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* UnusableEnemyEquipment: Everything an enemy is carrying can be picked up and used, but their guns are always in ridiculously poor condition and will jam or misfire constantly after a few initial shots. Depending on your weapon preferences, you'll probably at most just keep the ammo and sell the guns for much-needed cash.

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* UnusableEnemyEquipment: Everything an enemy is carrying can be picked up and used, but their guns are almost always in ridiculously poor condition (though it is possible to get a completely undamaged gun if you're extremely lucky.) and will jam or misfire constantly after a few initial shots. Depending on your weapon preferences, you'll probably at most just keep the ammo and sell the guns for much-needed cash.
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* UnusableEnemyEquipment: Everything an enemy is carrying can be picked up and used, but their guns are always in ridiculously poor condition and will jam or misfire constantly after a few initial shots.

to:

* UnusableEnemyEquipment: Everything an enemy is carrying can be picked up and used, but their guns are always in ridiculously poor condition and will jam or misfire constantly after a few initial shots. Depending on your weapon preferences, you'll probably at most just keep the ammo and sell the guns for much-needed cash.
Is there an issue? Send a MessageReason:
None


The plot follows one Saul Myers (whose [[NoCelebritiesWereHarmed character model is based]] on Creator/ArnoldVosloo though the resemblance in actual game graphics is... [[OffModel somewhat questionable]]), a [[RetiredBadass veteran of the French Foreign Legion]] living abroad in Paris. Myers' daughter, [[DamselInDistress Lisa]], is a [[IntrepidReporter globetrotting journalist]]. Lisa runs afoul of and is kidnapped by persons unknown while working in the [[BananaRepublic fictional, troubled South American nation of Realia]]. News of this is quickly relayed to Myers, who hastily departs for Realia, where he must tangle with local politics and the criminal underworld while trying to track down his missing daughter.

to:

The plot follows one Saul Myers (whose [[NoCelebritiesWereHarmed [[ComicBookFantasyCasting character model is based]] on Creator/ArnoldVosloo though the resemblance in actual game graphics is... [[OffModel somewhat questionable]]), a [[RetiredBadass veteran of the French Foreign Legion]] living abroad in Paris. Myers' daughter, [[DamselInDistress Lisa]], is a [[IntrepidReporter globetrotting journalist]]. Lisa runs afoul of and is kidnapped by persons unknown while working in the [[BananaRepublic fictional, troubled South American nation of Realia]]. News of this is quickly relayed to Myers, who hastily departs for Realia, where he must tangle with local politics and the criminal underworld while trying to track down his missing daughter.

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The game has two [[SpiritualSuccessor spiritual successors]], ''White Gold: War in Paradise'' and ''VideoGame/ThePrecursors'', which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope until a release on Gamersgate, in The Precursors' case]]), though there are [[FanTranslation fan translations]] available. ''White Gold'' was released on Steam as ''Xenus II: White Gold'' in December 2016.

to:

The game has two [[SpiritualSuccessor spiritual successors]], ''White Gold: War in Paradise'' and ''VideoGame/ThePrecursors'', which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope until a release on Gamersgate, in The Precursors' case]]), though there are [[FanTranslation fan translations]] available.''VideoGame/ThePrecursors''. ''White Gold'' was released on Steam as ''Xenus II: White Gold'' in December 2016.



* DudeWheresMyRespect: Completely averted, your reputation with each of the factions may affect you [[VideoGameCaringPotential positively]] or negatively.



* FriendlyFireproof: Totally averted, which makes large firefights doubly dangerous - not only will your enemies try to kill you, you can also take damage from your allies' stray shots. There's nothing quite like accidentally getting shot in the head by one of your squadmates, or getting pureed by a poorly-aimed gunship cannon burst.

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* FriendlyFireproof: Totally averted, which makes large Large firefights are doubly dangerous - -- not only will your enemies try to kill you, you can also take damage from your allies' stray shots. There's nothing quite like accidentally getting shot in the head by one of your squadmates, or getting pureed by a poorly-aimed gunship cannon burst.



* GlobalCurrency: Partial aversion. While almost all the towns and merchants in the game use Realian pesos as currency, the native tribes pay you in jewelry and idols instead of money. It's totally worthless outside of the native villages unless you take it to an antiques dealer who will buy it from you.

to:

* GlobalCurrency: Partial aversion. While almost all the towns and merchants in the game use Realian pesos as currency, the native tribes pay you in jewelry and idols instead of money. It's totally worthless outside of the native villages unless you take it to an antiques dealer who will buy it from you.



