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* ''[[VideoGame/BraveNineStory BraveNine Story]], a LighterAndSofter version based on ''Brave Nine'' that focuses on its story.

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* ''[[VideoGame/BraveNineStory BraveNine Story]], Story]]'', a LighterAndSofter version based on ''Brave Nine'' that focuses on its story.
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* ''[[VideoGame/BraveNineStory BraveNine=] Story]], a LighterAndSofter version based on ''Brave Nine'' that focuses on its story.

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* ''[[VideoGame/BraveNineStory BraveNine=] BraveNine Story]], a LighterAndSofter version based on ''Brave Nine'' that focuses on its story.

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[[index]]



* ''Brave Nine Story'' (stylized as ''[=BraveNine=] Story''), a LighterAndSofter version based on ''Brave Nine'' that focuses on its story.

to:

* ''Brave Nine Story'' (stylized as ''[=BraveNine=] Story''), ''[[VideoGame/BraveNineStory BraveNine=] Story]], a LighterAndSofter version based on ''Brave Nine'' that focuses on its story.
[[/index]]
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* ''Brown Dust 2'', where strategic battles have been minimized to take place on smaller 3-by-4 grids and players can explore [[SpritePolygonMix instanced maps with your party as sprites]]. Its story takes place 11 years before the events of ''Brave Nine'', following a new cast of main characters.

to:

* ''Brown ''[[VideoGame/BrownDustII Brown Dust 2'', 2]]'', where strategic battles have been minimized to take place on smaller 3-by-4 grids and players can explore [[SpritePolygonMix instanced maps with your party as sprites]]. Its story takes place 11 years before the events of ''Brave Nine'', following a new cast of main characters.
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** [[SquishyWizard Magicians]] generally have the biggest firepower of all classes and specialize in [[HerdHittingAttack taking out clusters of enemies]], or have debuffs to soften the enemy. They have to spend a turn charging up their spell, but it's well worth it once they unleash it on the next turn.
** [[SupportPartyMember Supporters]] only buff Mercenaries they give up their turn to and are incapable of dealing any form of damage or debuff, so they’ll surrender and lose the battle if they’re the only survivors left. However, they can be potent depending on what team you are setting up.

to:

** [[SquishyWizard Magicians]] generally have the biggest firepower of all classes and specialize in [[HerdHittingAttack taking out clusters of enemies]], or have debuffs to soften the enemy. [[GatheringSteam They have to spend a turn charging up their spell, spell]], but it's well worth it once they unleash it on the next turn.
** [[SupportPartyMember Supporters]] only buff [[StatusBuff buff]] Mercenaries they give up their turn to and [[NonActionGuy are incapable of dealing any form of damage or debuff, debuff]], so [[KnowWhenToFoldEm they’ll surrender and lose the battle if they’re the only survivors left. left.]] However, they can be potent depending on what team you are setting up.



* TurnBasedTactics: An intrinsic part of gameplay is deciding [[ActionInitiative in what order your mercenaries act.]]
** Firstly, battles are decided through a variation of [[RealTimeWithPause Simultaneous Turn Resolution]] in which your units' actions are followed by the enemy's. Before starting, you have a "Command Phase" where you assign a number to each of your mercenaries, where the mercenary numbered '1' gets to act first once you begin the [[GameplayAutomation "Execution Phase"]]. This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well; the numbers and their associated units are displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The battle will continue into rounds, recycling all unit actions (Skills that have been activated will not repeat, Magicians who use the previous turn to charge their attack unleash it on their next turn) until all damage-dealing units on one side are annihilated (since Supporters cannot attack, they will surrender if they are only ones left).
** The tactical part of this is taking into account what each of your mercenaries do--say that Arines, a Supporter, has to buff an attacker; if the attacker has an earlier initiative (like '2') and Arines's is later ('3' or above), the attacker will act early without the Supporter's buff, so you have to bump Arines earlier up the queue. The complexity only gets bigger the more you have to shuffle around your mercenaries and weighing them against the enemy's own skills.

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* TurnBasedTactics: An intrinsic part of gameplay is positioning and deciding [[ActionInitiative in what order your mercenaries act.]]
act]].
** Firstly, battles are decided through a variation of [[RealTimeWithPause Simultaneous Turn Resolution]] in which your units' actions are followed by the enemy's. Before starting, you have a "Command Phase" where you places mercenaries on your side of the grid and assign a number to each of your mercenaries, them, where the mercenary numbered '1' gets to act first once you begin the [[GameplayAutomation "Execution Phase"]]. This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well; well, going through the numbers and their associated in order; the numbered units are displayed as on a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The After the last numbered unit acts, the battle will continue into rounds, the next round, recycling all unit actions (Skills that have been activated will not repeat, repeat; Magicians who use the previous have used a turn to charge their attack unleash it on their next turn) until all damage-dealing units on one side are annihilated (since Supporters cannot attack, they will surrender if they are only ones left).
** The tactical part of this is taking into account what each of your mercenaries do--say that Arines, a Supporter, has to buff an attacker; if the attacker has an earlier initiative (like '2') and Arines's is later ('3' or above), the attacker will act early without the Supporter's buff, so you have to bump Arines earlier up the queue. The complexity only gets bigger the more you have to shuffle around your mercenaries or switch them out, and weighing them against the enemy's own skills.skills and status.

