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* BubbleGun: The crab boss from the original game spits bubbles, and fires more as it gets low on health.
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* ExcusePlot: The first game.
to:
* ExcusePlot: The first game.game: Jason is simply out to catch his irradiated mutant pet frog and stumbles upon a mobile tank, which he uses to defeat demons from the underground.
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* GiantEnemyCrab:
** 5th boss, 1st game.
** And the 3rd and 6th bosses of the 2nd game.
** 1st and 3rd bosses of ''Overdrive''.
** 5th boss, 1st game.
** And the 3rd and 6th bosses of the 2nd game.
** 1st and 3rd bosses of ''Overdrive''.
to:
* GiantEnemyCrab:
** 5th boss, 1st game.
** AndGiantEnemyCrab: The fifth boss of the first game, the 3rd and 6th bosses of the 2nd game.
**game, and the 1st and 3rd bosses of ''Overdrive''.
** 5th boss, 1st game.
** And
**
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* InVehicleInvulnerability
to:
* InVehicleInvulnerabilityInVehicleInvulnerability: The protagonists and their vehicles have separate health bars. In some of the games (notably the original) it's possible for the driver to restore his health by exiting and re-entering the vehicle.
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* SlippySlideyIceWorld:
** 6th area, 1st game.
** Keeping with tradition, 6th area of ''Overdrive''.
** 6th area, 1st game.
** Keeping with tradition, 6th area of ''Overdrive''.
to:
* SlippySlideyIceWorld:
** 6th area, 1st game.
** Keeping with tradition, 6th areaSlippySlideyIceWorld: The sixth areas of the first game and ''Overdrive''.
** 6th area, 1st game.
** Keeping with tradition, 6th area
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* UnderTheSea: 5th area, 1st game.
** Area 5 of the 2nd game, as well as the 'Water' area in ''Blasting Again''.
** Area 5 of the 2nd game, as well as the 'Water' area in ''Blasting Again''.
to:
* UnderTheSea: 5th area, 1st game.
** Area 5 ofThe fifth areas in the 2nd game, first and second games, as well as the 'Water' area in ''Blasting Again''.
** Area 5 of
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''Blaster Master'' does ''not'', by the way, [[MadMax run Bartertown.]]
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''Blaster Master'' does ''not'', by the way, [[MadMax [[Film/MadMaxBeyondThunderdome run Bartertown.]]
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Added DiffLines:
There was also a ''WorldsOfPower'' novelization of the first game. Elements from the novel were used in ''Blasting Again'', making it the only novel in the series to [[AscendedFanon become canon]].
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#''Blaster Master'' (NES, and Wii and 3DS VirtualConsole)
to:
#''Blaster Master'' (NES, and Wii and 3DS VirtualConsole)VirtualConsole[[note]]3DS VC in Japan & PAL regions only[[/note]])
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'''''Blaster Master''''' is a series of action-adventure games created by Creator/{{Sunsoft}}. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki[[hottip:*:Super Planetary War Chronicle]] - Metafight'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] ''Blaster Master'' was more popular, and most of the sequels were based on the NES version, and designed for Western fans.
to:
'''''Blaster Master''''' is a series of action-adventure games created by Creator/{{Sunsoft}}. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki[[hottip:*:Super Senki (Super Planetary War Chronicle]] Chronicle) - Metafight'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] ''Blaster Master'' was more popular, and most of the sequels were based on the NES version, and designed for Western fans.
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'''''Blaster Master''''' was a series of action-adventure games created by Creator/{{Sunsoft}}. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki[[hottip:*:Super Planetary War Chronicle]] - Metafight'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] ''Blaster Master'' was more popular, and most of the sequels were based on the NES version, and designed for Western fans.
to:
'''''Blaster Master''''' was is a series of action-adventure games created by Creator/{{Sunsoft}}. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki[[hottip:*:Super Planetary War Chronicle]] - Metafight'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] ''Blaster Master'' was more popular, and most of the sequels were based on the NES version, and designed for Western fans.