** It's also subverted with the CIA contact in the rebel capitol - he's 'hiding' in plain view in a house with a big, prominently-displayed American flag, and thinks he's concealed his identity quite well, but asking around reveals that ''everyone in the town'' knows he's a CIA agent. They let him continue to think he's fooling everyone because they don't want to hurt his feelings.

to:

** It's also subverted with the The CIA contact in the rebel capitol - he's is 'hiding' in plain view in a house with a big, prominently-displayed American flag, and thinks he's concealed his identity quite well, but asking around reveals that ''everyone in the town'' knows he's a CIA agent. They let him continue to think he's fooling everyone because they don't want to hurt his feelings.



* MoneySpider: Averted with the wildlife, although the animals can be [[VendorTrash picked up and sold]] for meat or hides.

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* MoneySpider: Averted with the wildlife, although the The animals can be [[VendorTrash picked up and sold]] for meat or hides.



* OneTrueSequence: Averted, you always have a bunch of different options to continue the main quest.



* UnusableEnemyEquipment: Both averted and played straight - everything an enemy is carrying can be picked up and used, but their guns are always in ridiculously poor condition and will jam or misfire constantly after a few initial shots.
* UniversalDriversLicense : Averted you have to take lessons to fly or use a boat.

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* UnusableEnemyEquipment: Both averted and played straight - everything Everything an enemy is carrying can be picked up and used, but their guns are always in ridiculously poor condition and will jam or misfire constantly after a few initial shots.
* UniversalDriversLicense : Averted you have to take lessons to fly or use a boat.
shots.
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* FakeLongevity: The main plot is actually rather straightforward, but with one crucial roadblock: Money. The people Myers needs to talk to find information or gain support from want a ''lot'' of cash for their services, which is what facilities the driving need to perform side-quests, build relationships with the various factions to potentially open cheaper alternatives, and loot every corpse and sell off the gear.
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* WildCard: Saul can easily end up like this depending on what sidequests he does for the seven factions, and it's completely possible and likely common he'll end up raiding one faction's base one mission after performing a task for that same faction, and the next mission he'll be back to doing tasks for that very same faction like nothing happened. {{Justified}} in story in that [[NotInThisForYourRevolution the factions' struggles are second-hand to him]] as long as he rescues his daughter, and he'll side with whoever's most convenient to get her back.

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* WildCard: Saul can easily end up like this depending on what sidequests he does for the seven factions, and it's completely possible and likely common he'll end up raiding one faction's base one mission after performing a task for that same faction, and the next mission he'll be back to doing tasks for that very same faction like nothing happened. {{Justified}} in story in that [[NotInThisForYourRevolution the factions' struggles are second-hand to him]] as long as he rescues his daughter, and he'll side with whoever's most convenient (or gives him the most money) to get her back.
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* WildCard: Saul can easily end up like this depending on what sidequests he does for the seven factions, and it's completely possible and likely common he'll end up raiding one faction's base one mission after performing a task for that same faction, and the next mission he'll be back to doing tasks for that very same faction like nothing happened.

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* WildCard: Saul can easily end up like this depending on what sidequests he does for the seven factions, and it's completely possible and likely common he'll end up raiding one faction's base one mission after performing a task for that same faction, and the next mission he'll be back to doing tasks for that very same faction like nothing happened. {{Justified}} in story in that [[NotInThisForYourRevolution the factions' struggles are second-hand to him]] as long as he rescues his daughter, and he'll side with whoever's most convenient to get her back.
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* WildCard: Saul can easily end up like this depending on what sidequests he does for the seven factions, and it's completely possible and likely common he'll end up raiding one faction's base one mission after performing a task for that same faction, and the next mission he'll be back to doing tasks for that very same faction like nothing happened.
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None

Added DiffLines:

* AllianceMeter: While the game has 7 factions, the 3 key ones are the Government, the Rebels, and the Mafia, with the Government controlling one city, the Rebels controlling the other, and the Mafia controlling large swaths of farmland in between. All 3 are hostile towards each other, and attacking one faction will improve your reputation with the other two. What this means is that you'll usually end up picking one faction to be your primary enemy for the game, and juggling missions to keep the other two factions on your good side.
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The plot follows one Saul Myers (whose [[NoCelebritiesWereHarmed character model is based]] on Arnold Vosloo, though the resemblance in actual game graphics is... [[OffModel somewhat questionable]]), a [[RetiredBadass veteran of the French Foreign Legion]] living abroad in Paris. Myers' daughter, [[DamselInDistress Lisa]], is a [[IntrepidReporter globetrotting journalist]]. Lisa runs afoul of and is kidnapped by persons unknown while working in the [[BananaRepublic fictional, troubled South American nation of Realia]]. News of this is quickly relayed to Myers, who hastily departs for Realia, where he must tangle with local politics and the criminal underworld while trying to track down his missing daughter.

