Wabbit on the Run'', with a few different items, enemies, and some previously unreachable areas becoming accessible, as well as occuring at nighttime instead of daytime.
** ''Hey... What's Up, Dock?''
** ''What's Cookin', Doc?''
** ''"Witch" Way to Albuquerque?''
** ''Mine or Mine?''
* RemixedLevel: In the Stone Age era, ''Magic Hare Blower'' is a remake of ''Wabbit on the Run'', with a few different items, enemies, and some previously unreachable areas becoming accessible, as well as occuring at nighttime instead of daytime.
to:
** ''Wabbit "Wabbit or Duck Season?''
Season?"
**''Hey... "Hey... What's Up, Dock?''
Dock?"
**''What's "What's Cookin', Doc?''
Doc?"
** ''"Witch" Way toAlbuquerque?''
Albuquerque?"
**''Mine "Mine or Mine?''
Mine?"
* RemixedLevel: In the Stone Age era,''Magic "Magic Hare Blower'' Blower" is a remake of ''Wabbit "Wabbit on the Run'', Run", with a few different items, enemies, and some previously unreachable areas becoming accessible, as well as occuring at nighttime instead of daytime.
**
**
** ''"Witch" Way to
**
* RemixedLevel: In the Stone Age era,
Changed line(s) 97 (click to see context) from:
** Some of the crabs in ''Follow the Red Pirate Road''.
to:
** Some of the crabs in ''Follow "Follow the Red Pirate Road''.Road".
Changed line(s) 101 (click to see context) from:
* SlippySlideyIceWorld: ''The Carrot-Henge Mystery'' and ''Downhill Duck'', both from the Medieval Period.
to:
* SlippySlideyIceWorld: ''The "The Carrot-Henge Mystery'' and ''Downhill Duck'', "Downhill Duck", both from the Medieval Period.
Changed line(s) 112,113 (click to see context) from:
* SpaceIsNoisy: Sounds work the same way in Dimension X too. Robots, rockets, electrical devices, etc. Bugs, Merlin and Marvin have no problem speaking in space.
* SpaceZone: Dimension X, as mentioned above.
* SpaceZone: Dimension X, as mentioned above.
to:
* SpaceIsNoisy: Sounds work the same way regularly in Dimension X too. X. Robots, rockets, rockets and electrical devices, etc.devices all emit noises. Bugs, Merlin and Marvin have no problem speaking in space.
* SpaceZone: DimensionX, as mentioned above.X.
* SpaceZone: Dimension
Changed line(s) 116 (click to see context) from:
* TimeBomb: [[IncrediblyObviousBomb Literally.]]
to:
* TimeBomb: [[IncrediblyObviousBomb Literally.]]{{Downplayed}}.
** In ""Witch" Way to Albuquerque?", "Downhill Duck" and "The Conquest of Planet X", you have to finish the level or a segment of it within a certain time limit, otherwise you have to start over, which isn't a big deal in a game with unlimited lives.
** There are also literal time bombs in "The Big Bank Withdrawal", but it's pretty easy to get away from them in time.
** In ""Witch" Way to Albuquerque?", "Downhill Duck" and "The Conquest of Planet X", you have to finish the level or a segment of it within a certain time limit, otherwise you have to start over, which isn't a big deal in a game with unlimited lives.
** There are also literal time bombs in "The Big Bank Withdrawal", but it's pretty easy to get away from them in time.
Changed line(s) 127 (click to see context) from:
* TheUnfought: {{Downplayed}} with Witch Hazel, who seems to be the BigBad of the Medieval Period, but she is never fought as an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
to:
* TheUnfought: {{Downplayed}} with Witch Hazel, who seems to be the BigBad of the Medieval Period, but she is never fought as an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]].her. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
Changed line(s) 129 (click to see context) from:
* XMakesAnythingCool: Dimension X and almost all of its levels (''The Planet X File!'', ''Vort "X" Room'', ''The Conquest of Planet X!''). Only averted for ''[[OddNameOut Train Your Brain!]]''.
to:
* XMakesAnythingCool: Dimension X and almost all of its levels (''The levels: "The Planet X File!'', ''Vort File!", "Vort "X" Room'', ''The Room", and "The Conquest of Planet X!''). X!". Only averted for ''[[OddNameOut "[[OddNameOut Train Your Brain!]]''.Brain!]]".
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s). They can be used to reach high platforms or to help you defeat certain enemies.
to:
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also fall. Also happens with safes in safes, carrot juice cans or anchors, depending on the 1930s). They level you're in. Although technically an obstacle, sometimes they can be used to reach high platforms objects or to help you defeat certain some enemies.
Changed line(s) 21 (click to see context) from:
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involve crates, stones or safes, depending on the era you're in.
to:
* BlockPuzzle: There are several puzzles through the game that involves involve pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involve crates, stones or safes, depending on the era you're in.
Changed line(s) 33 (click to see context) from:
* ColourCodedForYourConvenience: Done with chest in the Pirate Years. Orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks.
to:
* ColourCodedForYourConvenience: Done with chest in the Pirate Years. Orange Usually, orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks.clocks. Averted for pirates, wheels and torches, which can be in any chest.
Changed line(s) 35 (click to see context) from:
* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, or even an actual gate.
to:
* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, a spacecraft, or even an actual gate.a door.
Changed line(s) 37 (click to see context) from:
* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge".
to:
* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge".charge."
Changed line(s) 39 (click to see context) from:
* DarkIsNotEvil: Merlin seems like a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, even teaching him some magic spells in the way.
to:
* DarkIsNotEvil: Merlin seems like might be a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, even teaching him some magic spells magical tricks in the way.
Changed line(s) 43 (click to see context) from:
* EvilLaugh: All of the era bosses except for Marvin and Rocky.
to:
* EvilLaugh: All of the era bosses except for Marvin and Rocky.
