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The game is done in a similar whimsical style to ''Machinarium'', although it can turn surprisingly dark at times. It won the Excellence in Audio award at IGF 2012 for its energetic soundtrack by the Czech band DVA. Additionally, a new HumbleIndieBundle was created for its debut, which gave part of its proceeds to the World Land Trust.
to:
The game is done in a similar whimsical style to ''Machinarium'', although it can turn surprisingly dark at times. It won the Excellence in Audio award at IGF 2012 for its energetic soundtrack by the Czech band DVA. Additionally, a new HumbleIndieBundle [[UsefulNotes/HumbleBundle Humble Indie Bundle]] was created for its debut, which gave part of its proceeds to the World Land Trust.
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** If you collect all creature cards, you will be rewarded with [[spoiler: a third gift at the end featuring our protagonists in a [[Franchise/StarWars lightsaber battle]] with the evil spider.]]
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* MixAndMatchCritter: You can make these in one of the huts in the tree town. The alternatives are frog, snail, and [[PlotCoupon bird]]. You can keep the clean creatures, but not the hybrids.
* PlotCoupon: Present in each level (save for the intermission between 2 and 3), of which includes feathers, keys, children, birds, discs and seeds.
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** In a different house in the same zone as the Jack-in-the-Box, an expy of [[Literature/{{Frankenstein}} Dr. Frankenstein and his Creature]] can be seen.
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** In a different house in the same zone as the Jack-in-the-Box, an expy {{expy}} of [[Literature/{{Frankenstein}} Dr. Frankenstein and his Creature]] can be seen.
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* OneDimensionalThinking: Getting past the Brambora blocking the way requires the five protagonist to find three feathers. If the game acknowledged the third dimension, the protagonists just might go around it.
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** In one of the subterranean caverns, sheep appear on one planetoid, and there's a rotating planetoid with a lamp post. Both of these are a ShoutOut to "Literature/{{TheLittlePrince}}"
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** In one of the subterranean caverns, sheep appear on one planetoid, and there's a rotating planetoid with a lamp post. Both of these are a ShoutOut to "Literature/{{TheLittlePrince}}"''Literature/TheLittlePrince''.
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* TheEveryman: Mr. Lantern gives off this vibe, [[WhatKindOfLamePowerIsHeartAnyway especially seeing how his special skill isn't really useful compared to his friends']]. [[spoiler:The game makes his CharacterDevelopment a part of its mechanic in the final level--when the player gains the courage and wits to delve deeper into the DarkWorld after watching all of the other party members get drained, so will Mr. Lantern, and in so doing he becomes the hero of prophecy.]]
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* TheEveryman: All of the party members seem like this, what with their fear of the Spider and the desire to take their minds off of their quest at certain junctures in the story, but Mr. Lantern especially gives off this vibe, [[WhatKindOfLamePowerIsHeartAnyway especially seeing particularly in light of how his special skill isn't really useful compared to his friends']]. [[spoiler:The game makes his CharacterDevelopment a part of its mechanic in the final level--when the player gains the courage and wits to delve deeper into the DarkWorld after watching all of the other party members get drained, so will Mr. Lantern, and in so doing he becomes the hero of prophecy.]]
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* TheEveryman: Mr. Lantern gives off this vibe, [[WhatKindOfLamePowerIsHeartAnyway especially seeing how his special skill isn't really useful compared to his friends']]. [[spoiler:The game makes his CharacterDevelopment a part of its mechanic in the final level--when the player gains the courage and wits to delve deeper into the DarkWorld after watching all of the otherparty members get drained, so will Mr. Lantern, and in so doing he becomes the hero of prophecy.]]
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* TheEveryman: Mr. Lantern gives off this vibe, [[WhatKindOfLamePowerIsHeartAnyway especially seeing how his special skill isn't really useful compared to his friends']]. [[spoiler:The game makes his CharacterDevelopment a part of its mechanic in the final level--when the player gains the courage and wits to delve deeper into the DarkWorld after watching all of the otherparty other party members get drained, so will Mr. Lantern, and in so doing he becomes the hero of prophecy.]]
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* TheEveryman: Mr. Lantern gives off this vibe, [[WhatKindOfLamePowerIsHeartAnyway especially seeing how his special skill isn't really useful compared to his friends']]. [[spoiler:The game makes his CharacterDevelopment a part of its mechanic in the final level--when the player gains the courage and wits to delve deeper into the DarkWorld after watching all of the otherparty members get drained, so will Mr. Lantern, and in so doing he becomes the hero he was meant to be.]]