to:

The plot follows one Saul Myers (whose [[NoCelebritiesWereHarmed character model is based]] on Arnold Vosloo, Creator/ArnoldVosloo though the resemblance in actual game graphics is... [[OffModel somewhat questionable]]), a [[RetiredBadass veteran of the French Foreign Legion]] living abroad in Paris. Myers' daughter, [[DamselInDistress Lisa]], is a [[IntrepidReporter globetrotting journalist]]. Lisa runs afoul of and is kidnapped by persons unknown while working in the [[BananaRepublic fictional, troubled South American nation of Realia]]. News of this is quickly relayed to Myers, who hastily departs for Realia, where he must tangle with local politics and the criminal underworld while trying to track down his missing daughter.
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None


[[WideOpenSandbox Open-ended]] FirstPersonShooter developed by the Ukrainian game studio Deep Shadows. It was perhaps the [[TropeMaker first of its genre]], [[OlderThanTheyThink predating]] both ''[[VideoGame/{{STALKER}} Stalker: Shadow of Chernobyl]]'' and ''VideoGame/FarCry2''. [[LoveItOrHateIt Extremely polarizing game]], mostly because the game was released with [[ObviousBeta literally hundreds of bugs]], though almost all of them were eventually fixed by patches.

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[[WideOpenSandbox Open-ended]] FirstPersonShooter developed by the Ukrainian game studio Deep Shadows. It was perhaps the [[TropeMaker first of its genre]], [[OlderThanTheyThink predating]] both ''[[VideoGame/{{STALKER}} Stalker: Shadow of Chernobyl]]'' and ''VideoGame/FarCry2''. [[LoveItOrHateIt Extremely polarizing game]], game, mostly because the game was released with [[ObviousBeta literally hundreds of bugs]], though almost all of them were eventually fixed by patches.
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** [[YanksWithTanks The CIA]]

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** [[YanksWithTanks [[UsefulNotes/YanksWithTanks The CIA]]
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The game has two [[SpiritualSuccessor spiritual successors]], ''White Gold: War in Paradise'' and ''VideoGame/ThePrecursors'', which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope until a release on Gamersgate, in The Precursors' case]]), though there are [[FanTranslation fan translations]] available.

to:

The game has two [[SpiritualSuccessor spiritual successors]], ''White Gold: War in Paradise'' and ''VideoGame/ThePrecursors'', which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope until a release on Gamersgate, in The Precursors' case]]), though there are [[FanTranslation fan translations]] available.
available. ''White Gold'' was released on Steam as ''Xenus II: White Gold'' in December 2016.



* UnusableEnemyEquipment: Both averted and played straight - everything an enemy is carrying can be picked up and used, but their guns are always in ridiculously poor condition and will jam or misfire constantly.

to:

* UnusableEnemyEquipment: Both averted and played straight - everything an enemy is carrying can be picked up and used, but their guns are always in ridiculously poor condition and will jam or misfire constantly.constantly after a few initial shots.

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http://static.tvtropes.org/pmwiki/pub/images/boiling_pointt_9158.jpg
[[caption-width:160:[[TitleDrop Boiling point]] [[OhCrap reached!]] ]]


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http://static.[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/boiling_pointt_9158.jpg
[[caption-width:160:[[TitleDrop
jpg]]
[[caption-width-right:160:[[TitleDrop
Boiling point]] [[OhCrap reached!]] ]]




The game has two [[SpiritualSuccessor spiritual successors]], ''White Gold: War in Paradise'' and ''VideoGame/ThePrecursors'', which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope Until a release on Gamers Gate, in The Precursors' case]]), though there are [[FanTranslation fan translations]] available.

to:

The game has two [[SpiritualSuccessor spiritual successors]], ''White Gold: War in Paradise'' and ''VideoGame/ThePrecursors'', which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope Until until a release on Gamers Gate, Gamersgate, in The Precursors' case]]), though there are [[FanTranslation fan translations]] available.



* AwesomeYetPractical: Gunship helicopters, get everywhere in style, kill everyone in style.



* ChekhovsGunman / TheDogWasTheMastermind: In the bar near the very beginning of the game, you can have an extended conversation with a wealthy philosopher. He has unique dialogue and more lines than the usual NPC, but there's otherwise nothing to suggest he's related to the main plot. [[spoiler: it turns out he's the BigBad]]. Indeed, it's very easy to miss speaking to him entirely since he's surrounded by non-important signpost-dialogue [=NPCs=], which makes TheReveal much less dramatic.

to:

* ChekhovsGunman / TheDogWasTheMastermind: In the bar near the very beginning of the game, you can have an extended conversation with a wealthy philosopher. He has unique dialogue and more lines than the usual NPC, but there's otherwise nothing to suggest he's related to the main plot. [[spoiler: it [[spoiler:It turns out he's the BigBad]]. Indeed, it's very easy to miss speaking to him entirely since he's surrounded by non-important signpost-dialogue [=NPCs=], which makes TheReveal much less dramatic.



