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Updating crosswicking due to Trials Of Mana's international release


** After bringing [[VideoGame/PaperMario64 Bow]] over to [[VideoGame/SeikenDensetsu3 Dark Lich/Masked Mage]], she devours him, becoming the new boss you have to fight.

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** After bringing [[VideoGame/PaperMario64 Bow]] over to [[VideoGame/SeikenDensetsu3 [[VideoGame/TrialsOfMana Dark Lich/Masked Mage]], she devours him, becoming the new boss you have to fight.
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* TimeStandsStill: One level has P-Switches that briefly stop time and freeze all enemies.

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* TimeStandsStill: One level has P-Switches that briefly stop time and freeze all enemies. The level name even references the TropeNamer.
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* AndNowForSomeoneCompletelyDifferent: [[spoiler:Carol's plan isn't actually to have Luigi as the final boss, but to have the final boss fight be against Mario himself. [[http://brutalmario.wikia.com/wiki/Luigi%27s_World As mentioned on the wiki]]]]
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* {{Sampling}}: Later versions contained sampled music, including [[https://www.youtube.com/watch?v=7wgq0SfC0mA Aboard the Hilda Garde]] from ''VideoGame/FinalFantasyIX''
* SavedFromDevelopmentHell
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This game is also commonly the source of debates, rumors, impersonations, and even fake demos on some ROM hacking communities due to its universal presence in those communities. However, people have gotten word that Carol continues to work on it to this day, though it may not be released for some time. Thirteen1355 released a complete English version in 2014, with the middle path being taken from SMW Yeah.

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This game is also commonly the source of debates, rumors, impersonations, and even fake demos on some ROM hacking communities due to its universal presence in those communities. However, people have gotten word that Carol continues to work on it to this day, though it may not be released for some time. Thirteen1355 released a complete English version in 2014, with the middle path being taken from SMW Yeah.\n



* NoEnding: Since the hack is incomplete, there's no formal ending, unless you play Thirteen1355's version, where he ported the middle path from SMW Yeah (which coincidentally has Luigi as the final boss).

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* NoEnding: Since the hack is incomplete, there's no formal ending, unless you play Thirteen1355's version, where he ported the middle path from SMW Yeah (which coincidentally has Luigi ending. Subverted, as the final boss).Carol is finishing work on this game.
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I want to cut the Main redirect.


* BossBonanza: The currently final levels have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.

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* BossBonanza: The currently final levels have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, ASuperMarioThing VideoGame/ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.
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** Notable bosses: [[Franchise/MegaMan Dr. Wily]] (his boss fight is a reference to [[VideoGame/SagaFrontier Genocide Heart]]), [[VideoGame/DonkeyKongCountry Kaptain K. Rool]], Dumb Drum, [[Franchise/{{Kirby}} King Dedede]], and a ''Videogame/YoshisIsland''-ized Franchise/{{Kirby}}.

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** Notable bosses: [[Franchise/MegaMan Dr. Wily]] (his second boss fight is a reference to [[VideoGame/SagaFrontier Genocide Heart]]), [[VideoGame/DonkeyKongCountry Kaptain K. Rool]], Dumb Drum, [[Franchise/{{Kirby}} King Dedede]], and a ''Videogame/YoshisIsland''-ized Franchise/{{Kirby}}.
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* DidYouJustPunchOutCthulhu: Mario does this to the Dark Lich, Archdemon, Zable Fahr and Dragon Emperor.
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** Notable bosses: [[Franchise/MegaMan Dr. Wily]] (His boss fight is a reference to [[VideoGame/SagaFrontier Genocide Heart]]), [[VideoGame/DonkeyKongCountry Kaptain K. Rool]], Dumb Drum, [[Franchise/{{Kirby}} King Dedede]], and a ''Videogame/YoshisIsland''-ized Franchise/{{Kirby}}.

