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It had four official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the Platform/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the Platform/IBMPersonalComputer and Platform/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items). The basic concept has almost become a genre unto itself, there's literally been hundreds of unofficial sequels, clones, remakes, ripoffs, tributes, and re-releases of ''Breakout'' on every conceivable platform known to man. Grab your phone and pull up the app store and search "block breaker" and you'll get a couple dozen options.
to:
It had four official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the Platform/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the Platform/IBMPersonalComputer and Platform/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items). The basic concept has almost become [[BreakingOut a genre genre]] unto itself, there's literally been hundreds of unofficial sequels, clones, remakes, ripoffs, tributes, and re-releases of ''Breakout'' on every conceivable platform known to man. Grab your phone and pull up the app store and search "block breaker" and you'll get a couple dozen options.
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It had four official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the Platform/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the Platform/IBMPersonalComputer and Platform/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items).
to:
It had four official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the Platform/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the Platform/IBMPersonalComputer and Platform/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items).
items). The basic concept has almost become a genre unto itself, there's literally been hundreds of unofficial sequels, clones, remakes, ripoffs, tributes, and re-releases of ''Breakout'' on every conceivable platform known to man. Grab your phone and pull up the app store and search "block breaker" and you'll get a couple dozen options.
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It had four official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items).
to:
It had four official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar Platform/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer Platform/IBMPersonalComputer and UsefulNotes/PlayStation Platform/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items).
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* ExcusePlot: In the UsefulNotes/{{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' has a plot about an astronaut, with the Atari 5200 version expanding this plot to be about a planet surrounded by a force field. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
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* ExcusePlot: In the UsefulNotes/{{Atari Platform/{{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' has a plot about an astronaut, with the Atari 5200 version expanding this plot to be about a planet surrounded by a force field. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
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The game was very popular in arcades, and inspired legions of imitators. Its creators, Steve Jobs and Steve Wozniak, were inspired to go and found their own company, Apple.
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The game was very popular in arcades, and inspired legions of imitators. Its creators, Steve Jobs UsefulNotes/SteveJobs and Steve Wozniak, were inspired to go and found their own company, Apple.
Creator/{{Apple}}.
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* ExcusePlot: In the UsefulNotes/{{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' has a plot about an astronout, with the Atari 5200 version expanding this plot to be about a planet surrounded by a force field. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
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* ExcusePlot: In the UsefulNotes/{{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' has a plot about an astronout, astronaut, with the Atari 5200 version expanding this plot to be about a planet surrounded by a force field. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
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YMMV and goes under that page.
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* ScoringPoints
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* SpiritualSuccessor: ''Videogame/{{Arkanoid}}''.
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It had fourofficial sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items).
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It had fourofficial four official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items).
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/breakout_1_7615.jpg]]
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[[quoteright:350:https://static.tvtropes.
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It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
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It had three official fourofficial sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items).
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* ShoutOut: The achievements in ''Breakout: Recharged'' are all names of Music/PinkFloyd songs, mostly from, appropriately enough, ''Music/TheWall''.
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* ExcusePlot: In the UsefulNotes/{{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' had a plot about an astronaut. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
to:
* ExcusePlot: In the UsefulNotes/{{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' had has a plot about an astronaut.astronout, with the Atari 5200 version expanding this plot to be about a planet surrounded by a force field. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
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* DifficultyByAcceleration: One of the earliest examples of this trope. The game speeds up as more bricks are destroyed.
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* DifficultyByAcceleration: One of the earliest examples of this trope. The game speeds up as more bricks are destroyed. ''Super Breakout'' sets the ball to maximum speed instantly if an orange or blue brick is hit.
* DynamicDifficulty: If the ball hits the top of the playing area on ''Super Breakout'', the paddle is cut in half.
* DynamicDifficulty: If the ball hits the top of the playing area on ''Super Breakout'', the paddle is cut in half.
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* BreakingOut: The [[TropeMakers Trope Maker]] [[TropeNamer and namer.]]
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* BreakingOut: The [[TropeMakers Trope Maker]] [[TropeNamer and namer.]]]] The UrExample, however, was Exidy's ''TV Pinball'' from 1975, from which ''Breakout'' is derived.
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* SpiritualSuccessor: ''Videogame/{{Arkanoid}}''
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* SpiritualSuccessor: ''Videogame/{{Arkanoid}}''''Videogame/{{Arkanoid}}''.
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It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
to:
It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
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* FollowTheLeader: There were many, many clones produced in TheEighties.
** Still to this day, in fact. Many users of mobile phones will find some form of Breakout as one of their default games.
