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*** The Bomb Rush Crew's hideout is essentially a modernized equivalent of The Garage from Jet Set Radio Future.
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* VictoryFakeOut: [[spoiler:After defeating Faux in a police mecha in Mataan, it appears as though the game is over and the story is finished. Then Faux reappears as a MechanicalAbomination, beheads red, and kidnaps Solace with the intent of stealing his body, leading to the FinalBoss battle.]]

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* VictoryFakeOut: [[spoiler:After defeating Faux in a police mecha in Mataan, it appears as though the game is over and the story is finished. Then Faux reappears as a MechanicalAbomination, beheads red, Red, and kidnaps Solace with the intent of stealing his body, leading to the FinalBoss battle.]]
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* ShoutOut:
** The Franks are, of course, an allusion to the monster from ''Literature/{{Frankenstein}}'', being a bunch of massive, strong dudes patched together from multiple different body parts.
** The Franks' leader, the Flesh Prince, is a reference to ''Series/TheFreshPrinceOfBelAir'' in name.
** A few references exist towards ''Franchise/GhostInTheShell'', from DJ Cyber's spider tank looking incredibly similar to the Tachikoma to Chief Inspector Berlage's cybernetic eyes being similar to Batou's.
** The DOT EXE crew have monitor-like heads that will remind a lot of anime fans of a [[Anime/{{FLCL}} certain robot.]]
** There are quite a few levels of the game that are directly inspired by places in the ''VideoGame/JetSetRadio'' series.
*** Mataan and its Babylonian monuments are an almost carbon copy of the Skyscraper District and Pharaoh Park.
*** The few [[EasterEgg easter eggs]] that allow you to access Old Amsterdam are highly reminiscent of Rokkaku-Dai Heights.
*** The first part of Millennium Mall is basically a brighter, commercialized version of the Fortified Residential Zone.
*** Versum Hill is vaguely reminiscent of Dogenzaka Hill and Chuo Street.
*** Brink Terminal is virtually identical to Shibuya Terminal, while its subterranean sections are very similar to the Tokyo Underground Sewage Facility.
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Moving Shout Out to Trivia page.


* ShoutOut:
** The Franks are, of course, an allusion to the monster from ''Literature/{{Frankenstein}}'', being a bunch of massive, strong dudes patched together from multiple different body parts.
** The Franks' leader, the Flesh Prince, is a reference to ''Series/TheFreshPrinceOfBelAir'' in name.
** A few references exist towards ''Franchise/GhostInTheShell'', from DJ Cyber's spider tank looking incredibly similar to the Tachikoma to Chief Inspector Berlage's cybernetic eyes being similar to Batou's.
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Making the cops turn on Berlage and Rietveld would be a pretty powerful form of misinformation, so that doesn't seem likely to me


* DisproportionateRetribution: ''And how!'' The more gangs you beat, the harder the cops will go down on you, sending in officers in riot armor, attack helicopters, and even a ''giant armed mech'' to take down a bunch of street punks with lethal force, specifically because they sprayed some graffiti around. Even the common street cops you first encounter upgrade their arsenals from police batons to ''handguns'' halfway into the game. This is because [[spoiler:Faux, as Project Algo, is feeding them misinformation, so they genuinely believe BRC to be armed and dangerous.]]

