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*** The Rat King, the boss of the Castle Dungeons, must be fought by throwing his bombs back onto his platform, just like Mouser from ''VideoGame/SuperMarioBros2''.
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* KingMook: The First Golem, the boss of Runestone Temple, is basically a very large version of the regular golem enemies.
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* {{Retraux}}: The graphics and sound design are meant to look like 8-bit and 16-bit games.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/blossom_tales_switch_09_01_17.jpg]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blossom_tales_switch_09_01_17.jpg]]
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* BleakLevel: The Wastelands. The other non-dungeon areas of the game have lighthearted and whimsical themes, but the Wastelands are a grey, barren region covered in skulls, dead plants, and orc encampments with ominous, militaristic music playing.
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* EvilLaugh: Crocus has one produced by synthesized, 8-bit sounds.
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* OurOrcsAreDifferent: They fill the traditional role of green-skinned humanoid monsters serving under an evil wizard. Unusually, the player doesn't encounter them until the final area of the game.
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* AwesomeYetImpractical: The late-game Thunder spell will instantly destroy any minor enemy within a wide radius of the heroine, but using the spell takes up most of her Special gauge, limiting its usefulness.

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* AwesomeYetImpractical: The late-game Thunder spell will instantly destroy any minor enemy within a wide radius of the heroine, but using the spell takes up most of her Special gauge, gauge (and if you haven't upgraded the gauge enough, you can't use the spell at all), limiting its usefulness.
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* StockPuzzle: ''The Sleeping King'' is absolutely swarming with them, with the most common being variations on the BlockPuzzle, the SimonSaysMiniGame, and the Hamiltonian Path Puzzle.

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* StockPuzzle: StockPuzzle[=/=]StockVideoGamePuzzle: ''The Sleeping King'' is absolutely swarming with them, with the most common being variations on the BlockPuzzle, the SimonSaysMiniGame, and the Hamiltonian Path Puzzle.
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* StockPuzzles: ''The Sleeping King'' is absolutely swarming with them, with the most common being variations on the BlockPuzzle, the SimonSaysMiniGame, and the Hamiltonian Path Puzzle.

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* StockPuzzles: StockPuzzle: ''The Sleeping King'' is absolutely swarming with them, with the most common being variations on the BlockPuzzle, the SimonSaysMiniGame, and the Hamiltonian Path Puzzle.

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* BulletHell: Some of the bosses’ projectile patterns are about as close to those of a classic shooter as you can get in a Zelda-style game while still remaining somewhat playable.



* ShootEmUp: Some of the bosses’ projectile patterns are about as close to those of a classic shooter as you can get in a Zelda-style game while still remaining somewhat playable.



* StockVideoGamePuzzle: ''The Sleeping King'' is absolutely swarming with them, with the most common being variations on the BlockPuzzle, the SimonSaysMiniGame, and the Hamiltonian Path Puzzle.
* SwordBeam: This classic attack from Franchise/TheLegendOfZelda makes its appearance. However, you only get it very late in the game, and as usual, it only works at full health.

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* StockVideoGamePuzzle: StockPuzzles: ''The Sleeping King'' is absolutely swarming with them, with the most common being variations on the BlockPuzzle, the SimonSaysMiniGame, and the Hamiltonian Path Puzzle.
* SwordBeam: This classic attack from Franchise/TheLegendOfZelda ''Franchise/TheLegendOfZelda'' makes its appearance. However, you only get it very late in the game, and as usual, it only works at full health.



* VideoGameCaringPotential: Being a kind, helpful person is actually a game mechanic, as a large number of your powerups come from completing sidequests for [=NPCs=]. You don’t HAVE to do the vast majority of them, but it makes the game much easier.

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* VideoGameCaringPotential: Being a kind, helpful person is actually a game mechanic, as a large number of your powerups come from completing sidequests for [=NPCs=]. You don’t HAVE ''have'' to do the vast majority of them, but it makes the game much easier.
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* NintendoHard: Early on the game doesn't throw too much at you, but as the game progresses you'll frequently be swarmed by enemies who aren't easy killed with the sword, necessitating the use of your magical abilities. Once your gauge depletes and you're forced to wait for it to recharge, you're a sitting duck. Additionally, even if you're patient with your magic and take your time, the game has EasyLevelsHardBosses as a core aspect of the game; expect any boss after entering the third dungeon to be a LightningBruiser that can easily overwhelm you.
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* QuantityVsQuality: Your enemies definitely fall on the “quantity” side of this equation — many areas of this game are absolutely swarming with low-level enemies, but despite their numbers, they’re hardly threatening.
** A few regular enemies are more dangerous, possessing projectiles, more health, or requiring some kind of trick to beat, but still only truly dangerous if you get overwhelmed.
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* AreaOfEffect: Several. The most basic AoE attack in your arsenal is your SpinAttack, but the Quake Spell, Fire Spell, and Thunder spell also hit all enemies within a certain distance of the heroine.

