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Brigandine is a unique game that best fits into the StrategyRPG genre, but (even then) it's quite different from usual StrategyRPG fare. Unlike games like [[Franchise/FireEmblem Fire Emblem]] where you only control a few groups of characters, In Brigandine, the player controls one of the six playable nations.

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Brigandine ''Brigandine'' is a unique game that best fits into the StrategyRPG genre, but (even then) it's quite different from usual StrategyRPG fare. Unlike games like [[Franchise/FireEmblem Fire Emblem]] where you only control series with a twist: instead of controlling a few groups of characters, In Brigandine, the player controls you control one of the six playable nations.



* '''Norgard''': Norgard is a snowy land in the north occupied by some of the game's strongest knights. It's led by the appropriately nicknamed "White Wolf" Lord Vaynard. Like Dryst, he sees the chaos as a chance to conquer more land. He also wishes to have his older sister, who has become Zemeckis's wife, to return to Norgard. Despite the game never outright stating that the people suffer in Norgard, Lord Vaynard's warlord mentality plus his never once mentioning anything having to do with economics (a.k.a. the well-being of his people) implies he's a badguy. On the other hand, he clearly has soft spots for certain members of his army (such as Noie) and all of his men were pretty chivalrous, believing in his vision of united Forsena. His most notable companions are the [[RebelliousPrincess Rebellious]] [[{{Tsundere}} Tsundere]] Princess Brangien and his ever-loyal right-hand man Guinglain. Almost all of his dudes and dudettes are named after characters from the Myth/ArthurianLegend and [[JackOfAllStats well-spread in what they do.]]

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* '''Norgard''': Norgard is a snowy land in the north occupied by some of the game's strongest knights. It's led by the appropriately nicknamed "White Wolf" Lord Vaynard. Like Dryst, he sees the chaos as a chance to conquer more land. He also wishes to have his older sister, who has become Zemeckis's wife, to return to Norgard. Despite the game never outright stating that the people suffer in Norgard, Lord Vaynard's warlord mentality plus his never once mentioning anything having to do with economics (a.k.a. the well-being of his people) implies he's a badguy.bad guy. On the other hand, he clearly has soft spots for certain members of his army (such as Noie) and all of his men were pretty chivalrous, believing in his vision of united Forsena. His most notable companions are the [[RebelliousPrincess Rebellious]] [[{{Tsundere}} Tsundere]] Princess Brangien and his ever-loyal right-hand man Guinglain. Almost all of his dudes and dudettes are named after characters from the Myth/ArthurianLegend and [[JackOfAllStats well-spread in what they do.]]



Working on a [[Characters/{{Brigandine}} Character Page]]



* ManBehindTheMan: Bulnoil [[spoiler:During the Battle of Lidney, he immobilized King Doremiditt of Norgard during his duel with Zemeckis, ensuring the later's rise to power. He then manipulated the Almekian ministers to convince King Henguist of Almekia to falsely frame Zemeckis of treason. Then he ordered the Death Knight Cador to plan the seeds of the coup and to convince Zemeckis to rebel against Alemekia, sparking the rebellion and the continent wide war as a result.]]

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* ManBehindTheMan: Bulnoil Bulnoil. [[spoiler:During the Battle of Lidney, he immobilized King Doremiditt of Norgard during his duel with Zemeckis, ensuring the later's rise to power. He then manipulated the Almekian ministers to convince King Henguist of Almekia to falsely frame Zemeckis of treason. Then he ordered the Death Knight Cador to plan the seeds of the coup and to convince Zemeckis to rebel against Alemekia, sparking the rebellion and the continent wide war as a result.]]



* TechnicalPacifist: Lyonesse. When Vaynard agressive attempts to cow Leonia forces her to declare war on Norgard.

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* TechnicalPacifist: Lyonesse. When Vaynard Lyonesse, when Vaynard's agressive attempts to cow Leonia forces her to declare war on Norgard.



** Meleagant has taken his lessons about 'leader is not about power but trust' and rightfully took the throne of Padstow for the retired Coel, and looks forward to apply the lessons he learned. Adilicia became his constant companion, though whether they became a couple or not are left ambiguous.