** Young programmers from the late 80's on were able to create their ''own'' ''Breakout'' clone in BASIC.
** Still to this day, in fact. Many users of mobile phones will find some form of Breakout as one of their default games.
** Young programmers from the late 80's on were able to create their ''own'' ''Breakout'' clone in BASIC.
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* BigDamnMovie: The PS1/PC version might as well be a videogame movie about a paddle going through intense wall related obstacles to save his friends from the forces of evil.
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* BigDamnMovie: The PS1/PC Playstation 1/PC version might as well be a videogame movie about a paddle going through intense wall related obstacles to save his friends from the forces of evil.
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* BigDamnMovie: The PS1/PC version might as well be a videogame movie about a paddle going through intense wall related obstacles to save his friends from the forces of evil.
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It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/{{Playstation}} had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
to:
It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/{{Playstation}} UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
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* SpiritualSuccessor: ''Videogame/{{Arkanoid}}''
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** Young programmers from the late 80's on were able to create their ''own'' ''Breakout'' clone in BASIC.
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''Breakout'' is a 1976 PuzzleGame by {{Atari}}. Originally designed as a single-player version of ''VideoGame/{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.
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''Breakout'' is a 1976 PuzzleGame by {{Atari}}.Creator/{{Atari}}. Originally designed as a single-player version of ''VideoGame/{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.
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It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the IBMPersonalComputer and {{Playstation}} had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
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It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the AtariJaguar UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the IBMPersonalComputer UsefulNotes/IBMPersonalComputer and {{Playstation}} UsefulNotes/{{Playstation}} had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
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* ExcusePlot: In the {{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' had a plot about an astronaut. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
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* ExcusePlot: In the {{Atari UsefulNotes/{{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' had a plot about an astronaut. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/breakout_1_7615.jpg]]
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* YourPrincessIsInAnotherCastle: [[spoiler: Beat Batnix in the fourth game? Don't worry; there's one more level.]]
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''Breakout'' is a 1976 PuzzleGame by {{Atari}}. Originally designed as a single-player version of ''{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.
to:
''Breakout'' is a 1976 PuzzleGame by {{Atari}}. Originally designed as a single-player version of ''{{Pong}}'', ''VideoGame/{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.
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* AWinnerIsYou: The game ends with the ball bouncing around in an empty room.
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* AWinnerIsYou: DifficultyByAcceleration: One of the earliest examples of this trope. The game ends with the ball bouncing around in an empty room.speeds up as more bricks are destroyed.
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* AWinnerIsYou: The game ends with the ball bouncing around in an empty room.
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''Breakout'' is a 1976 PuzzleGame by {{Atari}}. Originally designed as a single-player version of ''{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.
The game was very popular in arcades, and inspired legions of imitators. Its creators, Steve Jobs and Steve Wozniak, were inspired to go and found their own company, Apple.
It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the IBMPersonalComputer and {{Playstation}} had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
Not to be confused with BreakoutCharacter.
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!!''Breakout'' contains examples of:
* BreakingOut: The [[TropeMakers Trope Maker]] [[TropeNamer and namer.]]
* AWinnerIsYou: The game ends with the ball bouncing around in an empty room.
* EndlessGame: ''Super Breakout''.
* ExcusePlot: In the {{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' had a plot about an astronaut. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
* FollowTheLeader: There were many, many clones produced in TheEighties.
** Still to this day, in fact. Many users of mobile phones will find some form of Breakout as one of their default games.
* LostInImitation: ''Breakout 2000''.
* PinballScoring: Notably absent.
* ScoringPoints
* SequelEscalation: ''Super Breakout''.
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The game was very popular in arcades, and inspired legions of imitators. Its creators, Steve Jobs and Steve Wozniak, were inspired to go and found their own company, Apple.
It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the IBMPersonalComputer and {{Playstation}} had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.
Not to be confused with BreakoutCharacter.
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!!''Breakout'' contains examples of:
* BreakingOut: The [[TropeMakers Trope Maker]] [[TropeNamer and namer.]]
* AWinnerIsYou: The game ends with the ball bouncing around in an empty room.
* EndlessGame: ''Super Breakout''.
* ExcusePlot: In the {{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' had a plot about an astronaut. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
* FollowTheLeader: There were many, many clones produced in TheEighties.
** Still to this day, in fact. Many users of mobile phones will find some form of Breakout as one of their default games.
* LostInImitation: ''Breakout 2000''.
* PinballScoring: Notably absent.
* ScoringPoints
* SequelEscalation: ''Super Breakout''.
----