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* ''Brave Nine Story'' (stylized as ''[=BraveNine=] Story''), a version based on ''Brave Nine'' that is focused on storytelling.

to:

* ''Brave Nine Story'' (stylized as ''[=BraveNine=] Story''), a LighterAndSofter version based on ''Brave Nine'' that is focused focuses on storytelling.
its story.



!! This game provides examples of:

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!! This game ''Brave Nine'' provides examples of:
of:



** On the flip side is "Terra", which is [[EvilCounterpart dark mana]] that [[TheCorruption corrupts]] anyone that comes into contact with them and is used by demons of the Night World, where it's also full of the stuff. In the main story, it's safe to assume that [[DarkIsEvil anyone who's dabbling with it is bad news]].

to:

** On the flip side is "Terra", which is [[EvilCounterpart dark mana]] that [[TheCorruption corrupts]] anyone that comes into contact with them and is used by demons of the Night World, where it's also full of the stuff. In the main story, it's safe to assume that [[DarkIsEvil anyone who's dabbling with it is bad news]].news at best, or malicious at worst]].


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** Alec: in his normal version, his shirt is unbuttoned and so shows off the muscles of a brick wall; his beachwear skin bares all his muscles-over-muscles; and his [[GenderBender genderbent]] version [[AbsoluteCleavage doesn't button her shirt too]] and so leaves it bound by a belt that somehow keeps the shirt draped over the important parts, not to mention shorts that seem more like bloomers.

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* {{Mana}}: A brief passage in Naressa's World History Episode 11 says that magic uses mana stored in the human body or the atmosphere. Mana stones mined from the earth are an easy way of getting around the limitations of storage and required willpower, and there exists the extreme method of [[CastFromLifespan sacrificing life]] for it.

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* {{Mana}}: {{Mana}}:
**
A brief passage in Naressa's World History Episode 11 says that magic [[FunctionalMagic magic]] uses mana stored in the human body or the atmosphere. Mana stones mined from the earth are an easy way of getting around the limitations of storage and required willpower, and there exists the extreme method of [[CastFromLifespan sacrificing life]] for it.it.
** On the flip side is "Terra", which is [[EvilCounterpart dark mana]] that [[TheCorruption corrupts]] anyone that comes into contact with them and is used by demons of the Night World, where it's also full of the stuff. In the main story, it's safe to assume that [[DarkIsEvil anyone who's dabbling with it is bad news]].



** Legendary Mercenaries are ''the'' top-of-the-line units of their class, complete with effect unique to them that are PurposelyOverpowered. However, they cannot be acquired from the regular recruitment pools and instead have a dedicated banner that requires the unique Ancient Coins to buy with.

to:

** Legendary Mercenaries are ''the'' top-of-the-line units of their class, complete with effect effects unique to them that are PurposelyOverpowered. However, they cannot be acquired from the regular recruitment pools and instead have a dedicated banner that requires the unique Ancient Coins to buy with.

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The game has spinoffs in the form of ''Brown Dust 2'', where strategic battles now take place on smaller 3-by-4 grids and follow a new cast of main characters set in the same world as the first game, and ''Brave Nine Story'' (stylized as ''[=BraveNine=] Story''), a version based on ''Brave Nine'' that is focused on storytelling.

to:

The game also has spinoffs in the form of of:
*
''Brown Dust 2'', where strategic battles now have been minimized to take place on smaller 3-by-4 grids and follow players can explore [[SpritePolygonMix instanced maps with your party as sprites]]. Its story takes place 11 years before the events of ''Brave Nine'', following a new cast of main characters set in the same world as the first game, and characters.
*
''Brave Nine Story'' (stylized as ''[=BraveNine=] Story''), a version based on ''Brave Nine'' that is focused on storytelling.



* AnimeThemeSong: Official JP trailers feature [[https://youtu.be/MFDwyv-xGwg "VOID"]], though the Global version ''Brown Dust'' has [[https://youtu.be/lehoEdjUPYA "Call of Destiny"]].

to:

* AnimeThemeSong: Official JP trailers feature [[https://youtu.be/MFDwyv-xGwg "VOID"]], though the Global version ''Brown Dust'' has [[https://youtu.be/lehoEdjUPYA "Call of Destiny"]].
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The game has spinoffs in the form of ''[=BrownDust=] 2'', where strategic battles now take place on smaller 3-by-4 grids and follow a new cast of main characters set in the same world as the first game, and ''[=BraveNine=] Story'', a version based on ''Brave Nine'' that is focused on storytelling.

to:

The game has spinoffs in the form of ''[=BrownDust=] ''Brown Dust 2'', where strategic battles now take place on smaller 3-by-4 grids and follow a new cast of main characters set in the same world as the first game, and ''Brave Nine Story'' (stylized as ''[=BraveNine=] Story'', Story''), a version based on ''Brave Nine'' that is focused on storytelling.

