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History VideoGame / BugsBunnyAndTazTimeBusters

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The story begins when Daffy Duck, working as an exterminator, pays a visit to Granny, and accidentally breaks her massive time machine, the Time Regulator. He and its stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny [[SarcasmMode helpfully]] sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?

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The story begins when Daffy Duck, working as an exterminator, pays a visit to Granny, and and, being Daffy Duck, things go wrong: he accidentally breaks her massive time machine, the Time Regulator. Regulator.[[Note]]How she ''has'' a Time Machine is never explained.[[/note]] He and its stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny [[SarcasmMode helpfully]] sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?
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* ArabianNightsDays: The Arabian Era has genies, belly dancers, deserts, lamps, you name it. Largely due to the era baing themed stylistically on Ali Baba Bunny and A-Lad-In His Lamp.

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* ArabianNightsDays: The Arabian Era has genies, belly dancers, deserts, lamps, you name it. Largely due to the era baing themed stylistically on Ali Baba Bunny ''WesternAnimation/AliBabaBunny'' and A-Lad-In ''A-Lad-In His Lamp.''
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Moved to the correct trope

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* SurprisinglyRealisticOutcome: As noted above, unlike in most Looney Tunes related media, this game averts the classic cartoon HarmlessFreezing that is typical of such a franchise. When Gashouse's ice block is shattered, he does not leap out of the water complaining about the cold like you would expect in a Looney Tunes game, his dead body floats away and sinks.

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Dewicked trope


* ElephantsAreScaredOfMice: Taz has to save a druid trapped under an elephant by getting a mouse to scare the elephant. It gets into BlackComedy territory as while the druid does give a prize gear after the elephant is sent flying upward upon being scared by the mouse, [[RealityEnsues the elephant returns from the sky seconds later to crush him again]], seemingly killing him this time!

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* ElephantsAreScaredOfMice: Taz has to save a druid trapped under an elephant by getting a mouse to scare the elephant. It gets into BlackComedy territory as while the druid does give a prize gear after the elephant is sent flying upward upon being scared by the mouse, [[RealityEnsues the elephant returns from the sky seconds later to crush him again]], again, seemingly killing him this time!



* RealityEnsues: As noted above, unlike in most Looney Tunes related media, this game averts the classic cartoon HarmlessFreezing that is typical of such a franchise. When Gashouse's ice block is shattered, he does not leap out of the water complaining about the cold like you would expect in a Looney Tunes game, his dead body floats away and sinks.
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* Egopolis: The Aztec Era is littered with imagery based on Yosemite Sam's face.

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* Egopolis: {{Egopolis}}: The Aztec Era is littered with imagery based on Yosemite Sam's face.



* EliteMook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed. Special mention goes to the [=MonStars=] in Ghost Town, and Babba’s royal guards who use whips.

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* EliteMook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed. Special mention goes to the [=MonStars=] in Ghost Town, and Babba’s Babbas royal guards who use whips.
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* CashGate: Used throughout the game. Each era after the Aztec Era requires a certain mumber of gears to get access to. Which means getting nearly every gear in the preceding era in order to proceed with the game.

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* CashGate: Used throughout the game. Each era after the Aztec Era requires a certain mumber of gears to get access to. Which means getting nearly every gear in the preceding era in order to proceed with the game. The majority of the mini-games also require a certain number of carrots to play.
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* CashGate: Used throughout the game. Each era after the Aztec Era requires a certain mumber of gears to get access to. Which means getting nearly every gear in the preceding era in order to proceed with the game.
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* ArtisticLicenseSports: Each era features a sports-based mini-game, most of which are out of place for the era they're played in. The only historically-accurate one is the Pelota Game in the Aztec Era, but even then, it's played differently from its real-life counterpart.
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* ArabianNightsDays: The Arabian Era has genies, belly dancers, deserts, lamps, you name it.

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* ArabianNightsDays: The Arabian Era has genies, belly dancers, deserts, lamps, you name it. Largely due to the era baing themed stylistically on Ali Baba Bunny and A-Lad-In His Lamp.
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* Egopolis: The Aztec Era is littered with imagery based on Yosemite Sam's face.
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Video Game Settings is an index, not a trope. These are all zces as well.


