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''Blood & Truth'' is a RailShooter, released on May 28th, 2019 exclusively for UsefulNotes/Playstation4 VR. It is an expanded version of ''The London Heist'' part of the ''UsefulNotes/PlayStation VR Worlds'', and was originally developed by Sony Interactive Entertainment as a new instalment in ''VideoGame/TheGetaway'' series, before getting reconfigured as its own thing.

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''Blood & Truth'' is a RailShooter, released on May 28th, 2019 exclusively for UsefulNotes/Playstation4 Platform/Playstation4 VR. It is an expanded version of ''The London Heist'' part of the ''UsefulNotes/PlayStation ''Platform/PlayStation VR Worlds'', and was originally developed by Sony Interactive Entertainment as a new instalment in ''VideoGame/TheGetaway'' series, before getting reconfigured as its own thing.
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You play as Ryan Marks, a scion of a powerful London crime family who served in the Special Forces but found it only honed his bloodlust. The story begins with his interrogation by a [=CIA=] operative, and then flashes back to the day of his father's funeral, which was when the remaining family was ambushed by a rival gang. This sets Ryan off on a path of bloody vengeance against their upstart leader, Tony Sharp, and his underlings, which stretches through the game's 19 chapters.

to:

You play as Ryan Marks, a scion of a powerful London crime family family, who served in the Special Forces but found it only honed his bloodlust. The story begins with his interrogation by a [=CIA=] operative, and then flashes back to the day of his father's funeral, which was when the remaining family was ambushed by a rival gang. This sets Ryan off on a path of bloody vengeance against their upstart leader, Tony Sharp, and his underlings, which stretches through the game's 19 chapters.

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Removed: 180

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* SpiritualSuccessor: The game is considered by critics and gamers alike to be for a potential revival of ''The Getaway'' in the wake of Sony not proceeding with ''The Getaway 3''.
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Bald Of Awesome is being renamed and redefined per TRS decision


* BaldOfAwesome: Carson. A CIA agent who makes a deal with Ryan to help track down Tony, serves as MissionControl, and has no hair on his head at all.

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* AnyoneCanDie: In terms of the main characters. The patriarch of the Marks family dies of a heart attack off-screen, Clint is shot dead by Kayla, Keach can either be killed by Ryan or by an armored guard, Anne is shot to death by Kayla, Nick is killed off-screen by either Tony, Kayla or both and Tony can either be killed by Ryan or blown up with his plane. By the end of the game the only main characters to survive are Ryan, Carson, Michelle, Deacon and Kayla.
* BittersweetEnding: Clint, Anne and Nick are all dead and Kayla gets away with the rest of the organization. But, Tony and Keach are stopped for good, Michelle takes over the family business in her late mother's place and Ryan, Carson and presumably Deacon decide to go after Kayla and the organization.

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* AnyoneCanDie: In terms of the main characters. The characters, the patriarch of the Marks family dies of a heart attack off-screen, Clint is shot dead by Kayla, Keach can either be killed by Ryan or by an armored guard, Anne [[spoiler:Anne is shot to death by Kayla, Nick is killed off-screen by either Tony, Kayla Kayla, or both both, and Tony can either be killed by Ryan or blown up with his plane. plane]]. By the end of the game the only main characters to survive are Ryan, [[spoiler:Ryan, Carson, Michelle, Deacon and Kayla.
Kayla]].
* AllForNothing: [[spoiler:When Anne is kidnapped by Tony, she is held in a construction site that is rigged to blow. Ryan successfully rescues her... only for Kayla to roll up out of nowhere and shoot her dead, rendering the entire mission for naught]].
* BaldOfAwesome: Carson. A CIA agent who makes a deal with Ryan to help track down Tony, serves as MissionControl, and has no hair on his head at all.
* BraveScot: Deacon, Ryan's hardy brother-in-arms with a strong Glaswegian accent courtesy of Bryan Larkin.
* BittersweetEnding: Clint, [[spoiler:Clint, Anne and Nick are all dead and Kayla gets away with the rest of the organization. But, But Tony and Keach are stopped for good, Michelle takes over the family business in her late mother's place and Ryan, Carson and presumably Deacon decide to go after Kayla and the organization.organization]].



