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* CaptainErsatz: When you encounter them later in the game, the alien overlords are clearly the Alien from Franchise/{{Alien}}.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/9443466_breathless_amiga_front_cover.jpg]]

''Breathless'' is a FirstPersonShooter developed by Fields of Vision, a rather short-lived company and one of their very few outputs, and being released in 1995 it's predictably among the numerous ''Franchise/{{Doom}}'' clones at the time, though gameplay-wise the controls seems to be copied from ''VideoGame/AlienBreed: The Killing Grounds''.

In the future, after humans lose a war against aliens, surviving human soldiers are converted into cyborgs and pitted against each other for the amusement of the alien overlords. You are one of the many cyborg gladiators, but after escaping from your cell you then battle your way through the alien forces as well as converted human slaves.

Unrelated to [[Film/{{Breathless}} the film]].
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* AliensAreBastards: Apparently taking over earth and enslaving humans isn't bad enough, because ''now'' the alien overlords are forcefully converting human prisoners to fight each other for amusement.
* AllThereInTheManual: The game itself doesn't contain any details about the backstory, the game's setting and what exactly are you battling against. Everything else is explained in flyers, booklets and promotional materials.
* ArmCannon: Most of the human-sized enemies uses these weapons to shoot at you. No word if the cannon is organically grafted to their bodies or not, though.
* BodyArmorAsHitPoints: Just like ''Doom'', you have a numerical counter for "Health" and "Shields", and a high shield score can cushion projectile hits inflicted on your health. In fact, the shield meter tends to absorb majority of damage to the point where the shield level can be below 20 points but your health is at 80%.
* CutAndPasteEnvironments: Taken to the extreme, but the game is ''sorely'' lacking in interior designs. Literally every single indoor stage is the same series of drab, grey corridors, while the few outdoor stages have background which varies ''slightly'', most of the differences are in the distance which you can't interact with anyways - the foreground consisting of crates and structures are mostly the same everywhere you go.
* FaceOnTheCover: Whatever little promotional materials the game has, most of them depicts what is presumably your character's face plastered on the cover art and posters.
* MacrossMissileMassacre: The first weapon you obtain is a missile launcher that spams projectiles ''full-auto''.
* MooksButNoBosses: The game doesn't have a "boss" enemy you need to contend with.
* NamelessNarrative: None are given to the player's character, or any of the mooks, ''at all''.
* PasswordSave: Finishing a level gives you an "Access Code", a lengthy (18-digits!) series of randomized numbers and alphabets that functions as a savepoint.
* ScaryScorpions: One of the more unique enemy designs, you can sometimes be attacked by gigantic robot scorpions.
* ToBeContinued: Complete the final stage and escape the alien base and the game ends with these words. Said ending was LeftHanging, likely forever, due to the game's obscurity and negative reception.
* UnroboticReveal: Provided if you went straight into the gameplay without checking out the backstory or manual... the first wave of enemies the game throws at you all looks mechanical, but when killed they let out an audible, ''human''-like "URRRGH!" before falling apart in a bloody ''red'' mess.
* UnwillingRoboticisation: The fate of captured human captives, be converted into robotic gladiators for the aliens.
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