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* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage.

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* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage. You get a big stage-dependent bonus (100,000 points or more) if you collect all of them; otherwise you get 1,000 points for every letter you collected.

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* GuideDangIt: The last of the LUCKY panels in Stage 3. You need to [[ViolationOfCommonSense draw out]] the MiniBoss battle long enough for the enemies carrying the 'Y' to appear.

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* GuideDangIt: GuideDangIt:
**
The last of the LUCKY panels in Stage 3. You need to [[ViolationOfCommonSense draw out]] the MiniBoss battle long enough for the enemies carrying the 'Y' to appear.appear.
** None of the game's more intricate mechanics, such as the nature of the winged items and how the DynamicDifficulty is influenced, are explained anywhere in-game.
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* ViolationOfCommonSense: You might be tempted to pick up the winged-orb "event items" that appear, but you actually want to hold off on collecting them. Each time you ignore one, the next one will be of a different color and will give you a stronger ScoreMultiplier, until you finally get a special "Yumekobo" item that activates a SuperMode.

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* ViolationOfCommonSense: You might be tempted to pick up the winged-orb "event items" that appear, but for scoring purposes, you actually want to hold off on collecting them. Each time you ignore one, the next one will be of a different color and will give you a stronger ScoreMultiplier, until you finally get a special "Yumekobo" item that activates a SuperMode.
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* ViolationOfCommonSense: You might be tempted to pick up the winged-orb "event items" that appear, but you actually want to hold off on collecting them. Each time you ignore one, the next one will be of a different color and will give you a stronger ScoreMultiplier, until you finally get a special "Yumekobo" item that activates a SuperMode.
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In addition to the AES version that comes standard with Neo Geo titles, the game received multiple home ports. A mobile port was released in 2012 which has Bluetooth controller support, as well as a Wii UsefulNotes/VirtualConsole release exclusive to Japan. HAMSTER Corporation would then port the game to UsefulNotes/NintendoSwitch in 2017 as part of the ''ACA NEO GEO'' series (itself a subset of the ''Arcade Archives'' line), and to UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in 2018.

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In addition to the AES version that comes standard with Neo Geo titles, the game received multiple home ports. A mobile port for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}} was released in 2012 which has Bluetooth controller support, as well as a Wii UsefulNotes/VirtualConsole release exclusive to Japan. HAMSTER Corporation would then port the game to UsefulNotes/NintendoSwitch in 2017 as part of the ''ACA NEO GEO'' series (itself a subset of the ''Arcade Archives'' line), and to UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in 2018.

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Bold markup is not necessary for headers


More info on the story and characters can be found on [[http://blazingstar.yukihotaru.com/index.html this Japanese website]].

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More info on the story and characters can be found on [[http://blazingstar.[[https://web.archive.org/web/20120207103425/http://blazingstar.yukihotaru.com/index.html this Japanese website]].
website]] (archive link).



!!'''Tropes used for this game'''

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!!'''Tropes !! Tropes used for this game'''game
* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died.
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In addition to the AES version that comes standard with Neo Geo titles, the game received multiple home ports. A mobile port was released in 2012 which has Bluetooth controller support, as well as a Wii UsefulNotes/VirtualConsole release exclusive to Japan. HAMSTER Corporation would then port the game to UsefulNotes/NintendoSwitch in 2017 as part of the ''ACA NEO GEO'' series (itself a subset of the ''Arcade Archives'' line), and to UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in 2018.
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Examples must be written in historical present tense, see How To Write An Example under "General Guidelines". Difficulty Spike is now YMMV.


* BattleshipRaid: The sixth boss, a red battleship with destructible parts. Unfortunately for you, it was accompanied by annoying indestructible orange ships that spewed out lots of bullets.

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* BattleshipRaid: The sixth boss, a red battleship with destructible parts. Unfortunately for you, it was it's accompanied by annoying indestructible orange ships that spewed spew out lots of bullets.



