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* TheDreaded: Literally almost ''moments'' after the Time Regulator goes kaput and characters from different eras are flung haphazardly into Granwich, Taz immediately earns this status when we see the various characters running for their lives from him to avoid being eaten.

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* TheDreaded: TheDreaded:
**
Literally almost ''moments'' after the Time Regulator goes kaput and characters from different eras are flung haphazardly into Granwich, Taz immediately earns this status when we see the various characters running for their lives from him to avoid being eaten.eaten.
** Count Bloodcount. Even ''Taz'' [[HorrifyingTheHorror becomes terrified]] once he and Bugs come across him.
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Deleting Five Man Band misuse because there is no context on a team dynamic and the group must have five, not four, people.


* FiveManBand: The main characters pull this off with four characters on the heroes' side.
** TheLeader: Bugs, who's clearly the more dominant of him and Taz.
** TheLancer[=/=]TheBigGuy: Taz, the stronger of him and Bugs, the least intelligent, and has a very contrasting personality to Bugs.
** TheSmartGuy: Granny, also TheTeamBenefactor, who's MissionControl and updates you on the Time Regulator and Daffy's status.
** TeamPet: Tweety Bird, who serves no purpose but to get your attention when Granny has a new ability ready for you.
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* ExtremeOmnivore: Taz will eat anything he grabs. Even bombs, which won't hurt him (except maybe a brief stomachache) when they go off.

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* ExtremeOmnivore: Taz will eat anything he grabs.any items that Bugs can pick up. Even bombs, which won't hurt him (except maybe a brief stomachache) when they go off.

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* KillerGorilla: Gruesome Gorilla, ruler of the Baboon Realm. There are lesser baboon mooks roaming the area that are very vicious as well.

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* KillerGorilla: Gruesome Gorilla, ruler of the Baboon Realm. There are lesser baboon mooks roaming the area that are very vicious as well.


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* ManiacMonkeys: There are baboons roaming around the [[ExactlyWhatItSaysOnTheTin Baboon Realm]] that are very vicious.

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* AllFlyersAreBirds: In Zoovania, the bird will become a pterosaur when it's night.



* EatTheBomb: Contrary to what Granny said in the tutorial, eating a bomb isn't dangerous for Taz and won't reduce his health bar. In fact, it's a good way to harmlessly contain the explosion. When piranhas eat a bomb, on the other hand, it blows them from inside, leaving their skeletal remains.

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* EatTheBomb: Contrary to what Granny said in the tutorial, eating a bomb isn't dangerous for Taz and won't reduce his health bar. In fact, it's a good way to harmlessly contain the explosion. When piranhas eat a bomb, on the other hand, it blows them from inside, [[StrippedToTheBone leaving their skeletal remains.remains]].


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* ExtremeOmnivore: Taz will eat anything he grabs. Even bombs, which won't hurt him (except maybe a brief stomachache) when they go off.


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* TerrorDactyl: The bird in Zoovania will turn into a pterosaur when it's night. It will not attack Bugs or Taz, but it will fly high above them if they get too close, while carrying a time gear in its beak.
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* NeverSmileAtACrocodile: Alligators are among the obstacles in the Haunted River.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/c75ab1948038f93442a4f7e9ce43f96d.jpg]]
[[caption-width-right:300:Smashing their way through time.]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/c75ab1948038f93442a4f7e9ce43f96d.jpg]]
[[caption-width-right:300:Smashing their way through time.]]



** Bats for the Transylvanian Era. This is because Count Bloodcount, lord of this era, is a vampire who can transform into a bat. The Haunted River also features several ornate caves built to resemble giant vampire bats, and the Rugby Game's goalpost is a large statue of a humanoid bat monster. Unsurprisingly, the doorways in Count's Castle all are in the shame of bats as well.

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** Bats for the Transylvanian Era. This is because Count Bloodcount, lord of this era, is a vampire who can transform into a bat. The Haunted River also features several ornate caves built to resemble giant vampire bats, and the Rugby Game's goalpost is a large statue of a humanoid bat monster. Unsurprisingly, the doorways in Count's Castle all are in the shame shape of bats as well.



* TheBattleDidntCount: Count Bloodcount is the only major villain who is not outright defeated in his boss fight. While Sam was squashed and retreated, Elmer fell of a ledge to his presumed doom, and Babba was knocked out from too many impacts to his gongs, Count reappears perfectly fine once Bugs and Taz leave. Since he's a vampire, he presumably can't be defeated without the traditional methods anyway.

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* TheBattleDidntCount: Count Bloodcount is the only major villain who is not outright defeated in his boss fight. While Sam was squashed and retreated, Elmer fell of off a ledge to his presumed doom, and Babba was knocked out from too many impacts to his gongs, Count reappears perfectly fine once Bugs and Taz leave. Since he's a vampire, he presumably can't be defeated without the traditional methods anyway.


