Follow TV Tropes

Following

History VideoGame / BrokenSword

Go To

OR

Is there an issue? Send a MessageReason:
moved to trivia


* MarketBasedTitle: The US version in the first game is called ''Circle of Blood''. WordOfGod has no idea why the publishers decided to change the name.
** The French and German titles are different and still used these days.
Is there an issue? Send a MessageReason:
moved to characters page


* AVillainNamedKhan: Khan, the antagonist, is a ProfessionalKiller from Syria and member of an assassination cult called the Hashashin.
Is there an issue? Send a MessageReason:
None


* AVillainNamedKhan: Khan is the villain's name. He is a ProfessionalKiller from Syria and member of an assassination cult called the Hashashin.

to:

* AVillainNamedKhan: Khan is Khan, the villain's name. He antagonist, is a ProfessionalKiller from Syria and member of an assassination cult called the Hashashin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AVillainNamedKhan: Khan is the villain's name. He is a ProfessionalKiller from Syria and member of an assassination cult called the Hashashin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Letterbox}}: The first two games has this during gameplay. This feature returns in the fourth game as well but it only appears during cutscenes.
Is there an issue? Send a MessageReason:
None


* PointAndClickMap: The Paris and world map in the first game. The former is present in the fifth game.

to:

* PointAndClickMap: The Paris and world map in the first game. The former is present in the fifth game. Averted in second and third game.



* RainbowSpeak: George's text is always white while Nico's text is pink when they speak or thinking. The rest of the characters have their own colors attributed to their speech. Averted in ''Director's Cut'' and ''Remastered''.

to:

* RainbowSpeak: George's text is always white while Nico's text is pink (or red in the fourth game) when they speak or thinking. The rest of the characters have their own colors attributed to their speech. Averted in ''Director's Cut'' and ''Remastered''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Infodump}}: George reads the history of UsefulNotes/TheKnightsTemplar and TheArkOfTheCovenant on his PDA after hacking André's historical database.
Is there an issue? Send a MessageReason:
None


* CoversAlwaysLie: The Japanese PS2 version cover features George and Nico swinging in the rope while Nico's wearing a DangerouslyShortSkirt and holding a gun. They don't do anything like that in the actual game, though.

to:

* CoversAlwaysLie: The Japanese PS2 [=PS2=] version cover features George and Nico swinging in the rope while Nico's wearing a DangerouslyShortSkirt and holding a gun. They don't do anything like that in the actual game, though.
Is there an issue? Send a MessageReason:
None


* ConvenientEscapeBoat: George and Nico do this to get out of Quaramonte City. Unfortunately, the boat they used is destroyed by the the police.

to:

* ConvenientEscapeBoat: George and Nico do this to get out of Quaramonte City. Unfortunately, the boat they used is destroyed by the the police.
Is there an issue? Send a MessageReason:
None


* ChekhovsGun: [[spoiler: There is a scarf found in Congo temple. This is the reason why the Cult of the Dragon decided to destroy the Templars of St. Stefan Chapter and steal the Key of Solomon in Paris.]]

to:

* ChekhovsGun: [[spoiler: There is a The scarf found in Congo temple. This Dragon Temple. [[spoiler:This is the reason why the Cult of the Dragon decided to destroy the Templars of St. Stefan Chapter and steal the Key of Solomon in Paris.]]



* ExactEavesDropping: George and Nico overheard [[spoiler: Susarro's conversation about the search of Key of Solomon to Petra, Bruno and Flap]].

to:

* ExactEavesDropping: ExactEavesDropping:
** George sees Susarro and two Congolonese soldiers talking through the cave's small hole.
**
George and Nico overheard [[spoiler: Susarro's conversation about the search of Key of Solomon to Petra, Bruno and Flap]].


Added DiffLines:

* SkeletonKeycard: Nico managed to open the window in Vernon's room using her press card.
Is there an issue? Send a MessageReason:
None


''Broken Sword'' is an AdventureGame series created by game designer Charles Cecil of Creator/RevolutionSoftware. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface but within the 3D environment. A film, based on the first ''Broken Sword'' game, has been planned and is ready to be written.

to:

''Broken Sword'' is an AdventureGame PointAndClickGame series created by game designer Charles Cecil of Creator/RevolutionSoftware. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface but within the 3D environment. A film, based on the first ''Broken Sword'' game, has been planned and is ready to be written.
Is there an issue? Send a MessageReason:
None


* MoonLogicPuzzle

to:

* MoonLogicPuzzleMoonLogicPuzzle: In several games. At one point in the second games one of the players solves a puzzle and notes that it was done "Using the form of lateral thinking that can get you institutionalized."

