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* OutsideRide: ''Infinite'' has a stage ''on'' an airplane, where Shelia runs and jumps on top of the plane to it's wings, taking out enemies along the way.
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* CosmicRetcon: Implied by the ending of ''Infinite.'' [[spoiler: After killing the Tian Yu Emperor and destroying the Primordial Flood Shelia wakes up in bed on New Years like at the start of the game but without the apocalyptic storm starting up outside. She sees a news report on television of an archaeological dig that has discovered the Tian Yu Emperor's mask. The implication seems to be that the magical disturbances caused her to kill him and destroy the Flood in the past, preventing the effects on the modern day ever coming to pass.]]
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* SeenItAll: Both games feature some pretty strange phenomena but Shelia only ever expresses mild surprise and interest at most.
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* ArmorIsUseless: The [=SAI=] troops wear [[WeWillWearArmorInTheFuture sci fi looking armour]] but they go down anyway. Against Shelia's equally advanced looking firearms and energy sword this is understandable but on the NoGearLevel a [[RockBeatsLaser meat cleaver]] Shelia finds discarded on the ground is quite enough to hack up her opponents.
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Both games feature Shelia, a highly talented agent of the [=SRO=] (Supernatural Science Research Organization), who must battle soldiers of the enemy [=SAI=] (Separate Apart Identity or Shadow Army) organization, as well as ancient beings from Chinese mythology resurrected by strange phenomena. Shelia is armed with guns and an energy blade, and is also equipped with an Exo Unit, a high tech piece of gear that allows her to perform a number of superhuman feats.

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Both games feature Shelia, Shelia Tan, a highly talented agent of the [=SRO=] (Supernatural Science Research Organization), who must battle soldiers of the enemy [=SAI=] (Separate Apart Identity or Shadow Army) organization, as well as ancient beings from Chinese mythology resurrected by strange phenomena. Shelia is armed with guns and an energy blade, and is also equipped with an Exo Unit, a high tech piece of gear that allows her to perform a number of superhuman feats.

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* ExcusePlot: What little plot both games have largely exists only to give a motivation for the game as it moves from one action setpiece to another. Notably none of what's going on is ever explained and its up to the player to fill in the blanks based on archetypes and tropes.
* {{Fanservice}}: Shelia's costumes are either form-fitting, midriff baring, or a bikini. Since this game is in first person, the only times the player gets to see these are in the menu screens, or when she does a contextual action like ducking under rubble or squeezing through gaps.

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* ExcusePlot: What little plot both games have largely exists only to give a motivation for the game as it moves from one action setpiece to another. Notably none of what's going on is ever explained and its it’s up to the player to fill in the blanks based on archetypes and tropes.
tropes. Even the protagonist's full name is only told in a loading screen.
* {{Fanservice}}: Shelia's costumes are either form-fitting, midriff baring, or a bikini. Since this game is in first person, the only times the player gets to see these are in the menu screens, or when she does a contextual action like ducking under rubble or squeezing through gaps. gaps.
* FirstNameBasis: Everyone calls the protagonist "Shelia," to the point that her surname "Tan" is kept to loading screens.

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''Bright Memory'' is a FirstPersonShooter with StylishAction HackAndSlash elements, created by [=FYQD=] Studio, a single Chinese programmer. The game initially came out on Steam Early Access, seeing a full release on March 25, 2020. The original ''Bright Memory'' was a sort of "proof-of-concept" project, a short game lasting about 30 minutes. On November 11, 2021, a sequel, ''Bright Memory Infinite'' was released, and gifted for free for those who already purchased ''Bright Memory''. ''Infinite'' is more of a full-length game compared to the original, though it still clocks in at under 2 hours. The games are most notable for achieving AAA-level graphics despite being made by only a single programmer (with the addition of a small support staff for models and other assets in ''Infinite'').

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bm_7.jpg]]

''Bright Memory'' is a FirstPersonShooter with StylishAction HackAndSlash elements, created by [=FYQD=] Studio, a single Chinese programmer.