* CollectionSidequest: Vapes are scattered on the levels for Ryan to collect. Since you can never backtrack, better search carefully if you want them, else you'll have to replay the whole level!
* ColorCodedForYourConvenience: Climbable ladders in rails are always painted yellow.
* CoolShades: If there's a pair of sunglasses on the level, you can put them on just for the hell of it.
* EmoteCommand: There's a button that makes Ryan flip the bird.
* FriendlyFireproof: Averted. Accidentally shooting one of your relatives during a gunfight instantly sends you back to a loading screen.

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* CatchAndReturn: It's possible, albeit difficult, to pick up a grenade tossed by an enemy and throw it straight back at them. If you somehow manage to kill someone with it, you'll earn a trophy.
* CollectionSidequest: Vapes Vapes, toys, and ''VR Worlds'' statues are scattered on around the levels for Ryan to collect. There are also marksman targets hidden around levels to shoot. Since you can never backtrack, better search carefully if you need to keep your eyes open unless you want them, else you'll have to replay the whole level!
level.
* ColorCodedForYourConvenience: Climbable ladders in rails are always usually painted yellow.
* CoolShades: If there's a pair of sunglasses on in the level, you can put them on just for the hell of it.
* EmoteCommand: There's a button that makes Ryan flip the bird.
bird, give a thumbs-up, make devil horns, or throw a reverse V-sign (the British equivalent of flipping the bird). Some of these are tied to trophies.
* FriendlyFireproof: Averted. Accidentally shooting one of your relatives during a gunfight instantly sends you back to a loading screen.ends the level in failure.



* GangstaStyle: Being ex-military doesn't stop Ryan from showing off in this manner. Then again, he suffers no ill consequences from it either.
* GrenadeLauncher: You get to wield one in a singular sequence.
* GunsAkimbo: Ryan can wield two pistols or [=SMG=]s at once, or a pistol in one hand and a heavier gun like a shotgun or an assault rifle in the other.
* HollywoodSilencer: One of the weapon attachments.

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* GangstaStyle: Being ex-military doesn't stop Ryan (or more to the point, you) from showing off in this manner. Then again, he suffers no ill consequences from it either.
* GreaterScopeVillain: It's revealed later on in the game [[spoiler:that Tony is actually working for an organisation that is trying to control all aspects of society. One that Carson is hunting]].
* GrenadeLauncher: You get to wield one a couple of times. Devastating, but limited; Ryan drops it when its magazine is spent.
* GroinAttack: Shooting Tony
in the nuts at the end of the game will earn you a singular sequence.
trophy.
* GunsAkimbo: Ryan can wield two pistols pistols, sawn-off shotguns or [=SMG=]s at once, or once Alternatively, he can mix and match guns, such as having a pistol in one hand hand, and a heavier gun like a shotgun or an assault rifle in the other.
* GunTwirling: It's entirely possible to do this with almost any gun for no real reason. It's also tied to a fairly-difficult trophy in the pistol's case.
* HandshakeRefusal: When making the deal with Carson, the player can refuse to shake his hand when offered. Whether you do or don't, the plot proceeds, and you get a trophy either way.
* HollywoodSilencer: One of the weapon attachments. Fire and miss with one of these, and enemies who haven't spotted you won't notice at all.