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* GoldenSnitch: Downplayed. The game cannot be completed until you defeat Count Bloodcount and collect the Time Gem from his lair; after which, the player is completely free to choose not to return to the game and collect any remaining gears they left behind. Granny specifically stated that the Time Gem was the key objective of the quest from the beginning. However, the player could not have reached the final fight with Count Bloodcount unless they gathered enough gears to get past the {{Cashgate}} before each Era. It's left to the player to assume that while the Time Gem was still the primary objective, Granny needed the amount of gears required by the last gate to the Transylvanian Era as the bare minimum to be willing to let Bugs off the hook, though she still says she plans on gathering the remaining gars nonetheless if Bugs opts out.

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* BareYourMidriff: The [[BellyDancer belly dancer]] in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression. Babba Chop also bares his stomach, but that's because he's too fat for the vest he's wearing.


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* BellyDancer: They appear in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression. Babba Chop also bares his stomach, but that's because he's too fat for the vest he's wearing.
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* OfferingAnotherInYourStead: Subverted; at the end of the Aztec segment. Bugs and Taz arrive right when Yosemite Sam is about to sacrifice Daffy Duck to a sun god. Daffy takes this as an opportunity to ask Sam to let him go in exchange for Daffy capturing Bugs and Taz so they can be sacrificed in his stead. Sam agrees and allows Daffy out of his restraints to capture them... only for Daffy to immediately make a run for it, much to Sam's chagrin.

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* DarkerAndEdgier: Than its predecessor. ''[[VideoGame/BugsBunnyLostInTime Lost In Time]]'' was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic ''WesternAnimation/LooneyTunes'' shorts. ''Time Busters'' has more of a serialized plot in which Bugs and Taz must repair the damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in ''Lost In Time''. The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a KnightOfCerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more grand in scale, and the game has more quiet, subtle sections in which NothingIsScarier comes into play (''especially'' in Count’s Castle).

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* DarkerAndEdgier: DarkerAndEdgier:
**
Than its predecessor. predecessor ''[[VideoGame/BugsBunnyLostInTime Lost In Time]]'' in Time]]'', which was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic ''WesternAnimation/LooneyTunes'' shorts. ''Time Busters'' has more of a serialized plot in which Bugs and Taz must repair the damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in ''Lost In Time''. Time''.
**
The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a KnightOfCerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more grand in scale, and the game has more quiet, subtle sections in which NothingIsScarier comes into play (''especially'' in Count’s Count's Castle).



** The intro cinematic ends with a pan in on the entrance to the Sacred Ride, implying that it’s the entrance to the boss level of the Era. However, the entrance to Sam’s Temple is [[ExactlyWhatItSaysOnTheTin at the pyramid in the center of the Golden City]]. In all subsequent eras, the intro cinematics all end with a shot of the actual entrances to the boss levels (Elmer’s Domain, Babba’s Cave, and Count Bloodcount’s Castle, respectively).

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** The intro cinematic ends with a pan in on the entrance to the Sacred Ride, implying that it’s it's the entrance to the boss level of the Era. However, the entrance to Sam’s Sam's Temple is [[ExactlyWhatItSaysOnTheTin at the pyramid in the center of the Golden City]]. In all subsequent eras, the intro cinematics all end with a shot of the actual entrances to the boss levels (Elmer’s Domain, Babba’s Babba's Cave, and Count Bloodcount’s Bloodcount's Castle, respectively).

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* EarlyInstallmentWeirdness: Two examples in the Aztec Era, which given they only occur in that era, suggests they were ironed out as production went on.

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* EarlyInstallmentWeirdness: Two Three examples in the Aztec Era, which given they only occur in that era, suggests they were ironed out as production went on.


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** Finally, the Aztec Era is the only level of the game not based on a ''Looney Tunes'' short.


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** The Aztec Era is the only level of the game not directly based on a classic short. Sam has had plenty of shorts where he rules over an exotic land or kingdom, so it's pretty interchangeable.

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* AdaptationExpansion: Three of the four eras are based on three classic shorts - "''What's Opera, Doc?''", "''Ali Baba Bunny''", and "''Transylvania-6500''". However, the eras are presented as entire kingdoms that the villain of each era lords over. In particular, ''"Transylvania-6500"'' just focused on Bugs surviving a night in Count Bloodcount's Castle, whereas the Transylvanian Era is presented as Bloodcount's kingdom, with the castle itself being the final playable area of the Era and the game. The castle itself is also greatly expanded, having a massive room with three large dragons slumbering within.