The game initially came out on Steam Early Access, seeing a full release on March 25, 2020. The original ''Bright Memory'' was a sort of "proof-of-concept" project, a short game lasting about 30 minutes. On November 11, 2021, a sequel, ''Bright Memory Infinite'' was released, and gifted for free for those who already purchased ''Bright Memory''. ''Infinite'' is more of a full-length game compared to the original, though it still clocks in at under 2 hours. The games are most notable for achieving AAA-level graphics despite being made by only a single programmer (with the addition of a small support staff for models and other assets in ''Infinite'').
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* SurprisinglyRealisticOutcome: Shelia's skill and Exo Unit abilities may make her a OneManArmy who can cleave through legions of Mooks and monsters, but she's unable to defeat military vehicles such as [=APCs=] or gunships in a straight fight. This makes sense; Shelia's Exo Unit is apparently a widely adopted technology, and assault vehicles would be pointless if they could be taken out by infantry, so the fact they're still in use only makes sense if Exo Unit technology still isn't enough to let a footsoldier beat them. ]
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* FullBoarAction: In ''Infinite'', at one point a number of large boars, including an exceptionally large and tough one almost the size of a car, attack you while you're traveling through a field of reeds.

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* SurprisinglyRealisticOutcome: Shelia's skill and Exo Unit abilities may make her a OneManArmy who can cleave through legions of Mooks and monsters, but she's unable to defeat military vehicles such as [=APCs=] or gunships in a straight fight. This makes sense; Shelia's Exo Unit is apparently a widely adopted technology, and assault vehicles would be pointless if they could be taken out by infantry, so the fact they're still in use only makes sense if Exo Unit technology still isn't enough to let a footsoldier beat them.

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* SurprisinglyRealisticOutcome: Shelia's skill and Exo Unit abilities may make her a OneManArmy who can cleave through legions of Mooks and monsters, but she's unable to defeat military vehicles such as [=APCs=] or gunships in a straight fight. This makes sense; Shelia's Exo Unit is apparently a widely adopted technology, and assault vehicles would be pointless if they could be taken out by infantry, so the fact they're still in use only makes sense if Exo Unit technology still isn't enough to let a footsoldier beat them. ]
* SwordAndGun: Sheila carries four different guns with alt-fire modes and also has her Exo Blade handy; the weapons can be used in tandem for combos.
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Both games feature Shelia, a highly talent agent of the [=SRO=] (Supernatural Science Research Organization), who must battle soldiers of the enemy [=SAI=] (Separate Apart Identity or Shadow Army) organization, as well as ancient beings from Chinese mythology resurrected by strange phenomena. Shelia is armed with guns and an energy blade, and is also equipped with an Exo Unit, a high tech piece of gear that allows her to perform a number of superhuman feats.

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Both games feature Shelia, a highly talent talented agent of the [=SRO=] (Supernatural Science Research Organization), who must battle soldiers of the enemy [=SAI=] (Separate Apart Identity or Shadow Army) organization, as well as ancient beings from Chinese mythology resurrected by strange phenomena. Shelia is armed with guns and an energy blade, and is also equipped with an Exo Unit, a high tech piece of gear that allows her to perform a number of superhuman feats.



* {{Fanservice}}: Shelia's costumes are either form-fitting, midriff baring, or a bikini. Since this game is in first person, the only times the player gets to see these are in the menu screens, or when she does a contextual action like ducking under rubnle or squeezing through gaps.

to:

* {{Fanservice}}: Shelia's costumes are either form-fitting, midriff baring, or a bikini. Since this game is in first person, the only times the player gets to see these are in the menu screens, or when she does a contextual action like ducking under rubnle rubble or squeezing through gaps.
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None

Added DiffLines:

* {{Fanservice}}: Shelia's costumes are either form-fitting, midriff baring, or a bikini. Since this game is in first person, the only times the player gets to see these are in the menu screens, or when she does a contextual action like ducking under rubnle or squeezing through gaps.
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* BigBadDuumvirate: ''Infinite'' has the supernatural Tian Yu Emperor trying to flood the world with an artifact known as the Primordial Flood, and General Lin of the [=SAI=] trying to acquire the Primordial Flood for himself to TakeOverTheWorld.