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** Notable bosses: [[Franchise/MegaMan Dr. Wily]] (His (his boss fight is a reference to [[VideoGame/SagaFrontier Genocide Heart]]), [[VideoGame/DonkeyKongCountry Kaptain K. Rool]], Dumb Drum, [[Franchise/{{Kirby}} King Dedede]], and a ''Videogame/YoshisIsland''-ized Franchise/{{Kirby}}.
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** Notable bosses: [[Franchise/MegaMan Dr. Wily]] (His boss fight is a reference of [[VideoGame/SagaFrontier T260G Genocide Heart]]), [[VideoGame/DonkeyKongCountry Kaptain K. Rool]], Dumb Drum, [[Franchise/{{Kirby}} King Dedede]], and a ''Videogame/YoshisIsland''-ized Franchise/{{Kirby}}.

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** Notable bosses: [[Franchise/MegaMan Dr. Wily]] (His boss fight is a reference of to [[VideoGame/SagaFrontier T260G Genocide Heart]]), [[VideoGame/DonkeyKongCountry Kaptain K. Rool]], Dumb Drum, [[Franchise/{{Kirby}} King Dedede]], and a ''Videogame/YoshisIsland''-ized Franchise/{{Kirby}}.
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** Notable bosses: Dr. Wily, Kaptain K. Rool, Dumb Drum, King Dedede, and a ''Videogame/YoshisIsland''-ized Kirby.

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** Notable bosses: [[Franchise/MegaMan Dr. Wily, Wily]] (His boss fight is a reference of [[VideoGame/SagaFrontier T260G Genocide Heart]]), [[VideoGame/DonkeyKongCountry Kaptain K. Rool, Rool]], Dumb Drum, [[Franchise/{{Kirby}} King Dedede, Dedede]], and a ''Videogame/YoshisIsland''-ized Kirby.Franchise/{{Kirby}}.
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* NoEnding: Since the hack is incomplete, there's no formal ending, unless you play Thirteen1355's version, where he ported the middle path from SMWYeah.

to:

* NoEnding: Since the hack is incomplete, there's no formal ending, unless you play Thirteen1355's version, where he ported the middle path from SMWYeah.SMW Yeah (which coincidentally has Luigi as the final boss).
Is there an issue? Send a MessageReason:
None


This game is also commonly the source of debates, rumors, impersonations, and even fake demos on some ROM hacking communities due to its universal presence in those communities. However, people have gotten word that Carol continues to work on it to this day, though it may not be released for some time.

to:

This game is also commonly the source of debates, rumors, impersonations, and even fake demos on some ROM hacking communities due to its universal presence in those communities. However, people have gotten word that Carol continues to work on it to this day, though it may not be released for some time.
time. Thirteen1355 released a complete English version in 2014, with the middle path being taken from SMW Yeah.



* GravityScrew: Gravity Fortress has switches that make gravity really strong or really light, and zones that switch the direction of gravity altogether.

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* GravityScrew: Fort of Gravity Fortress has switches that make gravity really strong or really light, and zones that switch the direction of gravity altogether.



* NoEnding: Since the hack is incomplete, there's no formal ending.

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* NoEnding: Since the hack is incomplete, there's no formal ending.ending, unless you play Thirteen1355's version, where he ported the middle path from SMWYeah.
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* OurDragonsAreDifferent: Dragon Emperor and Mecha-Dragon

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* OurDragonsAreDifferent: Dragon Emperor and Mecha-Dragonthe Mecha-Dragon.



* FeatheredFiend: Squawks
* FlunkyBoss: Boss Dumb Drum

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* FeatheredFiend: Squawks
Squawks. After helping you through a cave level, he suddenly turns on you and starts attacking.
* FlunkyBoss: Boss Dumb DrumDrum, who spawns Koopa Troopas.



