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*** Each of the cards also has hints you can check; the same apllies to the non-event Gachaboms in Normal Game and unlockable characters shown on the selection screen.

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*** Each of the cards also has hints you can check; the same apllies applies to the non-event Gachaboms in Normal Game and unlockable characters shown on the selection screen.

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A sizable roster of quirky characters belonging to the franchise can be unlocked as you go along, from collecting coins, defeating enemies or even by special Gachabom capsules. Each belong to four different character classes: Bomber-types that use special bombs to do most of the work, Attack-types that shred their enemies with unique weapons, Defence-types that count with skills to avoid harm and Speed-types that are especialized to swiftly clear each floor. Unique costumes can also be unlocked by clearing runs and playing the occasional limited time event stage.

Due to being based on the aforementioned Platform/GameBoy game, ''Bomberman Tower'' sets itself apart from the usual bomberman fare by being a platformer. Bomberman and co. are able to jump and although the common franchise-wide elements such as powerups and bombs are still present, the side view provides a twist on how the player would usually approach a stage. You won't be using your bombs just to blow the enviroment and defend yourself, you will use them to move around, as the new rules and space makes the usual tight corridors harder to navigate otherwise. Coupled with [[ArtificialBrilliance smarter]], [[TookALevelInBadass deadlier]] mooks and an [[RandomlyGeneratedLevels elaborate room generator]], and you have one of the more challenging Bomberman experiences.

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A sizable roster of quirky characters belonging to the franchise can be unlocked as you go along, from collecting coins, defeating enemies or even by special Gachabom capsules. Each belong to four different character classes: Bomber-types that use special bombs to do most of the work, Attack-types that shred their enemies with unique weapons, Defence-types that count with use special skills to avoid harm harm, and Speed-types that are especialized specialized to swiftly clear each floor. Unique costumes can also be unlocked by clearing runs and playing the occasional limited time event stage.

Due to being based on the aforementioned Platform/GameBoy game, ''Bomberman Tower'' sets itself apart from the usual bomberman Bomberman fare by being a platformer. Bomberman and co. are able to jump jump, and although the common franchise-wide elements such as powerups and bombs are still present, the side view provides a twist on how the player would usually approach a stage. You won't be using your bombs just to blow up the enviroment and defend yourself, yourself; you will use them to move around, as the new rules and space makes the usual tight corridors harder to navigate otherwise. Coupled with [[ArtificialBrilliance smarter]], [[TookALevelInBadass deadlier]] mooks and an [[RandomlyGeneratedLevels elaborate room generator]], and you have one of the more challenging Bomberman experiences.



* AndYourRewardIsClothes: Every character has a variety of skins that can be unlocked by performing tasks like beating the Normal Game, Boss Rush and the BonusDungeon with them and collecting special capsules during exclusive holiday events.

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* AndYourRewardIsClothes: Every character has a variety of skins that can be unlocked by performing tasks like beating the Normal Game, Boss Rush BossRush, and the BonusDungeon with them and collecting special capsules during exclusive holiday events.



*** Each of the cards also has hints you can check, the same apllies to the non-event Gachaboms in Normal Game and unlockable characters shown on the selection screen.

to:

*** Each of the cards also has hints you can check, check; the same apllies to the non-event Gachaboms in Normal Game and unlockable characters shown on the selection screen.



** On lower difficulties, each floor has a chance of having a Heart you can collect. When playing on Easy, you will respawn back at the floor boss if you happen to die there.

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** On lower difficulties, each floor has a chance of having a Heart you can collect.collect (each floor is guaranteed to have a Heart on Easy). When playing on Easy, you will respawn back at the floor boss if you happen to die there.



