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* ResetButton: The SOL: Restore function. You restart the game carrying over your D-Ratio, items and skill.
* RewatchBonus: A variant. Since certain cutscenes only trigger if your D-Ratio number is high enough, you will only be able to view them all by using the ResetButton.



* SlobsVersusSnobs: The CentralTheme, and probably why it didn't do so well when it was first released, but is now [[VindicatedByHistory considered by many to be a classic]], especially in TheNewTens; the ValuesResonance of subtle and not-so-subtle classism is ''[[https://medium.com/mammon-machine-zeal/dragon-quarter-the-powerless-fantasy-e69002dcf2d0 everywhere.]]''
-->The primary idea that Dragon Quarter engages through its play is, quite simply, being poor, and the stress that comes with being poor. Born poor, into a political system that ensures that you live poor, and without a miracle, die poor.
** It even shows the other side of the coin with Bosch's nightmarish childhood; to Ryu, Bosch is the snob who bosses him around and bullies him every time he misses a step, so it's hard for him to realize that the guy making him miserable was forced to [[https://www.youtube.com/watch?v=jHZNUG3BjSg kill a freaking minotaur]] at the age of nine - or die trying.

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* SlobsVersusSnobs: The CentralTheme, and probably why it didn't do so well when it was first released, but is now [[VindicatedByHistory considered by many to be a classic]], especially in TheNewTens; the ValuesResonance of subtle and not-so-subtle classism is ''[[https://medium.CentralTheme.
-->'''[[https://medium.
com/mammon-machine-zeal/dragon-quarter-the-powerless-fantasy-e69002dcf2d0 everywhere.]]''
-->The
AustinCHowe]]:''' The primary idea that Dragon Quarter engages through its play is, quite simply, being poor, and the stress that comes with being poor. Born poor, into a political system that ensures that you live poor, and without a miracle, die poor.
** It even shows the other side of the coin with Bosch's nightmarish childhood; to Ryu, Bosch is the snob who bosses him around and bullies him every time he misses a step, so it's hard for him to realize that the guy making him miserable was forced to [[https://www.youtube.com/watch?v=jHZNUG3BjSg kill a freaking minotaur]] minotaur at the age of nine - or die trying.
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* TimedMission: Once Ryu's D-Counter appears after a TasteOfPower, the entire rest of the game has the counter hounding your steps, as hitting 100% nets you the NonStandardGameOver. Walking around gradually raises .01% every several seconds, D-Dash can rack up the counter if you're not cautious, D-Dive and any of its attacks take jumps on the counter, and even ''standing idle without pausing'' will slowly but surely tick it up ever so slightly.

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* TimedMission: Once Ryu's D-Counter appears after a TasteOfPower, the entire rest of the game has the counter hounding your steps, as hitting 100% nets you the NonStandardGameOver. Walking around gradually raises .01% every several seconds, seconds as does each of Ryu's turns in battle, D-Dash can rack up the counter if you're not cautious, D-Dive and any of its attacks take jumps on the counter, and even ''standing idle without pausing'' will slowly but surely tick it up ever so slightly.
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* TimedMission: Once Ryu's D-Counter appears after a TasteOfPower, the entire rest of the game has the counter hounding your steps, as hitting 100% nets you the NonStandardGameOver. Walking gradually raises .1% every so often, D-Dash can rack up the counter if you're not cautious, D-Dive and any of its attacks take jumps on the counter, and even ''standing idle without pausing'' will slowly but surely tick it up ever so slightly.