* VideoGameSettings:
** JungleJapes: The Baboon Realm in the Aztec Era, and to a lesser extent the mini-game level with the chimps.
** BigBoosHaunt: The entirety of the Transylvanian Era, and especially Ghost Town and Count Bloodcount's Castle.
** FirstTown: Granwich, the tutorial level of the game. Each Era's hub level could also qualify (Golden City, Shore Village, Sunset Alleys, and Ghost Town).
** ShiftingSandLand: The Arabian Era.
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* ThunderHammer: WesternAnimation/ElmerFudd appears in the Viking Era as the guardian of Mjölnir. During his boss fight, his main method of attack is using the hammer to call down lightning bolts.
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* DarkerAndEdgier: Than it’s predecessor. ''Lost In Time'' was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic ''Looney Tunes'' shorts. ''Time Busters'' has more of a serialized plot in which Bugs and Taz must repair damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in ''Lost In Time''. The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a KnightOfCerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more grand in scale, and the game has more quiet, subtle sections in which NothingIsScarier comes into play (''especially'' in Count’s Castle).

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* DarkerAndEdgier: Than it’s its predecessor. ''Lost In Time'' was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic ''Looney Tunes'' shorts. ''Time Busters'' has more of a serialized plot in which Bugs and Taz must repair damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in ''Lost In Time''. The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a KnightOfCerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more grand in scale, and the game has more quiet, subtle sections in which NothingIsScarier comes into play (''especially'' in Count’s Castle).
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* SummonToHand: Elmer demonstrates the ability to call The Hammer of Thor back into his hand by simply yelling “Magic Hammer” after Bugs uses it to activate one of the switches in his boss arena.
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* AdaptionNameChange: Babba Chop was originally named Hassan in WesternAnimation/AliBabaBunny.

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* AdaptionNameChange: AdaptationNameChange: Babba Chop was originally named Hassan in WesternAnimation/AliBabaBunny.
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* AdaptionNameChange: Babba Chop was originally named Hassan in WesternAnimation/AliBabaBunny.
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* AdaptationalHeroism: Taz is a voracious eater like always but is loyal to Granny. When she tells him Bugs isn't food, Taz doesn't try to eat him.


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* ButtMonkey: Daffy Duck is as unlucky as ever. In each era he gets beaten up in some way by the villain of each era, and after Bugs and Taz get the Time Gem, they leave Daffy to be eaten by Count Bloodcount. [[spoiler: Even when he returns to the present in the one hundred percent ending, he is shrunk to the size of a bug.]]
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->”I’m gonna need more than luck with this guy around. In fact, I think I’m gonna need a flea dip!”
-->--'''Bugs Bunny'''
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* EekAMouse: Taz has to save a druid trapped under an elephant by getting a mouse to scare the elephant. It gets into BlackComedy territory as while the druid does give a prize gear after the elephant is sent flying upward upon being scared by the mouse, [[RealityEnsues the elephant returns from the sky seconds later to crush him again]], seemingly killing him this time!

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* EekAMouse: ElephantsAreScaredOfMice: Taz has to save a druid trapped under an elephant by getting a mouse to scare the elephant. It gets into BlackComedy territory as while the druid does give a prize gear after the elephant is sent flying upward upon being scared by the mouse, [[RealityEnsues the elephant returns from the sky seconds later to crush him again]], seemingly killing him this time!

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* AlwaysNight: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era [[spoiler: (subverted in one segment when Bugs and Taz have to turn it from the peaceful day to the scary night)]].

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* AlwaysNight: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era [[spoiler: (subverted Era. Subverted in one segment when Bugs and Taz have to turn it from the peaceful day to the scary night)]].night.
* AngryGuardDog: One appears in Granwich. It's napping, which also serves as the tutorial for Bugs' soft landing and sneaking abilities to avoid breaking the unstable bridge outside and waking up the dog.



* ExitPursuedByABear: In the Bad Ending, this is Daffy’s fate as [[spoiler: he’s caught and killed and drained by Count Bloodcount. He’s saved at the last minute in the 100% ending, though.]]

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* ExitPursuedByABear: In the Bad Ending, this is Daffy’s fate as [[spoiler: he’s [[spoiler:he’s caught and killed and drained by Count Bloodcount. He’s saved at the last minute in the 100% ending, though.]]