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** Meleagant has taken his lessons about 'leader is not about power but trust' to heart and rightfully took the throne of Padstow for the retired Coel, and looks forward to apply the lessons he learned. Adilicia became his constant companion, though whether they became a couple or not are left ambiguous.

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Turns out they still displayed 'peace'


** In the original, the ending that Forsena enjoyed peace after the war will play out anyway, even if you finish with Esgares (the one which started the war in the first place) and Iscalio (in which in the ending, [[spoiler:Dryst decided to give former kingdoms to his allies and then restart the war for fun.]]) This is thankfully fixed in ''Grand Edition'', Iscalio no longer have 'the land is now in peace' message in the end, and while Esgares still had that, Zemeckis' NobleDemon qualities are put in more emphasis so him being an unifier that brought peace to Forsena made more sense.
** Also in the original, if you entered the cheat code as Esgares and defeat other kingdoms, you still have other level-headed good generals from other countries to join Esgares, the nation that caused the war in the first place. This is another fix given in ''Grand Edition'', Esgares will not get any Rune Knights from the kingdoms they defeated with the exception of Iscalio, the second least moral of the kingdoms, or [[PunchClockHero the Rand siblings.]]

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** In the original, the ending that Forsena enjoyed peace after the war will play out anyway, even if you finish with Esgares (the one which started the war in the first place) and Iscalio (in which in the ending, [[spoiler:Dryst decided to give former kingdoms to his allies and then restart the war for fun.]]) This is thankfully fixed in ''Grand Edition'', Iscalio no longer have 'the land is now in peace' message in the end, and while Esgares still had that, Zemeckis' NobleDemon qualities are put in more emphasis so him being an unifier that brought peace to Forsena made more sense.
** Also in
the original, if you entered the cheat code as Esgares and defeat other kingdoms, you still have other level-headed good generals from other countries to join Esgares, the nation that caused the war in the first place. This is another fix given fixed in ''Grand Edition'', Esgares will not get any Rune Knights from the kingdoms they defeated with the exception of Iscalio, the second least moral of the kingdoms, or [[PunchClockHero the Rand siblings.]]

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* MoralEventHorizon: An in-universe version happened when playing as Mana Saleesia and many players tend to hold the same sentiments towards Rudo afterwards. [[spoiler:Rudo ordered a massacre of the Mohanna Sect knights and his followers do it without question in a fanatic frenzy. And when one of his loyal, but kindly follower Selena ''dared'' to faint at the wanton cruelty, Rudo ordered her imprisonment. This, along the slaughter, caused several Mana Saleesia Knights like Frederico and Cyrus to ''leave'' out of disgust.]]

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* MoralEventHorizon: An in-universe version happened when in two cases:
** When
playing as Mana Saleesia and many players tend to hold the same sentiments towards Rudo afterwards. [[spoiler:Rudo ordered a massacre of the Mohanna Sect knights and his followers do it without question in a fanatic frenzy. And when one of his loyal, but kindly follower Selena ''dared'' to faint at the wanton cruelty, Rudo ordered her imprisonment. This, along the slaughter, caused several Mana Saleesia Knights like Frederico and Cyrus to ''leave'' out of disgust.]]
** When playing as Gustava, [[spoiler:if Tim sided with Aurora, then the Rune God crosses this by possessing Sin Gustav and then forcing Tim to kill him. This gives Tim and the whole Gustava Empire enough reasons to believe that the Rune God crosses the line and they will take up arms against him.
]]
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* DracoInLeatherPants: An in-universe version, in addition of its [[RonTheDeathEater inverse]] in regards of Gustava. Its originator, Asid Gustav, were seen as a disgraced Knight from Norzaleo, but when the other nations' history book viewed him as being exiled for being power hungry and created a marauding group that became an Empire as a result, the Gustava history book portrayed him as being exiled for resisting the corrupt nobles of Norzaleo and united the nomadic exiles with charisma alone, thus stating that the others' scorn against Gustava was unfair and more because [[HolierThanThou they were being overly proud]] for owning any of the Brigandines.