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* {{Crossover}}: ''Brave Nine'' so far has Mercenaries available from ''VideoGame/{{DJMAX}}'', ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'', ''Literature/ThatTimeIGotReincarnatedAsASlime'', and ''Anime/DarlingInTheFranxx''. In reverse, Legendary Mercenaries (the Six Devils, Dominus Octo, and Personaz) feature as units in mobile game ''Triple Fantasy''.


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* GuestFighter:
** ''Brave Nine'' so far has Mercenaries available from ''VideoGame/{{DJMAX}}'', ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'', ''Literature/ThatTimeIGotReincarnatedAsASlime'', and ''Anime/DarlingInTheFranxx''.
** As an [[InvertedTrope inversion]], Legendary Mercenaries (the Six Devils, Dominus Octo, and Personaz) feature as units in another mobile game, ''Triple Fantasy''.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* {{Crossover}}: ''Brave Nine'' so far has Mercenaries available from ''VideoGame/{{DJMAX}}'', ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'', ''Literature/ThatTimeIGotReincarnatedAsASlime'', and ''Anime/DarlingInTheFranxx''. In reverse, Legendary Mercenaries (the Six Devils, Dominus Octo, and Personaz) feature as units in mobile game ''Triple Fantasy''.
Is there an issue? Send a MessageReason:
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Set in a world of swords and magic, Fabian, known knight and noble loyal to Emperor Altair II of the Karian Empire, shocked the world as he turned traitor alongside six followers in his rebellion who later become known as the [[RedBaron Six Devils]]. Against a grueling warfront and countless enemy soldiers, Fabian reaches the Emperor and kills him, later slain by the Emperor's son and Fabian's student, Crown Prince Adel. The story of the murder is declared as "The Day of the Eclipse", its turmoil giving rise to new nations declaring independency and subsequent conflicts, in turn granting opportunities to those willing to fight: Mercenaries.

to:

Set in a world of [[SwordAndSorcery swords and magic, magic]], Fabian, known knight and noble loyal to Emperor Altair II of the Karian Empire, shocked the world as he turned traitor alongside six followers in his rebellion who later become known as the [[RedBaron Six Devils]]. Against a grueling warfront and countless enemy soldiers, Fabian reaches the Emperor and kills him, later slain by the Emperor's son and Fabian's student, Crown Prince Adel. The story of the murder is declared as "The Day of the Eclipse", its turmoil giving rise to new nations declaring independency and subsequent conflicts, in turn granting opportunities to those willing to fight: Mercenaries.



* AnimeThemeSong: Official JP trailers feature [[https://youtu.be/MFDwyv-xGwg "VOID"]], though the Global version Brown Dust has [[https://youtu.be/lehoEdjUPYA "Call of Destiny".]]

to:

* AnimeThemeSong: Official JP trailers feature [[https://youtu.be/MFDwyv-xGwg "VOID"]], though the Global version Brown Dust ''Brown Dust'' has [[https://youtu.be/lehoEdjUPYA "Call of Destiny".]]Destiny"]].



* ComMons:The normal colored scrolls will get you 1* or 2* and are very easy to collect. The 3* are numerous in the gold scrolls, and even the 4* can appear more often then one might expect.

to:

* ComMons:The normal colored ComMons: The normal-colored scrolls will get you 1* 1★ or 2* 2★ Mercenaries and are very easy to collect. The 3* 3★ ones are numerous in the through gold scrolls, scrolls (so long as you've got a lot of them), and even the 4* 4★ rolls can appear more often then one might expect.



** [[MightyGlacier Warriors]] deal out significant damage and have survivability, [[JackOfAllTrades often varying from unit to unit in terms of special effects and attack ranges]] in comparison to the other classes.

to:

** [[MightyGlacier Warriors]] deal out significant are the general damage and have survivability, dealers, [[JackOfAllTrades often varying from unit to unit each of whom can vary in terms of special effects and attack ranges]] in comparison to the other classes.[[ThisLooksLikeAJobForAquaman suit whatever they're taking on]].



** [[SquishyWizard Magicians]] generally have the biggest firepower of all classes, often required to one-shot a Defender, or have debuffs to soften the enemy for your other fighters. They have to spend a turn charging up their spell, but it's well worth it once they unleash it on the next turn.
** [[SupportPartyMember Supporters]] only buff your members and are incapable of dealing any form of damage or debuff, so they’ll surrender and lose the battle if they’re the only survivors left. However, they can be potent depending on what team you are setting up.
* EarlyInstallmentWeirdness: Book 1's story has had a couple of changes; one point was the Captain attracting one girl in every region to accentuate his CluelessChickMagnet tendencies, which later got toned down in a later update. Another is the addition of Elin's twin brother who sacrificed himself by pretending to be Fabian's son and let himself be executed to fake the real one's death.

to:

** [[SquishyWizard Magicians]] generally have the biggest firepower of all classes, often required to one-shot a Defender, classes and specialize in [[HerdHittingAttack taking out clusters of enemies]], or have debuffs to soften the enemy for your other fighters.enemy. They have to spend a turn charging up their spell, but it's well worth it once they unleash it on the next turn.
** [[SupportPartyMember Supporters]] only buff your members Mercenaries they give up their turn to and are incapable of dealing any form of damage or debuff, so they’ll surrender and lose the battle if they’re the only survivors left. However, they can be potent depending on what team you are setting up.
* EarlyInstallmentWeirdness: Book 1's story has had a couple of changes; one point was the Captain attracting one a girl in every region to accentuate his CluelessChickMagnet tendencies, which later got toned down in a later update. Another is the addition of revision to the Captain's backstory, adding in Elin's twin brother who sacrificed himself by pretending [[HeroicSacrifice pretended to be Fabian's son and let himself be executed to fake the real one's death.]]