* AntiVillain: [[spoiler:It's implied that Midnight Bombers only erected the tower and challenged Bomberman to a fight [[ItAmusedMe to amuse themselves]] and celebrate Halloween. Once they're beaten (along with Devil Bomber), Bombpire rescues the player from the crumbling tower and [[GracefulLoser all of the Midnight Bombers]] happily [[DancePartyEnding celebrate the player's victory]].]]
* AttackItsWeakPoint: [[spoiler: Devil Bomber's second phase can only be damaged by targeting the shiny blue orb on his forehead]]

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* AntiVillain: [[spoiler:It's implied that the Midnight Bombers only erected the tower and challenged Bomberman to a fight [[ItAmusedMe to amuse themselves]] and celebrate Halloween. Once they're beaten (along with Devil Bomber), Bombpire rescues the player from the crumbling tower and [[GracefulLoser all of the Midnight Bombers]] happily [[DancePartyEnding celebrate the player's victory]].]]
* AttackItsWeakPoint: [[spoiler: Devil [[spoiler:Devil Bomber's second phase can only be damaged by targeting the shiny blue orb on his forehead]]forehead.]]



* BleakLevel: [[NamesToRunAwayFromReallyFast Terror Tower]] plays with the more spookier aspects of Halloween compared to previous levels. The enviroment clearly takes place inside a tower, the color palette is more subdued, the music is a menacing remix of the Bomberman stage theme lifted almost directly from ''Pocket Bomberman'', the enemies include spiders, disembodied skulls, wraiths and knights and several stages are shrouded in darkness.

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* BleakLevel: [[NamesToRunAwayFromReallyFast Terror Tower]] plays with the more spookier aspects of Halloween compared to previous levels. The enviroment clearly takes place inside a tower, the color palette is more subdued, the music is a menacing remix of the Bomberman stage theme lifted almost directly from ''Pocket Bomberman'', the enemies include spiders, disembodied skulls, wraiths wraiths, and knights knights, and several stages are shrouded in darkness.



* BottomlessPit: Several of Terror Tower's stages [[spoiler: and the roof of the tower]] have one, they give out a game over immediately.
* BullFightBoss: [[spoiler: Devil Bomber will attempt to ram you off the tower during his first phase, only stopping to throw spikes and his scythe at you, at which point he is fully vulnerable until hit.]]

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* BottomlessPit: Several of Terror Tower's stages [[spoiler: and [[spoiler:and the roof of the tower]] have one, and they give out a game over immediately.
immediately if you fall in.
* BullFightBoss: [[spoiler: Devil [[spoiler:Devil Bomber will attempt to ram you off the tower during his first phase, only stopping to throw spikes and his scythe at you, at which point he is fully vulnerable until hit.]]



** Though three of their members made cameos in ''Anime/BombermanJetters'', The Midnight Bombers' last game appearance was in ''Pocket Bomberman''.

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** Though three of their members made cameos in ''Anime/BombermanJetters'', The the Midnight Bombers' last game appearance was in ''Pocket Bomberman''.



* DancePartyEnding: Happens after safely getting off the tower, [[spoiler:you're joined by the Midnight Bombers and a group of zombies.]]
* DefeatMeansFriendship: [[spoiler: Not that they were genuinely malicious in the first place, but Bombpire saves the player as the Tower collapses and the rest of the Midnight Bombers and several zombies join them on a celebration.]]
* DifficultButAwesome: [[spoiler:Mummy Bomber]] has a playstyle that relies on you knowing how to improvise based on what skills his RandomNumberGod gives you and a bomb that is able to curse both himself and his enemies, master both and you got a character who can speed up through floors like nothing.

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* DancePartyEnding: Happens after safely getting off the tower, [[spoiler:you're joined by the Midnight Bombers and a group of zombies.zombies]].
* DefeatMeansFriendship: [[spoiler:Not that they were genuinely malicious in the first place, but Bombpire saves the player as the Tower collapses and the rest of the Midnight Bombers and several zombies join them on a celebration.
]]
* DefeatMeansFriendship: [[spoiler: Not that they were genuinely malicious in the first place, but Bombpire saves the player as the Tower collapses and the rest of the Midnight Bombers and several zombies join them on a celebration.]]
* DifficultButAwesome: [[spoiler:Mummy Bomber]] has a playstyle that relies on you knowing how to improvise based on what skills his RandomNumberGod gives you and a bomb that is able to curse both himself and his enemies, enemies; master both and you got a character who can speed up through floors like nothing.