* BossCorridor: Count Bloodcount's Castle, the final playable location of the game, contains the least obstacles and enemies of any of the era boss locations. While the player still has to complete certain tasks to get through the rooms, there are only three rooms and they mostly consist of getting into position to hit a button. The final challenges are two "Simon Says" games. Despite being the penultimate level of the game, there's very little to do - and it makes it all the more ominous since the castle is quiet, eerie, and the lair of a dreaded vampire who is waiting for you to arrive so he can feast on you.



* CollectAThonPlatformer: The game is a platformer based primarily around collecting various objectives. Some of them are needed to complete the game, some of them are not.
** You have to collect the three Boss Tokens across an Era to open the gate to the era boss's location so you can defeat them and continue the story.
** Bugs and Taz must collect enough gears to fulfill the CashGate between each era. Even if they have defeated the boss of an era, they cannot move on to the next era until they get enough gears.
** Around a dozen characters from the various eras were flung into different eras when Daffy caused the Time Regulator disaster. Bugs and Taz, however, do not need to find them all to complete the game.
** The Time Gem is the key objective of the game. Once Bugs and Taz retrieve it after collecting the Boss Tokens and gears needed to get the FinalBoss fight with Count Bloodcount, the game can be ended. However, Granny will explain that time and history will not be fully repaired until you go back and collect every single gear and Lost in Time character.



** If you beat the entire game, either on the first try or after backtracking, the Time Regulator is restored to normal, and the gates to the eras are sealed forever. [[spoiler:Daffy is saved from being Count Bloodcount's meal, but at the cost of him being reduced to the size of an ant.]]

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** If you beat the entire game, either on the first try or after backtracking, the Time Regulator is restored to normal, and the gates to the eras are sealed forever. The cutscene from the bad ending will still play, but this time [[spoiler:Daffy is saved from being Count Bloodcount's meal, but at the cost of him being reduced to the size of an ant.]]
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** The Arabian Era is mostly adapted from the short ''Ali Baba Bunny'', with Baba Chop (renamed from Hassan Chop) as the main antagonist, the design of the Genies being lifted from the one that Daffy pissed off, and Daffy’s meeting Baba lifted from it as well. Daffy’s line “Consequences schmonsequences, as long as I’m rich” is also used for the game over screen. The Good Ending of the game also has Daffy shrunk down to minuscule size like in the short.

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* NonIndicativeName: The "Saving the Druid" level. You do not, in fact, save the druid, as the level ends with him seemingly dying by [[ItMakesSenseInContext elephant butt]].



** The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move, and neither are ''any'' of the enemies in the Transylvanian Era. The latter represents the final level's DifficultySpike, the former is DevelopersForesight.

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** The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move, and neither are ''any'' of the enemies in the Transylvanian Era. The latter represents the final level's DifficultySpike, increase in difficulty, the former is DevelopersForesight.
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* BlackComedy: In the "Saving the Druid" level, the elephant the druid is trapped under leaps up into the air when you scare it with a mouse, and then comes back down seconds later and crushes the druid again, apparently killing him. Since this is a ''WesternAnimation/LooneyTunes'' game, this is obviously PlayedForLaughs.

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* AlwaysNight: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era with the exceptions of the Haunted River Ride, which takes place on a murky afternoon, and [=ZooVania=] when Bugs and Taz have to turn it from the peaceful day to the scary night. The trope is then played straight for [=ZooVania=] afterwards since it stays night after the player sets it that way.

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* AlwaysNight: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era with the exceptions of the Haunted River Ride, which takes place on a murky afternoon, and [=ZooVania=] Zoovania when Bugs and Taz have to turn it from the peaceful day to the scary night. The trope is then played straight for [=ZooVania=] Zoovania afterwards since it stays night after the player sets it that way.



* BreakingTheFourthWall: It's not surprising considering it's ''Looney Tunes'', as several characters address the camera during certain points. A notable example occurs during the last part of the tutorial where Granny says that if you need extra help, you can consult the game's manual (and it's not reflected in the subtitles either).

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* BreakingTheFourthWall: It's not surprising considering it's ''Looney Tunes'', ''WesternAnimation/LooneyTunes'', as several characters address the camera during certain points. A notable example occurs during the last part of the tutorial where Granny says that if you need extra help, you can consult the game's manual (and it's not reflected in the subtitles either).



* ButtMonkey: Daffy Duck is as unlucky as ever. In each era he gets beaten up in some way by the villain of each era, and after Bugs and Taz get the Time Gem, they leave Daffy to be eaten by Count Bloodcount. [[spoiler: Even when he returns to the present in the one hundred percent ending, he is shrunk to the size of a bug.]]