* GameplayAndStorySegregation: Despite being summonable, many characters will interact with you in the story like you've just met.

to:

* GameplayAndStorySegregation: Despite being summonable, recruitable, many characters will interact with you in the story like you've just met.



** Firstly, battles are decided through a variation of [[RealTimeWithPause Simultaneous Turn Resolution]] in which your units' actions are followed by the enemy's. Before starting, you have a "Command Phase" where you assign a number to each of your mercenaries, where the mercenary numbered '1' gets to act first once you begin the [[GameplayAutomation "Execution Phase"]]. This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well; the numbers and their associated units are displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The battle will continue into rounds (or execute an action in the case of Magicians who use the previous turn to charge their attack), repeating the actions until all damage-dealing units on one side are annihilated (since Supporters cannot attack, they will surrender if they are only ones left).

to:

** Firstly, battles are decided through a variation of [[RealTimeWithPause Simultaneous Turn Resolution]] in which your units' actions are followed by the enemy's. Before starting, you have a "Command Phase" where you assign a number to each of your mercenaries, where the mercenary numbered '1' gets to act first once you begin the [[GameplayAutomation "Execution Phase"]]. This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well; the numbers and their associated units are displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The battle will continue into rounds (or execute an action in the case of rounds, recycling all unit actions (Skills that have been activated will not repeat, Magicians who use the previous turn to charge their attack), repeating the actions attack unleash it on their next turn) until all damage-dealing units on one side are annihilated (since Supporters cannot attack, they will surrender if they are only ones left).
Is there an issue? Send a MessageReason:
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The game has spinoffs in the form of ''BrownDust 2'', where strategic battles now take place on smaller 3-by-4 grids and follow a new cast of main characters set in the same world as the first game, and ''BraveNine Story'', a version based on ''Brave Nine'' that is focused on storytelling.

to:

The game has spinoffs in the form of ''BrownDust ''[=BrownDust=] 2'', where strategic battles now take place on smaller 3-by-4 grids and follow a new cast of main characters set in the same world as the first game, and ''BraveNine ''[=BraveNine=] Story'', a version based on ''Brave Nine'' that is focused on storytelling.



* AdamSmithHatesYourGuts: Some of the larger rewards in Mystic Island are exponentially higher than collecting shards.

to:

* AdamSmithHatesYourGuts: Some of the larger rewards in on Mystic Island are exponentially higher than collecting shards.



* CompetitiveBalance: The four classes ([[PurposelyOverpowered sans Legend and Mythic Mercenaries]]) have defined roles to act as a party you must plan carefully.
** [[MightyGlacier Warriors]] deal out significant damage and have survivability, often varying in terms of effects and attack ranges in comparison to the other classes.

to:

* CompetitiveBalance: The four classes ([[PurposelyOverpowered sans Legend and Mythic Mercenaries]]) have defined roles to act as a party you must plan carefully.
for.
** [[MightyGlacier Warriors]] deal out significant damage and have survivability, [[JackOfAllTrades often varying from unit to unit in terms of special effects and attack ranges ranges]] in comparison to the other classes.



** [[SquishyWizard Magicians]] generally have the biggest firepower of all classes, often required to one-shot a Defender. They have to spend a turn charging up their spell, but it's well worth it once they unleash it on the next turn.
** [[SupportPartyMember Supporters]] buff your members.

to:

** [[SquishyWizard Magicians]] generally have the biggest firepower of all classes, often required to one-shot a Defender.Defender, or have debuffs to soften the enemy for your other fighters. They have to spend a turn charging up their spell, but it's well worth it once they unleash it on the next turn.
** [[SupportPartyMember Supporters]] only buff your members.members and are incapable of dealing any form of damage or debuff, so they’ll surrender and lose the battle if they’re the only survivors left. However, they can be potent depending on what team you are setting up.

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[[https://www.bravenine.com/en English website here]]

to:

You can go to the [[https://www.bravenine.com/en English website here]]here]].



* CompetitiveBalance: The four classes ([[PurposelyOverpowered sans Legend and Mythic Mercenaries]]) have defined roles to act as a party you must plan carefully.
** [[MightyGlacier Warriors]] deal out significant damage and have survivability, often varying in terms of effects and attack ranges in comparison to the other classes.
** [[StoneWall Defenders]] keep your enemies from getting to your more fragile Mercenaries, boasting high health and defense to do so.
** [[SquishyWizard Magicians]] generally have the biggest firepower of all classes, often required to one-shot a Defender. They have to spend a turn charging up their spell, but it's well worth it once they unleash it on the next turn.
** [[SupportPartyMember Supporters]] buff your members.