* [[DudeWheresMyRespect Dude, Where's My Respect?]]: Completely averted, your reputation with each of the factions may affect you [[VideoGameCaringPotential positively]] or negatively.

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* [[DudeWheresMyRespect Dude, Where's My Respect?]]: DudeWheresMyRespect: Completely averted, your reputation with each of the factions may affect you [[VideoGameCaringPotential positively]] or negatively.



* GatlingGood : The only gatling guns in this game are static AA guns and the front cannons of gunships. A hand held model would have been nice though.

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* GatlingGood : GatlingGood: The only gatling guns in this game are static AA guns and the front cannons of gunships. A hand held model would have been nice though.



* JumpingOffTheSlipperySlope: The native questline starts by helping them to kill a jaguar, then some bandits, then some armed rebels, then a busload of tourists.
** Granted, the "massacre the tourists" mission is given to you by a different, noticeably crazier chieftain than the previous missions.

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* JumpingOffTheSlipperySlope: The native questline starts by helping them to kill a jaguar, then some bandits, then some armed rebels, then a busload of tourists.
**
tourists. Granted, the "massacre the tourists" mission is given to you by a different, noticeably crazier chieftain than the previous missions.



* OneManArmy: the player, an army with tanks, an air force, and a navy.



* WhatTheHellHero : If you're really evil your reputation with the civilians will drop, they will be upset, they will show you, [[BrokenAesop little old ladies will start throwing hand grenades at you]].

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* WhatTheHellHero : WhatTheHellHero: If you're really evil your reputation with the civilians will drop, they will be upset, they will show you, [[BrokenAesop little old ladies will start throwing hand grenades at you]].you.
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* GRatedDrug: Cocaine plays a relatively large role in the story of Realia; the Mafia grow huge amounts of it across the map, and one of the BigBad's complaints is that the children of South America are killing each other to fulfill America's demand for cocaine. However, the cocaine was changed to "adrenaline plants" relatively late in development in order to get the game past various rating boards (probably because you can take some as a power up that gives you increased speed and reaction times, at the cost of punishing withdrawal symptoms).
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[[WideOpenSandbox Open-ended]] FirstPersonShooter developed by the Ukrainian game studio Deep Shadows. It was perhaps the [[TropeMaker first of its genre]], [[OlderThanTheyThink predating]] both ''[[VideoGame/{{STALKER}} Stalker: Shadow of Chernobyl]]'' and ''[[FarCry Far Cry 2]]''. [[LoveItOrHateIt Extremely polarizing game]], mostly because the game was released with [[ObviousBeta literally hundreds of bugs]], though almost all of them were eventually fixed by patches.

to:

[[WideOpenSandbox Open-ended]] FirstPersonShooter developed by the Ukrainian game studio Deep Shadows. It was perhaps the [[TropeMaker first of its genre]], [[OlderThanTheyThink predating]] both ''[[VideoGame/{{STALKER}} Stalker: Shadow of Chernobyl]]'' and ''[[FarCry Far Cry 2]]''.''VideoGame/FarCry2''. [[LoveItOrHateIt Extremely polarizing game]], mostly because the game was released with [[ObviousBeta literally hundreds of bugs]], though almost all of them were eventually fixed by patches.
Is there an issue? Send a MessageReason:
Tropes cannot be averted/subverted/whatever \"hilariously\"





** It's also quite hilariously subverted with the CIA contact in the rebel capitol - he's 'hiding' in plain view in a house with a big, prominently-displayed American flag, and thinks he's concealed his identity quite well, but asking around reveals that ''everyone in the town'' knows he's a CIA agent. They let him continue to think he's fooling everyone because they don't want to hurt his feelings.

to:

** It's also quite hilariously subverted with the CIA contact in the rebel capitol - he's 'hiding' in plain view in a house with a big, prominently-displayed American flag, and thinks he's concealed his identity quite well, but asking around reveals that ''everyone in the town'' knows he's a CIA agent. They let him continue to think he's fooling everyone because they don't want to hurt his feelings.

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The plot follows one Saul Myers (whose [[NoCelebritiesWereHarmed character model is based]] on ArnoldVosloo, though the resemblance in actual game graphics is... [[OffModel somewhat questionable]]), a [[RetiredBadass veteran of the French Foreign Legion]] living abroad in Paris. Myers' daughter, [[DamselInDistress Lisa]], is a [[IntrepidReporter globetrotting journalist]]. Lisa runs afoul of and is kidnapped by persons unknown while working in the [[BananaRepublic fictional, troubled South American nation of Realia]]. News of this is quickly relayed to Myers, who hastily departs for Realia, where he must tangle with local politics and the criminal underworld while trying to track down his missing daughter.

