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Better trope for Eve's mechanical prowess


* SurprisinglyRealisticOutcome: Jason has a habit of running his vehicles ragged, as was known from SOPHIA Zero wearing down before the previous game; likewise, Lucia is dead, leaving Leibniz to do all the maintenance himself, a subject where he probably was inferior to her. [[spoiler:Put the two in the same Metal Attacker (one that's already a quick patch-up job, at that) without [[TheEngineer Eve]], and G-SOPHIA SV's breakdown becomes a matter of ''when''.]]

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* SurprisinglyRealisticOutcome: Jason has a habit of running his vehicles ragged, as was known from SOPHIA Zero wearing down before the previous game; likewise, Lucia is dead, leaving Leibniz to do all the maintenance himself, a subject where he probably was inferior to her. [[spoiler:Put the two in the same Metal Attacker (one that's already a quick patch-up job, at that) without [[TheEngineer [[WrenchWench Eve]], and G-SOPHIA SV's breakdown becomes a matter of ''when''.]]
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Fix typo


*** Most notable of all, [[spoiler: the recharge system vs. the Gaia system. The Gaia system allows Jason to quickly restock his abilities simply by falling from a significant height or by getting hit. On paper, this is fantastic. Kane, however, can spend boss fights hugging walls and flying for a significantly longer period of time because Jason's Wall Drive uses energy and Kane's doesn't. The method of acquiring energy for Jason means he has to put in an actual ''effort'' to get energy back short of simply goring himself on enemies, whereas Kane can mostly focus on fighting while his energy restocks. More saliently, tying all of his weapons to the Gaia system means Jason is in a lot of trouble when his sub weapons run out, something that is deliberately made clear if the player sticks it out as Kane fighting Jason in the finale; once Jason runs out of energy, he's helpless, while Kane can still keep ticking away at Jason or use the Accel Blast. For all the Gaia system is talked up, the simple regeneration system can serve Kane far better. However, Kane's sub weapons can [[DramaticAmmoDepletion run out of ammunition]], and the original Metal Attacker's automatic regeneration does not reload his ammunition, so Kane can wind up in even bigger trouble if he runs out of ammunition than if Jason runs out of sub weapn energy.]]

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*** Most notable of all, [[spoiler: the recharge system vs. the Gaia system. The Gaia system allows Jason to quickly restock his abilities simply by falling from a significant height or by getting hit. On paper, this is fantastic. Kane, however, can spend boss fights hugging walls and flying for a significantly longer period of time because Jason's Wall Drive uses energy and Kane's doesn't. The method of acquiring energy for Jason means he has to put in an actual ''effort'' to get energy back short of simply goring himself on enemies, whereas Kane can mostly focus on fighting while his energy restocks. More saliently, tying all of his weapons to the Gaia system means Jason is in a lot of trouble when his sub weapons run out, something that is deliberately made clear if the player sticks it out as Kane fighting Jason in the finale; once Jason runs out of energy, he's helpless, while Kane can still keep ticking away at Jason or use the Accel Blast. For all the Gaia system is talked up, the simple regeneration system can serve Kane far better. However, Kane's sub weapons can [[DramaticAmmoDepletion run out of ammunition]], and the original Metal Attacker's automatic regeneration does not reload his ammunition, so Kane can wind up in even bigger trouble if he runs out of ammunition than if Jason runs out of sub weapn weapon energy.]]
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Kane running out of ammo puts Kane in much bigger trouble than Jason running out of sub weapon energy since Kane can't recharge his ammo unlike Jason's sub weapon energy.