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The heartwarming tale of {{a boy and his|X}} [[CoolTank tank.]]
to:
The heartwarming tale of {{a boy and his|X}} [[CoolTank [[TankGoodness tank.]]
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* BossWarningSiren: In the NES game, after entering a BossRoom, the screen begins to repeatedly flash as an alert siren stops the music, before fading out the screen completely and revealing the boss. Intrestingly, you can leave the room just before the screen fades out completely.
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Link
Changed line(s) 3,4 (click to see context) from:
'''''Blaster Master''''' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki[[hottip:*:Super Planetary War Chronicle]] - Metafight'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] ''Blaster Master'' was more popular, and most of the sequels were based on the NES version, and designed for Western fans.
to:
'''''Blaster Master''''' was a series of action-adventure games created by Sunsoft.Creator/{{Sunsoft}}. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki[[hottip:*:Super Planetary War Chronicle]] - Metafight'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] ''Blaster Master'' was more popular, and most of the sequels were based on the NES version, and designed for Western fans.
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#''Blaster Master'' (NES, and Wii VirtualConsole)
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#''Blaster Master'' (NES, and Wii and 3DS VirtualConsole)
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* CutscenePowerToTheMax: [[spoiler:The final boss of ''Blasting Again'' is defeated in this way, using a superweapon that the player is never told about beforehand and that cannot be used in game.]]
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* WallCrawl: In the first game, you can get two "Wall" upgrades - one that lets you cling to and drive up walls, and another that lets you transfer from walls to ceilings. This makes the Hover powerup almost useless outside of very specific situations where there are no walls nearby to climb.
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'''''Blaster Master''''' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki - Metafight'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] ''Blaster Master'' was more popular, and most of the sequels were based on the NES version, and designed for Western fans.
to:
'''''Blaster Master''''' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki Senki[[hottip:*:Super Planetary War Chronicle]] - Metafight'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] ''Blaster Master'' was more popular, and most of the sequels were based on the NES version, and designed for Western fans.
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* AllThereInTheManual: The backstory to ''Blasting Again'', specifically the character of Eve and the origin of the Plutonium Boss, does not appear in any of the previous games. It does, however, appear in the ''Worlds of Power'' novelization of the original ''Blaster Master'', making it the only ''Worlds of Power'' novel to be canon.
to:
* AllThereInTheManual: The backstory to of ''Blasting Again'', specifically the character of Eve and the origin of the Plutonium Boss, does not appear in any of the previous games. It does, however, appear in the ''Worlds of Power'' novelization of the original ''Blaster Master'', making it the only ''Worlds of Power'' novel to be canon.
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''"Blaster Master"'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''"Chou Wakusei Senki - Metafight"'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] VideoGame/BlasterMaster was more popular, and most of the sequels were based on the NES version, and designed for western fans.
to:
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Blaster Master does ''not'', by the way, [[MadMax run Bartertown.]]
to:
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* AllThereInTheManual: The backstory to ''Blasting Again'', specifically the character of Eve and the origin of the Plutonium Boss, does not appear in any of the previous games. It does, however, appear in the ''Worlds Of Power'' novelization of the original ''Blaster Master'', making that the only Worlds of Power novel to be in any way canonical.
to:
* AllThereInTheManual: The backstory to ''Blasting Again'', specifically the character of Eve and the origin of the Plutonium Boss, does not appear in any of the previous games. It does, however, appear in the ''Worlds Of of Power'' novelization of the original ''Blaster Master'', making that it the only Worlds ''Worlds of Power Power'' novel to be in any way canonical.canon.
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* ContinuityReboot: Overdrive was billed as a "re-imagining" when announced, but certain details within the game suggest that it's a {{prequel}}.
to:
* ContinuityReboot: Overdrive ''Overdrive'' was billed as a "re-imagining" when announced, but certain details within the game suggest that it's a {{prequel}}.
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* EldritchAbomination: The BigBad of Enemy Below, a towering amoeba that's about half of the GB's screen.
* EternalEngine: Area 3 of the first game and in Enemy Below.