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* DracoInLeatherPants: An in-universe version, in addition of its [[RonTheDeathEater inverse]] in regards of Gustava. Its originator, Asid Gustav, were was seen as a disgraced Knight from Norzaleo, but when the other nations' history book viewed him as being exiled for being power hungry and created a marauding group that became an Empire as a result, the Gustava history book portrayed him as being exiled for resisting the corrupt nobles of Norzaleo and united the nomadic exiles with charisma alone, thus stating that the others' scorn against Gustava was unfair and more because [[HolierThanThou they were being overly proud]] for owning any of the Brigandines.
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* DracoInLeatherPants: An in-universe version, in addition of its [[RonTheDeathEater inverse]] in regards of Gustava. Its originator, Asid Gustav, were seen as a disgraced Knight from Norzaleo, but when the other nations' history book viewed him as being exiled for being power hungry and created a marauding group that became an Empire as a result, the Gustava history book portrayed him as being exiled for resisting the corrupt nobles of Norzaleo and united the nomadic exiles with charisma alone, thus stating that the others' scorn against Gustava was unfair and more because [[HolierThanThou they were being overly proud]] for owning any of the Brigandines.
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** In the original, the ending that Forsena enjoyed peace after the war will play out anyway, even if you finish with Esgares (the one which started the war in the first place) and Iscalio (in which in the ending, [[spoiler:Dryst decided to give former kingdoms to his allies and then restart the war for fun.]]) This is thankfully fixed in ''Grand Edition'', Iscalio and Esgares no longer have 'the land is now in peace' message in the end.
** Also in the original, if you entered the cheat code as Esgares and defeat other kingdoms, you still have other level-headed good generals from other countries to join Esgares, the nation that caused the war in the first place. This is another fix given in ''Grand Edition'', Esgares will not get any Rune Knights from the kingdoms they defeated with the exception of Iscalio, the second least moral of the kingdoms.

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** In the original, the ending that Forsena enjoyed peace after the war will play out anyway, even if you finish with Esgares (the one which started the war in the first place) and Iscalio (in which in the ending, [[spoiler:Dryst decided to give former kingdoms to his allies and then restart the war for fun.]]) This is thankfully fixed in ''Grand Edition'', Iscalio and Esgares no longer have 'the land is now in peace' message in the end.
end, and while Esgares still had that, Zemeckis' NobleDemon qualities are put in more emphasis so him being an unifier that brought peace to Forsena made more sense.
** Also in the original, if you entered the cheat code as Esgares and defeat other kingdoms, you still have other level-headed good generals from other countries to join Esgares, the nation that caused the war in the first place. This is another fix given in ''Grand Edition'', Esgares will not get any Rune Knights from the kingdoms they defeated with the exception of Iscalio, the second least moral of the kingdoms.kingdoms, or [[PunchClockHero the Rand siblings.]]
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None


* CompositeCharacter: Grappler type classes are a combination of Forsena's Grappler and Monk: Monks as the first tier are basically treated like Rangers instead of being a 2nd tier possible branch from Priests, and their attacks cause KnockBack. As Grapplers, they gain a white element just like Monks (Forsena Grapplers were colorless). And like Forsena Grapplers/Champions, they cannot cast magic at all and became more pure close-range brawler, losing the [[KamehameHadoken Prana Burst.]]

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* CompositeCharacter: Grappler type classes are a combination of Forsena's Grappler and Monk: Monks as the first tier are basically treated like Rangers instead of being a 2nd tier possible branch from Priests, and their attacks cause KnockBack. As Grapplers, they gain a white element just like Monks (Forsena Grapplers were colorless). And like Forsena Grapplers/Champions, they cannot cast magic at all and became more pure close-range brawler, losing the [[KamehameHadoken Prana Burst.]]]] (Though in exchange, they get a no-KnockBack LifeDrain-based [[{{Shoryuken}} uppercut attack]].)
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* CompositeCharacters: Grappler type classes are a combination of Forsena's Grappler and Monk: Monks as the first tier are basically treated like Rangers instead of being a 2nd tier possible branch from Priests, and their attacks cause KnockBack. As Grapplers, they gain a white element just like Monks (Forsena Grapplers were colorless). And like Forsena Grapplers/Champions, they cannot cast magic at all and became more pure close-range brawler, losing the [[KamehameHadoken Prana Burst.]]