* OlympusMons:
** Legendary Mercenaries are ''the'' top-of-the-line units of their class, complete with effect unique to them that are PurposelyOverpowered. However, they cannot be acquired from the regular recruitment pools and instead have a dedicated banner that requires the unique Ancient Coins to buy with.
** Mythic Mercenaries are a step up from the Legends, themselves requiring four types of endgame resources. But as with the Legends, you'll see why they're in a class of their own upon deployment.



* TurnBasedTactics: An intrinsic part of gameplay is deciding [[ActionInitiative in what order your mercenaries act.]] Firstly, battles are decided through [[RealTimeWithPause Simultaneous Turn Resolution]]; before starting, you have a "Command Phase" where you assign a number to each of your mercenaries, where the mercenary numbered '1' gets to act first once you begin the "Execution Phase". This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well, and the cycle repeats until the last unit finishes their action or their respective enemies have been slain. This will be displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The tactical part of this is taking into account what each of your mercenaries do--say that Arines, a Supporter, has to buff an attacker; if the attacker has an earlier initiative (like '2') and Arines's is later ('3' or above), the attacker will act early without the Supporter's buff, so you have to bump Arines earlier up the queue. The complexity only gets bigger the more you have to shuffle around your mercenaries and weighing them against the enemy's own skills.

to:

* TurnBasedTactics: An intrinsic part of gameplay is deciding [[ActionInitiative in what order your mercenaries act.]] ]]
**
Firstly, battles are decided through a variation of [[RealTimeWithPause Simultaneous Turn Resolution]]; before Resolution]] in which your units' actions are followed by the enemy's. Before starting, you have a "Command Phase" where you assign a number to each of your mercenaries, where the mercenary numbered '1' gets to act first once you begin the [[GameplayAutomation "Execution Phase". Phase"]]. This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well, well; the numbers and the cycle repeats until the last unit finishes their action or their respective enemies have been slain. This will be associated units are displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The battle will continue into rounds (or execute an action in the case of Magicians who use the previous turn to charge their attack), repeating the actions until all damage-dealing units on one side are annihilated (since Supporters cannot attack, they will surrender if they are only ones left).
**
The tactical part of this is taking into account what each of your mercenaries do--say that Arines, a Supporter, has to buff an attacker; if the attacker has an earlier initiative (like '2') and Arines's is later ('3' or above), the attacker will act early without the Supporter's buff, so you have to bump Arines earlier up the queue. The complexity only gets bigger the more you have to shuffle around your mercenaries and weighing them against the enemy's own skills.

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Fabian, known knight and noble loyal to the Emperor, shocked the world as he turned traitor, alongside six followers in his rebellion who are later known as the [[RedBaron Six Devils]]. Against a grueling warfront and countless enemy soldiers, Fabian reaches Emperor Altair and kills him, later slain by the Emperor's son, and Fabian's student, Crown Prince Adel. The story of the murder is declared as "The Day of the Eclipse."

You play as the son of Fabian, masquerading as a leader of a mercenary band in order to find out the whereabouts of your father, and what truly caused him to turn traitor.

to:

Set in a world of swords and magic, Fabian, known knight and noble loyal to Emperor Altair II of the Emperor, Karian Empire, shocked the world as he turned traitor, traitor alongside six followers in his rebellion who are later become known as the [[RedBaron Six Devils]]. Against a grueling warfront and countless enemy soldiers, Fabian reaches the Emperor Altair and kills him, later slain by the Emperor's son, son and Fabian's student, Crown Prince Adel. The story of the murder is declared as "The Day of the Eclipse."

You
Eclipse", its turmoil giving rise to new nations declaring independency and subsequent conflicts, in turn granting opportunities to those willing to fight: Mercenaries.

Years later as the mercenary business has continued to rise, [[PlayerCharacter you
play as the son of Fabian, Fabian]], masquerading as a [[TheStrategist leader of a growing mercenary band band]] in order to find out [[SecretChaser reveal the whereabouts hidden reasons]] of your father, and what truly caused him to turn traitor.



The game has spinoffs in the form of ''BrownDust 2'', where strategic battles now take place on smaller 3-by-4 grids and follow a new cast of main characters set in the same world as the first game, and ''BraveNine Story'', a version based on ''Brave Nine'' that is focused on storytelling.



** Women from Allan like Barbara and Elija typically stand out by being {{Nubile Savage}}s.

to:

** Women from Allan like Barbara and Elija typically stand out by being {{Nubile Savage}}s. A couple of men there [[WalkingShirtlessScene get on it too]].

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* EarlyInstallmentWeirdness: Book 1's story has had a couple of changes, such as the Captain attracting one girl in every region to accentuate his CluelessChickMagnet tendencies, which got toned down in a later update. Another example of the new story is how Elin's brother sacrificed himself by pretending to be Fabian's son, before he became a mercenary, and let himself be executed to fake the real one's death.

to:

* EarlyInstallmentWeirdness: Book 1's story has had a couple of changes, such as changes; one point was the Captain attracting one girl in every region to accentuate his CluelessChickMagnet tendencies, which later got toned down in a later update. Another example of is the new story is how addition of Elin's twin brother who sacrificed himself by pretending to be Fabian's son, before he became a mercenary, son and let himself be executed to fake the real one's death.