* EternalEngine: Area 3 of the first game and in Enemy Below.
to:
* EldritchAbomination: The BigBad of Enemy Below, ''Enemy Below'', a towering amoeba that's about half of the GB's screen.
* EternalEngine: Area 3 of the first game and inEnemy Below.''Enemy Below''.
* EternalEngine: Area 3 of the first game and in
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* LavaIsBoilingKoolAid: Both in Blaster Master and in Enemy Below. Area 7's overhead stages use recoloured water from the first Blaster Master game as lava. Touching it deals two points of health damage.
to:
* LavaIsBoilingKoolAid: Both in Blaster Master ''Blaster Master'' and in Enemy Below. ''Enemy Below''. Area 7's overhead stages use recoloured water from the first Blaster Master ''Blaster Master'' game as lava. Touching it deals two points of health damage.
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** And in Enemy Below, with [[LavaIsBoilingKoolAid recolored water as lava]].
* LoadsAndLoadsOfLoading: A recurring theme in Blasting Again.
* LoadsAndLoadsOfLoading: A recurring theme in Blasting Again.
to:
** And in Enemy Below, ''Enemy Below'', with [[LavaIsBoilingKoolAid recolored water as lava]].
* LoadsAndLoadsOfLoading: A recurring theme inBlasting Again.''Blasting Again''.
* LoadsAndLoadsOfLoading: A recurring theme in
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* MalevolentArchitecture: Spiked pillars in the overhead stages in Enemy Below.
to:
* MalevolentArchitecture: Spiked pillars in the overhead stages in Enemy Below.''Enemy Below''.
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* MissionPackSequel: Enemy Below has new maps, weapons, gameplay and bosses, but similar graphics and music to the NES game.
* {{Mirror Match}}es: A BossBattle in Overdrive, which ends in a shout out to the GaidenGame in a MakeMyMonsterGrow moment.
* NintendoHard: The ''Blaster Master'' games are quite challenging, even if you've gotten used to playing them and can get to the later levels with ease. One difference between Blaster Master and Meta Fight: The end of level 4 in BM was a platforming segment to unlock a door. The end of level 4 in MF required you to jump off a cliff and catch yourself on a single tile of ladder to unlock a door! Alternately, you could aim for the lock on the way down but this kills you in the process.
* {{Mirror Match}}es: A BossBattle in Overdrive, which ends in a shout out to the GaidenGame in a MakeMyMonsterGrow moment.
* NintendoHard: The ''Blaster Master'' games are quite challenging, even if you've gotten used to playing them and can get to the later levels with ease. One difference between Blaster Master and Meta Fight: The end of level 4 in BM was a platforming segment to unlock a door. The end of level 4 in MF required you to jump off a cliff and catch yourself on a single tile of ladder to unlock a door! Alternately, you could aim for the lock on the way down but this kills you in the process.
to:
* MissionPackSequel: Enemy Below ''Enemy Below'' has new maps, weapons, gameplay and bosses, but similar graphics and music to the NES game.
* {{Mirror Match}}es: A BossBattle inOverdrive, ''Overdrive'', which ends in a shout out to the GaidenGame in a MakeMyMonsterGrow moment.
* NintendoHard: The ''Blaster Master'' games are quite challenging, even if you've gotten used to playing them and can get to the later levels with ease. One difference betweenBlaster Master ''Blaster Master'' and Meta Fight: ''Meta Fight'': The end of level 4 in BM ''BM'' was a platforming segment to unlock a door. The end of level 4 in MF ''MF'' required you to jump off a cliff and catch yourself on a single tile of ladder to unlock a door! Alternately, you could aim for the lock on the way down but this kills you in the process.
* {{Mirror Match}}es: A BossBattle in
* NintendoHard: The ''Blaster Master'' games are quite challenging, even if you've gotten used to playing them and can get to the later levels with ease. One difference between
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* {{Novelization}}: Scholastic Publishing wrote a book based on the game as part of its ''WorldsOfPower'' series. While it takes several liberties with the plot of the first game, parts of it were [[AscendedFanon elevated into canon]] for ''Blaster Master: Blasting Again'', particularly the character of Eve (who becomes Jason's wife and the mother of his children, Roddy and Elfie).
to:
* {{Novelization}}: Scholastic Publishing wrote a book based on the game as part of its ''WorldsOfPower'' series. While it takes several liberties with the plot of the first game, parts of it were [[AscendedFanon elevated into canon]] for ''Blaster Master: Blasting ''Blasting Again'', particularly the character of Eve (who becomes Jason's wife and the mother of his children, Roddy and Elfie).
