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* BareYourMidriff: The [[BellyDancer belly dancer]] in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression.
* BigBadEnsemble: While not a malevolent antagonist, Daffy and his greed drive the game's plot. Meanwhile, the four main villains of the eras all directly oppose him, usually because he either mocks them or tries to make off with their riches. Count Bloodcount, on the other hand...

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* BareYourMidriff: The [[BellyDancer belly dancer]] in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression.
impression. Babba Chop also bares his stomach, but that's because's too fat for the vest he's wearing.
* TheBerserker: Towards the end of Babba Chop's boss fight, he begins recklessly spinning in a violent tornado in an effort to kill you.
* BigBadEnsemble: While not a malevolent antagonist, Daffy and his greed drive the game's plot. Meanwhile, the four main villains of the eras all directly oppose him, him as much as they do Bugs and Taz, usually because he either mocks them or tries to make off with their riches. Count Bloodcount, on the other hand...hand, wants to ''eat'' him.



* DarkReprise: The Haunted River Ride theme, already dark and ominous, gets an even darker rendition in the incomplete ending, when Daffy is left to the mercy of a hungry Count Bloodcount.



* EvilCounterpart: Babba Chop ends up being one to Taz, as he's also a gluttonous (evidenced by his weight), perpetually angry berserker. He also employs an extended spinning attack, which is also notable since Taz learned his extended spin move in the Arabian Era.



* FedToTheBeast: In Babba's Cave, if you incorrectly perform a puzzle, lions are unleashed from a cave, and you lose some health as Bugs and Taz flee.



* GetBackHereBoss:
** Elmer spends most of his boss fight atop the several stone towers at the top of his Domain. You have to activate all of the switches in front of each tower to get Elmer down and vulnerable to attack him.
** Count Bloodcount's first phase of his boss fight has him popping up between four floor tiles in his chambers, and then throwing them at you. You have to jump on top of him and crush him to continue the boss fight (and actually get a path to victory), but even with two players working together, the Count is extremely fast and difficult to corner. Then for the remainder of the boss fight, he's flying around quickly and usually if he's close enough for you to attack, ''he'' will get the better of you before flying off again.



* GuideDangIt: A few parts of the game are known to be more difficult than others.
** In Sam's Temple, it can be easy to miss the scrape marks in one of the last hallways, which indicates that Taz must push the wall for you to go on. If you miss them, you end up in a last room with a gear and a few boxes to climb on, wondering just where to go from here.
** In the Wind Temple in the Sunset Alleys, you basically have to activate the wind funnels at random with Taz until you can finally make a path for Bugs to glide across. The problem is, it works like a Rubik's Cube in that activating one switch will deactivate another, likely one you needed open.
** In the second room of Count Bloodcount's Castle, it's not entirely clear how you are supposed to proceed. Do you have to tickle the dragons to launch the cauldron lid, then rapidly switch to Taz, mirror-summon Bugs, and throw him onto the ledge? The camera work doesn't help either since it automatically switches to a different view once the lid is launched in the air.



* LightningBruiser: Babba Chop is not only strong, but he can reach dangerously fast speeds when he's attacking you, especially towards the end of his boss battle.



* OddballInTheSeries:
** The Royal Gardens, the main feature level of the Arabian Era, is notable for being the only feature level to not feature a boss fight of any kind. The others had Gruesome Gorilla, Gashouse, and the flesh-eating plant.
** The Transylvanian Era as a whole sticks out since it only includes one extra mini-game level, the Rugby Game, in addition to the hub, vehicle, and feature levels. Previous Eras all had several mini-game levels.



* StoutStrength: Babba Chop is obese, but he still hits like a truck.



* TooDumbToLive: Daffy runs on this during the entire game, constantly [[BullyingADragon bullying the local dragon]] all in pursuit of wealth to satisfy his greed. The one time he does wise up is when he's confronted by Count Bloodcount, and immediately hides... only to drink a random potion he finds in the Count's lab, which transforms him into a monster.



* VillainousBreakdown: Sam and Babba Chop both become more frantic and agitated with their attacks as their boss battles go on.

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* VillainBall: Count Bloodcount is very overconfident, and will often stop what he's doing to gloat about how he's about to suck your blood and kill you. The game's hints explicitly direct you to attack him when he loses focus.
* VillainousBreakdown: Sam and Babba Chop both become more frantic and agitated with their attacks as their boss battles go on. Sam will begin to more violently swing his torch at you, while Babba will begin spinning with his sword at dangerous speeds.



* YourPrincessIsInAnotherCastle: The first three times you defeat a BigBad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move on to the next era. The fourth time, Daffy isn't so lucky. Then this happens again if you don't complete the game to 100% by the time you defeat the final boss, as Granny will implore you to reach 100% (which you are free to refuse).

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* YourPrincessIsInAnotherCastle: The first three times you defeat a BigBad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move on to the next era. The fourth time, Daffy isn't so lucky.lucky, as Bugs and Taz finally take the Time Gem and use it to return to Granwich without him. Then this happens again if you don't complete the game to 100% by the time you defeat the final boss, as Granny will implore you to reach 100% (which you are free to refuse).
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Replaced "shared lives" statement with something better. The game doesn't have shared lives, the life counter effects your team, not per person (it's unlimited per teammate, if Taz were to throw Bugs into lava and he burned up, Taz could hit the box to respawn Bugs at no penalty. Trust me I know- I've played it that way. :P


** You are absolutely free to ''kill'' the other player/character, though this is at the cost of your shared lives.

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** You are absolutely free to ''kill'' the other player/character, though this is at such as throwing yourself (or the cost of other character) into lava, pits, and enemies for your shared lives.own enjoyment.
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* HaHaHaNo: Count Bloodcount more or less has this reaction in the endgame. When Bugs and Taz are taken to his chamber, Bloodcount invites them to make themselves at home. Bugs and Taz ''immediately'' try to leave and Bugs makes a quip about Count's spooky castle being perfect for trick-or-treating. However, Bugs is cut off when Bloodcount immediately shuts his door on them, locking the two in with him.

