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Crosswicking new trope.

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* TemporaryPartyMemberToVillain: Prince Castor joins the party shortly after their arrival in the city of Savalon, professing an interest in helping Princess Gloria locate the [[MacGuffin Water Crystal]]. However, he secretly plans to use the crystal for selfish ends, and betrays the party in order to claim it for himself once they find it. He's the end-of-chapter boss, and his fight takes place shortly after he steals the crystal.
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* LostWoods: The Wayward Woods is a confusing series of paths that connects Wiswald to Rimedhal, [[spoiler:and also conceals the entrance to the HidenElfVillage of Mag Mell.]]

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* LostWoods: The Wayward Woods is a confusing series of paths that connects Wiswald to Rimedhal, [[spoiler:and also conceals the entrance to the HidenElfVillage HiddenElfVillage of Mag Mell.]]

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* SequelHook: Even after the final boss is defeated, there's still a couple of plot threads that need to be answered.
** [[spoiler:The black-haired youth that was with Inanna before she became the Night's Nexus is still a mystery, though some speculate that it's ''Seth''.]]

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* SequelHook: Even after the final boss is defeated, there's still a couple of plot threads that need to be answered.
**
answered. [[spoiler:The black-haired youth that was with Inanna before she became the Night's Nexus is still a mystery, though some speculate that it's ''Seth''.]]



** Chapter 2 ramps things up considerably with KnightOfCerebus [[spoiler: Folie]], [[spoiler: an AxCrazy MadArtist [[WouldHurtAChild whose]] [[SerialKiller crimes]] are impressive both in terms of scope and in the [[EvilIsPetty incredible pettiness]] of [[ItsAllAboutMe her motives]]. Oh and she also loves to enslave people to her will with copious amounts of guilt-based MindRape. She's so [[JerkWithAHeartOfJerk awful]] that she's the first villain that elicits neither sympathy nor mercy from the heroes, [[GoodIsNotSoft who have no problem leaving her to die after stopping her insane plan.]]]]

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** Chapter 2 ramps things up considerably with KnightOfCerebus [[spoiler: Folie]], [[spoiler: an AxCrazy MadArtist [[WouldHurtAChild whose]] [[SerialKiller crimes]] are impressive both in terms of scope and in the [[EvilIsPetty incredible pettiness]] of [[ItsAllAboutMe her motives]]. Oh Oh, and she also loves to enslave people to her will with copious amounts of guilt-based MindRape. She's so [[JerkWithAHeartOfJerk awful]] that she's the first villain that elicits neither sympathy nor mercy from the heroes, [[GoodIsNotSoft who have no problem leaving her to die after stopping her insane plan.]]]]
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** Prince Castor isn't the least afraid to fight during battles, wielding some [[SinisterScythe scary-looking scythes]]. [[spoiler:It's also foreshadowing the reveal he's not as benevolent as he appears, having killed his father in the past to become ruler and steal the Water Crystal in order to use it stop save the people from the drought by flooding it.]]

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** Prince Castor isn't the least afraid to fight during battles, wielding some [[SinisterScythe scary-looking scythes]]. [[spoiler:It's also foreshadowing the reveal he's not as benevolent as he appears, having killed his father in the past to become ruler and steal the Water Crystal in order to use it stop to save the people from the drought by flooding it.Savalon.]]
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** There's a destroyed bridge near Halcyonia, which won't be repaired until [[spoiler:The start of Chapter 5, when it links Halcyonia to Holograd and Musa]].

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** There's a destroyed bridge near Halcyonia, which won't be repaired until [[spoiler:The [[spoiler:the start of Chapter 5, when it links Halcyonia to Holograd and Musa]].
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* ActorAllusion: Allan Corduner voices Gwydion in the English dub. [[VideoGame/FinalFantasyXIV He has history voicing almighty dragons in Square-Enix properties.]]