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* DisproportionateRetribution: ''And how!'' The more gangs you beat, the harder the cops will go down on you, sending in officers in riot armor, attack helicopters, and even a ''giant armed mech'' to take down a bunch of street punks with lethal force, specifically because they sprayed some graffiti around. Even the common street cops you first encounter upgrade their arsenals from police batons to ''handguns'' halfway into the game. This is because [[spoiler:Faux, as Project Algo, is feeding them misinformation, so they genuinely believe BRC to be armed and dangerous.mind controlling them.]]
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* DullSurprise: An inevitability of every character literally having one generally non-emotive face pasted onto their models that doesn't ever change.
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* CultureChopSuey: New Amsterdam is a mix of [[UsefulNotes/TheNetherlands Amsterdam]] and [[UsefulNotes/NewYorkCity New York City]]. From Amsterdam, many characters have European legal names with most of them being Dutch, like "Rietveld", "Berlage", or "Teun Vogelaar", while one of the Oldheads complains that New Amsterdam more resembles the nearby city of Rotterdam than actual Amsterdam. From NYC, "going all city" is real graffiti slang that used to specifically refer to be known throughout all five of NYC's boroughs, which parallel New Amsterdam's own five boroughs, in addition to "New Amsterdam" being the original name of New York City. Architecture from both is also incorporated: the ferry port to the Golden Pyramid only having a two-layer bike rack and no car parking lot would be alien and inconvenient to Americans but is normal to the Dutch, while the massive indoor shopping complex of Millenium Mall is a common staple in the US but rare in the Netherlands.
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* VictoryFakeOut: [[spoiler:After defeating Faux in a police mecha in Mataan, it appears as though the game is over and the story is finished. Then Faux reappears as a MechanicalAbomination, beheads red, and kidnaps Solace with the intent of stealing his body, leading to the FinalBoss battle.]]
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* GameplayAndStorySegregation: While fighting the FinalBoss, [[spoiler:Faux disposes of his old body by throwing it out from a tall height; Red Felix's Cyberhead gets placed on his original body, and the final blow shatters the Cyberhead shell to entirely reveal his original head. Despite this, Felix becomes playable in addition to Red in the postgame, so not only can you have Red still alive and kicking despite the destruction of his Cyberhead and the body it was stuck on, you can set it up such that Red interacts with Felix, which would be impossible by the story's standards]].

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* TheFarmerAndTheViper: Via Project Algo, [[spoiler:Berlage is able to resurrect Faux's decapitated head and grant him almost total control of the New Amsterdam PD. Faux uses this power to kill Berlage]].



* {{Sidequest}}: Each of the boroughs has a bunch of statues depicting some mailman-looking mascot. High-fiving enough of them in a single combo will unlock some extra goodie in a room marked with the mascot's face -- usually a collectible goodie, but sometimes it enables a shortcut to rapidly reach the top of the vertical levels.

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* {{Sidequest}}: Each of the boroughs has a bunch of statues depicting some mailman-looking mascot.of the Robo-Post mascot, a robot looking mailman guy with one big hand. High-fiving enough of them in a single combo will unlock some extra goodie in a room marked with the mascot's face -- usually a collectible goodie, but sometimes it enables a shortcut to rapidly reach the top of the vertical levels.
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----
-->''"In the end, what defines you is what you do with the stuff you got."''
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* GameMod: Modders worked stupid-fast within ''a week'' on launch. Hi-lights include custom player models ,custom music , [[https://www.youtube.com/watch?v=593rc62F-Fo movestyle swapper]] and a barebone ''[[https://thunderstore.io/c/bomb-rush-cyberfunk/p/NotNet/SlopCrew/ multiplayer]]'' mod.

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* GameMod: Modders worked stupid-fast within ''a week'' on launch. Hi-lights Highlights include custom player models ,custom music , models, custom music, a [[https://www.youtube.com/watch?v=593rc62F-Fo movestyle swapper]] swapper]], and a barebone ''[[https://thunderstore.io/c/bomb-rush-cyberfunk/p/NotNet/SlopCrew/ multiplayer]]'' mod.
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** Eclipse predicts the BRC's fortunes after getting bested. [[CrypticallyUnhelpfulAnswer Their extremely vague advice]] is "You are taking a big risk. You trust him. But the selector does not speak the truth. Nevertheless! What your headless friend is looking for... and All City. They are connected. One will lead to the other." All of this is foreshadowing for lategame events: [[spoiler:the BRC are indeed risking their lives by going All City, as the FinalBoss threatens to kill them. The second and third sentences could refer to Faux being a traitor, or Red -- still pursuing Faux's identity as if it were his own -- falsely thinking that he's someone else. Also, going All City really is connected to what Red's looking for, ie. either Faux's head, his original identity, or both, as claiming all five boroughs gives him his final flashback and returns his memories as Felix, shortly before Faux's head -- in control of a mecha -- shows up to antagonize them]].

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** Eclipse predicts the BRC's fortunes after getting bested. [[CrypticallyUnhelpfulAnswer Their extremely vague advice]] is "You are taking a big risk. You trust him. But the selector does not speak the truth. Nevertheless! What your headless friend is looking for... and All City. They are connected. One will lead to the other." All of this is foreshadowing for lategame events: [[spoiler:the BRC are indeed risking their lives by going All City, as the FinalBoss threatens to kill them. The second and third sentences could refer to Faux hint at DJ Cyber deceiving Red as a SecretTestOfCharacter (selector being a traitor, or Red -- still pursuing Faux's identity as if it were his own -- falsely thinking that he's someone else. Also, another word for DJ). And going All City really is connected to what Red's looking for, ie. either Faux's head, his original identity, or both, as claiming all five boroughs gives him his final flashback and returns his memories as Felix, shortly before Faux's head -- in control of a mecha -- shows up to antagonize them]].
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* HubLevel: The BRC's hideout has shortcuts leading to Versum Hill, Millenium Square, and Mataan. Millenium Square is itself also an example, as it's the center borough and you can access all of the four other boroughs through it.