Added: 124

Removed: 144

Is there an issue? Send a MessageReason:
None


* HundredPercentCompletion: Starting from ''Director's Cut'', the progress of the games can be tracked in their saved files.



* [[HundredPercentCompletion 100% Completion]]: Starting from ''Director's Cut'', the progress of the games can be tracked in their saved files.

Added: 164

Changed: 67

Is there an issue? Send a MessageReason:
None


* RedHerring: Germany, Italy and Russia show up on the map but are never visited.

to:

* RedHerring: RedHerring:
**
Germany, Italy and Russia show up on the map but are never visited.visited.
** The drain in the street at Lochmarne offers to hold something valuable but it's a dead end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EscapeSequence: Happens few times in the game especially the parts where George and Nico have to flee from Petra.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[spoiler:AttackOfThe50FootWhatever]]:[[spoiler: The dragon in Glastonbury]].
Is there an issue? Send a MessageReason:
None


* CypherLanguage: In ''Director's Cut'', Nico has to solve two secret messages.



* BreakOutTheMuseumPiece: Nico steals the Mayan dagger to open a secret door in Bristish Museum.

to:

* BreakOutTheMuseumPiece: Nico steals the Mayan dagger to open a secret door in Bristish British Museum.


Added DiffLines:

* CypherLanguage: Gehnen's telegram and [[spoiler: the Tabula Veritatis.]]
Is there an issue? Send a MessageReason:
None


* ShootoutTheLock: The police officer at the hospital does this to open the locked door to Marquet's room.

to:

* ShootoutTheLock: ShootOutTheLock: The police officer at the hospital does this to open the locked door to Marquet's room.
Is there an issue? Send a MessageReason:
None


'''Character tropes go on to the [[Characters/BrokenSword Characters subpage]].'''

to:

'''Character tropes go on to the [[Characters/BrokenSword Characters subpage]].Sheet]].'''
Is there an issue? Send a MessageReason:
None


* CasualDangerDialog: This happens quite a few times between George and Nico, especially when they're trapped in a temple.



* BreakOutTheMuseumPiece: Nico steals the Mayan dagger to open a secret door in Bristish Museum.



* ConvenientEscapeBoat: George and Nico do this to get out of Quaramonte City. Unfortunately, the boat they used is destroyed by the the police.



* SawItInAMovieOnce: George attempts to escape from prison by tying Miguel's rope on the steel bar and Duane's truck, remembering he'd seen it in a movie about Hopalong but with ropes and horses.



* BalconyEscape: George and Nico use the theater's underground passage after [[spoiler: they get the Omega stone and the mysterious crystal artifact.]]


Added DiffLines:

* ElevatorEscape: George and Nico have to reach the elevator before Petra captures them.


Added DiffLines:

* TrashLanding: At Prague, George falls out in an AirVentPassageway and into a pile of socks.


Added DiffLines:

* BadHabits: Mevlut and Nico dressed up as priest and nun to visit George before his execution. The latter does this to save George.


Added DiffLines:

* DeadlyGas: The chamber where [[spoiler: the Ark of Covenant]] is stored has this.
Is there an issue? Send a MessageReason:
None


* AsTheGoodBooksSays: George has to remember the verse from the book of Revelation in order to [[spoiler: open the secret door to Preceptor's chamber.]]

to:

* AsTheGoodBooksSays: AsTheGoodBookSays: George has to remember the verse from the book of Revelation in order to [[spoiler: open the secret door to Preceptor's chamber.]]



* BattleInTheRain: The final challenge [[spoiler: has George fighting against the dragon in the middle of stormy weather.]]

to:

* BalconyEscape: George and Nico use the theater's underground passage after [[spoiler: they get the Omega stone and the mysterious crystal artifact.]]
* BattleInTheRain: The final challenge [[spoiler: has Nico and Petra having a showdown while George is fighting against the dragon in the middle of stormy weather.]]
Is there an issue? Send a MessageReason:
None


* AsTheGoodBooksSays: George has to remember the verse from the book of Revelation in order to [[spoiler: open the secret door to Preceptor's chamber.]]



