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Trope was cut/disambiguated due to cleanup


* RobotClown: One of the enemies you can find in Clown Valley is a [[KnifeThrowingAct knife-throwing]] clown on a rolling ball. As most of the characters in Bomberman are [[RidiculouslyHumanRobots robots]], these enemies fit the bill, and are all the more creepy for it.
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''Bomberman Hero'' is a 1998 installment in the ''VideoGame/{{Bomberman}}'' franchise for the UsefulNotes/{{Nintendo 64}}, and the second Bomberman game on the console after ''VideoGame/Bomberman64''.

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''Bomberman Hero'' is a 1998 installment in the ''VideoGame/{{Bomberman}}'' franchise for the UsefulNotes/{{Nintendo 64}}, Platform/Nintendo64, and the second Bomberman game on the console after ''VideoGame/Bomberman64''.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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crosswicking

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* WhipOfDominance: The villainess Natia fights with a whip while also commanding her spider-bot pet Cronus. She also has {{dominatrix}} overtones thanks to her skimpy black leather getup.
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* KingMook: A giant lobster, Geodude, and manta ray each serve as a MiniBoss.
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* DefeatEqualsExplosion: Every boss except Natia and [[spoiler:Evil Bomber]] dies in a massive explosion.

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* DefeatEqualsExplosion: Every boss except Natia Nitros, Natia, and [[spoiler:Evil Bomber]] dies in a massive explosion.
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* DieLaughing: After enough hits, Baruda laughs...then explodes.

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ActionizedSequel: Bomberman can jump, his bombs explode immediately upon touching enemies instead of just being timed explosions, there is only one puzzle in the entire game (and it's easy), and emphasis is placed on ranged combat.

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* ActionizedSequel: Bomberman can jump, his bombs explode immediately upon touching enemies instead of just being timed explosions, there is only one puzzle in the entire game (and it's easy), and emphasis is placed on ranged combat.


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* CognizantLimbs: [[spoiler:Bagular's final form]] has two force field generators on his arms protecting his head. Destroy both his arms, and his head becomes vulnerable.
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ActionizedSequel: Bomberman can jump, his bombs explode immediately upon touching enemies instead of just being timed explosions, there is only one puzzle in the entire game (and it's easy), and emphasis is placed on ranged combat.
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* DefeatEqualsExplosion: Every boss except Natia and [[spoiler:Evil Bomber]] dies in a massive explosion.


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* WalkingSpoiler: [[spoiler:Evil Bomber]] orchestrated the whole plot.
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* ChasingYourTail: The Sphinx-like Bolban has an armored front and a vulnerable tail. In the second battle, both his frontal shield and his breath weapon are disabled, but his missiles are harder to avoid because you're fighting him in an underwater tunnel.

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* ChasingYourTail: The Sphinx-like [[Art/TheSphinx Sphinx]]-like Bolban has an armored front and a vulnerable tail. In the second battle, both his frontal shield and his breath weapon are disabled, but his missiles are harder to avoid because you're fighting him in an underwater tunnel.
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* HundredPercentCompletion: Getting 5's on every level, and by extension every Gold Medal for each planet, unlocks bonus minigames in the options menu.

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* HundredPercentCompletion: Getting 5's on every level, and by extension every Gold Medal for each planet, [[BonusFeatureFailure unlocks bonus minigames in the options menu.menu]].



* RobotClown: One of the enemies you can find in Clown Valley is a [[KnifeThrowingAct knife-throwing]] clown on a rolling ball. As all the characters in Bomberman are [[RidiculouslyHumanRobots robots]], these enemies fit the bill, and are all the more creepy for it.

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* RobotClown: One of the enemies you can find in Clown Valley is a [[KnifeThrowingAct knife-throwing]] clown on a rolling ball. As all most of the characters in Bomberman are [[RidiculouslyHumanRobots robots]], these enemies fit the bill, and are all the more creepy for it.
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* GuideDangIt: This game doesn't really tell you that you need to collect all Adok Bombs and/or get 5's on every level (including boss stages) in order to get to the true final level and boss. Not to mention Adok Bombs aren't found in every level meaning you could be searching an entire level only to figure out there aren't any Adok Bombs there.
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* BigBad: [[spoiler:Bagular.]] The majority of the game is about the Garaden Empire [[spoiler:attempting to resurrect him]].