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* ButtMonkey: Daffy Duck is as unlucky as ever. In each era he gets beaten up in some way by the villain of each era, and after Bugs and Taz get the Time Gem, they leave Daffy to be eaten by Count Bloodcount. [[spoiler: Even when he returns to the present in the one hundred percent ending, he is shrunk to the size of a bug.]]bug]].



* DarkerAndEdgier: Than its predecessor. ''Lost In Time'' was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic ''Looney Tunes'' shorts. ''Time Busters'' has more of a serialized plot in which Bugs and Taz must repair damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in ''Lost In Time''. The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a KnightOfCerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more grand in scale, and the game has more quiet, subtle sections in which NothingIsScarier comes into play (''especially'' in Count’s Castle).

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* DarkerAndEdgier: Than its predecessor. ''Lost ''[[VideoGame/BugsBunnyLostInTime Lost In Time'' Time]]'' was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic ''Looney Tunes'' ''WesternAnimation/LooneyTunes'' shorts. ''Time Busters'' has more of a serialized plot in which Bugs and Taz must repair the damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in ''Lost In Time''. The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a KnightOfCerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more grand in scale, and the game has more quiet, subtle sections in which NothingIsScarier comes into play (''especially'' in Count’s Castle).



** Minor villain Gashouse is defeated in the Moon Valley when you sink his ship. He goes down with it, and freezes in a block of ice. You shatter the block to collect the Boss Token within, but after that, Gashoue’s lifeless body just floats off into the distance and sinks.

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** Minor villain Gashouse is defeated in the Moon Valley when you sink his ship. He goes down with it, and freezes in a block of ice. You shatter the block to collect the Boss Token within, but after that, Gashoue’s Gashouse's lifeless body just floats off into the distance and sinks.



* GreenHillZone: Granwich, the hub level is a calm valley with green grass and plenty of hills.

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* GreenHillZone: Granwich, the hub level HubLevel, is a calm valley with green grass and plenty of hills.



* HarmlessFreezing: Averted, unlike the previous game. If you fall into the icy waters of the Viking Era, you have to be retrieved from an Acme box. It’s Averted even harder in Gashouse’s case, since his dip and subsequent freezing in the water [[spoiler: outright kills him]].
* JustDesserts: In the "bad" ending, [[spoiler:Daffy is eaten/sucked dry by Count Bloodcount.]]

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* HarmlessFreezing: Averted, unlike the previous game. If you fall into the icy waters of the Viking Era, you have to be retrieved from an Acme box. It’s Averted It's [[AvertedTrope Averted]] even harder in Gashouse’s case, since his dip and subsequent freezing in the water [[spoiler: outright kills him]].
him.
* HubLevel: Granwich, where the entrances to all the eras are located. It also doubles as the TutorialLevel.
* IncredibleShrinkingMan:
** [[InvokedTrope Invoked]] against the {{Man Eating Plant}}s in the Zoovania level; you have to feed them "shrinking pills" to make them small so you can get past them safely.
** In the "good" ending, [[spoiler:Daffy successfully makes it back to the present, but has shrunk to the size of a bug]].
* JustDesserts: In the "bad" ending, [[spoiler:Daffy [[spoiler:Daffy, who caused the problem with the Time Regulator in the first place by stealing the Time Gem, is eaten/sucked dry by Count Bloodcount.]]



* ManEatingPlant: Come nighttime, giant ones will spawn in the Zoovania level. To get past them, you have to feed them "shrinking pills" to make them small.



* MisplacedWildlife: It’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm in the Aztec Era. If you want to get historical, neither gorillas or baboons (or chimps) lived in the Central American range of the actual Aztec empire, for that matter.

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* MisplacedWildlife: It’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm in the Aztec Era. If you want to get historical, neither gorillas or nor baboons (or chimps) lived in the Central American range of the actual Aztec empire, for that matter.



** Taz's introduction sees the various temporally-displaced characters in Granwich fleeing from him in a mass panic as Bugs looks on, much like his previous EstablishingCharacterMoment's in past Taz-centric shorts.

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** Taz's introduction sees the various temporally-displaced characters in Granwich fleeing from him in a mass panic as Bugs looks on, much like his previous EstablishingCharacterMoment's {{Establishing Character Moment}}s in past Taz-centric shorts.



** The characters scattered across history are called "Lost in Time characters" to pay homage to the game's predecessor.

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** The characters scattered across history are called "Lost in Time characters" to pay homage to the game's predecessor.[[VideoGame/BugsBunnyLostInTime predecessor]].



* NegativeContinuity: As befitting ''Looney Tunes''. The game allows you to fight each boss after you have already beaten them as if nothing has happened, even when the bosses have rather clearly died such as Gashouse.