Changed line(s) 56 (click to see context) from:
* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a small item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.
to:
* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a small lightweight item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.
Changed line(s) 66 (click to see context) from:
* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one. Eating regular carrots restore your energy.
to:
* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one. [[HeartContainer Eating regular carrots restore your energy.]]
Changed line(s) 68 (click to see context) from:
* LoadingScreen: There's one for each era and level.
to:
* LoadingScreen: There's one for each era and level.level, serving as their title cards.
Changed line(s) 70 (click to see context) from:
* MrExposition: Merlin.
to:
* MrExposition: Merlin.Merlin explains everything about both the plot and the gameplay in Nowhere.
Changed line(s) 74 (click to see context) from:
** Question marks or exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.
to:
** Question marks or exclamation Question/exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.
Changed line(s) 76 (click to see context) from:
** When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and safes.
to:
** When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and safes.their variants.
* SwirlyEnergyThingy: Almost all of the levels have these coming out of their entrances and exits. Used to differ {{Cool Gate}}s from other rabbit holes.
Changed line(s) 118 (click to see context) from:
* TimeTravel
to:
* TimeTravelTimeTravel: Bugs travels through Nowhere, the Stone Age, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.
Changed line(s) 122 (click to see context) from:
* TrademarkFavoriteFood: Bugs' carrots appear in this came as {{Heart Container}}s.
to:
* TrademarkFavoriteFood: Bugs' carrots appear in this came game as {{Heart Container}}s.
Is there an issue? Send a MessageReason:
Fixing minor grammar mistakes/repeated words.
Changed line(s) 21 (click to see context) from:
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involves crates, stones or safes, depending on the era you're in.
to:
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involves involve crates, stones or safes, depending on the era you're in.
Changed line(s) 27,28 (click to see context) from:
** There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because the skull and crossbones is blocking the way. [[spoiler:To acess it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]].
* BullfightBoss: You get to fight an actual bull in a bonus the bonus [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.
* BullfightBoss: You get to fight an actual bull in a bonus the bonus [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.
to:
** There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because of the skull and crossbones is blocking the way. [[spoiler:To acess it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]].
* BullfightBoss: You get to fight an actual bull ina bonus the bonus [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.
* BullfightBoss: You get to fight an actual bull in
Is there an issue? Send a MessageReason:
None
* {{Backtracking}}: You often have to replay levels to get all of the items.
Deleted line(s) 23 (click to see context) :
* BloodlessCarnage: Characters get shot, smashed by anvils and sliced, but the injuries are minimal or none, Looney Tunes style.
Changed line(s) 42 (click to see context) from:
* EvilLaugh: Pretty much every Era boss except for Marvin and Rocky.
to:
* EvilLaugh: Pretty much every Era boss All of the era bosses except for Marvin and Rocky.
Changed line(s) 48 (click to see context) from:
* HardLevelsEasyBosses: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are really easy to beat, especially when the cutscenes show you how to beat them.
to:
* HardLevelsEasyBosses: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are really easy to beat, especially when the cutscenes show you how to beat them.
* HeartContainer: The carrots, which you can find almost everywhere.
Changed line(s) 56 (click to see context) from:
** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and even spiders. Even bosses like Sam and Rocky may drop carrots even if you just hurt them.
to:
** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and even spiders. Even bosses like Sam and Rocky may drop carrots even if you just hurt them.
* InvisibleWall: Don't even think of jumping inside Merlin's counter in his castles. Although he is a sorcerer, [[FridgeLogic so maybe that's where the walls come from]].
Changed line(s) 69 (click to see context) from:
* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from you life bar (see LifeMeter above). So touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as being shot by a bullet, or smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.
to:
* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from you your [[LifeMeter life bar (see LifeMeter above). So bar]]. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as being getting shot by a bullet, bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.
* PointOfNoReturn: {{Downplayed}}.
** Once you complete Nowhere, you can't return to it anymore, but it doesn't really matter because it's just a tutorial.
** In some levels, after you go through a door or jump in a rabbit hole, you enter a new zone and you can't come back, so if you left any clocks or golden carrots behind, you will have to finish the level without them. However, you can simply play the level again.
** Once you complete Nowhere, you can't return to it anymore, but it doesn't really matter because it's just a tutorial.
** In some levels, after you go through a door or jump in a rabbit hole, you enter a new zone and you can't come back, so if you left any clocks or golden carrots behind, you will have to finish the level without them. However, you can simply play the level again.
Changed line(s) 82 (click to see context) from:
* QuestioningTitle: This is how many levels are named. (For some reason most of them coincide with the above trope.)
to:
* QuestioningTitle: This is how many levels are named. (For some reason most of them coincide with the above trope.)
Changed line(s) 86 (click to see context) from:
** ''"Witch Way to Albuquerque?''
to:
** ''"Witch ''"Witch" Way to Albuquerque?''
* RespawningEnemies:
** Whenever you replay a level, all enemies return. If the enemy drops regular carrots, they will everytime you defeat them because carrots also respawn, but don't expect any more golden carrots or clocks.
** Some of the crabs in ''Follow the Red Pirate Road''.
** Whenever you replay a level, all enemies return. If the enemy drops regular carrots, they will everytime you defeat them because carrots also respawn, but don't expect any more golden carrots or clocks.
** Some of the crabs in ''Follow the Red Pirate Road''.
Changed line(s) 103 (click to see context) from:
* SpaceIsNoisy: Sounds work the same way in Dimension X too. Robots, rockets, electrical devices, etc. And of course: Bugs, Merlin and Marvin have no problem speaking in space.
to:
* SpaceIsNoisy: Sounds work the same way in Dimension X too. Robots, rockets, electrical devices, etc. And of course: Bugs, Merlin and Marvin have no problem speaking in space.