** During the briefing screen for the Christmas Event, Dr. Ein wonders if the [[spoiler: evil santa shenanigans]] are related to a [[spoiler: recent breakthrough at Bomber Penitentiary]]. As it turns out, [[spoiler: the holiday hooligans are indeed the same criminals that just escaped prison.]]
* ForestOfPerpetualAutumn: Artificial Forest, a sea of trees located just beyond Symbol Ruins, rightfully so considering its halloween.
* FlunkyBoss: Each of the Midnight Bombers will summon enemies to aid them at certain points of their fights, usually near their second phases. Bomber Wolf, in particular, has Star Mask and Zombies up on his sleeve.
** [[spoiler: Machine Bomber from the Underground Factory makes a ''legion'' of Parabombs rain during his later phases, the number itself increasing depending on difficulty.]]
* GiantSpaceFleaFromNowhere: [[spoiler: Devil Bomber is revealed to be the mastermind behind the Normal Game's events, having used the Midnight Bombers to spread chaos across the land under the guise of Halloween fun. His presence is not foreshadowed at all.]]

to:

** During the briefing screen for the Christmas Event, Dr. Ein wonders if the [[spoiler: evil santa [[spoiler:evil Santa shenanigans]] are related to a [[spoiler: recent [[spoiler:recent breakthrough at Bomber Penitentiary]]. As it turns out, [[spoiler: the [[spoiler:the holiday hooligans are indeed the same criminals that just escaped prison.]]
prison]].
* ForestOfPerpetualAutumn: Artificial Forest, a sea of trees located just beyond Symbol Ruins, rightfully so considering its halloween.it's Halloween.
* FlunkyBoss: Each of the Midnight Bombers will summon enemies to aid them at certain points of their fights, usually near their second phases. Bomber Wolf, in particular, has Star Mask and Zombies up on his sleeve.
** [[spoiler: Machine [[spoiler:Machine Bomber from the Underground Factory makes a ''legion'' of Parabombs rain during his later phases, the number itself increasing depending on difficulty.]]
* GiantSpaceFleaFromNowhere: [[spoiler: Devil [[spoiler:Devil Bomber is revealed to be the mastermind behind the Normal Game's events, having used the Midnight Bombers to spread chaos across the land under the guise of Halloween fun. His presence is not foreshadowed at all.]]



* HitboxDissonance: [[spoiler: Devil Bomber's blue orb has a hitbox that only covers its top half. [[ObviousRulePatch This is specifically done to prevent players from cheesing the fight as the spot is close enough to the ground.]]]]

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* HitboxDissonance: [[spoiler: Devil [[spoiler:Devil Bomber's blue orb has a hitbox that only covers its top half. [[ObviousRulePatch This is specifically done to prevent players from cheesing the fight fight, as the spot is close enough to the ground.ground for some characters to reach it without needing to use the hands for more height.]]]]



** A downplayed example happens on Bombpire's boss fight, where you can set a bomb off just as he starts placing his, leading to a trail of explosions on his part.

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** A downplayed example happens on Bombpire's boss fight, where you can set a bomb off just as he starts placing his, leading to a trail of explosions on his part. However, depending on your timing, he might have his guard up when you try.



* LoadBearingBoss: [[spoiler: The tower collapses once Devil Bomber is defeated. Luckily, you're saved from falling by Bombpire.]]

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* LoadBearingBoss: [[spoiler: The [[spoiler:The tower collapses once Devil Bomber is defeated. Luckily, you're saved from falling by Bombpire.]]



*** Furthermore, several of their alts make references to [[ShownTheirWork game-specific color palettes, promotional artworks and even beta designs.]]

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*** Furthermore, several of their alts make references to [[ShownTheirWork game-specific color palettes, promotional artworks artworks, and even beta designs.]]designs]].
** The instruction manual establishes that the tower appeared on the outskirts of Peace Town, which was Bomberman's home in ''VideoGame/SuperBomberman 1''.



*** The placement and order of the Midnight Bombers is also 1:1 with that game. Bomber Wolf is found in a ruins stage, Monster is in a forest, Mummy is on a desert and Bombpire is encountered in an ominous castle location.

to:

*** The placement and order of the Midnight Bombers is also 1:1 with that game. Bomber Wolf is found in a ruins stage, Monster is in a forest, Mummy is on in a desert desert, and Bombpire is encountered in an ominous castle location.



