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A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[Creator/SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Franchise/Pokemon-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)

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A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[Creator/SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Franchise/Pokemon-esque Franchise/{{Pokemon}}-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)



* BrokenBridge: The statue that controls access to Droog will not operate without its sapphire

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* BrokenBridge: The statue that controls access to Droog will not operate without its sapphiresapphire.



* OnlySmartPeopleMayPass: Natch

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* OnlySmartPeopleMayPass: NatchNatch, given the genre.



* TheVeryDefinitelyFinalDungeon: The Platinum castle

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* TheVeryDefinitelyFinalDungeon: The Platinum castlecastle.

Added: 206

Removed: 191

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* LostForever: The Ice Castle is inaccessible after you clear it, so anything you didn't pick up is gone (including the second best armor and helmet in the game and an upgraded morning star.)


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* PermanentlyMissableContent: The Ice Castle is inaccessible after you clear it, so anything you didn't pick up is gone (including the second best armor and helmet in the game and an upgraded morning star.)
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A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Franchise/Pokemon-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)

to:

A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[SquareEnix [[Creator/SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Franchise/Pokemon-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)

Added: 83

Changed: 10

Removed: 88

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None


A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Pokemon-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)

to:

A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Pokemon-esque Franchise/Pokemon-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)



* ICantUseTheseThingsTogether: When Remeer *does* speak, it's usually along these lines.


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* InformingTheFourthWall: When Remeer *does* speak, it's usually along these lines.
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Cut trope.


* AwesomeYetPractical: Once you get the morning star, it will be your best weapon for quite awhile.
** And if you can figure out the timing, you can pretty much shield yourself with it by swinging it around your head. And the upgraded version is tied for the second most powerful weapon in the game.
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Notable in that the game contains numerous references and even cameos to [[VideoGame/DragonQuest That Other Enix game]], but, despite going so far as to TitleDrop it several times, is otherwise unrelated and not within the same continuity.

to:

Notable in that the game contains numerous references and even cameos to [[VideoGame/DragonQuest That Other Enix game]], game]] (not to mention [[VideoGame/The7thSaga That OTHER Other Enix game]] developed by the same team), but, despite going so far as to TitleDrop it several times, is otherwise unrelated and not within the same continuity.

Added: 142

Removed: 134

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Wasted Song was renamed


* LongSongShortScene: The road between Arcs and the first dungeon, again. There's no other song like it in the game, and it's only heard here.



* WastedSong: The road between Arcs and the first dungeon, again. There's no other song like it in the game, and it's only heard here.
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Removed as a Zero Context Example - see TRS thread for more info


* CapitalCity: Toronto. It is the nicer out of the only two towns in the entire game.
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* BarrierMaiden: [[spoiler: Fire Drake.]]

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* BarrierMaiden: [[spoiler: Fire Drake.Drake is keeping the Demon King from returning. When his health starts declining, the player has to go to the Dark World and kill the Demon King before he dies.]]
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* BarrierMaiden: [[spoiler: Fire Drake. When he finally dies, the Demon Lord returns and the player has to defeat him.]]

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* BarrierMaiden: [[spoiler: Fire Drake. When he finally dies, the Demon Lord returns and the player has to defeat him.]]
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* BarrierMaiden: [[spoiler: Fire Drake. When he finally dies, the Demon Lord returns and the player has to defeat him.]]
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* TrialAndErrorGameplay: One room in the Caves of Droog is a maze of boulders that shift around randomly whenever they're off-screen. It's very easy for them to end up trapping you in a small area where you can't move enough to get free and force you to use a Warp Gate to escape (or just restart if you don't have one.)
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** And if you can figure out the timing, you can pretty much shield yourself with it by swinging it around your head. And the upgraded version is tied for the second most powerful weapon in the game.
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* AwesomeButImpractical: The most powerful weapon in the game is a hand axe.