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* ActorAllusion: Allan Corduner Creator/AllanCorduner voices Gwydion in the English dub. [[VideoGame/FinalFantasyXIV He has history voicing almighty dragons in Square-Enix properties.]]

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* HellishHorse: Skeleton horses with burning manes and tails show up as monsters in various places in the game.



* HellishHorse: Skeleton horses with burning manes and tails show up as monsters in various places in the game.

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* AscendedExtra: The ''Asterisks'' of all things get increased importance this time around, as they're causing trouble due to bad guys using them to steal the Crystals [[spoiler:and are also revealed to be linked to the GreaterScopeVillain of the game.]]


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* AscendedExtra: The ''Asterisks'' of all things get increased importance this time around, as they're causing trouble due to bad guys using them to steal the Crystals [[spoiler:and are also revealed to be linked to the GreaterScopeVillain of the game.]]
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* DiscOneNuke: Mushussu, a rare monster appearing in Chapter one, has a sword called defender as its rare drop and rare steal. If you're lucky enough to get a defender while fighting it, it will probably be the strongest sword in your arsenal until Chapter 4.

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* DiscOneNuke: Mushussu, a rare monster appearing in Chapter one, 1, has a sword called defender Defender as its rare drop and rare steal. If you're lucky enough to get a defender Defender while fighting it, it will probably be the strongest sword in your arsenal until Chapter 4.



* HeroicSacrifice: Multiple times. Sir Sloan doesn't make it out of the Prologue doing this to save the party from Adam. [[spoiler: Gwydion]] does the same against Adam during the battle at Rimedhal. Next, [[spoiler: both Gloria and Adelle]] pull these off during the first few endings of the game though in the latter's case, [[spoiler: she [[IChooseToStay chose to stay sealed off from the human world when she didn't have to]]]]. Finally, [[spoiler:Aileen, the Fairy Queen]] vanishes after sending the heroes off to the true final battle, using her power to send them to the dimension beyond the seas. Her spirit showing up later heavily implied that doing so cost her her life.

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* HeroicSacrifice: Multiple times. Sir Sloan [[spoiler:Sir Sloan]] doesn't make it out of the Prologue doing this to save the party from Adam. [[spoiler: Gwydion]] [[spoiler:Gwydion]] does the same against Adam during the battle at Rimedhal. Next, [[spoiler: both [[spoiler:both Gloria and Adelle]] pull these off during the first few endings of the game though in the latter's case, [[spoiler: she [[spoiler:she [[IChooseToStay chose to stay sealed off from the human world when she didn't have to]]]]. Finally, [[spoiler:Aileen, the Fairy Queen]] vanishes after sending the heroes off to the true final battle, using her power to send them to the dimension beyond the seas. Her spirit showing up later heavily implied that doing so cost her her life.



** In the transition from ''Bravely Default'' to ''Bravely Default II,'' Stillness was moved from Spiritmaster to Bastion, and had a few tweaks to prevent it from being abused. First, it stops ''any'' change in BP, HP, or MP, making it mostly about stopping painful assaults from enemies and less about making the party unkillable. It's still useful, but after its GameBreaker status in the first game, it's taken a heavy hit. The change in how combat plays out over a turn also means that ''eventually'' some damage will fall between the cracks, since it only ends at the start of a Bastion's next turn and that Bastion will, eventually, take damage if they want to deal damage.
** Steady MP Regen is back from ''Bravely Second'' as MP Regen, but what isn't back is the Bishop or Benediction as it was in the previous games. This makes it impossible to heal allies back to full HP and ''gain'' MP in the process, aided by the higher cost in MP spells have in this outing. Also, while MP Regen can ''become'' stronger than Steady MP Regen [[note]] Steady MP Regen regenerated 30 MP per turn - MP Regen regenerates an amount of MP equal to 5% of the user's max MP value per turn. [[/note]], this is only really the case with investment into the MP statistic through mage jobs and special accessories. This prevents warrior classes from easily spamming their best moves. While it's possible to combine MP Regen with Lunar or Solar-Powered, this is a costly decision late-game, where literally every passive ability equipped counts. There are still ways to invalidate the limitations of the MP bar, but in general it requires a dedicated team build to work properly.