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As the indirect sequel to ''Lost in Time'', ''Time Busters'' features polished and recycled assets and mechanics returning from its' predecessor. The chief thing that sets ''Time Busters'' apart is the co-op gameplay; while a single player can play the game alone and control both Bugs and Taz, two players can play the game together to better take advantage of the two playable characters, albeit sharing a single screen. The Magic Mirror feature allows the players to focus the camera on one of the two, and they can summon their partner if they wander offscreen or too far away.



* {{Backtracking}}: Averted. You can easily get 100% on the first try without having to return to older levels.

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* {{Backtracking}}: Averted. You PlayedWith. A thorough player can easily get complete the game to 100% on by the first try without having time they defeat Count Bloodcount, which entails completely filling out the inventory for gears and other collectibles. Any player can do this by the time they finish each era's boss, as well. However, if you do not complete the inventory to 100% by the time you defeat Bloodcount, when you are returned to Granny, she will ask you to return to older levels.the game and collect the items you missed. If you agree to, then you spend the rest of the time you play the game backtracking by default. If you refuse to, then the game features a last cutscene showing [[spoiler: Daffy about to be killed by Bloodcount]], then the end credits roll.



* EvenBadMenLoveTheirMamas: Taz is a ravenously hungry, violent bruiser, but he adores his caretaker Granny, and at the end of the game is overjoyed to finally go home and reunite with her.



** If you don't complete the game to 100% and you beat Count Bloodcount, when you return to Granny, she'll try to get you to return to the game and finish everything. If you refuse, the game ends with a cutscene where Granny accepts your choice and settles for the Time Regulator working less than perfectly. When she asks what happened to Daffy (who was left behind in the Transylvanian Era), we see him [[spoiler:cornered by a hungry Count Bloodcount.]]
** If you beat the entire game, the Time Regulator is restored to normal, and the gates to the eras are sealed forever. [[spoiler:Daffy is saved from being Count Bloodcount's meal, but at the cost of him being reduced to the size of an ant.]]

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** If you don't complete the game to 100% and by the time you beat Count Bloodcount, when you return to Granny, she'll try to get you to return to the game and finish everything. If you refuse, the game ends with a cutscene where Granny accepts your choice and settles for the Time Regulator working less than perfectly. When she asks what happened to Daffy (who was left behind in the Transylvanian Era), we see him [[spoiler:cornered by a hungry Count Bloodcount.]]
]] Then the credits roll!
** If you beat the entire game, either on the first try or after backtracking, the Time Regulator is restored to normal, and the gates to the eras are sealed forever. [[spoiler:Daffy is saved from being Count Bloodcount's meal, but at the cost of him being reduced to the size of an ant.]]



* TakeYourTime: Subverted. After you defeat Count Bloodcount, Bugs and Taz use the Time Gem to return to Granwich, regardless of whether the inventory has been completed or not, leaving Daffy behind in Count Bloodcount's chamber. If you haven't got 100%, you can take as much time as you need to achieve it, because by the time you do so, Count will only ''just'' be returning to menace and eat Daffy. If you refuse to go back to the game, however, Count Bloodcount immediately goes for the kill.



* YourPrincessIsInAnotherCastle: The first three times you defeat a BigBad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move on to the next era. The fourth time, Daffy isn't so lucky.

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* YourPrincessIsInAnotherCastle: The first three times you defeat a BigBad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move on to the next era. The fourth time, Daffy isn't so lucky. Then this happens again if you don't complete the game to 100% by the time you defeat the final boss, as Granny will implore you to reach 100% (which you are free to refuse).
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* BigBadWolf: You can be attacked by absurdly top-heavy wolves in the Moon Valley.

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* BigBadWolf: TheBigBadWolf: You can be attacked by absurdly top-heavy wolves in the Moon Valley.
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* EarlyBirdCameo: In the game’s opening scene, after Daffy is warped off with the Time Gem, numerous characters from the various eras are seen running around Granwich, fleeing from Taz, long before their proper introductions. Special mention goes to the demonic, transformed ape from [=ZooVania=], one of the final stages of the game.


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* MassOhCrap: In the opening, numerous misplaced characters are running for their lives from Taz in Granwich.

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* AffablyEvil:
-->'''Count Bloodcount''': ''Good evening''... ''My'', aren't you a ''delicious''-looking duck?



* BullyingADragon: Daffy does this to the first three era villains, but only harasses Count Bloodcount because at the time he thought he was a harmless bat.

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* BullyingADragon: Daffy does this to the first three era villains, but only harasses Count Bloodcount because at the time he thought he was a harmless bat. Once Bloodcount transforms into his humanoid form, Daffy immediately drops the shenanigans and flees.



* DarkerAndEdgier: Than it’s predecesor. ''Lost In Time'' was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic ''Looney Tunes'' shorts. ''Time Busters'' has more of a serialized plot in which Bugs and Taz must repair damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in ''Lost In Time''. The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a KnightOfCerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more Grand in scale, and the game has more quiet, subtle sections in which NothingIsScarier comes into play (''especially'' in Count’s Castle).

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* DarkerAndEdgier: Than it’s predecesor.predecessor. ''Lost In Time'' was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic ''Looney Tunes'' shorts. ''Time Busters'' has more of a serialized plot in which Bugs and Taz must repair damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in ''Lost In Time''. The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a KnightOfCerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more Grand grand in scale, and the game has more quiet, subtle sections in which NothingIsScarier comes into play (''especially'' in Count’s Castle).



* EliteMook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed. Special mention goes to the [=MonStars=] in Ghost Town, and Babba’s Royal guards who use whips.

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* EliteMook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed. Special mention goes to the [=MonStars=] in Ghost Town, and Babba’s Royal royal guards who use whips.



* ExitPursuedByABear: In the Bad Ending, this is Daffy’s fate as [[spoiler: he’s caught and killed and drained by Count Bloodcount. He’s saved at the last minute in the 100% ending, though.]]



* FauxAffablyEvil: Count Bloodcount is exceedingly polite and courteous... but he’s also hungry.
-->'''Count Bloodcount''': ''Good evening''... ''My'', aren't you a ''delicious''-looking duck?



** Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:messily kills and eats Daffy]], and his boss battle isn't as funny as the previous ones. Bugs outright calls him “creepy”, and both he and Taz immediately try to flee from him once they encounter him, in stark contrast to their bemused attitudes towards their past foes.

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** Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:messily kills and eats Daffy]], and his boss battle isn't as funny as the previous ones. Bugs outright calls him “creepy”, and both he and Taz immediately try to flee from him once they encounter him, in stark contrast to their bemused attitudes towards their past foes. Daffy also doesn’t even try to antagonize or outwit him.



* MisplacedWildlife: Downplayed, But it’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon Realm'''.

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* MisplacedWildlife: Downplayed, But it’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon Realm'''.'''Baboon''' Realm.



* NegativeContinuity: As befitting ''Looney Tunes''. The game allows you to fight each boss after you have already beaten them as if nothign has happened, even when the bosses have rather clearly died such as Gashouse.

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* NegativeContinuity: As befitting ''Looney Tunes''. The game allows you to fight each boss after you have already beaten them as if nothign nothing has happened, even when the bosses have rather clearly died such as Gashouse.



* SimonSaysMiniGame: The first three eras each feature one. The Aztec Era has “Beat the Drums”, the Viking Era has figure-skating, and the Arabian Era has the Baladi Lesson.

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* SimonSaysMiniGame: The first three eras each feature one.one as mini-game levels. The Aztec Era has “Beat the Drums”, the Viking Era has figure-skating, and the Arabian Era has the Baladi Lesson. Another is featured as a puzzle required to advance in the Royal Garden, and the last challenge in Count’s Castle, and by extension, the game, is one of these as well.

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* BreakingTheFourthWall: It's not surprising considering it's ''Looney Tunes'', as several characters address the camera during certain points. A notable example occurs during the last part of the tutorial where Granny says that if you need extra help, you can consult the game's manual (and it's not reflected in the subtitles either).



* DevelopersForesight: During the final boss fight with Count Bloodcount, if you succeed in hitting him, he will fly off through one of his windows, exposing a gargoyle that can be pushed to the coffin containing the Time Gem. After you push a gargoyle into position, Count returns through another window, exposing another gargoyle for you. However, upon his return, he begins flying around to attack you, and he won’t stop until you hit him again. If you try to bounce up to the window where another gargoyle has been exposed, Count will teleport over there and float in your way, barring you from pushing another gargoyle into place until you hit him again.

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* DevelopersForesight: DevelopersForesight:
**
During the final boss fight with Count Bloodcount, if you succeed in hitting him, he will fly off through one of his windows, exposing a gargoyle that can be pushed to the coffin containing the Time Gem. After you push a gargoyle into position, Count returns through another window, exposing another gargoyle for you. However, upon his return, he begins flying around trying to attack you, and he won’t stop until you hit him again. If you try to bounce up to the window where another gargoyle has been exposed, Count will teleport over there and float in your way, barring you from pushing another gargoyle into place until you hit him again.again.
** Taz learns the pull-a-face move in the Viking Era. While it works on enemies in the Viking and Arabian Era, it doesn't work on the low-level enemies of the Aztec Era, preventing you from spamming a new ability in an older location.



* EarlyInstallmentWeirdness: The intro cinematic for the Aztec Era ends with a pan in on the entrance to the Sacred Ride, implying that it’s the entrance to the boss level of the Era. However, the entrance to Sam’s Temple is [[ExactlyWhatItSaysOnTheTin at the pyramid in the center of the Golden City]]. In all subsequent eras, the intro cinematics all end with a shot of the actual entrances to the boss levels (Elmer’s Domain, Babba’s Cave, and Count Bloodcount’s Castle, respectively).

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* EarlyInstallmentWeirdness: Two examples in the Aztec Era, which given they only occur in that era, suggests they were ironed out as production went on.
**
The intro cinematic for the Aztec Era ends with a pan in on the entrance to the Sacred Ride, implying that it’s the entrance to the boss level of the Era. However, the entrance to Sam’s Temple is [[ExactlyWhatItSaysOnTheTin at the pyramid in the center of the Golden City]]. In all subsequent eras, the intro cinematics all end with a shot of the actual entrances to the boss levels (Elmer’s Domain, Babba’s Cave, and Count Bloodcount’s Castle, respectively).respectively).
** Sam's Temple itself is a level where you cannot use the mirror to summon your partner, even on two-player, so the game advises you to not get lost or separated from each other. This does not reoccur on later boss levels.



* KilledOffForReal: Elmer Fudd is tossed off of a cliff at the end of his boss battle, but considering the franchise this game is based off of, it is not likely meant to be permanent. Meanwhile, Gashouse in the same era is frozen and sinks into the ocean.

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* KilledOffForReal: Elmer Fudd is tossed off of a cliff at the end of his boss battle, but considering Considering the franchise this game is based off of, it is not none of the villain deaths are likely meant to be permanent. However, Elmer Fudd and Gashouse suffer defeats that could easily be mistaken for true deaths. Elmer blindly wanders off a cliff at the end of his boss battle. Meanwhile, Gashouse in the same era Moon Valley is frozen and sinks into the ocean.



* NoSell: The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move.

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* NegativeContinuity: As befitting ''Looney Tunes''. The game allows you to fight each boss after you have already beaten them as if nothign has happened, even when the bosses have rather clearly died such as Gashouse.
* NoSell: The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move.move, and neither are ''any'' of the enemies in the Transylvanian Era. The latter represents the final level's diffulty spike, the former is Devs' Foresight.



** Count Bloodcount's castle is an eerie, quiet place with legitimately creepy music, making it all the more scarier when something ''does'' attack you. Early on in the level, you are warned to '''NOT''' wake the sleeping dragons, and you never see what they're like when they’re awake.

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** Count Bloodcount's castle is an eerie, quiet place with legitimately creepy music, making it all the more scarier when something ''does'' attack you. Early on in Midway through the level, you are warned to '''NOT''' wake the sleeping dragons, and you never see what they're like when they’re awake.

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* PointOfNoReturn: If you have completed the game 100% on the first try, then the entrance to Count Bloodcount's boss fight becomes this. When you defeat Count Bloodcount, you collect the Time Gem and go back to Granwich, and the final cutscene plays uninterrupted all the way to the credits, leaving you unable to return to the game until you return to the title screen.