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* CompositeCharacters: CompositeCharacter: Grappler type classes are a combination of Forsena's Grappler and Monk: Monks as the first tier are basically treated like Rangers instead of being a 2nd tier possible branch from Priests, and their attacks cause KnockBack. As Grapplers, they gain a white element just like Monks (Forsena Grapplers were colorless). And like Forsena Grapplers/Champions, they cannot cast magic at all and became more pure close-range brawler, losing the [[KamehameHadoken Prana Burst.]]
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* KamehameHadoken: The Monk's Prana Burst where they put their palms open together and push forward, unleashing a long range Fireball, akin to [[Franchise/StreetFighter the latter trope namer.]]


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* CompositeCharacters: Grappler type classes are a combination of Forsena's Grappler and Monk: Monks as the first tier are basically treated like Rangers instead of being a 2nd tier possible branch from Priests, and their attacks cause KnockBack. As Grapplers, they gain a white element just like Monks (Forsena Grapplers were colorless). And like Forsena Grapplers/Champions, they cannot cast magic at all and became more pure close-range brawler, losing the [[KamehameHadoken Prana Burst.]]
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** Mana Saleesia's example is Holy See Romanov, Rudo's father. He's a revered leader and a NiceGuy who sought for peaceful methods in order to stop the endless hatred between Mohana and Zai sect, but hadn't bore fruit. For that and his own ambition, Rudo assassinated him and pinned the blame on the Mohana sect.

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** Mana Saleesia's example is Holy See Romanov, Rudo's father. He's a revered leader and a NiceGuy who sought for peaceful methods in order to stop the endless hatred between Mohana and Zai sect, but hadn't bore fruit. For [[spoiler:For that and his own ambition, Rudo assassinated him and pinned the blame on the Mohana sect.]]
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* DoesNotLikeMen: The Shinobi Tribe women has driven off all the men in their nation due to being previously persecuted and abused by their predesessor state the Hazam Nation. They even have a law in which if a male baby is born, they would abandon that baby to the very edges of their territory.

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* DoesNotLikeMen: Downplayed. The Shinobi Tribe women has driven off all the men in their nation due to being previously persecuted and abused by their predesessor state the Hazam Nation. They even have a law in which if a male baby is born, they would abandon that baby to the very edges of their territory. But on the other hand, they are okay with male Bazoo (Toby) and other men as long as they don't come from the Tribe, as seen with Jose and Sid, the two chief swordsmen of the faction.
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** Mana Saleesia's example is Holy See Romanov, Rudo's father. He's a revered leader and a NiceGuy who sought for peaceful methods in order to stop the endless hatred between Mohana and Zai sect, but hadn't bore fruit. For that and his own ambition, Rudo assassinated him and pinned the blame on the Mohana section.

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** Mana Saleesia's example is Holy See Romanov, Rudo's father. He's a revered leader and a NiceGuy who sought for peaceful methods in order to stop the endless hatred between Mohana and Zai sect, but hadn't bore fruit. For that and his own ambition, Rudo assassinated him and pinned the blame on the Mohana section.sect.
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* SacrificialLamb: Playing as Shinobi or Mana Saleesia will introduce you to some characters who are only appearing early in the story before the actual gameplay begins and flashbacks. The moment the story kicks in, they die. They're still playable but must be unlocked in the Challenge Mode, which is mostly considered non-canon:
** Shinobi's example is Rei, Medessa's daughter and Talia's CoolBigSis figure, who blew herself up during a botched mission in Mana Saleesia because some men grabbed her, she's about to be captured, and [[BetterToDieThanBeKilled the Shinobi laws decreed that she should choose death.]]
** Mana Saleesia's example is Holy See Romanov, Rudo's father. He's a revered leader and a NiceGuy who sought for peaceful methods in order to stop the endless hatred between Mohana and Zai sect, but hadn't bore fruit. For that and his own ambition, Rudo assassinated him and pinned the blame on the Mohana section.
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* GreyAndGrayMorality: In between the Mohana Sect and the Zai Sect conflict, neither of them has the moral high ground even when you take account that Eliza of Mohana is nice while Rudo of Zai is megalomaniacal. Simply put, just as they're capable of doing good deeds to those in need, they ''hate'' each other for an endless period of time. The so-called 'nice' man of the Mohana, in the beginning of the Mana Saleesia story, started out by badmouthing and spewing bemeaning words towards Zai sect just because, in front of Selena who was acting as nothing but genuinely nice to him. While Rudo delivered a DisproportionateRetribution upon him by brutalizing him in the re-education center and sent him back to Guimoule in a sorry state, [[JerkassHasAPoint it's hard to deny that for this once, he's just doing his job as the Chief Watchman to make sure the situation doesn't escalate to something even worse at the cost of the more innocent side of Zai.]]
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** Iria, the emotionless, sinister Killer Doll, is classed as a Valkyrie, which allowed her to cast Holy Word and heal allies. May be an example of LightIsNotGood, but very jarring considering Iria's attitude. This is also fixed in ''Grand Edition'', whereas Iria gets a special class (Killer Doll) and her White element is changed to Black.
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* HomeFieldAdvantage: Shinobi is full of Green Element and works well in a forest terrain. Their home castles are surrounded with forests, making invasions towards Shinobi a nightmare if you are short on mages with Red element or attacks that never misses. And especially its unique unit: Toby the Bazoo Knight. Because if he stays on a Forest tile, he gains ''even bigger'' evasion rate, making him nigh-untouchable.
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oh oops. That's done