Changed line(s) 113 (click to see context) from:
* TrademarkFavoriteFood: Guess what Bugs eats to restore his HP?
to:
* TrademarkFavoriteFood: Guess what Bugs eats to restore his HP?Bugs' carrots appear in this came as {{Heart Container}}s.
Changed line(s) 117 (click to see context) from:
* TheUnfought: {{Downplayed}} with Witch Hazel, who seems to be the BigBad of the Medieval Period, but she is never really fought as an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
to:
* TheUnfought: {{Downplayed}} with Witch Hazel, who seems to be the BigBad of the Medieval Period, but she is never really fought as an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
Changed line(s) 120 (click to see context) from:
* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and even bird-like aliens.
to:
* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and even bird-like aliens.
Is there an issue? Send a MessageReason:
Turns out that Shiny Sense does not appear in this game.
Changed line(s) 7 (click to see context) from:
* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too.
to:
* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too.too, such as the safes, the vacuum, electric gates, and carrot juice.
Changed line(s) 9 (click to see context) from:
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s). You can be used to reach high platforms or to defeat certain enemies.
to:
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s). You They can be used to reach high platforms or to help you defeat certain enemies.
Deleted line(s) 52 (click to see context) :
* NoticeThis:
**Question marks or exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.
**When you hit a switch, spin a ship's wheel or press a button, a brief cutscene will show you where the effects of the action occured.
**When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and safes.
**Question marks or exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.
**When you hit a switch, spin a ship's wheel or press a button, a brief cutscene will show you where the effects of the action occured.
**When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and safes.
Changed line(s) 76 (click to see context) from:
** ''Guess Who Needs a Kick Start?''
to:
** ''Guess Who Needs a Kick Start?''Start''
Deleted line(s) 108 (click to see context) :
Is there an issue? Send a MessageReason:
Turns out that Shiny Sense does not appear in this game.
Deleted line(s) 88 (click to see context) :
* ShinySense: Sometimes used to indicate that there's a hidden item.
Is there an issue? Send a MessageReason:
Fixing the alphabetizing
* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are zero kilometers away from "here".
Deleted line(s) 30 (click to see context) :
* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are zero kilometers away from "here".
Deleted line(s) 32 (click to see context) :
* ACrackInTheIce: In [[SlippySlideyIceWorld ''The Carrot-Henge Mystery'']], there are icy platforms in the water that already have cracks, so you have to use the [[HeliCritter "ears action"]] to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. There are also a few [[RopeBridge ice bridges]].
* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.
Changed line(s) 35 (click to see context) from:
* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.
to:
* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap ACrackInTheIce: In [[SlippySlideyIceWorld ''The Carrot-Henge Mystery'']], there are icy platforms in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.that already have cracks, so you have to use the [[HeliCritter "ears action"]] to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. There are also a few [[RopeBridge ice bridges]].
* InexplicableTreasureChests: Very common in the Pirate Years and the Medieval Period.
Deleted line(s) 62 (click to see context) :
* InexplicableTreasureChests: Very common in the Pirate Years and the Medieval Period.
Deleted line(s) 85 (click to see context) :
* ShinySense: Sometimes used to indicate that there's a hidden item there.
* ShinySense: Sometimes used to indicate that there's a hidden item.
* TimeBomb: [[IncrediblyObviousBomb Literally.]]
Deleted line(s) 105,106 (click to see context) :
* TimeBomb: [[IncrediblyObviousBomb Literally.]]
* TimeTravel
* TimeTravel
Added DiffLines:
* TimeTravel
Is there an issue? Send a MessageReason:
Removing reduntant information.
Changed line(s) 93 (click to see context) from:
** Merlin is an avid user of this technique, as are the "apprentices" in Nowhere. This happens to some items too
to:
** Merlin is an avid user of this technique, as are the "apprentices" in Nowhere. This happens to some items too
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* AnvilOnHead: As expected on a Looney Tunes-based game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s Era). This can be used to reach high platforms or to defeat certain enemies.
to:
* AnvilOnHead: As HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]
* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too.
* AlmostLethalWeapons: Mugsy is immune to Rocky's bullets.
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the1930s Era). This 1930s). You can be used to reach high platforms or to defeat certain enemies.enemies.
* ArbitraryMaximumRange: Happens to Rocky's bullets, although it doesn't affect you at all because they're far away from the rooftop when they reach their limit.
* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too.
* AlmostLethalWeapons: Mugsy is immune to Rocky's bullets.
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the
* ArbitraryMaximumRange: Happens to Rocky's bullets, although it doesn't affect you at all because they're far away from the rooftop when they reach their limit.
Changed line(s) 9 (click to see context) from:
* BlatantItemPlacement: Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. While not as ubiquitous, golden carrots can also be found floating in places for no apparent reason. This is {{downplayed}} for clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made). You can also find time bombs sitting around in the middle of a bank, or explosive barrels conveniently placed close to a torch so you can explode an enemy or a treasure chest (which are usually already pretty close to a barrel).
to:
* BlatantItemPlacement: BatmanCanBreatheInSpace: Bugs doesn't have any trouble breathing in [[SpaceZone Dimension X]].
* BlatantItemPlacement:
** Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floatingaround. around.
** While not as ubiquitous, golden carrots can also be found floating in places for no apparentreason. reason.
** This is {{downplayed}} for clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically beingman-made). man-made)
** Youcan also can find time bombs sitting around in the middle of a bank, or explosive bank.
** Explosive barrels are conveniently placed close to atorch so torch, and to whatever enemy/treasure chest/rock you can have to explode an enemy or a treasure chest (which are usually already pretty close to a barrel).proceed.