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* AreaOfEffect: Several. The most basic AoE [=AoE=] attack in your arsenal is your SpinAttack, but the Quake Spell, Fire Spell, and Thunder spell also hit all enemies within a certain distance of the heroine.
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* AntidoteEffect: ''The Sleeping King'' has an abundance of spells, attacks and items you can obtain, but most of them are essentially minor variations of the same projectile attack or area-of-effect attack. While some of these do have specific situations where they're useful (like melting an ice wall with a fire spell), in normal combat they're more or less interchangeable. So you're likely to end up with a lot of stuff in your inventory that you will seldom or never use.

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* AntidoteEffect: ''The Sleeping King'' has an abundance of spells, attacks and items you can obtain, but most of them are essentially minor variations of the same projectile attack or area-of-effect AreaOfEffect attack. While some of these do have specific situations where they're useful (like melting an ice wall with a fire spell), in normal combat they're more or less interchangeable. So you're likely to end up with a lot of stuff in your inventory that you will seldom or never use.
use.

* AreaOfEffect: Several. The most basic AoE attack in your arsenal is your SpinAttack, but the Quake Spell, Fire Spell, and Thunder spell also hit all enemies within a certain distance of the heroine.



* AwesomeYetImpractical: The late-game Lightning spell will instantly destroy any minor enemy within a wide radius of the heroine, but using the spell takes up most of her Special gauge, limiting its usefulness.

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* AwesomeYetImpractical: The late-game Lightning Thunder spell will instantly destroy any minor enemy within a wide radius of the heroine, but using the spell takes up most of her Special gauge, limiting its usefulness.
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* AntidoteEffect: Inverted. ''The Sleeping King'' has several spells and attacks that, in most situations, have only marginally different effects from each other. This can lead to some ''later'' attacks being ignored simply because they’re not significantly more useful than their earlier counterparts.

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* AntidoteEffect: Inverted. ''The Sleeping King'' has several spells and an abundance of spells, attacks that, in and items you can obtain, but most situations, of them are essentially minor variations of the same projectile attack or area-of-effect attack. While some of these do have only marginally different effects from each other. This can lead to some ''later'' attacks being ignored simply because they’re not significantly more specific situations where they're useful than their earlier counterparts.
(like melting an ice wall with a fire spell), in normal combat they're more or less interchangeable. So you're likely to end up with a lot of stuff in your inventory that you will seldom or never use.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/blossom_tales_switch_09_01_17.jpg]]
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** The game's intro directly references Franchise/TheLegendOfZelda by implying that Grandpa has told stories about Link before.

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** The game's intro directly references Franchise/TheLegendOfZelda by implying that Grandpa has told stories about Link before.
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* AwesomeYetImpractical: The late-game Lightning spell will instantly destroy any minor enemy within a wide radius of Lily, but using the spell takes up most of her Special gauge, limiting its usefulness.

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* AwesomeYetImpractical: The late-game Lightning spell will instantly destroy any minor enemy within a wide radius of Lily, the heroine, but using the spell takes up most of her Special gauge, limiting its usefulness.
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* HeroicMime: Subverted. The heroine does say a few lines.

* InfinityPlusOneSword: A low-key example: the Boomerang is by far the most powerful weapon in the game. It does two to three ''times'' the damage of your fully-upgraded sword, has impressive range, passes through enemies and obstacles, ignores height and depth, and can hit enemies a second time on the return trip. Its only disadvantages are that it's relatively slow, and it uses the Special Meter so it can't be spammed indiscriminately, making it less useful against a swarm of low-level enemies.
** For that matter, the game's balance heavily favors ranged weapons. The bow is also much stronger than your sword, but it's still much less versatile than the boomerang for combat purposes.


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* SelfInsertFic: A minor in-universe example. You have the choice of naming the heroine after one of two grandchildren, and the heroine has few character traits of her own, thus allowing the children to imagine themselves in her place.
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''Blossom Tales: The Sleeping King'' is an action-adventure game released in 2017 by Castle Pixel. Its story follows Lily, a knight trainee who sets out on a quest to wake King Orchid, who was cursed by his wizard brother, Crocus. Adding flavor to the story is its FramingDevice: a grandfather is telling a bedtime story to his grandchildren…and the kids can’t help but influence the storytelling (and, occasionally, the gameplay) from time to time.