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* TimedMission: Once Ryu's D-Counter appears after a TasteOfPower, the entire rest of the game has the counter hounding your steps, as hitting 100% nets you the NonStandardGameOver. Walking around gradually raises .1% 01% every so often, several seconds, D-Dash can rack up the counter if you're not cautious, D-Dive and any of its attacks take jumps on the counter, and even ''standing idle without pausing'' will slowly but surely tick it up ever so slightly.
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* TimedMission: Once Ryu's D-Counter appears after a TasteOfPower, the entire rest of the game has the counter hounding your steps, as hitting 100% nets you the NonStandardGameOver. walking gradually raises .1% every so often, D-Dash can rack up the counter if you're not cautious, D-Dive and any of its attacks take jumps on the counter, and even ''standing idle without pausing'' will slowly but surely tick it up ever so slightly.

to:

* TimedMission: Once Ryu's D-Counter appears after a TasteOfPower, the entire rest of the game has the counter hounding your steps, as hitting 100% nets you the NonStandardGameOver. walking Walking gradually raises .1% every so often, D-Dash can rack up the counter if you're not cautious, D-Dive and any of its attacks take jumps on the counter, and even ''standing idle without pausing'' will slowly but surely tick it up ever so slightly.
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* GameplayAndStoryIntegration: The entire game teaches you that overuse of the various Dragon abilities can net you a NonStandardGameOver, so that you're more hesitant to use any of them without good reason. [[spoiler: To overcome the final fight against a transformed Bosch, both Ryu and the player have to throw hesitation and caution to the wind and ''overextend'' the D-Counter to '''200%''' to overpower the BeamOfWar.]]


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* TasteOfPower: After Ryu bonds with Odjn, the player is given free access to the D-Dash to tear through subsequent content for a bit, and when forced to transform, you get the only [[spoiler: (truly playable)]] required D-Dive fight in the game as Ryu delivers a CurbstompBattle to Bosch and his goons. Of course, it turns out Ryu's got a DeadlyUpgrade, his attacks in this state give an inevitable jolt to your D-Counter to give the player an OhCrap moment, and now you have to properly ration the powers for the rest of the game.


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* TimedMission: Once Ryu's D-Counter appears after a TasteOfPower, the entire rest of the game has the counter hounding your steps, as hitting 100% nets you the NonStandardGameOver. walking gradually raises .1% every so often, D-Dash can rack up the counter if you're not cautious, D-Dive and any of its attacks take jumps on the counter, and even ''standing idle without pausing'' will slowly but surely tick it up ever so slightly.
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* BonusBoss: The final challenge the BonusDungeon Kokon Horay has is [[spoiler:Dva, another D-Construct. Unlike Odjin and Chetyre, Dva is very much alive. That Dva is the most powerful foe in the game even though he still bears the wounds from the battle that left him imprisoned -- he even has swords still impaled in him -- shows just how powerful the D-Constructs truly are.]]
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* MythologyGag: Lin and Bosch names are references to two ''Videogame/BreathOfFireII'' party members (who were renamed "Katt" and "Bow" in the localization).

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* MythologyGag: Lin and Bosch Bosch's names are references to two ''Videogame/BreathOfFireII'' party members (who were renamed "Katt" and "Bow" in the localization).

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* MythologyGag: Lin and Bosch names are references to two ''Videogame/BreathOfFireII'' party members (who were renamed "Katt" and "Bow" in the localization).



* NintendoHard: You're able to restart the game multiple times for a good reason; the game is pretty challenging, especially for those not used to turn-based action RPG games. According to [[WordOfGod the creators]], they made the game this because they felt that other similar role playing games were too easy and they wanted to give players more of a challenge.

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* NintendoHard: You're able to restart the game multiple times for a good reason; the game is pretty challenging, especially for those not used to turn-based action RPG games. According Invoked, as according to [[WordOfGod the creators]], creators, they made the game this because they felt that other similar role playing games were too easy and they wanted to give players more of a challenge.
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Cross-wicking from new Begin With A Finisher trope.