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* NegativeContinuity: As befitting ''Looney Tunes''. ''WesternAnimation/LooneyTunes''. The game allows you to fight each boss after you have already beaten them as if nothing has happened, even when the bosses have rather clearly died such as Gashouse.Gashouse.
* NiceDayDeadlyNight: In the daytime, Zoovania appears to be a normal zoo with harmless animals in cages that you can't interact with, but when you turn the level to nighttime, the animals will turn into monsters and break out of their cages, and giant {{Man Eating Plant}}s will appear in the level.



** The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move, and neither are ''any'' of the enemies in the Transylvanian Era. The latter represents the final level's difficulty spike, the former is Devs' Foresight.
** Count Bloodcount cannot be hurt by your carrot sniping ability. If you entered the sniping POVCam, all you’re doing is getting a first person look at the Count coming to taste your blood.

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** The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move, and neither are ''any'' of the enemies in the Transylvanian Era. The latter represents the final level's difficulty spike, DifficultySpike, the former is Devs' Foresight.
DevelopersForesight.
** Count Bloodcount cannot be hurt by your carrot sniping carrot-sniping ability. If you entered the sniping POVCam, all you’re doing is getting a first person first-person look at the Count coming to taste your blood.



* SequelEscalation: ''Lost in Time'' was a fun adventure for Bugs whose goal was just to get back home. ''Time Busters'' is more of a "save the world" story where the characters are tasked with saving all of history from the mess Daffy has caused.

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* SequelEscalation: ''Lost ''[[VideoGame/BugsBunnyLostInTime Lost in Time'' Time]]'' was a fun adventure for Bugs whose goal was just to get back home. ''Time Busters'' is more of a "save the world" story where the characters are tasked with saving all of history from the mess Daffy has caused.caused.
* ShaggyDogStory: PlayedForLaughs, albeit [[BlackComedy rather dark ones]], in the "Saving the Druid" level. You have to maneuver a mouse to an elephant to save a druid trapped under it, and when you do, the elephant jumps into the air in fright, freeing the druid and earning you a Time Regulator gear from him... but then the elephant comes down again seconds later, crushing him again and seemingly killing him!



* SummonToHand: Elmer demonstrates the ability to call The Hammer of Thor back into his hand by simply yelling “Magic Hammer” after Bugs uses it to activate one of the switches in his boss arena.

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* SummonToHand: Elmer demonstrates the ability to call The the Hammer of Thor back into his hand by simply yelling “Magic Hammer” after Bugs uses it to activate one of the switches in his boss arena.



* TutorialLevel: In addition to being the HubLevel, Granwich is also where Granny teaches you the basic mechanics and moves of the game before you enter the first Era.



* VideoGameCrueltyPotential: Everywhere, befitting a slapstick ''Looney Tunes'' game.
** During the dragon ride, you're perfectly free to order your mount to roast the Aztec mooks alive, or knock them into the oncoming lava flow.

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* VideoGameCrueltyPotential: Everywhere, befitting a slapstick ''Looney Tunes'' ''WesternAnimation/LooneyTunes'' game.
** During the dragon ride, you're perfectly free to order your mount to roast the Aztec mooks {{mooks}} alive, or knock them into the oncoming lava flow.
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* SequelEscalation: ''Lost in Time'' was a fun adventure for Bugs whose goal was just to get back home. ''Time Busters'' is more of a "save the world" story where the characters are tasked with saving all of history from the mess Daffy has caused.
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* SurprisinglyRealisticOutcome: As noted above, unlike in most Looney Tunes related media, this game averts the classic cartoon HarmlessFreezing that is typical of such a franchise. When Gashouse's ice block is shattered, he does not leap out of the water complaining about the cold like you would expect in a Looney Tunes game, his dead body floats away and sinks.

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* SurprisinglyRealisticOutcome: As noted above, unlike in most Looney Tunes related media, this game averts the classic cartoon HarmlessFreezing that is typical of such a franchise. When Gashouse's ice Gashouse is defeated, his ship sinks into the Moon Valley with him in it and he freezes in a block is of ice. When it's shattered, he does not leap out of the water complaining about the cold like you would expect in a Looney Tunes game, his cold. His dead body floats away and sinks.sinks into the ocean, the extreme temperature having killed him.

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* SpiritualSuccessor: In regards to this game's relationship with ''Bugs Bunny: Lost In Time''. The premise is similar in that Bugs is traveling through time at the behest of a TimeMaster, fighting local villains, and it's made by the same team with similar or improved assets. But the plot is different, and there's the obvious presence of Taz.