The game has two [[SpiritualSuccessor spiritual successors]] (''[[WhiteGoldWarInParadise White Gold: War in Paradise]]'' and ''VideoGame/ThePrecursors'' which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope Until a release on Gamers Gate, in The Precursors' case]]), though there are [[FanTranslation fan translations]] available.

to:

The plot follows one Saul Myers (whose [[NoCelebritiesWereHarmed character model is based]] on ArnoldVosloo, Arnold Vosloo, though the resemblance in actual game graphics is... [[OffModel somewhat questionable]]), a [[RetiredBadass veteran of the French Foreign Legion]] living abroad in Paris. Myers' daughter, [[DamselInDistress Lisa]], is a [[IntrepidReporter globetrotting journalist]]. Lisa runs afoul of and is kidnapped by persons unknown while working in the [[BananaRepublic fictional, troubled South American nation of Realia]]. News of this is quickly relayed to Myers, who hastily departs for Realia, where he must tangle with local politics and the criminal underworld while trying to track down his missing daughter.

The game has two [[SpiritualSuccessor spiritual successors]] (''[[WhiteGoldWarInParadise White successors]], ''White Gold: War in Paradise]]'' Paradise'' and ''VideoGame/ThePrecursors'' ''VideoGame/ThePrecursors'', which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope Until a release on Gamers Gate, in The Precursors' case]]), though there are [[FanTranslation fan translations]] available.



* GenreShift: Most of the game is set in a Troperiffic Wide Open Sandbox Banana Republic. You deal with the drug lords, the rebels, the army and the CIA. The final act: Stop the Big Bad in his volcano lair from using his giant mind control device.

to:

* GenreShift: Most of the game is set in a Troperiffic Wide Open Sandbox Banana Republic.{{Troperiffic}} WideOpenSandbox BananaRepublic. You deal with the drug lords, the rebels, the army and the CIA. The final act: Stop the Big Bad BigBad in his volcano lair from using his giant mind control device. device.
* GlobalCurrency: Partial aversion. While almost all the towns and merchants in the game use Realian pesos as currency, the native tribes pay you in jewelry and idols instead of money. It's totally worthless outside of the native villages unless you take it to an antiques dealer who will buy it from you.



* HidingInPlainSight:

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* HidingInPlainSight: HiddenInPlainSight:



* JumpingOffTheSlipperySlope: The native (indian) questline starts by helping them to kill a jaguar, then some bandits, then some armed rebels, then a busload of tourists.

to:

* JumpingOffTheSlipperySlope: The native (indian) questline starts by helping them to kill a jaguar, then some bandits, then some armed rebels, then a busload of tourists.



* MarketBasedTitle: On its' motherland, the prequel is known as ''Xenus: The Boiling Point''. Does this situation remind you of ''{{Fahrenheit}}'' or should it be said as ''The Indigo Prophecy''?
* MoneySpider: Averted with the wildlife, although the animals can be [[Vendor Trash picked up and sold]] for meat or hides.

to:

* MarketBasedTitle: On In its' motherland, the prequel game is known as ''Xenus: The Boiling Point''. Does this situation remind you of ''{{Fahrenheit}}'' or should it be said as ''The Indigo Prophecy''?
Point''.
* MoneySpider: Averted with the wildlife, although the animals can be [[Vendor Trash [[VendorTrash picked up and sold]] for meat or hides.



* UncannyValley: This game's graphics engine does not handle human faces well.



* UniversalCurrency: Partial aversion. While almost all the towns and merchants in the game use Realian pesos as currency, the native tribes pay you in jewelry and idols instead of money. It's totally worthless outside of the native villages unless you take it to an antiques dealer who will buy it from you.



* UnwinnableByInsanity: Averted. If you shoot a plot-essential quest giver in the face, he'll respawn good as new the next time you revisit the area (although you'll probably need to repair your faction standing before he'll talk to you). In fact several faction missions involve base assaults that almost always result in the death of the opposing faction's quest givers.
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[[WideOpenSandbox Open-ended]] FirstPersonShooter developed by the Ukrainian game studio Deep Shadows. It was perhaps the [[TropeMaker first of its genre]], [[OlderThanTheyThink predating]] both ''[[{{STALKER}} Stalker: Shadow of Chernobyl]]'' and ''[[FarCry Far Cry 2]]''. [[LoveItOrHateIt Extremely polarizing game]], mostly because the game was released with [[ObviousBeta literally hundreds of bugs]], though almost all of them were eventually fixed by patches.

to:

[[WideOpenSandbox Open-ended]] FirstPersonShooter developed by the Ukrainian game studio Deep Shadows. It was perhaps the [[TropeMaker first of its genre]], [[OlderThanTheyThink predating]] both ''[[{{STALKER}} ''[[VideoGame/{{STALKER}} Stalker: Shadow of Chernobyl]]'' and ''[[FarCry Far Cry 2]]''. [[LoveItOrHateIt Extremely polarizing game]], mostly because the game was released with [[ObviousBeta literally hundreds of bugs]], though almost all of them were eventually fixed by patches.