*** Most notable of all, [[spoiler: the recharge system vs. the Gaia system. The Gaia system allows Jason to quickly restock his abilities simply by falling from a significant height or by getting hit. On paper, this is fantastic. Kane, however, can spend boss fights hugging walls and flying for a significantly longer period of time because Jason's Wall Drive uses energy and Kane's doesn't. The method of acquiring energy for Jason means he has to put in an actual ''effort'' to get energy back short of simply goring himself on enemies, whereas Kane can mostly focus on fighting while his energy restocks. More saliently, tying all of his weapons to the Gaia system means Jason is in a lot of trouble when his sub weapons run out, something that is deliberately made clear if the player sticks it out as Kane fighting Jason in the finale; once Jason runs out of energy, he's helpless, while Kane can still keep ticking away at Jason or use the Accel Blast. For all the Gaia system is talked up, the simple regeneration system can serve Kane far better. However, Kane's sub weapons can run out of ammunition, and the original Metal Attacker's automatic regeneration does not reload his ammunition, so Kane can wind up in big trouble if he runs out of ammunition.]]

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*** Most notable of all, [[spoiler: the recharge system vs. the Gaia system. The Gaia system allows Jason to quickly restock his abilities simply by falling from a significant height or by getting hit. On paper, this is fantastic. Kane, however, can spend boss fights hugging walls and flying for a significantly longer period of time because Jason's Wall Drive uses energy and Kane's doesn't. The method of acquiring energy for Jason means he has to put in an actual ''effort'' to get energy back short of simply goring himself on enemies, whereas Kane can mostly focus on fighting while his energy restocks. More saliently, tying all of his weapons to the Gaia system means Jason is in a lot of trouble when his sub weapons run out, something that is deliberately made clear if the player sticks it out as Kane fighting Jason in the finale; once Jason runs out of energy, he's helpless, while Kane can still keep ticking away at Jason or use the Accel Blast. For all the Gaia system is talked up, the simple regeneration system can serve Kane far better. However, Kane's sub weapons can [[DramaticAmmoDepletion run out of ammunition, ammunition]], and the original Metal Attacker's automatic regeneration does not reload his ammunition, so Kane can wind up in big even bigger trouble if he runs out of ammunition.ammunition than if Jason runs out of sub weapn energy.]]
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''Blaster Master Zero III'' is a game in Sunsoft's ''VideoGame/BlasterMaster'' series of 2D side-scrolling action-platformer games developed by Creator/IntiCreates and released on the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC via UsefulNotes/{{Steam}} and UsefulNotes/EpicGamesStore on July 29th, 2021. A playable demo was also released on Steam during the Steam Next Fest event on June 16th, 2021. It is the third and [[GrandFinale final entry]] of the ''VideoGame/BlasterMasterZero'' trilogy of the rebooted ''Blaster Master'' saga, bringing Jason Frudnick's story to its ultimate conclusion.

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''Blaster Master Zero III'' is a game in Sunsoft's ''VideoGame/BlasterMaster'' series of 2D side-scrolling action-platformer games developed by Creator/IntiCreates and released on the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, Platform/XboxSeriesXAndS, and PC via UsefulNotes/{{Steam}} Platform/{{Steam}} and UsefulNotes/EpicGamesStore Platform/EpicGamesStore on July 29th, 2021. A playable demo was also released on Steam during the Steam Next Fest event on June 16th, 2021. It is the third and [[GrandFinale final entry]] of the ''VideoGame/BlasterMasterZero'' trilogy of the rebooted ''Blaster Master'' saga, bringing Jason Frudnick's story to its ultimate conclusion.
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Grammar fix


*** [[spoiler: Wall Drive vs Phantom Solid: The Metal Attacker can drive along any available surface, whereas the J1 can ''produce'' a surface for it to drive upon in thin air, allowing it to create its ''own'' terrain to utilize. Subverted in that the Metal Attacker's wall drive does not require SP to run, while the J1 and the Gaia-SOPHIA SV requires subweapon SP for their wall drives and phantom solid devices to run.]]

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*** [[spoiler: Wall Drive vs Phantom Solid: The Metal Attacker can drive along any available surface, whereas the J1 can ''produce'' a surface for it to drive upon in thin air, allowing it to create its ''own'' terrain to utilize. Subverted in that the Metal Attacker's wall drive does not require SP to run, while the J1 and the Gaia-SOPHIA SV requires require subweapon SP for their wall drives and phantom solid devices to run.]]
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The corruption did not purge itself.