Added DiffLines:

** Women from Allan like Barbara and Elija typically stand out by being {{Nubile Savage}}s.

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Changed: 375

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* ComMons:The normal colored scrolls will get you 1* or 2* and are very easy to collect. The 3* are numerous in the gold scrolls, and even the 4* can appear more often then one might expect.

to:

* BlindIdiotTranslation: The English translation from its Korean origins is far from its best, to put it lightly. You won't find much problems at least for the main story content, but some side content like character backstories and the historical archive are in greater need of proofreading.
* ComMons:The normal colored scrolls will get you 1* or 2* and are very easy to collect. The 3* are numerous in the gold scrolls, and even the 4* can appear more often then one might expect. expect.
* EarlyInstallmentWeirdness: Book 1's story has had a couple of changes, such as the Captain attracting one girl in every region to accentuate his CluelessChickMagnet tendencies, which got toned down in a later update. Another example of the new story is how Elin's brother sacrificed himself by pretending to be Fabian's son, before he became a mercenary, and let himself be executed to fake the real one's death.
Is there an issue? Send a MessageReason:
None

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* {{Mana}}: A brief passage in Naressa's World History Episode 11 says that magic uses mana stored in the human body or the atmosphere. Mana stones mined from the earth are an easy way of getting around the limitations of storage and required willpower, and there exists the extreme method of [[CastFromLifespan sacrificing life]] for it.


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* SaintlyChurch: The Arclight Order, worshippers of the Creator, Eilexion, has been the state religion of the Karian Empire for centuries, although some of their members border on being or are KnightTemplar. They are divided into two groups: the priests spreading their faith, and combatant {{Paladin}}s and Interrogators.

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* PlayEveryDay: Login bonuses ranging from EXP, rank-up materials, free 4* mercenaries, and Diamonds.

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* PlayEveryDay: Login bonuses ranging from EXP, rank-up materials, free 4* 4-star mercenaries, and Diamonds.Diamonds.
* PrivateMilitaryContractors: You are a leader of a mercenary brigade amongst the many now becoming prolific due to the Day of the Eclipse causing divides between nations, leading to plenty of conflict mercenaries take advantage of on top of the monster threats. Accordingly, the acquirable units of this game are called Mercenaries.

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Fabian, known knight and noble loyal to the Emperor, shocked the world as he turned traitor, alongside six nobles in his rebellion, later known as the [[RedBaron Six Devils]]. Against a grueling warfront and countless enemy soldiers, Fabian reaches Emperor Altair and kills him. The story of the murder is declared as "The Day of the Eclipse." You play as the son of Fabian, masquerading as a leader of a mercenary band, in order to find out the whereabouts of your father, and what truly caused his to turn traitor.

Battles take the form of TurnBasedTactics, where you place your mercenaries on a grid, taking turns either attacking, charging their spells, or buffing allies depending on what [[ActionInitiative initiative number]] you give them. Fights are largely automated, some attacking the enemies in their row directly, attacking those in the back, or attacking in a pattern.

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Fabian, known knight and noble loyal to the Emperor, shocked the world as he turned traitor, alongside six nobles followers in his rebellion, rebellion who are later known as the [[RedBaron Six Devils]]. Against a grueling warfront and countless enemy soldiers, Fabian reaches Emperor Altair and kills him.him, later slain by the Emperor's son, and Fabian's student, Crown Prince Adel. The story of the murder is declared as "The Day of the Eclipse." "

You play as the son of Fabian, masquerading as a leader of a mercenary band, band in order to find out the whereabouts of your father, and what truly caused his him to turn traitor.

Battles take the form of [[GameplayAutomation automated]] TurnBasedTactics, where you place your mercenaries on a grid, taking grid who take turns either attacking, charging their spells, or buffing allies depending on what class they have and what [[ActionInitiative initiative number]] you give them. Fights are largely automated, some attacking the enemies in their row directly, attacking those in the back, or attacking in a pattern.
them.
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* AnimeThemeSong: Official JP trailers feature [[https://youtu.be/MFDwyv-xGwg "VOID"]], though the Global version Brown Dust has [[https://youtu.be/lehoEdjUPYA "Call of Destiny"]].

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* AnimeThemeSong: Official JP trailers feature [[https://youtu.be/MFDwyv-xGwg "VOID"]], though the Global version Brown Dust has [[https://youtu.be/lehoEdjUPYA "Call of Destiny"]].Destiny".]]