* YourPrincessIsInAnotherCastle: The first three times you defeat a BigBad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move on to the next era. The fourth time, Daffy isn't so lucky, as Bugs and Taz finally take the Time Gem and use it to return to Granwich without him. Then this happens again if you don't complete the game to 100% by the time you defeat the final boss, as Granny will implore you to reach 100% (which you are free to refuse).

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* YourPrincessIsInAnotherCastle: The first three times you defeat a BigBad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move on to the next era. The fourth time, Daffy isn't so lucky, as Bugs and Taz finally take the Time Gem and use it to return to Granwich without him. Then this happens again if you don't complete the game to 100% by the time you defeat the final boss, as Granny will implore you to reach 100% (which you are free to refuse).refuse).
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* SkeletonMotif: Count's Castle has some architecture that includes this. The switches are all made to look like bones, and each staircase leading to the next room is adorned by two skulls, making various expressions of fright or malice.
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** Bats for the Transylvanian Era. This is because Count Bloodcount, lord of this era, is a vampire who can transform into a bat. The Haunted River also features several ornate caves built to resemble giant vampire bats.

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** Bats for the Transylvanian Era. This is because Count Bloodcount, lord of this era, is a vampire who can transform into a bat. The Haunted River also features several ornate caves built to resemble giant vampire bats.bats, and the Rugby Game's goalpost is a large statue of a humanoid bat monster. Unsurprisingly, the doorways in Count's Castle all are in the shame of bats as well.



* BareYourMidriff: The [[BellyDancer belly dancer]] in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression. Babba Chop also bares his stomach, but that's because's too fat for the vest he's wearing.
* TheBattleDidntCount: Count Bloodcount is the only major villain who is not outright defeated in his boss fight. While Sam was squashed and retreated, Elmer fell of a ledge to his presumed doom, and Babba was knocked out from too many impacts to his gongs, Count reappears once Bugs and Taz leave perfectly fine. Since he's a vampire, he presumably can't be defeated without the traditional methods anyway.

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* BareYourMidriff: The [[BellyDancer belly dancer]] in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression. Babba Chop also bares his stomach, but that's because's because he's too fat for the vest he's wearing.
* TheBattleDidntCount: Count Bloodcount is the only major villain who is not outright defeated in his boss fight. While Sam was squashed and retreated, Elmer fell of a ledge to his presumed doom, and Babba was knocked out from too many impacts to his gongs, Count reappears perfectly fine once Bugs and Taz leave perfectly fine.leave. Since he's a vampire, he presumably can't be defeated without the traditional methods anyway.



* BoringButPractical: The Trampoline Jump ability is the first new ability you learn once you graduate past the tutorial, available immediately after entering the Aztec Era. As it’s basically a double jump for Bugs, it’s probably the most useful ability in the entire game.

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* BoringButPractical: The Trampoline Jump ability is the first new ability you learn once you graduate past the tutorial, available immediately after entering the Aztec Era. As it’s basically a double jump for Bugs, it’s probably the most useful post-Granwich ability in the entire game.



* CashGate: Used throughout the game. Each era after the Aztec Era requires a certain mumber of gears to get access to. Which means getting nearly every gear in the preceding era in order to proceed with the game. The majority of the mini-games also require a certain number of carrots to play.

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* CashGate: Used throughout the game. Each era after the Aztec Era requires a certain mumber number of gears to get access to. Which means getting nearly every gear in the preceding era in order to proceed with the game. The majority of the mini-games also require a certain number of carrots to play.
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* AdaptationRelationshipOverhaul: Befitting a NegativeContinuity franchise, the game presents this as the first time Bugs and Daffy have met Granny, Taz, and Tweety. Bugs is shown to be familiar with Daffy, who also expresses familiarity with Granny before meeting her.


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* ShadowOfImpendingDoom: A gameplay mechanic has the player watch out for small round shadows on the ground as if they step into them, they are at risk of getting hit on the head by a falling anvil, chandelier, rock, etc.
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As the indirect sequel to ''Lost in Time'', ''Time Busters'' features polished and recycled assets and mechanics returning from its' predecessor. The chief thing that sets ''Time Busters'' apart is the co-op gameplay; while a single player can play the game alone and control both Bugs and Taz, two players can play the game together to better take advantage of the two playable characters, albeit sharing a single screen. The Magic Mirror feature allows the players to focus the camera on one of the two, and they can summon their partner if they wander offscreen or too far away.

