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* AnimalMecha: Several enemy planes are designed based on winged animals, including robotic bats and pterodactyls. Also, a robotic ''Trojan Horse''.



* AnimalMecha: Several enemy planes are designed based on winged animals, including robotic bats and pterodactyls. Also, a robotic ''Trojan Horse''.
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* DangerouslyLoadedCargo: There's a stage where you infiltrate a CoolAirship by blowing a hole through the cargo hold, causing the entire vehicle to depressurize and sending everything—you, enemy mooks, and various cargo including crates and parked vehicles—flung about.
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''Boogie Wings'' (also known as ''The Great Ragtime Show'' in it's initial release) is a 1992 side-scrolling HorizontalScrollingShooter / RunAndGun hybrid arcade game made by Creator/DataEast, and one of their most ridiculously over-the-top - and ''entertaining'' - titles to boot.

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''Boogie Wings'' (also known as ''The Great Ragtime Show'' in it's its initial release) is a 1992 side-scrolling HorizontalScrollingShooter / RunAndGun hybrid arcade game made by Creator/DataEast, and one of their most ridiculously over-the-top - and ''entertaining'' - titles to boot.



* BadSanta: "Merry Merry Christmas" ends with a battle against a giant Santa mecha as it's boss, who can throw exploding presents from his sack. He's even named "''Satan'' Claus".

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* BadSanta: "Merry Merry Christmas" ends with a battle against a giant Santa mecha as it's its boss, who can throw exploding presents from his sack. He's even named "''Satan'' Claus".



* MadnessMantra: Satan Claus will repeatedly growl "Merry Christmas!" for the entirety of the boss battle until it's destroyed. It even continues it's mantra when it's head is blown off, until you grab the head via skyhook and fling it into it's body.

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* MadnessMantra: Satan Claus will repeatedly growl "Merry Christmas!" for the entirety of the boss battle until it's destroyed. It even continues it's its mantra when it's its head is blown off, until you grab the head via skyhook and fling it into it's its body.



* NightOfTheLivingMooks: The amusement park-themed "Konyi Island" ends with it's last area being the park's haunted house attraction, and somehow there are ghosts and zombies serving as enemies. Which can somehow be destroyed by firearms and missiles.

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* NightOfTheLivingMooks: The amusement park-themed "Konyi Island" ends with it's its last area being the park's haunted house attraction, and somehow there are ghosts and zombies serving as enemies. Which can somehow be destroyed by firearms and missiles.
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...There's not



If there's a ''second'' game besides this one where you can ''ride a giraffe in battle'', have your friend clinging underneath your plane during dogfights and crush your enemies with a ''flung dinosaur skull'', we'd love to hear about it.


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* OutsideRide: On two-player mode, when one player is on foot and another still have the biplane. We ''did'' mention you can cling on the skyhook of a friend's plane and continue kicking ass while being swung around, right?


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* UndersideRide: On two-player mode, when one player is on foot and another still have the biplane. We ''did'' mention you can cling on the skyhook of a friend's plane and continue kicking ass while being swung around, right?
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Expectedly, as a [=DataEast=] game in the vein of ''VideoGame/TrioThePunch''... ''Boogie Wings'' is as insane as it is fun, delivering a colourful assortment of stage designs, enemy varieties and power-ups for the players. Besides having turrets, your biplane also comes equipped with an underbelly grappling hook called the "skyhook" for grabbing onscreen objects and throwing them on enemies; should you lose your plane, you can continue kicking ass on foot and hijack enemy equipment or ride on animals. The stage designs are as colourful as the onscreen enemies, with the bosses including a robotic ''Santa'', a weaponized Trojan Horse and an armoured time machine.

