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General clarification on work content
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* RedAlert: On the "CONDITION" indicator, the status switches between Green, Yellow, and Red depending on how much time is spent on a level.
to:
* RedAlert: On the "CONDITION" indicator, the status switches between Green, Yellow, and Red depending on how much time the player's status.
---> Green: The player isspent on not in any direct danger, but can still die from running into an asteroid or bomb.
---> Yellow: The player is in minor danger, status caused by being pursued by alevel.missile.
---> Red: The player is in serious danger and is being bombarded with missiles, see StalkedByTheBell below for causes.
---> Green: The player is
---> Yellow: The player is in minor danger, status caused by being pursued by a
---> Red: The player is in serious danger and is being bombarded with missiles, see StalkedByTheBell below for causes.
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Changed line(s) 15 (click to see context) from:
While never quite as popular as ''VideoGame/SpaceInvaders'' or Namco's own ''VideoGame/{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is available on multiple iterations of ''VideoGame/NamcoMuseum'', Plug N' Play TV games, and other retro gaming collections. UsefulNotes/{{Famicom}} space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
to:
While never quite as popular as ''VideoGame/SpaceInvaders'' or Namco's own ''VideoGame/{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is available on multiple iterations of ''VideoGame/NamcoMuseum'', Plug N' Play TV games, and other retro gaming collections. UsefulNotes/{{Famicom}} Platform/{{Famicom}} space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
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* EndlessGame: Except for in the UsefulNotes/SharpX68000 port, the game never has an ending stage and eventually resets.
to:
* EndlessGame: Except for in the UsefulNotes/SharpX68000 Platform/SharpX68000 port, the game never has an ending stage and eventually resets.
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Changed line(s) 17 (click to see context) from:
!!''Bosconian'' includes examples of:
to:
!!''Bosconian'' includes contains examples of:
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* TheWarSequence: Condition Red, accompanied with an alarm and the repeating "CONDITON RED!".
to:
* TheWarSequence: Condition Red, accompanied with an alarm and the repeating "CONDITON "CONDITION RED!".
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[[caption-width-right:350:[[{{Tagline}} Full color video game]] with [[DancingBear voice commands]]!]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bosconian_87.png]]
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%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16670228660.40139500
%%Please don't change or remove without starting a new thread.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bosconian_87.png]] org/pmwiki/pub/images/bosconian.png]]
%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16670228660.40139500
%%Please don't change or remove without starting a new thread.
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[[quoteright:350:https://static.tvtropes.
%%
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Changed line(s) 5,6 (click to see context) from:
''Bosconian'' is a multi-directional {{Shmup}} developed by [[Creator/BandaiNamcoEntertainment Namco]] in 1981 and released overseas by [[Creator/MidwayGames Midway]] later the same year.
to:
''Bosconian'' is a multi-directional {{Shmup}} ShootEmUp developed by [[Creator/BandaiNamcoEntertainment Namco]] in 1981 and released overseas by [[Creator/MidwayGames Midway]] later the same year.
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* MissionControl: One of the game's biggest selling points is the inclusion of an actual voice actor who serves as ground control, indicating to the player their current status and whether any attack ships are incoming.
Changed line(s) 17,18 (click to see context) from:
* StalkedByTheBell: When the player takes too long on a level, or misses a spy ship, then Condition Red begins.
* TheWarSequence: Condition Red, accompanied with an alarm and the repeating "CONDITON RED!!!".
* TheWarSequence: Condition Red, accompanied with an alarm and the repeating "CONDITON RED!!!".
to:
* StalkedByTheBell: When the player takes too long on a level, or misses a spy ship, Spy Ship, then Condition Red begins.
* TheWarSequence: Condition Red, accompanied with an alarm and the repeating "CONDITONRED!!!".RED!".
* TheWarSequence: Condition Red, accompanied with an alarm and the repeating "CONDITON
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Changed line(s) 9 (click to see context) from:
While never quite so popular as ''Videogame/SpaceInvaders'' or Namco's own ''Videogame/{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is available on multiple iterations of ''VideoGame/NamcoMuseum'', Plug N' Play TV games, and other retrogaming collections. UsefulNotes/{{Famicom}} space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
to:
While never quite so as popular as ''Videogame/SpaceInvaders'' ''VideoGame/SpaceInvaders'' or Namco's own ''Videogame/{{Galaga}}'', ''VideoGame/{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is available on multiple iterations of ''VideoGame/NamcoMuseum'', Plug N' Play TV games, and other retrogaming retro gaming collections. UsefulNotes/{{Famicom}} space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
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* EndlessGame: Except for in the UsefulNotes/SharpX68000 port.
* RedAlert: On the "CONDITION" indicator.
* RedAlert: On the "CONDITION" indicator.
to:
* EndlessGame: Except for in the UsefulNotes/SharpX68000 port.
port, the game never has an ending stage and eventually resets.
* RedAlert: On the "CONDITION"indicator.indicator, the status switches between Green, Yellow, and Red depending on how much time is spent on a level.
