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''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame ''VideoGame/AdvancedVariableGeo'' or the earlier VideoGame/SwordDancer) for the UsefulNotes/PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC-98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.

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''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame ''VideoGame/AdvancedVariableGeo'' or the earlier VideoGame/SwordDancer) for the UsefulNotes/PC98 Platform/PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC-98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.
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Briganty plays like an ActionRPG BeatEmUp game: you have two player characters to use, and as you gain experience and LevelUp, you will also gain the ability of execute Magic/Special attacks by using command inputs like a FightingGame. Also, this game brings some non-linearity by letting you choose your next stage on the map outside the town.

to:

Briganty plays like an ActionRPG BeatEmUp game: you have two player characters to use, and as you gain experience and LevelUp, {{Character Level}}s, you will also gain the ability of execute Magic/Special attacks by using command inputs like a FightingGame. Also, this game brings some non-linearity by letting you choose your next stage on the map outside the town.
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''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame AdvancedVariableGeo or the earlier VideoGame/SwordDancer) for the UsefulNotes/PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC-98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.

to:

''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame AdvancedVariableGeo ''VideoGame/AdvancedVariableGeo'' or the earlier VideoGame/SwordDancer) for the UsefulNotes/PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC-98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.
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''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame AdvancedVariableGeo or the earlier VideoGame/SwordDancer) for the PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.

to:

''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame AdvancedVariableGeo or the earlier VideoGame/SwordDancer) for the PC98 UsefulNotes/PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC98 PC-98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.

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* BuildingSwing: With the secret rope item, necessary to find some secret areas. Hint:[[spoiler: it's in the first floor of the tower level.]]

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* BuildingSwing: With the secret rope item, necessary to find some secret areas. Hint:[[spoiler: it's Hint: [[spoiler:it's in the first floor of the tower level.]]


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* LifeMeter
* OneWordTitle
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''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame AdvancedVariableGeo of the earlier VideoGame/SwordDancer) for the PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.

to:

''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame AdvancedVariableGeo of or the earlier VideoGame/SwordDancer) for the PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.



* SpikesOfDoom: Some early levels have these, and they work like the LavaPit mentioned above, so if you fall on them...''get out!!''.

to:

* SpikesOfDoom: Some early levels have these, and they work like the LavaPit mentioned above, so if you fall on them...''get out!!''. out!!''
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''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame AdvancedVariableGeo) for the PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.

to:

''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame AdvancedVariableGeo) AdvancedVariableGeo of the earlier VideoGame/SwordDancer) for the PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.
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* LavaPit: These replace the SpikesOfDoom on later levels. You don't die if you fall on them, ''but'' these will bring CollisionDamage and deplete your [[LifeMeter Life bar]] ''fast''.

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* LavaPit: These replace the SpikesOfDoom on later levels. You don't die if you fall on them, these, ''but'' these will bring CollisionDamage and deplete your [[LifeMeter Life bar]] ''fast''.
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Added DiffLines:

* LavaPit: These replace the SpikesOfDoom on later levels. You don't die if you fall on them, ''but'' these will bring CollisionDamage and deplete your [[LifeMeter Life bar]] ''fast''.


Added DiffLines:

* SpikesOfDoom: Some early levels have these, and they work like the LavaPit mentioned above, so if you fall on them...''get out!!''.
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Added DiffLines:

* DeathFromAbove: Gady's most powerful spell is one of these.
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Briganty plays like an ActionRPG Beat'em up game: you have two player characters to use, and as you gain experience and LevelUp, you will also gain the ability of execute Magic/Special attacks by using command inputs like a FightingGame. Also, this game brings some non-linearity by letting you choose your next stage on the map outside the town.

to:

Briganty plays like an ActionRPG Beat'em up BeatEmUp game: you have two player characters to use, and as you gain experience and LevelUp, you will also gain the ability of execute Magic/Special attacks by using command inputs like a FightingGame. Also, this game brings some non-linearity by letting you choose your next stage on the map outside the town.
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First version of this page.

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''Briganty: The Roots of Darkness'' is an HGame ActionRPG created in 1995 by GIGA (a brand of Technical Group Laboratory, or TGL for short, you may know them better as the developers of the FightingGame AdvancedVariableGeo) for the PC98 computer. It's a rare mixture of PlatformGame, BeatEmUp, and standard RPG gameplay (and some parts are played like a VisualNovel). This game is part of the very small group of PC98 games that are not VisualNovels, [[ShootEmUp Shoot 'em Ups]], or [[EasternRPG traditional RPGs]] in a strict sense.

In Briganty, we meet Gady, a [[KungFuWizard Black Magician]] and adept martial artist along with his FairyCompanion Leena, the two are travelling around the world, but Gady is [[ChivalrousPervert only interested in beautiful girls]] than everything else. Soon they meet a girl who [[WoundedGazelleGambit needs some help]] and Gady gleefully accepts...only to be striped of all the money and items the two had. After arguing some more (mostly Leena, who was stuffed in the coat by Gady for [[IWarnedYou suspecting]]), the two meet a swordswoman named Sephina, who tells them ([[NakedFirstImpression after beating]] [[PervertRevengeMode and knocking out]] [[AccidentalPervert Gady]]) that her sister found a mysterious sword and she's [[NotHimself not herself]], so Gady and Leena decide to help her. This is where the adventure begins.

Briganty plays like an ActionRPG Beat'em up game: you have two player characters to use, and as you gain experience and LevelUp, you will also gain the ability of execute Magic/Special attacks by using command inputs like a FightingGame. Also, this game brings some non-linearity by letting you choose your next stage on the map outside the town.

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!!''Briganty'' provides examples of:
*ActionGirl: Sephina.
*BuildingSwing: With the secret rope item, necessary to find some secret areas. Hint:[[spoiler: it's in the first floor of the tower level.]]
*CastFromHitPoints: [[AvertedTrope Averted]], pressing both Attack+Jump will release one of your spells instead, although there're somewhat limited.
*KungFuWizard: Gady, preferring to use his fists, although he can use some devastating spells later on as you Level Up.
*SavePoint: Averted with the Inn, you can rest here and recover your health, but not save. The church, being run by a little girl, fills this purpose.
*WallJump: Your characters can do it to access some areas early without the rope item.

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