* KlingonPromotion: [[spoiler:A big plot twist in the middle of the game reveals that Eve ''accidentally'' pulled this off by helping defeat Drolrevo at the end of ''Zero II''. Her mutant corruption actually purged itself by transforming Eve's android body into an organic humanoid mutant, and by helping kill the previous Mutant Overlord while being a mutant, Eve became the new ruler of the mutants by default.]]

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* KlingonPromotion: [[spoiler:A big plot twist in the middle of the game reveals that Eve ''accidentally'' pulled this off by helping defeat Drolrevo at the end of ''Zero II''. Her mutant corruption actually purged itself stabilized her body and quit being malignant by transforming Eve's android her body into an organic humanoid mutant, and by her helping kill the previous Mutant Overlord while being after she has become a mutant, Eve became the new ruler of the mutants by default.]]

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* HopelessBossFight: Shortly after gameplay begins, Jason is pitted against Kane Gardner from the Sophia Force. Unfortunately, Jason's G-SOPHIA SV has been stripped of its upgrades and rendered virtually defenseless, while Kane is packing a fully equipped Metal Attacker with ''three'' health bars. The odds are stacked against you such that the plot will progress even if you lose. It is, however, not impossible to win, and doing so will reward you with slightly different dialogue from Kane and an achievement on supported platforms.



** There's a CallBack to the original instance in [[spoiler:Area ???. You can take a side route somewhere and you will actually come back to the area where you fought the original skeleton boss, where you'd find a wall guardian from ''Zero I''. Kill it and you'll get Accel Charge for Kane's Metal Attacker, which works the same as it did in ''Zero I''.]]

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** There's a CallBack to the original instance in [[spoiler:Area ???. You can take a side route somewhere and you will actually come back to the area room where you fought the original skeleton boss, Skeleton Boss, where you'd you'll find a wall guardian from ''Zero I''. ''Blaster Master Zero''. Kill it and you'll get Accel Charge Acceleration Blast for Kane's Metal Attacker, which works the same as it did in ''Zero I''.the first game.]]



* ZeroEffortBoss: In the final battle [[spoiler: choosing Jason. Even if Kane depletes your HP, Eve will heal you. It's extremely hard to lose.]]

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* ZeroEffortBoss: In the final battle [[spoiler: choosing Jason. Even if Kane depletes your HP, Kane's Metal Attacker is hopelessly underequipped compared to Jason's SOPHIA-J1, and in the event that you run completely out of health, Eve will heal you. It's extremely hard the tank back to lose.full health once, making it next to impossible to lose without deliberately trying.]]
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You don't go through the areas backwards, because you would have started in Area 7 if that was the case. You fight Stein in Area 7, and he's the third opponent.


* BookEnds: [[spoiler: Area ??? is actually the setting of the first game, except you go through it backwards until you reach the starting point in the original Area 1. The very final shot is that of Jason and Eve departing on the SOPHIA-J1 in super-dimensional space. However, an eagle-eyed viewer will see through the pulsing exactly where this place overlaps in reality: [[WhereItAllBegan it's the very same cave Jason first set out in on the SOPHIA-III, so long ago.]]]]

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* BookEnds: [[spoiler: Area ??? is actually the setting of the first game, except you go through it backwards until you reach half the areas in a different order - Area 3 for Gonbei, Area 5 for Kanna, Area 7 for Stein, and the starting point in the original Area 1.1 shortly before the final fight with Leibniz. The very final shot is that of Jason and Eve departing on the SOPHIA-J1 in super-dimensional space. However, an eagle-eyed viewer will see through the pulsing exactly where this place overlaps in reality: [[WhereItAllBegan it's the very same cave Jason first set out in on the SOPHIA-III, so long ago.]]]]

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