* BlatantItemPlacement:
** Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating
** While not as ubiquitous, golden carrots can also be found floating in places for no apparent
** This is {{downplayed}} for clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being
** You
** Explosive barrels are conveniently placed close to a
* BreakingTheFourthWall: Elmer Fudd's famous catchphrase from the Looney Tunes appears in this game.
--> '''Elmer Fudd''': Shhh. Be vewy, vewy quiet. I'm hunting wabbits! Hahahahahaha!
--> '''Elmer Fudd''': Shhh. Be vewy, vewy quiet. I'm hunting wabbits! Hahahahahaha!
Changed line(s) 14 (click to see context) from:
* BullfightBoss: It's a bonus [[BossOnlyLevel level]] in the 1930s.
to:
* BullfightBoss: It's You get to fight an actual bull in a bonus the bonus [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.1930s.
* CameraScrew: Good luck dealing with the camera in this game.
* CameraScrew: Good luck dealing with the camera in this game.
* ACrackInTheIce: In [[SlippySlideyIceWorld ''The Carrot-Henge Mystery'']], there are icy platforms in the water that already have cracks, so you have to use the [[HeliCritter "ears action"]] to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. There are also a few [[RopeBridge ice bridges]].
* DarkIsNotEvil: Merlin seems like a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, even teaching him some magic spells in the way.
* EvilLaugh: Pretty much every Era boss except for Marvin and Rocky.
* GreatEscape: Implied. There's a level called ''The Greatest Escape'' in the 1930s. Even though there are criminals (Rocky and Mugsy) involved, the level takes place in the hotel they are hiding in instead of a prison.
* HardLevelsEasyBosses: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are really easy to beat, especially when the cutscenes show you how to beat them.
* HarmlessFreezing: There are Robots in Dimension X that shoot freezing beams at you. If you get hit, you slowly lose energy while you're frozen. [[SmashingSurvival Just keep pressing the "kick" button and you'll thaw out.]] You might also end up being caught by the robot, which will dump you in the trash (harmlessly bringing you back to the beginning of the level). The only way you can die by freezing is if you don't thaw yourself out AND the robot doesn't pick you up before you lose all your HP.
* HeliCritter: The "ears action". You can make Bugs' ears [[EverythingIsBetterWithSpinning spin really fast]], so you can land softly on something fragile or explosive without getting hurt. [[{{Downplayed}} But you can't fly.]]
* HardLevelsEasyBosses: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are really easy to beat, especially when the cutscenes show you how to beat them.
* HarmlessFreezing: There are Robots in Dimension X that shoot freezing beams at you. If you get hit, you slowly lose energy while you're frozen. [[SmashingSurvival Just keep pressing the "kick" button and you'll thaw out.]] You might also end up being caught by the robot, which will dump you in the trash (harmlessly bringing you back to the beginning of the level). The only way you can die by freezing is if you don't thaw yourself out AND the robot doesn't pick you up before you lose all your HP.
* HeliCritter: The "ears action". You can make Bugs' ears [[EverythingIsBetterWithSpinning spin really fast]], so you can land softly on something fragile or explosive without getting hurt. [[{{Downplayed}} But you can't fly.]]
Changed line(s) 32,33 (click to see context) from:
** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots so in a way that they hit the aliens instead, allowing you to shatter them afterwards.
* HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]
* HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]
to:
** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots shots, so in a way that they hit the aliens instead, allowing you to [[LiterallyShatteredLives shatter them afterwards.
* HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]them]] afterwards.
* HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]
Changed line(s) 35 (click to see context) from:
* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Crabs, small knights and small cavemen also drop carrots if you kick them away. Also, pirates will often drop huge ship's wheels after they are knocked out (although there is a cutscene that shows a pirate picking up a wheel, and it literally shrinks in his hand).
to:
* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Crabs, small knights and small cavemen also ImpossibleItemDrop:
** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and even spiders. Even bosses like Sam and Rocky may drop carrots even if youkick them away. Also, pirates just hurt them.
** Destroy a snowman, and you might get carrots, golden carrots, and/or Daffy Duck.
** Pirates will often drophuge very large ship's wheels after they are knocked out (although there (there is a cutscene that shows a pirate picking up a wheel, one up, and it literally shrinks disappears in his hand).
** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and even spiders. Even bosses like Sam and Rocky may drop carrots even if you
** Destroy a snowman, and you might get carrots, golden carrots, and/or Daffy Duck.
** Pirates will often drop
* LiterallyShatteredLives: How you get rid of the bird-like aliens in Dimension X that are blocking your way.
* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from you life bar (see LifeMeter above). So touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as being shot by a bullet, or smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.
* OffscreenTeleportation: Bugs does this in a cutscene where Witch Hazel (thinks she) catches him in a bowl. Many objects do this too if you dispose them to avoid the game from becoming {{Unwinnable}}, but in some cases [[{{averted}} you can actually see them falling from the ground or reappering in a cloud of smoke]].
* OffscreenTeleportation: Bugs does this in a cutscene where Witch Hazel (thinks she) catches him in a bowl. Many objects do this too if you dispose them to avoid the game from becoming {{Unwinnable}}, but in some cases [[{{averted}} you can actually see them falling from the ground or reappering in a cloud of smoke]].
Changed line(s) 46 (click to see context) from:
* {{Pun}}: How some of the levels are titled. Examples include ''Hey... What's Up, Dock?'', ''Mine or Mine?'', ''Guess Who Needs a Kick Start?'', ''"Witch" Way to Albuquerque?'', and ''Magic Hare Blower''.
to:
* {{Pun}}: How some of the levels are titled. Examples include PunBasedTitle: Several levels:
** ''Hey... What's Up,Dock?'', ''Mine Dock?''
**''Mine orMine?'', ''Guess Mine?''
**''Guess Who Needs a KickStart?'', ''"Witch" Start?''
**''"Witch" Way toAlbuquerque?'', and ''Magic Albuquerque?''
**''Magic HareBlower''.Blower''
* QuestioningTitle: This is how many levels are named. (For some reason most of them coincide with the above trope.)