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* RealIsBrown: In ''Blaster Master: Overdrive''.
to:
* RealIsBrown: In ''Blaster Master: Overdrive''.''Overdrive''.
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** Keeping with tradition, 6th area of Overdrive.
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** Keeping with tradition, 6th area of Overdrive.''Overdrive''.
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* SpikesOfDoom: Everywhere in the last area in the original and in Enemy Below.
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* SpikesOfDoom: Everywhere in the last area in the original and in Enemy Below.''Enemy Below''.
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** Area 5 of the 2nd game, as well as the 'Water' area in ''Blasting Again.''
to:
** Area 5 of the 2nd game, as well as the 'Water' area in ''Blasting Again.''Again''.
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* YellowLightningBlueLightning: The lightning attack in Blaster Master is definitely the yellow variety. Subsequent games have moved directly to blue lightning.
to:
* YellowLightningBlueLightning: The lightning attack in Blaster Master ''Blaster Master'' is definitely the yellow variety. Subsequent games have moved directly to blue lightning.
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* GaidenGame: ''Blaster Master Boy'', a hybrid of the top-down sections of ''[=BM=]'' and ''VideoGame/{{Bomberman}}'', with music from ''[[VideoGame/RoboWarrior Bomberking]]''.
to:
* GaidenGame: ''Blaster Master Boy'', a hybrid DolledUpInstallment of the top-down sections of ''[=BM=]'' and ''VideoGame/{{Bomberman}}'', with music from ''[[VideoGame/RoboWarrior Bomberking]]''.''[[VideoGame/{{Robowarrior}} Bomber King 2]]''.
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* ShoutOut: The protagonist and his frog are named [[Franchise/FridayThe13th Jason]] and [[Film/ANightmareOnElmStreet Fred]]...
to:
* ShoutOut: The protagonist and his frog are named [[Franchise/FridayThe13th Jason]] and [[Film/ANightmareOnElmStreet [[Franchise/ANightmareOnElmStreet Fred]]...
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* ShoutOut: The protagonist and his frog are named [[Film/FridayThe13th Jason]] and [[Film/ANightmareOnElmStreet Fred]]...
to:
* ShoutOut: The protagonist and his frog are named [[Film/FridayThe13th [[Franchise/FridayThe13th Jason]] and [[Film/ANightmareOnElmStreet Fred]]...
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Changed line(s) 40 (click to see context) from:
* GaidenGame: ''Blaster Master Boy'', a hybrid of the top-down sections of ''[=BM=]'' and ''VideoGame/{{Bomberman}}'', with music from ''Bomberking''.
to:
* GaidenGame: ''Blaster Master Boy'', a hybrid of the top-down sections of ''[=BM=]'' and ''VideoGame/{{Bomberman}}'', with music from ''Bomberking''.''[[VideoGame/RoboWarrior Bomberking]]''.
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* GrimyWater: Present in Blaster Master 2. Droplets and small pools of water will damage not only Jason but SOPHIA as well. As an immediate subversion, Stage 5 is a [[SuperNotDrowningSkills completely submerged level that's harmless]], but all encounters with water after this level are of the grimy variety again.
to:
* GrimyWater: Present in Blaster ''Blaster Master 2.2''. Droplets and small pools of water will damage not only Jason but SOPHIA as well. As an immediate subversion, Stage 5 is a [[SuperNotDrowningSkills completely submerged level that's harmless]], but all encounters with water after this level are of the grimy variety again.
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''"Blaster Master"'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''"Chou Wakusei Senki - Metafight"'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] VideoGame/BlasterMaster was more popular, and most of the sequels were based on the NES version and were and designed for western fans.
to:
''"Blaster Master"'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''"Chou Wakusei Senki - Metafight"'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] VideoGame/BlasterMaster was more popular, and most of the sequels were based on the NES version and were version, and designed for western fans.