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* GreenHillZone: Granwich, the hub level is a calm valley with green grass and plenty of hills.


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* TheSmurfettePrinciple: Aside from Granny, the Baladi teacher in the Arabian Era is the only other female NPC in the whole game.

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* TheDreaded: Literally almost ''moments'' after the Time Regulator goes kaput and characters from different eras are flung haphazardly into Granwich, Taz immediately earns this status when we see the various characters running for their lives.

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* TheDreaded: Literally almost ''moments'' after the Time Regulator goes kaput and characters from different eras are flung haphazardly into Granwich, Taz immediately earns this status when we see the various characters running for their lives.lives from him to avoid being eaten.



* MisplacedWildlife: It’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm in the '''Aztec''' Era.

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* MisplacedWildlife: It’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm in the '''Aztec''' Era.Aztec Era. If you want to get historical, neither gorillas or baboons (or chimps) lived in the Central American range of the actual Aztec empire, for that matter.



* RaceLift: The Caucasian Yosemite Sam is portrayed as the ruler of the decidedly non-Caucasian Aztecs.



* SuperNotDrowningSkills: Bugs and Taz can stay underwater as long as possible.

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* SuperNotDrowningSkills: Bugs and Taz can stay underwater as long as possible.the player wants to with no need to come up for air.
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* AnimationBump: The pre-rendered cutscenes used in the introduction to each era and prior to each boss fight have more fluid animation and models for the characters.
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* SuperNotDrowningSkills: Bugs and Taz can stay underwater as long as possible.
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* PiranhaProblem: Piranhas serve as enemies in underwater sections.
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* RealityEnsues: As noted above, unlike in most Looney Tunes related media, this game averts the classic cartoon HarmlessFreezing that is typical of such a franchise. When Gashouse's ice block is shattered, he does not leap out of the water complaining about the cold like you would expect in a Looney Tunes game, his dead body floats away and sinks.

Added: 373

Changed: 288

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* EekAMouse: Taz has to save a druid trapped under an elephant by getting a mouse to scare the elephant.

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* EatTheBomb: Contrary to what Granny said in the tutorial, eating a bomb isn't dangerous for Taz and won't reduce his health bar. In fact, it's a good way to harmlessly contain the explosion. When piranhas eat a bomb, on the other hand, it blows them from inside, leaving their skeletal remains.
* EekAMouse: Taz has to save a druid trapped under an elephant by getting a mouse to scare the elephant. It gets into BlackComedy territory as while the druid does give a prize gear after the elephant is sent flying upward upon being scared by the mouse, [[RealityEnsues the elephant returns from the sky seconds later to crush him again]], seemingly killing him this time!

Added: 451

Changed: -7

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** Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:messily kills and eats Daffy]], and his boss battle isn't as funny as the previous ones. Bugs outright calls him “creepy”, and both he and Taz immediately try to flee from him once they encounter him, in stark contrast to their bemused attitudes towards their past foes. Daffy also doesn’t even try to antagonize or outwit him.

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** Count Bloodcount, who's out to ''drain the heroes'' blood, heroes' blood'', and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:messily kills and eats Daffy]], and his boss battle isn't as funny as the previous ones. Bugs outright calls him “creepy”, and both he and Taz immediately try to flee from him once they encounter him, in stark contrast to their bemused attitudes towards their past foes. Daffy also doesn’t even try to antagonize or outwit him.him/


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* TimeCrash: The plot is kicked off when Daffy breaks Granny's Time Regulator, going back in time with the machine's core, the Time Gem, and scattering the gears that help keep it stable. In the process, time itself is disrupted, while also hurtling various residents of different eras in time across time and space. Bugs and Taz are recruited by Granny to retrieve the gears and gem, and repair the damage done to history before things get any worse.
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* MisplacedWildlife: Downplayed, But it’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm.

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* MisplacedWildlife: Downplayed, But it’s It’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm.Realm in the '''Aztec''' Era.
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* ArabianNightsDays: The Arabian Era has genies, belly dancers, deserts, lamps, you name it.
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!!This game provides examples of:


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* EekAMouse: Taz has to save a druid trapped under an elephant by getting a mouse to scare the elephant.

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