**''Wabbit or Duck Season?''
**''Hey... What's Up, Dock?''
**''What's Cookin', Doc?''
**''"Witch Way to Albuquerque?''
**''Mine or Mine?''
** ''Hey... What's Up,
**''Mine or
**''Guess Who Needs a Kick
**''"Witch" Way to
**''Magic Hare
* QuestioningTitle: This is how many levels are named. (For some reason most of them coincide with the above trope.)
**''Wabbit or Duck Season?''
**''Hey... What's Up, Dock?''
**''What's Cookin', Doc?''
**''"Witch Way to Albuquerque?''
**''Mine or Mine?''
* RopeBridge: While there are no bridges literally made of ropes, many of them require you to tiptoe for you to cross them. They might made of planks, unstable rocks, or [[ACrackInTheIce ice]].
* SlippySlideyIceWorld: ''The Carrot-Henge Mystery'' and ''Downhill Duck'', both from the Medieval Period.
* SmashingSurvival: If you get frozen by a robot, all you have to do is mash the kick button to thaw out.
* SmokeOut:
** Merlin is an avid user of this technique, as are the "apprentices" in Nowhere. This happens to some items too
** Some items can do this too.
***In some parts, you can use a bone to distract a dog or a shark from attacking you. If the bone stays too much time on the ground, it disappears back into its original container.
*** Pearls always return back into their clams after you throw them, and you can see the smoke while it disappears if they don't land on water or on a target.
*** Time-based objects like torches and mallets do this in your hand when the time is up (or if you just drop them).
*** Bullets also disappear in a cloud of smoke whenever they hit something or [[ArbitraryMaximumRange after a certain distance]].
* SnowballFight: You engage in one with Daffy Duck.
* SpaceIsAir: Dimension X works the same way as any other Earth-based level. You can even use your [[HeliCritter helicopter ears]].
* SpaceIsNoisy: Sounds work the same way in Dimension X too. Robots, rockets, electrical devices, etc. And of course: Bugs, Merlin and Marvin have no problem speaking in space.
* SpaceZone: Dimension X, as mentioned above.
* SmashingSurvival: If you get frozen by a robot, all you have to do is mash the kick button to thaw out.
* SmokeOut:
** Merlin is an avid user of this technique, as are the "apprentices" in Nowhere. This happens to some items too
** Some items can do this too.
***In some parts, you can use a bone to distract a dog or a shark from attacking you. If the bone stays too much time on the ground, it disappears back into its original container.
*** Pearls always return back into their clams after you throw them, and you can see the smoke while it disappears if they don't land on water or on a target.
*** Time-based objects like torches and mallets do this in your hand when the time is up (or if you just drop them).
*** Bullets also disappear in a cloud of smoke whenever they hit something or [[ArbitraryMaximumRange after a certain distance]].
* SnowballFight: You engage in one with Daffy Duck.
* SpaceIsAir: Dimension X works the same way as any other Earth-based level. You can even use your [[HeliCritter helicopter ears]].
* SpaceIsNoisy: Sounds work the same way in Dimension X too. Robots, rockets, electrical devices, etc. And of course: Bugs, Merlin and Marvin have no problem speaking in space.
* SpaceZone: Dimension X, as mentioned above.
Changed line(s) 55 (click to see context) from:
* TimedPowerup: You can only use torches or hammers for a limited amount of time.
to:
* TimedPowerup: You can only use torches or hammers mallets for a limited amount of time.
* TrademarkFavoriteFood: Guess what Bugs eats to restore his HP?
* UnEvilLaugh:
** Mugsy whenever he succeeds in hitting you.
** The king mooks in the Medieval Period whenever they smash you with their mallets.
* UnEvilLaugh:
** Mugsy whenever he succeeds in hitting you.
** The king mooks in the Medieval Period whenever they smash you with their mallets.
Changed line(s) 61 (click to see context) from:
* XMakesAnythingCool: Dimension X and almost all of its levels (''The Planet X File!'', ''Vort "X" Room'', ''The Conquest of Planet X!''). Only averted for [[OddNameOut ''Train Your Brain!'']].
to:
* XMakesAnythingCool: Dimension X and almost all of its levels (''The Planet X File!'', ''Vort "X" Room'', ''The Conquest of Planet X!''). Only averted for [[OddNameOut ''Train ''[[OddNameOut Train Your Brain!'']].Brain!]]''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,11 (click to see context) from:
* BlatantItemPlacement: Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. While not as ubiquitous, golden carrots, clocks, ACME boxes are also common items, even in the Stone Age era despite some of them being man-made. You can also find time bombs sitting around in the middle of a bank, or explosive barrels conviniently placed close to a torch so you can explode an enemy or a treasure chest (usually already close to a barrel).
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take a long time to complete because Bugs' movements become annoyingly slow when he's pushing or carrying heavy items. Usually involves crates, with stones and safes being common substitutes.
* BossOnlyLevel: There are a few of these. Usually there's only one clock in them.
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take a long time to complete because Bugs' movements become annoyingly slow when he's pushing or carrying heavy items. Usually involves crates, with stones and safes being common substitutes.
* BossOnlyLevel: There are a few of these. Usually there's only one clock in them.
to:
* BlatantItemPlacement: Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. While not as ubiquitous, golden carrots, clocks, carrots can also be found floating in places for no apparent reason. This is {{downplayed}} for clocks and ACME boxes are also common items, even because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite some of them technically being man-made. man-made). You can also find time bombs sitting around in the middle of a bank, or explosive barrels conviniently conveniently placed close to a torch so you can explode an enemy or a treasure chest (usually (which are usually already pretty close to a barrel).