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* TheEveryman: Mr. Lantern gives off this vibe, [[WhatKindOfLamePowerIsHeartAnyway especially seeing how his special skill isn't really useful compared to his friends']]. [[spoiler:The game makes his CharacterDevelopment a part of its mechanic in the final level--when the player gains the courage and wits to delve deeper into the DarkWorld after watching all of the otherparty members get drained, so will Mr. Lantern, and in so doing he becomes the hero he was meant to be.of prophecy.]]
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* TheProphecy: The five friends encounter some interesting, black lollipop-shaped figures [[RuleOfThree three times]] over the course of their adventure, whose combined tales give them an exposition/prophecy about the Tree they call home: the Tree of Light grew from a Seed of Light, and the shadowy Spider will one day threaten the Tree (which it is in the process of doing over the course of the game), but a hero of light will vanquish the Spider. [[spoiler:Mr. Lantern rises to the challenge in the end, fulfilling the role of the hero of prophecy.]]
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* TheProphecy: The five friends encounter some interesting, black lollipop-shaped figures [[RuleOfThree three times]] over the course of their adventure, whose combined tales give them an exposition/prophecy about the Tree they call home: the Tree of Light grew from a Seed of Light, and the shadowy Spider will one day threaten the Tree (which it is in the process of doing over the course of the game), but a hero of light will vanquish the Spider. [[spoiler:Mr. Lantern rises to the challenge in the end, fulfilling the role of the hero of prophecy.hero.]]
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* TheEveryman: Mr. Lantern gives off this vibe, [[WhatKindOfLamePowerIsHeartAnyway especially seeing how his special skill isn't really useful compared to his friends']]. [[spoiler:The game makes his CharacterDevelopment a part of its mechanic in the final level--when the player gains the courage and wits to delve deeper into the DarkWorld after watching all of the otherparty members get drained, so will Mr. Lantern, and in so doing he becomes the hero he was meant to be.]]
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* BigBad: The spider.
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* BigBad: The spider.Spider.
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* GiantSpider: A prominent one that adds a certain amount of terror to the game.
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* GiantSpider: A prominent one that adds a certain amount of terror to the game. Interestingly, based on the more realistic-looking spiders that can be seen in-game as well, the black "spider" isn't really a spider, but more of a... multi-limbed, sinister shadow-thing.
* HeartIsAnAwesomePower: Mr. Lantern's special ability--being able to glow because he's bearing the Seeds of Light--doesn't help the party overcome the puzzles as well as the skills of the other party members. However, the Light of the Seeds turns out to be anathema to the Spider and the shadow beings that live inside/comprise him, [[spoiler:which prevents Mr. Lantern from being drained like his four friends at the beginning of the last level, and ultimately leads to the Spider's defeat]].
* HeartIsAnAwesomePower: Mr. Lantern's special ability--being able to glow because he's bearing the Seeds of Light--doesn't help the party overcome the puzzles as well as the skills of the other party members. However, the Light of the Seeds turns out to be anathema to the Spider and the shadow beings that live inside/comprise him, [[spoiler:which prevents Mr. Lantern from being drained like his four friends at the beginning of the last level, and ultimately leads to the Spider's defeat]].
* TheProphecy: The five friends encounter some interesting, black lollipop-shaped figures [[RuleOfThree three times]] over the course of their adventure, whose combined tales give them an exposition/prophecy about the Tree they call home: the Tree of Light grew from a Seed of Light, and the shadowy Spider will one day threaten the Tree (which it is in the process of doing over the course of the game), but a hero of light will vanquish the Spider. [[spoiler:Mr. Lantern rises to the challenge in the end, fulfilling the role of the hero of prophecy.]]
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* WhatKindOfLamePowerIsHeartAnyway/HeartIsAnAwesomePower: Mr. Lantern's special ability--being able to glow because he's bearing the Seeds of Light--doesn't help the party overcome the puzzles as well as the skills of the other party members. However, the Light of the Seeds turns out to be anathema to the Spider and the shadow beings that live inside/comprise him, [[spoiler:which prevents Mr. Lantern from being drained like his four friends at the beginning of the last level, and ultimately leads to the Spider's defeat]].
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* BigLippedAlligatorMoment: Between the first and second levels, the five friends encounter some magic mushrooms and trip out. It serves no purpose to the plot at all.