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** In the transition from ''Bravely Default'' to ''Bravely Default II,'' Stillness was moved from Spiritmaster to Bastion, and had a few tweaks to prevent it from being abused. First, it stops ''any'' change in BP, HP, or MP, making it mostly about stopping painful assaults from enemies and less about making the party unkillable. It's still useful, but after its GameBreaker game-breaking status in the first game, it's taken a heavy hit. The change in how combat plays out over a turn also means that ''eventually'' some damage will fall between the cracks, since it only ends at the start of a Bastion's next turn and that Bastion will, eventually, take damage if they want to deal damage.
** Steady MP Regen is back from ''Bravely Second'' as MP Regen, but what isn't back is the Bishop or Benediction as it was in the previous games. This makes it impossible to heal allies back to full HP and ''gain'' MP in the process, aided by the higher cost in MP spells have in this outing. Also, while MP Regen can ''become'' stronger than Steady MP Regen [[note]] Steady MP Regen regenerated 30 MP per turn - -- MP Regen regenerates an amount of MP equal to 5% of the user's max MP value per turn. [[/note]], this is only really the case with investment into the MP statistic through mage jobs and special accessories. This prevents warrior classes from easily spamming their best moves. While it's possible to combine MP Regen with Lunar or Solar-Powered, this is a costly decision late-game, where literally every passive ability equipped counts. There are still ways to invalidate the limitations of the MP bar, but in general it requires a dedicated team build to work properly.



** The first Asterisk-bearers you fight are a female SupportPartyMember and a male MightyGlacier. Sound familiar? Like Holly and Barras, the two eventually become a couple. Going even further, Selene and Dag are eventually surpassed by another healer-and-warrior pair, though the female is the warrior this time and the male is the healer. And just like Victoria and Victor, [[spoiler: the relationship between Gladys and Helio is toxic.]]

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** The first Asterisk-bearers you fight are a female SupportPartyMember and a male MightyGlacier. Sound familiar? Like Holly and Barras, the [[spoiler:the two eventually become a couple.couple]]. Going even further, Selene and Dag are eventually surpassed by another healer-and-warrior pair, though the female is the warrior this time and the male is the healer. And just like Victoria and Victor, [[spoiler: the relationship between Gladys and Helio is toxic.]]

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* BonusBoss:
** In the first demo, outside of quests, there is the [[spoiler:Wood Golem]] located northeast of Savalon.
** In the Final Demo, there are the Mussushu and Nightmare bosses, the latter which is incredibly NintendoHard.
** After Chapter 6 begins, you'll have access to the Halls of Tribulation--seven chambers which allow you to rematch every Asterisk Holder in the game [[spoiler:(plus a new one in Lady Emma)]] in order to unlock the final levels of each job class.
** Besting all of the Halls of Tribulation unlocks a fight against the game's superboss--[[spoiler:Gwydion]].


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* OptionalBoss: After Chapter 6 begins, you'll have access to the Halls of Tribulation--seven chambers which allow you to rematch every Asterisk Holder in the game [[spoiler:(plus a new one in Lady Emma)]] in order to unlock the final levels of each job class.


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* {{Superboss}}:
** In the first demo, outside of quests, there is the [[spoiler:Wood Golem]] located northeast of Savalon.
** In the Final Demo, there are the Mussushu and Nightmare bosses, the latter which is incredibly NintendoHard.
** Besting all of the Halls of Tribulation unlocks a fight against the game's ultimate boss, [[spoiler:Gwydion]].
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* StellarName: The Savalonian Royal Family consists of King Orion, who shares his name with the Hunter constellation, and Princes Castor and Pollux, named after the 2 twins of Gemini.

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** The path between Savalon and Wizwald is blocked by a fallen tree, and will stay that way until the end of chapter 1, when Truff offers to help you clear it away in exchange for you getting him some schnitzel.