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might takea long some time to complete because Bugs' movements become annoyingly slow Bugs gets signficantly slowed down when he's pushing or carrying heavy items. Usually These puzzles usually involves crates, with stones and safes being common substitutes.
or safes, depending on the era you're in.
* BossOnlyLevel: There are afew of these.few. Usually there's only one clock in them.
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take
* BossOnlyLevel: There are a
Changed line(s) 15,16 (click to see context) from:
* CartoonBomb: The pirates love these, as do Rocky and Mugsy in the 1930s.
* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are 0km away from "here".
* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are 0km away from "here".
to:
* CartoonBomb: The Rocky, Mugsy and the pirates love these, as do Rocky and Mugsy in the 1930s.
using those.
* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are0km zero kilometers away from "here".
* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are
* ColourCodedForYourConvenience: Done with chest in the Pirate Years. Orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks.
* {{Cutscene}}: How every level begins, though there are some in the levels as well. They often give away how you should beat enemies or solve puzzles.
* FacelessGoons: The small knights that appear in the Medieval Period.
Changed line(s) 27,28 (click to see context) from:
* HelpfulMook: '''Merlin:''' "Bounce on some enemies to reach inaccessible objects or ground!".
** There is also a part in Planet X where the way is blocked by two bird-like aliens, and you have to [[spoiler:dodge the robot's freezing shots so that they hit the aliens, allowing you to shatter them afterwards by kicking or rolling]].
** There is also a part in Planet X where the way is blocked by two bird-like aliens, and you have to [[spoiler:dodge the robot's freezing shots so that they hit the aliens, allowing you to shatter them afterwards by kicking or rolling]].
to:
* HelpfulMook: '''Merlin:''' HelpfulMook:
-->'''Merlin:''' "Bounce on some enemies to reach inaccessible objects or ground!".
** Thereis are also a part parts in Planet Dimension X where the way is blocked by two bird-like aliens, and you have to [[spoiler:dodge dodge the robot's robots' freezing shots so in a way that they hit the aliens, aliens instead, allowing you to shatter them afterwards by kicking or rolling]].afterwards.
-->'''Merlin:''' "Bounce on some enemies to reach inaccessible objects or ground!".
** There
Changed line(s) 30 (click to see context) from:
* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position".
to:
* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a small item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.
* InSeriesNickname: Bugs only refers to Merlin as "Moyle". In return, he refers to Bugs as "travel hare", "time traveler", or, just like almost every other talking NPC, "rabbit".
Changed line(s) 35,36 (click to see context) from:
* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one.
* MechaMooks: The robots in Planet X (at one point, however, you can actually control one of those robots yourself and play it through an isolated area in the level against other robots and mechanical devices).
* MechaMooks: The robots in Planet X (at one point, however, you can actually control one of those robots yourself and play it through an isolated area in the level against other robots and mechanical devices).
to:
* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one.
one. Eating regular carrots restore your energy.
* LoadingScreen: There's one for each era and level.
* MechaMooks: The robots inPlanet Dimension X (at one point, however, you can actually control one of those robots yourself and play it through an isolated area in the level against other robots and mechanical devices).
* LoadingScreen: There's one for each era and level.
* MechaMooks: The robots in
Changed line(s) 38 (click to see context) from:
* PortalNetwork: This is how levels in Planet X work. To some extent, the entire game can be seen as this.
to:
* NamedAfterSomebodyFamous: Merlin Munroe is named after Creator/MarilynMonroe.
* PortalNetwork: This is how levels inPlanet Dimension X work. To some extent, the entire game can be seen as this.this.
* {{Pun}}: How some of the levels are titled. Examples include ''Hey... What's Up, Dock?'', ''Mine or Mine?'', ''Guess Who Needs a Kick Start?'', ''"Witch" Way to Albuquerque?'', and ''Magic Hare Blower''.
* PortalNetwork: This is how levels in
* {{Pun}}: How some of the levels are titled. Examples include ''Hey... What's Up, Dock?'', ''Mine or Mine?'', ''Guess Who Needs a Kick Start?'', ''"Witch" Way to Albuquerque?'', and ''Magic Hare Blower''.
Changed line(s) 48 (click to see context) from:
* TheUnfought: Donwplayed with Witch Hazel, who is technically the BigBad of the Medieval Era, but she is never actually fought as a regular boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
to:
* TitleDrop:
-->'''Merlin:''' It seems that you are lost in time my dear! Here, it's Nowhere!
* TooDumbToLive: How you beat most of the bosses, especially the ones who throw bombs (they seem to be unaware that you can just throw them back).
* TheUnfought:Donwplayed {{Downplayed}} with Witch Hazel, who is technically seems to be the BigBad of the Medieval Era, Period, but she is never actually really fought as a regular an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
-->'''Merlin:''' It seems that you are lost in time my dear! Here, it's Nowhere!
* TooDumbToLive: How you beat most of the bosses, especially the ones who throw bombs (they seem to be unaware that you can just throw them back).
* TheUnfought:
Added DiffLines:
* XMakesAnythingCool: Dimension X and almost all of its levels (''The Planet X File!'', ''Vort "X" Room'', ''The Conquest of Planet X!''). Only averted for [[OddNameOut ''Train Your Brain!'']].
* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and even bird-like aliens.
* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and even bird-like aliens.
Is there an issue? Send a MessageReason:
None
* BlatantItemPlacement: Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. While not as ubiquitous, golden carrots, clocks, ACME boxes are also common items, even in the Stone Age era despite some of them being man-made. You can also find time bombs sitting around in the middle of a bank, or explosive barrels conviniently placed close to a torch so you can explode an enemy or a treasure chest (usually already close to a barrel).
Changed line(s) 10 (click to see context) from:
* BossOnlyLevel
to:
* BossOnlyLevelBossOnlyLevel: There are a few of these. Usually there's only one clock in them.