* TheVeryDefinitelyFinalDungeon: The Transylvanian Era, and then Count Bloodcount's castle.

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* TheVeryDefinitelyFinalDungeon: Each Era has a boss level that functions as this, as they are the last new playable section of each Era before the boss fights. The Aztec Era has Sam's Temple, a labyrinth of puzzles; the Viking Era has Elmer's Domain, a large area set in a dark mountainside; the Arabian Era has Babba's Cave. The Transylvanian Era, and then Era has Count Bloodcount's castle.castle, which also serves as the Dungeon for the entire game since it's the last new playable level of the game before the final fight with Count Bloodcount.


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* VideoGameSettings:
** JungleJapes: The Baboon Realm in the Aztec Era, and to a lesser extent the mini-game level with the chimps.
** BigBoosHaunt: The entirety of the Transylvanian Era, and especially Ghost Town and Count Bloodcount's Castle.
** FirstTown: Granwich, the tutorial level of the game. Each Era's hub level could also qualify (Golden City, Shore Village, Sunset Alleys, and Ghost Town).
** ShiftingSandLand: The Arabian Era.

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* BackForTheFinale: In the Transylvanian era, the final location of the game, the Lost in Time characters hail from the Aztec era, the game's first location, since previous LIT characters hailed from the next era you were to enter.

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* BackForTheFinale: BackForTheFinale:
**
In the Transylvanian era, the final location of the game, the Lost in Time characters hail from the Aztec era, the game's first location, since previous LIT characters hailed from the next era you were to enter.



* DarkerAndEdgier: Than it’s predecesor. ''Lost In Time'' was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic ''Looney Tunes'' shorts. ''Time Busters'' has more of a serialized plot in which Bugs and Taz must repair damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in ''Lost In Time''. The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a KnightOfCerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more Grand in scale, and the game has more quiet, subtle sections in which NothingIsScarier comes into play (''especially'' in Count’s Castle).



* VillanousBreakdown: Sam and Babba Chop both become more frantic and agitated with their attacks as their boss battles go on.

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* VillanousBreakdown: VillainousBreakdown: Sam and Babba Chop both become more frantic and agitated with their attacks as their boss battles go on.

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* EarlyInstallmentWeirdness: The intro cinematic for the Aztec Era ends with a pan in on the entrance to the Sacred Ride, implying that it’s the entrance to the boss level of the Era. However, the entrance to Sam’s Temple is [[ExactlyWhatItSaysOnTheTin at the pyramid in the center of the Golden City]]. In all subsequent eras, the intro cinematics all end with a shot of the actual entrances to the boss levels (Elmer’s Domain, Babba’s Cave, and Count Bloodcount’s Castle, respectively).



* EtherealChoir: The soundtrack often makes use of an ominous choir that isn’t singing any actual words. Special mention goes to the themes for the Golden City, The Haunted River Ride, and Count’s Castle.



* NothingIsScarier: Count Bloodcount's castle is an eerie, quiet place with legitimately creepy music, making it all the more scarier when something ''does'' attack you. Early on in the level, you are warned to '''NOT''' wake the sleeping dragons, and you never see what they're like when they're awake.

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* NothingIsScarier: NothingIsScarier:
**
Count Bloodcount's castle is an eerie, quiet place with legitimately creepy music, making it all the more scarier when something ''does'' attack you. Early on in the level, you are warned to '''NOT''' wake the sleeping dragons, and you never see what they're like like when they're awake.they’re awake.
** If you skip all of the cutscenes, you never see or hear the final boss of each era until you begin their boss fight. The only image you would see of them is their faces on their Boss Tokens. In particular, skipping all the cutscenes ends up causing this for Count Bloodcount, since he’s the KnightOfCerebus being slowly hyped up the entire game as it gets darker as his arrival nears.


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* TriumphantReprise: The theme that plays during the final boss fight with Count Bloodcount, the KnightOfCerebus of the game, is given a more uplifting and happy remix for the game’s 100% ending, in which [[spoiler: Granny seals off the doors to the four eras forever with the aid of the fully repaired Time Regulator]].

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* DevelopersForesight: During the final boss fight with Count Bloodcount, if you succeed in hitting him, he will fly off through one of his windows, exposing a gargoyle that can be pushed to the coffin containing the Time Gem. After you push a gargoyle into position, Count returns through another window, exposing another gargoyle for you. However, upon his return, he begins flying around to attack you, and he won’t stop until you hit him again. If you try to bounce up to the window where another gargoyle has been exposed, Count will teleport over there and float in your way, barring you from pushing another gargoyle into place until you hit him again.



* KnightOfCerebus: Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:messily kills and eats Daffy]], and his boss battle isn't as funny as the previous ones. In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.

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* KnightOfCerebus: KnightOfCerebus:
**
Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:messily kills and eats Daffy]], and his boss battle isn't as funny as the previous ones. Bugs outright calls him “creepy”, and both he and Taz immediately try to flee from him once they encounter him, in stark contrast to their bemused attitudes towards their past foes.
**
In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.



* ShooOutTheClowns: Daffy disappears when you take on Sam, Elmer, Babba, and the Count, and comes right back out when you defeat them.
* SimonSaysVideoGame: The first three eras each feature one. The Aztec Era has “Beat the Drums”, the Viking Era has figure-skating, and the Arabian Era has the Baladi Lesson.

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* ShooOutTheClowns: Daffy disappears when you take on Sam, Elmer, Babba, and the Count, and comes right back out when you defeat them.
them. In particular, he is transformed into a monster loyal to Count Bloodcount at the beginning of the Transylvanian Era, the darkest and final portion of the game, whereas he was at least confirmed to be still causing mischief during the other eras.
* SimonSaysVideoGame: SimonSaysMiniGame: The first three eras each feature one. The Aztec Era has “Beat the Drums”, the Viking Era has figure-skating, and the Arabian Era has the Baladi Lesson.Lesson.
* SlippySlideyIceWorld: The Viking Era has several areas set in snow and ice. The water is also cold enough that you will instantly freeze if you fall in.
* SnowballFight: In the Viking Era, one mini-game is even called this by name, as you fight off some local Vikings with snowballs. It also happens in The Shield Race, as you can attack your Viking opponents with snowballs to slow them down.