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* BeginWithAFinisher: After unlocking Ryu's D-Dive, it's possible to go dragon mode on the first turn and annihilate any enemy with his [[KameHameHadoken D-Breath]]... but doing so isn't recommended since if Ryu's D-Counter reaches 100% it's game-over.
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* NonStandardGameOver: There are three ways for the game to end that don't include losing all of your health:
** The most common way is to reach 100% on the D-Counter by using D-Dive too often or using D-Dash too much.
** In the Trinity Pit, after one cutscene, Nina is attacked by members of Trinity. If she is defeated in that battle, the game automatically ends, even if the other party members are alive.
** During the second last boss of the game, if he's not defeated in 20 turns, the elevator everyone is one will reach Geofront and the game ends.
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* DoWellButNotPerfect: This game is very hard for many players, especially if they're attempting to clear it without restarting as many of the bosses will tempt you to want to use the D-Drive. But if the games gets too difficult for any players, they can restart the game, keeping all of the skills they earned in their playthrough while also keeping any items left in storage and any items currently equipped to them. Depending on how far they managed to make it, they will also be treated to a number of new cutscenes. Another good way of looking at it is if you raised the D-Counter too high, you can restart and it will be reset when you receive it again.

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* DoWellButNotPerfect: This game is very hard for many players, especially if they're attempting to clear it without restarting as many of the bosses will tempt you to want to use the D-Drive. But if the games gets too difficult for any players, they can restart the game, keeping all of the skills they earned in their playthrough while also keeping any items left in storage and storage, any items currently equipped to them.them and all of the party XP gained will remain too. Depending on how far they managed to make it, they will also be treated to a number of new cutscenes. Another good way of looking at it is if you raised the D-Counter too high, you can restart and it will be reset when you receive it again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoWellButNotPerfect: This game is very hard for many players, especially if they're attempting to clear it without restarting as many of the bosses will tempt you to want to use the D-Drive. But if the games gets too difficult for any players, they can restart the game, keeping all of the skills they earned in their playthrough while also keeping any items left in storage and any items currently equipped to them. Depending on how far they managed to make it, they will also be treated to a number of new cutscenes. Another good way of looking at it is if you raised the D-Counter too high, you can restart and it will be reset when you receive it again.
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None


* TraumaCongaLine: Bosch's early childhood trauma (definitively Type B) is notable because it provides the fuel for Bosch's eventual VillainousBreakdown.

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* TraumaCongaLine: Bosch's early childhood trauma (definitively Type B) is notable because it provides the fuel for Bosch's eventual VillainousBreakdown.
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*** Somewhat averted. [[spoiler: D-ratio is a measure of probability. It's still technically possible for a low-D to merge with a D-Construct, just much less likely than a high-D. Conversely, someone could theoretically be a 1/4 and still ''fail'' to merge. The game simply doesn't address this issue because there is no need; like most good stories, [[MillionToOneChance matters of probability tend to work in favor of dramatic necessity.]]]]
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Added DiffLines:

* NintendoHard: You're able to restart the game multiple times for a good reason; the game is pretty challenging, especially for those not used to turn-based action RPG games. According to [[WordOfGod the creators]], they made the game this because they felt that other similar role playing games were too easy and they wanted to give players more of a challenge.
Is there an issue? Send a MessageReason:
None


* TooAwesomeToUse: Using Ryus' D-dive to take out the tougher enemies or bosses is very useful, but using it too often is a bad idea since the game will end if the d-counter reaches 100%. Since using D-dive attacks can increase it by 3% with one attack, one should only use it if the d-counter is pretty low or if you're in a tight situation.

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* TooAwesomeToUse: Using Ryus' D-dive Ryu's D-Dive to take out the tougher enemies or bosses is very useful, but using it too often is a bad idea since the game will end if the d-counter D-Counter reaches 100%. Since using D-dive attacks can increase it by 3% with one attack, one should only use it if the d-counter D-Counter is pretty low or if you're in a tight situation.



* TraumaCongaLine: Bosch's early childhood Trauma (definitively Type B) is notable because it provides the fuel for Bosch's eventual VillainousBreakdown.