* DifficultySpike: The first five levels shouldn't be too hard if you can kill the enemies before they attack (and even then, they don't shoot too much). The 6th stage however, introduces enemies that fill the screen with loads of shots, a the boss has helpers that spam bullets.
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* FakeBalance: The Peplos ship, classified as a "Difficult" ship (as in DifficultButAwesome), having weaker firepower than the others but with the benefit of never having to worry about powering down and a hefty Secret bonus at the end of every stage to compensate. Unfortunately this still doesn't put its scoring potential on par with the other ships.

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* FakeBalance: The Peplos ship, classified as a "Difficult" ship (as in DifficultButAwesome), having weaker firepower than the others but with the benefit of never having to worry about powering down and a hefty Secret bonus at the end of every stage to compensate. Unfortunately In practice, this still doesn't put its scoring potential on par with the other ships.
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* FakeBalance: The Peplos ship, classified as a "Difficult" ship (as in DifficultButAwesome), having weaker firepower than the others but with the benefit of never having to worry about powering down and a hefty Secret bonus at the end of every stage to compensate. Unfortunately this still doesn't put its scoring potential on par with the other ships.
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After nearly 20 years of no budget-friendly home ports[[note]]The Neo Geo AES exists, but cartridges for it retail for ''hundreds'' of dollars[[/note]], the game got ports for UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch in 2017, as part of Hamster Corporation's ''Arcade Archives Neo Geo'' series.
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After nearly 20 years of no budget-friendly home ports[[note]]The Neo Geo AES exists, but cartridges for it retail for ''hundreds'' of dollars[[/note]], the game got ports for UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch in 2017, as part of Hamster Corporation's ''Arcade Archives Neo Geo'' series.
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* JapaneseRanguage: Remuria or Lemuria.

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blazing_star.png]]



Story:



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!!!'''Tropes used for this game'''

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!!!'''Tropes
!!'''Tropes used for this game'''
game'''
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JB actually volunteered to become transformed unlike the other protagonists.


* UnwillingRoboticization: Four of the main characters (Caster, Leefa, JB, Asayuki) had this happen to them by Brawshella. Three of them get restored to normal after the ending.

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* UnwillingRoboticization: Four Three of the main characters (Caster, Leefa, JB, Asayuki) had this happen to them by Brawshella. Three of them They get restored to normal after the ending.
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* GuideDangIt: The last of the LUCKY panels in Stage 3. You need to draw out the MiniBoss battle long enough for the enemies carrying the 'Y' to appear.

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* GuideDangIt: The last of the LUCKY panels in Stage 3. You need to [[ViolationOfCommonSense draw out out]] the MiniBoss battle long enough for the enemies carrying the 'Y' to appear.
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I'm not sure if this is even the Trope Namer, also this is not an example of this trope especially since some bosses can be plausibly timed out by an average player.


* EpicFail: TropeNamer- the "FAIL" meme originated from an {{Engrish}} line in the game "YOU FAIL IT! YOUR SKILL IS NOT ENOUGH, SEE YOU NEXT TIME, BYE-BYE!" that occurs when you fail to beat a boss in time.

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* {{Cyborg}}: JB, the pilot of Aryustailm.



* HollywoodCyborg: JB, the pilot of Aryustailm.
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* EpicFail: TropeNamer- the "FAIL" meme originated from an {{Engrish}} line in the game "YOU FAIL IT! YOUR SKILL IS NOT GOOD ENOUGH, SEE YOU NEXT TIME, BYE-BYE!" that occurs when you fail to beat a boss in time.

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* EpicFail: TropeNamer- the "FAIL" meme originated from an {{Engrish}} line in the game "YOU FAIL IT! YOUR SKILL IS NOT GOOD ENOUGH, SEE YOU NEXT TIME, BYE-BYE!" that occurs when you fail to beat a boss in time.
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* ChargedAttack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of ChargedAttack)

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* ChargedAttack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of ChargedAttack)ChargedAttack). Every time you get a PowerUp, you'll get an additional segment to your charge meter, up to four, unless you're using the Peplos, which [[HardModePerks always has four charge meter segments]].
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A HorizontalScrollingShooter released for the NeoGeo in 1998, ''Blazing Star'' was developed by Yumekobo as the semi-official sequel to ''VideoGame/{{Pulstar}}'', though not so much like ''VideoGame/RType'' this time around. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").

