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** The Soul Eater's enhanced sword attacks basically give Zangetsu a [[VideoGame/MegaManZero Z-Saber]].
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* MundaneUtility: In Episode EX's campfire scene for Stage 5, the party uses Alfred's Frostcalibur to stave off the heat... until it melts.
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* MundaneUtility: MundaneUtility:
** In Episode EX's campfire scene for Stage 5, the party uses Alfred's Frostcalibur to stave off the heat... until itmelts.melts.
** Similarly, Zangetsu uses the Zanmatou, a blade designed to annihilate the souls of evil, to carve an ice sculpture.
** In Episode EX's campfire scene for Stage 5, the party uses Alfred's Frostcalibur to stave off the heat... until it
** Similarly, Zangetsu uses the Zanmatou, a blade designed to annihilate the souls of evil, to carve an ice sculpture.
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* RedHerring: The score/life counter at the top right of the screen also has a timer function, which would indicate the presence of a TimedMission. There is nothing of the sort; the timer (currently) does nothing, as it's always set to infinite.
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* ScoringPoints: Still very much a thing, although the game takes an unusual stance in not displaying ''quantifiable'' points, instead displaying your points as a gauge marking how far you are to the next OneUp as opposed to EveryTenThousandPoints.
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** [[spoiler:The Flying Armor uses all the Subweapons of Zangetsu and his allies as power-ups, such as firing talismans, triple knives, Dragun Blasts, scythes, whirlwinds, and electric orbs, gaining Gebel's bats as options, and using Alfred's spells as temporary enhancements.]]
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** [[spoiler:The Flying Armor uses all the Subweapons of Zangetsu and his allies as power-ups, such as firing talismans, triple knives, Dragun Blasts, Drake Cannons, scythes, whirlwinds, and electric orbs, gaining Gebel's bats as options, and using Alfred's spells as temporary enhancements.]]
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* RecoilBoost: Robert's Dragun Blast Subweapon pushes him back quite a bit when used. The game recommends using it during a jump for a bit of extra distance, but you can also use it while standing on ice to quickly gain velocity.
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* RecoilBoost: Robert's Dragun Blast Drake Cannon Subweapon pushes him back quite a bit when used. The game recommends using it during a jump for a bit of extra distance, but you can also use it while standing on ice to quickly gain velocity.
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* NintendoHard: If you thought the first game was challenging, ''2'' is definitely ''out for blood.''
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** Alfred's Frostcalibur and Voltaic Ray are named after [[VideoGame/AzureStrikerGunvolt Gunvolt's]] Luxcalibur and Voltaic Chains attacks. Frostcalibur even behaves somewhat similarly and has a similar design to its namesake.
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** Alfred's Frostcalibur Burning Sphere, Frostcalibur, and Voltaic Ray Rays are named after [[VideoGame/AzureStrikerGunvolt Gunvolt's]] Astrasphere, Luxcalibur and Voltaic Chains attacks. Burning Sphere and Frostcalibur even behaves behave somewhat similarly as their namesake attacks, and Frostcalibur has a similar blade design to its namesake.Luxcalibur. Alfred's other spell, Soul Vision, may instead be based on Joule's ability to project an image of her soul as the Muse.
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* SillinessSwitch: In BossRush Mode, the 2P Zangetsu has goofy versions of Zangetsu's Subweapons that serve the same purposes, such as a prayer stick for the Ball-and-Chain, the coin of a ''maneki neko'' for the Void Charm, and a scarf for the Demon Essence.
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* LedgeBats: Being the ''Castlevania'' SpiritalSuccessor that it is, it wouldn't be complete without its own brand of GoddamnedBats. It also has Dullahammer Heads, the equivalent of Medusa Heads.
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* LedgeBats: Being the ''Castlevania'' SpiritalSuccessor SpiritualSuccessor that it is, it wouldn't be complete without its own brand of GoddamnedBats. It also has Dullahammer Heads, the equivalent of Medusa Heads.
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* LedgeBats: Being the ''Castlevania'' SpiritalSuccessor that it is, it wouldn't be complete without its own brand of GoddamnedBats. It also has Dullahammer Heads, the equivalent of Medusa Heads.
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* MundaneUtility: In Episode 2's campfire scene for Stage 6, the party uses Alfred's Frostcalibur to stave off the heat... until it melts.
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* MundaneUtility: In Episode 2's EX's campfire scene for Stage 6, 5, the party uses Alfred's Frostcalibur to stave off the heat... until it melts.
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* MundaneUtility: In Episode 2's campfire scene for Stage 5, the party uses Alfred's Frostcalibur to stave off the heat... until it melts.