* TacticalRockPaperScissors: Red element beats Green element, Green beats Blue, Blue beats Red. That's the main triangle between the elements; whereas White and Black just deal extra damage against each others. ''[[EarlyInstallmentWeirdness Legend of Forsena]]'' actually averted this; whereas Green didn't add anything to the table as it's limited to support skills only (it's like colorless, but fancier), only to be fixed come ''Grand Edition'' and carried over to ''Legend of Runersia'', in which Green is associated with Thunder element (it originally belonged to Red).

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* TacticalRockPaperScissors: Red element beats Green element, Green beats Blue, Blue beats Red. That's the main triangle between the elements; whereas White and Black just deal extra damage against each others. ''[[EarlyInstallmentWeirdness Legend of Forsena]]'' actually averted this; whereas Green didn't add anything to the table as it's limited to support skills only (it's like colorless, but fancier), only to be fixed come ''Grand Edition'' and carried over to ''Legend of Runersia'', in which Green is associated with Thunder element (it originally belonged to Red).
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to:

* TacticalRockPaperScissors: Red element beats Green element, Green beats Blue, Blue beats Red. That's the main triangle between the elements; whereas White and Black just deal extra damage against each others. ''[[EarlyInstallmentWeirdness Legend of Forsena]]'' actually averted this; whereas Green didn't add anything to the table as it's limited to support skills only (it's like colorless, but fancier), only to be fixed come ''Grand Edition'' and carried over to ''Legend of Runersia'', in which Green is associated with Thunder element (it originally belonged to Red).
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None


* AwesomeButImpractical: The Ninja Master class. How cool is it to control a super ninja in the middle of European Medieval setting?? However, to get that class, you must first recruit Shiraha or Kazan, both which are only available after the fall of Esgares, and you still need someone with an Expert status on Ranger (which can be hard to maintain until you defeat Esgares) to promote into a ninja and then level them up to Level 20 to become Ninja Master, and their stats are nothing special to write about and their selection of spells pale with other supports or offensive spellcasters. All in all, Ninja Masters tend to be more trouble than its worth. Of course, there is a way to use the class more successfully, and that's by playing as Esgares, which already had Shiraha from the start.