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Changed line(s) 40 (click to see context) from:
* GaidenGame: ''Blaster Master Boy'', a hybrid of the top-down sections of ''[=BM=]'' and ''{{Bomberman}}'', with music from ''Bomberking''.
to:
* GaidenGame: ''Blaster Master Boy'', a hybrid of the top-down sections of ''[=BM=]'' and ''{{Bomberman}}'', ''VideoGame/{{Bomberman}}'', with music from ''Bomberking''.
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* PowerUpLetdown:
to:
* PowerUpLetdown:PowerupLetdown:
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Renamed some tropes. Also moved \"No Export for You\" to the Trivia tab.
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The heartwarming tale of [[ABoyAndHisX a boy and his]] [[CoolTank tank.]]
to:
The heartwarming tale of [[ABoyAndHisX a {{a boy and his]] his|X}} [[CoolTank tank.]]
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* AwesomeButImpractical: The grenades in ''Blasting Again'' look great coming out, but they're nigh useless on {{mook}}s that aren't clustered together due to their triangular placement. ''Enemy Below'''s grenades also have a pathetically short range.
to:
* AwesomeButImpractical: The grenades in ''Blasting Again'' look great coming out, but they're nigh useless on {{mook}}s {{mooks}} that aren't clustered together due to their triangular placement. ''Enemy Below'''s grenades also have a pathetically short range.
* ExcusePlot: The first game.
* TheLostWoods: Stage 1, first game.
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* [[MirrorMatch Mirror Matches]]: A BossBattle in Overdrive, which ends in a shout out to the GaidenGame in a MakeMyMonsterGrow moment.
to:
* [[MirrorMatch Mirror Matches]]: {{Mirror Match}}es: A BossBattle in Overdrive, which ends in a shout out to the GaidenGame in a MakeMyMonsterGrow moment.
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* NoExportForYou: ''Blaster Master 2'' was developed by UK-based Software Creations Ltd., and was only released in North America.
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* PaletteSwap: Bosses two and six in the first game are similar in appearance, as are bosses four and seven (which may explain why the [[GoodBadBugs grenade glitch]] (see PauseAbuse below) only seems to work on them.
* PauseAbuse: It's possible to beat some of the bosses by hitting them with grenades and pausing at the right moment. If you do it right, the boss will keep taking damage while paused.
* PolygonCeiling: ''Blasting Again'' was the only one done in 3D, and sold rather poorly due in part to it being released as a $10 budget title near the end of the PlayStation's life span.
* PauseAbuse: It's possible to beat some of the bosses by hitting them with grenades and pausing at the right moment. If you do it right, the boss will keep taking damage while paused.
* PolygonCeiling: ''Blasting Again'' was the only one done in 3D, and sold rather poorly due in part to it being released as a $10 budget title near the end of the PlayStation's life span.
to:
* PaletteSwap: Bosses two and six in the first game are similar in appearance, as are bosses four and seven (which may explain why the [[GoodBadBugs grenade glitch]] (see PauseAbuse PauseScumming below) only seems to work on them.
*PauseAbuse: PauseScumming: It's possible to beat some of the bosses by hitting them with grenades and pausing at the right moment. If you do it right, the boss will keep taking damage while paused.
* PolygonCeiling: ''Blasting Again'' was the only one done in 3D, and sold rather poorly due in part to it being released as a $10 budget title near the end of the PlayStation's life span.paused.
*
* PolygonCeiling: ''Blasting Again'' was the only one done in 3D, and sold rather poorly due in part to it being released as a $10 budget title near the end of the PlayStation's life span.
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* ShoutOut: The protagonist and his frog are named [[Film/FridayThe13th Jason]] and [[ANightmareOnElmStreet Fred]]...
to:
* ShoutOut: The protagonist and his frog are named [[Film/FridayThe13th Jason]] and [[ANightmareOnElmStreet [[Film/ANightmareOnElmStreet Fred]]...