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* MundaneUtility: In Episode 2's campfire scene for Stage 5, 6, the party uses Alfred's Frostcalibur to stave off the heat... until it melts.
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* MundaneUtility: In Episode 2's campfire scene for Stage 5, the party uses Alfred's Frostcalibur to stave off the heat... until it melts.
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* AlwaysABiggerFish: At the end of Episode 1, [[spoiler:Abaddon is promptly ImpaledWithExtremePrejudice by Mephisto's hand, killing him instantly]].
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* GoodTimesMontage: During the normal ending of Episode 2, [[spoiler:Zangetsu experiences a flashback of the party's bond with Dominique in a series of rapid-fire images of the campfire scenes, ultimately convincing him not to kill Mephisto with the Soul Eraser to keep her alive]].
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* BossRush: The Version 1.2.0 update added an unlockable Boss Rush mode on the main menu. You can play it with one or two players and supports Casual and Veteran playstyles. It also has unlockable Hard difficulty, with exclusive Hard variations of Abaddon, [[spoiler:Mephisto, and Sariel]], as well as unlockable Ultimate Zangetsu and options such as infinite items and WEAPON Points.
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* EarnYourFun: You can unlock Ultimate Zangetsu, infinite items and infinite WEAPON Points for Boss Rush, but to do so you must clear it on Veteran difficulty with the default settings.
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* CallBack: The subtitle for the Final Episode is "Cleave the Moon", much like the name of the last stage in the previous game if you didn't recruit any allies. Furthermore, attempting the final stage without recruiting allies changes the stage's name to [[GratuitousLatin "Luna Secare"]], meaning "cleave the moon", [[spoiler:and this time around, Zangetsu does exactly that]].
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* CallBack: CallBack:
** In Episode 1's campfire scene for Stage 7, Zangetsu is seen using a sake dish like the one he threw away during the TrueFinalBoss fight of the previous game.
** The subtitle for the Final Episode is "Cleave the Moon", much like the name of the last stage in the previous game if you didn't recruit any allies. Furthermore, attempting the final stage without recruiting allies changes the stage's name to [[GratuitousLatin "Luna Secare"]], meaning "cleave the moon", [[spoiler:and this time around, Zangetsu does exactly that]].
** In Episode 1's campfire scene for Stage 7, Zangetsu is seen using a sake dish like the one he threw away during the TrueFinalBoss fight of the previous game.
** The subtitle for the Final Episode is "Cleave the Moon", much like the name of the last stage in the previous game if you didn't recruit any allies. Furthermore, attempting the final stage without recruiting allies changes the stage's name to [[GratuitousLatin "Luna Secare"]], meaning "cleave the moon", [[spoiler:and this time around, Zangetsu does exactly that]].
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* EleventhHourSuperpower: If you leave for TheVeryDefinitelyFinalDungeon alone, [[spoiler:Alfred will give Zangetsu an alchemically-reforged version of his original sword called the Daizangetsuto before departure. This allows him to regain the 3-hit combo and the Helmsplitter attacks from the Soul Eraser, but not the amped-up Subweapons]].
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* EleventhHourSuperpower: If you leave for TheVeryDefinitelyFinalDungeon alone, [[spoiler:Alfred will give Zangetsu an alchemically-reforged version of his original sword called the Daizangetsuto before departure. This allows departure, allowing him to regain the 3-hit combo and the Helmsplitter attacks from powers of the Soul Eraser, but not the amped-up Subweapons]].Eraser]].
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* EleventhHourSuperpower: If you leave for TheVeryDefinitelyFinalDungeon alone, [[spoiler:Alfred will give Zangetsu an alchemically-reforged version of his original sword called the Daizangetsuto before departure]].
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* EleventhHourSuperpower: If you leave for TheVeryDefinitelyFinalDungeon alone, [[spoiler:Alfred will give Zangetsu an alchemically-reforged version of his original sword called the Daizangetsuto before departure]].departure. This allows him to regain the 3-hit combo and the Helmsplitter attacks from the Soul Eraser, but not the amped-up Subweapons]].
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** Clearing the Final Episode without picking up any allies gives an alternate form of the TrueFinalBoss and a special ending.
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** Clearing Going for TheVeryDefinitelyFinalDungeon in the Final Episode without picking up any allies gives a ''much'' more difficult [[spoiler:UnexpectedShmupLevel]] with a unique music track, an alternate form of the TrueFinalBoss and a special ending.
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Oops
Inti Creates has set-up an official website for the game, [[http://curseofthemoon.com/en/ which you can read here.]]