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* AwesomeButImpractical: The most powerful weapon in the game is a hand axe.axe, which can only can only hit whatever's directly in front of you and has a very short range.
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* LostForever: The Ice Castle is inaccessible after you clear it, so anything you didn't pick up is gone.

to:

* LostForever: The Ice Castle is inaccessible after you clear it, so anything you didn't pick up is gone.gone (including the second best armor and helmet in the game and an upgraded morning star.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LostForever: The Ice Castle is inaccessible after you clear it, so anything you didn't pick up is gone.
Is there an issue? Send a MessageReason:
None


* ChestMonster: The Ice Castle has an absurd amount of healing fountains scattered everywhere. Problem is, they're all ''poison'' fountains now.

to:

* ChestMonster: The Ice Castle has an absurd amount of mixes in "poison fountains" that hurt Remeer when he tries to drink from them with the normal healing fountains scattered everywhere. Problem is, they're all ''poison'' fountains now.fountains.



* ClassicVideoGameScrewYous: The Ice Castle is filled to the brim with assholish level design decisions. Filling the whole level with healing fountains, and then making them poison fountains instead? A plaque on the wall that just randomly poisons you? Another plaque positioned over a spike bed that you ''have'' to step on to read it, only to find out that it just mocks you for trying to read it? It's all there.

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* ClassicVideoGameScrewYous: The Ice Castle is filled to the brim with assholish level design decisions. Filling the whole level Mixing in damage-dealing fountains with healing fountains, and then making them fountains? Having some of the plaques on the walls poison fountains instead? A plaque on the wall that just randomly poisons you? you when you try to read them? Another plaque positioned over a spike bed that you ''have'' to step on to read it, only to find out that it just mocks you for trying to read it? It's all there.
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None


* ClassicVideoGameScrewYous: The Ice Castle is filled to the brim with assholish design decisions. Filling the whole level with healing fountains, and then making them poison fountains instead? A plaque on the wall that just randomly poisons you? Another plaque positioned over a spike bed that you ''have'' to step on to read it, only to find out that it just mocks you for trying to read it? It's all there.

to:

* ClassicVideoGameScrewYous: The Ice Castle is filled to the brim with assholish level design decisions. Filling the whole level with healing fountains, and then making them poison fountains instead? A plaque on the wall that just randomly poisons you? Another plaque positioned over a spike bed that you ''have'' to step on to read it, only to find out that it just mocks you for trying to read it? It's all there.
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None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClassicVideoGameScrewYous: The Ice Castle is filled to the brim with assholish design decisions. Filling the whole level with healing fountains, and then making them poison fountains instead? A plaque on the wall that just randomly poisons you? Another plaque positioned over a spike bed that you ''have'' to step on to read it, only to find out that it just mocks you for trying to read it? It's all there.
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** And then there's your standard Mimics, which tend to hang out with other treasure chests and are [[ConspicuouslyLightPatch slightly lighter in color than regular chests.]]
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* ClassicVideoGameScrewYous: You know all those plaques on the wall that give you information on how to solve puzzles and such? Yeah, one of them in the Ice Castle just poisons you if you read it.
** Not to mention examining one of the bookshelves in the Toronto library poisons you as well.

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* ClassicVideoGameScrewYous: You know all those ** One of the plaques on the wall that give you information on how to solve puzzles and such? Yeah, one of them in the Ice Castle such will just poisons poison you if you read it.
as well. Ramus is an asshole.
** Not to mention examining one of the bookshelves in the Toronto library also poisons you as well.you.
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* ChestMonster: The Ice Castle is practically filled with healing fountains. Problem is, they're all ''poison'' fountains now.

to:

* ChestMonster: The Ice Castle is practically filled with has an absurd amount of healing fountains.fountains scattered everywhere. Problem is, they're all ''poison'' fountains now.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChestMonster: The Ice Castle is practically filled with healing fountains. Problem is, they're all ''poison'' fountains now.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClassicVideoGameScrewYous: You know all those plaques on the wall that give you information on how to solve puzzles and such? Yeah, one of them in the Ice Castle just poisons you if you read it.
** Not to mention examining one of the bookshelves in the Toronto library poisons you as well.
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None

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* ContinuingIsPainful: Uses the traditional "Lose half your money if you die" set-up.
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* CharacterLevel: subverted. Remeer powers up through new weapons, armor, items, etc. But your AttackDrone becomes faster, stronger, and meaner in general though little orbs of experience.

