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* HijackedByGanon: The game reveals that [[spoiler:the supposed BigBad from the previous game, Izanami, only came to be by machinations of Terumi and Relius, the former of which is already established as the real BigBad from the second game.]]

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* HijackedByGanon: The game reveals that [[spoiler:the supposed BigBad from the previous game, Izanami, only came to be by machinations of Terumi and Relius, the former of which is already established as the real BigBad from the second game. Once Izanami is dealt with, Terumi takes center stage and reminds everyone exactly why he's the series' true {{big bad}}.]]
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* ClothingConcealedInjury: In one scene of the story mode, Hazama opens his shirt, revealing that he has a hole torn in his chest where his heart should be.
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** To further emphasize this, there are only ''four'' Gag Reels and only one of them is completely new; the rest are rehashes of old Gag Reels, like the story just doesn't want to give you fresh laughs and prefers you concentrate on serious matters. The usually comedic "Teach Me, Miss Litchi" segments are also gone and the recaps usually covered by the segments are done by Kokonoe at the start of Story Mode.

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** To further emphasize this, there are only ''four'' Gag Reels and only one of them is completely new; the rest are rehashes of old Gag Reels, like the story just doesn't want to give you fresh laughs and prefers you concentrate on serious matters. The usually comedic "Teach Me, Miss Litchi" segments are also gone and the recaps usually covered by the segments are done by Kokonoe at the start of Story Mode.Mode, and ''not'' in any silly forms like her old "Help me, Professor Kokonoe!".
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A Switch version by the name of [=BlazBlue=]: Central Fiction - Special Edition was announced at Tokyo Game Show 2018. It will be released in JP and NA on February 7th, 2019 and in EU/PAL on February 8th 2019. Like the Steam version, it will include all the DLC so far with Jubei included, along with the "Switch"-type character colors (Red/Blue) based on VideoGame/BlazBlueCrossTagBattle.

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A Switch version by the name of [=BlazBlue=]: Central Fiction - Special Edition was announced at Tokyo Game Show 2018. It will be released in JP and NA on February 7th, 2019 and in EU/PAL on February 8th 2019. Like the Steam version, it will include all the DLC so far with Jubei included, along with the "Switch"-type character colors (Red/Blue) based on VideoGame/BlazBlueCrossTagBattle.''VideoGame/BlazBlueCrossTagBattle''.
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A Switch version by the name of [=BlazBlue=]: Central Fiction - Special Edition was announced at Tokyo Game Show 2018. It will be released in JP and NA on February 7th, 2019 and in EU/PAL on February 8th 2019. Like the Steam version, it will include all the DLC so far with Jubei included, along with the "Switch"-type character colors (Red/Blue) based on BlazBlue: Cross Tag Battle.

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A Switch version by the name of [=BlazBlue=]: Central Fiction - Special Edition was announced at Tokyo Game Show 2018. It will be released in JP and NA on February 7th, 2019 and in EU/PAL on February 8th 2019. Like the Steam version, it will include all the DLC so far with Jubei included, along with the "Switch"-type character colors (Red/Blue) based on BlazBlue: Cross Tag Battle.VideoGame/BlazBlueCrossTagBattle.
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Fixed red link


A Switch version by the name of BlazBlue: Central Fiction - Special Edition was announced at Tokyo Game Show 2018. It will be released in JP and NA on February 7th, 2019 and in EU/PAL on February 8th 2019. Like the Steam version, it will include all the DLC so far with Jubei included, along with the "Switch"-type character colors (Red/Blue) based on BlazBlue: Cross Tag Battle.

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A Switch version by the name of BlazBlue: [=BlazBlue=]: Central Fiction - Special Edition was announced at Tokyo Game Show 2018. It will be released in JP and NA on February 7th, 2019 and in EU/PAL on February 8th 2019. Like the Steam version, it will include all the DLC so far with Jubei included, along with the "Switch"-type character colors (Red/Blue) based on BlazBlue: Cross Tag Battle.
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Official release date of 2/7/19 confirmed in the US. Fixed incorrect dates to proper ones.