* SequentialBoss: Dr. Wily, Bowser and Kirby

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* SequentialBoss: Dr. Wily, Bowser and KirbyA fair number of the game's bosses have multiple forms



** Notable bosses: Dr. Wily, Kaptain K. Rool, Dumb Drum, King Dedede, and a ''Yoshi's Island''-ized Kirby.

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** Notable bosses: Dr. Wily, Kaptain K. Rool, Dumb Drum, King Dedede, and a ''Yoshi's Island''-ized ''Videogame/YoshisIsland''-ized Kirby.
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* FollowTheLeader: Many, many hacks have tried to rip this game off in at least one way or another. Sometimes including using whole levels from it.
** It was also the first notable hack that introduced custom bosses that were designed differently, so SMW hack expectations started becoming more bigger. [[spoiler:The level design was heavily criticized though]].
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* BackgroundBoss: A few of these exist, though the straightest example is a fight against a giant Kirby.

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Removed: 156

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* A boss battle against Kirby himself... that plays like the final battle against Bowser in ''YoshisIsland''. He even says the same intro message as Bowser.



* Some changes expected in the next version: Custom music and a title screen where the demo level stays the same, but the text is changed to "Super Kitiku World", as mentioned above.

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* Some changes expected in the next version: Custom music and a title screen where the demo level stays the same, but the text is changed to "Super Kitiku World", as mentioned above.
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* MarathonLevel: Oh lordy, there are a lot of levels that are insanely long. Special notice goes to world 7, 8, and special for all having levels that can take 5 minutes or longer. One level in particular, Finish! Bowser Keep, can take anywhere from ''17-40 minutes'' depending on your path!
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* FusionDance: The merger of the 7 Koopa Kids, which is an homage to the merger of the [[RomancingSaga2 7 Heroes]].

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* FusionDance: The merger of the 7 Koopa Kids, which is an homage to the merger of the [[RomancingSaga2 [[VideoGame/RomancingSaga2 7 Heroes]].
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* TrueFinalBoss: Though unfinished, Carol's plan is to have [[spoiler:Luigi]] as this. Through secret exits in "Mirror Fort," "Really Big Jump," and Bowser's Castle, you can access three side levels in [[spoiler:Luigi's Castle]], and once you beat them and beat the Special World, a pipe will appear in World 1 giving you access to the middle path to [[spoiler:Luigi's Castle itself]].
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This game is also unofficially known as "Super Kitiku World", however there are rumors going around that Carol might retcon this into being the official title for the game when the next version is released. If so, this page and its redirect will be changed accordingly.

to:

This game is also unofficially known as "Super Kitiku World", however there are rumors going around commonly the source of debates, rumors, impersonations, and even fake demos on some ROM hacking communities due to its universal presence in those communities. However, people have gotten word that Carol might retcon continues to work on it to this into being the official title day, though it may not be released for the game when the next version is released. If so, this page and its redirect will be changed accordingly.
some time.
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newer, better link that won\'t be destroyed next year


The official game is available on [[http://www.smwcentral.net/?p=showhack&id=1012 SMWCentral here]], as well as [[http://www.smwcentral.net/?p=showhack&id=2526 an unofficial English translation.]] Both are listed as demos; therefore, they're incomplete. Since Carol himself is something of a hermit and can't speak English, updates travel through the forums via indirect word of mouth, so it's largely unknown what kind of progress has been made on completing it.

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The official game is available on [[http://www.smwcentral.net/?p=showhack&id=1012 net/?p=section&a=details&id=6099 SMWCentral here]], as well as [[http://www.smwcentral.net/?p=showhack&id=2526 which has an unofficial English translation.]] translation included. Both are listed as demos; therefore, they're incomplete. Since Carol himself is something of a hermit and can't speak English, updates travel through the forums via indirect word of mouth, so it's largely unknown what kind of progress has been made on completing it.
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* TrialAndErrorGameplay: Needless to say, there's a lot of areas where you can make a level {{Unwinnable}} if you don't do it just right, since many of the levels contain some kind of puzzle with no way of redoing it without suiciding, usually through the use of P-Switches.
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* Bosses from numerous ''VideoGame/{{Kirby}}'', ''VideoGame/DonkeyKongCountry'', ''VideoGame/MegaMan'', ''VideoGame/WorldOfMana'' and ''Franchise/FinalFantasy'' games.