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* BigBadDuumvirate: BigBadEnsemble: ''Infinite'' has the supernatural Tian Yu Emperor trying to flood the world with an artifact known as the Primordial Flood, and General Lin of the [=SAI=] trying to acquire the Primordial Flood for himself to TakeOverTheWorld.
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* ActionGirl: Shelia of course.
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* SurprisinglyRealisticOutcome: Shelia's skill and Exo Unit abilities may make her a OneManArmy who can cleave through legions of Mooks and monsters, but she's unable to defeat military vehicles such as [=APCs=] or gunships in a straight fight. This makes sense; Shelia's Exo Unit is apparently a widely adopted technology, and fighting vehicles would be pointless if they could be taken out by infantry, so the fact they're still in use only makes sense if Exo Unit technology still isn't enough to let a footsoldier beat them.

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* SurprisinglyRealisticOutcome: Shelia's skill and Exo Unit abilities may make her a OneManArmy who can cleave through legions of Mooks and monsters, but she's unable to defeat military vehicles such as [=APCs=] or gunships in a straight fight. This makes sense; Shelia's Exo Unit is apparently a widely adopted technology, and fighting assault vehicles would be pointless if they could be taken out by infantry, so the fact they're still in use only makes sense if Exo Unit technology still isn't enough to let a footsoldier beat them.
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* CounterAttack: ''Infinite'' adds the ability to block enemy attacks with your energy sword. If you time the block perfectly, it results in a parry that instantly restores your energy meter.

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* CounterAttack: ''Infinite'' adds the ability to block enemy attacks with your energy sword. If you time the block perfectly, it results in a parry that instantly restores your energy meter.meter, which powers your Exo Unit and energy blade attacks.
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* MyRulesAreNotYourRules: Inverted. When you get juggled into the air by a LauncherMove, you can still attack, while enemies that you launch into the air are stunned and will spin helplessly for several seconds.
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* CounterAttack: ''Infinite'' adds the ability to block enemy attacks with your energy sword. If you time the block perfectly, it results in a parry that instantly restores your energy meter.
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Both games feature Shelia, a highly talent agent of the [=SRO=] (Supernatural Science Research Organization), who must battle soldiers of the enemy [=SAI=] (Separate Apart Identity) organization, as well as ancient beings from Chinese mythology resurrected by strange phenomena. Shelia is armed with guns and an energy blade, and is also equipped with an Exo Unit, a high tech piece of gear that allows her to perform a number of superhuman feats.

to:

Both games feature Shelia, a highly talent agent of the [=SRO=] (Supernatural Science Research Organization), who must battle soldiers of the enemy [=SAI=] (Separate Apart Identity) Identity or Shadow Army) organization, as well as ancient beings from Chinese mythology resurrected by strange phenomena. Shelia is armed with guns and an energy blade, and is also equipped with an Exo Unit, a high tech piece of gear that allows her to perform a number of superhuman feats.
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* EliteMooks: Elite [=SAI=] soldiers in the first game are better armored and are equipped with Exo Units of their own, allowing them to FlashStep just like Shelia's dodge move. In ''Infinite'', [=SAI=] Elites instead wear bulkier armor suits and are melee-focused opponents. ''Infinite'' also has [=SAI=] soldiers with glowing red visors, who can survive noticably more damage than regular soldiers but are still mostly basic mooks.

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* EliteMooks: Elite [=SAI=] soldiers in the first game are much better armored and are equipped with Exo Units of their own, allowing them to FlashStep just like Shelia's dodge move. In ''Infinite'', [=SAI=] Elites instead wear bulkier armor suits and are melee-focused opponents. ''Infinite'' also has [=SAI=] soldiers with glowing red visors, who can survive noticably more damage than regular soldiers but are still mostly basic mooks.

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* EliteMooks: Elite [=SAI=] soldiers in the first game are better armored and are equipped with Exo Units of their own, allowing them to FlashStep just like Shelia's dodge move. In ''Infinite'', [=SAI=] Elites instead wear bulkier armor suits and are melee-focused opponents.

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* EliteMooks: Elite [=SAI=] soldiers in the first game are better armored and are equipped with Exo Units of their own, allowing them to FlashStep just like Shelia's dodge move. In ''Infinite'', [=SAI=] Elites instead wear bulkier armor suits and are melee-focused opponents. ''Infinite'' also has [=SAI=] soldiers with glowing red visors, who can survive noticably more damage than regular soldiers but are still mostly basic mooks.


