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* WorldOfFunnyAnimals: More like World of Kung-Fu Animals. You could almost believe this game was the inspiration for [[WesternAnimation/KungFuPanda Kung Fu Panda]] -- if it weren't for the fact that nobody has heard of it.
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* WorldOfFunnyAnimals: More like World of Kung-Fu Animals. You could almost believe this game was the inspiration for [[WesternAnimation/KungFuPanda Kung Fu Panda]] ''Franchise/KungFuPanda'' -- if it weren't for the fact that nobody has heard of it.
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Bonus Boss is a disambiguation, ZCE
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* BonusBoss: Karate Croc served this purpose.
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* AdaptedOut: Pantha and Karate Croc were cut from the Genesis and SNES versions of the game.
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* ChuckCunninghamSyndrome: Pantha and Karate Croc were cut from the Genesis and SNES versions of the game.
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* DependingOnTheArtist: A more glaring example than usual because it occurs within the same installment. The official cover and manual artwork, in-game cinematics and artwork, and character sprites tend to disagree on the specifics of the characters; Ivan the Bear is probably the most consistently drawn.
** Dali Llama's head looks vastly different in portraits and cutscenes than he does in the game proper, being depicted with more of a muzzle in the latter.
** Prince Leon's sprite has a white muzzle with a beard, a headband, and white-furred feet; his portrait lacks the beard and headband, and his fur pattern is an even tan.
** Karate Croc gets it really badly. His manual art gives him pants, a spiky tail, and webbed toes, none of which he has in the actual game. His fighting sprites give him sunglasses and a black belt over a long karate gi. His character portrait lacks the shades and belt, in addition to giving him a MUCH shorter, more open outfit with red trim that exposes everything below his waist.
** Dali Llama's head looks vastly different in portraits and cutscenes than he does in the game proper, being depicted with more of a muzzle in the latter.
** Prince Leon's sprite has a white muzzle with a beard, a headband, and white-furred feet; his portrait lacks the beard and headband, and his fur pattern is an even tan.
** Karate Croc gets it really badly. His manual art gives him pants, a spiky tail, and webbed toes, none of which he has in the actual game. His fighting sprites give him sunglasses and a black belt over a long karate gi. His character portrait lacks the shades and belt, in addition to giving him a MUCH shorter, more open outfit with red trim that exposes everything below his waist.
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* OffModel: Applies to many characters; the portraits of the characters often don't match up with their in-game sprites. For example...
** Dali Llama's head looks vastly different in portraits and cutscenes than he does in the game proper, being depicted with more of a muzzle in the latter.
** Prince Leon's sprite has a white muzzle with a beard, a headband, and white-furred feet; his portrait lacks the beard and headband, and his fur pattern is an even tan.
** Karate Croc gets it really badly. His manual art gives him pants, a spiky tail, and webbed toes, none of which he has in the actual game. His fighting sprites give him sunglasses and a black belt over a long karate gi. His character portrait lacks the shades and belt, in addition to giving him a MUCH shorter, more open outfit with red trim that exposes everything below his waist.
** Dali Llama's head looks vastly different in portraits and cutscenes than he does in the game proper, being depicted with more of a muzzle in the latter.
** Prince Leon's sprite has a white muzzle with a beard, a headband, and white-furred feet; his portrait lacks the beard and headband, and his fur pattern is an even tan.
** Karate Croc gets it really badly. His manual art gives him pants, a spiky tail, and webbed toes, none of which he has in the actual game. His fighting sprites give him sunglasses and a black belt over a long karate gi. His character portrait lacks the shades and belt, in addition to giving him a MUCH shorter, more open outfit with red trim that exposes everything below his waist.