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* TimeTravel: The main premise of the game is that Bugs and Taz have to pursue Daffy through four different eras - the Aztec Era, the Viking Era, the Arabian Era, and the Transylvanian Era - in time to retrieve the Time Gem.
* TheUnfought: Daffy is transformed into a hulking monster at the start of the Transylvanian Era section, suggesting he will serve as a mini-boss. However, when he encounters Bugs and Taz, he easily subdues and captures them, and after delivering them to Count Bloodcount, transforms back to normal.


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* VillanousBreakdown: Sam and Babba Chop both become more frantic and agitated with their attacks as their boss battles go on.
* YouAllLookFamiliar: The large and small enemies of the Aztec, Viking, and Arabian Eras all share virtually the same voices and animation models. Averted for the Transylvanian Era, in which the mooks are noticeably different in appearance and voice.

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* AdaptationalBadass: Elmer, due to being able to summon the power of Thor, is much more dangerous than most of his previous appearances in fiction. Bugs and Taz themselves possibly qualify, given they're fighting off hordes of minions, apes, ghosts, etc.

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* AdaptationalBadass: AdaptationalBadass:
**
Elmer, due to being able to summon the power of Thor, is much more dangerous than most of his previous appearances in fiction. fiction.
**
Bugs and Taz themselves possibly qualify, given they're fighting off hordes of minions, apes, ghosts, etc.etc.
** Count Bloodcount was somewhat menacing, but was always two steps behind Bugs. Here, he’s the final boss of the game, and actually can taste your blood if you’re not careful. He also makes much more of an effort to crush you with floor tiles.



* AnimalMotifs:
** Monkeys and Apes for the Aztec Era. The main feature level is the Baboon Realm, ruled by Gruesome Gorilla. A mini-game also revolves around a group of chimps, and monkeys are often incorporated into the level’s architecture.
** Wolves for the Viking Era. Wolves themselves feature prominently as the main enemy type in the main feature level, the Moon Valley.
** Lions for the Arabian Era. They appear frequently in the designs of the Royal Garden and Babba’s Cave, due to being symbols of royalty, and they also feature as threats in the Carpet Ride and Babba’s Cave.
** Bats for the Transylvanian Era. This is because Count Bloodcount, lord of this era, is a vampire who can transform into a bat. The Haunted River also features several ornate caves built to resemble giant vampire bats.



* AnvilOnHead: Several areas feature anvils you can use to kill or incapacitate enemies; most notably in the Moon Valley, and in Babba Chop’s boss battle.



* AscendedExtra: Babba Chop originated as an incredibly minor one-off antagonist, but here, he’s the main villain of the Arabian Era. That said, he still gets far less characterization than the other three main villains.



* {{Backtracking}}: Averted. You can easily get 100% on the first try without having to return to older levels.



* BrainwashedAndCrazy: When he takes refuge in the Count's lab, Daffy drinks a potion that turns him into a hulking monster that loyally serves the Count.

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* BrainwashedAndCrazy: When he takes refuge in the Count's lab, Daffy drinks a potion that turns him into a hulking monster that loyally serves the Count.Count for the duration of the final quarter of the game.



* {{Cutscene}}: Generally there is a cutscene for when you enter a new era, and a cutscene for when you arrive at a boss’s location. There are several smaller cutscenes, such as when you face off with minor bosses.
* DarkIsEvil: Count Bloodcount is the final boss of the game, and is easily the most sinister and malicious of the game’s villains. He also dresses in all black and has a ghastly pale complexion.



* EliteMook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed.

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* EliteMook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed. Special mention goes to the [=MonStars=] in Ghost Town, and Babba’s Royal guards who use whips.
* EvilLaugh: All of the bigger generic enemy types use this, especially since they frequently reuse the same line, “We’ll crush ya, bunny! *evil laugh*”. Count Bloodcount has a much more subdued, but no less evil laugh as well.
* FamilyUnfriendlyDeath:
** Minor villain Gashouse is defeated in the Moon Valley when you sink his ship. He goes down with it, and freezes in a block of ice. You shatter the block to collect the Boss Token within, but after that, Gashoue’s lifeless body just floats off into the distance and sinks.
** [[spoiler: Daffy]] suffers this in the Bad Ending, as he is not rescued by the completed Time Regulator and is [[spoiler: killed and sucked dry of his blood by Count Bloodcount]].



* ForcedTutorial: Before beginning the game proper in the Aztec Era, you must collect ten gears scattered around Granwich while learning the basic skills of the game, such as pushing, climbing, throwing, and sneaking around.



* GotVolunteered: Bugs just showed up at Granny's place to find out what was going on, and Granny strong-armed him into recollecting the gears and Time Gem.

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* GottaCatchEmAll: Downplayed with the gears from the Time Regulator. While collecting them all is a key objective of the game, you can still end the game after collecting the Time Gem and defeating Count Bloodcount, even if you didn’t collect all the gears.
* GotVolunteered: Bugs just showed up at Granny's place to find out what was going on, and Granny strong-armed him into recollecting the gears and Time Gem. If you beat Count Bloodcount without having collected all the gears, she tries to do it again so she doesn’t have to go collect them by herself.
* HarmlessFreezing: Averted, unlike the previous game. If you fall into the icy waters of the Viking Era, you have to be retrieved from an Acme box. It’s Averted even harder in Gashouse’s case, since his dip and subsequent freezing in the water [[spoiler: outright kills him]].



* KillerGorilla: Gruesome Gorilla, ruler of the Baboon Realm. Yes, you read that right.
* KnightOfCerebus: Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:gets the better of Daffy]], and his boss battle isn't as funny as the previous ones. In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.

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* KillerGorilla: Gruesome Gorilla, ruler of the Baboon Realm. Yes, you read There are lesser baboon mooks roaming the area that right.
are very vicious as well.
* KnightOfCerebus: Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler:gets the better of [[spoiler:messily kills and eats Daffy]], and his boss battle isn't as funny as the previous ones. In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.era.
* MisplacedWildlife: Downplayed, But it’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon Realm'''.