* TurnBasedTactics: An intrinsic part of gameplay is deciding [[ActionInitiative in what order your mercenaries act.]] Firstly, battle are decided through [[RealTimeWithPause Simultaneous Turn Resolution]]; before battles in-game start, you have a "Command Phase" where you assign a number to each of your mercenaries where the one with the first number, '1', gets to act first once you begin the "Execution Phase". This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well, and the cycle repeats until the last unit finishes their action. This will be displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The tactical part of this is taking into account what each of your mercenaries do--say that Arines, a Supporter, has to buff an attacker; if the attacker has an earlier initiative (like '2') and Arines's is later ('3' or above), the attacker will act early without the Supporter's buff, so you have to bump Arines earlier up the queue. The complexity only gets bigger the more you have to shuffle around your mercenaries and weighing them against the enemy's own skills.

to:

* TurnBasedTactics: An intrinsic part of gameplay is deciding [[ActionInitiative in what order your mercenaries act.]] Firstly, battle battles are decided through [[RealTimeWithPause Simultaneous Turn Resolution]]; before battles in-game start, starting, you have a "Command Phase" where you assign a number to each of your mercenaries mercenaries, where the one with the first number, '1', mercenary numbered '1' gets to act first once you begin the "Execution Phase". This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well, and the cycle repeats until the last unit finishes their action.action or their respective enemies have been slain. This will be displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The tactical part of this is taking into account what each of your mercenaries do--say that Arines, a Supporter, has to buff an attacker; if the attacker has an earlier initiative (like '2') and Arines's is later ('3' or above), the attacker will act early without the Supporter's buff, so you have to bump Arines earlier up the queue. The complexity only gets bigger the more you have to shuffle around your mercenaries and weighing them against the enemy's own skills.

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* ActionInitiative: An intrinsic part of gameplay is deciding what order your mercenaries act. Before battles in-game start, you have the chance to assign a number to each of your mercenaries where the one with the first number, '1', gets to act first when the battle starts. This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well, and the cycle repeats until the last unit finishes their action. This will be displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The tactical part of this is taking into account what each of your mercenaries do--say that Arines, a Supporter, has to buff an attacker; if the attacker has an earlier initiative (like '2') and Arines's is later ('3' or above), the attacker will act early without the Supporter's buff, so you have to bump Arines earlier up the queue. The complexity only gets bigger the more you have to shuffle around your mercenaries and weighing them against the enemy's own skills.


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* TurnBasedTactics: An intrinsic part of gameplay is deciding [[ActionInitiative in what order your mercenaries act.]] Firstly, battle are decided through [[RealTimeWithPause Simultaneous Turn Resolution]]; before battles in-game start, you have a "Command Phase" where you assign a number to each of your mercenaries where the one with the first number, '1', gets to act first once you begin the "Execution Phase". This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well, and the cycle repeats until the last unit finishes their action. This will be displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The tactical part of this is taking into account what each of your mercenaries do--say that Arines, a Supporter, has to buff an attacker; if the attacker has an earlier initiative (like '2') and Arines's is later ('3' or above), the attacker will act early without the Supporter's buff, so you have to bump Arines earlier up the queue. The complexity only gets bigger the more you have to shuffle around your mercenaries and weighing them against the enemy's own skills.

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In battles you place your mercenaries on a grid, where they take turns either attacking, charging their spells, or buffing allies depending on their order. Fights are largely automated, some attacking the enemies in their row directly, attacking those in the back, or attacking in a pattern.

to:

In battles Battles take the form of TurnBasedTactics, where you place your mercenaries on a grid, where they take taking turns either attacking, charging their spells, or buffing allies depending on their order.what [[ActionInitiative initiative number]] you give them. Fights are largely automated, some attacking the enemies in their row directly, attacking those in the back, or attacking in a pattern.



* ActionInitiative: An intrinsic part of gameplay is deciding what order your mercenaries act. Before battles in-game start, you have the chance to assign a number to each of your mercenaries where the one with the first number, '1', gets to act first when the battle starts. This will be followed by the enemy side with the same number acting, then your mercenary with the number '2' goes next, then the enemy's second-to-act as well, and the cycle repeats until the last unit finishes their action. This will be displayed as a VisualInitiativeQueue at the bottom of the screen while the battle plays out. The tactical part of this is taking into account what each of your mercenaries do--say that Arines, a Supporter, has to buff an attacker; if the attacker has an earlier initiative (like '2') and Arines's is later ('3' or above), the attacker will act early without the Supporter's buff, so you have to bump Arines earlier up the queue. The complexity only gets bigger the more you have to shuffle around your mercenaries and weighing them against the enemy's own skills.



* AnimeThemeSong: Official JP trailers feature [[https://youtu.be/MFDwyv-xGwg "VOID"]], though the Global version Brown Dust has [[https://youtu.be/lehoEdjUPYA "Call of Destiny"]].



* WorldOfBuxom: It's a lot easier to count non-busty exceptions like Rignette and Refithea than to count every female character who has a prominent bust.

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* WorldOfBuxom: It's a lot easier to count non-busty exceptions like Rignette Rigenette and Refithea than to count every female character who has a prominent bust.

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* PlayEveryDay: Login bonuses ranging from EXP, Rank up materials, free 4* mercenaries, and Diamonds.
* SchizoTech: You can have your team consist of knights armed with swords and lances, a British soldier holding a Revolution-Era rifle, robots that explode, and futuristic mechs.
* {{Stripperiffic}}: Stadione wears a shirt with several vertical slits that go from near the top to the bottom, showing off her skin and part of her breasts. It's also evident that she isn't wearing a bra.