A Switch version by the name of BlazBlue: Central Fiction - Special Edition was announced at Tokyo Game Show 2018. It will be released in JP on February 8th, 2019 and in EU/PAL on February 9th 2019. Like the Steam version, it will include all the DLC so far with Jubei included, along with the "Switch"-type character colors (Red/Blue) based on BlazBlue: Cross Tag Battle.

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A Switch version by the name of BlazBlue: Central Fiction - Special Edition was announced at Tokyo Game Show 2018. It will be released in JP and NA on February 8th, 7th, 2019 and in EU/PAL on February 9th 8th 2019. Like the Steam version, it will include all the DLC so far with Jubei included, along with the "Switch"-type character colors (Red/Blue) based on BlazBlue: Cross Tag Battle.
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Added dates for the Switch version of BBCF Special Edition for the specific regions, no word yet on a US release, but its to be expected eventually.


A Switch version by the name of BlazBlue: Central Fiction - Special Edition was announced at Tokyo Game Show 2018, however, further information on that version is coming soon.

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A Switch version by the name of BlazBlue: Central Fiction - Special Edition was announced at Tokyo Game Show 2018, however, further information 2018. It will be released in JP on that version is coming soon.February 8th, 2019 and in EU/PAL on February 9th 2019. Like the Steam version, it will include all the DLC so far with Jubei included, along with the "Switch"-type character colors (Red/Blue) based on BlazBlue: Cross Tag Battle.
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Switch version of CF annouced at TGS 2018.

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A Switch version by the name of BlazBlue: Central Fiction - Special Edition was announced at Tokyo Game Show 2018, however, further information on that version is coming soon.
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* '''Jubei''': The last of the Six Heroes finally makes his playable debut. His playstyle as of yet is unknown, but he does use his pair of Kodachi, aptly named ''Mucro Somnio: Musashi.''

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* '''Jubei''': The last of the Six Heroes finally makes his playable debut. His playstyle as of yet is unknown, but he does use revolves around quick movement in conjunction with his claws and pair of Kodachi, aptly named ''Mucro Somnio: Musashi.''
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''Franchise/BlazBlue: Central Fiction'' is the fourth and final main entry of ArcSystemWorks popular fighting game franchise. As with every new title, it comes with many new features and mechanics. There are two main mechanics like '''Active Flow''', which rewards continuous offense with a 10% damage increase and happens once per round; Active Flow also makes your Burst stock recover faster. The second is '''Exceed Accel''', which is a new, Overdrive only LimitBreak that every cast member possess, which does further damage (as well as gain new visuals) in Active Flow. Both seem to be inspired by the Vorpal and Infinite Worth EXS mechanics from VideoGame/UnderNightInBirth, a game which Arcsys themselves published on consoles.

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''Franchise/BlazBlue: Central Fiction'' is the fourth and final main entry of ArcSystemWorks Creator/ArcSystemWorks popular fighting game franchise. As with every new title, it comes with many new features and mechanics. There are two main mechanics like '''Active Flow''', which rewards continuous offense with a 10% damage increase and happens once per round; Active Flow also makes your Burst stock recover faster. The second is '''Exceed Accel''', which is a new, Overdrive only LimitBreak that every cast member possess, which does further damage (as well as gain new visuals) in Active Flow. Both seem to be inspired by the Vorpal and Infinite Worth EXS mechanics from VideoGame/UnderNightInBirth, a game which Arcsys themselves published on consoles.
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Unlike previous entries, the game's Arcade mode is divided into three different acts, the first of which was available on release, named ''Phantom of Labyrinth'', released in Japanese Arcades on November 19th, 2015. The last two acts were released with updates after the game's initial release, with the second act being called ''Nightmare Memory'', released on January 28, 2016. The third act, named ''The Replacement Blue'', was released on March 31, 2016. A subtitled version of the first trailer can be seen [[http://www.youtube.com/watch?v=WtGQvjaaOf0 here]]. The console versions released on October 6th, 2016 in Japan on the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 consoles. ''Aksys'' once again provides the localization ([[NoDubForYou alas, without a dub this time]]) and brought the US version of the game over on November 1st, 2016, with ''P-Qube'' following suit with the PAL version on November 4th, 2016. The PC/Steam version of BB:CF was released on April 26, 2017, and it contains all DLC (Characters/Colors/Etc.) so far from the console versions included.