Changed line(s) 13 (click to see context) from:
* BullfightBoss
to:
* BullfightBossBullfightBoss: It's a bonus [[BossOnlyLevel level]] in the 1930s.
* CartoonBomb: The pirates love these, as do Rocky and Mugsy in the 1930s.
* CartoonBomb: The pirates love these, as do Rocky and Mugsy in the 1930s.
Changed line(s) 22,23 (click to see context) from:
* FingerSnapLighter
* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it is is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it is is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
to:
* FingerSnapLighter
ExplodingBarrels: There are many barrels in the game that you have to explode using torches (so they act like a time bomb), and the enemies like to throw these at you as well (in that case they instatly explode). There are also a few "TNT boxes" through the game.
* FingerSnapLighter: Bugs does this trick in front of Merlin, who unsucessfully tries to copy it.
* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, itis is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
* FingerSnapLighter: Bugs does this trick in front of Merlin, who unsucessfully tries to copy it.
* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it
Changed line(s) 28 (click to see context) from:
* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Also, pirates will often drop huge ship's wheels after they are knocked out (although there is a cutscene that shows a pirate picking up a wheel, and it literally shrinks in his hand).
to:
* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Crabs, small knights and small cavemen also drop carrots if you kick them away. Also, pirates will often drop huge ship's wheels after they are knocked out (although there is a cutscene that shows a pirate picking up a wheel, and it literally shrinks in his hand).hand).
* IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of the pirates want to waste their precious time disguising any explosives.
* IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of the pirates want to waste their precious time disguising any explosives.
Is there an issue? Send a MessageReason:
None
Changed line(s) 41 (click to see context) from:
* TimeBomb: Activated by throwing, kicking, jumping or rolling.
to:
* TimeBomb: Activated by throwing, kicking, jumping or rolling.[[IncrediblyObviousBomb Literally.]]
Is there an issue? Send a MessageReason:
None
Added line(s) 8 (click to see context) :
* AnvilOnHead: As expected on a Looney Tunes-based game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s Era). This can be used to reach high platforms or to defeat certain enemies.
* AscendedExtra: Merlin Munroe was just a OneShotCharacter that appeared in the [[WesternAnimation/LooneyTunes Merrie Melodies]] short ''Knight-mare Hare'', but he becomes a major NPC in this game.
* AscendedExtra: Merlin Munroe was just a OneShotCharacter that appeared in the [[WesternAnimation/LooneyTunes Merrie Melodies]] short ''Knight-mare Hare'', but he becomes a major NPC in this game.
Added line(s) 8 (click to see context) :
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take a long time to complete because Bugs' movements become annoyingly slow when he's pushing or carrying heavy items. Usually involves crates, with stones and safes being common substitutes.
* BossOnlyLevel
* BrokenBridge: There are several areas in the levels that can only be acessed when Bugs learns some magical spells (activated by saying the magic words on specific tiles, or by playing music), usually because they're too high, or because there's something blocking the way. Since those spells are taught by Merlin in the many levels of the Medieval Period, and each level requires a certain amount of clocks to be unlocked, you will often have to replay a level to either complete or even access another one.
**There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because the skull and crossbones is blocking the way. [[spoiler:To acess it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]].
* BossOnlyLevel
* BrokenBridge: There are several areas in the levels that can only be acessed when Bugs learns some magical spells (activated by saying the magic words on specific tiles, or by playing music), usually because they're too high, or because there's something blocking the way. Since those spells are taught by Merlin in the many levels of the Medieval Period, and each level requires a certain amount of clocks to be unlocked, you will often have to replay a level to either complete or even access another one.
**There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because the skull and crossbones is blocking the way. [[spoiler:To acess it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]].
Changed line(s) 8 (click to see context) from:
* DeathIsASlapOnTheWrist
to:
* DeathIsASlapOnTheWristCaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are 0km away from "here".
* CheckPoint: They have the shape of Merlin's hat. You can use them to call Merlin to [[SavePoint save the game]].
* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, or even an actual gate.
* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.
* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge".
* DeathIsASlapOnTheWrist: There is no life counter. Dying is only annoying because it takes you back to the last CheckPoint, although there are a few cases where you might use that in your favor if you need to return to a place that happens to have a checkpoint.
* DieChairDie: [[CrateExpectations Crates]] tend to hide many items, and so do other objects. Special mention to the [[AcmeProducts ACME boxes]], which ONLY exist to be destroyed by you.
* EternalEngine: ''The Carrot Factory'' in the 1930s.
* CheckPoint: They have the shape of Merlin's hat. You can use them to call Merlin to [[SavePoint save the game]].
* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, or even an actual gate.
* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.
* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge".
* DeathIsASlapOnTheWrist: There is no life counter. Dying is only annoying because it takes you back to the last CheckPoint, although there are a few cases where you might use that in your favor if you need to return to a place that happens to have a checkpoint.
* DieChairDie: [[CrateExpectations Crates]] tend to hide many items, and so do other objects. Special mention to the [[AcmeProducts ACME boxes]], which ONLY exist to be destroyed by you.
* EternalEngine: ''The Carrot Factory'' in the 1930s.
Added DiffLines:
* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it is is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
* HelpfulMook: '''Merlin:''' "Bounce on some enemies to reach inaccessible objects or ground!".
**There is also a part in Planet X where the way is blocked by two bird-like aliens, and you have to [[spoiler:dodge the robot's freezing shots so that they hit the aliens, allowing you to shatter them afterwards by kicking or rolling]].
* HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]
* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position".
* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Also, pirates will often drop huge ship's wheels after they are knocked out (although there is a cutscene that shows a pirate picking up a wheel, and it literally shrinks in his hand).
* InexplicableTreasureChests: Very common in the Pirate Years and the Medieval Period.