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As the indirect sequel to ''Lost in Time'', ''Time Busters'' features polished and recycled assets and mechanics returning from its' its predecessor. The chief thing that sets ''Time Busters'' apart is the co-op gameplay; while a single player can play the game alone and control both Bugs and Taz, two players can play the game together to better take advantage of the two playable characters, albeit sharing a single screen. The Magic Mirror feature allows the players to focus the camera on one of the two, and they can summon their partner if they wander offscreen or too far away.
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*** The Haunted River Ride is also the only vehicle level where the player enters it from the hub level. Whereas in the previous Eras, the player would enter the level where the ride was set and receive instructions, pay with carrots, etc, you do all of this while still in Ghost Town.
*** The Transylvanian Era is also the only Era that does not have EliteMook's for you to defeat. The [=MonStars=] are more like neutral NPC's that you use to complete the Ghost Town puzzle. Two Zombies appear in the Rugby Game that fit the bill for the game's previous EliteMook's, but they are not encountered outside of the mini-game.
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* ChekhovsGun: In the Golden City, you gain access to one of the Boss Tokens via a puzzle in a small village, curiously placed next to a dip in the ground. When you defeat Sam, the game shows Bugs and Taz departing out of the dip in the ground, revealed to house a secret exit from Sam's Temple.


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* ElaborateUndergroundBase: Sam's Temple is a large pyramid in the center of the Golden City, but the main pyramid part appears to simply be for show since taking the elevator down into it covers most of its' length. The actual area where the level is set appears to be this trope, also evidenced by how when you leave the Temple after defeating Sam, you emerge from an entrance that emerges from underground in the nearby village.

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* AwesomeButImpractical: Taz learns how to go on a prolonged tornado spin in the Arabian Era, but while it’s awesome, it’s not really as useful as a simple single kick or spin. It doesn’t provide you any extra strength since most enemies in the game can be easily defeated by jumping on their heads, and the stronger enemies can only be defeated by an anvil to the head.



* BoringButPractical: The Trampoline Jump ability is the first new ability you learn once you graduate past the tutorial, available immediately after entering the Aztec Era. As it’s basically a double jump for Bugs, it’s probably the most useful ability in the entire game.



* GameplayAndStorySegregation:
** In the opening cinematic, every character present after the Time Regulator’s disaster is fleeing in terror from Taz’s mere presence. In the game proper, they function as normal enemies who attack Taz when the player controls him all the same. Several of them are also EliteMook’s who later don’t appear again as Lost in Time characters.
** Every boss is available to be fought again even after they apparently met their demise, right up to Count Bloodcount if you didn’t complete the game to 100% by the time you beat him.



** Count Bloodcount, who's out to ''drain the heroes' blood'', and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:messily kills and eats Daffy]], and his boss battle isn't as funny as the previous ones. Bugs outright calls him “creepy”, and both he and Taz immediately try to flee from him once they encounter him, in stark contrast to their bemused attitudes towards their past foes. Daffy also doesn’t even try to antagonize or outwit him/

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** Count Bloodcount, who's out to ''drain the heroes' blood'', and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:messily kills and eats Daffy]], and his boss battle isn't as funny as the previous ones. Bugs outright calls him “creepy”, and both he and Taz immediately try to flee from him once they encounter him, in stark contrast to their bemused attitudes towards their past foes. Daffy also doesn’t even try to antagonize or outwit him/him once he gets a good look at him, and wisely runs for his life.



* NoSell: The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move, and neither are ''any'' of the enemies in the Transylvanian Era. The latter represents the final level's difficulty spike, the former is Devs' Foresight.

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* NoSell: NoSell:
**
The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move, and neither are ''any'' of the enemies in the Transylvanian Era. The latter represents the final level's difficulty spike, the former is Devs' Foresight.Foresight.
** Count Bloodcount cannot be hurt by your carrot sniping ability. If you entered the sniping POVCam, all you’re doing is getting a first person look at the Count coming to taste your blood.


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* PragmaticVillainy: When Daffy is turned into a hulking monster in the Transylvanian Era, Count Bloodcount decides to use him as a minion and guard. No point throwing away big, strong help after all. Once Daffy returns to normal, however, he’s back on the Count’s menu.
* PunchClockVillain: True to form, Elmer seems to be a pretty nice, normal guy when not protecting Mjolnir from perceived threats.


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* WarmUpBoss: Gruesome Gorilla is the first available boss fight in the game, and he’s appropriately pretty easy. All you have to do is trick him into throwing blocks onto the levers that open access to his temple. You can even leave right then and there after getting the Boss Token, even though the game encourages you to do the quick puzzle that will scorch Gruesome with a fire.
* WhatHappenedToTheMouse: In the scene where Taz causes a stampede of various characters pulled from throughout history, several of them are characters who you don’t rescue later such as the demonic ape, the wolf, and the tall Viking. They’ve presumably been rounded up by the end of the game, though, since Granny declares everything is in order and has the doorways to the eras sealed off.