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Unlike previous entries, the game's Arcade mode is divided into three different acts, the first of which was available on release, named ''Phantom of Labyrinth'', released in Japanese Arcades on November 19th, 2015. The last two acts were released with updates after the game's initial release, with the second act being called ''Nightmare Memory'', released on January 28, 2016. The third act, named ''The Replacement Blue'', was released on March 31, 2016. A subtitled version of the first trailer can be seen [[http://www.youtube.com/watch?v=WtGQvjaaOf0 here]]. The console versions released on October 6th, 2016 in Japan on the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 consoles. ''Aksys'' once again provides the localization ([[NoDubForYou alas, without a dub this time]]) and brought the US version of the game over on November 1st, 2016, with ''P-Qube'' following suit with the PAL version on November 4th, 2016. The PC/Steam version of BB:CF was released on April 26, 2017, and it contains all DLC (Characters/Colors/Etc.) so far from the console versions included.included (except for Jubei, as he's DLC for the Steam version).

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* GameplayAndStoryIntegration: The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanami. This makes a hell of a lot more sense once you learn that [[spoiler: not only is Ragna is not one of the chosen but despite acting as such in game play Soul Eater isn't a drive but a function of the Azure Grimoire. This means that whereas everyone else is having their souls absorbed by the Embryo just by using their drives Ragna has no such handicap. In the end while everyone is shocked at how much stronger Ragna seems to have become even since ''Chronophantasma'' he only seems to have become so much stronger when the reality is that everyone else is just becoming weaker. Similarly, Nine ''also'' lacks a drive and thus is stronger than everyone else in a world where she was stronger than most everyone else even before that, and it's this reason why Ragna feels he's the one who can stop her.]]

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* GameplayAndStoryIntegration: A lot of changes are made in-battle to reflect changes made to the story.
**
The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanami. This makes a hell of a lot more sense once you learn that [[spoiler: not only is Ragna is not one of the chosen but despite acting as such in game play Soul Eater isn't a drive but a function of the Azure Grimoire. This means that whereas everyone else is having their souls absorbed by the Embryo just by using their drives Ragna has no such handicap. In the end while everyone is shocked at how much stronger Ragna seems to have become even since ''Chronophantasma'' he only seems to have become so much stronger when the reality is that everyone else is just becoming weaker. Similarly, Nine ''also'' lacks a drive and thus is stronger than everyone else in a world where she was stronger than most everyone else even before that, and it's this reason why Ragna feels he's the one who can stop her.]]
** Everybody's in-battle lines against Terumi (Ragna, Nine, Hazama, etc etc) are also used for Susanoo [[spoiler: since they're the same person.
]]
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We now know that ultimately Terumi is behind everything wrong with the Blaz Blue universe.


* '''Izanami'''[[note]]Added in the game's 2nd Act, "Nightmare Memory"[[/note]]: Imperator Librarius of the NOL, de facto ruler of the world. The true mastermind behind the series' plot, Izanami is an entity occupying the body of Saya, Ragna & Jin's little sister. Her desire is to create a bleak, desolate world where nothing can survive. She utilizes a strange ring-like structure that floats behind her known as the Yasakani no Magatama to summon projectiles and magical barriers.

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* '''Izanami'''[[note]]Added in the game's 2nd Act, "Nightmare Memory"[[/note]]: Imperator Librarius of the NOL, de facto ruler of the world. The true mastermind behind the series' plot, Izanami is an entity occupying the body of Saya, Ragna & Jin's little sister. Her desire is to create a bleak, desolate world where nothing can survive. She utilizes a strange ring-like structure that floats behind her known as the Yasakani no Magatama to summon projectiles and magical barriers.
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* '''Es''': The main heroine of the ''VisualNovel/XBlaze'' series. According to a Famitsu interview, her playstyle will be easy to use, wielding a big sword with good reach. Story-wise, she'll only appear as small flashes in the beginning before making a big appearance in the middle. She'll also have her own Arcade stories.