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* SimonSaysVideoGame: The first three eras each feature one. The Aztec Era has “Beat the Drums”, the Viking Era has figure-skating, and the Arabian Era has the Baladi Lesson.
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* GotVolunteered: Bugs just showed up at Granny's place to find out what was going on, and Granny strong-armed him into recollecting the gears and Time Gem.
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* BareYourMidriff: The belly dancer in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression.

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* BareYourMidriff: The [[BellyDancer belly dancer dancer]] in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression.
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* NoSell: The {{mooks}} in the Golden City are not scared of Taz's "Pull a face" move.
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A loose sequel to ''Bugs Bunny: Lost in Time'', '''''Bugs Bunny & Taz: Time Busters''''' is a 2000 video game based on the ''WesternAnimation/LooneyTunes'' franchise released for the Playstation and PC.

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A loose sequel to ''VideoGame/BugsBunnyLostInTime'', ''Bugs Bunny: Lost in Time'', '''''Bugs Bunny & Taz: Time Busters''''' Busters'' is a 2000 video game based on the ''WesternAnimation/LooneyTunes'' franchise released for the Playstation UsefulNotes/PlayStation and PC.
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The story begins when Daffy Duck, working as an exterminator, pays a visit to Granny, and accidentally breaks her massive time machine, the Time Regulator. He and its' stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny [[SarcasmMode helpfully]] sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?

What follows is a long, epic quest across history to save time itself, and Bugs and Taz chase Daffy through four different eras - those of the Aztecs, the Vikings, the Arabians, and the Transylvanians. The two work to collect the gears, return temporally displaced characters to their era, and battle local villains that get in their way. The player(s) must solve various puzzles in order to progress; some puzzles only solvable by one of the heroes, and some only solvable by teamwork. Granny and Tweety will also check in with the heroes on their quest and teach them new abilities that will aid in their quest.

Each "era" is accessible through Granny's homestead, Granwich, and each era has several smaller locations accessible through a main hub area, as well as several mini-games. Each era ends with a boss fight with the lord of the era - Yosemite Sam for the Aztec Era, Elmer Fuddinson for the Viking Era, Babba Chop for the Arabian Era, and Count Bloodclount serves as the final boss of the game through the Transylvanian era.

to:

The story begins when Daffy Duck, working as an exterminator, pays a visit to Granny, and accidentally breaks her massive time machine, the Time Regulator. He and its' its stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny [[SarcasmMode helpfully]] sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?

What follows is a long, epic quest across history to save time itself, and Bugs and Taz chase Daffy through four different eras - -- those of the Aztecs, the Vikings, the Arabians, and the Transylvanians. The two work to collect the gears, return temporally displaced characters to their era, and battle local villains that get in their way. The player(s) must solve various puzzles in order to progress; some puzzles only solvable by one of the heroes, and some only solvable by teamwork. Granny and Tweety will also check in with the heroes on their quest and teach them new abilities that will aid in their quest.

Each "era" is accessible through Granny's homestead, Granwich, and each era has several smaller locations accessible through a main hub area, as well as several mini-games. Each era ends with a boss fight with the lord of the era - -- Yosemite Sam for the Aztec Era, Elmer Fuddinson for the Viking Era, Babba Chop for the Arabian Era, and Count Bloodclount Bloodcount serves as the final boss of the game through the Transylvanian era.



* OneHundredPercentCompletion: If you collect all of the collectibles and finish every side-quest, you get the best possible ending: [[spoiler: the Time Regulator is restored, the gates to each era are sealed forever, and Daffy is saved from Count Bloodcount... but reduced to an insect-size version of himself.]]

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* OneHundredPercentCompletion: If you collect all of the collectibles and finish every side-quest, you get the best possible ending: [[spoiler: the [[spoiler:the Time Regulator is restored, the gates to each era are sealed forever, and Daffy is saved from Count Bloodcount... but reduced to an insect-size version of himself.]]



* BigBadEnsemble: While not a malevolent antagonist, Daffy and his greed drive the game's plot. Meanwhile, the four main villains of the eras all directly oppose him: usually because he either mocks them or tries to make off with their riches. Count Bloodcount, on the other hand...

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* BigBadEnsemble: While not a malevolent antagonist, Daffy and his greed drive the game's plot. Meanwhile, the four main villains of the eras all directly oppose him: him, usually because he either mocks them or tries to make off with their riches. Count Bloodcount, on the other hand...



* JustDesserts: In the "bad" ending, [[spoiler: Daffy is eaten/sucked dry by Count Bloodcount.]]

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* JustDesserts: In the "bad" ending, [[spoiler: Daffy [[spoiler:Daffy is eaten/sucked dry by Count Bloodcount.]]



* KnightOfCerebus: Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler: gets the better of Daffy]], and his boss battle isn't as funny as the previous ones. In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.

to:

* KnightOfCerebus: Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler: gets [[spoiler:gets the better of Daffy]], and his boss battle isn't as funny as the previous ones. In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.



** If you don't complete the game to 100% and you beat Count Bloodcount, when you return to Granny, she'll try to get you to return to the game and finish everything. If you refuse, the game ends with a cutscene where Granny accepts your choice and settles for the Time Regulator working less than perfectly. When she asks what happened to Daffy (who was left behind in the Transylvanian Era), we see him [[spoiler: cornered by a hungry Count Bloodcount.]]
** If you beat the entire game, the Time Regulator is restored to normal, and the gates to the eras are sealed forever. [[spoiler: Daffy is saved from being Count Bloodcount's meal, but at the cost of him being reduced to the size of an ant.]]

to:

** If you don't complete the game to 100% and you beat Count Bloodcount, when you return to Granny, she'll try to get you to return to the game and finish everything. If you refuse, the game ends with a cutscene where Granny accepts your choice and settles for the Time Regulator working less than perfectly. When she asks what happened to Daffy (who was left behind in the Transylvanian Era), we see him [[spoiler: cornered [[spoiler:cornered by a hungry Count Bloodcount.]]
** If you beat the entire game, the Time Regulator is restored to normal, and the gates to the eras are sealed forever. [[spoiler: Daffy [[spoiler:Daffy is saved from being Count Bloodcount's meal, but at the cost of him being reduced to the size of an ant.]]