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* CharacterLevel: subverted.Subverted. Remeer powers up through new weapons, armor, items, etc. But your AttackDrone becomes faster, stronger, and meaner in general though little orbs of experience.



* ConvenientQuesting, although usually for script reasons rather than having a shiny new item.

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* ConvenientQuesting, although ConvenientQuesting: Although usually for script reasons rather than having a shiny new item.



* InexplicableTreasureChests though, sometimes, the items are referenced by ancient script very close to where they are found, suggesting they were intentionally stored in their chests.

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* InexplicableTreasureChests though, InexplicableTreasureChests: Though, sometimes, the items are referenced by ancient script very close to where they are found, suggesting they were intentionally stored in their chests.



* MoneySpider: unless there's also a little blue ball for your fairy, numbers will rise from slain foes, telling you how much you made.

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* MoneySpider: unless Unless there's also a little blue ball for your fairy, numbers will rise from slain foes, telling you how much you made.



* OnlySmartPeopleMayPass: natch

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* OnlySmartPeopleMayPass: natchNatch



* StandardRPGItems: revival mirrors, power boosters, potions, antidotes, etc.

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* StandardRPGItems: revival Revival mirrors, power boosters, potions, antidotes, etc.



* ThereAreNoTents: only statues and items. And inns.

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* ThereAreNoTents: only statues Only statues, items, and items. And inns.
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Notable in that the game contains numerous references and even cameos to [[DragonWarrior That Other Enix game]], but, despite going so far as to TitleDrop it several times, is otherwise unrelated and not within the same continuity.

to:

Notable in that the game contains numerous references and even cameos to [[DragonWarrior [[VideoGame/DragonQuest That Other Enix game]], but, despite going so far as to TitleDrop it several times, is otherwise unrelated and not within the same continuity.
Is there an issue? Send a MessageReason:
None


A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[SquareEnix Enix]]. Imagine a typical game in TheLegendOfZelda, only with a Pokemon-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)

to:

A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[SquareEnix Enix]]. Imagine a typical game in TheLegendOfZelda, Franchise/TheLegendOfZelda, only with a Pokemon-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[SquareEnix Enix]]. Imagine a typical game in TheLegendOfZelda, only with a Pokemon-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)

The story follows that the main character, Remeer, has joined a band of treasure hunters in his long-term quest to investigate the mysterious disappearance of dragons (which, apparently, were a pretty common sight once). His father had attempted this investigation before him, but never returned. During the course of the game, Remeer does find the last of the dragons, but this discovery is hardly the end of the game.