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* HidingInPlainSight:
** The rebel agent spying on Realia's CIA station chief has a massive tricked-out listening post set up in the apartment directly underneath the station chief's apartment, so close together that they can probably hear each other talking.
** It's also quite hilariously subverted with the CIA contact in the rebel capitol - he's 'hiding' in plain view in a house with a big, prominently-displayed American flag, and thinks he's concealed his identity quite well, but asking around reveals that ''everyone in the town'' knows he's a CIA agent. They let him continue to think he's fooling everyone because they don't want to hurt his feelings.



* SceneryPorn

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* SceneryPornSceneryPorn: Even taking into consideration the game's age, the jungle environments look very good.


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* TalkingDownTheSuicidal: One of the RandomEncounters is a man about to jump off a high bridge to kill himself. You can talk him down by telling him that ''you're'' planning on committing suicide, which results in [[InsaneTrollLogic a heated argument over who gets the right to kill themselves first]], at which point you both say 'to hell with it' and [[IntoxicationEnsues go get smashed at the local bar]] by way of apology.
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* FriendlyFireproof: Totally averted, which makes large firefights doubly dangerous - not only will your enemies try to kill you, you can also take damage from your allies' stray shots. There's nothing quite like accidentally getting shot in the head by one of your squadmates, or getting pureed by a poorly-aimed gunship cannon burst.


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* MoneySpider: Averted with the wildlife, although the animals can be [[Vendor Trash picked up and sold]] for meat or hides.


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* UnusableEnemyEquipment: Both averted and played straight - everything an enemy is carrying can be picked up and used, but their guns are always in ridiculously poor condition and will jam or misfire constantly.
Is there an issue? Send a MessageReason:
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* ATeamFiring: Most [=NPC=]s are hilariously poor shots, especially low-level cartel grunts and bandits. It's perfectly possible to win a fight by standing perfectly still in the middle of an open field picking people off while everyone sprays inaccurate machine gun fire in your direction for five straight minutes.
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* UncannyValley: This game's graphics engine does not handle human faces well.

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* AnyoneCanDie: Almost every character in the game world can be killed at any time, for any reason. Collateral casualties are frequently common in faction fights, and there's nothing stopping the player from walking up to civilians, shopkeepers, or quest givers and shooting them in the face.
* ArtificialStupidity: The game's AI wasn't ''bad'' by 2005 standards, especially considering the size and complexity of the game world it had to navigate, but it's still nothing special, and has occasional moments of true stupidity (faction battles will occasionally consist of two groups of guys standing in a line three feet away from each other and shooting randomly until everyone dies, for example).



* ChekhovsGunman / TheDogWasTheMastermind: In the bar near the very beginning of the game, you can have an extended conversation with a wealthy philosopher. He has unique dialogue and more lines than the usual NPC, but there's otherwise nothing to suggest he's related to the main plot. [[spoiler: it turns out he's the BigBad]]. Indeed, it's very easy to miss speaking to him entirely since he's surrounded by non-imporant signpost-dialogue [=NPCs=], which makes TheReveal much less dramatic.

to:

* ChekhovsGunman / TheDogWasTheMastermind: In the bar near the very beginning of the game, you can have an extended conversation with a wealthy philosopher. He has unique dialogue and more lines than the usual NPC, but there's otherwise nothing to suggest he's related to the main plot. [[spoiler: it turns out he's the BigBad]]. Indeed, it's very easy to miss speaking to him entirely since he's surrounded by non-imporant non-important signpost-dialogue [=NPCs=], which makes TheReveal much less dramatic.


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* NobleSavage: The Realian native tribes. They're also ridiculously, offensively stereotypical caricatures of generic Native Americans in appearance, behavior, and manner of speaking, to a degree that's either incredibly racist or [[RefugeInAudacity incredibly hilarious]] depending on your point of view.
* NotEvenBotheringWithTheAccent: In the game's English dub, most of the characters are voiced by American voice actors who make absolutely no attempt at all to fake a Spanish/Latin American accent. It's really quite jarring, since they all address you as 'gringo' despite otherwise speaking perfect English with a US accent.