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A HorizontalScrollingShooter released for the NeoGeo UsefulNotes/NeoGeo in 1998, ''Blazing Star'' was developed by Yumekobo as the semi-official sequel to ''VideoGame/{{Pulstar}}'', though not so much like ''VideoGame/RType'' this time around. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").
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A HorizontalScrollingShooter released for the NeoGeo in 1998, ''Blazing Star'' was developed by Yumekobo as the semi-official sequel to ''VideoGame/{{Pulstar}}'', though not so much like ''VideoGame/{{R-Type}}'' this time around. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").

to:

A HorizontalScrollingShooter released for the NeoGeo in 1998, ''Blazing Star'' was developed by Yumekobo as the semi-official sequel to ''VideoGame/{{Pulstar}}'', though not so much like ''VideoGame/{{R-Type}}'' ''VideoGame/RType'' this time around. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").
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* GuideDangIt: The last of the LUCKY panels in Stage 3. You need to draw out the MiniBoss battle long enough for the enemies carrying the 'Y' to appear.


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* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage.
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->'''''YOU TROPED IT!''' \\
YOUR SKILL IS GREAT!''
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* MarathonBoss: The Stage 5 boss has a 5-minute time limit, unlike other bosses that only clock in at 1-2 minutes. It's five minutes for a very good reason.


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* TimeLimitBoss: Each boss is on a timer. Running out of time will cause the stage to end, but you won't get as many end-of-stage bonuses.
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* HardModePerks: Playing as Peplos, the designated "Difficult" ship with weak firepower and no powering up capability, grants you a permanent four-segment ChargedAttack meter rather than requiring you to pick up powerups. Additionally, each time you clear a stage you get a big secret bonus.

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* {{Animesque}}: The character designs.



* BlindIdiotTranslation: Pretty much all the text.



* {{Engrish}}: Pretty much all the text.
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A HorizontalScrollingShooter created by Yumekobo and released for the NeoGeo in 1998. It is the semi-official sequel to ''VideoGame/{{Pulstar}}''. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").

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A HorizontalScrollingShooter created by Yumekobo and released for the NeoGeo in 1998. It is 1998, ''Blazing Star'' was developed by Yumekobo as the semi-official sequel to ''VideoGame/{{Pulstar}}''.''VideoGame/{{Pulstar}}'', though not so much like ''VideoGame/{{R-Type}}'' this time around. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").
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A HorizontalScrollingShooter for the NeoGeo home game system. It is the semi-official sequel to the acclaimed NeoGeo shooter {{Pulstar}}, which was itself a close cousin to the {{R-Type}} franchise. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").

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A HorizontalScrollingShooter created by Yumekobo and released for the NeoGeo home game system. in 1998. It is the semi-official sequel to the acclaimed NeoGeo shooter {{Pulstar}}, which was itself a close cousin to the {{R-Type}} franchise.''VideoGame/{{Pulstar}}''. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").
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Added DiffLines:

A HorizontalScrollingShooter for the NeoGeo home game system. It is the semi-official sequel to the acclaimed NeoGeo shooter {{Pulstar}}, which was itself a close cousin to the {{R-Type}} franchise. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").

Story:

Sometime in their past, the planets Remuria and Mutras started an interplanetary war that showed no sign of ending. The endless fight between the human-like inhabitants of the two planets had gone so long that weapon development moved into dangerous territory: Organic Weapon Production combined with alien technology. Soon, a sentient weapon - Brawshella - was born. Brawshella gathered all animal life on both planets and forced them to do its bidding and attack the humans. In a week, the humans were assimilated by Brawshella.

Yet, once they were assimilated, they found no other purpose in life but to continue fighting each other. After a while, four of the assimilated fighter pilots regained their consciousness and remembered their pasts. Upon discovering their humanity, the pilots were conflicted with following Brawshella's orders or fighting it to fully regain their independence. The pilots finally turn against the machine in a battle to rediscover themselves and reclaim their planets.