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* MegaCity: The Mataan district is an utterly massive cityscape suspended high above the ground. It's made mostly out of long balcony streets attached to the sides of skyscrapers that tower over the distant ground. Long stretches of NonLethalBottomlessPits surround the area.
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** One of the biggest hurdles to overcome in ''Jet Set Radio'' was avoiding the police while trying to finish complex tags. ''Bomb Rush'' lets you leave an area temporarily or enter a port-a-potty to shake the cops.

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** One of the biggest hurdles to overcome in ''Jet Set Radio'' was avoiding the police while trying to finish complex tags. ''Bomb Rush'' lets you leave an area temporarily or enter a port-a-potty to shake the cops.cops, and has a tagging system that makes dealing with them much less of a hassle in general.
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** One of the biggest hurdles to overcome in ''Jet Set Radio'' was avoiding the police while trying to finish complex tags. ''Bomb Rush'' lets you leave an area temporarily or enter a port-a-potty to shake the cops.

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* FragileSpeedster: Snipers are incredibly nimble and situate themselves in hard to reach spots, but they go down in even less hits than the average police grunts.



* FragileSpeedster: Snipers are incredibly nimble and situate themselves in hard to reach spots, but they go down in even less hits than the average police grunts.
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* GameMod: Modders worked stupid-fast within ''a week'' on launch. Hi-lights include custom player models ,custom music , [[https://www.youtube.com/watch?v=593rc62F-Fo movestyle swapper]] and a barebone ''[[https://thunderstore.io/c/bomb-rush-cyberfunk/p/NotNet/SlopCrew/ multiplayer]]'' mod.

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* ChainedByFashion: The police like to fire lengths of chains with manacles at the end to capture your player character. Thankfully, breaking these chains is trivially easy, and earns you a set of manacles for your character's wrists and ankles until you hit a loading screen.

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* ChainedByFashion: ChainedByFashion:
** Faux, a member of New Amsterdam's Big 3 graffiti writers, wears a bunch of chains on his pants. Red, an up-and-coming graffiti writer aiming to become All City, wears those same chains whilst "borrowing" Faux's body.
**
The police like to fire lengths of chains with manacles at the end to capture your player character. Thankfully, breaking these chains is trivially easy, and earns you a set of manacles for your character's wrists and ankles until you hit a loading screen.


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* PlayerNudge: After beating story missions given by a borough's reigning gang, a new graffiti pattern to spray shows up in the level. A cutscene then plays out with the questgiver taking a path that passes through the pattern pickup, giving the player a hint on how they can acquire that new spray.
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** Eclipse predicts the BRC's fortunes after getting bested. [[CrypticallyUnhelpfulAnswer Their extremely vague advice]] is "You are taking a big risk. You trust him. But the selector does not speak the truth. Nevertheless! What your headless friend is looking for... and All City. They are connected. One will lead to the other." All of this is foreshadowing for lategame events: [[spoiler:the BRC are indeed risking their lives by going All City, as the FinalBoss threatens to kill them. The second and third sentences could refer to Faux being a traitor, or Red -- still pursuing Faux's identity as if it were his own -- falsely thinking that he's someone else. Also, going All City really is connected to what Red's looking for, ie. either Faux's head, his original identity, or both, as claiming all five boroughs gives him his final flashback and returns his memories as Felix, shortly before Faux's head -- in control of a mecha -- shows up to antagonize them]].
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* UnnaturallyLoopingLocation: The storage crate maze on Pyramid Island is a [[Franchise/TheLegendOfZelda Lost Woods]]-style maze where going the incorrect way will take you back to the start, but even going the *correct* way will have you revisiting rooms that shouldn't be connected to each other. Though the Oldhead guarding the entrance warns you not to think that everything you see in there is reality...