** During levels where the screen is covered in darkness, you are surrounded by a spotlight and the only thing you are able to see about enemies in the dark are their eyes, a gimmick present in the interior sections of Crankin' Castle from ''VideoGame/Bomberman94.''
*** Bombpire has a similar attack that is used by Count Komori, the boss of said level, he will hide among several bats, and the only way you can tell which is the real one is by their angry expression.
** [[spoiler: Devil Bomber's first phase]] is based off [[spoiler: his fast-paced fight in ''VideoGame/BombermanHero'']], while [[spoiler: his second phase is directly inspired by the one in ''Bomberman GB3'' where he grows to massive size and attacks you with his fists.]]
** The [[spoiler: Underground Factory]] is a love letter to [[spoiler: ''Bomberman'' on the NES]], featuring a visual remake of its stages and enemies.
*** Two of the symbols you have to match to the exit are specifically [[spoiler: Pretty and Plasma Bomber's crests]], with a third one based off [[spoiler: Machine Bomber's crest from ''Panic Bomber Virtual Boy.'']]
*** The [[spoiler:"Destroy Core Mechas"]] objective is the exact same one employed in [[spoiler: most ''Bomberman'' adventure games]], starting from [[spoiler: ''VideoGame/Bomberman94.'']]
*** [[spoiler: Machine Bomber]] attacks with a [[spoiler: machine gun]], just like when [[spoiler:he is summoned in ''Panic Bomber Virtual Boy.'']]
** [[spoiler: Baron Bombano]] being disguised as one of the four enemies that drop out of the [[spoiler: Jolly Rocket]] ties into [[spoiler: his backstory as a serial fraudster.]]
* NoPlotNoProblem: [[spoiler: Underground Factory]] lacks any sort of explanation on why the Bombermen would go there, merely serving as a bonus for dedicated players. It is not even known if it is inside the tower.

to:

** During levels where the screen is covered in darkness, you are surrounded by a spotlight and the only thing you are able to see about enemies in the dark are their eyes, a gimmick present in the interior sections of Crankin' Castle from ''VideoGame/Bomberman94.''
''VideoGame/Bomberman94''.
*** Bombpire has a similar attack that is used by Count Komori, the boss of said level, level; he will hide among several bats, and the only way you can tell which is the real one is by their angry expression.
** [[spoiler: Devil [[spoiler:Devil Bomber's first phase]] is based off [[spoiler: his fast-paced fight in ''VideoGame/BombermanHero'']], while [[spoiler: his [[spoiler:his second phase is directly inspired by the one in ''Bomberman GB3'' GB 3'' where he grows to massive size and attacks you with his fists.]]
fists]].
** The [[spoiler: Underground [[spoiler:Underground Factory]] is a love letter to [[spoiler: ''Bomberman'' [[spoiler:''Bomberman'' on the NES]], featuring a visual remake of its stages and enemies.
*** Two of the symbols you have to match to the exit are specifically [[spoiler: Pretty [[spoiler:Pretty and Plasma Bomber's crests]], with a third one based off [[spoiler: Machine [[spoiler:Machine Bomber's crest from ''Panic Bomber Virtual Boy.'']]
Boy'']].
*** The [[spoiler:"Destroy Core Mechas"]] objective is the exact same one employed in [[spoiler: most [[spoiler:most ''Bomberman'' adventure games]], starting from [[spoiler: ''VideoGame/Bomberman94.'']]
[[spoiler:''VideoGame/Bomberman94'']].
*** [[spoiler: Machine [[spoiler:Machine Bomber]] attacks with a [[spoiler: machine [[spoiler:machine gun]], just like when [[spoiler:he is summoned in ''Panic Bomber Virtual Boy.'']]
Boy'']].
** [[spoiler: Baron [[spoiler:Baron Bombano]] being disguised as one of the four enemies that drop out of the [[spoiler: Jolly [[spoiler:Jolly Rocket]] ties into [[spoiler: his [[spoiler:his backstory as a serial fraudster.]]
fraudster]].
* NoPlotNoProblem: [[spoiler: Underground [[spoiler:Underground Factory]] lacks any sort of explanation on why the Bombermen would go there, merely serving as a bonus for dedicated players. It is not even known if it is inside the tower.