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** The path between Savalon and Wizwald Wiswald is blocked by a fallen tree, and will stay that way until the end of chapter 1, when Truff offers to help you clear it away in exchange for you getting him some schnitzel.


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* LostWoods: The Wayward Woods is a confusing series of paths that connects Wiswald to Rimedhal, [[spoiler:and also conceals the entrance to the HidenElfVillage of Mag Mell.]]
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* RagsToRiches: For most of history, Holograd has been a poor nation with rocks and mud as its only resources. Then Adam's father opened a series of mines and turned it into an industrial powerhouse.
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* FighterMageThief: A few of the asterix bearer bosses can be put into triads like this:
** The three most prominent villains in Chapter one are a MagicMusic-using bard, a dagger-wielding thief and an axe-wielding berserker.
** The ArcVillain of Chapter two brainwashes 3 asterix bearers into serving them - a RedMage, an bow-wielding ranger and a StoneWall Shieldmaster.
** Adam's lackeys in Chapter four are a BarrierWarrior bastion, a sneaky phantom and an arcanist.

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* BrokenBridge:
** There's a destroyed bridge near Halcyonia, which won't be repaired until [[spoiler:The start of Chapter 5, when it links Halcyonia to Holograd and Musa]].
** The path between Savalon and Wizwald is blocked by a fallen tree, and will stay that way until the end of chapter 1, when Truff offers to help you clear it away in exchange for you getting him some schnitzel.



* ChekhovsGun: Seth receives a Pretty Stone during a second forced boat expedition though it doesn't get any attention. [[spoiler:''Much'' later, it turns out it's the other half of the Bravebearer Asterisk that got lost in the void but wound up being found from outside Excillant.]]

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* ChekhovsGun: ChekhovsGun:
**
Seth receives a Pretty Stone during a second forced boat expedition though it doesn't get any attention. [[spoiler:''Much'' later, it turns out it's the other half of the Bravebearer Asterisk that got lost in the void but wound up being found from outside Excillant.]]]]
** The doll that Lily owns in Chapter 2 is made from a wood called wald ash. [[spoiler:Roddy carves the doll into a stake, which Elvis uses to kill the undead Vigintio, and later carves it again into a staff for Elvis to wield in his travels]].


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* HellishHorse: Skeleton horses with burning manes and tails show up as monsters in various places in the game.
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* DiscOneNuke: Mushussu, a rare monster appearing in Chapter one, has a sword called defender as its rare drop and rare steal. If you're lucky enough to get a defender while fighting it, it will probably be the strongest sword in your arsenal until Chapter 4.
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AnimalThemeNaming: All of the named members of Savalon's government other than the Royal family have names connected to animals: Dromed (camel), Bernard (bear), Cygnus (swan), Lupus (wolf), Draco (dragon), Leo (lion) and Delphinus (dolphin).

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* AnimalThemeNaming: All of the named members of Savalon's government other than the Royal family have names connected to animals: Dromed (camel), Bernard (bear), Cygnus (swan), Lupus (wolf), Draco (dragon), Leo (lion) and Delphinus (dolphin).
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AnimalThemeNaming: All of the named members of Savalon's government other than the Royal family have names connected to animals: Dromed (camel), Bernard (bear), Cygnus (swan), Lupus (wolf), Draco (dragon), Leo (lion) and Delphinus (dolphin).
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* ActorAllusion: Allan Corduner voices Gwydion in the English dub. [[VideoGame/FinalFantasyXIV He has history voicing almighty dragons in Square-Enix properties.]]
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* SealedEvilInAnotherWorld: In one of the MultipleEndings, [[spoiler:the second bad ending shows that the main villain, the Night's Nexus, can repeatedly revive itself no matter how many times it's beaten. This forces the fairies to seal it away forever by freezing Mag Mell, the homeland of the fairies, in time. To further prevent its escape, the Queen permanently cuts off Mag Mell from the rest of the world, with Adelle staying behind, believing she has to atone for her sister's crimes]].