* LaserSight: A weapon attachment that makes aiming much easier, since there's no aiming reticle. It is present from the get-go on the "Cinematic" difficulty, but will otherwise be the last attachment you unlock.
* LockpickingMinigame: Present when you are breaking into Tony's compound.
* MetaMultiplayer: Online leaderboards for each level are planned in a future update.
* NewGamePlus: This option is set to arrive in a future update.
* TheOmniscientCouncilOfVagueness: Just when you make good headway into defeating Tony's gang, the hints about one of these start showing up.

to:

* LaserSight: A weapon attachment that makes aiming much easier, since there's no aiming reticle. It is present from the get-go on the "Cinematic" "[[EasierThanEasy Cinematic]]" difficulty, but will otherwise be the one of the last attachment attachments you unlock.
* LockpickingMinigame: Present when whenever there's a locked door, where two lockpicks must be turned in the right way. This will generally have to be repeated more for the same locks the further in the game you are breaking into Tony's compound.
are.
* MetaMultiplayer: Online leaderboards for each level are planned were added in a future post-release update.
* NewGamePlus: This option is set An update allows you to arrive play the story again, but with all of the guns, mods and skins found in a future update.
the last playthrough carried over.
* TheOmniscientCouncilOfVagueness: Just when you make good headway into defeating Tony's gang, the hints about one of these start showing up. [[spoiler:Apparently, he was just a smaller cog in a much larger machine]].



* SequelHook: The game ends with Ryan and Carson deciding to go after Kayla and the rest of the organization.

to:

* SequelHook: The game ends with Ryan [[spoiler:Ryan and Carson deciding to go after Kayla and the rest of the organization.organization that Tony was working for]].



* SloMo: Pressing both Move buttons activates this.
* SoundCodedForYourConvenience: There are no on-screen [=HUD=] ammo indicators. Instead, the guns will begin to sound differently once they get low on ammo.
* SpiritualSuccessor: The game's considered by critics and gamers to be for a potential Getaway revival in the wake of Sony not proceeding with The Getaway 3.
* SuperWindowJump: Done during some of the action sequences, and leaves Ryan with no ill effects.

to:

* SloMo: Pressing both Move buttons activates this.
"Precision Mode".
* SoundCodedForYourConvenience: There are no on-screen [=HUD=] ammo indicators. Instead, the guns will begin to sound differently different once they get low on ammo.
* SpiritualSuccessor: The game's game is considered by critics and gamers alike to be for a potential Getaway revival of ''The Getaway'' in the wake of Sony not proceeding with The ''The Getaway 3.
3''.
* SuperWindowJump: Done during some of the action sequences, and leaves with Ryan with suffering no ill effects.



* VideoGameSetpiece: Practically every non-stealth level features an example. For instance, there's a firefight in a building under construction, where a construction crane suddenly tears through it in your path.

to:

* VideoGameSetpiece: Practically every non-stealth level features an example. For instance, there's a firefight in a building under construction, where a construction crane suddenly tears through it everything in your path.
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''Blood & Truth'' is a RailShooter, released on May 28th, 2019 exclusively for UsefulNotes/Playstation4 VR. It is an expanded version of ''The London Heist'' part of the ''PlayStation VR Worlds'', and was originally developed by Sony Interactive Entertainment as a new instalment in ''VideoGame/TheGetaway'' series, before getting reconfigured as its own thing.

to:

''Blood & Truth'' is a RailShooter, released on May 28th, 2019 exclusively for UsefulNotes/Playstation4 VR. It is an expanded version of ''The London Heist'' part of the ''PlayStation ''UsefulNotes/PlayStation VR Worlds'', and was originally developed by Sony Interactive Entertainment as a new instalment in ''VideoGame/TheGetaway'' series, before getting reconfigured as its own thing.
Is there an issue? Send a MessageReason:
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* AnyoneCanDie: In terms of the main characters. the patriarch of the Marks family dies of a heart attack off-screen, Clint is shot dead by Kayla, Keach is either killed by Ryan or by an armored guard, Anne is shot to death by Kayla, Nick is killed off-screen by either Tony, Kayla or both and Tony is blown up with his plane. By the end of the game the only main characters to survive are Ryan, Carson, Michelle, Deacon and Kayla.

to:

* AnyoneCanDie: In terms of the main characters. the The patriarch of the Marks family dies of a heart attack off-screen, Clint is shot dead by Kayla, Keach is can either be killed by Ryan or by an armored guard, Anne is shot to death by Kayla, Nick is killed off-screen by either Tony, Kayla or both and Tony is can either be killed by Ryan or blown up with his plane. By the end of the game the only main characters to survive are Ryan, Carson, Michelle, Deacon and Kayla.