Notable in that the game contains numerous references and even cameos to [[DragonWarrior That Other Enix game]], but, despite going so far as to TitleDrop it several times, is otherwise unrelated and not within the same continuity.
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!!This game contains examples of:
* AlreadyDoneForYou: Happens when some [=NPCs=] go missing.
* AwesomeButImpractical: The most powerful weapon in the game is a hand axe.
* AwesomeYetPractical: Once you get the morning star, it will be your best weapon for quite awhile.
* BrokenBridge: The statue that controls access to Droog will not operate without its sapphire
* CanonName: The only way the player knows of Remeer's name is if they decide not to name him something else. This can be pretty easy to miss.
** Though the team that developed the game tends to use that name repeatedly (Both in 7th Saga, where it was transliterated as "Lemele", and its follow-up, Mystic Ark).
* CapitalCity: Toronto. It is the nicer out of the only two towns in the entire game.
* CharacterLevel: subverted. Remeer powers up through new weapons, armor, items, etc. But your AttackDrone becomes faster, stronger, and meaner in general though little orbs of experience.
* ChargedAttack: All of the magic spells, rather than requiring MP. The stronger spells take longer to charge up, but the basic Shot magic charges up in about half a second and shoots a projectile as strong as two or three hits from the Copper Sword.
* ConvenientQuesting, although usually for script reasons rather than having a shiny new item.
* CrateExpectations
* ElementalCrafting: Gold, a substance you can smear between your fingers at the right amount, is stronger than copper.
* FightInTheNude: Remeer is shown with the same white tunic with orange shoulderpads, regardless of what you have equipped.
** However, he will be shown carrying specifically whatever shield you have equipped. And of course the weapons look different too.
* ICantUseTheseThingsTogether: When Remeer *does* speak, it's usually along these lines.
* InevitableTournament: Subverted. The underground tournament in Toronto is completely optional.
* InexplicableTreasureChests though, sometimes, the items are referenced by ancient script very close to where they are found, suggesting they were intentionally stored in their chests.
* IrrelevantImportance: Subverted, in that a lot of exclusive/rare items that have gone obsolete CAN be sold off, but since you'll never see them again...
* LetsSplitUpGang: Given that the player controls Remeer and only Remeer, this happens all the time, even in towns.
* MoneySpider: unless there's also a little blue ball for your fairy, numbers will rise from slain foes, telling you how much you made.
* MusicalSpoiler: The minute you step into Toronto after completing Droog, you know something's up.
** Also, the music will remain like this for the rest of the game. Just warning.
* NowWhereWasIGoingAgain: Unfortunate, considering that at least half of the dungeons are hidden in far-away places from the main world, and at least one requires a magic wormhole in order to reach. Plus, most NPC's don't know much about that sorta thing, and your NPC-team is probably already there. Or near it.
* OnlySmartPeopleMayPass: natch
* OpeningTheSandbox: Happens after you gain access to Toronto, just before the third dungeon. However, this only really applies to the main world map. At the end of the game, you can access almost all of the dungeons, but the third will be closed off.
* PamphletShelf: A bit ridiculous in the library, where different chapters of the same work are on different shelves.
* PlayerParty: Subverted, in that there is a very clear and present party system within the team, but you will always be in control of Remeer and Remeer only. Everyone else is an NPC in party member clothing.
* PowerUpFood
* [[PressXToNotDie Press X To Not Be Trapped Forever]]: The single hardest puzzle in the game is ironically the simplest (the two often go together), partly because of the fact that it's a bit of BreakingTheFourthWall. There is a room with a locked door, and three buttons that don't do ANYTHING, and a message saying that the key is on the control pad. How do you solve it? [[spoiler: [[GuideDangIt You walk up to the door, and press a button of the control pad that you literally never use in any other situation in the game.]]]]
* SavePoint: Statues in dungeons. Also, the good ol' inn.
* SaveScumming: [[PowerUpFood Stat Up potions]] give 1 to 3 points. One single point makes a noticeable difference. SaveScumming to make every single potion give 3 instead of 1-2 gives you a Remeer that is ''much'' more powerful than a standard Remeer.
* SaveTheWorld
* SprintShoes: A special cape found in the second dungeon, at the drawback that it is a type of armor and thus un-equips what you had on before. In other words, you move fast, but you're vulnerable.
** Unless you [[SaveScumming Save Scum]] the [[PowerUpFood Defense Up Potions]]. Then you might as well be wearing plate armor. Doubly so if you use the +Defense fairy. This could even be considered a GameBreaker. Imagine, a Remeer that moves faster than most enemies, has enough defense to only take 1 point of damage from nearly anything, and has enough strength to kill nearly anything in one hit with a weapon like the Boomerang or the Morning Star. GameBreaker ''indeed''....
* StandardRPGItems: revival mirrors, power boosters, potions, antidotes, etc.
* StandardStatusEffects: Poison makes you slowly lose health, numbness makes you suddenly lose all control for a fraction of a second and stop (spell casting takes much longer because of this.)
* TalkToEveryone: The sidequest before Droog.
* ThereAreNoTents: only statues and items. And inns.
* TookAShortcut: Used and abused by your teammates.
* TraumaInn
* TwentyFourHourArmor: Then again, it is invisible armor...
* UniversalPoison: Scorpion Venom is apparently made from the toxic dust produced by Toronto Library's ancient rotting text.
* VendorTrash: Silver and Gold bullion, Ancient Coin, etc.
* TheVeryDefinitelyFinalDungeon: The Platinum castle
* WalletOfHolding
* WastedSong: The road between Arcs and the first dungeon, again. There's no other song like it in the game, and it's only heard here.
* WelcomeToCorneria
* YouALLLookFamiliar
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