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* AdaptationNameChange: Babba Chop was originally named Hassan in WesternAnimation/AliBabaBunny.
* AlwaysNight: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era. Subverted in one segment when Bugs and Taz have to turn it from the peaceful day to the scary night.

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* AdaptationNameChange: Babba Chop was originally named Hassan in WesternAnimation/AliBabaBunny.
''WesternAnimation/AliBabaBunny''.
* AlwaysNight: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era. Subverted in one segment Era with the exceptions of the Haunted River Ride, which takes place on a murky afternoon, and [=ZooVania=] when Bugs and Taz have to turn it from the peaceful day to the scary night.night. The trope is then played straight for [=ZooVania=] afterwards since it stays night after the player sets it that way.



* TheBattleDidntCount: Count Bloodcount is the only major villain who is not outright defeated in his boss fight. While Sam was squashed and retreated, Elmer fell of a ledge to his presumed doom, and Babba was knocked out from too many impacts to his gongs, Count reappears once Bugs and Taz leave perfectly fine. Since he's a vampire, he presumably can't be defeated without the traditional methods anyway.



* FishOutOfTemporalWater: A game mechanic called "Lost in Time characters". Several characters have been scattered across history from different eras. For the first three eras, they are a Mook from the following Era meant to foreshadow what's to come. For the Transylvanian Era, it defaults to having Aztec mooks from the first level.



** The characters scattered across history are called "Lost in Time characters" to pay homage to the game's predecessor.



* PinballProtagonist: Bugs and Taz don't affect the plot very much despite being the player characters, since they are explicitly tasked with cleaning up the mess that Daffy makes and ''keeps'' making.



** You are absolutely free to ''kill'' the other player/character, such as throwing yourself (or the other character) into lava, pits, and enemies for your own enjoyment.

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** You are absolutely free to ''kill'' the other player/character, such as throwing yourself (or the other character) into lava, pits, and enemies for your own enjoyment. Taz specifically can lift Bugs and throw him where he pleases, while Bugs is still able to kick him to death.
** During the boss fight with Gruesome Gorilla, you sneak into his temple wherein you find a platform where you can start a fire. The game encourages you to start it and fan the flames enough to where you burn Gruesome for all the trouble he caused you. However, you can still leave the fight after getting the Boss Token if you want.
** You don't ''have'' to throw explosives into piranha-infested water, you could still swim away from them. But it's much easier to simply feed them explosives and remove the obstacle from your path.
** Used in the multiple endings. If you haven't completed the game to 100% by the time you defeat Count Bloodcount, Granny will ask you to go back and resume your journey to do so. It's implied she will eventually go out to collect the gears herself despite being an old woman if you refuse to do so - and if you ''do'' refuse, she concedes and then asks what happened to Daffy, who was left behind in the Transylvanian Era. We then cut to Daffy still in the Count's chambers where he is quickly set upon by the hungry vampire. And you can stop playing the game right then and there if you don't care to play to 100%.
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Franchise veterans Creator/BillyWest, Creator/JoeAlaskey, Creator/JimCummings, Creator/JuneForay, and Creator/MauriceLaMarche all reprise their roles as Bug Bunny, Elmer Fuddinson, Daffy Duck, Tweety, Taz, Granny, and Sam respectively. Alaskey also voices Babba Chop and Count Bloodcount.
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* ArabianNightsDays: The Arabian Era has genies, belly dancers, deserts, lamps, you name it. Largely due to the era baing themed stylistically on ''WesternAnimation/AliBabaBunny'' and ''A-Lad-In His Lamp.''

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* ArabianNightsDays: The Arabian Era has genies, belly dancers, deserts, lamps, you name it. Largely due to the era baing being themed stylistically on ''WesternAnimation/AliBabaBunny'' and ''A-Lad-In His Lamp.''



* NoSell: The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move, and neither are ''any'' of the enemies in the Transylvanian Era. The latter represents the final level's diffulty spike, the former is Devs' Foresight.

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* NoSell: The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move, and neither are ''any'' of the enemies in the Transylvanian Era. The latter represents the final level's diffulty difficulty spike, the former is Devs' Foresight.
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The story begins when Daffy Duck, working as an exterminator, pays a visit to Granny, and, being Daffy Duck, things go wrong: he accidentally breaks her massive time machine, the Time Regulator.[[Note]]How she ''has'' a Time Machine is never explained.[[/note]] He and its stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny [[SarcasmMode helpfully]] sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?

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The story begins when Daffy Duck, working as an exterminator, pays a visit to Granny, and, being Daffy Duck, things go wrong: he accidentally breaks her massive time machine, the Time Regulator.[[Note]]How [[note]]How she ''has'' a Time Machine is never explained.[[/note]] He and its stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny [[SarcasmMode helpfully]] sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?

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