''The Sleeping King'' is nothing if not a loving pastiche of (and tribute to) the early Franchise/TheLegendOfZelda games, particularly ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.

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''Blossom Tales: The Sleeping King'' is an action-adventure game released in 2017 by Castle Pixel. Its story follows Lily, a young knight trainee who sets out on a quest to wake King Orchid, who was cursed by his wizard brother, Crocus. Adding flavor to the story The narrative is its relayed through an interesting FramingDevice: a grandfather is telling a bedtime story to his grandchildren…and the grandchildren. The kids can’t being kids, of course, they can't help but interject and influence the storytelling story (and, occasionally, rarely, the gameplay) from time to time.

''The Sleeping King'' is nothing if not a loving pastiche of (and tribute to) the early Franchise/TheLegendOfZelda games, particularly ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.
Awakening]]''. It borrows (and, in a couple of cases, directly swipes) attacks, items, and gameplay elements from the series that inspired it. However, it does differ in a few ways: the dungeons are fewer and simpler (though they are much longer), and the gameplay is more focused on combat and solving basic puzzles rather than exploring and navigating complex dungeons.




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** VideoGame/ShovelKnight is also namedropped in a minor bit of dialogue.
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* {{Autosave}}: The game autosaves every time you move to a new section of the overworld map, or in a dungeon, every time you enter a new room.

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* {{Autosave}}: The game autosaves saves your progress every time you move to a new section of the overworld map, or in a dungeon, every time you enter a new room.
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* {{Autosave}}: The game autosaves every time you move to a new section of the overworld map, or in a dungeon, every time you enter a new room.


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* ChooseYourOwnAdventure: Occasionally, the children will interject and you'll be given a choice regarding what happens next: what your character will be named, or what your next miniboss will look like. It's a fairly rare occurrence, however.


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* ToiletHumor: Some of the cutscenes upon returning to the game make references to Grandpa's toilet habits. Eww.
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* AntidoteEffect: Inverted. Blossom Tales has several spells and attacks that, in most situations, have only marginally different effects from each other. This can lead to some ''later'' attacks being ignored simply because they’re not significantly more useful than their earlier counterparts in most situations.

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* AntidoteEffect: Inverted. Blossom Tales ''The Sleeping King'' has several spells and attacks that, in most situations, have only marginally different effects from each other. This can lead to some ''later'' attacks being ignored simply because they’re not significantly more useful than their earlier counterparts in most situations.
counterparts.



* ShoutOut: A few.
** The game's intro directly references Franchise/TheLegendOfZelda by implying that Grandpa has told stories about Link before.
** The [[Franchise/SuperMarioBros Mario franchise]] is more subtly referenced in a quote from an [=NPC=], who says he doesn't sell mushroom soup to "people who look like mushrooms" because that'd just be weird. He does add that they have a lovely princess, however.



* SwordBeam: This classic weapon from Franchise/TheLegendOfZelda makes its appearance. However, you only get it very late in the game, and as usual, it only works at full health.

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* SwordBeam: This classic weapon attack from Franchise/TheLegendOfZelda makes its appearance. However, you only get it very late in the game, and as usual, it only works at full health.
health.

* TrademarkFavoriteFood: For many in the game, mushroom soup. It's also an item that instantly restores your Special gauge.
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* Kleptomaniac Hero: Most houses have a treasure chest ripe for the taking, and no one cares if you make off with all of it. Grandpa actually lampshades this by saying that the hero "loves taking things that don't belong to her!"

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* Kleptomaniac Hero: KleptomaniacHero: Most houses have a treasure chest ripe for the taking, and no one cares if you make off with all of it. Grandpa actually lampshades this by saying that the hero "loves taking things that don't belong to her!"
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* Kleptomaniac Hero: Most houses have a treasure chest ripe for the taking, and no one cares if you make off with all of it. Grandpa actually lampshades this by saying that the hero "loves taking things that don't belong to her!"


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* WhatTheHellHero: A very minor one: you can smash up the piles of lumber at the lumberjack camp, but the lumberjacks WILL call you out on it.
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* StockVideoGamePuzzle: Blossom Tales is absolutely swarming with them, with the most common being variations on the BlockPuzzle, the SimonSaysMiniGame, and the Hamiltonian Path Puzzle.