More info on the story and characters can be found on [[http://blazingstar.yukihotaru.com/index.html this Japanese website]].

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!!!'''Tropes used for this game'''

* AWinnerIsYou: The ending just shows a wall of text and then the credits, sadly.
* BattleshipRaid: The sixth boss, a red battleship with destructible parts. Unfortunately for you, it was accompanied by annoying indestructible orange ships that spewed out lots of bullets.
* BulletHell: Especially in the last two levels. Good luck surviving, especially when your hitbox is larger than that of a BulletHell...
* ButtonMashing: Your primary rapid-fire attack gets stronger if you mash the attack button.
* ChargedAttack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of ChargedAttack)
* DifficultySpike: The first five levels shouldn't be too hard if you can kill the enemies before they attack (and even then, they don't shoot too much). The 6th stage however, introduces enemies that fill the screen with loads of shots, a the boss has helpers that spam bullets.
* EnfantTerrible: The BigBad Brawshella is... a giant baby. Who then grows two {{BFG}}s, and then a OneWingedAngel form. And it will [[NintendoHard kick your ass in more ways than one]].
* {{Engrish}}: Pretty much all the text.
* EpicFail: TropeNamer- the "FAIL" meme originated from an {{Engrish}} line in the game "YOU FAIL IT! YOUR SKILL IS NOT GOOD ENOUGH, SEE YOU NEXT TIME, BYE-BYE!" that occurs when you fail to beat a boss in time.
* FrictionlessReentry: Averted with the third boss- both you and it have a flame on re-entry to Earth.
* HellHound: The name of one of the ships, its {{Charged Attack}}s are called [[{{Hellfire}} "Deathflame" and "Hell Burst"]].
* HighAltitudeBattle: Stage 3's boss (in a space station), once you destroy most of it, the remaining part drops down to Earth.
* HollywoodCyborg: JB, the pilot of Aryustailm.
* HumongousMecha: All the bosses (except the [[EnfantTerrible last]]). Some of the regular Mooks may count as well.
* JackOfAllStats: Hell Hound, a ship with average speed and decent attacking stats. (The type of ship is stated as "Standard")
* LightningBruiser: Aryustailm, a ship with high attack power (and a painful sword ChargedAttack!) and high speed. It also gets a DeflectorShield to absord bullets as its other ChargedAttack.
* MacrossMissileMassacre: HellHound shoots homing missiles ''as its normal attack''. Some enemies also attempt this on you.
* MightyGlacier: Windina, a ship with strong attack power but has slow speed.
* MookMaker: Several enemies are able to do this.
* OneHitPointWonder: All the ships. Although the Dino 135 and Dino 246 are able to get {{Attack Drone}}s that can block shots.
* OneWingedAngel: Brawshella's 1st 3 forms shouldn't be too difficult. Then it transforms into this [[BodyHorror grotesque organic thing]] with a baby's head, and then it uses loads of near-impossible to avoid moves.
* OurMermaidsAreDifferent: Leefa, the pilot of Windina.
* ScienceIsBad: The creation of the BigBad was due to combining organic weapons and alien technology, the result was a being that assimilated humans and forced them to do its bidding.
* SpreadShot: Hellhound, Windina and Peplos have some form of this. And of course, the enemies.
* TransformingMecha: Stage 4's boss, an aircraft thing that transforms into a robot once its main weaponry has been blown off.
* UndergroundMonkey: The HumongousMecha regular enemies. Their colour indicates what attacks they will use or the attack pattern they will use.
* UnwillingRoboticization: Four of the main characters (Caster, Leefa, JB, Asayuki) had this happen to them by Brawshella. Three of them get restored to normal after the ending.
* WarmUpBoss: The first boss, a SpiderTank thing. It doesn't attack much and its attacks are all very easy to avoid. Plus, it dies quite quickly.
* WaveMotionGun: A few bosses will use this on you.
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