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* TheLostWoods: Stage 1, first game.
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* WakeupCallBoss:
to:
* WakeupCallBoss:WakeUpCallBoss:
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''"Blaster Master"'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''"Chou Wakusei Senki - Metafight"'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] BlasterMaster was more popular, and most of the sequels were based on the NES version and were and designed for western fans.
to:
''"Blaster Master"'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''"Chou Wakusei Senki - Metafight"'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] BlasterMaster VideoGame/BlasterMaster was more popular, and most of the sequels were based on the NES version and were and designed for western fans.
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#''Blaster Master'' (NES, and now VirtualConsole)
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#''Blaster Master'' (NES, and now Wii VirtualConsole)
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#''Blaster Master: Enemy Below'' (GameBoyColor)
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#''Blaster Master: Enemy Below'' (GameBoyColor)(GameBoyColor, and 3DS VirtualConsole)
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''Blaster Master'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki - Metafight'' when released for Famicom system in the same year, which had a totally different and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in the game's manual.]] BlasterMaster was more popular, and most of the sequels were based on the NES version and were and designed for western fans.
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''Blaster Master'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki - Metafight'' when released for Famicom system in the same year, which had a totally different story that [[AllThereInTheManual existed only in a game manual.]] BlasterMaster was more popular, and most of the sequels were based on the NES version and were and designed for western fans.
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''Blaster Master'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system. It's originally known as ''Chou Wakusei Senki - Metafight'' when released for Famicom system in the same year, which had a totally different story and [[ExcusePlot loosely put story]] that [[AllThereInTheManual existed only in a game the game's manual.]] BlasterMaster was more popular, and most of the sequels were based on the NES version and were and designed for western fans.
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''Blaster Master'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system.
to:
''Blaster Master'' was a series of action-adventure games created by Sunsoft. The first game, released on the NintendoEntertainmentSystem in 1988, is recognized as one of the classics for the system.
system. It's originally known as ''Chou Wakusei Senki - Metafight'' when released for Famicom system in the same year, which had a totally different story that [[AllThereInTheManual existed only in a game manual.]] BlasterMaster was more popular, and most of the sequels were based on the NES version and were and designed for western fans.
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Messed up Example Indentation. Two or more double stars are used to collect a list of two or more sub-examples. There\'s almost never a good reason to use just one — they don\'t replace the paragraph break markup. Avoid all capitals for emphasis. Work titles go in italics. Work titles always go in italics. No examples without some specifics — see How To Write An Example.
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* DownTheDrain: Stage 4 in the first game and in Enemy Below.
* DrillTank: An upgrade turns the S.O.P.H.I.A. into one in both Blaster Master 2 and Overdrive. Also, the second boss of stage 2 in Blaster Master 2.
* DrillTank: An upgrade turns the S.O.P.H.I.A. into one in both Blaster Master 2 and Overdrive. Also, the second boss of stage 2 in Blaster Master 2.
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* DownTheDrain: Stage 4 in the first game and in Enemy Below.
''Enemy Below''.
* DrillTank: An upgrade turns the S.O.P.H.I.A. into one in bothBlaster ''Blaster Master 2 2'' and Overdrive. ''Overdrive''. Also, the second boss of stage 2 in Blaster ''Blaster Master 2.2''.
* DrillTank: An upgrade turns the S.O.P.H.I.A. into one in both
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* GiantEnemyCrab: 5th boss, 1st game.
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* GiantEnemyCrab: GiantEnemyCrab:
** 5th boss, 1st game.
** 5th boss, 1st game.
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*** 1st and 3rd bosses of ''Overdrive''.
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* LethalLavaLand: Area 7 in the first game.
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* LethalLavaLand: LethalLavaLand:
** Area 7 in the first game.
** Area 7 in the first game.
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* NintendoHard: The ''Blaster Master'' games are quite challenging, even if you've gotten used to playing them and can get to the later levels with ease.