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* RandomEncounter: All the time, not all of them hostile to you. Factions patrol their territory and mount raids on enemy territory, as well as setting up ambushes on the roads to catch enemy vehicles. This can be rather problematic if you happen to be ''driving'' on said roads, as the crossfire can potentially kill you.


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* UniversalCurrency: Partial aversion. While almost all the towns and merchants in the game use Realian pesos as currency, the native tribes pay you in jewelry and idols instead of money. It's totally worthless outside of the native villages unless you take it to an antiques dealer who will buy it from you.

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** To give you an idea, one of the fixes reported in the patch changelog is '[=NPCs=] now avoid obstacles when moving'.

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** To give you an idea, one of the many fixes reported in the patch changelog is '[=NPCs=] now avoid obstacles when moving'.moving'.
** There's also 'The police station can no longer be destroyed by shooting it with a crossbow.'
** And the always-fun 'Fixed bug which would occasionally cause player's entire inventory to disappear.'
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* UnwinnableByInsanity: Averted. If you shoot a plot-essential quest giver in the face, he'll respawn good as new the next time you revisit the area (although you'll probably need to repair your faction standing before he'll talk to you). In fact several faction missions involve base assaults that almost always result in the death of the opposing faction's quest givers.
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* EverythingTryingToKillYou: Snakes, killer insect swarms, super-persistent jaguars, the locals, traffic, even factions duking it out between themselves are no strangers to putting a few bullet holes into your car if you drive down the wrong road.
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The game has two [[SpiritualSuccessor spiritual successors]] (''[[WhiteGoldWarInParadise White Gold: War in Paradise]]'' and ''VideoGame/ThePrecursors'' which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope Until a release on Gamers Gate, in The Precursors' case), though there are [[FanTranslation fan translations]] available.

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The game has two [[SpiritualSuccessor spiritual successors]] (''[[WhiteGoldWarInParadise White Gold: War in Paradise]]'' and ''VideoGame/ThePrecursors'' which were [[NoExportForYou only released in Russia and Ukraine]] ([[SubvertedTrope Until a release on Gamers Gate, in The Precursors' case), case]]), though there are [[FanTranslation fan translations]] available.
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The game has two [[SpiritualSuccessor spiritual successors]] (''[[WhiteGoldWarInParadise White Gold: War in Paradise]]'' and ''VideoGame/ThePrecursors'' which were [[NoExportForYou only released in Russia and Ukraine]], though there are [[FanTranslation fan translations]] available.

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The game has two [[SpiritualSuccessor spiritual successors]] (''[[WhiteGoldWarInParadise White Gold: War in Paradise]]'' and ''VideoGame/ThePrecursors'' which were [[NoExportForYou only released in Russia and Ukraine]], Ukraine]] ([[SubvertedTrope Until a release on Gamers Gate, in The Precursors' case), though there are [[FanTranslation fan translations]] available.
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http://static.tvtropes.org/pmwiki/pub/images/boiling_pointt_9158.jpg
[[caption-width:160:[[TitleDrop Boiling point]] [[OhCrap reached!]] ]]


[[WideOpenSandbox Open-ended]] FirstPersonShooter developed by the Ukrainian game studio Deep Shadows. It was perhaps the [[TropeMaker first of its genre]], [[OlderThanTheyThink predating]] both ''[[{{STALKER}} Stalker: Shadow of Chernobyl]]'' and ''[[FarCry Far Cry 2]]''. [[LoveItOrHateIt Extremely polarizing game]], mostly because the game was released with [[ObviousBeta literally hundreds of bugs]], though almost all of them were eventually fixed by patches.

The game plays like VideoGame/DeusEx as a WideOpenSandbox, having a [[StatGrinding skill system]], a [[StealthBasedGame stealth system]], and a lot of time spent talking to people.

The plot follows one Saul Myers (whose [[NoCelebritiesWereHarmed character model is based]] on ArnoldVosloo, though the resemblance in actual game graphics is... [[OffModel somewhat questionable]]), a [[RetiredBadass veteran of the French Foreign Legion]] living abroad in Paris. Myers' daughter, [[DamselInDistress Lisa]], is a [[IntrepidReporter globetrotting journalist]]. Lisa runs afoul of and is kidnapped by persons unknown while working in the [[BananaRepublic fictional, troubled South American nation of Realia]]. News of this is quickly relayed to Myers, who hastily departs for Realia, where he must tangle with local politics and the criminal underworld while trying to track down his missing daughter.