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* '''Es''': The main heroine of the ''VisualNovel/XBlaze'' series. According to a Famitsu interview, her Her playstyle will is be easy to use, wielding a big sword with good reach. Story-wise, she'll she only appear appears as small flashes in the beginning before making a big appearance in the middle. She'll also have her own Arcade stories.middle.
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On July 15th, 2017 at the Evolution 2017 Championship series, Mori revealed a new character would be released as well as updating the balance and system mechanics of the game.

* '''Jubei''': The last of the Six Heroes finally makes his playable debut. His playstyle as of yet is unknown, but he does use his pair of Kodachi, aptly named ''Mucro Somnio: Musashi.''
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* SequelHook: [[GrandFinale This game ties up the major plotlines and concludes the majority of character arcs]], but there are some loose ends that are clearly meant to lead ''somewhere''. Since the devs have been careful to specify this game as the end of "Ragna's story", it's relatively safe to assume that they aren't quite done with the ''BlazBlue'' setting yet.

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* SequelHook: [[GrandFinale This game ties up the major plotlines and concludes the majority of character arcs]], but there are some loose ends that are clearly meant to lead ''somewhere''. Since the devs have been careful to specify this game as the end of "Ragna's story", it's relatively safe to assume that they aren't quite done with the ''BlazBlue'' ''[=BlazBlue=]'' setting yet.
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* '''Susanoo''': A WalkingSpoiler. He fights with a very aggressive and feral style with the ability to unlock more moves. Unlocked by completing the Story Mode or be purchased as DLC.

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* '''Susanoo''': A WalkingSpoiler. He fights with a very aggressive and feral style with the ability to unlock more moves. Unlocked by completing the Story Mode or be purchased as DLC.
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* GameplayAndStoryIntegration: The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanami. This makes a hell of a lot more sense once you learn that [[spoiler: not only is Ragna is not one of the chosen and thus immune to having his soul absorbed by the boundary, but as he has no natural drive of his own without the Azure Grimoire that means his Drive cannot be absorbed either because it comes from the boundary. With immunity to both of these Ragna only seems to have become so much stronger to everyone when the reality is that they're just becoming weaker. Similarly, Nine also lacks a drive and thus is stronger than everyone, and that's also why Ragna feels he's the one who can stop her.]]

to:

* GameplayAndStoryIntegration: The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanami. This makes a hell of a lot more sense once you learn that [[spoiler: not only is Ragna is not one of the chosen and thus immune to but despite acting as such in game play Soul Eater isn't a drive but a function of the Azure Grimoire. This means that whereas everyone else is having his soul their souls absorbed by the boundary, but as he Embryo just by using their drives Ragna has no natural drive of his own without such handicap. In the Azure Grimoire that means his Drive cannot be absorbed either because it comes from the boundary. With immunity to both of these end while everyone is shocked at how much stronger Ragna seems to have become even since ''Chronophantasma'' he only seems to have become so much stronger to everyone when the reality is that they're everyone else is just becoming weaker. Similarly, Nine also ''also'' lacks a drive and thus is stronger than everyone, everyone else in a world where she was stronger than most everyone else even before that, and that's also it's this reason why Ragna feels he's the one who can stop her.]]
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** Additionally, story mode and library mode can't agree on whether the "True [=BlazBlue=]" (蒼炎の書, "Sōen no Sho," lit. Book of Blue Blazes) is called the "Azure Flame Grimoire" or the "Azure Flamed Grimoire". One time in arcade mode it is inexplicably called the "Sapphire Tome."

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* GameplayAndStorySegregation: In-story, Susanoo is every bit the PhysicalGod he builds himself up to be; on the gameplay front, he's... not great. His lack of defensive options forces him to constantly be on the offensive, and his offence takes so long to start that a normal character would've won with the amount of hits he takes to get started. His only redeeming feature is a fullscreen poke that helps unlocking one of his seals.
** The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanami. This makes a hell of a lot more sense once you learn that [[spoiler: not only is Ragna is not one of the chosen and thus immune to having his soul absorbed by the boundary, but as he has no natural drive of his own without the Azure Grimoire that means his Drive cannot be absorbed either because it comes from the boundary. With immunity to both of these Ragna only seems to have become so much stronger to everyone when the reality is that they're just becoming weaker.]]