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Expectedly, as a [=DataEast=] game in the vein of ''VideoGame/TrioThePunch''... ''Boogie Wings'' is as insane as it is fun, delivering a colourful colorful assortment of stage designs, enemy varieties and power-ups for the players. Besides having turrets, your biplane also comes equipped with an underbelly grappling hook called the "skyhook" for grabbing onscreen objects and throwing them on enemies; should you lose your plane, you can continue kicking ass on foot and hijack enemy equipment or ride on animals. The stage designs are as colourful creative as the onscreen enemies, with the bosses including a robotic ''Santa'', a weaponized Trojan Horse and an armoured armored time machine.
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* CoolAirship: "Transporter" have you infiltrating the heavily-guarded airship fortress belonging to the professor (via biplane) and pulling a BattlshipRaid once you broke in, with most of the stage being set inside said airship. There are smaller airships serving GiantMook roles in a few areas, and a couple of mobile, single-person airships you can hijack in the final stage if you happen to be on foot.

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* CoolAirship: "Transporter" have you infiltrating the heavily-guarded airship fortress belonging to the professor (via biplane) and pulling a BattlshipRaid BattleshipRaid once you broke in, with most of the stage being set inside said airship. There are smaller airships serving GiantMook roles in a few areas, and a couple of mobile, single-person airships you can hijack in the final stage if you happen to be on foot.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3259401_5273874375_tumbl.png]]
[[caption-width-right:350:''You're riding in a biplane from some unknown era, over some unknown town...'']]

--> "It's time for ''The Great Ragtime Show!''"
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… and what an amazingly fun time it is.

''Boogie Wings'' (also known as ''The Great Ragtime Show'' in it's initial release) is a 1992 side-scrolling HorizontalScrollingShooter / RunAndGun hybrid arcade game made by Creator/DataEast, and one of their most ridiculously over-the-top - and ''entertaining'' - titles to boot.

Set in the Golden Age of Aviation, a MadScientist (simply known in-game as the professor) and his private army is attempting to attack various cities in the middle of a World Fair. You are a maverick pilot and aviator, who uncovered the professor's plans, only for his army to attack your hangar. Luckily your prized biplane is nearby, loaded with weapons, and you then take off to pursue the villain.

Expectedly, as a [=DataEast=] game in the vein of ''VideoGame/TrioThePunch''... ''Boogie Wings'' is as insane as it is fun, delivering a colourful assortment of stage designs, enemy varieties and power-ups for the players. Besides having turrets, your biplane also comes equipped with an underbelly grappling hook called the "skyhook" for grabbing onscreen objects and throwing them on enemies; should you lose your plane, you can continue kicking ass on foot and hijack enemy equipment or ride on animals. The stage designs are as colourful as the onscreen enemies, with the bosses including a robotic ''Santa'', a weaponized Trojan Horse and an armoured time machine.