* MushroomSamba: Between the first and second levels, the five friends encounter some magic mushrooms and trip out. Its connection to the plot is tenuous at best.
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* WombLevel: The final level is inside the giant red spider
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* WhatKindOfLamePowerIsHeartAnyway/HeartIsAnAwesomePower: Mr. Lantern's special ability--being able to glow because he's bearing the Seeds of Light--doesn't help the party overcome the puzzles as well as the skills of the other party members. However, the Light of the Seeds turns out to be anathema to the Spider and the shadow beings that live inside/comprise him, [[spoiler:which prevents Mr. Lantern from being drained like his four friends at the beginning of the last level, and ultimately leads to the Spider's defeat]].
* WombLevel: The final level is inside the giant redspiderspider.
* WombLevel: The final level is inside the giant red
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** In a different house in the same zone as the Jack-in-the-Box, an expy of [[Literature/Frankenstein Dr. Frankenstein and his Creature]] can be seen.
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** In a different house in the same zone as the Jack-in-the-Box, an expy of [[Literature/Frankenstein [[Literature/{{Frankenstein}} Dr. Frankenstein and his Creature]] can be seen.
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** In a different house in the same zone as the Jack-in-the-Box, an expy of [[Literature/Frankenstein Dr. Frankenstein and his Creature]] can be seen.
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* WombLevel: The final level is inside the giant red spider
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* BigLippedAlligatorMoment: Between the first and second levels, the five friends encounter some magic mushrooms and trip out. It serves no purpose to the plot at all.
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** In one of the subterranean caverns, sheep appear on one planetoid, and there's a rotating planetoid with a lamp post. Both of these are a ShoutOut to "Literature/{{TheLittlePrince}}"
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Removing Nightmare Fuel potholes. NF should be on YMMV only.
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* GiantSpider: A prominent one that adds a certain amount of NightmareFuel to the game.
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* GiantSpider: A prominent one that adds a certain amount of NightmareFuel terror to the game.
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* SequelDifficultyDrop: The game is significantly easier than Machinarium, with more of an emphasis on exploration than on puzzle solving. The difficulty does increase gradually towards the end though.
* ShoutOut: One area features both Josef from VideoGame/{{Machinarium}} and the gnome from VideoGame/{{Samorost}} in what could be called the Amanita Universe.
* ShoutOut: One area features both Josef from VideoGame/{{Machinarium}} and the gnome from VideoGame/{{Samorost}} in what could be called the Amanita Universe.
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* SequelDifficultyDrop: The game is significantly easier than Machinarium, ''Machinarium'', with more of an emphasis on exploration than on puzzle solving. The difficulty does increase gradually towards the end though.
* ShoutOut: One area features both Josef fromVideoGame/{{Machinarium}} ''VideoGame/{{Machinarium}}'' and the gnome from VideoGame/{{Samorost}} ''VideoGame/{{Samorost}}'' in what could be called the Amanita Universe.
* ShoutOut: One area features both Josef from
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* SpiritualAntithesis: Acts as this to VideoGame/{{Machinarium}}. While it keeps much of the tone, the vibrant, organic world of Botanicula is a far cry from the broken-down robot dystopia of its predecessor.
* SpiritualSuccessor: Also acts as this. Many of the gameplay elements seem like the logical next step from Machinarium.
* SpiritualSuccessor: Also acts as this. Many of the gameplay elements seem like the logical next step from Machinarium.
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* SpiritualAntithesis: Acts as this to VideoGame/{{Machinarium}}. ''VideoGame/{{Machinarium}}''. While it keeps much of the tone, the vibrant, organic world of Botanicula ''Botanicula'' is a far cry from the broken-down robot dystopia of its predecessor.
* SpiritualSuccessor: Also acts as this. Many of the gameplay elements seem like the logical next step fromMachinarium.''Machinarium''.
* SpiritualSuccessor: Also acts as this. Many of the gameplay elements seem like the logical next step from
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Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, Creator/AmanitaDesign. It is the first of their games not designed by founder Jakub Dvorský but by the animator newcomer Jaromír Plachý, something that is evidenced by the amount of animation in its every frame. The story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
The game is done in a similar whimsical style to Machinarium, although it can turn surprisingly dark at times. It won the Excellence in Audio award at IGF 2012 for its energetic soundtrack by the Czech band DVA. Additionally, a new HumbleIndieBundle was created for its debut, which gave part of its proceeds to the World Land Trust.