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** [[spoiler:Edna's motivation for working for the Night's Nexus stems from the fact that she despises humanity for the countless wars they cause for the sake of the crystals.]]

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** [[spoiler:Edna's motivation for working for the Night's Nexus stems from the fact that she despises humanity is speculated to be revenge for the countless wars they cause fairy trials in Rimedhal, where a young man named Will was the first victim, for the sake of the crystals."consorting" with fairies at night. She references that humans took everything from her.]]



** [[spoiler:During the "Like Teacher, Like Student" side quest, one of Emma's notes comments on her trying to solve the riddle of the book for "his" sake. It's unknown who she was talking about.]]
** [[spoiler:The black-haired youth that was with Inanna before she became the Night's Nexus is still a mystery.]]

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** [[spoiler:During the "Like Teacher, Like Student" side quest, one of Emma's notes comments on her trying to solve the riddle of the book for "his" sake. It's unknown who she was talking about.]]
** [[spoiler:The black-haired youth that was with Inanna before she became the Night's Nexus is still a mystery.mystery, though some speculate that it's ''Seth''.]]
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Moving to character page.


* Hypocrite: In the demo Adelle teases Elvis for being over 30 despite her[[spoiler: being far,far older.]]

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The indentation here is a bit messy, actually.


* PlotTunnel: There are quite a few of these in Chapter 4:
** Entering Halcyonia, Savalon, and Wiswald while Holograd is occupied there will only allow you to access the town and its respective overworld map.
** During the Halcyonia mini-arc, there's no turning back once the mission to [[spoiler:rescue King Vernon]] begins.
** The final mini-arc of the chapter is a point of no return in of itself--once you complete it, you'll be unable to leave Halcyonia, forcing you to press on to Holograd.
** During the chapter's climax, entering the Flying Fortress will prevent you from heading back to Holograd until Adam's defeat.

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* PlotTunnel: PlotTunnel:
**
There are quite a few of these in Chapter 4:
** *** Entering Halcyonia, Savalon, and Wiswald while Holograd is occupied there will only allow you to access the town and its respective overworld map.
** *** During the Halcyonia mini-arc, there's no turning back once the mission to [[spoiler:rescue King Vernon]] begins.
** *** The final mini-arc of the chapter is a point of no return in of itself--once you complete it, you'll be unable to leave Halcyonia, forcing you to press on to Holograd.
** *** During the chapter's climax, entering the Flying Fortress will prevent you from heading back to Holograd until Adam's defeat.

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Point Of No Return is when it's the end of the game. Otherwise, it's a Plot Tunnel. That said, the ends of Chapters 5 and 6 are "endings", complete with credits, so I have left them in Point Of No Return.


** The game warns you that entering the Flying Fortress is a PointOfNoReturn, which means you'll be trapped in a dungeon with no shop to buy supplies from. [[spoiler:It turns out that Adam brought some wealthy Holograders to come aboard as a good chance for business, with one of them providing shop services next to a save point to boot. Ironically still, the shop is ''right across the room where you fight Adam''.]]

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** The game warns you that entering the Flying Fortress is a PointOfNoReturn, PlotTunnel, which means you'll be trapped in a dungeon with no shop to buy supplies from. [[spoiler:It turns out that Adam brought some wealthy Holograders to come aboard as a good chance for business, with one of them providing shop services next to a save point to boot. Ironically still, the shop is ''right across the room where you fight Adam''.]]



* PlotTunnel: There are quite a few of these in Chapter 4:
** Entering Halcyonia, Savalon, and Wiswald while Holograd is occupied there will only allow you to access the town and its respective overworld map.
** During the Halcyonia mini-arc, there's no turning back once the mission to [[spoiler:rescue King Vernon]] begins.
** The final mini-arc of the chapter is a point of no return in of itself--once you complete it, you'll be unable to leave Halcyonia, forcing you to press on to Holograd.
** During the chapter's climax, entering the Flying Fortress will prevent you from heading back to Holograd until Adam's defeat.
** On the sidequest side of things, [[spoiler:Glenn's sidequest has one. Once you enter Glynn's dreams, you won't be able to return to the real world until you defeat Glenn's dream self.]]