* YourPrincessIsInAnotherCastle: The first three times you defeat a BigBad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move onto the next era. The fourth time, Daffy isn't so lucky.

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* YourPrincessIsInAnotherCastle: The first three times you defeat a BigBad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move onto on to the next era. The fourth time, Daffy isn't so lucky.
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-->'''Elmer''': Stwike the wabbit!! Stwike the flea-bitten tornado!!

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-->'''Elmer''': Stwike the wabbit!! Stwike the flea-bitten tornado!!townado!!
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* AlwaysNight: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era.

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* AlwaysNight: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era.Era [[spoiler: (subverted in one segment when Bugs and Taz have to turn it from the peaceful day to the scary night)]].
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/c75ab1948038f93442a4f7e9ce43f96d.jpg]]
[[caption-width-right:300:Smashing their way through time.]]
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** TheLancer/TheBigGuy: Taz, the stronger of him and Bugs, the least intelligent, and has a very contrasting personality to Bugs.

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** TheLancer/TheBigGuy: TheLancer[=/=]TheBigGuy: Taz, the stronger of him and Bugs, the least intelligent, and has a very contrasting personality to Bugs.
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* AbnormalAmmoUser: Bugs can snipe things with ''carrots''.

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* AbnormalAmmoUser: AbnormalAmmo: Bugs can snipe things with ''carrots''.
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* AbnormalAmmoUser: Bugs can snipe things with ''carrots''.
* AdaptationalBadass: Elmer, due to being able to summon the power of Thor, is much more dangerous than most of his previous appearances in fiction. Bugs and Taz themselves possibly qualify, given they're fighting off hordes of minions, apes, ghosts, etc.


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* BackForTheFinale: In the Transylvanian era, the final location of the game, the Lost in Time characters hail from the Aztec era, the game's first location, since previous LIT characters hailed from the next era you were to enter.
** On a smaller note, Daffy makes appearances in each era's opening cutscene, then disappears until it's time to fight the boss.
* BareYourMidriff: The belly dancer in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression.


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* BigBadWolf: You can be attacked by absurdly top-heavy wolves in the Moon Valley.


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* BullyingADragon: Daffy does this to the first three era villains, but only harasses Count Bloodcount because at the time he thought he was a harmless bat.
* TheDreaded: Literally almost ''moments'' after the Time Regulator goes kaput and characters from different eras are flung haphazardly into Granwich, Taz immediately earns this status when we see the various characters running for their lives.
* EleventhHourSuperpower: Taz's ability to fly with bubble gum is the only ability learned in the Transylvanian Era, as well as the final ability learned by either character in the game.


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* FatBastard: Babba Chop and some generic fat Arabians.


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* FiveManBand: The main characters pull this off with four characters on the heroes' side.
** TheLeader: Bugs, who's clearly the more dominant of him and Taz.
** TheLancer/TheBigGuy: Taz, the stronger of him and Bugs, the least intelligent, and has a very contrasting personality to Bugs.
** TheSmartGuy: Granny, also TheTeamBenefactor, who's MissionControl and updates you on the Time Regulator and Daffy's status.
** TeamPet: Tweety Bird, who serves no purpose but to get your attention when Granny has a new ability ready for you.
* FriendlySniper: Bugs gains the ability to snipe enemies or targets with ''carrots'' in the Arabian Era. It's instrumental in taking down the resident Lost in Time characters, for one thing.
* JustDesserts: In the "bad" ending, [[spoiler: Daffy is eaten/sucked dry by Count Bloodcount.]]


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* OrcusOnHisThrone: Elmer, Babba, and the Count are happy to stay in their lairs. Sam, for his part, actively chases and captures Daffy when he raids his temple, but nevertheless none of the main antagonists actively harass you until you enter their boss fights.


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* SpiritualSuccessor: In regards to this game's relationship with ''Bugs Bunny: Lost In Time''. The premise is similar in that Bugs is traveling through time at the behest of a TimeMaster, fighting local villains, and it's made by the same team with similar or improved assets. But the plot is different, and there's the obvious presence of Taz.
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* BrainwashedAndCrazy: When he takes refuge in the Count's lab, Daffy drinks a potion that turns him into a hulking monster that loyally serves the Count.


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* SacrificialLion: PlayedForLaughs in the tutorial. How does the game explain the mechanics of Bugs or Taz dying? By having an EliteMook kill Taz right in front of you!
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* AnimatedArmor: The suits of armor in Count's castle will attack you if you get too close.

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* KnightOfCerebus: Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler: gets the better of Daffy]]. In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.

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* KnightOfCerebus: Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler: gets the better of Daffy]].Daffy]], and his boss battle isn't as funny as the previous ones. In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.


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* ShooOutTheClowns: Daffy disappears when you take on Sam, Elmer, Babba, and the Count, and comes right back out when you defeat them.
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A loose sequel to ''Bugs Bunny: Lost in Time'', '''''Bugs Bunny & Taz: Time Busters''''' is a 2000 video game based on the ''WesternAnimation/LooneyTunes'' franchise released for the UsefulNotes/Playstation and PC.

to:

A loose sequel to ''Bugs Bunny: Lost in Time'', '''''Bugs Bunny & Taz: Time Busters''''' is a 2000 video game based on the ''WesternAnimation/LooneyTunes'' franchise released for the UsefulNotes/Playstation Playstation and PC.

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* 100%Completion: If you collect all of the collectibles and finish every side-quest, you get the best possible ending: [[spoiler: the Time Regulator is restored, the gates to each era are sealed forever, and Daffy is saved from Count Bloodcount... but reduced to an insect-size version of himself.]]

to:

* 100%Completion: OneHundredPercentCompletion: If you collect all of the collectibles and finish every side-quest, you get the best possible ending: [[spoiler: the Time Regulator is restored, the gates to each era are sealed forever, and Daffy is saved from Count Bloodcount... but reduced to an insect-size version of himself.]]



* AlwaysNight: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era.