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* TraumaCongaLine: Bosch's early childhood Trauma trauma (definitively Type B) is notable because it provides the fuel for Bosch's eventual VillainousBreakdown.
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None

Added DiffLines:

* TooAwesomeToUse: Using Ryus' D-dive to take out the tougher enemies or bosses is very useful, but using it too often is a bad idea since the game will end if the d-counter reaches 100%. Since using D-dive attacks can increase it by 3% with one attack, one should only use it if the d-counter is pretty low or if you're in a tight situation.
Is there an issue? Send a MessageReason:
None

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** It even shows the other side of the coin with Bosch's nightmarish childhood; to Ryu, Bosch is the snob who bosses him around and bullies him every time he misses a step, so it's hard for him to realize that the guy making him miserable was forced to [[https://www.youtube.com/watch?v=jHZNUG3BjSg kill a freaking minotaur]] at the age of nine - or die trying.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlobsVersusSnobs: The CentralTheme, and probably why it didn't do so well when it was first released, but is now [[VindicatedByHistory considered by many to be a classic]], especially in TheNewTens; the ValuesResonance of subtle and not-so-subtle classism is ''[[https://medium.com/mammon-machine-zeal/dragon-quarter-the-powerless-fantasy-e69002dcf2d0 everywhere.]]''
-->The primary idea that Dragon Quarter engages through its play is, quite simply, being poor, and the stress that comes with being poor. Born poor, into a political system that ensures that you live poor, and without a miracle, die poor.

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* BodyHorror: In ''Dragon Quarter'', Nina is not a princess, but some poor girl genetically engineered into an air purification device. It works by shunting all of the pollution to the girl, thus driving the initial goal of the characters to get her to the (supposedly) clean surface. Oh and she had her tongue cut out because machines don't need to talk.

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* BodyHorror: In ''Dragon Quarter'', Nina is not a princess, but some poor girl genetically engineered into an air purification device. It works by shunting all device; her "wings" are in fact ''extensions of her lungs'', meaning that every moment she's underground she's filtering pollutants out of the pollution to the girl, thus driving the initial goal of the characters to get air -- as one would expect, this will kill her within a few ''days'' -- which drives Ryu to guide her on a mad dash to the (supposedly) clean surface. Oh and she had her tongue cut out because machines don't need to talk.


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* TheLastDance: Paired with a RaceAgainstTheClock; Nina will die within a few days unless she escapes the polluted environment of Sheldar, but Ryu's got a dragon parasitically bound to him which will kill him in roughly the same amount of time -- ''faster'' if he actually calls on the dragon's unstoppable power. The only question is whether or not he succeeds in getting Nina to the surface before the dragon rips its way out of his body... [[spoiler:though if he ''does'' succeed, the dragon acknowledges his achievement, and re-merges with him to give him a full life on the surface with Nina]].
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Breath of Fire: Dragon Quarter''''' is the fifth entry in the ''Franchise/BreathOfFire'' series, released for the Playstation 2 in 2003 to generally positive reviews. It's a considerable departure from the previous entries, which were much more traditional eastern [=RPGs=].

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'''''Breath ''Breath of Fire: Dragon Quarter''''' Quarter'' is the fifth entry in the ''Franchise/BreathOfFire'' series, released for the Playstation 2 in 2003 to generally positive reviews. It's a considerable departure from the previous entries, which were much more traditional eastern [=RPGs=].

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Dragon Quarter's most interesting gameplay mechanic is the SOL (Scenario Overlay) system, which encourages you to [[NewGamePlus die and start over]] by increasing your D-Ratio according to what you accomplished during that run while retaining your experience and items. Depending on how high your D-Ratio is, you can see new cutscenes that reveal previously-hidden details, open locked doors to explore new areas, and even get access to better equipment. Making this more relevant is the D-Counter, a timer that starts when Ryu bonds with his dragon and is constantly counting down to his eventual death, speeding up dramatically if he uses any of his [[GameBreaker broken draconic powers]]. While you are allowed to suspend your game through quicksaves, permanent save files could only be created [[FakeDifficulty through the use of rare save tokens]], giving the game an extra layer of NintendoHard difficulty.