* GoryDiscretionShot: George and Nico [[DutchAngle discover]] a dead body [[spoiler: near the elevator in underground theater]] with his chest been burned away.

to:

* GoshDangItToHeck:
** Petra says "damn" whenever she fails in killing George and Nico.
** Towards the end of the game, George says "Oh, shoot!" after [[spoiler: he witnessed the Grand Master using the Dragon Power.]]
* GoryDiscretionShot: George and Nico [[DutchAngle discover]] a dead body [[spoiler: near the elevator in underground theater]] theater with his chest been burned away. away.]]


Added DiffLines:

* SpikesOfDoom: The Dragon Temple in Congo has them. George temporarily blocks its cogs to stop the mechanism.
Is there an issue? Send a MessageReason:
None


* AsTheGoodBookSays: One of the puzzles in the game has searching some Bible verses in [[spoiler: Don Carlos' tomb]].



* SecretCircleOfSecrets: The Neo-Templars at St. Ninians church.

to:

* SecretCircleOfSecrets: [[spoiler: The Neo-Templars at St. Ninians church.]]
* SeeYouInHell: George says to [[spoiler: the Grand Master that he'll rather see him in hell first than to join in the Neo-Templars.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConcealingCanvas: In the Director's Cut, Nico finds a safe behind a painting in Pierre Carchon's study.
Is there an issue? Send a MessageReason:
None


[[folder: Shadow of the Templars]]

to:

[[folder: The Shadow of the Templars]]



* FinalSpeech: Khan gets the chance to deliver one in the train car. He dies on the half-finished line "[[KilledMidSentence One last thing...]]".

to:

* FinalSpeech: Khan gets the chance to deliver one in the train car. [[spoiler: He dies on the half-finished line "[[KilledMidSentence One last thing...]]".]]"]].



* ConcealingCanvas: At the start, there's a broken alarm system hidden in the stolen painting. Later in the game, George and Nico finds the painting behind [[spoiler: one of the canvasses in Mr. Hobbs' room.]]

to:

* ConcealingCanvas: At the start, there's a broken alarm system hidden in the stolen painting. Later in the game, George and Nico finds the painting find "La Malediccio" behind [[spoiler: one of the canvasses in Mr. Hobbs' room.]]
Is there an issue? Send a MessageReason:
None


* CaughtOnTape: This is how Mevlut finds out about George and Anna-Maria entering to Topkapi Palace at night.



* SequelDifficultySpike: ''The Angel of Death'' is considered by many as the hardest game in the series.



* ConcealingCanvas: At the start there's a broken alarm system hidden in the stolen painting.

to:

* CaughtOnTape: George watched the footage about the theft of the painting in Henri's office.
* ConcealingCanvas: At the start start, there's a broken alarm system hidden in the stolen painting.painting. Later in the game, George and Nico finds the painting behind [[spoiler: one of the canvasses in Mr. Hobbs' room.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RunningGag: George likes to show his stuff to anyone he meets during investigation. He often receives confusion or ridicule from [=NPCs=].


Added DiffLines:

* StoppedClock: George finds a broken grandfather clock in [[spoiler: St. Stefan Chapter headquarters which indicates the time when Susarro's henchmen attacked the Templars.]]
Is there an issue? Send a MessageReason:
None


* EverybodysDeadDave: Averted. [[spoiler: George enters to a room where several Templars members are killed by Susarro's army.]]

to:

* EverybodysDeadDave: Averted. [[spoiler: George enters to a room where several Templars Templar members are killed by Susarro's army.]]


Added DiffLines:

* TheGuardsMustBeCrazy: The soldiers in Susarro's castle aren't aware that [[spoiler: Nico is disguised as Petra. Justified that most of them never met Petra personally.]].


Added DiffLines:

* ImprovisedZipline: George and Nico used this way to get out of Turkish prison.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackoutBasement:
** George enters to a garage in Vera Security office and has to PixelHunt in the dark to find the light switch.
** George and Nico are trapped in a [[spoiler: cave in Santa Cova Chapel]] and they have to find the light source.
* BoxAndStickTrap: George catches Trevor using a matchbox, with tea biscuit as a bait.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YouFool: [[spoiler: The Grand Master commands Guido to kill George and Nico first before getting rid of fire in the gunpowder.]]


Added DiffLines:

* HowWeGotHere: George explains that he's captured by Mevlut due to the stealing of Ark's cherub in Topkapi Palace.

Top