Follow TV Tropes

Following

History VideoGame / BlowOut

Go To

OR

Is there an issue? Send a MessageReason:
None


''[=BlowOut=]'' is a 2003 action game made by Terminal Reality and Majesco Entertainment with {{Metroidvania}} elements, and running on a side-scrolling RunAndGun view. It's made available for the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}.

to:

''[=BlowOut=]'' is a 2003 action game made by Terminal Reality and Majesco Entertainment with {{Metroidvania}} elements, and running on a side-scrolling RunAndGun view. It's made available for the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube Platform/PlayStation2, Platform/NintendoGameCube and UsefulNotes/{{Xbox}}.
Platform/{{Xbox}}.
Is there an issue? Send a MessageReason:
None


--> "Something moves. I shoot it 'till it don't move no more. Repeat as necessary"

to:

--> "Something moves. I shoot it 'till it don't move no more. Repeat as necessary"necessary."
Is there an issue? Send a MessageReason:
None


* ShootTheSwarm: Several areas - mostly the dimly-lit corridors - contain entire swarms of oversized flying bugs, which needs to be shot at to pass. Though a single well-aimed grenade round should do the trick and clean up an area.

to:

* ShootTheSwarm: ShootingTheSwarm: Several areas - mostly the dimly-lit corridors - contain entire swarms of oversized flying bugs, which needs to be shot at to pass. Though a single well-aimed grenade round should do the trick and clean up an area.

Added: 112

Changed: 109

Is there an issue? Send a MessageReason:
None


''[=BlowOut=]'' is a 2003 action game made by Terminal Reality and Majesco Entertainment with {{Metroidvania}} elements, and running on a side-scrolling RunAndGun view.

to:

''[=BlowOut=]'' is a 2003 action game made by Terminal Reality and Majesco Entertainment with {{Metroidvania}} elements, and running on a side-scrolling RunAndGun view.
view. It's made available for the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}.


Added DiffLines:

* BugWar: The mutant enemies Caine spends the entire game shooting at resembles oversized insects and arachnids.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ps2_blowout_p_q5ys18.jpg]]

--> "Something moves. I shoot it 'till it don't move no more. Repeat as necessary"
---> '''Marshall John "Dutch" Caine'''

''[=BlowOut=]'' is a 2003 action game made by Terminal Reality and Majesco Entertainment with {{Metroidvania}} elements, and running on a side-scrolling RunAndGun view.

In a space outpost called the Honor Guard, communications with it's staff and crew are unexpectedly severed. The player assumes the role of an Elite SpaceMarine Marshall, John "Dutch" Cane, sent to infiltrate the Honor Guard, only to discover an infestation from an alien insectoid species have occured with everyone in the station massacred. Stranded in the station, John Caine must locate the reactor, trigger the self-destruct mechanism to blow up the whole place in order to contain the outbreak, and escape.

The game contains ten levels in a non-linear fashion, mostly capping with an epic boss fight.

Not to be confused with [[Film/BlowOut the movie]].
----
!![=BlowOut=] contain examples of:
* AirborneMook: Flying mutants will occasionally appear and swoop down to attack Caine from above.
* BloodKnight: John Caine, who ''loves'' killing a bit too much.
* BreathWeapon: Most of the bosses and certain mutant bug enemies have ranged attacks by breathing energy balls, [[AcidAttack acidic puke]] or streams of flames from their mouths.
* FireBreathingWeapon: The flamethrower is one of the earlier weapons Caine can collect to incinerate mutant bugs. It works well enough on regular-sized enemies, but be warned that bugs requiring ''multiple'' hits to kill will attempt an InfernalRetaliation and attack Cain while set alight.
* GiantMook: In the later levels, the game throws increasingly enormous mutant abominations as enemies Caine have to take down, many of them large enough to occupy an entire section of the corridors they're fought in and towering over Caine, besides requiring even more hits to destroy.
* GrenadeLauncher: Another weapon Caine can collect in the mutant hive. The grenade launcher may be slower than his default firearms, but it's really handy for taking down large groups of enemies at once thanks to SplashDamage or for shooting enemies beneath Caine when he's trying to get down a ledge or shaft.
* JetPack: Cain have a jetpack as his default equipment, though he needs to conserve fuel and use it sparingly, saving the pack for reaching higher ledges, moving through shafts without ladders, or fleeing from mutant monsters.
* LevelMapDisplay: There's a heads-up map displayed on the upper right side of the screen, which directs Caine on where next to advance during gameplay.
* NameOfCain: The game's protagonist, John "Dutch" Caine, a SpaceMarine with a morally-grey MysteriousPast and an AntiHero as well as a ruthless murder machine.
* OneManArmy: The game allows for only one player, but that's alright since the player protagonist, Caine is more than capable of slaughtering his way through hordes and hordes of alien bugs single-handedly.
* SeanConneryIsAboutToShootYou: Caine is. Via GrenadeLauncher.
* SelfDestructMechanism: One is triggered at the end of the game, after Caine defeats the final mutant abomination, in an attempt to contain the outbreak by setting the outpost to self-destruct. Caine needs to find a way to an evac ship before the timer runs out, or it's a KaizoTrap that kills him ''seconds'' from the end credits.
* ShotgunsAreJustBetter: The shotgun is one of Caine's better weapons capable of firing a massive bullet spread, and very useful against enemy swarms.
* ShootTheSwarm: Several areas - mostly the dimly-lit corridors - contain entire swarms of oversized flying bugs, which needs to be shot at to pass. Though a single well-aimed grenade round should do the trick and clean up an area.
* StepIntoTheBlindingFight: Owing to a severe blackout in the space station, most of the lights have been deactivated, with multiple shootouts taking place in darkness or semi-darkness, with Caine's MuzzleFlashlight being his sole source of illumination.
* WaveMotionGun: The last, and most powerful weapon Caine can obtain, firing a thick, straight, wavy stream of energy capable of hitting multiple enemies in a straight line.
* ZergRush: The later levels will generate corridors ''alive and crawling'' with mutant monsters that makes a beeline for Caine as soon as he steps in.
----

Top