Added: 304

Changed: 563

Is there an issue? Send a MessageReason:
None


* BittersweetEnding: Clint, Anne and Nick are all dead and Kayla gets away and presumably reunites with the organization. But, Tony and Keach are stopped for good, Michelle takes over the family business in her late mother's place and Ryan, Carson and presumably Deacon decide to go after Kayla and the organization.

to:

* AnyoneCanDie: In terms of the main characters. the patriarch of the Marks family dies of a heart attack off-screen, Clint is shot dead by Kayla, Keach is either killed by Ryan or by an armored guard, Anne is shot to death by Kayla, Nick is killed off-screen by either Tony, Kayla or both and Tony is blown up with his plane. By the end of the game the only main characters to survive are Ryan, Carson, Michelle, Deacon and Kayla.
* BittersweetEnding: Clint, Anne and Nick are all dead and Kayla gets away and presumably reunites with the rest of the organization. But, Tony and Keach are stopped for good, Michelle takes over the family business in her late mother's place and Ryan, Carson and presumably Deacon decide to go after Kayla and the organization.
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None

Added DiffLines:

* BittersweetEnding: Clint, Anne and Nick are all dead and Kayla gets away and presumably reunites with the organization. But, Tony and Keach are stopped for good, Michelle takes over the family business in her late mother's place and Ryan, Carson and presumably Deacon decide to go after Kayla and the organization.


Added DiffLines:

* SequelHook: The game ends with Ryan and Carson deciding to go after Kayla and the rest of the organization.
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None

Added DiffLines:

* SpiritualSuccessor: The game's considered by critics and gamers to be for a potential Getaway revival in the wake of Sony not proceeding with The Getaway 3.
Is there an issue? Send a MessageReason:
None


You play as Ryan Marks, a scion of a powerful London crime family who served in the Special Forces but found it only honed his bloodlust. The story begins with his interrogation, and then flashes back to the day of his father's funeral, which was when the remaining family was ambushed by a rival gang. This sets Ryan off on a path of bloody vengeance against their upstart leader, Tony, and his underlings, which stretches through the game's 19 chapters.

to:

You play as Ryan Marks, a scion of a powerful London crime family who served in the Special Forces but found it only honed his bloodlust. The story begins with his interrogation, interrogation by a [=CIA=] operative, and then flashes back to the day of his father's funeral, which was when the remaining family was ambushed by a rival gang. This sets Ryan off on a path of bloody vengeance against their upstart leader, Tony, Tony Sharp, and his underlings, which stretches through the game's 19 chapters.
Is there an issue? Send a MessageReason:
None


''Blood and Truth'' is a RailShooter, released on May 28th, 2019 exclusively for UsefulNotes/Playstation4 VR. It is an expanded version of ''The London Heist'' part of the ''PlayStation VR Worlds'', and was originally developed by Sony Interactive Entertainment as a new instalment in ''VideoGame/TheGetaway'' series, before getting reconfigured as its own thing.

to:

''Blood and & Truth'' is a RailShooter, released on May 28th, 2019 exclusively for UsefulNotes/Playstation4 VR. It is an expanded version of ''The London Heist'' part of the ''PlayStation VR Worlds'', and was originally developed by Sony Interactive Entertainment as a new instalment in ''VideoGame/TheGetaway'' series, before getting reconfigured as its own thing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blood_and_truth.png]]
''Blood and Truth'' is a RailShooter, released on May 28th, 2019 exclusively for UsefulNotes/Playstation4 VR. It is an expanded version of ''The London Heist'' part of the ''PlayStation VR Worlds'', and was originally developed by Sony Interactive Entertainment as a new instalment in ''VideoGame/TheGetaway'' series, before getting reconfigured as its own thing.