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* PlayEveryDay: Login bonuses ranging from EXP, Rank up rank-up materials, free 4* mercenaries, and Diamonds.
* SchizoTech: You can have your team consist of knights armed with swords and lances, a British soldier holding a Revolution-Era Revolution-era rifle, robots that explode, and futuristic mechs.
* {{Stripperiffic}}: Loads of women (and some men) wear clothes of questionable coverage.
**
Stadione wears a shirt with several vertical slits that go from near the top to the bottom, showing off her skin and part of her breasts. It's also evident that she isn't wearing a bra.bra.
* WorldOfBuxom: It's a lot easier to count non-busty exceptions like Rignette and Refithea than to count every female character who has a prominent bust.
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Absolute Cleavage was renamed Navel Deep Neckline. Trope already in character page


* AbsoluteCleavage: Spatti wears a tank top that displays the entirety of her cleavage and ends above the navel.

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* AbsoluteCleavage: Spatti wears a tank top that displays the entirety of her cleavage and ends above the navel.



* {{Fanservice}}: Many of the male and female mercenaries are in skintight suits, or low cut tops to show off skin.

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* {{Fanservice}}: Many of the male and female mercenaries are in skintight suits, or low cut low-cut tops to show off skin.
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Since the game isn't titled Brown Dust anymore. I might as well change the image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sh2qt369x0k31.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sh2qt369x0k31.jpg]]
org/pmwiki/pub/images/opera_snapshot_2020_06_27_104748_wwwbraveninecom.png]]
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* AbsoluteCleavage: Spatti wears a tank top that displays the entirety of her cleavage and ends above the navel.



* SchizoTech: You can have your team consist of knights armed with swords and lances, a British soldier holding a Revolution-Era rifle, robots that explode, and futuristic mechs.

to:

* SchizoTech: You can have your team consist of knights armed with swords and lances, a British soldier holding a Revolution-Era rifle, robots that explode, and futuristic mechs.mechs.
* {{Stripperiffic}}: Stadione wears a shirt with several vertical slits that go from near the top to the bottom, showing off her skin and part of her breasts. It's also evident that she isn't wearing a bra.
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[[https://www.browndust.global/ Visit the official English website here]]

to:

[[https://www.browndust.global/ Visit the official bravenine.com/en English website here]]
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''Brown Dust'' is a Korean FreeToPlay mobile RPG, published by Neowiz Games for both [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/AndroidGames Android]]. It officially launched globally on March 7th, 2019.

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''Brave Nine'', previously titled ''Brown Dust'' Dust'', is a Korean FreeToPlay mobile RPG, published by Neowiz Games for both [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/AndroidGames Android]]. It officially launched globally on March 7th, 2019.
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Brown Dust is now titled Brave Nine.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sh2qt369x0k31.jpg]]

''Brown Dust'' is a Korean FreeToPlay mobile RPG, published by Neowiz Games for both [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/AndroidGames Android]]. It officially launched globally on March 7th, 2019.

Fabian, known knight and noble loyal to the Emperor, shocked the world as he turned traitor, alongside six nobles in his rebellion, later known as the [[RedBaron Six Devils]]. Against a grueling warfront and countless enemy soldiers, Fabian reaches Emperor Altair and kills him. The story of the murder is declared as "The Day of the Eclipse." You play as the son of Fabian, masquerading as a leader of a mercenary band, in order to find out the whereabouts of your father, and what truly caused his to turn traitor.

In battles you place your mercenaries on a grid, where they take turns either attacking, charging their spells, or buffing allies depending on their order. Fights are largely automated, some attacking the enemies in their row directly, attacking those in the back, or attacking in a pattern.

[[https://www.browndust.global/ Visit the official English website here]]
----
!! This game provides examples of:
* ActionBomb: Many of the undead mercenaries are used as suicidal attackers with a larger attack radius.
* AdamSmithHatesYourGuts: Some of the larger rewards in Mystic Island are exponentially higher than collecting shards.
* ComMons:The normal colored scrolls will get you 1* or 2* and are very easy to collect. The 3* are numerous in the gold scrolls, and even the 4* can appear more often then one might expect.
* {{Fanservice}}: Many of the male and female mercenaries are in skintight suits, or low cut tops to show off skin.
* FantasyKitchenSink: The world and your mercenary army can contain: monsters, devils, demons, undead bombers, elves, angels, beast people, and an old geezer.
* FictionalCurrency: While you do use gold and diamonds for currency, there's also Mystic Dust for the Mystic Island trades.
* GameplayAndStorySegregation: Despite being summonable, many characters will interact with you in the story like you've just met.
* ItemFarming: There are locations to grind crystals for ranking up and awakening mercenaries that rotate on a weekly basis.
* PlayEveryDay: Login bonuses ranging from EXP, Rank up materials, free 4* mercenaries, and Diamonds.
* SchizoTech: You can have your team consist of knights armed with swords and lances, a British soldier holding a Revolution-Era rifle, robots that explode, and futuristic mechs.

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