If there's a ''second'' game besides this one where you can ''ride a giraffe in battle'', have your friend clinging underneath your plane during dogfights and crush your enemies with a ''flung dinosaur skull'', we'd love to hear about it.
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!! ''Boogie Wings'' contain examples of:
* AcePilot: You get to play as an expert aviator who kicks plenty of ass while riding atop a biplane, your default vehicle right at the start of each level.
* AmusementPark: "Konyi Island" is set on one, presumably in New York's Coney Island. In the middle of a street parade, no less! And expectedly, the gigantic [[FerrisWheelOfDoom Ferris Wheel]] will suddenly break off and become an AdvancingWallOfDoom you need to outrun.
* AnAsskickingChristmas: "Merry Merry Christmas" is set in Christmas Eve, with plenty of Christmas ornaments and decorations dotted all over the stage while you destroy hordes and hordes of enemies in the foreground. With a cheery 8-bit rendition of "Joy to the World" as background music and a gigantic Robot Santa serving as the boss.
* AnimalMecha: Several enemy planes are designed based on winged animals, including robotic bats and pterodactyls. Also, a robotic ''Trojan Horse''.
* BadSanta: "Merry Merry Christmas" ends with a battle against a giant Santa mecha as it's boss, who can throw exploding presents from his sack. He's even named "''Satan'' Claus".
* ClownCarBase: Mobile bunkers on wheels will continuously spawn enemy units, including tanks, trucks, robots and the like (often with a stream of ground infantry) until they're destroyed.
* CollapsingLair: The game actually opens with one scenario like this, where your hangar gets attacked by the professor's private army and begins crumbling around you. But you outrun the falling debris, hop into your plane, and flies out the structure to take on your attackers.
* ContinuityCameo: The first level has a golden statue of Santos from an earlier [=DataEast=] game, ''VideoGame/TrioThePunch''. Which, like everything else, can be grabbed and flung into enemies.
* CoolAirship: "Transporter" have you infiltrating the heavily-guarded airship fortress belonging to the professor (via biplane) and pulling a BattlshipRaid once you broke in, with most of the stage being set inside said airship. There are smaller airships serving GiantMook roles in a few areas, and a couple of mobile, single-person airships you can hijack in the final stage if you happen to be on foot.
* CoolPlane: Your default vehicle at the start of each stage is a heavily-armed, gadget-laden biplane with a grappling hook underneath, which allows you to take on entire armies of enemies. Should you lose the biplane, you're allowed to jettison your ride and continue kicking ass on foot or hijack another vehicle, but if you die while on foot and still have extra lives you then respawn with a new biplane in top condition.
* DieChairDie: Every single bit of exterior environment, if it can be interacted with, ''can'' be destroyed. From street signs to potted plants and amusement park statues - for bnous points, try snatching them with the skyhook and drop them on mooks.
* DrillTank: The professor's army have several of these, having ''four'' drills attached to their fronts which they'll try using on you.
* EpicFlail:
** One of the power-ups you can obtain for your biplane, which turns the skyhook into a spiked ball on a chain.
** The Frankenstein's monster boss from "Konyi Island" uses one larger than automobiles as a ranged attack.
* FastballSpecial: A possible attack you can pull off in two-player mode, thanks to GameplayAllyImmortality. You can grab a friend's vehicle and fling it into enemies, causing damage ''only'' on mooks. Or, if the other player is on foot, you can let your partner cling on your skyhook and launch him to a higher area.
* FrankensteinsMonster: A gigantic robotic version of the Frankenstein monster is a boss of "Konyi Island", fought in what was presumably the amusement park's haunted house.
* FreeFallFight: Halfway into "Transporter" as you're battling enemy soldiers on foot, the airship suddenly starts losing altitude and began dropping from the sky. Leading to a moment where gravity suddenly ceases, with everything in the stage (yourself included) flung like a ragdoll and you'll need to shoot at enemies while stumbling all over the area.
* GiantMook: The professor's private army have several massive vehicles that absolutely dwarves your biplane, including bombers, airships, mobile fortresses, and assorted enemies that takes up plenty of space onscreen and requires quite some effort to destroy.
* GrapplingHookPistol: Your default plane have one of these, called a "skyhook", allowing you to snatch enemies and throw them upon each other. It even works on lifting tanks larger than your biplane.
* GroundByGears: The final stage in the professor's hideout have giant cogs that can pulp you instantly, costing you a life if you're caught in it.
* InvulnerableCivilians: There are multiple levels set in the middle of cities with civilains onscreen (for instance, "Konyi Island" having a shootout in the middle of a street parade filled with floats). None of the bystanders can be affected by bullets or missiles, either from you or the enemies.
* MacrossMissileMassacre:
** At least two enemy vehicles you can hijack are equipped entirely with missile turrets, capable of firing rockets at rapid pace and spamming the screen with projectiles.
** The robotic Frankenstein's monster can unleash a whole barrage of missiles at you via his BackpackCannon.
* MadnessMantra: Satan Claus will repeatedly growl "Merry Christmas!" for the entirety of the boss battle until it's destroyed. It even continues it's mantra when it's head is blown off, until you grab the head via skyhook and fling it into it's body.
* MadScientist: An unnamed one (that the game simply calls "the Professor") serves as the BigBad, with his various war machines out there threatening the world's safety, and it's up to you to stop him.
* MoneyMauling: You can uncover gigantic bags of cash lying around, and if you happen to be in your biplane with the skyhook active, grab and smash them into mooks. The impact will deal damage on your enemies ''and'' spill some coins for you to collect for points.
* MuseumLevel: "Imperial Science Museum" takes place in one large enough for your biplane to fly in. You can even blow up a stegasaurus skeleton and a stuffed T-Rex, and pick up the T-Rex's head via skyhook and fling it at enemies!
* NightOfTheLivingMooks: The amusement park-themed "Konyi Island" ends with it's last area being the park's haunted house attraction, and somehow there are ghosts and zombies serving as enemies. Which can somehow be destroyed by firearms and missiles.
* NamelessNarrative: None for the main characters. The villain is simply called "the professor", while your pilot protagonist isn't referred by name at any point.
* OutsideRide: On two-player mode, when one player is on foot and another still have the biplane. We ''did'' mention you can cling on the skyhook of a friend's plane and continue kicking ass while being swung around, right?
* PoweredArmor: Gigantic robot suits are among the arsenal used by the professor's private army. Though there are areas where you can hijack them for yourself.
* PowerUpMount: While on foot, you can hop on animals like horses, giraffes or elephants, and ride on them while kicking ass.
* ShockAndAwe: The default biplane have a SmartBomb that generates an electric shockwave damaging every enemy around it, accessible by tapping the shoot button quickly when the energy gauge in the lower part of the interface is at maximum. It's effective in taking out large numbers of enemies, but using it excessively will lead to {{overheating}} to the biplane engines.
* SinkTheLifeBoats: A rare instance where you, the "hero", gets to pull this off. During aerial dogfight segments most destroyed enemy planes will often have the pilot bailing via parachute, and you're free to shoot them while they're in mid-air. Or, alternatively, snatch them using the skyhook and throw them into another plane.
* SpreadShot: You can obtain a weapons upgrade (either in your biplane or on foot) that turns your fired shots into wide spreads of five.
* SurpriseSantaEncounter: No, we ''don't'' mean Satan Claus... that's a gigantic Santa Claus mecha made by the professor to fight you. But at the end of the boss battle, the ''real'' Santa Claus can be seen flying across the background.
* ThrowTheMookAtThem: Thanks to your biplane's skyhook, you can lift and drop enemies on one another. Especially useful when it comes to boss battles, which deals far better damage than bullets.
* TimeMachine: [[spoiler:When you finally confront the professor in the final area, you're in time to witness his latest invention, an armored time-travelling ship which he intends to use and travel to the future to change the world to his liking. You do not allow him to do that, and so the professor takes off with you in pursuit, the FinalBoss battle being you trying to destroy the professor's time-traveling craft before it dissappears]].
* TwoFaced: Satan Claus initially appears as a jolly, laughing old elf just like in classical depictions, even as it starts launching attacks from his sack of presents. But as the battle goes on his face then sinks in and flips around, to reveal a demonic green face instead.
* VideoGameCrueltyPotential: Face it, you're going to have a ''lot'' of crazy fun with that skyhook when piloting your default plane. Not only could you grab enemy vehicles or the environment and use it to your advantage, but you're also allowed to grab flesh-and-blood mooks, watch them squirm while skewered to your hook (''still alive!'') and swing them around before dropping them with a ''splat''. Or lift a tank and drop it on a group of terrified, fleeing human enemies, turning the scene into a MookHorrorShow. Your call.
* VillainExitStageLeft: The unnamed professor appears in person as early as the middle of "Transporter", where you confront him in a section inside the airship. But he bails before you can attack, and you're interrupted by the airship falling apart and needs to escape; you face him again in the final level.
* WellIntentionedExtremist: [[spoiler:The reason behind the professor's attack, which you found out in the penultimate stage - the professor had made his own TimeMachine and travelled to the future, only to witness the aftermath of war (presumably UsefulNotes/WorldWarII) and realize there isn't hope for humanity in the dark ages to come. He then intends to change the present using technology from the future, leading to the crazy assortments of robots and mechas you encountered throughout the game, and him even offering you a WeCanRuleTogether option towards the end]].
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