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* StockVideoGamePuzzle: Blossom Tales ''The Sleeping King'' is absolutely swarming with them, with the most common being variations on the BlockPuzzle, the SimonSaysMiniGame, and the Hamiltonian Path Puzzle.
Is there an issue? Send a MessageReason:
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''The Sleeping King'' is nothing if not a loving pastiche of (and tribute to) the early Franchise/TheLegendofZelda games, particularly ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.

to:

''The Sleeping King'' is nothing if not a loving pastiche of (and tribute to) the early Franchise/TheLegendofZelda Franchise/TheLegendOfZelda games, particularly ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.



* DemonicSpiders: The purple spiders in the final dungeon aren’t necessarily any more difficult to kill than any other enemy, but they’re the only enemy that you can’t walk through during your MercyInvincibility, which makes them surprisingly dangerous if they can pin you down while other enemies swarm.

* GoddamnedBats: Several enemies, particularly zombies and living fireballs, fulfill this role perfectly. Despite their utterly ridiculous numbers, they die in one hit from any weapon, and they only pose a real threat if they can continuously knock you into a pit, lava, or other environmental hazard.
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''Blossom Tales: The Sleeping King'' is an action-adventure game released in 2017 by Castle Pixel. Its story follows Lily, a knight trainee who sets out on a quest to wake King Orchid, who was cursed by his wizard brother, Crocus. Adding flavor to the story is its FramingDevice: a grandfather is telling a bedtime story to his grandchildren…and the kids can’t help but influence the storytelling (and, occasionally, the gameplay) from time to time.

''The Sleeping King'' is nothing if not a loving pastiche of (and tribute to) the early Franchise/TheLegendofZelda games, particularly ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.

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!!Tropes relating to this game include:

*AntidoteEffect: Inverted. Blossom Tales has several spells and attacks that, in most situations, have only marginally different effects from each other. This can lead to some ''later'' attacks being ignored simply because they’re not significantly more useful than their earlier counterparts in most situations.

*AwesomeYetImpractical: The late-game Lightning spell will instantly destroy any minor enemy within a wide radius of Lily, but using the spell takes up most of her Special gauge, limiting its usefulness.

*DeathOfAThousandCuts: Nothing in this game does more than a half-heart’s worth of ScratchDamage, but it is possible to get hit ''a lot'' in a short period of time if you aren’t careful.

*DemonicSpiders: The purple spiders in the final dungeon aren’t necessarily any more difficult to kill than any other enemy, but they’re the only enemy that you can’t walk through during your MercyInvincibility, which makes them surprisingly dangerous if they can pin you down while other enemies swarm.

*GoddamnedBats: Several enemies, particularly zombies and living fireballs, fulfill this role perfectly. Despite their utterly ridiculous numbers, they die in one hit from any weapon, and they only pose a real threat if they can continuously knock you into a pit, lava, or other environmental hazard.

*QuantityVsQuality: Your enemies definitely fall on the “quantity” side of this equation — many areas of this game are absolutely swarming with low-level enemies, but despite their numbers, they’re hardly threatening.
** A few regular enemies are more dangerous, possessing projectiles, more health, or requiring some kind of trick to beat, but still only truly dangerous if you get overwhelmed.

*PaletteSwap: True to the early Zelda games, some later enemies are simply recolored versions of earlier ones, with maybe a few more hit points or a new attribute.

*ShootEmUp: Some of the bosses’ projectile patterns are about as close to those of a classic shooter as you can get in a Zelda-style game while still remaining somewhat playable.

*SpinAttack: Well, this is a homage to the top-down Zelda games, so it’s only natural that this figures heavily into the gameplay.

*StockVideoGamePuzzle: Blossom Tales is absolutely swarming with them, with the most common being variations on the BlockPuzzle, the SimonSaysMiniGame, and the Hamiltonian Path Puzzle.

*SwordBeam: This classic weapon from Franchise/TheLegendOfZelda makes its appearance. However, you only get it very late in the game, and as usual, it only works at full health.

*VideoGameCaringPotential: Being a kind, helpful person is actually a game mechanic, as a large number of your powerups come from completing sidequests for [=NPCs=]. You don’t HAVE to do the vast majority of them, but it makes the game much easier.

*WalkingArmory: If you poke around and complete enough sidequests, you’re eventually going to have a very impressive horde of spells and weapons at your disposal. However, this does create its own set of issues (see AntidoteEffect above).
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