* RedAlert: On the "CONDITION"
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* WrapAround
to:
* WrapAroundWrapAround: Each stage has a set boundary border that, when crossed, throws the player ship to the other side of the screen.
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Changed line(s) 11,12 (click to see context) from:
!!Tropes:
* AttackItsWeakpoint: The stations have two opposite-facing openings into their cores that the player can shoot into.
* AttackItsWeakpoint: The stations have two opposite-facing openings into their cores that the player can shoot into.
to:
*
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Changed line(s) 2,3 (click to see context) from:
-->''Blast off!''
to:
-->-- '''MissionControl'''
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Added image.
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bosconian_87.png]]
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Changed line(s) 15 (click to see context) from:
* StalkedByTheBell: When the player takes too long on a level, or miss a spy ship, then condition red begins.
to:
* StalkedByTheBell: When the player takes too long on a level, or miss misses a spy ship, then condition red Condition Red begins.
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Changed line(s) 15 (click to see context) from:
* StalkedByTheBell: When the player takes too long on a level, or if they miss a spy ship, then condition red begins.
to:
* StalkedByTheBell: When the player takes too long on a level, or if they miss a spy ship, then condition red begins.
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Changed line(s) 10,11 (click to see context) from:
* CoresAndTurretsBoss
* EndlessGame
* EndlessGame
to:
* CoresAndTurretsBoss
AttackItsWeakpoint: The stations have two opposite-facing openings into their cores that the player can shoot into.
*EndlessGameCoresAndTurretsBoss: Each station has six turrets. Destroying all of them will destroy their base.
* EndlessGame: Except for in the UsefulNotes/SharpX68000 port.
*
* EndlessGame: Except for in the UsefulNotes/SharpX68000 port.
Added DiffLines:
* StalkedByTheBell: When the player takes too long on a level, or if they miss a spy ship, then condition red begins.
* TheWarSequence: Condition Red, accompanied with an alarm and the repeating "CONDITON RED!!!".
* TheWarSequence: Condition Red, accompanied with an alarm and the repeating "CONDITON RED!!!".
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None
Changed line(s) 7 (click to see context) from:
While never quite so popular as ''Videogame/SpaceInvaders'' or Namco's own ''Videogame/{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is available on multiple iterations of ''Namco Museum'', Plug N' Play TV games, and other retrogaming collections. UsefulNotes/{{Famicom}} space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
to:
While never quite so popular as ''Videogame/SpaceInvaders'' or Namco's own ''Videogame/{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is available on multiple iterations of ''Namco Museum'', ''VideoGame/NamcoMuseum'', Plug N' Play TV games, and other retrogaming collections. UsefulNotes/{{Famicom}} space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
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Changed line(s) 3,4 (click to see context) from:
''Bosconian'' is a multi-directional {{Shmup}} developed by {{Namco}} in 1981 and released overseas by [[Creator/MidwayGames Midway]] later the same year.
to:
''Bosconian'' is a multi-directional {{Shmup}} developed by {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] in 1981 and released overseas by [[Creator/MidwayGames Midway]] later the same year.
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Changed line(s) 5,6 (click to see context) from:
As was common back in the day, gameplay was fairly simple: The player took control of his rocket and blasted off to destroy menacing green space stations, asteroid swarms and frighteningly competent enemy ships. More than a mere ''{{Galaxian}}'' knock-off, ''Bosconian'' was unique in that it gave the player not only total directional control over his spaceship, but also the ability to fire additional shots from the aft of the ship.
to:
As was common back in the day, gameplay was fairly simple: The player took control of his rocket and blasted off to destroy menacing green space stations, asteroid swarms and frighteningly competent enemy ships. More than a mere ''{{Galaxian}}'' ''VideoGame/{{Galaxian}}'' knock-off, ''Bosconian'' was unique in that it gave the player not only total directional control over his spaceship, but also the ability to fire additional shots from the aft of the ship.
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Changed line(s) 3,4 (click to see context) from:
''Bosconian'' is a multi-directional {{Shmup}} developed by {{Namco}} in 1981 and released overseas by Midway later the same year.
to:
''Bosconian'' is a multi-directional {{Shmup}} developed by {{Namco}} in 1981 and released overseas by Midway [[Creator/MidwayGames Midway]] later the same year.
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Changed line(s) 7 (click to see context) from:
While never quite so popular as ''SpaceInvaders'' or Namco's own ''{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is available on multiple iterations of ''Namco Museum'', Plug N' Play TV games, and other retrogaming collections. The {{Famicom}} space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
to:
While never quite so popular as ''SpaceInvaders'' ''Videogame/SpaceInvaders'' or Namco's own ''{{Galaga}}'', ''Videogame/{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is available on multiple iterations of ''Namco Museum'', Plug N' Play TV games, and other retrogaming collections. The {{Famicom}} UsefulNotes/{{Famicom}} space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
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Changed line(s) 1,2 (click to see context) from:
''Blast off!''
to:
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Changed line(s) 13 (click to see context) from:
* ShoutOut: The title and the names of the enemy ships (Eich/I-Type, Ploor/P-Type, and Eddore/E-Type) are references to the ''{{Lensman}}'' series.
to:
* ShoutOut: The title and the names of the enemy ships (Eich/I-Type, Ploor/P-Type, and Eddore/E-Type) are references to the ''{{Lensman}}'' ''Literature/{{Lensman}}'' series.