** There are quite a few of these in Chapter 4:
*** Entering Halcyonia, Savalon, and Wiswald while Holograd is occupied there will only allow you to access the town and its respective overworld map.
*** During the Halcyonia mini-arc, there's no turning back once the mission to [[spoiler:rescue King Vernon]] begins.
*** The final mini-arc of the chapter is a point of no return in of itself--once you complete it, you'll be unable to leave Halcyonia, forcing you to press on to Holograd.
*** During the chapter's climax, entering the Flying Fortress will prevent you from heading back to Holograd until Adam's defeat.



** On the sidequest side of things, [[spoiler:Glenn's sidequest has one. Once you enter Glynn's dreams, you won't be able to return to the real world until you defeat Glenn's dream self.]]
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* GuestStarPartyMember: People that accompany the group can participate in battle and attack every turn to assist in the battle, but cannot be directly controlled. The Prologue gives you Gloria's mentor and former Hero of Light Sir Sloan, Chapter 1 gives you Prince Castor of Savalon, Chapter 2 gives you Elvis' old buddies Roddy, Lily, and Galahad, and Chapter 3 gives you the Lord of Dragons' successor Gwilym and his aide Martha.

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* GuestStarPartyMember: People that accompany the group can participate in battle and attack every turn to assist in the battle, but cannot be directly controlled. Additionally, if there are multiple guest characters, they are all treated as a single unit with their combined skillset, meaning multiple guests still act at the same frequency as just one guest. The Prologue gives you Gloria's mentor and former Hero of Light Sir Sloan, Chapter 1 gives you Prince Castor of Savalon, Chapter 2 gives you Elvis' old buddies Roddy, Lily, and Galahad, and Chapter 3 gives you the Lord of Dragons' successor Gwilym and his aide Martha.

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* BoringButPractical: The Monk's level 15 passive, Maximize HP, simply doubles your max HP. This can give you more HP than the normal damage cap, making it a very valuable defensive skill.

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* BoringButPractical: BoringButPractical:
**
The Monk's level 15 passive, Maximize HP, simply doubles your max HP. This can give you more HP than the normal damage cap, making it a very valuable defensive skill.skill.
** The Monk's Bare-Knuckle Brawler passive won't keep up with later weapons, but since fists don't count as a weapon type, this can prove useful in situations where groups of enemies have different weapon immunities.
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* AmphibianAssault: Enormocrag is an optional boss giant toad guarding some lilies needed for a quest. It will annoyingly counter any Cure you cast on the party.
* AmphibianAtLarge: Enormocrag, the optional giant toad boss.
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Halcyonia fights give very low JP compared to almost everything in the next major area, Savalon. Every type of monster has a specific snack associated with them, there is nothing special about the Halcyonia monsters in that regard (or in any regard except that they're easy).


* PeninsulaOfPowerLeveling: Ironically the starting area of Halcyona is this for Asterisks, due to both the fact that Job Points don't scale as much as Experience or PG, and most of the enemies in the region are types that have monster snacks associated with them.
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They bosses are hard, but not so much that you need luck if you have a decent plan and character setups.
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It odm


* EasyLevelsHardBosses: Pretty much this ''the game''. Even if you can grind enough to get regular enemies to chicken out, the bosses will EASILY wipe your party in very annoying fashion if you don't have an exact strategy and LOTS of luck.

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* EasyLevelsHardBosses: Pretty much this ''the game''. Even if you can grind enough to get regular enemies to chicken out, the bosses will EASILY wipe your party in very annoying fashion if you don't have an exact a good strategy and LOTS or lots of luck.

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