The game is done in a similar whimsical style to Machinarium, although it can turn surprisingly dark at times. It won the Excellence in Audio award at IGF 2012 for its energetic soundtrack by the Czech band DVA. Additionally, a new HumbleIndieBundle was created for its debut, which gave part of its proceeds to the World Land Trust.
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The game is done in a similar whimsical style to
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typo, some minor additions
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Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, Creator/AmanitaDesign. It is the first of their games not designed by founder Jakub Dvorský but by the animator newcomer Jaromír Plachý, something that is evicenced by the amount of animation in its every frame. The story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
to:
Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, Creator/AmanitaDesign. It is the first of their games not designed by founder Jakub Dvorský but by the animator newcomer Jaromír Plachý, something that is evicenced evidenced by the amount of animation in its every frame. The story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
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* RidiculouslyCuteCritter: Pretty much everything is ''adorable''.
* SceneryPorn: This appears to be a recurring theme in Amanita games.
* SequelDifficultyDrop: The game is significantly easier than Machinarium, with more of an emphasis on exploration than on puzzle solving.
* ShoutOut: One area features both Josef from VideoGame/{{Machinarium}} and the gnome from VideoGame/{{Samorost}}.
* SceneryPorn: This appears to be a recurring theme in Amanita games.
* SequelDifficultyDrop: The game is significantly easier than Machinarium, with more of an emphasis on exploration than on puzzle solving.
* ShoutOut: One area features both Josef from VideoGame/{{Machinarium}} and the gnome from VideoGame/{{Samorost}}.
to:
* RidiculouslyCuteCritter: Pretty much everything is ''adorable''. \n You even get to keep virtual cards for all the critters so you can fondly reminisce about them whenever you want.
* SceneryPorn: This appears to be a recurring theme in Amanitagames.
games. Some screens in particular are nothing short of breathtaking.
* SequelDifficultyDrop: The game is significantly easier than Machinarium, with more of an emphasis on exploration than on puzzlesolving.
solving. The difficulty does increase gradually towards the end though.
* ShoutOut: One area features both Josef from VideoGame/{{Machinarium}} and the gnome fromVideoGame/{{Samorost}}.VideoGame/{{Samorost}} in what could be called the Amanita Universe.
* SceneryPorn: This appears to be a recurring theme in Amanita
* SequelDifficultyDrop: The game is significantly easier than Machinarium, with more of an emphasis on exploration than on puzzle
* ShoutOut: One area features both Josef from VideoGame/{{Machinarium}} and the gnome from
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* TreeTopTown: One of the game's major set pieces.
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* TreeTopTown: One of the game's major set pieces. All the little beings and animations give it a very lively feel.
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added game designer source: http://www.aqnb.com/2012/04/19/interview-with-jakub-dvorsky-about-botanicula/
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Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, Creator/AmanitaDesign. Its story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
to:
Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, Creator/AmanitaDesign. Its It is the first of their games not designed by founder Jakub Dvorský but by the animator newcomer Jaromír Plachý, something that is evicenced by the amount of animation in its every frame. The story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
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linkfix
Changed line(s) 3,4 (click to see context) from:
Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, AmanitaDesign. Its story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
to:
Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, AmanitaDesign.Creator/AmanitaDesign. Its story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
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None
Changed line(s) 3,4 (click to see context) from:
Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, Amanita Design. Its story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
to:
Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, Amanita Design.AmanitaDesign. Its story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
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* RidiculouslyCuteCritter: Pretty much everything is ''adorable''.
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** You also find a Jack-in-the-Box which, besides including cameos of the game's creators, contains [[LawyerFriendlyCameo funny-looking versions]] of MickeyMouse and [[Film/ETTheExtraTerrestrial E.T.]] [[http://static.tvtropes.org/pmwiki/pub/images/mickeyET_8899.jpg inside of it]].
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* GiantSpider: A prominent one that adds a certain amount of AccidentalNightmareFuel to the game.
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* GiantSpider: A prominent one that adds a certain amount of AccidentalNightmareFuel NightmareFuel to the game.
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[[caption-width-right:358:This is supposed to be a bat.]]