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* MirrorBoss: The Tian Yu Emperor in ''Infinite'' fights similar to Shelia, using a sword and using attacks that include a SwordBeam, LauncherMove, GroundPound, ParryingBullets, FlashStep, etc.


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* ParryingBullets: In ''Infinite'', both Shelia and the Tian Yu Emperor can do this with their swords.
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* NoGearLevel: One section of ''Infinite'' has Shelia's sword and Exo Unit disabled by an [=EMP=], forcing her to rely on stealth and a meat cleaver to make her way through a village patrolled by enemy soldiers.

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* NoGearLevel: One section of ''Infinite'' has Shelia's sword sword, guns, and Exo Unit disabled by an [=EMP=], forcing her to rely on stealth and a meat cleaver to make her way through a village patrolled by enemy soldiers.
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* TheMusketeer: Shelia wields both an assortment of firearms as well as an energy blade. Her guns and her sword use two separate attack buttons, though she quick-switches between them instead of dual-wielding them.
* NoGearLevel: One section of ''Infinite'' has Shelia's sword and Exo Unit disabled by an [=EMP=], forcing her to rely on stealth and a meat cleaver to make her way through a village patrolled by enemy soldiers.
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* SwordBeam: Shelia's energy sword fires energy waves that travel a few dozen feet in ''Bright Memory''. In ''Infinite'', this ability has to be unlocked in the upgrade tree.
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Both games feature Shelia, a highly talent agent of the [=SRO=] (Supernatural Science Research Organization), who must battle soldiers of the enemy [=SAI=] (Stand Apart Identity) organization, as well as ancient beings from Chinese mythology resurrected by strange phenomena. Shelia is armed with guns and an energy blade, and is also equipped with an Exo Unit, a high tech piece of gear that allows her to perform a number of superhuman feats.

to:

Both games feature Shelia, a highly talent agent of the [=SRO=] (Supernatural Science Research Organization), who must battle soldiers of the enemy [=SAI=] (Stand (Separate Apart Identity) organization, as well as ancient beings from Chinese mythology resurrected by strange phenomena. Shelia is armed with guns and an energy blade, and is also equipped with an Exo Unit, a high tech piece of gear that allows her to perform a number of superhuman feats.
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* NonLinearSequel: Both games feature Shelia working for the [=SRO=] against an enemy organization known as [=SAI=], but it's unclear if they're meant to be in the same continuity due to many differences in the set up. The first game has something to do with teleportation a liquid that revives the dead, and a floating island hidden above the Arctic, while the second game is about a black hole in the sky and increasingly unnatural weather. The [=SAI=] is led by a man named Carter in the first game, but is led by General Lin in ''Infinite''. In both games Shelia has an ally named Wake, but he seems to be implied to be a mentor[=/=]fellow agent in the first game, but is a helicopter pilot in ''Infinite''.

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* NonLinearSequel: Both games feature Shelia working for the [=SRO=] against an enemy organization known as [=SAI=], but it's unclear if they're meant to be in the same continuity due to many differences in the set up. The first game has something to do with teleportation teleportation, a liquid that revives the dead, and a floating island hidden above the Arctic, while the second game is about a black hole in the sky and increasingly unnatural weather. The [=SAI=] is led by a man named Carter in the first game, but is led by General Lin in ''Infinite''. In both games Shelia has an ally named Wake, but he seems to be implied to be a mentor[=/=]fellow agent in the first game, but is a helicopter pilot in ''Infinite''.
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''Bright Memory'' is a FirstPersonShooter with StylishAction HackAndSlash elements, created by [=FQYD=] Studio, a single Chinese programmer. The game initially came out on Steam Early Access, seeing a full release on March 25, 2020. The original ''Bright Memory'' was a sort of "proof-of-concept" project, a short game lasting about 30 minutes. On November 11, 2021, a sequel, ''Bright Memory Infinite'' was released, and gifted for free for those who already purchased ''Bright Memory''. ''Infinite'' is more of a full-length game compared to the original, though it still clocks in at under 2 hours. The games are most notable for achieving AAA-level graphics despite being made by only a single programmer (with the addition of a small support staff for models and other assets in ''Infinite'').

to:

''Bright Memory'' is a FirstPersonShooter with StylishAction HackAndSlash elements, created by [=FQYD=] [=FYQD=] Studio, a single Chinese programmer. The game initially came out on Steam Early Access, seeing a full release on March 25, 2020. The original ''Bright Memory'' was a sort of "proof-of-concept" project, a short game lasting about 30 minutes. On November 11, 2021, a sequel, ''Bright Memory Infinite'' was released, and gifted for free for those who already purchased ''Bright Memory''. ''Infinite'' is more of a full-length game compared to the original, though it still clocks in at under 2 hours. The games are most notable for achieving AAA-level graphics despite being made by only a single programmer (with the addition of a small support staff for models and other assets in ''Infinite'').
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''Bright Memory'' is a FirstPersonShooter with StylishAction HackAndSlash elements, created by [=FQYD=] Studio, a single Chinese programmer. The game initially came out on Steam Early Access, seeing a full release on March 25, 2020. The original ''Bright Memory'' was a sort of "proof-of-concept" project, a short game lasting about 30 minutes. On November 11, 2021, a sequel, ''Bright Memory Infinite'' was released, and gifted for free for those who already purchased ''Bright Memory''. ''Infinite'' is more of a full-length game compared to the original, though it still clocks in at under 2 hours. The games are most notable for achieving AAA-level graphics despite being made by only a single programmer (with the addition of a small support staff for models and other assets in ''Infinite'').

Both games feature Shelia, a highly talent agent of the [=SRO=] (Supernatural Science Research Organization), who must battle soldiers of the enemy [=SAI=] (Stand Apart Identity) organization, as well as ancient beings from Chinese mythology resurrected by strange phenomena. Shelia is armed with guns and an energy blade, and is also equipped with an Exo Unit, a high tech piece of gear that allows her to perform a number of superhuman feats.
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!!Bright Memory contains examples of:

* BigBadDuumvirate: ''Infinite'' has the supernatural Tian Yu Emperor trying to flood the world with an artifact known as the Primordial Flood, and General Lin of the [=SAI=] trying to acquire the Primordial Flood for himself to TakeOverTheWorld.
* EliteMooks: Elite [=SAI=] soldiers in the first game are better armored and are equipped with Exo Units of their own, allowing them to FlashStep just like Shelia's dodge move. In ''Infinite'', [=SAI=] Elites instead wear bulkier armor suits and are melee-focused opponents.
* ExcusePlot: What little plot both games have largely exists only to give a motivation for the game as it moves from one action setpiece to another. Notably none of what's going on is ever explained and its up to the player to fill in the blanks based on archetypes and tropes.
* NonLinearSequel: Both games feature Shelia working for the [=SRO=] against an enemy organization known as [=SAI=], but it's unclear if they're meant to be in the same continuity due to many differences in the set up. The first game has something to do with teleportation a liquid that revives the dead, and a floating island hidden above the Arctic, while the second game is about a black hole in the sky and increasingly unnatural weather. The [=SAI=] is led by a man named Carter in the first game, but is led by General Lin in ''Infinite''. In both games Shelia has an ally named Wake, but he seems to be implied to be a mentor[=/=]fellow agent in the first game, but is a helicopter pilot in ''Infinite''.
* RealTime: After the first boss fight against him, the Tian Yu Emperor tells you he'll meet you again in an hour. As it happens, an hour is about the amount of time it takes to get from that boss fight to the FinalBoss fight against him.
* ShotgunsAreJustBetter: The semi-auto shotgun deals impressive damage, enough so that it inflicts reasonable damage even against mythological enemies who are resistant to bullets.
* ShoutOut: You'll find a bonfire from ''VideoGame/DarkSouls'' while traveling through ''Bright Memory'', and the game's first boss, the Dark Forest Lord, seems to be heavily inspired by ''Dark Souls'' characters.
* SurprisinglyRealisticOutcome: Shelia's skill and Exo Unit abilities may make her a OneManArmy who can cleave through legions of Mooks and monsters, but she's unable to defeat military vehicles such as [=APCs=] or gunships in a straight fight. This makes sense; Shelia's Exo Unit is apparently a widely adopted technology, and fighting vehicles would be pointless if they could be taken out by infantry, so the fact they're still in use only makes sense if Exo Unit technology still isn't enough to let a footsoldier beat them.
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