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Dragon Quarter's most interesting gameplay mechanic is the SOL (Scenario Overlay) system, which encourages system. Among other things, this allows you to [[NewGamePlus die and perform a "SOL Restart" whenever you get overwhelmed. This is a kind of NewGamePlus which doesn't require beating the game to take advantage of. This mechanic actually ''encourages'' you to start over]] by increasing over; rather than starting from scratch, giving up and SOL Restarting allows you to retain all your D-Ratio according to what you accomplished during that run while retaining your equipment, combat skills, and any experience and items. that hasn't already been allocated (the game features "Party XP" in addition to regular experience points, which you can allot as you like). The relatively short length of the game (about 10 hours, give or take, for a complete run) further facilitates this. Depending on how high far you went on your D-Ratio is, you can last run, you'll see new cutscenes that reveal previously-hidden details, previously hidden details. Though the plot makes perfect sense without them, they are important for a deeper and more nuanced understanding of the story. In addition, beating the game increases your D-ratio for subsequent attempts, with the D-ratio rising each time you clear the game, though for story purposes, you are always considered a "low-D". This allows you to open locked doors to explore previously inaccessible new areas, and even get gain access to better equipment. equipment that might be found in them.

Making this more relevant is the D-Counter, a timer that starts when Ryu bonds with his dragon dragon, and which is constantly counting down to his eventual death, speeding up dramatically if he uses any of his [[GameBreaker utterly broken draconic powers]]. While you are allowed to suspend your game through quicksaves, permanent save files could only be created [[FakeDifficulty through the use of rare save tokens]], giving the game an extra layer of NintendoHard difficulty. In addition, if Ryu dies due to his counter maxing out, there is no SOL Restart option offered; you must simply start the game over from scratch.
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* OurDragonsAreDifferent: In this game, dragons -- or rather, D-Constructs -- are powerful genetically-engineered weapons of mass destruction that can bond with a human and bestow them power, at the risk of said human being taken over by that power and transforming into the D-Construct they're linked to. Ryu is bonded to a D-Construct called Odjn, [[spoiler:and it is eventually revealed that Elyon was bonded to Odjn as well but severed their link and left Odjn as a rotting corpse pinned to a wall. Bosch bonds with and is ultimately taken over by a malicious D-Construct called Chetyre, who uses him to reconstitute her body.]]

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Dragon Tear links you to spyware.





!!This series provides examples of:

* AfterTheEnd: The story takes place 1000 years AfterTheEnd, when humanity is driven underground by a HopelessWar that renders the surface uninhabitable.

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!!This
!! This
series provides examples of:

* AfterTheEnd: The story takes place 1000 years AfterTheEnd, when humanity is driven underground by a HopelessWar that renders the surface uninhabitable.



* BilingualBonus: In addition to the [[YouAreNumberSix dragon names]], the entire game intro is recited [[http://www.dragon-tear.net/forum/printthread.php?t=7402&pp=40 in Russian]]. In a second variant of this, only in German and obscured via the use of [[CypherLanguage Cypher Font]] in the game's opening animation.[[labelnote:*]] :Specifically, it appears to be [[http://www.dragon-tear.net/forum/showthread.php?t=7402&page=2 a bad German translation of the Bible verse Matthew 19:30]]: "(Many of) the first shall be last, and the last shall be first". Quite appropriate, considering the extensive use of Judeo-Christian imagery in ''DQ'' and its theme that an AudienceSurrogate is who ultimately opens the path to the sky.[[/labelnote]]
* BloodFromTheMouth: Happens to Bosch when [[spoiler:he is defeated by Ryu for the last time (with both sides fighting as {{Half Human Hybrid}}s); Bosch asks Ryu to perform a MercyKill on him, and spews blood when Ryu runs him through with his own claw.]]
** Also happens to Ryu when [[spoiler:Bosch stabs him in the throat with his rapier, full with blanked eyes.]]

to:

* BilingualBonus: In addition to the [[YouAreNumberSix dragon names]], the entire game intro is recited [[http://www.dragon-tear.net/forum/printthread.php?t=7402&pp=40 in Russian]].Russian. In a second variant of this, only in German and obscured via the use of [[CypherLanguage Cypher Font]] in the game's opening animation. [[labelnote:*]] :Specifically, Specifically, it appears to be [[http://www.dragon-tear.net/forum/showthread.php?t=7402&page=2 a bad German translation of the Bible verse Matthew 19:30]]: 19:30: "(Many of) the first shall be last, and the last shall be first". Quite appropriate, considering the extensive use of Judeo-Christian imagery in ''DQ'' and its theme that an AudienceSurrogate is who ultimately opens the path to the sky.[[/labelnote]]
* BloodFromTheMouth: Happens to Bosch when [[spoiler:he [[spoiler: he is defeated by Ryu for the last time (with both sides fighting as {{Half Human Hybrid}}s); Bosch asks Ryu to perform a MercyKill on him, and spews blood when Ryu runs him through with his own claw.]]
** Also happens to Ryu when [[spoiler:Bosch [[spoiler: Bosch stabs him in the throat with his rapier, full with blanked eyes.]]



** In the NonStandardGameover, which you get from pushing the D-Counter to 100%, we see [[spoiler:a silhouette of Ryu twitching violently, before a dragon erupts from his body, rending it to shreds]]. You don't see much, but it's still scary as hell.

to:

** In the NonStandardGameover, which you get from pushing the D-Counter to 100%, we see [[spoiler:a [[spoiler: a silhouette of Ryu twitching violently, before a dragon erupts from his body, rending it to shreds]]. You don't see much, but it's still scary as hell.



* CoolDownHug: Nina gives Ryu one when he's about to [[HulkOut go dragon on]] the scientist who [[spoiler: engineered Nina as a pollution-cleanup device.]]
* CurbStompBattle: It LOOKS like Bosch has just issued you a NonstandardGameOver- and then [[DeadlyUpgrade D-Dive]] activates. Cue extremely justified OhCrap from Bosch.
* CypherLanguage: ''Dragon Quarter'' invented an entire pseudo-Cyrillic script. It turns out [[http://www.dragon-tear.net/forum/printthread.php?t=7402&pp=40 the writers hid many an Easter Egg and even some downright spoileriffic material]] in the artwork and even in-game, even though the script was never used in the game mechanics.
** At least one Japanese fan made an unofficial Truetype font based on the documented character set in the artbook. You can now find it [[http://www.mediafire.com/download/rh727ribav4u04u/DragonQuarter1.9.TTF here]] (the original source is since defunct)

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* CoolDownHug: CooldownHug: Nina gives Ryu one when he's about to [[HulkOut go dragon on]] the scientist who [[spoiler: engineered Nina as a pollution-cleanup device.]]
* CurbStompBattle: It LOOKS like Bosch has just issued you a NonstandardGameOver- NonstandardGameOver -- and then [[DeadlyUpgrade D-Dive]] activates. Cue extremely justified OhCrap from Bosch.
* CypherLanguage: ''Dragon Quarter'' invented an entire pseudo-Cyrillic script. It turns out [[http://www.dragon-tear.net/forum/printthread.php?t=7402&pp=40 the writers hid many an Easter Egg and even some downright spoileriffic material]] material in the artwork and even in-game, even though the script was never used in the game mechanics.
** At least one Japanese fan made an unofficial Truetype font based on the documented character set in the artbook. You can now find it [[http://www.mediafire.com/download/rh727ribav4u04u/DragonQuarter1.9.TTF com/?rh727ribav4u04u here]] (the (The original source is since defunct)defunct).



* GeneticEngineeringIsTheNewNuke: A major theme of the backstory of ''Dragon Quarter''. [[spoiler:Genetic Engineering is such an effective WeaponOfMassDestruction, in fact, that scientists in the past managed to create ''[[OurDragonsAreDifferent dragons]]'' as weapons which proceeded to cause TheEndOfTheWorldAsWeKnowIt. What's left of humanity is still living underground ''over a millenium later''.]]
* TheIlluminati: the Regents are essentially this.