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* Bosses from numerous ''VideoGame/{{Kirby}}'', ''VideoGame/DonkeyKongCountry'', ''VideoGame/MegaMan'', ''VideoGame/MegaManClassic'', ''VideoGame/WorldOfMana'' and ''Franchise/FinalFantasy'' games.
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Off by 1 letter.


* DualBoss: Meta Knight

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* DualBoss: DuelBoss: Meta Knight
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** It was also the first notable hack that introduced custom bosses that were designed differently, so SMW hack expectations started becoming more bigger. [[spoiler:The level design was heavily criticized though]].
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* FollowTheLeader: Many, many hacks have tried to rip this game off in at least one way or another. Sometimes including using whole levels from it.
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[[caption-width:259:Three guesses as to the difference between this and the normal ''VideoGame/SuperMarioWorld'' box. The first two don't count.]]

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[[caption-width:259:Three [[caption-width-right:259:Three guesses as to the difference between this and the normal ''VideoGame/SuperMarioWorld'' box. The first two don't count.]]

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[[redirect:BrutalMario]]

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[[redirect:BrutalMario]][[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/brutalmario_8563.jpeg]]
[[caption-width:259:Three guesses as to the difference between this and the normal ''VideoGame/SuperMarioWorld'' box. The first two don't count.]]

One of the most well-known ''VideoGame/SuperMarioWorld'' [[GameMod hacks]]. Made by the Japanese hacker "Carol", this hack's success comes from the fact that it contains many modifications that the vast majority of ''SMW'' hackers can't do, including new bosses, transition effects, new powers, and more. It's inspired many hackers to make their own custom bosses and ASM modifications.

The official game is available on [[http://www.smwcentral.net/?p=showhack&id=1012 SMWCentral here]], as well as [[http://www.smwcentral.net/?p=showhack&id=2526 an unofficial English translation.]] Both are listed as demos; therefore, they're incomplete. Since Carol himself is something of a hermit and can't speak English, updates travel through the forums via indirect word of mouth, so it's largely unknown what kind of progress has been made on completing it.

The unofficial story is that, prior to the hack's start, Mario finally killed Bowser once and for all and was made Mushroom King. However, the success got to his head and he became a very corrupt ruler. He was eventually overthrown, so you're playing the game as a FallenHero. (The official story is "Mario was hungry, so he went to Dinosaur Land to eat dinosaurs.")

This game is also unofficially known as "Super Kitiku World", however there are rumors going around that Carol might retcon this into being the official title for the game when the next version is released. If so, this page and its redirect will be changed accordingly.

!!!Changes from the original:
* The title screen demo level changes halfway through: Mario encounters a crying Koopa called a "Love Animal" (one LetsPlay said this was [[AnimalWrongsGroup PETA]]'s way of complaining to Mario), then he goes back and sees a bunch of collapsed Koopas and cracked shells before jumping in a hole marked "↓SUICIDE". When you play the actual level, jump down the suicide hole.
* Bosses from numerous ''VideoGame/{{Kirby}}'', ''VideoGame/DonkeyKongCountry'', ''VideoGame/MegaMan'', ''VideoGame/WorldOfMana'' and ''Franchise/FinalFantasy'' games.
* A boss battle against Kirby himself... that plays like the final battle against Bowser in ''YoshisIsland''. He even says the same intro message as Bowser.
* A mysterious "Luigi" world
* Wavy effects for underwater levels
* A level with a setting sun transition
* Gravity reversal blocks
* Some changes expected in the next version: Custom music and a title screen where the demo level stays the same, but the text is changed to "Super Kitiku World", as mentioned above.
* Pretty much every level has a little gimmick. Every single one.
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!!This video-game provides examples of:

* ActuallyADoombot: The first time you beat Dr. Wily, turns out he's a dummy.
* AdvancingBossOfDoom: The [[VideoGame/FinalFantasyIV Demon Wall]].
* AttackOfTheFiftyFootWhatever: Kirby.
* BaitAndSwitchBoss:
** After bringing [[VideoGame/PaperMario64 Bow]] over to [[VideoGame/SeikenDensetsu3 Dark Lich/Masked Mage]], she devours him, becoming the new boss you have to fight.
** After beating Marx, Kirby flies in and devours him. You have to fight him as a result.
* BlackoutBasement: Several levels are completely dark and give the player only a spotlight in order to see Mario.
* BossBonanza: The currently final levels have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.
* ControlRoomPuzzle: The Red Switch Palace uses this type of puzzle where the player hits switches that make certain blocks appear or disappear.
* DarkWorld: Ghost Forest has several switches that turn the world from day to night and back again, and transforms all the enemies.
* DualBoss: Meta Knight
* DragonRider: Larry
* ElementalPowers:
** CastingAShadow: Zable Fahr.
** LightEmUp: Lightgazer.
** PlayingWithFire: Xan Bie.
* OurDragonsAreDifferent: Dragon Emperor and Mecha-Dragon
* FallenAngel: Ultima
* FeatheredFiend: Squawks
* FlunkyBoss: Boss Dumb Drum
* FunnyAfro: Roy. It's a wig which covers his bald spot which reflects the light in the room in a way that produces a blinding flash.
* FusionDance: The merger of the 7 Koopa Kids, which is an homage to the merger of the [[RomancingSaga2 7 Heroes]].
* GameBreakingBug: SMW Central requires that, if you submit an incomplete hack, use a formal "End of Demo" level that's like the original game's Top Secret Area. Carol opts for a picture of Wendy O. Koopa and killing Mario. One of these instances is where Star Road 5 used to be, and using a code to force a "secret exit" animation gives you access to a secret world.
* GravityScrew: Gravity Fortress has switches that make gravity really strong or really light, and zones that switch the direction of gravity altogether.
* GimmickLevel: A lot.
* HornyDevils: Succubus
* InterfaceScrew: Mirror Fortress reverses left and right on the D-Pad.
* KaizoTrap: In "Where is This?", it's possible to defeat Bowser and fall into the lava right afterward if your jump is off.
* LaserHallway: One section of Bowser's Castle
* LiftOfDoom: Two levels use an elevator in which the player must avoid enemies and obstacles.
* LockAndKeyPuzzle
* MacroZone: A level based on [[VideoGame/SuperMarioBros3 Giant Land]].
* TheMaze: A lot of them.
* NostalgiaLevel: "Where is This?" is based on World 1 of ''[[VideoGame/SuperMarioBros Super Mario Bros.]]''
* NoEnding: Since the hack is incomplete, there's no formal ending.
* {{Pirate}}: Kaptain K. Rool.
* PixelHunt: Some levels require the player to find hidden passages by searching walls for fake scenery.
* SequentialBoss: Dr. Wily, Bowser and Kirby
* ShoutOut: [[LoadsAndLoadsOfCharacters Loads And Loads Of Them]]. Among the more notable ones:
** A working ''VideoGame/SuperMarioBros3'' Spade Game.
** A room similar to the Banana Bird caves of ''Donkey Kong Country 3'' where you have to play the ''SMB'' theme.
** In some levels, you can push R to activate a [[VideoGame/MegaMan2 leaf shield]]. (The unofficial English translation has Wood Man telling Mario about it via message boxes.)
** Both incarnations of Squawks. You have to fight the ''DKC'' version as a miniboss, and the level with the subsequent version also has working (albeit extremely small) Zingers.
** A working skiing level similar to the ones in ''Yoshi's Island''.
** Notable bosses: Dr. Wily, Kaptain K. Rool, Dumb Drum, King Dedede, and a ''Yoshi's Island''-ized Kirby.
* TimedMission: The "Titanic" level gives the player a short time limit, so in many cases the player will only finish mere seconds before the time is up.
** [[spoiler:The time limit is even tighter when trying to gain access to the Warp Star because more than 100 seconds must be left on the clock when crossing the finish line. Without incredible forsight and the right combination of items this is impossible.]]
* TimeStandsStill: One level has P-Switches that briefly stop time and freeze all enemies.
* UnexpectedShmupLevel: NOVA.
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[[redirect:BrutalMario]]

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