* NostalgiaLevel: [[spoiler: Underground Factory, inspired by the levels in the first NES ''Bomberman'' game, down to having the same enemies.]]

to:

* NostalgiaLevel: [[spoiler: Underground [[spoiler:Underground Factory, inspired by the levels in the first NES ''Bomberman'' game, down to having the same enemies.]]



* RooftopConfrontation: [[spoiler: Level 5 takes place at the very top of the tower, you have a climatic bout with Devil Bomber, the real mastermind, there.]]
* ShiftingSandLand: Drifting Desert, an egyptian maze featuring creatures such as fire-breathing pharaohs and sneaky antlions. Several sandholes allow you to receive temporary invincibility and some even warp you around the map.

to:

* RooftopConfrontation: [[spoiler: Level [[spoiler:Level 5 takes place at the very top of the tower, tower; you have a climatic bout with Devil Bomber, the real mastermind, there.]]
* ShiftingSandLand: Drifting Desert, an egyptian Egyptian maze featuring creatures such as fire-breathing pharaohs and sneaky antlions. Several sandholes allow you to receive temporary invincibility and some even warp you around the map.



** Zombies can only spawn during Bomber Wolf's fight, [[spoiler: though they appear in the ending.]]

to:

** Zombies can only spawn during Bomber Wolf's fight, [[spoiler: though [[spoiler:though they appear in the ending.]]ending]].



* WakeUpCallBoss: Bomber Wolf will give a lot of trouble to newcomers due to being considerably more mobile than any of the enemies encountered up to that point, having a dangerous line bomb attack with explosions that can follow the terrain, being protected by a shield at certain moments and having flunkies that take a good bit of space on the field.

to:

* WakeUpCallBoss: Bomber Wolf will give a lot of trouble to newcomers due to being considerably more mobile than any of the enemies encountered up to that point, having a dangerous line bomb attack with explosions that can follow the terrain, being protected by a shield at certain moments moments, and having flunkies that take a good bit of space on the field.



-->[[spoiler: LEVEL CLEAR. [[PreFinalBoss ♡+3]].]]

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-->[[spoiler: LEVEL -->[[spoiler:LEVEL CLEAR. [[PreFinalBoss ♡+3]].]]

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** While you do need to collect all 5 Gold Cards in a single fight to get credit for it [[spoiler:and unlock the playable version of the boss]], you don't need to get all [[spoiler:25]] Gold Cards in a single run to unlock [[spoiler:Bomber Hero and the Underground Factory]]; you only need to achieve a 5-card victory for each boss.

to:

** While you do need to collect all 5 Gold Cards in a single fight to get credit for it [[spoiler:and unlock the playable version of the boss]], you You don't need to get all [[spoiler:25]] Gold Cards in a single run to unlock [[spoiler:Bomber Hero and the Underground Factory]]; you only need to achieve a 5-card victory for each boss.boss once for it to count, regardless of difficulty.


Added DiffLines:

*** The game will also be a lot more lenient on what items it spawns, often giving exactly what your character needs.
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** While you do need to collect all 5 of a boss's Gold Cards in a single fight to get credit for it [[spoiler:and unlock the playable version of the boss]], you don't need to get all [[spoiler:25]] Gold Cards [[spoiler:in the main game]] in a single run to unlock [[spoiler:Bomber Hero and the Underground Factory]]; you only need to achieve a 5-card victory for each boss.

to:

** While you do need to collect all 5 of a boss's Gold Cards in a single fight to get credit for it [[spoiler:and unlock the playable version of the boss]], you don't need to get all [[spoiler:25]] Gold Cards [[spoiler:in the main game]] in a single run to unlock [[spoiler:Bomber Hero and the Underground Factory]]; you only need to achieve a 5-card victory for each boss.

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