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* GameplayAndStorySegregation: In-story, Susanoo is every bit the PhysicalGod he builds himself up to be; on the gameplay front, he's... not great. His lack of defensive options forces him to constantly be on the offensive, and his offence takes so long to start that a normal character would've won with the amount of hits he takes to get started. His only redeeming feature is a fullscreen poke that helps unlocking one of his seals.
**
GameplayAndStoryIntegration: The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanami. This makes a hell of a lot more sense once you learn that [[spoiler: not only is Ragna is not one of the chosen and thus immune to having his soul absorbed by the boundary, but as he has no natural drive of his own without the Azure Grimoire that means his Drive cannot be absorbed either because it comes from the boundary. With immunity to both of these Ragna only seems to have become so much stronger to everyone when the reality is that they're just becoming weaker.]] Similarly, Nine also lacks a drive and thus is stronger than everyone, and that's also why Ragna feels he's the one who can stop her.]]
* GameplayAndStorySegregation: In-story, Susanoo is [[spoiler:every bit the PhysicalGod]] (read: unstoppable) he builds himself up to be; on the gameplay front, he's... not great. His lack of defensive options forces him to constantly be on the offensive, and his offence takes so long to start that a normal character would've won with the amount of hits he takes to get started. His only redeeming feature is a fullscreen poke that helps unlocking one of his seals.
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None


** The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanammi. This makes a hell of a lot more sense once you learn that [[spoiler: not only is Ragna is not one of the chosen and thus immune to having his soul absorbed by the boundary, but as he has no natural drive of his own without the Azure Grimoire that means his Drive cannot be absorbed either because it comes from the boundary. With immunity to both of these Ragna only seems to have become so much stronger to everyone when the reality is that they're just becoming weaker.]]

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** The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanammi.Izanami. This makes a hell of a lot more sense once you learn that [[spoiler: not only is Ragna is not one of the chosen and thus immune to having his soul absorbed by the boundary, but as he has no natural drive of his own without the Azure Grimoire that means his Drive cannot be absorbed either because it comes from the boundary. With immunity to both of these Ragna only seems to have become so much stronger to everyone when the reality is that they're just becoming weaker.]]
Is there an issue? Send a MessageReason:
None


** The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanammi. This makes a hell of a lot more sense once you learn that [[spoiler: as Ragna is not one of the chosen his soul isn't being absorbed by the Boundary. This also explains why Ragna seems so much stronger to everyone. He isn't, they're just becoming weaker.]]

to:

** The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanammi. This makes a hell of a lot more sense once you learn that [[spoiler: as not only is Ragna is not one of the chosen and thus immune to having his soul isn't being absorbed by the Boundary. This also explains why boundary, but as he has no natural drive of his own without the Azure Grimoire that means his Drive cannot be absorbed either because it comes from the boundary. With immunity to both of these Ragna only seems to have become so much stronger to everyone. He isn't, everyone when the reality is that they're just becoming weaker.]]
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** The player does not have access to any unlimited forms in this game. In fact the only three characters that have them anymore are Ragna, Nine, and Izanammi. This makes a hell of a lot more sense once you learn that [[spoiler: as Ragna is not one of the chosen his soul isn't being absorbed by the Boundary. This also explains why Ragna seems so much stronger to everyone. He isn't, they're just becoming weaker.]]
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** [[spoiler: Hazama's disappeared into the cauldron.]]
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Unlike previous entries, the game's Arcade mode is divided into three different acts, the first of which was available on release, named ''Phantom of Labyrinth'', released in Japanese Arcades on November 19th, 2015. The last two acts were released with updates after the game's initial release, with the second act being called ''Nightmare Memory'', released on January 28, 2016. The third act, named ''The Replacement Blue'', was released on March 31, 2016. A subtitled version of the first trailer can be seen [[http://www.youtube.com/watch?v=WtGQvjaaOf0 here]]. The console versions released on October 6th, 2016 in Japan on the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 consoles. ''Aksys'' once again provides the localization ([[NoDubForYou alas, without a dub this time]]) and brought the US version of the game over on November 1st, 2016, with ''P-Qube'' following suit with the PAL version on November 4th, 2016. The PC/Steam release of BB:CF releases on April 26, 2017.