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* GeneticEngineeringIsTheNewNuke: A major theme of the backstory of ''Dragon Quarter''. [[spoiler:Genetic [[spoiler: Genetic Engineering is such an effective WeaponOfMassDestruction, in fact, that scientists in the past managed to create ''[[OurDragonsAreDifferent dragons]]'' as weapons which proceeded to cause TheEndOfTheWorldAsWeKnowIt. What's left of humanity is still living underground ''over a millenium millennium later''.]]
* TheIlluminati: the The Regents are essentially this.



** Elyon: [[spoiler:Refusing to open the door to the sky when he was a Chosen of Odjn. He feared that it wasn't his own decision, and this resulted in Odjn breaking his link with Elyon.]]
** Bosch: [[spoiler:Being defeated by Ryu. Much of this is because Bosch is a WellDoneSonGuy who was pressured to excel and he just can't handle being defeated by a low-D; this leads to a descent from being TheRival to a full-blown VillainousBreakdown.]]

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** Elyon: [[spoiler:Refusing [[spoiler: Refusing to open the door to the sky when he was a Chosen of Odjn. He feared that it wasn't his own decision, and this resulted in Odjn breaking his link with Elyon.]]
** Bosch: [[spoiler:Being [[spoiler: Being defeated by Ryu. Much of this is because Bosch is a WellDoneSonGuy who was pressured to excel and he just can't handle being defeated by a low-D; this leads to a descent from being TheRival to a full-blown VillainousBreakdown.]]



* PuzzleBoss: Hortensia is one, she uses her ability to turn the floor colors, and one of her spells will either hurt or heal the person standing on it depending on the color (she floats, and is immune to either effect)

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* PuzzleBoss: Hortensia is one, she uses her ability to turn the floor colors, and one of her spells will either hurt or heal the person standing on it depending on the color (she floats, and is immune to either effect)effect).



** Elyon is traditionally a Hebrew epithet for God.[[note]]and a bit of a shout-out to Fou-lu, whom Elyon is an explicit {{Expy}} of.[[/note]]
** Jezuit is a reference to the Jesuit religious order
** Deamoned is ExactlyWhatItSaysOnTheTin

to:

** Elyon is traditionally a Hebrew epithet for God.[[note]]and [[note]] And a bit of a shout-out to Fou-lu, Fou-Lu, whom Elyon is an explicit {{Expy}} of.[[/note]]
** Jezuit is a reference to the Jesuit religious order
order.
** Deamoned is ExactlyWhatItSaysOnTheTin ExactlyWhatItSaysOnTheTin.



** The Regents and major characters not named after theological references, Russian numbers, or direct shout-outs to the earlier games in the series are named after Greco-Roman philosophers and orators. Zeno shares a name with a famous Greek philosopher who (per the [[http://en.wikipedia.org/wiki/Zeno%27s_paradoxes Other Wiki]]) wrote extensively about paradoxes and the nature of reality, and Hortensia shares a name with an orator who (again, per the [[http://en.wikipedia.org/wiki/Hortensia_%28orator%29 OtherWiki]]) led the Roman Senate to partially repeal taxes on female nobles.

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** The Regents and major characters not named after theological references, Russian numbers, or direct shout-outs to the earlier games in the series are named after Greco-Roman philosophers and orators. Zeno shares a name with a famous Greek philosopher who (per the [[http://en.[[https://en.wikipedia.org/wiki/Zeno%27s_paradoxes Other Wiki]]) wrote extensively about paradoxes and the nature of reality, and Hortensia shares a name with an orator who (again, per the [[http://en.[[https://en.wikipedia.org/wiki/Hortensia_%28orator%29 OtherWiki]]) Other Wiki]]) led the Roman Senate to partially repeal taxes on female nobles.