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Inti Creates has set-up an official website for the game, [[http://curseofthemoon.com/en/ which you can read here.]]
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Inti Creates has set-up an official website for the game, [[http://curseofthemoon.com/en/ which you can read here.]]
Inti Creates has set-up an official website for the game, [[http://curseofthemoon.com/en/ which you can read here.]]
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** Andrealphus, the boss of stage 5, fights extremely similarly to Pegasolta Eclair from ''VideoGame/MegaManZero4'', another game Inticreates made. You even fight the both of them in a windy, rainy scene that's constantly pushing you towards the right.
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** Andrealphus, the boss of stage 5, fights extremely similarly to Pegasolta Eclair from ''VideoGame/MegaManZero4'', another game Inticreates made. You even fight the both of them in a windy, rainy scene that's constantly pushing you towards off the right. stage.
** The last level in Nightmare Mode is highly reminiscent of [[spoiler:''VideoGame/GetsuFumaDen'', a Shinto-style hell. Especially if you consider that Zangetsu himself also evokes Getsu Fuma, being an eastern swordmaster who fight demons.]]
** The last level in Nightmare Mode is highly reminiscent of [[spoiler:''VideoGame/GetsuFumaDen'', a Shinto-style hell. Especially if you consider that Zangetsu himself also evokes Getsu Fuma, being an eastern swordmaster who fight demons.]]
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** The true final stage of the game brings in mind [[spoiler:''Konami VideoGame/WaiWaiWorld'', a platforming game which has an UnexpectedShmupLevel near the end of and topping it off with an AstralFinale.]]
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* PurposefullyOverpowered: Alfred's ultimate Subweapon, Voltaic Rays, ''deletes'' anything onscreen short of a boss when used and does absurd damage to bosses. However, you can only get it from green lamps, which are very rare and typically hidden in secret rooms or difficult-to-reach shortcuts, and it has a very high cost of 15 WEAPON Points, making it difficult to spam. However, if you collect enough WP upgrades, you shouldn't ''need'' to spam it, as anything you'd need to use it multiple times on will likely die before you run out.
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Speculative Troping. We don't know what ending is being followed, which is why it's unexplained.
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* UnexplainedRecovery: Despite quite explicitly dying at the end of the previous game's Nightmare Mode, Zangetsu is completely alive and well during this adventure with no mention of how he managed to cheat death. Although it's possible that this game follows the normal ending of the first game.
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* UnexplainedRecovery: Despite quite explicitly dying at the end of the previous game's Nightmare Mode, Zangetsu is completely alive and well during this adventure with no mention of how he managed to cheat death. Although it's possible that this game follows the normal ending of the first game.
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* ForegoneConclusion: Similar to how this trope was used in the first game (see above), the room directly before the final boss has OneUps that replenish every time you lose a life. And the room **before** that has a secret area that always has Resurrection Anthems for Dominique
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* ForegoneConclusion: Similar to how this trope was used in the first game (see above), the room directly before the final boss has OneUps [[OneUp 1-Ups]] that replenish every time you lose a life. And the room **before** ''before'' that room has a secret area that always has Resurrection Anthems for DominiqueDominique.
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* ForegoneConclusion: Similar to how this trope was used in the first game (see above), the room directly before the final boss has OneUps that replenish every time you lose a life. And the room **before** that has a secret area that always has Resurrection Anthems for Dominique
**The last three rooms before fighting Gremory has enough high-value score drops to guarantee a OneUp every time you lose a life, granting you InfiniteLives in a long-winded way.
**The last three rooms before fighting Gremory has enough high-value score drops to guarantee a OneUp every time you lose a life, granting you InfiniteLives in a long-winded way.
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[[foldercontrol]]
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* LethalLavaLand: Stage 6 takes place in a volcano. The stage transitions for Stage 6 usually show the characters suffering from the intense heat (although Hachi pulls shaved ice out of {{Hammerspace}} in Episode 2).
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* LethalLavaLand: Stage 6 5 takes place in a volcano. The stage transitions for Stage 6 usually show the characters suffering from the intense heat (although Hachi pulls shaved ice out of {{Hammerspace}} in Episode 2).
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* LethalLavaLand: Stage 5 takes place in a volcano. The stage transitions for Stage 6 usually show the characters suffering from the intense heat (although Hachi pulls shaved ice out of {{Hammerspace}} in Episode 2).
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* LethalLavaLand: Stage 5 6 takes place in a volcano. The stage transitions for Stage 6 usually show the characters suffering from the intense heat (although Hachi pulls shaved ice out of {{Hammerspace}} in Episode 2).