** One difference between Blaster Master and Meta Fight: The end of level 4 in BM was a platforming segment to unlock a door. The end of level 4 in MF required you to JUMP OFF A CLIFF AND CATCH YOURSELF ON A SINGLE TILE OF LADDER to unlock a door. Alternately, you could aim for the lock on the way down but this kills you in the process.
** One difference between Blaster Master and Meta Fight: The end of level 4 in BM was a platforming segment to unlock a door. The end of level 4 in MF required you to JUMP OFF A CLIFF AND CATCH YOURSELF ON A SINGLE TILE OF LADDER to unlock a door. Alternately, you could aim for the lock on the way down but this kills you in the process.
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* NintendoHard: The ''Blaster Master'' games are quite challenging, even if you've gotten used to playing them and can get to the later levels with ease.
**ease. One difference between Blaster Master and Meta Fight: The end of level 4 in BM was a platforming segment to unlock a door. The end of level 4 in MF required you to JUMP OFF A CLIFF AND CATCH YOURSELF ON A SINGLE TILE OF LADDER jump off a cliff and catch yourself on a single tile of ladder to unlock a door. door! Alternately, you could aim for the lock on the way down but this kills you in the process.
**
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* PowerUpLetdown: The upgrades for Jason's gun in ''Enemy Below''. He can only collect three, but good luck collecting more than one due to losing them quickly to enemy attacks.
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* PowerUpLetdown: PowerUpLetdown:
** The upgrades for Jason's gun in ''Enemy Below''. He can only collect three, but good luck collecting more than one due to losing them quickly to enemy attacks.
** The upgrades for Jason's gun in ''Enemy Below''. He can only collect three, but good luck collecting more than one due to losing them quickly to enemy attacks.
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* SlippySlideyIceWorld: 6th area, 1st game.
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* SlippySlideyIceWorld: SlippySlideyIceWorld:
** 6th area, 1st game.
** 6th area, 1st game.
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* SuperNotDrowningSkills: In the "overworld" sections, Jason has no problem swimming through water...much more so than S.O.P.H.I.A. until it gets the "Dive" upgrade. [[SuperDrowningSkills Inverted]] in the "on-foot" sections of Areas 4 and 7, where falling into water/lava means instant death.
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* SuperNotDrowningSkills: In the "overworld" sections, Jason has no problem swimming through water...water -- much more so than S.O.P.H.I.A. until it gets the "Dive" upgrade. [[SuperDrowningSkills Inverted]] in the "on-foot" sections of Areas 4 and 7, where falling into water/lava means instant death.
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* TheLostWoods / GreenHillZone: Stage 1, first game.
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* TheLostWoods / GreenHillZone: TheLostWoods: Stage 1, first game.
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* WallCrawl
* WakeupCallBoss: The first boss of ''Overdrive''. Only Alex's grenade launcher can reliably strike its weak point, and it has ''barely'' enough range to avoid [[CollisionDamage touching the boss]] in the process.
** Enemy Below's second boss teaches you why dodging is useful.
* WakeupCallBoss: The first boss of ''Overdrive''. Only Alex's grenade launcher can reliably strike its weak point, and it has ''barely'' enough range to avoid [[CollisionDamage touching the boss]] in the process.
** Enemy Below's second boss teaches you why dodging is useful.
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* WallCrawl
* WakeupCallBoss:WakeupCallBoss:
** The first boss of ''Overdrive''. Only Alex's grenade launcher can reliably strike its weak point, and it has ''barely'' enough range to avoid [[CollisionDamage touching the boss]] in the process.
**Enemy Below's ''Enemy Below'''s second boss teaches you why dodging is useful.
* WakeupCallBoss:
** The first boss of ''Overdrive''. Only Alex's grenade launcher can reliably strike its weak point, and it has ''barely'' enough range to avoid [[CollisionDamage touching the boss]] in the process.
**
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* YellowLightningBlueLightning: The lightning attack in Blaster Master is definitely the yellow variety.
** Subsequent games have moved directly to blue lightning.
** Subsequent games have moved directly to blue lightning.
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* YellowLightningBlueLightning: The lightning attack in Blaster Master is definitely the yellow variety.
**variety. Subsequent games have moved directly to blue lightning.
**