* InvincibleMinorMinion: Many. The brooms in the Medieval Period, some of the crabs in the Pirate Years, most enemies you have to beat by letting them chase you until they get tired, etc.
* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one.
* MechaMooks: The robots in Planet X (at one point, however, you can actually control one of those robots yourself and play it through an isolated area in the level against other robots and mechanical devices).
* MrExposition: Merlin.
* PortalNetwork: This is how levels in Planet X work. To some extent, the entire game can be seen as this.
* ShinySense: Sometimes used to indicate that there's a hidden item there.
* RemixedLevel: In the Stone Age era, ''Magic Hare Blower'' is a remake of ''Wabbit on the Run'', with a few different items, enemies, and some previously unreachable areas becoming accessible, as well as occuring at nighttime instead of daytime.
* RollingAttack: Rolling is one of your basic functions. Generally it does the same thing as kicking, but it's also necessary for going through low areas if a rabbit hole isn't available.
* SimonSaysMiniGame: There are a few across the game. One of them requires you to watch the cutscene intro in which Yosemite Sam performs the combination first.
* StockDinosaurs: Used as living platforms in the Stone Age Era.
* TimeMaster: Merlin is capable of freely traveling through time. He appears every time you save the game or exit a level (unless you're playing it again after collecting all of its clocks and golden carrots), regardless of where (and when) you are. He even mentions time traveling as one of his favorite hobbies.
* TimeBomb: Activated by throwing, kicking, jumping or rolling.
* HelpfulMook: '''Merlin:''' "Bounce on some enemies to reach inaccessible objects or ground!".
**There is also a part in Planet X where the way is blocked by two bird-like aliens, and you have to [[spoiler:dodge the robot's freezing shots so that they hit the aliens, allowing you to shatter them afterwards by kicking or rolling]].
* HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]
* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position".
* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Also, pirates will often drop huge ship's wheels after they are knocked out (although there is a cutscene that shows a pirate picking up a wheel, and it literally shrinks in his hand).
* InexplicableTreasureChests: Very common in the Pirate Years and the Medieval Period.
* InvincibleMinorMinion: Many. The brooms in the Medieval Period, some of the crabs in the Pirate Years, most enemies you have to beat by letting them chase you until they get tired, etc.
* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one.
* MechaMooks: The robots in Planet X (at one point, however, you can actually control one of those robots yourself and play it through an isolated area in the level against other robots and mechanical devices).
* MrExposition: Merlin.
* PortalNetwork: This is how levels in Planet X work. To some extent, the entire game can be seen as this.
* ShinySense: Sometimes used to indicate that there's a hidden item there.
* RemixedLevel: In the Stone Age era, ''Magic Hare Blower'' is a remake of ''Wabbit on the Run'', with a few different items, enemies, and some previously unreachable areas becoming accessible, as well as occuring at nighttime instead of daytime.
* RollingAttack: Rolling is one of your basic functions. Generally it does the same thing as kicking, but it's also necessary for going through low areas if a rabbit hole isn't available.
* SimonSaysMiniGame: There are a few across the game. One of them requires you to watch the cutscene intro in which Yosemite Sam performs the combination first.
* StockDinosaurs: Used as living platforms in the Stone Age Era.
* TimeMaster: Merlin is capable of freely traveling through time. He appears every time you save the game or exit a level (unless you're playing it again after collecting all of its clocks and golden carrots), regardless of where (and when) you are. He even mentions time traveling as one of his favorite hobbies.
* TimeBomb: Activated by throwing, kicking, jumping or rolling.
Added DiffLines:
* TimedPowerup: You can only use torches or hammers for a limited amount of time.
* TheUnfought: Donwplayed with Witch Hazel, who is technically the BigBad of the Medieval Era, but she is never actually fought as a regular boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
* WarpWhistle: There is one for the eras, accessible through the time machine, and another one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as you have unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.
* TheUnfought: Donwplayed with Witch Hazel, who is technically the BigBad of the Medieval Era, but she is never actually fought as a regular boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
* WarpWhistle: There is one for the eras, accessible through the time machine, and another one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as you have unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.
Is there an issue? Send a MessageReason:
So many grammar errors...
Changed line(s) 3 (click to see context) from:
Bugs Bunny, once again taking a wrong turn at Albuquerque, stumble into a warehouse where he mistook a time machine for a carrot juice dispense. He accidentally activated it, putting him to a timeline known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
to:
Bugs Bunny, once again taking a wrong turn at Albuquerque, stumble stumbles into a warehouse where he mistook mistakes a time machine for a carrot juice dispense. dispenser. He accidentally activated activates it, putting him to in a timeline time era known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BullfightBoss
* DeathIsASlapOnTheWrist
* FingerSnapLighter
* DeathIsASlapOnTheWrist
* FingerSnapLighter
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
Bugs Bunny, once again taking a wrong turn at Albuquerque, stumble into a warehouse where he mistook a time machine for a carrot juicer. He accidentally activated it, putting him to a timeline known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
to:
Bugs Bunny, once again taking a wrong turn at Albuquerque, stumble into a warehouse where he mistook a time machine for a carrot juicer.juice dispense. He accidentally activated it, putting him to a timeline known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
present.
Added DiffLines:
* BalefulPolymorph: Merlin briefly turns Bugs into a pig to prove he's a sorcerer.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and PlayStation.
Bugs Bunny, once again taking a wrong turn at Albuquerque, stumble into a warehouse where he mistook a time machine for a carrot juicer. He accidentally activated it, putting him to a timeline known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
----
!!This video game provides examples of:
* TimeTravel
----
Bugs Bunny, once again taking a wrong turn at Albuquerque, stumble into a warehouse where he mistook a time machine for a carrot juicer. He accidentally activated it, putting him to a timeline known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
----
!!This video game provides examples of:
* TimeTravel
----