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Changed line(s) 13 (click to see context) from:
* ShoutOut: The title and the names of the enemy missiles (Eich/I-Type, Ploor/P-Type, and Eddore/E-Type) are references to the ''{{Lensman}}'' series.
to:
* ShoutOut: The title and the names of the enemy missiles ships (Eich/I-Type, Ploor/P-Type, and Eddore/E-Type) are references to the ''{{Lensman}}'' series.
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Changed line(s) 13 (click to see context) from:
* ShoutOut: The title and the names of the types of enemy missiles (Eich/I-Type, Ploor/P-Type, and Eddore/E-Type) are references to the ''{{Lensman}}'' series.
to:
* ShoutOut: The title and the names of the types of enemy missiles (Eich/I-Type, Ploor/P-Type, and Eddore/E-Type) are references to the ''{{Lensman}}'' series.
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Added DiffLines:
* ShoutOut: The title and the names of the types of enemy missiles (Eich/I-Type, Ploor/P-Type, and Eddore/E-Type) are references to the ''{{Lensman}}'' series.
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None
Changed line(s) 5,7 (click to see context) from:
As was common back in the day, gameplay was fairly simple: The player took control of his rocket and blasted off to destroy menacing green space stations, asteroid swarms and frighteningly compent enemy ships. More than a mere ''{{Galaxian}}'' knock-off, ''Bosconian'' was unique in that it gave the player not only total directional control over his spaceship, but also the ability to fire additional shots from the aft of the ship.
While never quite so popular as ''SpaceInvaders'' or Namco's own ''{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is avalable on multiple iterations of ''Namco Museum'', Plug N' Play TV games, and other retrogaming collections. The Famicom space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
While never quite so popular as ''SpaceInvaders'' or Namco's own ''{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is avalable on multiple iterations of ''Namco Museum'', Plug N' Play TV games, and other retrogaming collections. The Famicom space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
to:
As was common back in the day, gameplay was fairly simple: The player took control of his rocket and blasted off to destroy menacing green space stations, asteroid swarms and frighteningly compent competent enemy ships. More than a mere ''{{Galaxian}}'' knock-off, ''Bosconian'' was unique in that it gave the player not only total directional control over his spaceship, but also the ability to fire additional shots from the aft of the ship.
While never quite so popular as ''SpaceInvaders'' or Namco's own ''{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and isavalable available on multiple iterations of ''Namco Museum'', Plug N' Play TV games, and other retrogaming collections. The Famicom {{Famicom}} space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
While never quite so popular as ''SpaceInvaders'' or Namco's own ''{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is
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Added DiffLines:
''Blast off!''
''Bosconian'' is a multi-directional {{Shmup}} developed by {{Namco}} in 1981 and released overseas by Midway later the same year.
As was common back in the day, gameplay was fairly simple: The player took control of his rocket and blasted off to destroy menacing green space stations, asteroid swarms and frighteningly compent enemy ships. More than a mere ''{{Galaxian}}'' knock-off, ''Bosconian'' was unique in that it gave the player not only total directional control over his spaceship, but also the ability to fire additional shots from the aft of the ship.
While never quite so popular as ''SpaceInvaders'' or Namco's own ''{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is avalable on multiple iterations of ''Namco Museum'', Plug N' Play TV games, and other retrogaming collections. The Famicom space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
----
!!Tropes:
* CoresAndTurretsBoss
* EndlessGame
* RedAlert: On the "CONDITION" indicator.
* WrapAround
----
''Bosconian'' is a multi-directional {{Shmup}} developed by {{Namco}} in 1981 and released overseas by Midway later the same year.
As was common back in the day, gameplay was fairly simple: The player took control of his rocket and blasted off to destroy menacing green space stations, asteroid swarms and frighteningly compent enemy ships. More than a mere ''{{Galaxian}}'' knock-off, ''Bosconian'' was unique in that it gave the player not only total directional control over his spaceship, but also the ability to fire additional shots from the aft of the ship.
While never quite so popular as ''SpaceInvaders'' or Namco's own ''{{Galaga}}'', ''Bosconian'' nevertheless enjoys a strong following and is avalable on multiple iterations of ''Namco Museum'', Plug N' Play TV games, and other retrogaming collections. The Famicom space sim ''Star Luster'' has some connections to ''Bosconian'', and Japanese arcades also saw a VerticalScrollingShooter sequel/spin-off called ''Blast Off''.
----
!!Tropes:
* CoresAndTurretsBoss
* EndlessGame
* RedAlert: On the "CONDITION" indicator.
* WrapAround
----