The game has two [[SpiritualSuccessor spiritual successors]] (''[[WhiteGoldWarInParadise White Gold: War in Paradise]]'' and ''VideoGame/ThePrecursors'' which were [[NoExportForYou only released in Russia and Ukraine]], though there are [[FanTranslation fan translations]] available.

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!!This game provides examples of:
* AwesomeYetPractical: Gunship helicopters, get everywhere in style, kill everyone in style.
* BananaRepublic: Realia. The game is a pretty good walkthrough of this trope.
* ChekhovsGunman / TheDogWasTheMastermind: In the bar near the very beginning of the game, you can have an extended conversation with a wealthy philosopher. He has unique dialogue and more lines than the usual NPC, but there's otherwise nothing to suggest he's related to the main plot. [[spoiler: it turns out he's the BigBad]]. Indeed, it's very easy to miss speaking to him entirely since he's surrounded by non-imporant signpost-dialogue [=NPCs=], which makes TheReveal much less dramatic.
* TheDon: Don Pedro, and ''all'' the [[QuestGiver mission givers]] for the Mafia faction.
* [[DudeWheresMyRespect Dude, Where's My Respect?]]: Completely averted, your reputation with each of the factions may affect you [[VideoGameCaringPotential positively]] or negatively.
* GatlingGood : The only gatling guns in this game are static AA guns and the front cannons of gunships. A hand held model would have been nice though.
* GenreShift: Most of the game is set in a Troperiffic Wide Open Sandbox Banana Republic. You deal with the drug lords, the rebels, the army and the CIA. The final act: Stop the Big Bad in his volcano lair from using his giant mind control device.
* GreyAndGreyMorality: There are no good guys in this game, although the Mafia and Bandit factions are somewhat more dickish then the WellIntentionedExtremist Government or Rebel factions. The Native American faction is interesting in that while it's considered a single faction, the faction missions are provided by three different groups: two are fairly peaceful "we just want to be left alone" groups whose missions are either peaceful or self-defensive in nature, while the other is led by a crazed, murderous "kill the White Man" cannibal who sends you out to massacre pretty much anyone he doesn't like (including tourists and fruit merchants).
* IntrepidReporter: Lisa, though it doesn't prevent her from being [[DamselInDistress kidnapped.]]
* JumpingOffTheSlipperySlope: The native (indian) questline starts by helping them to kill a jaguar, then some bandits, then some armed rebels, then a busload of tourists.
** Granted, the "massacre the tourists" mission is given to you by a different, noticeably crazier chieftain than the previous missions.
* KarmaMeter: Your "Reputation with Civilians" stat is basically this.
* KillerRabbit: Those helpless old Grannies sitting by the side of the road will often pull out frag grenades and start tossing them at you if you start mowing down civilians in the middle of town.
* MarketBasedTitle: On its' motherland, the prequel is known as ''Xenus: The Boiling Point''. Does this situation remind you of ''{{Fahrenheit}}'' or should it be said as ''The Indigo Prophecy''?
* ObviousBeta: ''Don't'' play this without Patch 2.0.
** To give you an idea, one of the fixes reported in the patch changelog is '[=NPCs=] now avoid obstacles when moving'.
* OneManArmy: the player, an army with tanks, an air force, and a navy.
* OneTrueSequence: Averted, you always have a bunch of different options to continue the main quest.
* ProfessionalKiller: Alberto Banco.
* RelationshipValues: For seven factions, all of which may like or dislike TheHero for his actions in-game.
** [[BananaRepublic The Government of Realia]]
** [[DirtyCommies Communist]] [[LaResistance Guerrilla Revolutionaries]]
** TheMafia of [[TheCartel the Drug Cartels]]
** [[YanksWithTanks The CIA]]
** [[NobleSavage The Natives of Relia]]
** [[GangBangers Bandits]]
** [[InnocentBystander Civilians]]
* RetiredBadass: Saul Myers.
* RPGElements
* SceneryPorn
* SlidingScaleOfSillinessVersusSeriousness: Silliness, the game would be quite depressing and grim otherwise.
* SpiritualSuccessor: It isn't clear if ''White Gold'' is this or actually a {{Prequel}} to this game.
* StatGrinding
* StealthBasedGame: Alternative to doing missions [[OneManArmy guns-blazing]].
* SuperPersistentPredator: The jaguars and snakes seem to go out of their way to try and kill you. The bees won't but they'll still try to kill you.
* TakeOverTheWorld: The goal of the BigBad, using MindControl.
* UniversalDriversLicense : Averted you have to take lessons to fly or use a boat.
* WhatTheHellHero : If you're really evil your reputation with the civilians will drop, they will be upset, they will show you, [[BrokenAesop little old ladies will start throwing hand grenades at you]].
* WideOpenSandbox: A completely seamless, big world (625 square kilometers).
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