** There's also the intro movie to the game with lenghty segment where Ryu slowly walks forward in heavy rainfall while dragging his sword along the ground: while the last part does offer an explanation where the hell the rain is coming from, it doesn't really match up to his surroundings in the earlier parts.

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** There's also the intro movie to the game with lenghty lengthy segment where Ryu slowly walks forward in heavy rainfall while dragging his sword along the ground: while While the last part does offer an explanation where the hell the rain is coming from, it doesn't really match up to his surroundings in the earlier parts.
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'''''Breath of Fire: Dragon Quarter''''' is the fifth entry in the ''Franchise/BreathOfFire'' series, released for the Playstation 2 in 2003 to generally positive reviews. It's a considerable [[BaseBreaker departure]] from the previous entries, which were much more traditional eastern [=RPGs=].

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'''''Breath of Fire: Dragon Quarter''''' is the fifth entry in the ''Franchise/BreathOfFire'' series, released for the Playstation 2 in 2003 to generally positive reviews. It's a considerable [[BaseBreaker departure]] departure from the previous entries, which were much more traditional eastern [=RPGs=].
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* LaResistance

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* LaResistanceLaResistance: Trinity, led by Mebeth, a former Regent. [[spoiler: It is implied through SOL scenes that Mebeth still serves the Regents and Trinity is actually a false resistance, created to allow citizens of Sheldar to rebel without actually threatening Elyon's plans.]]
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* SaveToken: That were extremely rare, to boot, although there was fortunately {{Suspend Save}}s available if you really needed to quit.

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* SaveToken: That were extremely rare, to boot, although there was fortunately {{Suspend Save}}s available if you really needed to quit. The PAL versions lacks the quicksave feature but is much more plentiful with the Save Tokens.
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'''''Breath of Fire: Dragon Quarter''''' is the fifth entry in the ''BreathOfFire'' series, released for the Playstation 2 in 2003 to generally positive reviews. It's a considerable [[BaseBreaker departure]] from the previous entries, which were much more traditional eastern [=RPGs=].

to:

'''''Breath of Fire: Dragon Quarter''''' is the fifth entry in the ''BreathOfFire'' ''Franchise/BreathOfFire'' series, released for the Playstation 2 in 2003 to generally positive reviews. It's a considerable [[BaseBreaker departure]] from the previous entries, which were much more traditional eastern [=RPGs=].



* DarkerAndEdgier: The BreathOfFire games tended to be, overall, lighthearted, even if they had occasional dark spots. This one, not so much.

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* DarkerAndEdgier: The BreathOfFire Franchise/BreathOfFire games tended to be, overall, lighthearted, even if they had occasional dark spots. This one, not so much.
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*** Somewhat averted. [[spoiler: D-ratio is a measure of probability. It's still technically possible for a low-D to merge with a D-Construct, just much less likely than a high-D. Conversely, someone could theoretically be a 1/4 and still ''fail'' to merge. The game simply doesn't address this issue because there is no need; like most good stories, matters of probability tend to work in favor of dramatic necessity.]]

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*** Somewhat averted. [[spoiler: D-ratio is a measure of probability. It's still technically possible for a low-D to merge with a D-Construct, just much less likely than a high-D. Conversely, someone could theoretically be a 1/4 and still ''fail'' to merge. The game simply doesn't address this issue because there is no need; like most good stories, [[MillionToOneChance matters of probability tend to work in favor of dramatic necessity.]]]]]]
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** And at least one Japanese fan [[http://www6.ocn.ne.jp/~nanpoo/dq/img/font/dragonquarter_font.zip made an unofficial Truetype font]] based on the documented character set in the artbook.

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** And at At least one Japanese fan [[http://www6.ocn.ne.jp/~nanpoo/dq/img/font/dragonquarter_font.zip made an unofficial Truetype font]] font based on the documented character set in the artbook.artbook. You can now find it [[http://www.mediafire.com/download/rh727ribav4u04u/DragonQuarter1.9.TTF here]] (the original source is since defunct)

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