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* AwesomeButImpractical: The Ninja Master class. How cool is it to control a super ninja in the middle of European Medieval setting?? However, to get that class, you must first recruit Shiraha or Kazan, both which are only available after the fall of Esgares, and you still need someone with an Expert status on Ranger (which can be hard to maintain until you defeat Esgares) to promote into a ninja and then level them up to Level 20 to become Ninja Master, and their stats are nothing special to write about and their selection of spells pale with other supports or offensive spellcasters. All in all, Ninja Masters tend to be more trouble than its worth. Of course, there is a way to use the class more successfully, practically, and that's by playing as Esgares, which already had Shiraha from the start.start, but getting another of your knights to become ninja like Shiraha and Kazan, even as Esgares, are still kind of impractical.
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* AwesomeButImpractical: The Ninja Master class. How cool is it to control a super ninja in the middle of European Medieval setting?? However, to get that class, you must first recruit Shiraha or Kazan, both which are only available after the fall of Esgares, and you still need someone with an Expert status on Ranger (which can be hard to maintain until you defeat Esgares) to promote into a ninja and then level them up to Level 20 to become Ninja Master, and their stats are nothing special to write about and their selection of spells pale with other supports or offensive spellcasters. All in all, Ninja Masters tend to be more trouble than its worth. Of course, there is a way to use the class more successfully, and that's by playing as Esgares, which already had Shiraha from the start.
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* PurpleIsPowerful: The purple-colored nations, Esgares and Mana Saleesia, are considered the most powerful, dangerous and had the most aggressive attitude out of all nations involved, and their rulers are some of the most kickass knights in their continents.
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** In Runersia, even the good nations have some negative points that prevents then from being truly good. Rubino and the Norzaleo Kingdom's rune knights are good and well-intentioned but they are rather over-zealous and prideful of being symbols of justice, to the point of being utterly mocked by the other nations. The Republic of Guimoule and the Mohanna Sect harbor FantasticRacism towards the Barret Clan to the point of making ChildSoldiers of them but otherwise it's ruler Eliza Uzala (who wishes to stop the above) and most of it's rune knights are chivalrous warriors and nice ladies if rather troubled. The Shinobi tribe, out of their bad experience with the Hazamu clan that mistreated them, badly mistreated the male gender as a result although there were some men in their ranks as the minority and they're actually personable. While the Gustava Empire might be an invading empire, Tim is well respected amongst his people and accepts those who were rejected by the mass. The Mirelva Island Nations looked like a selfish marauding army, but there's just as much personable knights around it and Stella did learn to care about her people. And finally, although Rudo is a bonafide megalomaniacal EvilOverlord, there's just as much people in Mana Saleesia who was being a genuine GoodShepherd and believing in good deeds, and Rudo has all the reasons to act like that: The Mohana and Zai sects constantly hate each other and no amounts of peaceful methods were able to put an end to it, [[TheUnfettered so he decided to embrace every evil actions for the greater good of stopping the hatred between the two groups.]]

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** In Runersia, even the good nations have some negative points that prevents then from being truly good. Rubino and the Norzaleo Kingdom's rune knights are good and well-intentioned but they are rather over-zealous and prideful of being symbols of justice, to the point of being utterly mocked by the other nations. nations, never mind that a lot of the people there were actually genuine in the welfare of the people. The Republic of Guimoule and the Mohanna Sect harbor FantasticRacism towards the Barret Clan to the point of making ChildSoldiers of them but otherwise it's ruler Eliza Uzala (who wishes to stop the above) and most of it's rune knights are chivalrous warriors and nice ladies if rather troubled.troubled, although with their possession of Brigandine of Glory, other countries think that they're getting too proud, high and mighty with that designation of Brigandine. The Shinobi tribe, out of their bad experience with the Hazamu clan that mistreated them, badly mistreated the male gender as a result although there were some men in their ranks as the minority and they're actually personable. While the Gustava Empire might be an invading empire, Tim is well respected amongst his people and accepts those who were rejected by the mass.mass, and while everyone badmouthed their kingdom as invading barbarians, Tim considered them family and those claims were unfair slanders just because they were driven out by Norzaleo and Guimoule and they don't have a Brigandine. The Mirelva Island Nations looked like a selfish marauding army, but there's just as much personable knights around it and Stella did learn to care about her people. And finally, although Rudo is a bonafide megalomaniacal EvilOverlord, there's just as much people in Mana Saleesia who was being a genuine GoodShepherd and believing in good deeds, and Rudo has all the reasons to act like that: The Mohana and Zai sects constantly hate each other and no amounts of peaceful methods were able to put an end to it, [[TheUnfettered so he decided to embrace every evil actions for the greater good of stopping the hatred between the two groups.]]
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* BlueIsHeroic: Present in both settings, with varying degrees: In Forsena, the Blue-colored Kingdom, Norgard, is considered antagonistic, but they're more of a pragmatic AntiVillain faction with the most noble goal compared to the other antagonistic kingdom. In Runersia, the Blue-colored Kingdom, Norzaleo, is squarely good and nice, despite how others think they are getting too overzealous and getting off their moral high horse thanks to their Brigandine of Justice.