to:

Unlike previous entries, the game's Arcade mode is divided into three different acts, the first of which was available on release, named ''Phantom of Labyrinth'', released in Japanese Arcades on November 19th, 2015. The last two acts were released with updates after the game's initial release, with the second act being called ''Nightmare Memory'', released on January 28, 2016. The third act, named ''The Replacement Blue'', was released on March 31, 2016. A subtitled version of the first trailer can be seen [[http://www.youtube.com/watch?v=WtGQvjaaOf0 here]]. The console versions released on October 6th, 2016 in Japan on the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 consoles. ''Aksys'' once again provides the localization ([[NoDubForYou alas, without a dub this time]]) and brought the US version of the game over on November 1st, 2016, with ''P-Qube'' following suit with the PAL version on November 4th, 2016. The PC/Steam release version of BB:CF releases was released on April 26, 2017.2017, and it contains all DLC (Characters/Colors/Etc.) so far from the console versions included.

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It's not a whole "campaign"


* NoCampaignForTheWicked: Subverted, albeit for ''one'' fight in the story mode. The only time you ever control one of the antagonists is as [[spoiler: Susanoo]] against Es near the end. It's to emphasize how much stronger he is by comparison.


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* VillainShoes: The only time you ever control one of the antagonists is as [[spoiler: Susanoo]] against Es near the end. It's to emphasize how much stronger he is by comparison.
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* NoCampaignForTheWicked: Subverted, albeit for ''one'' fight in the story mode. The only time you ever control one of the antagonists is as [[spoiler: Susanoo]] against Es near the end. It's to emphasize how much stronger he is by comparison.
Is there an issue? Send a MessageReason:
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Unlike previous entries, the game's Arcade mode is divided into three different acts, the first of which was available on release, named ''Phantom of Labyrinth'', released in Japanese Arcades on November 19th, 2015. The last two acts were released with updates after the game's initial release, with the second act being called ''Nightmare Memory'', released on January 28, 2016. The third act, named ''The Replacement Blue'', was released on March 31, 2016. A subtitled version of the first trailer can be seen [[http://www.youtube.com/watch?v=WtGQvjaaOf0 here]]. The console versions released on October 6th, 2016 in Japan on the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 consoles. ''Aksys'' once again provides the localization ([[NoDubForYou alas, without a dub this time]]) and brought the US version of the game over on November 1st, 2016, with ''P-Qube'' following suit with the PAL version on November 4th, 2016.

to:

Unlike previous entries, the game's Arcade mode is divided into three different acts, the first of which was available on release, named ''Phantom of Labyrinth'', released in Japanese Arcades on November 19th, 2015. The last two acts were released with updates after the game's initial release, with the second act being called ''Nightmare Memory'', released on January 28, 2016. The third act, named ''The Replacement Blue'', was released on March 31, 2016. A subtitled version of the first trailer can be seen [[http://www.youtube.com/watch?v=WtGQvjaaOf0 here]]. The console versions released on October 6th, 2016 in Japan on the UsefulNotes/Playstation3 and UsefulNotes/Playstation4 consoles. ''Aksys'' once again provides the localization ([[NoDubForYou alas, without a dub this time]]) and brought the US version of the game over on November 1st, 2016, with ''P-Qube'' following suit with the PAL version on November 4th, 2016. The PC/Steam release of BB:CF releases on April 26, 2017.



* GameBreakingBug: The US release has Mai crash the game if your opponent on netplay chooses her and skips the intro. Review copies crashed even if the intro ''was'' watched, as the patch that added her wasn't released in the US yet.

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* GameBreakingBug: The US release has Mai crash the game if your opponent on netplay chooses her and skips the intro. Review copies crashed even if the intro ''was'' watched, as the patch that added her wasn't released in the US yet. Though chances are these days, that has already been fixed since then.

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