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* UnnaturallyLoopingLocation: The storage crate maze on Pyramid Island is a [[Franchise/TheLegendOfZelda Lost Woods]]-style maze where going the incorrect way will take you back to the start, but even going the *correct* ''correct'' way will have you revisiting rooms that shouldn't be connected to each other. Though the Oldhead guarding the entrance warns you not to think that everything you see in there is reality...
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** The song "Light Switch" has the lyrics [[Music/SmashMouth "Can make a smash from the mouth, I'm an all star."]]
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* UnnaturallyLoopingLocation: The storage crate maze on Pyramid Island is a [[Franchise/TheLegendOfZelda Lost Woods]]-style maze where going the incorrect way will take you back to the start, but even going the *correct* way will have you revisiting rooms that shouldn't be connected to each other. Though the Oldhead guarding the entrance warns you not to think that everything you see in there is reality...
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* ThouShaltNotKill: In accordance with the Code of the Street, gangs are not allowed to actually kill each other for dominance. DJ Cyber violates it at the start of the game by decapitating Faux.

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* ThouShaltNotKill: In accordance with the Code of the Street, gangs are not allowed to actually kill each other for dominance. DJ Cyber violates it at the start of the game by decapitating Faux. [[spoiler:Faux violated it earlier by letting Felix fall to his death, and continues trying to kill as Project Algo.]]

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* {{Hypocrite}}: DJ Cyber enforces the Code of the Street with an iron fist but has no problems breaking it himself in pursuit of his own goals, [[spoiler:even if he did have a very good reason for murdering Faux.]]

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* {{Hypocrite}}: {{Hypocrite}}:
**
DJ Cyber enforces the Code of the Street with an iron fist but has no problems breaking it himself in pursuit of his own goals, [[spoiler:even if he did have a very good reason for murdering Faux.]]]]
** The Devil Theory crew condemn DJ Cyber for breaking the Code but they themselves don't really follow it in the first place. They're pointlessly antagonistic and like to trap other writers in enclosed spaces with police officers.

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That did get explained in Millenium Mall story mission.


* GuideDangIt: Several notable features and techniques you'll regularly use ends up not told properly in game:
** Doing on-foot grounded tricks into jump will result in high jump. This is also how you quickly defeat in-game cops instead of mashing tricks over and over.
** The existence of sliding carpet for prolonging your on-foot combos. The game did have one ante-piece in the form of red Postman trial in Millennium Mall, but good luck figuring that one out on your own.

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* GuideDangIt: Several notable features and techniques you'll regularly use ends up not told properly in game:
**
Doing on-foot grounded tricks into jump will result in high jump. This is also how you quickly defeat in-game cops instead of mashing tricks over and over.
** The existence of sliding carpet for prolonging your on-foot combos. The game did have one ante-piece in the form of red Postman trial in Millennium Mall, but good luck figuring that one out on your own.
over.
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** Certain doors with a bicycle symbol on them can only be unlocked by bringing a bike to them and waiting on the pressure plate. Extendable fire hydrants similarly require a skateboarder to activate via Natas spin, and glass floor panels can only be broken by cess sliding on rollerblades.

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** Certain doors with a bicycle symbol on them can only be unlocked by bringing a bike to them and waiting on the pressure plate. Extendable fire hydrants similarly require a skateboarder to activate via Natas spin, and glass floor panels can only be broken by cess sliding on rollerblades.with inline skates.
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** Certain doors with a bicycle symbol on them can only be unlocked by bringing a bike to them and waiting on the pressure plate. Extendable fire hydrants similarly require a skateboarder to activate via Natas spin.

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** Certain doors with a bicycle symbol on them can only be unlocked by bringing a bike to them and waiting on the pressure plate. Extendable fire hydrants similarly require a skateboarder to activate via Natas spin.spin, and glass floor panels can only be broken by cess sliding on rollerblades.
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** A few references exist towards ''Franchise/GhostInTheShell'', from DJ Cyber's spider tank looking incredibly similar to the Tachikoma to Chief Inspector Berlage's cybernetic eyes being similar to Batou's.
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Although the face is revealed after dealing with DOT EXE, the face's true identity isn't revealed until dealing with Devil Theory in the game's following segment.


** Felix, the [[spoiler:original All-City King and New Amsterdam's #1 Most Wanted]], is identifiable by the wing tattoo on his left cheek.

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** Felix, [[spoiler:Felix, the [[spoiler:original original All-City King and New Amsterdam's #1 Most Wanted]], Wanted,]] is identifiable by the wing tattoo on his left cheek.cheek. However, it still takes a while for regular people to recognize them because [[spoiler:Felix was constantly wearing a face-covering mask]].

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