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* RedIsHeroic: Likewise with the BlueIsHeroic trope, though it's more inverted between continents: In Forsena, New Almekia is red-colored and squarely good. In Runersia, Guimoule is mostly quite good along with its ruler, but also plagued with inner issues such as racism against the Barret clan as well as the ever-present conflict between Mohanna and Zai sects.
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** In Runersia, even the good nations have some negative points that prevents then from being truly good. Rubino and the Norzaleo Kingdom's rune knights are good and well-intentioned but they are rather over-zealous and prideful of being symbols of justice, to the point of being utterly mocked by the other nations. The Republic of Guimoule and the Mohanna Sect harbor FantasticRacism towards the Barret Clan to the point of making ChildSoldiers of them but otherwise it's ruler Eliza Uzala (who wishes to stop the above) and most of it's rune knights are chivalrous warriors and nice ladies if rather troubled. The Shinobi tribe, out of their bad experience with the Hazamu clan that mistreated them, badly mistreated the male gender as a result although there were some men in their ranks as the minority and they're actually personable. While the Gustava Empire might be an invading empire, Tim is well respected amongst his people and accepts those who were rejected by the mass. The Mirelva Island Nations looked like a selfish marauding army, but there's just as much personable knights around it and Stella did learn to care about her people. And finally, although Rudo is a bonafide megalomaniacal EvilOverlord, there's just as much people in Mana Saleesia who was being a genuine GoodShepherd and believing in good deeds.

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** In Runersia, even the good nations have some negative points that prevents then from being truly good. Rubino and the Norzaleo Kingdom's rune knights are good and well-intentioned but they are rather over-zealous and prideful of being symbols of justice, to the point of being utterly mocked by the other nations. The Republic of Guimoule and the Mohanna Sect harbor FantasticRacism towards the Barret Clan to the point of making ChildSoldiers of them but otherwise it's ruler Eliza Uzala (who wishes to stop the above) and most of it's rune knights are chivalrous warriors and nice ladies if rather troubled. The Shinobi tribe, out of their bad experience with the Hazamu clan that mistreated them, badly mistreated the male gender as a result although there were some men in their ranks as the minority and they're actually personable. While the Gustava Empire might be an invading empire, Tim is well respected amongst his people and accepts those who were rejected by the mass. The Mirelva Island Nations looked like a selfish marauding army, but there's just as much personable knights around it and Stella did learn to care about her people. And finally, although Rudo is a bonafide megalomaniacal EvilOverlord, there's just as much people in Mana Saleesia who was being a genuine GoodShepherd and believing in good deeds.deeds, and Rudo has all the reasons to act like that: The Mohana and Zai sects constantly hate each other and no amounts of peaceful methods were able to put an end to it, [[TheUnfettered so he decided to embrace every evil actions for the greater good of stopping the hatred between the two groups.]]
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After years of absence, a NonLinearSequel is announced for UsefulNotes/NintendoSwitch, titled ''Brigandine: Legend of Runersia''. As the name suggests, it takes place in a brand new continent. It is released on June 25, 2020 worldwide.

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After years of absence, a NonLinearSequel is announced for UsefulNotes/NintendoSwitch, titled ''Brigandine: Legend of Runersia''. As the name suggests, it takes place in a brand new continent. It is released on June 25, 2020 worldwide.
worldwide. A PS4 port is set for release at December 10th, 2020.
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* CrutchCharacter: High-level Rune Knights and the starting Promoted monsters. They may serve as good babysitters for weak monsters and low-level Rune Knights, but if they have low Rune Power, they'll likely become benchwarmers once your low-level Rune Knights with high Rune Power reach a decent level, because the main firepower of a squad is the monsters they control, not just the Rune Knight.

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* CrutchCharacter: High-level Rune Knights (played straight) and the starting Promoted monsters. monsters (downplayed). They may serve as good babysitters for weak monsters and low-level Rune Knights, but if they the Rune Knights have low Rune Power, they'll likely become benchwarmers once your low-level Rune Knights with high Rune Power reach a decent level, because the main firepower of a squad is the monsters they control, not just the Rune Knight.Knight. The promoted monsters can still stay relevant until the end of the game when other monsters catch up, but early game, their job is to protect the lower-leveled monsters until the latter catch up.