You play as Ryan Marks, a scion of a powerful London crime family who served in the Special Forces but found it only honed his bloodlust. The story begins with his interrogation, and then flashes back to the day of his father's funeral, which was when the remaining family was ambushed by a rival gang. This sets Ryan off on a path of bloody vengeance against their upstart leader, Tony, and his underlings, which stretches through the game's 19 chapters.

!! Tropes present in Blood & Truth:
* ActionFilmQuietDramaScene: There are a few scenes devoted to quiet interactions with your remaining family members.
* AndYourRewardIsClothes: Getting enough stars on the levels unlocks new weapon skins.
* BoomHeadshot: Played straight. If you are using a silencer, it also allows you to pull off quiet kills.
* CollectionSidequest: Vapes are scattered on the levels for Ryan to collect. Since you can never backtrack, better search carefully if you want them, else you'll have to replay the whole level!
* ColorCodedForYourConvenience: Climbable ladders in rails are always painted yellow.
* CoolShades: If there's a pair of sunglasses on the level, you can put them on just for the hell of it.
* EmoteCommand: There's a button that makes Ryan flip the bird.
* FriendlyFireproof: Averted. Accidentally shooting one of your relatives during a gunfight instantly sends you back to a loading screen.
* GameplayGrading: Levels are rated with a star system based on your score, as well as on how many collectables you found, and how well you shot the bullseye targets located on each level.
* GangstaStyle: Being ex-military doesn't stop Ryan from showing off in this manner. Then again, he suffers no ill consequences from it either.
* GrenadeLauncher: You get to wield one in a singular sequence.
* GunsAkimbo: Ryan can wield two pistols or [=SMG=]s at once, or a pistol in one hand and a heavier gun like a shotgun or an assault rifle in the other.
* HollywoodSilencer: One of the weapon attachments.
* InkSuitActor: The characters are drawn straight from their relatively well-known actors.
* LaserSight: A weapon attachment that makes aiming much easier, since there's no aiming reticle. It is present from the get-go on the "Cinematic" difficulty, but will otherwise be the last attachment you unlock.
* LockpickingMinigame: Present when you are breaking into Tony's compound.
* MetaMultiplayer: Online leaderboards for each level are planned in a future update.
* NewGamePlus: This option is set to arrive in a future update.
* TheOmniscientCouncilOfVagueness: Just when you make good headway into defeating Tony's gang, the hints about one of these start showing up.
* RevolversAreJustBetter: You can wield these. Putting a free hand up to the hammer also results in a "[[https://en.wikipedia.org/wiki/Fanning_(firearms) fanning]]" motion that lets you shoot faster.
* ShieldBearingMook: There are occasional heavy enemies with riot shields.
* ShotgunsAreJustBetter: The traditional double-barrel shotgun certainly has an aesthetic advantage over the more conventional guns, simply because you reload it by manually slotting the shells in and then flicking the barrels back up.
* SloMo: Pressing both Move buttons activates this.
* SoundCodedForYourConvenience: There are no on-screen [=HUD=] ammo indicators. Instead, the guns will begin to sound differently once they get low on ammo.
* SuperWindowJump: Done during some of the action sequences, and leaves Ryan with no ill effects.
* TakeCover: During combat scenarios, movement is strictly from cover to cover. You will also regularly need to blindfire over it.
* UnexpectedGameplayChange: There are car chases and stealth sequences to interrupt the straight-up shooting.
* VideoGameSetpiece: Practically every non-stealth level features an example. For instance, there's a firefight in a building under construction, where a construction crane suddenly tears through it in your path.
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