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* BigBad: [[spoiler:Bagular.]] The majority of [[spoiler:Evil Bomber]] is the game is about acting ruler of the Garaden Empire [[spoiler:attempting who masterminds the kidnapping of Princess Millian and the plot to resurrect him]].[[spoiler:resurrect [[GreaterScopeVillain Emperor Bagular]]]], all to get revenge on Bomberman for defeating him prior.
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** Despite being shown on the cover, Black Bomberman only shows up briefly in the last training level and later to blow up a wall and open the path for you.

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** Despite being shown on the cover, Black Bomberman only shows up briefly three times: in the last training level, a later level and later to blow up a wall and open the path for you.you, and finally in the GoldenEnding congratulating White Bomberman.

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* ContinuingIsPainful: Deaths are actually mostly merciful in this game, as only single powerups are lost after each death. [[InvertedTrope This game actually inverts this trope]], because what ''really'' hurts is turning ''off'' the game (or getting a GameOver): power-ups and health expansions are not saved when you quit, so the next time you start the game, you have to collect everything all over again.

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* ContinuingIsPainful: Deaths are actually mostly merciful in this game, as only single powerups are lost after each death. [[InvertedTrope This game actually inverts this trope]], because what ''really'' hurts is turning ''off'' the game (or getting a GameOver): power-ups and health expansions are not saved when you quit, so the next time you start the game, you have to collect everything all over again. This isn't an issue in the JP version.


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* DifficultyByRegion: Certain bosses take less hits in the JP version, in addition pretty much every level has a much lower par score requirement for a 5, not necessitating collecting every single item in the level. You can also collect an item in a level and leave immediately but still keep it, useful if you just need a flame up or full health and know where to find one quickly. In addition, health expansions and collected gems are remembered after the game ends or is shut off, leaving a bit of mystery as to why that is not saved in the international version.
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Not Australian


The game follows our hero on a mission to rescue [[SaveThePrincess Princess Millian]] from the evil Garaden Empire. He is assisted occasionally by plucky robot companion Pibot, RidiculouslyCuteCritter [[KangaroosRepresentAustralia Louie]], and a quartet of new vehicles as he explores six planets, some familiar and some brand new. So yes, the story is just Bomberman meets ''Franchise/StarWars''.

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The game follows our hero on a mission to rescue [[SaveThePrincess Princess Millian]] from the evil Garaden Empire. He is assisted occasionally by plucky robot companion Pibot, RidiculouslyCuteCritter [[KangaroosRepresentAustralia Louie]], Louie, and a quartet of new vehicles as he explores six planets, some familiar and some brand new. So yes, the story is just Bomberman meets ''Franchise/StarWars''.
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** The Bomber Slider is actually used in a measly two levels. Very underused in comparison to the Bomber Jet and the Bomber Marine. The Bomber Copter at least gets to be used in a boss fight. Considering how handling vehicles tends to be, this can hardly be called a bad thing.

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** The Bomber Slider is actually used in a measly two levels.levels, one of which can be skipped entirely. Very underused in comparison to the Bomber Jet and the Bomber Marine. The Bomber Copter at least gets to be used in a boss fight. Considering how handling vehicles tends to be, this can hardly be called a bad thing.
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* GettingCrapPastTheRadar: Natia's appearance. She also carries a whip.

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%% * GettingCrapPastTheRadar: Natia's appearance. She also carries a whip.GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* YourPrincessIsInAnotherCastle: Played obnoxiously straight. In fact, the whole plot of the game could be summed up as the Garaden Empire constantly dangling Princess Millian over Bomberman's head as he desperatly tries his best to reach her.

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* YourPrincessIsInAnotherCastle: Played obnoxiously straight. In fact, the whole plot of the game could be summed up as the Garaden Empire constantly dangling Princess Millian over Bomberman's head as he desperatly desperately tries his best to reach her.

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