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Removed: 462

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* DiscOneNuke: When you start the game, look around the map. Did you see a Lv 20 Monster that a certain country possesses (most notably, Lance's Salamander, Cador's Vampire Lord, Dryst or Tim's Bahamut)? Get them captured to your forces (or you play as one of those countries for less efforts). If it's too hard for you, get something that has a Charm (Enchantresses, or Mermaids in Runersia) to Charm it, then defeat the controlling Rune Knight (works better if said Charmed monster delivered the final blow). In time, you can gather a group of top-tier monsters that can steamroll any enemy force, all while protecting and raising your own.



* DiscOneNuke: Want easy victories early on? Steal top-class Final Class monsters like Lance's Salamander, Dryst's Bahamut or Cador's Vampire Lord by having an Enchantress or other spellcaster with Charm and mindcontrol the monster, then use it to kill its controlling Rune Knight. The charmed monster is will become part of your army when you win the battle. Eventually you'll have the largest roster of top-tier monsters and will steam-roller any enemy force.
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Disc One Nuke means it's early. Kazan is a late joiner and would've been a 'Disc 2' stuff


* DiscOneNuke: Want easy victories early on? Steal top-class Final Class monsters like Lance's Salamander, Dryst's Bahamut or Cador's Vampire Lord by having an Enchantress or other spellcaster with Charm and mindcontrol the monster, then use it to kill its controlling Rune Knight. The charmed monster is will become part of your army when you win the battle. Eventually you'll have the largest roster of top-tier monsters and will steam-roller any enemy force. To steal Kazan's Bronze Golem (Golems are immune to Charm), have a unit with Warp and attempt to teleport Kazan far away from his golem. Trap Kazan and kill him while the golem is out of the Rune Area. This should put the golem under your control.

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* DiscOneNuke: Want easy victories early on? Steal top-class Final Class monsters like Lance's Salamander, Dryst's Bahamut or Cador's Vampire Lord by having an Enchantress or other spellcaster with Charm and mindcontrol the monster, then use it to kill its controlling Rune Knight. The charmed monster is will become part of your army when you win the battle. Eventually you'll have the largest roster of top-tier monsters and will steam-roller any enemy force. To steal Kazan's Bronze Golem (Golems are immune to Charm), have a unit with Warp and attempt to teleport Kazan far away from his golem. Trap Kazan and kill him while the golem is out of the Rune Area. This should put the golem under your control.
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None


* DiscOneNuke: Want easy victories early on? Steal top-class Final Class monsters like Dryst's Bahamut or Cador's Vampire Lord by having an Enchantress or other spellcaster with Charm and mindcontrol the monster, then use it to kill its controlling Rune Knight. The charmed monster is will become part of your army when you win the battle. Eventually you'll have the largest roster of top-tier monsters and will steam-roller any enemy force. To steal Kazan's Bronze Golem (Golems are immune to Charm), have a unit with Warp and attempt to teleport Kazan far away from his golem. Trap Kazan and kill him while the golem is out of the Rune Area. This should put the golem under your control.

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* DiscOneNuke: Want easy victories early on? Steal top-class Final Class monsters like Lance's Salamander, Dryst's Bahamut or Cador's Vampire Lord by having an Enchantress or other spellcaster with Charm and mindcontrol the monster, then use it to kill its controlling Rune Knight. The charmed monster is will become part of your army when you win the battle. Eventually you'll have the largest roster of top-tier monsters and will steam-roller any enemy force. To steal Kazan's Bronze Golem (Golems are immune to Charm), have a unit with Warp and attempt to teleport Kazan far away from his golem. Trap Kazan and kill him while the golem is out of the Rune Area. This should put the golem under your control.
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None

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* DiscOneNuke: Want easy victories early on? Steal top-class Final Class monsters like Dryst's Bahamut or Cador's Vampire Lord by having an Enchantress or other spellcaster with Charm and mindcontrol the monster, then use it to kill its controlling Rune Knight. The charmed monster is will become part of your army when you win the battle. Eventually you'll have the largest roster of top-tier monsters and will steam-roller any enemy force. To steal Kazan's Bronze Golem (Golems are immune to Charm), have a unit with Warp and attempt to teleport Kazan far away from his golem. Trap Kazan and kill him while the golem is out of the Rune Area. This should put the golem under your control.


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* ThereCanOnlyBeOne: Unlike any other class, there can only be one Ninja Master and the only one capable of becoming that is Shiraha.

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