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The game is done in a similar whimsical style to Machinarium, although it can turn surprisingly dark at times. It won the Excellence in Audio award at IGF 2012 for its energetic soundtrack by the Czech band DVA. Additionally, a new HumbleBundle was created for its debut, which gave part of its proceeds to the World Land Trust.
to:
The game is done in a similar whimsical style to Machinarium, although it can turn surprisingly dark at times. It won the Excellence in Audio award at IGF 2012 for its energetic soundtrack by the Czech band DVA. Additionally, a new HumbleBundle HumbleIndieBundle was created for its debut, which gave part of its proceeds to the World Land Trust.
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Wanted to create a trope page for this game. Feel free to add/edit.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_botanicula1_737.jpg]]
[[caption-width-right:358:This is supposed to be a bat.]]
Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, Amanita Design. Its story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
The game is done in a similar whimsical style to Machinarium, although it can turn surprisingly dark at times. It won the Excellence in Audio award at IGF 2012 for its energetic soundtrack by the Czech band DVA. Additionally, a new HumbleBundle was created for its debut, which gave part of its proceeds to the World Land Trust.
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!!Botanicula provides examples of:
* FantasticFlora: Inevitable, due to the game's theme.
* FiveManBand: Made up of Mr. Lantern, Mr. Twig, Mr. Poppy Head, Mr. Feather, and Mrs. Mushroom. Each has their own unique special ability.
* GiantSpider: A prominent one that adds a certain amount of AccidentalNightmareFuel to the game.
* MimeAndMusicOnlyCartoon: All of the dialogue is either communicated in gibberish or through thought bubbles.
* SceneryPorn: This appears to be a recurring theme in Amanita games.
* SequelDifficultyDrop: The game is significantly easier than Machinarium, with more of an emphasis on exploration than on puzzle solving.
* ShoutOut: One area features both Josef from VideoGame/{{Machinarium}} and the gnome from VideoGame/{{Samorost}}.
* SoloSequence: [[spoiler:Mr. Lantern gets one toward the end, when the spider temporarily sucks the life from his friends and he has to navigate the DarkWorld.]]
* SpiritualAntithesis: Acts as this to VideoGame/{{Machinarium}}. While it keeps much of the tone, the vibrant, organic world of Botanicula is a far cry from the broken-down robot dystopia of its predecessor.
* SpiritualSuccessor: Also acts as this. Many of the gameplay elements seem like the logical next step from Machinarium.
* TreeTopTown: One of the game's major set pieces.
* VideoGameCaringPotential: Many of the puzzles help others as well as your group.
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[[caption-width-right:358:This is supposed to be a bat.]]
Botanicula is a PointAndClickGame by the developers of VideoGame/{{Machinarium}}, Amanita Design. Its story follows a FiveManBand of forest creatures who embark on a quest. Along the way, they have to evade multiple adversaries, notably a GiantSpider that sucks the life out of anything it touches.
The game is done in a similar whimsical style to Machinarium, although it can turn surprisingly dark at times. It won the Excellence in Audio award at IGF 2012 for its energetic soundtrack by the Czech band DVA. Additionally, a new HumbleBundle was created for its debut, which gave part of its proceeds to the World Land Trust.
----
!!Botanicula provides examples of:
* FantasticFlora: Inevitable, due to the game's theme.
* FiveManBand: Made up of Mr. Lantern, Mr. Twig, Mr. Poppy Head, Mr. Feather, and Mrs. Mushroom. Each has their own unique special ability.
* GiantSpider: A prominent one that adds a certain amount of AccidentalNightmareFuel to the game.
* MimeAndMusicOnlyCartoon: All of the dialogue is either communicated in gibberish or through thought bubbles.
* SceneryPorn: This appears to be a recurring theme in Amanita games.
* SequelDifficultyDrop: The game is significantly easier than Machinarium, with more of an emphasis on exploration than on puzzle solving.
* ShoutOut: One area features both Josef from VideoGame/{{Machinarium}} and the gnome from VideoGame/{{Samorost}}.
* SoloSequence: [[spoiler:Mr. Lantern gets one toward the end, when the spider temporarily sucks the life from his friends and he has to navigate the DarkWorld.]]
* SpiritualAntithesis: Acts as this to VideoGame/{{Machinarium}}. While it keeps much of the tone, the vibrant, organic world of Botanicula is a far cry from the broken-down robot dystopia of its predecessor.
* SpiritualSuccessor: Also acts as this. Many of the gameplay elements seem like the logical next step from Machinarium.
* TreeTopTown: One of the game's major set pieces.
* VideoGameCaringPotential: Many of the puzzles help others as well as your group.
----