* BigGood: Granny serves as this, monitoring your progress, teaching you helpful abilities and granting you access to the next playable era.
* BrainsAndBrawn: Bugs is the brains to Taz's brawn.
* BuffySpeak: Elmer when attacking you.
-->'''Elmer''': Stwike the wabbit!! Stwike the flea-bitten tornado!!



* KilledOffForReal: Elmer Fudd is tossed off of a cliff at the end of his boss battle, but considering the franchise this game is based off of, it is not likely meant to be permanent.

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* FireForgedFriends: Bugs and Taz, who transition from nasty potshots (and attempted consumption) to good-natured bickering by the end.
* KilledOffForReal: Elmer Fudd is tossed off of a cliff at the end of his boss battle, but considering the franchise this game is based off of, it is not likely meant to be permanent. Meanwhile, Gashouse in the same era is frozen and sinks into the ocean.
* KillerGorilla: Gruesome Gorilla, ruler of the Baboon Realm. Yes, you read that right.



* MultipleEndings:
** If you don't complete the game to 100% and you beat Count Bloodcount, when you return to Granny, she'll try to get you to return to the game and finish everything. If you refuse, the game ends with a cutscene where Granny accepts your choice and settles for the Time Regulator working less than perfectly. When she asks what happened to Daffy (who was left behind in the Transylvanian Era), we see him [[spoiler: cornered by a hungry Count Bloodcount.]]
** If you beat the entire game, the Time Regulator is restored to normal, and the gates to the eras are sealed forever. [[spoiler: Daffy is saved from being Count Bloodcount's meal, but at the cost of him being reduced to the size of an ant.]]
* MythologyGag: Plenty.
** Taz's introduction sees the various temporally-displaced characters in Granwich fleeing from him in a mass panic as Bugs looks on, much like his previous EstablishingCharacterMoment's in past Taz-centric shorts.
** Gashouse and Gruesome Gorilla serve as mini-bosses in the Viking and Aztec eras.
** The Monstars from ''Film/SpaceJam'' appear as indomitable enemies in the Transylvanian era, and are key to a puzzle in the Ghost Town.
** Most of Count's dialogue and attacks are reprised from the short he debuted in.
** A dragon Sam once rode against Bugs in a medieval short appears as Bugs and Taz's mount in the Aztec Era.



* TheVeryDefinitelyFinalDungeon: The Transylvanian Era, and then Count Bloodcount's castle.

to:

* TheVeryDefinitelyFinalDungeon: The Transylvanian Era, and then Count Bloodcount's castle.castle.
* VideoGameCrueltyPotential: Everywhere, befitting a slapstick ''Looney Tunes'' game.
** During the dragon ride, you're perfectly free to order your mount to roast the Aztec mooks alive, or knock them into the oncoming lava flow.
** You are absolutely free to ''kill'' the other player/character, though this is at the cost of your shared lives.
* YourPrincessIsInAnotherCastle: The first three times you defeat a BigBad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move onto the next era. The fourth time, Daffy isn't so lucky.
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A loose sequel to ''Bugs Bunny: Lost in Time'', '''''Bugs Bunny & Taz: Time Busters''''' is a 2000 video game based on the ''WesternAnimation/LooneyTunes'' franchise released for the UsefulNotes/Playstation and PC.

The story begins when Daffy Duck, working as an exterminator, pays a visit to Granny, and accidentally breaks her massive time machine, the Time Regulator. He and its' stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny [[SarcasmMode helpfully]] sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?

What follows is a long, epic quest across history to save time itself, and Bugs and Taz chase Daffy through four different eras - those of the Aztecs, the Vikings, the Arabians, and the Transylvanians. The two work to collect the gears, return temporally displaced characters to their era, and battle local villains that get in their way. The player(s) must solve various puzzles in order to progress; some puzzles only solvable by one of the heroes, and some only solvable by teamwork. Granny and Tweety will also check in with the heroes on their quest and teach them new abilities that will aid in their quest.

Each "era" is accessible through Granny's homestead, Granwich, and each era has several smaller locations accessible through a main hub area, as well as several mini-games. Each era ends with a boss fight with the lord of the era - Yosemite Sam for the Aztec Era, Elmer Fuddinson for the Viking Era, Babba Chop for the Arabian Era, and Count Bloodclount serves as the final boss of the game through the Transylvanian era.
----
* 100%Completion: If you collect all of the collectibles and finish every side-quest, you get the best possible ending: [[spoiler: the Time Regulator is restored, the gates to each era are sealed forever, and Daffy is saved from Count Bloodcount... but reduced to an insect-size version of himself.]]
* AffablyEvil:
-->'''Count Bloodcount''': ''Good evening''... ''My'', aren't you a ''delicious''-looking duck?
* ArcVillain: Each of the four reigning villains qualify. There are also minor bosses in each realm.
* BigBadEnsemble: While not a malevolent antagonist, Daffy and his greed drive the game's plot. Meanwhile, the four main villains of the eras all directly oppose him: usually because he either mocks them or tries to make off with their riches. Count Bloodcount, on the other hand...
* EliteMook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed.
* KilledOffForReal: Elmer Fudd is tossed off of a cliff at the end of his boss battle, but considering the franchise this game is based off of, it is not likely meant to be permanent.
* KnightOfCerebus: Count Bloodcount, who's out to ''drain the heroes'' blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely [[spoiler: gets the better of Daffy]]. In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.
* NothingIsScarier: Count Bloodcount's castle is an eerie, quiet place with legitimately creepy music, making it all the more scarier when something ''does'' attack you. Early on in the level, you are warned to '''NOT''' wake the sleeping dragons, and you never see what they're like when they're awake.
* OutrunTheFireball: In the Aztec Era, you ride a dragon through a snowy mountain range and then a volcano. Once you leave the volcano, it erupts, and you and the local Aztec mooks must flee the oncoming lava flow.
* PuzzleBoss: Every one of the bosses requires a puzzle to beat them, and usually one hit is enough to stun them for an extended amount of time to buy you time to work on the puzzles.
* TheVeryDefinitelyFinalDungeon: The Transylvanian Era, and then Count Bloodcount's castle.

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